Dizzy Shell
Paper Mario move | |
---|---|
Dizzy Shell | |
Mastered by | Kooper |
Rank | Super Rank |
Effect | Hits all enemies with his shell, making them dizzy |
Target | All grounded enemies |
Dizzy Shell is a move in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP and may inflict dizziness to the enemies it hits. To increase the chances of the move working, the player must repeatedly press to fill the gauge. The success rate depends on the individual enemy, and the average of all enemies present dictates how easy or difficult it is to fill the gauge. If maxed out, all non-immune enemies hit will become dizzy and do nothing for the duration of the effect. By default, the dizziness this move inflicts lasts for 3 turns, though certain enemies may have a modifier that shortens or prolongs the effect.
Dark Koopas have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | グルグルコウラ[?] Guruguru Kōra |
Spinning Shell | |
Chinese | 眩晕龟壳[?] Xuànyūn Guīké |
Dizzy Turtle Shell | |
French | KO Carap[?] | KO Shell | |
German | Multi-Rempler[?] | Multi Bump | |
Spanish (NOE) | Concha Mareo[?] | Dizziness Shell |