Wii Wario's Gold Mine
Wario's Gold Mine | |||||||||||||||||||||||
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Information | |||||||||||||||||||||||
Appears in | Mario Kart Wii (2008) Mario Kart 8 (DLC Pack 1) (2014) Mario Kart 8 Deluxe (2017) | ||||||||||||||||||||||
Cup(s) | Flower Cup (Wii) Triforce Cup (8, 8 Deluxe) | ||||||||||||||||||||||
Online play | No longer available (Wii, Wii U) Available (Switch) | ||||||||||||||||||||||
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Wario's Gold Mine is the fourth and final course of the Flower Cup in Mario Kart Wii. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster gameplay of Wario Colosseum from Mario Kart: Double Dash!!. Swoops may slow down the players if they run into them. Inside the mine, there are mine carts which act as obstacles.
Wario's Gold Mine returns as a classic course as the first course of the Triforce Cup in Mario Kart 8 and Mario Kart 8 Deluxe.
An arrangement of this course's music is available to select for events in Mario & Sonic at the London 2012 Olympic Games and Mario & Sonic at the Sochi 2014 Olympic Winter Games.
Mario Kart Wii[edit]
Course layout[edit]
The course begins with a slight right turn where the track immediately narrows and racers must begin driving on a track made of wooden planks and rails. After a slight left turn, the track quickly curves downward and racers drive downhill while using a dash panel. The track then curves upwards and racers drive uphill until it evens out. The first set of Item Boxes can be found on this part between the downhill and uphill track. After a left turn, racers encounter a U-turn where they can either stay on the track as normal, use a small ramp to cut off part of the turn, or go to the outside of the turn where there is a half-pipe with three Item Boxes above it. The track then goes through a tunnel where racers must avoid swarms of Swoops while making two slight turns. After the tunnel, racers enter a huge cavern where the mine is located. A more techno-styled variation of the music plays while racers are inside the mine. They then turn right once again before the track curves downward and then upward as it did at the beginning of the track, ending with a dash panel ramp and another item set floating above.
The track that racers land on is now wider than before, but one of the rails on the track is actively being used by minecarts that travel in the same direction as racers and will make them flip over when hit. However, every other minecart has an Item Box trailing close behind. The minecart rail starts on the left side of the track but then briefly goes down the middle and then onto the right side as the track narrows, before quickly curving back over to the left side. As this happens racers must make a few slight turns, and are then encouraged to turn right as the minecart rail separates from the track. At this part, there is a picture of Wario above the track; if a player is racing as a Mii, Wario's head on the picture will be replaced with a random Mii's head. When turning right they immediately encounter another item set before driving on a shortened version of the downhill-uphill shape found earlier in the track. When the track evens out, racers return outside and must take a slight left turn followed by a slight right turn before driving straight. Below the brief straight there are some pipes which will occasionally produce exhaust that partially blocks racers' vision. After this, a 90° turn to the right brings racers to the finish line. To the left of the finish line there is another half-pipe and two more Item Boxes.
There is also an alternate route: If racers follow the minecart rail instead of turning right when it separates from the track, they can enter an alternate route that is much more narrow but contains two dash panels. At the first dash panel is a pair of Item Boxes. Taking this route requires racers to make a right turn and then a slight left turn before reaching a dash panel ramp that will lead them outside to the brief straight at the end.
Glitches[edit]
There is a large glitch shortcut at the starting line. The player must turn around shortly after the starting line, use a Mushroom, and jump onto a pipe below the brief straight at the end of the track. If the player is not counted out of bounds, they will bounce off the pipe and onto the track by passing through its underside. They should then go back to the cave exit and then proceed normally. If the glitch is done correctly, the lap will count.[1] Alternatively, if the player goes out of bounds, they can still perform the glitch so long as they respawn before the final turn.
Tournaments[edit]
December 2008's first tournament required players to complete a race against a Big Wiggler on Wario's Gold Mine. Item Boxes would contain only Triple Mushrooms and Stars. The tournament was later repeated as September 2010's second tournament.
