Coin

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"Mushroom coin" redirects here. For the object also known as a Mushroom Coin, see coin counter. For the various types of coins, see Category:Coins.
Not to be confused with Koin.
Coin
Artwork of a Coin in Mario Kart 8
Artwork of a coin from Mario Kart 8
First appearance Mario Bros. (1983)
Latest appearance Mario & Luigi: Brothership (2024)
Variants
Related
Comparable
“For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!”
Wario, Wario Land 4

Coins (also called Mushroom coins in the Beanbean Kingdom) are the main currency of the Mushroom Kingdom. They can be collected in many games of the Super Mario franchise. Coins have varying effects depending on the game type: In platformer games, they increase a player's score and grant extra lives; in racing games, they increase speed and recovery times; and in role-playing games and a few other games, they can be used to purchase items.

History[edit]

Mario Bros.[edit]

Sprite of a coin from Mario Bros.

Coins in Mario Bros. emerge from a pipe after defeating an enemy.[1] Coins can be obtained by either touching them or hitting them as they slide along the floor, earning the player 800 points as a dollar sign displays briefly. Coins are also in bonus stages, where the player character has the goal of collecting ten suspended midair within the time limit, earning a perfect bonus multiplier if they succeed.

VS. Wrecking Crew / Wrecking Crew[edit]

In the bonus stages of VS. Wrecking Crew, the object of the player is to find the hidden coin within the time limit. In two-player mode, players compete in searching for the coin, and the port Wrecking Crew features Foreman Spike as the rival.

Super Mario series[edit]

Super Mario Bros. / Super Mario Bros.: The Lost Levels / Super Mario Bros. Deluxe[edit]

A Coin from Super Mario Bros.

Coins are the most common items in Super Mario Bros., Super Mario Bros.: The Lost Levels, and their port, appearing hidden inside of blocks and in midair in every level. Coins are worth 200 points when collected. Collecting 100 coins gives Mario an extra life.[2]

Super Mario Bros. 2 / Super Mario Advance[edit]

CoinSMB2.png

Coins in Super Mario Bros. 2 appear only in Subspace from plucking grass,[3] and they are used in the Bonus Chance game after the level. The remake introduces Ace Coins, five of which are obtainable in every level.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3[edit]

SMB3 Coin Sprite.gif
SMB3 Coin.png
SMA4 Animated Coin Sprite.gif

Coins in Super Mario Bros. 3 retain the same basic purpose as in Super Mario Bros., rewarding an extra life when 100 are collected.[4] There are Switch Blocks, which turn Brick Blocks into coins and vice versa, sometimes also causing Blue Coins to appear. Coins are also in the 2-Player battle mode, where the player who collects five wins.[5] In the Family Computer and NES version only, a dollar sign ($) at the bottom of the screen represents any coins collected.

An Orange Switch e-Reader card appears in the remake, and activating it turns any enemy hit by fireballs into coins. Coins are worth double if hit by thrown objects like Ice Blocks. There are also Advance Coins in World-e levels only, and they function like the Dragon Coins in Super Mario World.

Super Mario Land[edit]

A coin

Coins in Super Mario Land often appear in Mystery Blocks and mostly secret stashes or bunches. Coins have a different sound effect than the usual one from Super Mario Bros.

Super Mario World / Super Mario World: Super Mario Advance 2[edit]

CoinSMW.gif
“YOU ARE A SUPER PLAYER!!”
Coins message in Funky, Super Mario World

The coins of Super Mario World function similarly as the previous games, but they can now spawn from enemies defeated from fireballs by Fire Mario or Yoshi. Jumping on a yellow Koopa Troopa also forces a coin to appear from its shell.[6] Control Coins are coins that can be manipulated into moving to certain directions. Everything that Yoshi swallows also count towards Mario's coin total.

The game adds a few varieties of coins: Gray Coins, which some enemies turn into when a Gray P Switch is active; Bonus Coins, ten of which can be collected from a Yoshi Cloud for a 1-Up Mushroom; Dragon Coins, where collecting all of them in a level rewards an extra life; and Peach Coins, which replace Dragon Coins after obtaining all of them in the remake only.

Super Mario Land 2: 6 Golden Coins[edit]

SML2 Coin.png

Coins have the same typical role while platforming in Super Mario Land 2: 6 Golden Coins, but they can also be spent at a gambling minigame for extra lives and power-ups.

Super Mario 64 / Super Mario 64 DS[edit]

Artwork of a Yellow Coin from Super Mario 64
Artwork from Super Mario 64
Super Mario 64 DS design

Coins, also named Yellow Coins,[7][8] are common in Super Mario 64 and Super Mario 64 DS but have noticeable differences. Coins now have a star-shaped symbol, and the remake changes them from animated 2D sprites into octagonal-like 3D models. A coin appears from any defeated enemy. They restore Mario's lost health and his oxygen supply while underwater. Every 50 coins earns Mario an extra life, while collecting 100 specifically allows for a Power Star to appear. Yoshi can stick out his tongue and swallow coins to obtain them in the remake only. The highest number of coins collected in a course are tracked on the score screen.

There are also Red Coins, which are worth two coins, and Blue Coins, which are worth five coins.

Super Mario Sunshine[edit]

The coins of Super Mario Sunshine are based on their appearance in Super Mario 64: Fifty are worth an extra life,[9] and obtaining 100 coins spawns the game's main collectible item, a Shine Sprite.[10] Both Red Coins and Blue Coins also make a reappearance.

New Super Mario Bros.[edit]

A Coin Spinning in New Super Mario Bros.

The coins of New Super Mario Bros. are based on their appearance in Super Mario World; they appear not only throughout levels but also by defeating enemies with fireballs.

Besides coins, there are Red Coins, which appear only in sets of eight from a Red Ring, and collecting them earns the player a power-up item or a 1-Up Mushroom. Blue Coins return, having the same role as in Super Mario Bros. 3. The only debuting variety is Star Coins, which have to be collected in levels and spent on Star Coin Signs to unlock more areas of the map.

Super Mario Galaxy[edit]

Mario collecting coins and dodging obstacles on the Moving Saucer planet in Battlerock Galaxy.
Mario collecting coins in Battlerock Galaxy from Super Mario Galaxy

Coins are much less common in Super Mario Galaxy in favor of Star Bits. Besides returning methods, coins can now obtainable by shooting either flower buds or certain yellow spots on the ground, or by stomping an enemy. The top coin scores are tracked not only on the score screen like in Super Mario 64 and Super Mario Sunshine but also per each mission of a galaxy.

The game adds two coin varieties: ? Coins, which are large coins that cause a random effect to occur, and Purple Coins, where 100 of them have to be collected in certain missions for a Power Star, something that coins can no longer do.

New Super Mario Bros. Wii[edit]

NSMBW Coin Sprite.png

Coins return in New Super Mario Bros. Wii along with Red Coins, Dash Coins, Blue Coins, and Star Coins. Coins have mostly the same role, but some flowers located in the background release coins when spun next to. In his boss fight, Kamek's magic can sometimes turn platforms into coins.

Super Mario Galaxy 2[edit]

Mario collecting Coins in the Fluffy Bluff Galaxy
Mario collecting coins in Super Mario Galaxy 2
A big coin in Supermassive Galaxy.
The big coin in the Supermassive Galaxy in Super Mario Galaxy 2

Coins are a lot more common in Super Mario Galaxy 2 than the predecessor. They still restore only a unit of health.[11] Like the 2D games, collecting 100 coins is required to obtain an extra life.[12] Some Hungry Lumas ask for coins instead of Star Bits. Top coin scores are no longer tracked in favor of a counter of the fastest time to each Star instead. Coins also refill a bit of Mario's air supply while underwater and give additional flight for Bee Mario.

A particularly large rotating coin appears in Supermassive Galaxy, though as an environmental object for Mario to wall-jump off of to get on top of a Mega ? Block.

Super Mario 3D Land[edit]

Coins appear throughout Super Mario 3D Land, where collecting 100 rewards Mario or Luigi an extra life, like in the 2D games.[13] Coins take the role of points, hence why defeating enemies earns Mario coins directly, though sources where enemies spawn indefinitely, such as Baddie Boxes, stop rewarding coins after the third such enemy is defeated. Grabbing the Goal Pole earns the player coins except at the top, which is worth an extra life instead. By completing any level except World 8-Bowser's Castle 2, the player earns one coin per every ten seconds remaining on the timer. Five coins can be obtained by jumping through coin rings, which make their debut.

New Super Mario Bros. 2[edit]

Sprite of a Coin from New Super Mario Bros. 2

New Super Mario Bros. 2 is themed around coin collecting, making coins exceptionally common. The title screen is affected by the total number of coins collected, with 1,000,000 coins adding a gold Mario statue and 9,999,999 coins replacing it with a Raccoon Mario statue. Coins become more accessible with the help of newly introduced power-ups: Gold Flowers, converting Brick Blocks and enemies into them directly; Gold Blocks, which give coins as the player character moves automatically; and Gold Rings, from which coins can be defeated from defeated enemies directly. There are also 10 and 100-Coin denominations, and Roulette Coin Blocks can give a different number of coins.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

Sprite of a Coin in New Super Mario Bros. U

Coins reappear in New Super Mario Bros. U, working as they do in the previous 2D games. Some levels feature coins falling on parachutes in groups of one to three. The game is the first appearance of Green Coins, which spawn from Green Rings.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, coins work like they do in Super Mario 3D Land, except enemies either drop or reward coins directly. The game also invisible coins, which can be revealed by passing through them or by using the Wii U GamePad for the original version. Returning varieties include coin piles, which are worth several coins and often appear in hidden areas; Gold Rings, which reward three coins (instead of five like before); and Green Coins, where collecting eight reveals a Green Star. One of the stamps bears the likeness of a coin.

