Space (Mario Party series)
- “Different spaces have very different effects! Fortune! Or disaster! Anything goes!”
- —MC Ballyhoo, Mario Party 8
Spaces are marked areas that appear throughout game boards in the Mario Party series. When stopped on, they will cause an event to occur, which can range from benefiting the player to causing a massive event in the board. Depending on the number rolled by the Dice Block, they can be stopped on or passed. There are some spaces that cannot be stopped on, such as the Star Space. More than one character can stop on a space.
Throughout the Mario Party series, there have been several different spaces. Some are recurring, but there are some that appear only in certain games. The shapes of the spaces have also changed throughout the series, ranging from circular to hexagonal. Almost all spaces have special features. The most common spaces that have appeared in nearly every Mario Party game are the Blue Spaces and Red Spaces, which add three coins and subtract three coins, respectively.
List of spaces[edit]
This list shows which spaces have appeared during the Mario Party series. * means the space cannot be stopped on.
Image | Space | First appearance | Latest appearance | Rarity | Description |
---|---|---|---|---|---|
Blue Space | Mario Party | Super Mario Party Jamboree | Common | Gives 3 coins. In Mario Party: Island Tour, also serves as a safe space in Banzai Bill's Mad Mountain. | |
Red Space | Mario Party | Super Mario Party Jamboree | Semi-common | Takes 3 coins away. In Mario Party: Island Tour, it also serves as a danger space in Banzai Bill's Mad Mountain. | |
Event Space | Mario Party | Super Mario Party Jamboree | Semi-common | Starts a board event; the event differs on each board, and most boards in the series have multiple events that are tied to separate Event Spaces. | |
Chance Time Space | Mario Party | Super Mario Party Jamboree | Rare | A Chance Time event occurs. | |
Mushroom Space | Mario Party | Mario Party 5 | Uncommon | In Mario Party, this space either gives a second Dice Block to extend the turn of the player who stopped on it, or makes that player skip their next turn, depending on the result of a roulette block. In Mario Party 4, players can choose a big or small box to get a Mega Mushroom or Mini Mushroom, but the size of the box does not always correspond to what mushroom they get. In Mario Party 5, players can receive a Super Mushroom or a Cursed Mushroom that will affect their dice roll on the next turn. | |
Bowser Space | Mario Party | Super Mario Party Jamboree | Rare | Bowser appears and causes an event, usually negative for the player who lands on the space. | |
Minigame Space | Mario Party | Mario Party 10 | Uncommon | A minigame can be played. | |
Star Space* | Mario Party | Super Mario Party Jamboree | Only one per board, unless a last five turns event adds more star spaces in Mario Party 5. | Stars can be bought for a number of coins that varies between game and board. | |
Bank Space | Mario Party 2 | Mario Party Superstars | Uncommon | Players who pass it must pay 5 coins which will be stored in the bank. The one who stops on it gets all the stored coins. | |
Item Space | Mario Party 2 | Super Mario Party Jamboree | Semi-common | An Item minigame starts. In Mario Party: Island Tour, it gives the player an item. | |
Battle Space | Mario Party 2 | Mario Party 9 | Semi-common (Mario Party 2, 3, and 9) Rare (Mario Party 4 and 6) |
A Battle minigame starts. | |
Game Guy Space | Mario Party 3 | Rare | A Game Guy minigame starts. | ||
Basic Space | Mario Party 3 (Duel Mode only) | Common | The one who stops on it will claim it as their own space. Owners get 5 coins, and others must pay coins to the Owner. | ||
Back Space | Mario Party 3 (Duel Mode only) | Mario Party 10 | Rare | The one who stops on it must roll a Dice Block, and then travel that number of spaces backwards. | |
Power Up Space | Mario Party 3 (Duel Mode only) | Uncommon | Doubles the stats of the player's partners. | ||
Warp Space | Mario Party 4 | Mario Party: Island Tour | Uncommon | Warps whoever stops on it to another player's position. | |
DK Space | Mario Party 5 | Mario Party 9 | Rare | Donkey Kong will appear and cause a positive event. | |
Duel Space | Mario Party 5 | Mario Party DS | Uncommon | A Duel minigame starts. | |
Capsule Space | Mario Party 5 | Semi-common | Its function depends on the Capsule placed on it. | ||
Character Space | Mario Party 6 | Mario Party 7 | Semi-common | Depends on the Orb placed on it, and the owner gets 5 coins if landed on. | |