Mario Kart 8 / Mario Kart 8 Deluxe[edit]
Wario's Gold Mine makes its classic course debut in Mario Kart 8 as the first course of the Triforce Cup, part of the The Legend of Zelda × Mario Kart 8 downloadable content package and the base content of Mario Kart 8 Deluxe. The layout has undergone quite a few major changes. The starting line is now fully covered on the right side by guard rails. The outside of the U-turn near the beginning has been completely changed; the half-pipe and Item Boxes are gone and the outside of the turn is instead slightly lower than the main track, and ends in a dash panel. At the end of the subsequent tunnel, racers pass over an Antigravity Panel. The segment between the tunnel and the dash panel ramp has been completely changed to immediately have a set of Item Boxes followed by a right turn and a left turn, with no downhill. It still ends in a dash panel ramp but does not have Item Boxes above the ramp. In the minecart section, the minecarts behave as Spin Boost Pillars instead of obstacles, and do not have Item Boxes trailing behind. Along the subsequent alternate route, a fence now prevents racers from falling off the right side. As racers return outside, they exit Anti-gravity mode. Along the brief straight at the end, the left side is fully covered by guard rails and the pipes below the track are gone. A small ramp now lines the inside of the final turn similar to the U-turn near the beginning. The second half-pipe and Item Boxes to the left of the finish line are gone. Lastly, Double Item Boxes appear at the second and last item sets in Mario Kart 8 Deluxe.
The course has also received numerous visual and auditory changes. The starting banner has been redesigned, connecting its structure to a large pulley wheel, as well as using the modern Mario Kart logo. The track inside the mine is noticeably darker, though all rails on the track are a light blue during the anti-gravity section. The minecarts have also received visual redesigns to reflect their anti-gravity state and new functionality. A proper arch bridge now supports the brief straight at the end of the track. The techno-styled variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in Shy Guy Falls.
Profiles[edit]
Mario Kart Wii[edit]
- Website bios:
- "A punishing roller coaster ride with few guard rails to keep you on course after plentiful boost opportunities."
- "This roller coaster ride on a rickety, wooden track will test your steering skills to their limits as you try to avoid taking the long drop off the edge - not easy with huge mine carts and a colony of bats around the corner."
- Trading card bio: "Quite an operation Wario has here. It looks really dangerous, too. But that just makes for better racing action! Watch out for gold-filled mine carts on the tracks-you don't want to run into them. You also don't want to fall off the edge of the track...and there are plenty of opportunities for that to happen."
Mario Kart 8 Original Soundtrack liner notes[edit]
"For the Wii version, we used a different arrangement when you're down in the mines. This time around, we added the voices of the Shy Guys. After all, they're really hard workers, so they turn up in all kinds of places."
Gallery[edit]
Mario Kart Wii[edit]
Donkey Kong, Waluigi, Wario, and Bowser racing on this course in the demo movie
After the area with Swoopers
Mario Kart 8 / Mario Kart 8 Deluxe[edit]
Wario racing on the course
Metal Mario on the anti-gravity section
Daisy racing on the course
Rosalina racing on the course
Metal Mario driving his Sports Coupe inside the mine
Champion's Tunic Link and Mario racing on the course
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
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Mario Kart Wii | truck_course | Truck course, referring to the mine carts |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワリオこうざん[?] Wario Kōzan |
Wario Mine | |
Chinese (simplified) | 瓦力欧矿山[?] Wǎlìōu Kuàngshān |
Wario Mine | |
Chinese (traditional) | 瓦利歐礦山[?] Wǎlìōu Kuàngshān |
Wario Mine | |
Dutch | Wario's Goudmijn[?] | Wario's Gold Mine | |
French (NOA) | Mine d'Or de Wario[?] | Wario's Gold Mine | |
French (NOE) | Mine Wario[?] | Wario Mine | |
German | Warios Goldmine[?] | Wario's Gold Mine | |
Italian | Miniera d'oro di Wario[?] | Wario's Gold Mine | |
Korean | 와리오 광산[?] Wario Gwangsan |
Wario Mine | |
Portuguese | Mina de Ouro do Wario[?] | Wario's Gold Mine | |
Russian | Золотой прииск Варио[?] Zolotoy priisk Vario |
Wario's Gold Mine | |
Spanish | Mina de Wario[?] | Wario's Mine |
Trivia[edit]
- In Mario Kart Wii, the banners of Wario use his artwork from Super Mario 64 DS. In Mario Kart 8 and Mario Kart 8 Deluxe, these banners instead use his artwork from Mario Party 8.
- The overall aesthetic and setting of the track seems to be inspired by the mining town in the Studio Ghibli film Castle in the Sky.
References[edit]
- ^ July (July 19, 2023). MKWii Wario's Gold Mine glitch. YouTube. Retrieved July 19, 2023.