Coins also appear in Bowser's Fury, though since there is no lives system, collecting 100 coins earns the player a random power-up instead: Super Bell, Super Mushroom, Boomerang Flower, Fire Flower, Super Leaf, or a Super Star. Since version 1.1.0, collecting 100 coins before leaving Fur Step Island only rewards a Super Mushroom.[citation needed]

Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]

Coins are placeable items in Super Mario Maker and Super Mario Maker for Nintendo 3DS. Since version 1.4.0, coins can be shook to become a Pink Coin.

The American English description from the Nintendo 3DS eShop incorrectly states that coins can be shot from cannons.

Super Mario Run[edit]

In Super Mario Run, coins reprise their role as minor collectables. However, they also replace score as a mechanic. Collecting a redundant power-up is worth 5 coins. Touching the Goal Pole is worth 1-10 coins, with more coins granted the higher the player reaches on the pole. Defeating enemies grants coins in a truncated version of the normal score chain, where the first enemy defeated in a chain grants one coin, the second enemy defeated grants two coins, and all further enemies grant four coins. Enemies can be levelled up by defeating them in the World Tour and Toad Rally modes. In Toad Rally, each level adds a single coin bonus for defeating that enemy. Enemies can be levelled up three times to get the maximum bonus of 3 coins. Some objects cause coins to start appearing when interacted with, like Pause Blocks. Taking damage causes the player to drop five coins.

In World Tour mode, the highest number of coins collected in a single run of a course is tracked. This can be compared wit the highest number of coins the player's friends have collected in the same course. Completing a world, which actually means completing the last course in a world, each time except the first grants the player 100 coins from a treasure chest. This excludes World 6 and World Star.

In Toad Rally mode, players compete against the "ghost data" of other players, with coins serving as the score. However, the Toads players convince to cheer for them during the run multiply the coins collected at the conclusion. Collecting coins additionally fills a meter that starts a Coin Rush when fill. During a Coin Rush, more coins will appear and the enemy scoring chain grants twice the number of coins. Collecting coins during a Coin Rush makes it last longer.

In Remix 10, a bubbled item will appear for every 100 coins collected (a Super Mushroom if the player is small, and a Super Star if they are Super). The coin counter resets when this happens.

In Kingdom Builder mode, some Toads carry coins for the player to collect. This is done by tapping on the Toad or the building they are next to. Additionally, several buildings, like ? Blocks and Bonus Game Houses, can be interacted with to receive coins. The coins collected in this mode, in World Tour, and in Toad Rally (excluding Friendly Runs) are added to a total used to buy buildings and decorations in the Shop. The recurring Loads of Coins event multiplies the coins received from Toad Rally by 1.5, but only if the player wins the Rally. The total number of coins ever collected is tracked as part of the Player Record.

Red Coins, worth one coin, and Blue Coins, worth two coins, return. They are accompanied by various color coins, which include Pink Coins, Purple Coins, Black Coins, and their ★ variations. Color coins are worth 10 coins, and different modes use them in different ways. Hidden Coins return, and are able to hide regular coins and color coins. A new object similar to Hidden Coins is introduced, only it makes coins appear in a direction away from it.

Super Mario Odyssey[edit]

Bowser's Castle Treasure Vault in Super Mario Odyssey
Stacks of coins in the Treasure Vault of Bowser's Castle.

Coins return in Super Mario Odyssey; however, rather than giving an extra life for every 100 collected (as lives are absent), or healing Mario (as hearts fulfill this role), they are instead used as a global currency in this game and can be spent on clothing, Power Moons, and Life-Up Hearts in the Crazy Cap stores spread across the kingdoms. Mario drops 10 coins each time he dies, which land in a circle around where this occurred. Coins that land in hazardous substances (such as poison) or fall down pits vanish. Coins that land on the ground can be recollected, but they disappear if Mario dies again or if he goes through a transition to a different area. Coin rings, coin piles, and invisible coins can also be found. This game also introduces regional coins, which are purple and can only be spent in the kingdoms in which they are found.

Super Mario Maker 2[edit]

Coins and Pink Coins both return as course elements in Super Mario Maker 2, in addition to 10-Coins, 30-Coins, and 50-Coins. Coins have an essential role in Story Mode, as Mario has to collect them to reconstruct Peach's Castle.[14] Coins can be encased in ice as of version 2.0 but can be thawed with fire-based attacks or enemies.

Super Mario Bros. 35[edit]

Coins could be obtained and used for the Item Roulette in Super Mario Bros. 35.

Super Mario Bros. Wonder[edit]

In Super Mario Bros. Wonder, Coins act as they do in previous games. Their choppier spinning animation is similar to those found in older games, like Super Mario Bros. 3 and Super Mario World.[15] During a Wonder Effect, coins will dance to the music. Flower coins, as well as their 10-Coin variant, are also introduced in this game.

Yoshi[edit]

Sprite of a Coin, when the player clears Level 25 of B-Type game, from the NES version of Yoshi. Sprite of a Coin from the Game Boy version of Yoshi.
A sprite of a Coin in Yoshi's Famicom/NES version (left) and the Game Boy version (right)

Coins appear in Yoshi after the player clears levels 25 through 27 of the B-Type game. Coins are worth 1,200 points when collected.

Mario Kart series[edit]

Super Mario Kart[edit]

Coin in the Item Box (SMK)

Coins appear on each course in Super Mario Kart. They increase the top speed of karts, going up to ten. Players drop either one, two, or four coins when either hit by another driver, going out of bounds, or being hit by an item. Coins can appear as items that give the player two extra coins.[16]

Mario Kart: Super Circuit[edit]

Coins increase top speed and weight in Mario Kart: Super Circuit. The player can have up to 55 coins,[17] because every course has 50 coins and the player can receive five coins at the start, depending on their position. A difference from before is that an alarm sounds if the player has either one or zero coins. Coins can be removed in Quick Run and VS mode.

Mario Kart DS[edit]

A Coin
A Coin seen in Mario Kart DS.

Coins appear only during certain missions of Mario Kart DS, with the goal being to collect all of them.[18] Contact with a hazard causes the player to drop coins.

Mario Kart Arcade GP 2[edit]

Coins are collectible during races in Mario Kart Arcade GP 2. They are much like in Super Mario Kart, they can be gained by hitting opponents and increase the user's top speed.

Mario Kart Wii[edit]

Coins are the central focus of the Coin Runners battle game in Mario Kart Wii, where players drive around to collect them, though being hit by an item causes them to lose coins. The team with the most coins wins,[19] specifically once the three minutes are up. There were online tournaments where players had to collect enough coins to complete a mission.

Mario Kart 7[edit]

Coins are located throughout every course in Mario Kart 7, with up to ten coins being obtainable,[20] Coins increase the user's top speed,[20] like in Super Mario Kart. A player who either falls off-course or get hit by an item drops three coins (excluding fireballs, which cause them to drop one coin instead). From this game onward, every 50 coins unlock kart parts for the player's vehicle. Coin Runners returns from Mario Kart Wii.

There is a glitch where the player can end the race with more than 10 coins, as long as they don't get hit before finishing, then all coins exceeding the limit will be "destroyed".

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Coins return in Mario Kart 8 and Mario Kart 8 Deluxe, serving the same purpose as in Mario Kart 7, though the Coin Runners mode of Mario Kart 8 Deluxe allows players to hold more than ten coins. Coins are obtainable by completing races, Time Trials, online races, and (in Mario Kart 8 Deluxe only) battles. Coins received by additional players are counted toward the player's total, though not in Mario Kart 8 Deluxe. Besides appearing around courses, the Coin item returns from Super Mario Kart, working the same as before. An August 2014 update for the original game makes it possible to how many coins are obtained collected through matches.

On Hyrule Circuit, coins are replaced with Rupees, on Animal Crossing, they are replaced with Bells, and on Urchin Underpass, they are replaced with Cash, the currencies of the series of origin (The Legend of Zelda, Animal Crossing, and Splatoon, respectively). On Mute City and Big Blue, coins are not present on the track, but are instead obtained either from driving over recharge strips on the track, knocking them out of rival racers, or from Item Boxes. On the Yoshi's Island course featured in the Mario Kart 8 Deluxe – Booster Course Pass, coins use their design from the Yoshi's Island games, depicting Yoshi's face on either side, and produce the same sound heard in those games when collected.

Mario Kart Tour[edit]

Coins appear in Mario Kart Tour, where they work in a similar manner to previous entries. In this game, the counter displays more than ten coins per race, like in Super Mario Kart and Mario Kart: Super Circuit, and coins from Item Boxes are automatically used. However, coins do not provide any speed advantages to the player during races. The player is given points for every coin they get in a race. Red and Blue Coins also appear in Coin Rush and various bonus challenges, and are worth two and five coins, respectively, as in Super Mario 64. Up to 300 coins can be earned from races daily, or 600 if the user is subscribed to the Gold Pass. The Coin Box item also releases many coins at once. The Coin Box+ boost also allows Red Coins to be released by the Coin Box. Coins can be used in the shop to buy drivers, karts, gliders, item tickets and point-boost tickets. Players can send Greeting Coins to their friends once every day, which gives them five coins. If a player does not collect the coins given by their friend, the coins will begin to stack.

