This is a featured article! Click for more information.

Coin Rush

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
This article is about the mode in New Super Mario Bros. 2. For state in the Toad Rally mode of Super Mario Run, see Coin Rush (Super Mario Run). For the mode in Mario Kart Tour, see Coin Rush (Mario Kart Tour).
Coin Rush with Mario
White Raccoon Mario running through World 6-A in Coin Rush
“Play three randomly selected courses back-to-back, collecting as many coins as you can. You can exchange Coin Rush records with other players via the StreetPass™ feature.”
In-game manual, New Super Mario Bros. 2

Coin Rush is a mode in New Super Mario Bros. 2. It can be played only as one player and can be unlocked by clearing either the castle or the Warp Cannon levels of World 1. In this mode, the player, as Mario or White Raccoon Mario, must race through three random courses without losing a life and while collecting as many coins as possible. The players still have access to all the coin-rewarding items from Solo Play mode, such as the Gold Block.

Once players beat World 6-Bowser's Castle in the main game, they are given a Gold Flower in the item storage (unless White Raccoon Mario mode is chosen, in which case the item storage is empty), which can be used in only one of the three levels. By default, there are only 100 seconds on the time limit allowed per course; some start with fewer than 100 seconds, such as World 1-1 (50 seconds) and the third course in Coin Challenge Pack A (20 seconds). The players can boost their time limit by collecting + Clocks and making it past Checkpoint Flags.

As aforementioned, losing a single life ends the challenge, since the players cannot collect extra lives. Because of this, collecting 100 coins does not affect the players' life count, and all 1-Up Mushrooms are replaced by Gold Mushrooms, which give 50 coins (100 if collected by Gold Mario) each. Mario's remaining time is also converted into coins (one coin for every five remaining seconds). The third random course is always a tower or a castle. There are three course packs, and more packs can be downloaded via paid downloadable content at the Nintendo eShop.[1]

The maximum number of coins that can be collected during Coin Rush is 30,000. Once that number is reached, no other coins that are collected are added to the counter. Coin Rush also features StreetPass functionality (see below), which allows Coin Rush players to challenge others' Coin Rush records.

Coin values[edit]

Items[edit]

Item Reward as Mario Reward as Gold Mario
Coin 1
Gold Mushroom 50 100
First* Star/Moon Coin 10 20
Second* Star/Moon Coin 20 40
Third* Star/Moon Coin 50 100

* - Order of Star/Moon Coins collected in a single level.

Enemies/bosses[edit]

Number of enemies defeated consecutively Reward as Gold Mario or from defeating gold enemy Reward from defeating gold enemy as Gold Mario
First defeated enemy 5 10
Second defeated enemy 10 20
Third defeated enemy 15 30
Fourth defeated enemy 20 40
Fifth (or more) defeated enemy 50 100
Number of boss hits Reward as Mario Reward as Gold Mario
First/second hit on boss 0 30
Final hit on boss Coin total multiplied by 2

Goal Pole[edit]

Height Reward as Mario Reward as Gold Mario
Top of Goal Pole Coin total multiplied by 2
Lower than top 0 10, 20, 30, 40, or 50*

* - The amount of coins earned from grabbing the Goal Pole as Gold Mario depends on the height Mario grabbed it (i.e. The higher the point which the pole is grabbed, the more coins he receives). Note: If Mario passes through a Goal Pole while under the effects of a Mega Mushroom, he receives three Gold Mushrooms. However, Mario's coin total cannot be multiplied with this maneuver.

Starting packs[edit]

  • Mushroom Pack: Included in-game; randomly selects courses from Worlds 1, 2, and Mushroom.
  • Flower Pack: Included in-game; randomly selects from Worlds 3, 4, and Flower.
  • Star Pack: Included in-game; randomly selects from Worlds 5, 6, and Star.

Course selections list[edit]

Although the courses are selected at random with each Coin Rush run, they are not completely random, as they will only appear based on which Coin Rush round the players are in. Additionally, courses from the main game are also picked in the order of one above-ground stage, one underground/underwater/Ghost House stage, and one tower/castle stage, respectively. Below is a list of which courses the players may get for each round. Note that each pack is staged in different difficulties, with the Mushroom Pack, the easiest pack, containing the courses from World 1, World 2, and World Mushroom, the Flower Pack, the middle pack, containing the courses from World 3, World 4, and World Flower, and the Star Pack, the hardest pack, containing the courses from World 5, World 6, and World Star.

