Individual epée (Mario & Sonic at the Olympic Games for Wii)

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Individual epée
Fencingindividualepee.png
Appears in Mario & Sonic at the Olympic Games (Wii)
Type Fencing
Info Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defence skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.
Normally, the sport of fencing is performed using protective equipment. Never imitate the actions taken by the characters in this game.
Controls Thrust: Swing Wii Remote
Parry: Hold the A Button and swing Wii Remote
Feint: Hold the B Button and swing Wii Remote
Circuits Saturn Circuit
Sunlight Circuit
Galaxy Circuit

Individual epée is a Fencing Event that appears in the Wii version of Mario & Sonic at the Olympic Games. It is set in the Fencing Hall, National Conference Center. The aim of the event is to win a set number of points before the opponent within a limited amount of time. Toad and Cream appear as referees in this event.

Gameplay[edit]

In this event, the player enters a four-person tournament, where they initially play a qualifying match against a random opponent, and depending on the results of this match, either enter a final match against the winner of the other first match, or a third-place match against the other loser. The gameplay remains the same for both matches. In each match, the player must attempt to touch the opponent to score points and reach the required number of points before their opponent and within the time limit. The player can move left and right using Nunchuk Control Stick, and can move faster by quickly moving Nunchuk Control Stick twice in the desired direction. To score a point, the player must perform a thrust when close enough to the opponent by thrusting the Wii Remote forwards. If the thrust touches the opponent, the player will score a point. If both characters thrust simultaneously, the epées will meet in the middle and neither character scores the point. The player can block thrusts from the opponent using a parry, which is performed by pressing A Button and swinging the Wii Remote. The player can also perform feints by swinging the Wii Remote and pressing B Button, which causes the opponent's parry to fail. If time runs out before the end of the match, the character with the most points will win.

The player is able to set the time limit in this event to either one, two, three or five minutes or unlimited, as well as the number of points required to win, with the options of one, five, ten, fifteen and twenty.

Controls[edit]

  • This event uses the Wii Remote and the Nunchuk.
  • In this event, you thrust at your opponent to score points. The first to 15 wins. You'll need to be able to parry and feint to defeat your opponent.
  • This event uses the Wii Remote and the Nunchuk. Use the Nunchuk Nunchuk Control Stick to move forward and back. Quickly press twice in the same direction to move faster.
  • Thrust the Wii remote forward to perform a lunge attack.
  • While holding A Button, swing the Wii Remote to perform a parry and deflect your opponent's lunging attack, creating an opening.
  • Press B Button to perform a feint and cause your opponent's parry to miss.
  • You can also play this event with only the Wii Remote. Press +Control Pad right and left to move forward and backward. Quickly press twice in the same direction to move faster.

Missions[edit]

Missions
Icon Character Objective

Knuckles Knuckles Knuckles' third mission is to parry an opponent's attack in the match five times and win.
Amy Amy Amy's fifth mission is to beat Peach.
Dr. Eggman Dr. Eggman Dr. Eggman's fourth mission is to win without being parried by the opponent.
Wario Wario Wario's fifth mission is to beat Mario.
Yoshi Yoshi Yoshi's third mission is to parry the opponent's attacks six times and win.

Names in other languages[edit]

Language Name Meaning Notes
Japanese エペ(個人)[?]
Epe (Kojin)
Epée (Individual)
Italian Spada individuale[?] Individual epée instruction manual
Spada[?] Epée/Sword in-game