During events, coins are usually replaced by event tokens and Team Rally tokens. Some of the coins released from the Coin Box are also turned into event tokens. The Red Coins created by Coin Box+ boost are also replaced by event tokens.[21]

The following gliders increase the chance of getting coins from Item Boxes and points from collecting one.

Special skill Gliders
Coin from Mario Kart Tour.
Coin Plus
Increases your chances of getting a coin. Using one will get you more points.
+2 points
? Block
+3 points
Gold GliderStarchuteGift GliderNew Year's KiteGold CraneJolly BellsGold New Year's KiteGlinting GliderGold Home-Field GliderGold Tanooki ParafoilGold Penguin WingtipGold Toe-Bean BalloonsGold Eggshell GliderGold Cloud BalloonsGold Hard Hat BalloonGold MeteorsGold UmbrellaGold Candlelight FlightGold 8-Bit Glider8-Bit Block GliderGold TulipsGold Manta GliderGold Checkered GliderGold Origami GliderGold BellsGlittering GliderGold Mario Golf CapGold Chocolate BalloonsGold Mario's Hat BalloonGold SwooperGolden WingsGold Boo MasksGold Flappy WingsGold Piranha Plant Balloons

Super Mario Bros. film[edit]

Although coins are not given an on-screen appearance in the 1993 Super Mario Bros. film, they are alluded to by an elderly woman mugging the Mario Bros., referring to them as "Koopa Coins".

Wario Land series[edit]

Wario Land: Super Mario Land 3[edit]

WL1 Coin.png
10 Gold Coin

In Wario Land: Super Mario Land 3, Coins, also named 1 Gold Coins,[22] work similarly as in the Super Mario series. They can be obtained either in midair, in water, by defeating enemies with a Body Slam, or by destroying blocks. Coins also have the 10 Gold Coin variety, worth ten coins. Coins are spent on minigames after a level. One minigame involves guessing which of the two buckets has a money bag but not the 10-ton weight, which double and half the player's coin total, respectively.

Wario Land II[edit]

Wario Land II features regular, small coins, worth one total, and large Wario coins, worth ten. Coins are obtained through the same means as the predecessor. Defeating an enemy can rarely produce a silver coin worth 100 coins, playing a unique sound effect, or by throwing two enemies together. If Wario takes damage from an enemy, he loses coins. The player can spend either 50, 100, or 200 coins to play a minigame where tiles of enemies appear, and the more coins spent, the longer the tiles appear. Completing the minigame earns Wario treasure.

Wario Land 3[edit]

A Musical Coin in Wario Land 3.
A Musical Coin in Wario Land 3.

Regular gold coins in Wario Land 3 are worth one coin, while gray, red, green, and blue coins are all worth 10.[23] Every level has eight Musical Coins, also worth ten, and can unlock a golf course. Unlike Wario Land II, coins can be obtained from blocks only, and Wario does not lose coins if hit by enemies. Regular coins are used to play a golf minigame in certain levels, and completing the minigame earns Wario treasures.

Wario Land 4[edit]

Gold Coin, and other coins in Wario Land 4

The Coins in Wario Land 4 appear in a variety of colors, each having a different values. Wario can also collect Diamonds, which are worth money as well. Wario can earn coins by defeating enemies,[24] like in Wario Land: Super Mario Land 3 and Wario Land II. However, Wario loses coins and health if an enemy damages him. Coins can also be obtained by destroying blocks. A Gold Coin is produced by opening a CD case, a Full Health Item box, a jewel piece box, and clearing a pinball digital counter. The player can unlock a Karaoke mode in the Sound Room by receiving 10,000 points worth of coins. Coins are also used to play the three minigames in the Mini-Game Shop, which in turn can be used to gain medals to purchase items.

Wario Land: Shake It![edit]

In Wario Land: Shake It!, there are different variants of coins, each adding a different value to the coin count: bronze coins, which are worth one coin, silver coins, which are worth five coins; gold coins, which are worth ten coins; large silver coins, which are worth fifty coins; and large gold coins, which are worth one hundred coins. They are mostly found floating in the air, but they can also be obtained from Coin Bags. They can be accumulated throughout the game and used to buy things from Captain Syrup's Pirate Shop. Collecting coins is also an objective for many missions in the game.

Yoshi's Island series[edit]

Coin.gif
Artwork of a Coin in Yoshi Topsy-Turvy (Reused for Yoshi's Island DS)
A Coin from Yoshi's Island DS

Coins commonly appear throughout each level in the Yoshi's Island series, functioning similarly to their appearances in the Super Mario series. Super Mario World 2: Yoshi's Island introduced red coins, which are disguised as regular coins in each level and will be exposed as red coins once the player collects them. As the player collects all red coins, the player will make the game closer to 100% completion. In Super Mario World 2: Yoshi's Island (though not its Game Boy Advance version), all coins on the background layer have a beige shading, while all on the sprite layer (including all disguised red coins) have an orange shading. In Yoshi's Island DS, both coins and Red Coins retain the same purpose as before, and the game also introduced character coins, which portray the baby character's head on them. Collecting the coins will give the player a minigame in the game's Hard Mode as a reward. Coins reappear in Yoshi's New Island, functioning no differently than before.

UNDAKE30 Same Game[edit]

In UNDAKE30 Same Game, coins appear as one of the icons on the playing field.

Mario's FUNdamentals[edit]

In Mario's FUNdamentals, coins appear in the Dominoes game on dominoes that are numbered 3.

Super Mario RPG: Legend of the Seven Stars[edit]

Coins are currency used for purchasing items, weapons, armor, and accessories in Super Mario RPG: Legend of the Seven Stars and its remake. Coins appear in small and large sizes, worth one and ten coins, respectively. The player can have up to 999 in the original and 9,999 in the remake. Coins are obtainable by either defeating enemies or obtaining them from chests. The game uniquely features Frog Coins, which serve as their own type of currency.

Mario Net Quest[edit]

Coins are worth 500 coins when clicked from a floor tile in Mario Net Quest.

Yoshi's Story[edit]

A coin from Yoshi's Story
A coin in Yoshi's Story
Sprite of a coin from Yoshi's Story

In Yoshi's Story, coins have a different design, having a yellow and orange color scheme and a heart-shaped symbol. In this game, coins can be collected for ♥s to boost a Baby Yoshi's mood. If all coins are collected in an area, it sometimes makes melons appear. Coins can be hidden everywhere in a stage, including in the sky and in the ground. In some areas of every level, when a Heart Fruit is eaten, heart coins appear in different formations and must all be collected before they disappear.

Mario Party series[edit]

Coins are needed to win a game in the Mario Party series. Without coins, the player cannot purchase Stars, the main items in order to win, or items that can help the player or hinder opponents. Coins can be acquired by landing on a Blue Space, certain Event Spaces, and DK Spaces. Also, ten coins are acquired every time a player wins a minigame or when the game begins. Coin minigames exist, and they can make the player receive a certain number of coins depending on the coins found during said game. Coins can also be acquired via Battle minigames, where a set number of coins must be donated into a pot. Once the minigame has ended, the number of coins in the pot is given to the players, depending on how well they did in the minigames. Due to the difference in gameplay, coins do not appear in Mario Party 9. Coins appear in Mario Party: Island Tour, but only in the minigame Deck Hunt. Coins serve their original purpose in Mario Party 10's amiibo Party mode, though they are still absent from the game's Mario Party and Bowser Party modes. The maximum coins that can be collected is 999.

Super Smash Bros. series[edit]

SmashWiki article: Gold (collectible)

Different types of Coins called Smash Coins also appear in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U coin battle matches. In these matches, coins can be earned when a player hits another. The player may lose coins if they were sent flying off-screen and the coins lost can be received by the opposing players or collect back. If they were turned into a star, the coins will be lost in the background.

Coins are also needed to operate the Lottery in Super Smash Bros. Melee and the Coin Launcher in Super Smash Bros. Brawl. These coins are used to get trophies and stickers.

Coins are produced from the move Super Jump Punch by Mario, Dr. Mario (in Super Smash Bros. Melee), and Luigi (only when sourspotted), using their design from Super Mario 64 up until Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, where their design is based on the Star Coins from the New Super Mario Bros. series. In Super Smash Bros. Ultimate, when Mario's cap becomes Cappy, the coins are replaced by regional coins from the Metro Kingdom in Super Mario Odyssey (though this is exclusive to Mario), which use the same sound effect from the original game. The coins from this move have no practical effect.

Coins also appear in the Golden Plains stage in Super Smash Bros. for Nintendo 3DS. Collecting 100 of these turns the character gold and increases their attack power and launch resistance for a period of time.

Paper Mario series[edit]

Paper Mario[edit]

In Paper Mario, Coins are fairly common. They appear whenever an enemy is defeated. However, when Mario runs away from a battle, he loses coins. Coins are found not only in ? Blocks, but also in trees, bushes, and other hidden areas. To get a single coin from a tree, Mario has to use his Hammer to make the tree shake so that the single coin falls down. To find the single coin in a bush, Mario simply tries to search a bush when he goes near one. Coins are used to buy items or badges in the games. Mario can hold up to 999 coins in this game.