Course Pack Course 1 Course 2 Course 3
Mushroom Pack
Flower Pack
Star Pack

Note: World 6-Bowser's Castle and World Star-Castle (both due to the length of the Bowser/Dry Bowser battles), as well as World 3-B (due to the required use of the Mini Mushroom), are never selected. This also applies to all the Rainbow courses, Cannon courses, and the Toad House "courses".

Downloadable content[edit]

Players were able to download additional course packs from the New Super Mario Bros. 2 shop. The shop is not accessible at first, but when SpotPass is activated and the device is played for a while, a notification on the downloadable content pops up in the home menu. When players read that notification, the Shop button appears once they open the game and select Coin Rush. Each level pack includes three courses that are played in a fixed order and not found in the actual game. The packs cost ¥200 in Japan, £2.00 in the UK, $3.00 in Australia, and $2.50 in North America. Two to three course packs were released at a time, and they can be bought individually or in a set with a combined price of the costs of each pack. Four sets of DLC packs were released, with ten course packs released total; the Gold Classics Pack was not part of any set, being released in-between to celebrate three billion coins collected instead. The final set of course packs was released on December 20, 2012.

Before December 20, 2012, the Coin Challenge Packs were the only Coin Rush packs to have leaderboards.

With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available.

October 2nd, 2012[edit]

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
CoinRush I1.png

Gold Rush Pack
Very Easy
Target: 30,000 coins

First Course (Gold Rush Pack)

A sky level similar to World 5-3.
Second Course (Gold Rush Pack)

A level similar to World 5-A but in a beach area with jumping Cheep Cheeps.
Third Course (Gold Rush Pack)

A tower level with gray Brick Blocks.
CoinRush I2.png

Coin Challenge Pack A
Normal
Target: 10,000 coins

First Course (Coin Challenge Pack A)

A level similar to World Mushroom-1 with Fire Flower Pipes.
Second Course (Coin Challenge Pack A)

A mountain level with platforms that go up or down when the player steps on them.
Third Course (Coin Challenge Pack A)

A castle level in a volcano with Sledge Bros.
CoinRush I3.png

Nerve-Wrack Pack
Very Hard
Target: 15,000 coins

First Course (Nerve-Wrack Pack)

A level high in the sky, over a forest, with the entire layout being composed of Coins and Brick Blocks.
Second Course (Nerve-Wrack Pack)

A volcano level where the majority of the layout is composed of jumping on Paratroopas.
Third Course (Nerve-Wrack Pack)

A cannon level where the majority of the layout is composed of jumping on Bullet Bills.

Notice that this first set of packs was available in North America on October 4th, 2012, two days after the pack released in Europe, Oceania, and Japan.

October 25th, 2012[edit]

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
NSMB2coinrushicon.png

Gold Mushroom Pack
Easy
Target: 30,000 coins

First Course (Gold Mushroom Pack)

A sky level with forest treetops.
Second Course (Gold Mushroom Pack)

A mountain level with an icy ground.
Third Course (Gold Mushroom Pack)

A cave level with mushroom platforms.
NSMB2coinrushicon2.png

Coin Challenge Pack B
Normal
Target: 10,000 coins

First Course (Coin Challenge Pack B)

A Ghost House with blue disappearing/reappearing blocks.
Second Course (Coin Challenge Pack B)

A sky level with Bullet Bills and Banzai Bills.
Third Course (Coin Challenge Pack B)

An outside volcano level with a castle foreground.

November 27th, 2012[edit]

From its release until January 31st, 2013, the Gold Classics Pack was free to download.

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
NSMB2coinrushicon3.png

Gold Classics Pack
Very Easy
Target: 30,000 coins

First Course (Gold Classics Pack)

A level based on World 1-1 and World 1-2 of Super Mario Bros.
Second Course (Gold Classics Pack)

A level based on World 1-1 and World 1-5 of Super Mario Bros. 3.
Third Course (Gold Classics Pack)

A level based on the castle levels of Super Mario Bros. that also includes an altered version of New Super Mario Bros. 2's World 1-1.

