List of Mario + Rabbids Kingdom Battle staff
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This article is a stub. Please consider expanding it to include any missing information. Specifics: Include the rest of the credits after Nintendo
This is a list of the staff involved with the game Mario + Rabbids Kingdom Battle.
Ubisoft Milan + Paris[edit]
Lead Producer[edit]
- Xavier Manzanares
Creative Director[edit]
Producer[edit]
- Gian Marco Zanna
Lead Game Designer[edit]
- Damiano Moro
Lead Level Designer[edit]
- Julien Vial
Art Director[edit]
- Mauro Perini
Lead Artist[edit]
- Fabrizio Stibiel
Technical Director Art[edit]
- Fabrice Holbé
Animation Director[edit]
- Marco Renso
Technical Director Animation[edit]
- Tommaso Sanguigni
Lead Engine Programmer[edit]
- Sylvain Glaize
Lead Gameplay Programmer[edit]
- Tiziano Sardone
Lead Narrative Designer[edit]
- Andrea Babich
Scriptwriter[edit]
- Ed Kuehnel
Audio Director[edit]
- Isabelle Ballet
Music Composer[edit]
Studio Test Coordinator[edit]
- Bartosz Wlodek
Brand Development Director[edit]
- Caroline Stevens
Managing Director, French Studios[edit]
- Xavier Poix
Managing Director, Ubisoft Milan[edit]
- Dario Migliavacca
Animation[edit]
Animation Director[edit]
- Marco Renso
Technical Director Animation[edit]
- Tommaso Sanguigni
Cinematic Director[edit]
- Nicolas Vitte
Senior 3D Animators[edit]
- Andrea Delfino
- Karine Karabetian
- Tommaso Malberti
3D Animators[edit]
- Alan Millo
- Alexandre Bernard
- Davide Donghi
- Eleonora Bertolucci
- Eura Pancaldi
- Francesco Malin
- Frederic Liebgott
- Gianluca Fanti
- Giuseppe Montagna
- Ilaria Indiana Jones
- Julien Ebel
- Luca Bigliazzi
- Maxence Charles
- Paolo Virgilio De Murtas
- Wang Da Hong
Rigger[edit]
- Matteo Bigatti
Art[edit]
Art Director[edit]
- Mauro Perini
Lead Artist[edit]
- Fabrizio Stibiel
Concept Artists[edit]
- Alice Pisoni
- Claudia Tuci
- Fabio Pochet
- Michele Nucera
Senior 3D Artists[edit]
- Alberto Viapiano
- Arnaud Barbier
- David Lenoir
- Giuliano Boiocchi
3D Artists[edit]
- Carine Jourdren
- Diego Silva
- Marco Martellato
- Marco Taffelli
- Miriam Bonetti
Technical Director Art[edit]
- Fabrice Holbé
Technical Artists[edit]
- Luca Vitiello
- Thomas Smith
Technical UI Artist[edit]
- Michele Medioli
UI Artists[edit]
- Alexandre Szybiak
- Alexis Foletto
- Di Zhong
Lead UX/UI Consultant[edit]
- Martin Wood
Senior UX Consultant[edit]
- Jamie Adamson
VFX Artists[edit]
- Jinni On
- Pierre Houot
Engine Programming[edit]
Lead Engine Programmer[edit]
- Sylvain Glaize
Software Architect[edit]
- Igor Cesi
Senior Programmers[edit]
- Arnaud Neny
- Diego Berndt
- François-Xavier Roure
- Marc Villemain
- Mathieu Olivier
- Mathieu Pavageau
- Michael Ryssen
- Sebastien Dezautez
Programmers[edit]
- Céline Noël
- Dorian Hernandez
- Jonathan Giroux
- Robert Moschos
- Thomas Martin
Game Design[edit]
Lead Game Designer[edit]
- Damiano Moro
Game Designers[edit]
- Alberto Boido
- Andrea Scambia
- Luca Breda
Gameplay Programming[edit]
Lead Gameplay Programmer[edit]
- Tiziano Sardone
Senior Gameplay Programmers[edit]
- Mauro Gentile
- Nicolas Fremont
- Pascal Henry
- Setha Chhun
Gameplay Programmers[edit]
- Adam Pamart
- Alan Bertoni
- Alessandro Osima
- Andrea Savio
- Andrea Tucci
- Domenico Alejandro Favaro Fernandez
- Filipe Vecchi Raposo Pereira Baltazar
- Giuliano Focchiatti
- Pietro Laboragine
- Rinaldo Bruni
- Savino Chieppa
- Simone Straccia
- Yves Desgraupes
Level Design[edit]
Lead Level Designer[edit]
- Julien Vial
Senior Level Designers[edit]
- Bertrand Israel
- Marc Bernet-Rollande
Level Designers[edit]
- Christophe Lionet
- Frederic Giraud
- Loïc Lemaire
- Quentin Guerrero
- Rémi Fusade
Technical Level Designer[edit]
- Adrien Massabieaux
Narrative Design[edit]
Lead Narrative Designer[edit]
- Andrea Babich
Scriptwriter[edit]
- Ed Kuehnel
Narrative Designer[edit]
- Ugo Laviano
Project Management[edit]
Lead Producer[edit]
- Xavier Manzanares
Producer[edit]
- Gian Marco Zanna
Associate Producers[edit]
- Cristina Nava
- Hugues Lecerf
Project Coordinators[edit]
- Anthony Martinez
- Marion Allard
- Quentin Correggi
Quality Assurance[edit]
Senior Data Manager[edit]
- Augustin Brasseur
Data Managers[edit]
- Fabio Connelli
- Rémi Corti
Quality Control[edit]
Studio Test Coordinator[edit]
- Bartosz Wlodek
QC Coordinator[edit]
- Julien Vuong
Development Testers[edit]
- Anthony Foulon
- Nisar Ben Yahia
- Pedro Ignacio Moreno Garcia De Dionisio
- Sebastien Montagne
- Stelio Dartron
Sound Design[edit]
Audio Director[edit]
- Isabelle Ballet
Art Director, Audio[edit]
- Romain Brillaud
Sound Designers[edit]
- Chloé Doll
- Nicolas Mahieu
Additional Sound Design[edit]
- Pierre Chambon
Nintendo[edit]
Executive Producer[edit]
General Producer[edit]
- Shinya Takahashi
Producer[edit]
- Toyokazu Nonaka
Coordination[edit]
- Paul Logue
- Yuji Ichijo
Character Supervision[edit]
- Kanae Dohta
- Ryusuke Yoshida
- Tsuyoshi Watanabe
Sound Supervision[edit]
Technical Support[edit]
- Andy Harpel
- James Steele
Text Supervision[edit]
- NOA Localization
- NOE Localisation
Supervisor[edit]
Character Voices[edit]
Genius Girl Voice[edit]
- Kaycie Chase
Mario & Luigi's Voices[edit]
Princess Peach's Voice[edit]
Yoshi's Voice[edit]
Toad and Toadette's Voices[edit]
Bowser's Voice[edit]
Bowser Jr.'s Voice[edit]
Boo's Voice[edit]
Rabbids' Voice[edit]
- Yoann Perrier
Additional Rabbids' Voices[edit]
- Cedric "Chapo" Maurouard
- Romain Brillaud
Phantom's Voice[edit]
- Augustin Chemelle (uncredited)
Donkey Kong's Voice[edit]
- Takashi Nagasako (uncredited)