Paper Mario: The Thousand-Year Door[edit]

Coins return in Paper Mario: The Thousand-Year Door. They have the same use as in Paper Mario. Mario starts with 100 coins, although half of them are stolen by a Bandit when Mario first enters the east side of Rogueport. Mario can retrieve the stolen coins if he tracks down the Bandit in a house behind the inn in Rogueport's main plaza. Mario can hold up to 999 coins in the original game, and 9,999 coins in the Nintendo Switch remake.

Super Paper Mario[edit]

Super Paper Mario explains that Coins came from the Sammer Guy warrior Footsteps of Coins, who is the one who purposely drops coins around the universe. However, this explanation is merely part of Footsteps of Coin's opening speech, so its accuracy can be considered poor. In the game, each enemy releases coins when defeated. The stronger the enemy, the more coins are released. Some items also increase the number of coins gained after defeating an enemy. Coins serve as currency to buy items (or, after the end of the game, the rare Pixl Tiptron). A total of 999 coins can be held by Mario in this game; any more will disappear. In this game, coins can also be gained using the Happy Flower to produce coins, or selling items for coins. Because of the more platformer-style gameplay compared to previous and succeeding entries, fleeing from an enemy will not have the player lose coins.

Paper Mario: Sticker Star[edit]

In Paper Mario: Sticker Star, Coins, made of cardboard since this game, appear in some ? Blocks, are found in secret areas, and are awarded after collecting a Comet Piece. Additionally, Mario may sell his various stickers for coins. If Mario continues attacking an enemy after all its HP is gone, he will gain one coin for every additional hit. The main purpose of Coins is to buy stickers or Things, to use the Battle Spin or to get two sections of the spinner to match up, or pay the enemies bullying a Toad in some areas. In this game, Mario can hold up to 9,999 coins. Spending 10,000 coins at various shops earns Mario the "Super Shopper" Super Flag. A perfect bonus earned from winning a battle in the first turn without taking any damage will also give Mario coins. Unlike the previous installments, Mario no longer loses coins when fleeing from battle.

Paper Mario: Color Splash[edit]

In Paper Mario: Color Splash, Coins are primarily earned from finding them in ? Blocks, defeating enemies, repainting colorless spots, and collecting Mini Paint Stars. Winning a battle without taking any damage, or after Kamek has cursed Mario's cards, will award a coin bonus. The mechanic of coins being earned when dealing damage after defeating an enemy returns from Sticker Star. Coins are awarded as prizes from the Roshambo Temples, in addition to Koopaling Battle Cards. Mario will earn 300 coins every time he finds Luigi using the Cutout technique. In this game, Mario can hold up to 9,999 coins.

The main purpose of Coins is to buy Battle Cards or Things, buy services from various cafés throughout the game, or to use the Battle Spin. Additionally, Mario may buy hints from NPCs such as the Prisma Times Toad or the "Deep Cuts" Toad. In the Tangerino Grill, Mario can purchase extra ingredients from the Peddler Kinopio to make the cooking minigames easier. The Cobalt Base offers Mario the chance to buy various card decks from the Informant Mūcho. Mario must collect a minimum of 25 coins using Cannonballs to complete a section of the Violet Passage. Wendy can use coins against Mario in her battle; unlike in other games, thrown coins also hurt Mario when collected. Collecting a total of 10,000 coins earns Mario the "Gold Bug" Super Flag.

Paper Mario: The Origami King[edit]

Coin in Paper Mario: The Origami King
Coins in Paper Mario: The Origami King

In Paper Mario: The Origami King, coins are obtainable in the overworld and earned from winning battles, with additional coins being earned if Mario takes no damage or solves a ring puzzle. In addition to normal coins, there are 10-Coins, 100-Coins, and 1,000-coin bags. Unlike previous Paper Mario games, Mario can hold up to 999,999 coins. Mario earns the Coin Collector trophy if he collects a total of 300,000 coins. Coins can also be used to increase the time limit during battles (exchanging 10 coins for one second) and to cheer to help solve a ring puzzle (up to 999 coins for maximum effect). In Shogun Studios, coins are referred to as "gold bits".

Luigi's Mansion series[edit]

Coin in the game Luigi's Mansion.
Five coins as seen in Luigi's Mansion
Gold Coin

Coins appear throughout the Luigi's Mansion series. In every installment, when Luigi takes damage, he loses a few Coins, which disappear if he does not collect them quickly enough. In Luigi's Mansion and its Nintendo 3DS version, Coins are the most common treasure, worth 5,000 G, and can be found all over the mansion. Both the Red Diamond and King Boo's crown are worth the same as a regular coin. In Luigi's Mansion: Dark Moon, Coins reappear, though with a more octagonal shape and a value of 1 G each. In Luigi's Mansion 3, coins function identically to their appearance in Luigi's Mansion: Dark Moon, though there are piggy banks that can be shattered for many coins to scatter about.

Mario Golf series[edit]

Coins appear in Coin-collecting challenges on courses in Mario Golf: Toadstool Tour, Mario Golf: World Tour, and Mario Golf: Super Rush. They make up various formations, from basic shapes like circles, squares, and triangles, to unique ones like clouds, fish, and clovers. In these challenges, when selecting where to aim the shot, the Coins spin faster when the ball's path will go into them, and it attracts the Coins as it flies close to and through them. For Toadstool Tour, the Coins take their Super Mario 64 appearance, and the challenges are in the form of regular games, where the player must collect as many Coins as possible while finishing on or below par. In World Tour, the Coins return to their regular form, and are awarded to the players for completing challenges, finishing rounds, and as prizes for finishing tournaments. Coins can be used to purchase golf gear in the Castle Club, and are seen in Mario Golf challenges and Character Costume Challenges. These challenges are unique that they do not act like regular rounds, therefore there are no flags and cups on the greens. Instead, without having to worry about sinking the ball, players collect a set amount of Coins by hitting the ball through them in two strokes less than the hole's par. In Quick Round, the Coins may or may not appear on the course when playing on them. But when going on practice rounds through the Castle Club, the Coins are always there. Obtaining Coins in any way adds them to the player's coin total. In Mario Golf: Super Rush, they act as energy instead of items, and they are lost if the player swings too hard after Wario's Lightning Blast. In Speed Golf, they are lost from the same condition as regular golf, but they can also be lost if they are hit by a special shot that knocks balls away. They also appear in Battle Golf mode where they are lost if the player makes contact with water, gets crushed by a Thwomp, gets eaten by a Chain Chomp, gets stomped by a Whomp, gets hit by a Bob-omb, slips on a Banana, or makes contact with a special shot that knocks away balls.

Wario World[edit]

Coins appear in small and large sizes in Wario World, and are obtainable by defeating enemies and breaking objects. Floating coins also appear in bonus rooms. Coins are used to buy garlic from Garlic Dispensers and to continue where the player left off if they lose all health.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Mario & Luigi: Superstar Saga introduces Beanbean coins. At the beginning of the game, Bowser gets stuck in a cannon in Stardust Fields, and Tolstar demands 100 coins to release him. However, no matter how many coins the player currently has, the exchange rate always translates to 10 Beanbean coins, and Tolstar orders the bros. to find 100 coins around Stardust Fields. Later in the game, Prince Peasley makes a bet of 99,999,999,999,999 Mushroom coins with Mario and Luigi over who would find the pieces of the Beanstar first. Mario and Luigi win, and Prince Peasley rewards them with the promised coins. However, since they are Mushroom coins, the exchange rate translates into only 99 Beanbean coins. Coins are obtained from blocks or winning battles, and are used to buy items, badges, or equipment from shops. In the original game, the player can also lose coins if they run away from battles. In the original game, the maximum amount of coins that can be held is 9,999.

Mario & Luigi: Partners in Time[edit]

A Coin in Mario & Luigi: Partners in Time

Regular coins return in Mario & Luigi: Partners in Time. They can be obtained by hitting blocks or by defeating enemies. In some places, there are larger yellow coins and blue coins that can only be obtained by spinning Baby Mario and Baby Luigi through the air and into the tornado, making them soar farther and descending to collect the coins. Like Mario & Luigi: Superstar Saga, coins are also used for currency in this game. 10 Coins, 20 Coins and 100-Coins also appear, and they are worth ten, twenty, and one hundred coins each, respectively.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Mario & Luigi: Bowser's Inside Story also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out.

Mario & Luigi: Dream Team[edit]

Mario & Luigi: Dream Team also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out. Larger Coins, with values up to 100, can be found in hard-to-reach places as rewards. Also, unlike in previous installments, neither of the bros lose coins for fleeing in battle.

Mario & Luigi: Paper Jam[edit]

Coins reappear in Mario & Luigi: Paper Jam, obtainable and usable as in the previous installments. Coins can also be found in Drill Spots.

Mario & Luigi: Brothership[edit]

As with the previous installments, Mario & Luigi: Brothership has coins that can be obtained and used in the same manner. In addition, there are M Coins and L Coins that yield two coins when their respective bros collect them.

Super Princess Peach[edit]

Artwork from Super Princess Peach

Coins are also collectible items in Super Princess Peach, this time to purchase items at the shop. Besides appearing around levels, coins can also be obtained by completing any of the minigames Toad Jump, Toad Tote, and Toad Shot. There is another coin variety named Five Coin, which is worth said amount.

Mario vs. Donkey Kong series[edit]

Coin from Elevation Station.