December 5th, 2012[edit]

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
NSMB2coinrushiconC.png
Coin Challenge Pack C
Normal
Target: 10,000 coins

First Course (Coin Challenge Pack C)

A beach level with many spikes and stars.
Second Course (Coin Challenge Pack C)

An underground desert level focusing on the Gold Flower.
Third Course (Coin Challenge Pack C)

A volcano level with descending and ascending segmented platforms.
NSMB2coinrushicon4.png
Platform Panic Pack
Hard
Target: 15,000 coins

First Course (Platform Panic Pack)

A Peepa-operated coaster.
Second Course (Platform Panic Pack)

A jungle level with lots of Snake Blocks.
Third Course (Platform Panic Pack)

A castle level with segmented platforms and many Bullet Bills.

December 20th, 2012[edit]

This is the last batch of packs for New Super Mario Bros. 2. Notice that this batch of these DLC packs was released in Japan and Oceania on December 21, 2012, a day after the release in North America and Europe.

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
NSMB2coinrushicon5.png
Mystery Adventures Pack
Normal
Target: 20,000 coins

First Course (Mystery Adventures Pack)

A level in a pyramid with multiple themes.
Second Course (Mystery Adventures Pack)

A sky level with a Flying Question Block platform.
Third Course (Mystery Adventures Pack)

A pipe-themed level with many Brick Block platforms, pipes, and Bob-ombs.
NSMB2coinrushicon6.png
Impossible Pack
DANGER!
Target: 100 coins

First Course (Impossible Pack)

A beach level filled with Cheep Chomps, followed by a sky area with Lakitus, Crowbers, and a paddle wheel.
Second Course (Impossible Pack)

A mountain-themed level, where Flame Chomps and a lot of Fire Bars must be avoided.
Third Course (Impossible Pack)

A castle with quickly-rising and lowering poison and jumping Grinders.

StreetPass[edit]

Coin Rush also features a StreetPass functionality. Upon the completion of a Coin Rush session, the player is allowed to save a record of their run. This record will then be exchanged with other New Super Mario Bros. 2 players via StreetPass. Upon receiving another player's Coin Rush record, the receiving player may challenge the same three stages in the same order to earn more coins than the other player did. Players can only receive fifteen records at a time; if the player has fifteen records and receives more, then older records are deleted to make room. The number of coins needed to win is not revealed until the player finishes all three courses. Beating the received record earns the player a Crown Coin. Whether or not the record was beaten the first time, the other player's revealed record will add to the coin total the first time.

In addition, each player may save only one of their own records at a time. This is the record that will be sent via StreetPass. Players may overwrite their previous record by either challenging their previous record on the same three stages, or by starting a brand new Coin Rush run. At the end, the player is given the choice to overwrite their previous record. However, if the record is from a DLC pack, the player that receives it but does not own the pack cannot challenge it until it is downloaded.

Profiles[edit]

New Super Mario Bros. 2[edit]

  • North American website bio: "Show off your super skills in this mode, where you'll play three levels back to back trying to earn as many coins as possible... using only one life! Your Coin Rush record is then saved and can be shared with other players via the StreetPass™ feature. These players can try to beat your score, and you can challenge theirs."
  • European website bio: "The aim of this mode is to make it through three courses with just one Mario, grabbing as many coins as you can. That's right, you get one chance: no backups, no 1-Ups, and no extra credits. If you make a mistake you'll start from the beginning of the first course again, so choose your moves – and your cash-stashing strategy – carefully! The three Coin Rush stages will be randomly selected from the levels that you have already cleared, so no spoilers there! You can now purchase additional Coin Rush course packs as add-on content – find out more about add-on-content here!"

Names in other languages[edit]

Language Name Meaning Notes
Japanese コインラッシュ[?]
Koin Rasshu
Coin Rush
Chinese 金幣衝衝衝[?]
Jīnbì chōng chōng chōng
Coin Rush Rush Rush
Dutch Muntenjacht[?] Coin Hunt
French Pièces en folie[?] Coin Madness
German Münzrausch[?] Coin Rush
Italian Febbre dell'oro[?] Gold Fever
Korean 코인 러시[?]
Koin Reosi
Coin Rush
Portuguese Caça às Moedas[?] Coin Hunt
Russian Марафон[?]
Marafon
Marathon
Spanish Fiebre del oro[?] Gold Fever

References[edit]