Canoe
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The Canoe,[1][2][3] also referred to as the boat,[4] is an object that appears in Water Land in Super Mario Bros. 3. It can only be reached by breaking a specific rock midway through the world. It allows Mario or Luigi to freely travel across the ocean of the world, stopping at docks on small islands to reach Toad's Houses and Spade Panels. As there are no docks outside of these islands, however, it cannot be used to shortcut through the world.
In the original Family Computer release, a glitch occurs if a Magic Whistle is used while in the Canoe, enabling free movement around the Warp Zone. This is fixed in international NES releases and remakes.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 船[5] Fune |
Boat |
References[edit]
- ^ "Mario’s Ocean Adventure! To completely explore the large Island World, Mario must get a Hammer from a wandering Hammer Brother and use it to open the path to the Canoe. He can then sail to island with Mushroom Houses and Bonus Games on them." – June 1990. Nintendo Power Volume 13. Nintendo of America (American English). Page 34.
- ^ "GO CANOEING Get the Hammer from a wandering Hammer Brother and use it to open the path to the Canoe. This will give you access to islands containing Bonus Games and Power-Ups." – Pelland, Scott, George Sinfield, Dan Owsen, Leslie Swan, and Lynn Griffes, editors (1991). NES Game Atlas. Redmond: Nintendo of America. Page 32.
- ^ "Mario’s Ocean Adventure! To completely explore this world, Mario must get a Hammer from a wandering Hammer Brother and use it to open the path to the Canoe. He can then set sail to island with Mushroom Houses and Bonus Games on them. If you sail just past the first bonus island, you’ll find a second island with a lone Mushroom House on it." – Rocha, Garitt, and Nick von Esmarch (November 11, 2016). Playing With Power: Nintendo NES Classics. Prima Games (American English). ISBN 9780744017779. Page 216.
- ^ "PUSHING THE BOAT OUT: HIGH-SEAS MADNESS Once you've finished World 3-4 (or ideally, 3-5), you can run south to a rock, take out a Hammer if you have one, and smash the rock. This allows you to board a boat. […] TOAD'S HIDEAWAYS: THREE MUSHROOM HOUSES AND TWO SPADE HOUSES The boat allows you to access an island to your right that features two Mushroom Houses (where you can grab a Super Leaf, Fire Flower, or Frog Suit in either place), and two Spade Houses (where up to five 1Ups can be yours). Row your boat north, around the island's left tip, and then east, and find a second patch of land, which features one Mushroom House. Randomly nab a Super Mushroom, Super Lead, or Fire Flower." – Hodgson, David S J. (October 21, 2003). Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4425-9. Page 48.
- ^ 「任天堂公式ガイドブック スーパーマリオコレクション」 (Nintendo Kōshiki Guidebook – Super Mario Collection). Shogakukan (Japanese). Page 197.