Coins appear in Mario vs. Donkey Kong 2: March of the Minis, Mario vs. Donkey Kong: Minis March Again!, Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario and Donkey Kong: Minis on the Move, and Mario vs. Donkey Kong: Tipping Stars. They are collected to raise the player's score. A large coin is worth five small coins. In Minis March Again! and Mini-Land Mayhem!, by collecting 100 coins, the player gets an M-Token.

Mario Baseball series[edit]

In both Mario Superstar Baseball and Mario Super Sluggers, coins play a role in both of the challenge modes and both of the Toy Fields. Coins are needed in both games to buy items to either unlock events or help the player when they are playing with someone else. In Toy Field, coins are needed to win the game, and coins could be obtained by hitting an RBI or the Hit spaces in the field. Though similar, both Toy Fields have different ways of getting coins, such as shooting an item at an opposing player in Mario Super Sluggers or get a right item in a slot in Mario Superstar Baseball.

Mario Hoops 3-on-3[edit]

Coins are obtainable from ? Panels in Mario Hoops 3-on-3.[25] Each team can carry up to 100 coins. Each coin give players additional points when scoring a basket.

Diddy Kong Racing DS[edit]

Diddy Kong driving between two coins in Fossil Canyon

Coins can be collected on every track Diddy Kong Racing DS. They depict the Rare logo, not unlike the Rareware Coin from Donkey Kong 64, and replace the bananas from Diddy Kong Racing. Coins can be spent at Taj's Wishes Menu to unlock additional content, such as courses and modes. Furthermore, if a racer picks up a green Weapon Balloon and applies a Power-Up Token to it, the item becomes five Fake Coins.

Coins were intended to appear in the original Diddy Kong Racing as shown in pre-release screenshots, but were replaced with bananas in the final.

Mario & Sonic series[edit]

Coins appear in a few Dream Events in the Mario & Sonic series. In the Nintendo DS version of Mario & Sonic at the Olympic Games, Coins appear in Dream Canoe, where players have to collect as many of them as possible within the time limit. The coins initially appear scattered around the area, but players can also steal them from one another as the event goes on. In the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, Coins appear in Deluxe Halfpipe, where several of them are scattered along the course for players to collect. When at least five are collected, the player can use them to perform a special trick. In the Wii version of the game, coins appear in the individual and team versions of Dream Ski Cross, functioning identically as in the Nintendo DS version. In Mario & Sonic at the Sochi 2014 Olympic Winter Games, coins appear in Groove Pipe Snowboard, where collecting them allows the player to perform faster boosts in groove zones, in Mario's Figure Skating Spectacular, where they are collected from ? Blocks and wave sections, and in Snow Day Street Hockey, where characters can collect coins on the Coin Street rink by using the P Switch to turn Brick Blocks into them. Additionally, if eight coins are collected in Snow Day Street Hockey, a bonus goal carried around by Lakitu will appear on the same side of the rink as the opponent's goal.

Super Mario Chess[edit]

In the board game Super Mario Chess, Coins are used as pawn pieces on the "heroes" side.

Club Nintendo[edit]

In the North American version of the Club Nintendo rewards program, coins were used as currency to purchase downloadable games, content, and Nintendo-themed merchandise.

Mario Sports Mix[edit]

The coin in Mario Sports Mix as the puck for a hockey game.

Coins are obtainable in Mario Sports Mix by scoring points in Basketball, Volleyball, and Hockey. Coins also increase the attack power in Dodgeball, and one is used as a puck in Hockey.

Mario Tennis Open[edit]

Coins are awarded for playing Special Games in Mario Tennis Open. Coins appear in the Special Game Galaxy Rally, where players earn two of them by hitting a ball at a Star Chip, and hitting more consecutively increases the number of coins by two. The player can hit a ball at a Launch Star for five Coins, in addition to another five with each hit in succession. Coins appear in another Special Game, Super Mario Tennis, where they can be hit on the wall to increase the time. The player can purchase tennis gear in the Clubhouse using coins.

Sonic Lost World[edit]

The coins from Super Mario World 2: Yoshi's Island replace rings in the Yoshi's Island Zone stage in Sonic Lost World.

Captain Toad: Treasure Tracker[edit]

Coins
Coins in Captain Toad: Treasure Tracker

Coins reappear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS versions acting as they have in previous games. Instead of having the time limit for each level, the game keeps track the highest number of coins earned for each level. Like Super Mario 3D World, Coins can also appear in stacks, and invisible coins can be revealed by walking through them or touching them on the GamePad. Every 100 coins collected results in an extra life.

Besides collecting the coins themselves, Coins can also be collected by tapping posters found on walls, holding a Flaptor for a few seconds using the touchscreen on the GamePad, defeating most enemies (except Bullet Bills and Bull's-Eye Bills, which only yield a single Coin per Bill Blaster), throwing a Turnip at something, or collecting a Super Mushroom while already in Super form, which results in 10 coins.

If Captain Toad or Toadette loses a life, they lose all their coins collected within that level (except for Mummy-Me Maze Forever). Many Bonus Objectives require the player to collect a certain amount of coins within a level.

Minecraft[edit]

In the Super Mario Mash-up in Minecraft, Gold Ingots are replaced by Coins. There is also a painting of a Coin.

Mario + Rabbids series[edit]

Mario + Rabbids Kingdom Battle[edit]

Coin

In Mario + Rabbids Kingdom Battle, coins can be collected in the overworld or by achieving a "Golden Shot" from defeating an enemy. They are used to purchase new weapons. Additionally, the Hog Wild weapon has a coin on each side.

Mario + Rabbids Sparks of Hope[edit]

In Mario + Rabbids Sparks of Hope, coins are collected in the overworld, rewarded for winning battles, and found in treasure chests that appear after completing Red Coin, Green Coin, and Blue Coin challenges. They are used to buy items from SALESBOT 9.99+TX's shops as well as team heals, and to play Victor's challenges. In The Last Spark Hunter DLC, the party starts with 150 coins.

Monopoly Gamer[edit]

In the board game Monopoly Gamer, coins replace the paper money used in standard Monopoly. Coins come in two denominations: "Golden Coins" worth one coin and "Five Coins," which are larger and worth five coins. Coins are made from either cardboard (in the Standard Editions of the game) or plastic (in the "Collector's Edition"). Coins are used to buy Properties on the board or in Auctions and pay Rent & Jail fees. Some portions of the game force players to drop a given number of coins on their current space (usually by a roll of a Red Shell, Green Shell, or POW Block on the "Power-Up Die"), where the next player who lands on or passes over that space can pick them up. At the end of the game, every five coins a player has (rounded down) earns the player 10 points toward their final score (points are also earned by Properties owned and Bosses defeated in the game). Two-coin sides also appear on the "Power-Up Die". Rolling the coins normally allows the player to collect three coins from the Bank, although certain characters may have a "Power-Up Boost" that enhances or changes this power-up.

WarioWare series[edit]

WarioWare Gold[edit]

Coins appear throughout WarioWare Gold. The player starts with 10,000 coins, which is the exact number needed to enter the Wario Bowl tournament.[26] There is a brief intermission following each boss microgame in a character's stage where the player controlling a box to get coins, added to their total. Coins can also be earned through completing missions or winning games of Wario Kard. From the Capsule Machine, the player can spend 600 coins to obtain an item. The grand prize of Wario Bowl is 10 million coins,[26] which are hoarded by Wario.[27] The other characters manage to get the coins back, dividing it amongst themselves.

The Wrecking Crew microgame involves the objective of collecting hidden coins.[28]

WarioWare: Get It Together![edit]

Coins are in certain characters' courses in Practice Controls mode in WarioWare: Get It Together!, and collecting them is required to pass, either by contact or hitting them with projectiles.[29]

WarioWare: Move It![edit]

Coins appear in three of 9-Volt's microgames in WarioWare: Move It! that are based on Super Mario titles: in the Mario Bros. microgame, coins appear after the enemy is defeated; in Mario Pinball Land microgame, they appear on the game board alongside Blue Coins when the boss is defeated; and in the Super Mario 64 DS microgame, they are positioned along the slide. They can be collected in all three microgames, and are added to a counter within the Super Mario 64 DS one, but do not serve a significant purpose in the WarioWare: Move It! game overall.

Yoshi's Crafted World[edit]

Coin
A Coin from Yoshi's Crafted World.

Coins reappear in Yoshi's Crafted World; however, due to the game not including lives, any coins collected in the level are added to an overall coin count, which can then be spent on capsule machines to earn costumes. The maximum amount of coins the player can hold is 9999. The coins depict a Yoshi's Egg on one side, and the number one on the other, a trait shared with Red Coins and Blue Coins. On the front side of every course, hitting a craft in the foreground or the background earns the player coins. Hitting certain crafts multiple times as they are launched in the air results in more coins being earned. Hitting a pink-winged Time Cloud allows Yoshi to do the same as the view switches sides.

The Super Mario Bros. Movie[edit]

In one scene in The Super Mario Bros. Movie, Toads can be seen collecting coins from booths with Coin Blocks. After Toad bumps through the crowd and knocks a coin out of a Green Toad's hands, Mario picks it up out of curiosity and then mistakenly hands it to a Red Toad staring at him.[30]

Nintendo World Championships: NES Edition[edit]

In Nintendo World Championships: NES Edition, coins are earned by completing missions; the better rank the player earns, the more coins they receive. These coins can be spent on more missions and icons.