Orb Space* | Mario Party 6 | Mario Party 7 | Uncommon | Any passing players get an Orb. | |
Shadow Star Space* | Mario Party 6 | Only one per board | The player is given a Shadow Star, which makes them lose a Star or 20 coins. | ||
Rare Mini-Game Space | Mario Party 6 (Solo Boards only) | Rare | Appears at the end of a Solo Board and will unlock a Rare Mini-Game. | ||
4-Player Space | Mario Party 6 (Solo Boards only) | Uncommon | A 4-Player minigame starts. | ||
2-Vs-2 Space | Mario Party 6 (Solo Boards only) | Uncommon | A 2-vs-2 minigame starts. | ||
1-Vs-3 Space | Mario Party 6 (Solo Boards only) | Mario Party 9 | Uncommon | A 1-vs-3 minigame starts. | |
Koopa Kid Space | Mario Party 7 | Uncommon | Character Spaces thrown by Koopa Kids with a Koopa Kid Orb. When players land on it, Koopa Kid appears and causes an event that may hinder or help the player. | ||
Mic Space | Mario Party 7 | Uncommon | A Mic minigame starts. | ||
Lucky Space | Mario Party 8 | Super Mario Party Jamboree | Rare | In Mario Party 8, any player who stops on this space takes a detour to a secret, very fortunate path, with at the end (on most boards) a Star. In Mario Party 9 and 10, the player goes to an event where they can win Mini Stars. In Super Mario Party, Mario Party Superstars and Super Mario Party Jamboree, the player spins a roulette wheel to receive a positive effect (similar to Spin Spaces from Mario Party 9). | |
Friend Space | Mario Party DS | Uncommon | Two players get each 5 coins (the second one being selected by the player who landed on the space). | ||
Special Dice Block Space | Mario Party 9 | Mario Party 10 | Semi-common | Players can roll another die. In Mario Party 9 and Mario Party 10, it gives the player a special Dice Block. | |
Green Space | Mario Party 9 | Super Mario Party | Common | Does nothing. Acts as the start space in Super Mario Party. | |
Dash Space | Mario Party 9 | Mario Party 10 | Uncommon | Allows the Captain to roll again. | |
Shuffle Space | Mario Party 9 | Mario Party 10 | Uncommon | Shuffles the turn order. | |
Unlucky Space | Mario Party 9 | Super Mario Party Jamboree | Rare | Triggers an unlucky event. | |
Mini Star Space | Mario Party 9 | Rare | Gives the player 1, 2, 3, or 5 Mini Stars (depending on the number on the space). | ||
Mini Ztar Space | Mario Party 9 | Rare | Gives the player 1, 2, 3, or 5 Mini Ztars (depending on the number on the space). | ||
Free-for-All Space | Mario Party 9 | Mario Party 10 | Semi-common | Triggers a Free-for-all minigame. | |
Bowser Jr. Space | Mario Party 9 | Mario Party 10 | Rare | Triggers a Bowser Jr. minigame. In Mario Party 10, it triggers a Bowser Jr. event. | |
Captain Event Space | Mario Party 9 | Rare | Triggers a Captain Event for the board. | ||
Boss Battle Space | Mario Party 9 | Mario Party 10 | Two per board | Triggers a Boss minigame. | |
Magma Space | Mario Party 9 | Common, only appears in Magma Mine. | Raises the lava level by 2, 3, or 4, depending on the number on the space. | ||
Jackpot+ Space | Mario Party 9 | Common, only appears in Bowser Station. | Adds 5 or 8 Mini Stars to the Jackpot Machine, depending on the number on the space. | ||
Spin Space | Mario Party 9 | Common | Causes one of many effects to happen, generally positive to the player that lands on it, determined by a roulette. | ||
Piranha Plant Space | Mario Party: Island Tour | Rare | Causes a Piranha Plant to spit the player back a random number of spaces. | ||
Steal Space | Mario Party 10 | Rare | Triggers an event where a player steals Mini Stars from a opponent. | ||
Boo Space | Mario Party 10 | Uncommon, only appears in Haunted Trail. | Triggers a Boo Change event, where the Boo is passed onto an opponent. | ||
Bad Luck Space | Super Mario Party | Semi-common | Penalizes the player who lands on it as determined by a roulette. | ||
Extra Bad Luck Space | Super Mario Party | Semi-common | Penalizes the player who lands on it as determined by a roulette. Worse than the Bad Luck Space. | ||
Ally Space | Super Mario Party | Common | Allows the player to receive an ally. | ||
VS Space | Super Mario Party | Super Mario Party Jamboree | Semi-common | Allows the players to duel amongst each other. |
Trivia[edit]
- In Mario Party: Island Tour and Mario Party 10, a space will be covered by a large, semi-transparent gray prohibition mark and not have any effect when landed on if a player had previously landed on a space which moved them, was moved by a Setback Shell, Backwards Bill, Crazy Kamek, or Chaos Kamek in Mario Party: Island Tour, or rolled a zero with a 0-1 Dice Block in Mario Party 10.