Super Mario (form)

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Not to be confused with Big Mario.
"Super Peach" and "Super Toad" redirect here. For Peach and Toad's Fire form in The Super Mario Bros. Super Show!, see Fire Mario § The Super Mario Bros. Super Show! For the game starring Princess Peach, see Super Princess Peach.
Super Mario
Mario jumping
Artwork from Super Mario Bros. Wonder
Applies to Mario, Luigi, Peach, Toad, Yellow Toad, Blue Toad, Captain Toad, Hint Toad, Banktoad, Yellow Toad, Toadette, Daisy, Rosalina, Yoshi, Yoshis, Mii, all enemies in Super Mario Maker and Super Mario Maker 2, all playable characters in Mario & Sonic at the Olympic Winter Games
Item needed Super Mushroom, Fire Flower (if Small in some games), taking damage, Poison Mushroom, Super Leaf (if Small in Super Mario Bros. 3), losing a life (Super Mario Bros. 2, Super Mario 3D Land, Super Mario 3D World, and Captain Toad: Treasure Tracker), Cat Shine (if Small in Super Mario 3D World + Bowser's Fury)
Power(s) given Survive one hit from enemies, break Brick Blocks, find power-ups other than Super Mushrooms in ? Blocks.
First appearance Super Mario Bros. (1985)
Latest appearance Nintendo World Championships: NES Edition (2024)

Super Mario (simply called Mario in Super Mario 3D Land[1] and Super Mario 3D World) is a form of Mario which he assumes by obtaining a Super Mushroom. Super Mario is twice as tall as Small Mario (known in earlier games as "regular" Mario). He is able to withstand being hit by an enemy without immediately losing a life, instead shrinking back to Small Mario. He can also break Brick Blocks, and, as of New Super Mario Bros., earn multiple coins from Coin Blocks in one held Ground Pound, unlike Small Mario.

"Super Mario" was used to define what is otherwise known as Fire Mario on The Super Mario Bros. Super Show!, but this was dropped for The Adventures of Super Mario Bros. 3, which used the correct term.

History[edit]

Super Mario series[edit]

MariotoSuperMario.gif

All games depict Super Mario as Mario's regular usual form. In fact, Mario always appears as Super Mario in the endings of most Super Mario games, and the opening scenes created for Super Mario World: Super Mario Advance 2 and Super Mario Advance 4: Super Mario Bros. 3 depict Mario and Luigi's Super forms as their standard forms. This also applies to Peach, Toad, Toadette, Yoshi and his kind, and Daisy in post-Fall 2017 versions of Super Mario Run as well. Also, the opening of New Super Mario Bros. depicts Mario or Luigi starting out in their Super forms, only to take damage off-screen and revert to the Small form in time for the actual gameplay. This means that Super Mario is in fact Mario's normal usual form, and he becomes Small when taking damage, similar to Wario in Wario Land: Super Mario Land 3. Similarly, in post-fall 2017 versions of Super Mario Run, Peach and Daisy are depicted in their Super forms when being kidnapped by Bowser, shrinking only when taking damage while playing as them, therefore meaning that Super Peach and Super Daisy are also their normal usual forms as well.

In Super Mario Bros. 2 (original and Super Mario All-Stars versions only), Super Mario 3D Land, Super Mario 3D World, and Captain Toad: Treasure Tracker, should the player lose a life, they will come back in their Super form, regardless of what form they were in prior to losing a life. This is not the case in post-Fall 2017 versions of Super Mario Run as Peach, Toad, Toadette, and the Yoshis remain in their Small forms upon returning, even though they start the level in their regular usual forms. This did not happen in the pre-Fall 2017 versions, as they were defeated in one hit and did not shrink, therefore making their regular usual forms their only form in the game and also their weakest form, despite the advantage of being able to break Brick Blocks, unlike Mario and Luigi, who require their Super forms to do so. Additionally, in Super Mario Bros. 2 and Super Mario Run, the Super form is the maximum form that a character can be in as there are no higher tiered power-ups that allow a character to have additional abilities, such as the ability to shoot fireballs. In the Bowser's Fury mode of Super Mario 3D World + Bowser's Fury, Small Mario also turns back into his Super form upon collecting a Cat Shine.

A giant version of Mario's Super form also appears in Bowser's Fury, after Giga Cat Mario takes damage from Fury Bowser. The giant Super form highly resembles Mega Mario, but unlike it, this form is not completely invulnerable (Mario can still be damaged by Fury Bowser further, which reverts him to a giant version of Small Mario) and does not have a time limit.

In Super Mario Bros., Super Mario Bros.: The Lost Levels, and the original and All-Stars versions of Super Mario Bros. 3, if Mario or Luigi get a Fire Flower (or a Super Leaf in the last game) while in Small form, they will only turn into their Super forms instead. This was changed in Super Mario World so that Small Mario bypasses the Super form upon using a higher-tiered power-up. Also, Super Mario Bros., Super Mario Bros.: The Lost Levels, and the original version of Super Mario World are the only games where Fire Mario (or Caped Mario in the last game) immediately shrinks to Small Mario if hit. In all games, upon powering down to Super Mario, Mario flashes while he is granted a brief period of invincibility.