Princess Peach: Showtime![edit]

Coins appear in Princess Peach: Showtime! These have Sparkle Gem icons stamped on them.

Other appearances[edit]

Animal Crossing series[edit]

Coins appear in the Animal Crossing series as obtainable furniture. In installments prior to Animal Crossing: New Leaf, they use their Super Mario Bros. design, while from New Leaf onward, they use their modern design, with New Leaf using a model similar to those in Super Mario 3D Land. In Animal Crossing: New Horizons, they can be passed through and "collected," causing them to disappear for a short time.

Pikmin Short Movies[edit]

In the Pikmin short "Occupational Hazards," a Red Pikmin exits a green pipe that contained coins and also has dust on his face that makes him resemble Mario.

store.nintendo.co.za[edit]

On Nintendo's online South African store, three coins represent the Vodacom registration fee.[31]

Types of coins[edit]

Yellow Coins[edit]

Artwork of a Yellow Coin from Super Mario 64
A Yellow Coin

Yellow Coins are the main types of coins found in the Super Mario franchise. They are found everywhere, ranging from floating in the air, acquiring them through blocks, or by defeating enemies. Generally in Super Mario side-scrolling games, they are worth 50, 100 or 200 points. Collecting either 50 or 100 in certain games will make the player earn an extra life. Yellow Coins are the primary normal coins in most games. While their designs occasionally vary, they are most often depicted as circular or oblong tokens with a sans-serif "one" numeral debossed in the center of each face.

Red Coins[edit]

Artwork of a Red Coin for Super Mario 64
A Red Coin
Main article: Red Coin

Red Coins are uncommon, but not rare in the Super Mario franchise. They first appeared as coins disguised as yellow coins in Super Mario World 2: Yoshi's Island, but later on, they are found in certain parts of a level or scattered throughout the level. They are worth more than Yellow Coins, as each Red Coin is worth two Yellow Coins in Super Mario 64 and Super Mario 64 DS, and collecting eight of them reveals a Power Star. Likewise, in Super Mario Sunshine, a Shine Sprite appears when eight Red Coins are collected. In Mario Party DS they are worth 5 Yellow Coins, replacing coin bags from previous Mario Party games. Their function varies from game to game, but the player usually has to collect eight of them to do something. In New Super Mario Bros. and its sequels, the player is granted an item such as a Fire Flower upon collecting 8 Red Coins, but they only have a small amount of time to collect them.

Blue Coins[edit]

Artwork of a blue coin in Super Mario Sunshine
A Blue Coin
Main article: Blue Coin

Blue Coins are either part of completion of a game or another way of getting more coins. In Super Mario 64, they are found by defeating certain enemies or ground-pounding a Blue Coin Block. They are worth five Yellow Coins each as opposed to one. Blue Coins are found in hidden parts in Super Mario Sunshine, and are required in order to complete the game 100%, as ten Blue Coins can be spent to get a Shine Sprite. In most other games, they appear after a P Switch is pressed, and are worth one coin each.

Purple Coins[edit]

Purple Coin
A Purple Coin
Main article: Purple Coin

Purple Coins are found only in Super Mario Galaxy and Super Mario Galaxy 2 when a Purple Comet is orbiting a galaxy. Purple Coins can appear throughout a level, or they can appear in a certain spot. If the player can collect 100 Purple Coins (sometimes within a time limit), they can receive a Star. Unlike regular coins, Purple Coins do not heal lost health or restore breath while underwater.

? Coins[edit]

A ? Coin
Main article: ? Coin

? Coins are found in Super Mario Galaxy and its sequel. These coins do not count as normal coins, but they have many uses. Often, they make Coins, Star Bits, Power-Ups, and notes appear. In the Gusty Garden Galaxy, they even make other ? Coins appear.

Dragon Coins[edit]

YoshiCoin SMW.png
Main article: Dragon Coin

Found only in Super Mario World and its remakes, these will grant Mario a life when all five are collected in each level. They are bigger than regular coins, and they have a portrait of Yoshi on them, even though Yoshi isn't a dragon.

Frog Coins[edit]

A Frog Coin
Main article: Frog Coin

Frog Coins are a green coin exclusive to Super Mario RPG: Legend of the Seven Stars, and act as a second currency only accepted by amphibian characters. They can be exchanged for rare items at certain shops. A Special Frog Coin given to Mallow was stolen by Croco.

Star Coins[edit]

A Star Coin
A Star Coin
Main article: Star Coin

Star Coins are a type of Coin only found in New Super Mario Bros. games. There are three Star Coins in every level (except Warp Cannons, Enemy Courses and Toad's Houses). There are 240 in New Super Mario Bros. and 219 in New Super Mario Bros. 2, where they serve for unlocking secret paths and in the former, unlocking new backgrounds for the touchscreen. Also, there are 231 in New Super Mario Bros. Wii and 246 in New Super Mario Bros. U and they serve for unlocking World 9/Superstar Road levels and in the former, buying Hint Videos for Princess Peach's Castle. Their locations, function, and size are similar to that of Dragon Coins.

Ace Coins[edit]

Main article: Ace Coin
Ace Coin

Ace coins only appear in Super Mario Advance and there are 5 Ace Coins hidden in each level. Their role in the game is the same as the Dragon Coin in Super Mario World. There are 100 Ace Coins overall. They are oval and have the letter "A" engraved on them.

Advance Coin[edit]

Main article: Advance Coin
AdvanceCoin SMA4.png

Advance Coins are special coins that appear exclusively in Super Mario Advance 4: Super Mario Bros. 3. They appear only in the new World-e levels. They are similar to Ace Coins in appearance, except for the fact that they're yellow.

Moon Coins[edit]

Main article: Moon Coin
Moon Coin
A Moon Coin

Moon Coins appear in New Super Mario Bros. 2, and are only found in World Star. They have a 3-Up Moon imprinted on them. These coins replace the Star Coins of other worlds in the game. However, Moon Coins cannot be used as Star Coins (therefore they cannot be used to remove Star Coin Signs). Moon Coins are only used for collecting and are required to obtain one of the stars on the player's save file.

Green Coins[edit]

Main article: Green Coin
Model of Green Coins from New Super Mario Bros. U.
Three Green Coins

Green Coins have appeared in New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, New Super Mario Bros. U Deluxe and Super Mario 3D World + Bowser's Fury. Green Coins are activated by moving through a Green Ring. In the New Super Mario Bros. games, they act much like Red Coins, but these coins disappear much faster and five groups of three need to be collected. They always appear in groups of three and form a clover shape. In Super Mario 3D World, eight coins appear, and collecting them all results in a Green Star appearing.

Mario Coins[edit]

Main article: Mario Coin
Mario Coin

Mario Coins appear in Mario Kart Arcade GP 2 and Mario Kart Arcade GP DX. These are used to earn prizes.

Regional coins[edit]

Main article: Regional coin
Regional coins from Super Mario Odyssey.

Regional coins are coins appearing only in Super Mario Odyssey. They are different in appearance in each kingdom, and can only be used in the kingdom they are found in. They are also purple in color.

Flower coins[edit]

Main article: Flower coin
Artwork of a spinning flower coin from Super Mario Bros. Wonder

Flower coins are coins appearing only in Super Mario Bros. Wonder. They can be spent in Poplin shops. They are purple in color, and come in 10 (3 if the 10-Coin was already collected in a level) and 0.1 varieties. The amount the player can carry caps out at 999 normally, and 999.9 with a Wonder Effect.

Profiles and statistics[edit]

It has been requested that this section be rewritten and expanded to include more information. Reason: Some games like Super Mario Advance have profiles in languages other than English

Super Mario series[edit]

Super Mario Bros.[edit]

  • Wii Virtual Console manual description:
    • English:
      Collect 100 Coins for a 1-Up.

Super Mario Bros. 2[edit]

  • Wii Virtual Console manual description:
    • English:
      Each coin gives you an additional chance to win extra lives in the bonus game.


  • Nintendo 3DS Virtual Console manual description:
    • English (British):
      Collect and use these to win extra lives in the end-of-area bonus stage.
    • Other languages:
      • French (Europe):
        Ramassez-les pour gagner de vies supplémentaires dans le stage bonus à la fin d'un niveau.
      • German:
        Sammele Münzen und verwende sie, um im Bonusabschnitt am Ende jedes Levels zusätzliche Versuche zu gewinnen.
      • Italian:
        Usale per ottenere vite extra nel livello bonus alla fine di un'area.
      • Spanish (Europe):
        Con cada moneda, tienes una oportunidad más de ganar vidas en el juego de bonificación al final de cada nivel.

Super Mario Bros. 3[edit]

  • Wii Virtual Console manual description:
    • English:
      Collect 100 of these to gain an extra life.


  • Nintendo 3DS Virtual Console manual description:
    • English (American):
      Collect 100 coins to earn an extra Mario.
    • English (British):
      Collect 100 coins to gain an extra life.
    • Other languages:
      • French (Europe):
        Ramassez-en 100 pour obtenir une vie supplémentaire.
      • German:
        Sammele 100 Münzen, um einen Extraversuch zu erhalten.
      • Italian:
        Accumula 100 monete per ottenere una vita extra.
      • Spanish (Europe):
        Consigue 100 monedas para obtener una vida extra.

Super Mario World[edit]

  • Wii U Virtual Console manual description:
    • English:
      Collect 100 coins to earn an extra life.

Super Mario Advance[edit]

  • Instruction booklet description:
    • English (British):
      Collect coins for the Slot Machine. One coin will give you one play.[32]

Super Mario World: Super Mario Advance 2[edit]

  • Instruction booklet description:
    • English (British):
      Collect 100 to receive an extra life.[33]

Super Mario Sunshine[edit]

  • Instruction booklet description:
    • English:
      Coins are scattered all over the island. Collect them to restore health to Mario's life meter. What happens when Mario gathers 100 coins...?

Yoshi's Island: Super Mario Advance 3[edit]

  • Instruction booklet description:
    • English (British):
      You'll find coins all over the place. Collect 100 of them to get a 1-Up.

Super Mario 3D Land[edit]

  • Instruction booklet description:
    • English:
      You'll gain an extra life if you collect 100 of these.


  • Website description:
    • English (American):
      The mushroom kingdom is overflowing with coins. You'll find them hiding under question blocks, grass, enemies, and more. You'll get a 1UP for every 100 that you find, so look far and wide to get as many as you can.
    • English (British):
      Coins can be found all over the place. Collect 100 for an extra life![34]
    • Other languages:
      • Dutch:
        Muntjes kom je overal tegen. Verzamel er honderd voor een extra leven![35]
      • French (Europe):
        Vous trouverez des pièces un peu partout. Récupérez-en 100 pour obtenir une vie supplémentaire ![36]
      • German:
        Münzen kann man überall finden. Wenn man 100 Stück sammelt, bekommt man ein Extra-Leben.[37]
      • Italian:
        Le monete sono sparse un po' dappertutto. Raccogline 100 per ottenere una vita extra![38]
      • Portuguese (Portugal):
        As moedas podem ser encontradas em todo o lado. Reúne 100 moedas para obteres uma vida extra![39]
      • Spanish (Europe):
        Encontrarás monedas por todas partes. Si acumulas cien de ellas, te harás con un turno extra.[40]

New Super Mario Bros. 2[edit]

  • Instruction booklet description:
    • English:
      Collect 100 to earn an extra life.

New Super Mario Bros. U[edit]

  • Instruction booklet description:
    • English:
      Collect 100 coins to earn an extra life.

Super Mario 3D World[edit]

  • Instruction booklet description:
    • English:
      Collect 100 coins to get an extra life.

Mario Kart series[edit]

Super Mario Kart[edit]

  • Wii Virtual Console manual (Game Modes): In MarioKart GP and Match Race, you can collect coins scattered across the racecourse. The more coins you collect, the faster your kart goes. If you have no coins left and you get hit, you will spin out. If you spin out, hit other karts, or go out of bounds, you lose coins, so be careful!
    • Note: Your kart reaches its maximum speed at 10 coins, but it never hurts to carry spares, so keep on collecting them!
  • Wii Virtual Console manual (Items): Using the coin item adds two coins to your coin total.

Mario Kart 7[edit]

  • Electronic manual description:
    • English (British):
      Collect the coins found on the courses, up to a maximum of 10, to increase your speed. You will drop some coins if you are knocked over or spin out of control and so on.
    • Other languages:
      • Dutch:
        Verzamel munten tijdens het racen om je topsnelheid te verhogen. Je kunt maximaal tien munten verzamelen. Als je in een afgrond valt, ondersteboven wordt gegooid of slipt en rondjes draait, verlies je een paar munten.
      • French (Europe):
        Vous pouvez ramasser jusqu'à 10 pièces éparpillées le long des circuits pour augmenter votre vitesse. Vous en lâchez quelques-unes si vous perdez le contrôle de votre véhicule ou si celui-ci se fait renverser, entre autres.
      • German:
        Sammele bis zu zehn Münzen auf den Strecken. Jede Münze erhöht dein Tempo. Du verlierst u. a. dann einige Münzen, wenn du umgestoßen wirst oder die Kontrolle über dein Kart verlierst.
      • Italian:
        Raccogli fino a un massimo di 10 monete che troverai disseminate lungo i percorsi per aumentare la tua velocità, ma fai attenzione: se cadi in un burrone, ti ribalti o finisci in testacoda ne perderai qualcuna.
      • Portuguese (Portugal):
        Reúna as moedas que encontrar pelo caminho, até um máximo de dez, para aumentar a velocidade. Perderá algumas moedas se for derrubado ou se perder o controlo do veículo, por exemplo.
      • Russian:
        Собирайте встречающиеся на трассах монетки (можно собрать до 10 монеток), чтобы увеличить скорость. Вы потеряете несколько монеток, если вас собьют, если вы будете вращаться, потеряв управление, и т.п.
      • Spanish (Europe):
        Coge las monedas que veas por el camino, hasta un máximo de diez, para aumentar tu velocidad. Perderás algunas monedas en ciertos casos, como cuando tu kart vuelque o acabe dando vueltas sin control, por ejemplo.


  • Website description:
    • English (American):
      Scattered throughout each track, these golden goodies will boost your speed when you collect them. Your speed maxes out when you have 10 coins. Also, the more coins you collect, the more kart parts you unlock!

Mario Kart 8[edit]

  • Instruction manual (Item List): Gives you two extra coins.
  • Instruction manual (Grand Prix): Collect the coins found on the courses, up to a maximum of 10, to increase your speed. If you get knocked over or spin out of control, you will drop some of your coins.

Mario Kart 8 Deluxe[edit]

  • In-game description
    • English:
      Gives you two extra coins. The more coins you have, the faster your kart will move.

Mario Kart Tour[edit]

  • Tips & Tricks: This gives you two coins. It's used automatically once you pick it up.

Wario Land series[edit]

Wario Land: Super Mario Land 3[edit]

  • Nintendo 3DS Virtual Console manual description:
    • English (British):
      Gathering Coins
      In order to build his castle, Wario requires a large amount of Coins. Coins can be obtained by defeating enemies with Body Slam attacks or by destroying blocks.
    • Other languages:
      • Dutch:
        Munten verzamelen
        Om zijn kasteel te bouwen, zal Wario een grote hoeveelheid munten moeten verzamelen. Je kunt munten behalen door je vijanden te verslaan met een lichaamsdreun of door blokken te vernietigen.
      • French (Europe):
        Ramasser les pièces
        Wario a besoin de beaucoup de pièces pour construire son château. Les pièces peuvent être obtenues en terrassant les ennemis avec l'attaque charge, ou en détruisant les blocs.
      • German:
        Münzen sammeln
        Wario benötigt jede Menge Münzen, um sein Schloss zu bauen. Münzen erhältst du, indem du Gegner mit Rammangriffen besiegst oder Blöcke zerbrichst.
      • Italian:
        Raccogliere monete
        Wario ha bisogno di un'enorme quantità di monete per costruire il suo castello. Queste si ottengono lanciandosi alla carica contro i nemici o distruggendo i blocchi.
      • Spanish (Europe):
        Recoger monedas
        Wario necesita una gran cantidad de monedas para construir su castillo. Puedes conseguir monedas destruyendo bloques o acabando con tus enemigos con el empujón.

Wario Land 4[edit]

  • Instruction booklet description:
    • English (British):
      My favourite things! I wanna get all of 'em no matter what!! Get 'em by bashing enemies and blocks!
    • Other languages:
      • French (Europe):
        Ce que je préfère! Il me les faut toutes, absolument toutes! Récupère-les en abattant des ennemis et en cassant des blocs.
      • German:
        Ich kann nicht ohne sie leben! Ich muss sie alle haben — koste es, was es wolle! Sammle sie ein, nachdem du Blöcke und Gegner zerschmettert hast!
      • Italian:
        Li adoro! Li voglio prendere tutti, a tutti i costi! Per prendere i gettoni devi battere i nemici e rompere i blocchi!
      • Spanish (Europe):
        ¡Lo que más me gusta de este mundo! ¡Las quiero todas, todas, no importa lo que tenga que hacer! Consíguelas derrotando a los enemigos y rompiendo bloques.
  • Nintendo 3DS Virtual Console manual description:
    • English:
      You can find coins by defeating enemies and breaking blocks.

Wario Land: Shake It![edit]

  • Instruction booklet description:
    • English:
      This is a coin!
      These babies come in a bunch of colors and sizes, with different values. Spend the coins you find at the Pirate Shop.
    • Other languages:
      • French:
        Ceci est une pièce!
        Ces petites merveilles sont de plusieurs couleurs et tailles, chacune ayant une valeur différente. Dépense les pièces que tu trouves au Coffre du Pirate.
      • Spanish:
        ¡Esto es una moneda!
        Estas hermosuras vienen en un montón de colores y tamaños, y también tienen diferentes valores. Gasta las monedas que encuentres en la Tienda Pirata.

Super Smash Bros. series[edit]

Super Smash Bros. Melee[edit]

In Super Smash Bros. Melee, the Coin description claims that it is unclear as to whether or not Coins are the official currency of The Mushroom World, even though they were used as such in several games before this, such as Super Mario RPG: Legend of the Seven Stars, Paper Mario, and Super Mario Land 2: 6 Golden Coins.

Trophy
Coin
Coin
Game/move:
Super Mario Bros.
10/85
How to unlock: Random
The Mushroom Kingdom is dotted with these mysterious coins. There seems to be an endless supply hidden in various blocks, and Mario gains an extra life when he manages to collect a hundred of them. No one can confirm whether or not these coins are actually used as the currency of the Mushroom Kingdom, but it's a safe assumption.