Super Mario-kun[edit]

In Volume 4 of the Super Mario-kun manga, Princess Peach attempts to aid Mario against Bowser by throwing him a Super Mushroom, but Bowser quickly steals it and eats it, transforming into a giant known as "Super Bowser" (スーパークッパ). Mario tries to attack him, but Bowser easily deflects him, seemingly defeating him.

Club Nintendo[edit]

In the Club Nintendo comic "Super Mario: Verloren in der Zeit", Super Mario is depicted as much taller than other humans, similar to Mega Mario.

Donkey Kong[edit]

Although not actually playable in the Game Boy version of Donkey Kong, Mario does achieve the form in the ending for the game, where he used it to lift Donkey Kong off him as the latter begs for his son to help him. In addition, a similar form was achieved by Donkey Kong that acted as the final boss due to accidentally making contact with several Super Mushrooms, although the overall size was closer to the Mega Mario transformation.

Mario Golf: World Tour / Mario Sports Superstars[edit]

In Mario Golf: World Tour and Mario Sports Superstars, if Mario receives a double bogey, he turns into Small Mario, thus reverting from the Super form. Gold Mario shares his animations with Mario, but he turns into Super Mario instead.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

One of the forms Mario and Luigi can use in Puzzle & Dragons: Super Mario Bros. Edition is the Super form. It can be unlocked for each of the two characters upon completing World 1-Tower, and it grants the Light attribute to the player.

Peach and Rosalina also have forms referred to as "Super" forms, though unlike the standard Super form, they look the same as their regular forms except Peach has her parasol and Rosalina has her wand and spin.

The Super Mario Bros. Movie[edit]

In The Super Mario Bros. Movie, Mario transforms into Super Mario after eating a Super Mushroom while going through Princess Peach's Training Course and again before fighting Bowser's minions alongside Donkey Kong.[2]

Development[edit]

During development of Super Mario Bros., players were originally meant to start off as Super Mario. However, Mario's size and the camera position made it difficult to see around him. Once it was suggested that Mario should become smaller instead of pulling the camera away, Super Mario was made into a different form that would shrink into Small Mario when he is damaged. When asked if Shigeru Miyamoto considered letting players start off as Super Mario, he responded with "Starting with the small Mario would make players happier when Mario got big later, and it would also give a better impression to players." It was also decided to name the game "Super Mario Bros." after this new bigger form of Mario's.[3]

Profiles[edit]

Super Mario Land[edit]

  • Nintendo 3DS Virtual Console manual description:
    • English:
      A Super Mushroom will turn Mario into Super Mario when you pick it up. Mario will be able to jump up and break blocks from below.

Super Mario Land 2: 6 Golden Coins[edit]

  • Nintendo 3DS Virtual Console manual description:
    • English:
      Pick up a Mushroom to transform into Super Mario.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario (form).

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオ[?]
Sūpā Mario
Super Mario
ビッグマリオ[4]
Biggu Mario
Big Mario
Chinese (simplified) 超级马力欧[?]
Chāojí Mǎlì'ōu
Super Mario
Chinese (traditional) 超級瑪利歐[?]
Chāojí Mǎlì'ōu
Super Mario
Dutch Super Mario[?] -
French Super Mario[?] -
German Super Mario[?] -
Italian Super Mario[?] -
Korean 슈퍼마리오[?]
Syupeomario
Super Mario
Portuguese Super Mario[?] -
Russian Супер Марио[?]
Supermario
Super Mario
Spanish Super Mario[?] -
Súper Mario[5] Super Mario
Mario Grande[5] Grand Mario

Trivia[edit]

References[edit]

  1. ^ File:Power-Up Chart SM3DL.png
  2. ^ Illumination (March 9, 2023). The Super Mario Bros. Movie | Final Trailer. YouTube (English). Retrieved March 27, 2023.
  3. ^ Developer Interview: Super Mario Bros.. Nintendo Entertainment System: NES Classic Edition – Official Site (American English). Archived November 11, 2016, 05:44:27 UTC from the original via Wayback Machine. Retrieved May 17, 2018.
  4. ^ February 1, 1992. 「任天堂公式ガイドブック ヨッシーのたまご」 (Nintendo Kōshiki Guidebook – Yoshi's Egg). Shogakukan (Japanese). ISBN 4-09-104196-5. Page 76.
  5. ^ a b Club Nintendo (Venezuela) Edicion Especial. Page 52.
  6. ^ October 7, 1993. 『ボンボンファミコン必勝攻略本 スーパーマリオコレクション』 (Bonbon Famicom Hisshō Kōryakuhon Super Mario Collection). Kodansha (Japanese). ISBN 4-06-323109-7. Page 91.