Super Smash Bros. Brawl[edit]

Sticker
Coin
Coin Sticker
Artwork from: New Super Mario Bros.
Effects in The Subspace Emissary: [Specials: Indirect] - Attack +4
Usable by: Mario, Luigi, Yoshi, Peach, Bowser

Captain Toad: Treasure Tracker[edit]

  • Instruction booklet description:
    • English:
      Collect 100 coins to earn one extra life.

Yoshi's Crafted World[edit]

  • Website description:
    • English (American):
      Usually found floating in the air. Use in-game coins you collect to give the capsule machine a spin.

Paper Mario: The Origami King[edit]

  • Collectible Treasure #6: Shiny gold coins that help Mario on his adventure. Those trusty overalls must have deep pockets...

Gallery[edit]

For this subject's image gallery, see Gallery:Coin.

Media[edit]

Icon of a film clapperboard. NintendoAmerica 2016-12-25 Mario stockings - Animation published by Nintendo of America on Christmas, showing coins inside Mario- and Peach-themed stockings
File infoMedia:NintendoAmerica 2016-12-25 Mario stockings.ogv
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese コイン[?]
Koin
Coin
メダル[41]
Medaru
Medal Yume Kōjō: Doki Doki Panic
1ゴールドコイン[42]
1 Gōrudo Koin
1 Gold Coin Super Mario Land 3: Wario Land
しょうコイン[43]
Shō Koin
Small Coin Super Mario RPG, treasure box
いろいスターコイン[44]
Ki'iroi Sutā Koin
Yellow-colored Star Coin Super Mario 64
ヨッシーコイン[?]
Yosshī Koin
Yoshi Coin Yoshi's New Island
Chinese (simplified) 金币[?]
Jīnbì
Coin
Chinese (traditional) 金幣[?]
Jīnbì
Coin
Dutch Munt[?] Coin
French Pièce[?] Coin
Pièce de monnaie[45] Coin (literally "piece of money")
German Münze[?] Coin
Italian Moneta[?] Coin most games
Gettone[?] Token Mario Party DS
Korean 코인[?]
Koin
Coin
Portuguese Moeda[?] Coin
Romanian Bănuț[?] Diminutive of ban ("coin") The Adventures of Super Mario Bros. 3
Russian Монета[?]
Moneta
Coin
Монетка[?]
Monetka
Diminutive of монета (moneta, "coin")
Spanish Moneda[?] Coin
Swedish Guldmynt[?] Gold coins

Trivia[edit]

References[edit]

  1. ^ "Earn points by grabbing the coins that come out of a pipe when a character is kicked down!" – 1985. Mario Bros. instruction booklet (PDF). Nintendo of America. Page 9.
  2. ^ "If Mario picks up 100 coins, he gets an extra life." – 1985. Super Mario Bros. instruction booklet (PDF). Nintendo of America. Page 7.
  3. ^ "All grass you pull up in "Sub-space" will turn into Coins." – Tilden, Gail, et al. (July/August 1988). Nintendo Power Volume 1. Nintendo of America. Page 10.
  4. ^ "Gather 100 coins and you'll earn an extra Mario." – 1990. Super Mario Bros. 3 instruction booklet (PDF). Page 18.
  5. ^ "First one to get five coins wins." – Super Mario Bros. 3 instruction booklet. Page 29.
  6. ^ VideoGamePhenom (September 26, 2019). Super Mario World - Groovy (0:20). YouTube.
  7. ^ 1996. Super Mario 64 English instruction booklet. Nintendo of America (English). Page 18.
  8. ^ March 1997. Nintendo Official Magazine (UK) issue 54. EMAP (British English). Page 22.
  9. ^ "For every 50 you collect in an area, you'll earn an extra life." – Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine Player's Guide. Nintendo of America. Page 13.
  10. ^ "Collect 100 in an area to earn a Shine Sprite." – Averill, et al.. Super Mario Sunshine Player's Guide. Page 13.
  11. ^ "Coins restore the Life Meter by one." – 2010. Super Mario Galaxy 2 instruction booklet. Nintendo of America. Page 28.
  12. ^ "For every 100 coins Mario adds to that total, he earns a 1-Up." – Browne, Catherine (May 23, 2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Random House Inc. ISBN 978-0-30746-907-6. Page 6.
  13. ^ "You'll get an extra life if you collect 100 of these." – 2011. Super Mario 3D Land digital manual (PDF). Page 10.
  14. ^ "We need those Coins to rebuild the castle!" – Chief (2019). Super Mario Maker 2. Nintendo.
  15. ^ "Here's a close-up and slo-mo. As you can see this is not the game reducing the framerate of the animation for performance. The coins animate with the same framerate as everything else they just ease in and out of 45° increments in order to evoke the rhythm of SMB3 and SMW sprites" – StephenJPlant (September 9, 2023). Post. X (English). Retrieved July 6, 2024.
  16. ^ "The Coin adds 2 coins to your total." – 1992. Super Mario Kart instruction booklet (PDF). Nintendo of America. Page 14.
  17. ^ "You can collect up to 55 coins." – 2001. Mario Kart: Super Circuit instruction booklet (PDF). Nintendo of Europe. Page 11.
  18. ^ "Collect all 15 coins while avoiding the Chain Chomp!" – 2005. Mario Kart DS instruction booklet (PDF). Nintendo of Europe. Page 22.
  19. ^ "The team that collects the most coins wins." – 2008. Mario Kart Wii instruction booklet. Nintendo of America. Page 13.
  20. ^ a b "Collect the coins found on the courses, up to a maximum of ten, to increase your top speed." – Mario Kart 7 digital manual (PDF). Page 8.
  21. ^ HalfHydra (September 2, 2021). Myth: Are Red Coins Overwritten?. YouTube (English). Retrieved September 13, 2021.
  22. ^ 1994. Wario Land: Super Mario Land 3 instruction booklet. Nintendo of America (English). Page 8.
  23. ^ 2000. Wario Land 3 instruction booklet. Nintendo of America. Page 21.
  24. ^ "For some reason, coins appear when you smash enemies!" – 2001. Wario Land 4 British English instruction booklet (PDF). Page 19.
  25. ^ "Dribble the ball over the ? panels to get coins." – 2006. Mario Hoops 3-on-3 instruction booklet. Nintendo of America. Page 14.
  26. ^ a b "Hey! Look here! It's Wario. I'm hosting the greatest video-game tournament of all time! Here, in Diamond City! It costs ten thousand coins to enter, but some jerk will walk outta here ten million coins richer." – Wario (2018). WarioWare Gold. Nintendo.
  27. ^ "You hear me?! The cash is mine! It's mine. Mine! WARIO'S!" – Wario. WarioWare Gold.
  28. ^ "Find the hidden coins!" – In-game description. WarioWare Gold. Nintendo.
  29. ^ Japancommercials4U2 (August 19, 2021). Taking a Look at the WarioWare: Get It Together! Demo. YouTube (English). Retrieved August 19, 2021.
  30. ^ Illumination (December 8, 2022). The Super Mario Bros. Movie | “Mushroom Kingdom” | Official Movie Clip. YouTube (American English). Retrieved December 17, 2022.
  31. ^ Vodacom Registration Fee. store.nintendo.co.za (English). Retrieved March 8, 2024. (Archived March 8, 2024, 16:55:08 UTC via archive.today.)
  32. ^ 2001. Super Mario Advance British English instruction booklet. Nintendo of Europe. Page 10.
  33. ^ 2002. Super Mario World: Super Mario Advance 2 British English instruction booklet. Nintendo of Europe. Page 8.
  34. ^ Official website of Super Mario 3D Land (UK & Ireland) § The Game World. nintendo.co.uk. Retrieved April 9, 2024. (Archived April 8, 2024, 21:51:15 UTC via archive.today.)
  35. ^ Official website of Super Mario 3D Land (Netherlands) § De spelwereld. nintendo.nl. Retrieved April 9, 2024. (Archived April 8, 2024, 22:04:22 UTC via archive.today.)
  36. ^ Official website of Super Mario 3D Land (France) § L'univers de jeu. nintendo.fr. Retrieved April 9, 2024. (Archived April 8, 2024, 22:06:33 UTC via archive.today.)
  37. ^ Official website of Super Mario 3D Land (Germany) § Die Spielwelt. nintendo.de. Retrieved April 9, 2024. (Archived April 8, 2024, 22:08:36 UTC via archive.today.)
  38. ^ Official website of Super Mario 3D Land (Italy) § Il Mondo di gioco. nintendo.it. Retrieved April 9, 2024. (Archived April 8, 2024, 22:10:30 UTC via archive.today.)
  39. ^ Official website of Super Mario 3D Land (Portugal) § O mundo do jogo. nintendo.pt. Retrieved April 9, 2024. (Archived April 8, 2024, 22:02:03 UTC via archive.today.)
  40. ^ Official website of Super Mario 3D Land (Spain) § Mundo del juego. nintendo.es. Retrieved April 9, 2024. (Archived April 8, 2024, 22:00:02 UTC via archive.today.)
  41. ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Page 24.
  42. ^ 1994. Super Mario Land 3: Wario Land Japanese instruction booklet. Page 7.
  43. ^ Super Mario RPG Final Edition. Page 34.
  44. ^ 1996. Super Mario 64 Japanese instruction booklet. Page 18.
  45. ^ Super Mario Bros./Duck Hunt Canadian instruction booklet. Page 32.