List of Super Mario Maker pre-release and unused content
It has been requested that this article be rewritten and expanded to include more information. Reason: Needs proper paragraphs for the bottom sections and information regarding unused and empty Event Course costume data (Costumes 154-200)
This is a list of pre-release and unused content for the game Super Mario Maker.
Earlier builds[edit]
E3 2014[edit]
Originally called Mario Maker, this build of the game was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game:
- There was only one row with 14 placeable course elements: Brick Blocks, ? Blocks, ? Blocks with Super Mushrooms in them, Ground blocks, Pipes, Trampolines, Lifts, Coins, Goombas, Koopa Troopas, Hammer Bros., Piranha Plants, and Wings.
- The vocal parts that play when placing objects in the Course Maker were different.
- Ground Blocks were placed in a way similar to Semisolid Platforms.
- In the Super Mario Bros. style, objects had heavier shading, certain objects looked shinier (Coins, ? Blocks, and Brick Blocks), and the background had a grid pattern unlike the final's recreation of the Super Mario Bros. background.
- There was no sign at the beginning of courses.
- Coins emitted sparkles when collected.
- Details that automatically pop up when creating a course weren't in the game yet.
- Enemies exploded when Mario touched the flagpole.
- In the demo the timer was set to 999 unlike the final game which can only go up to 500 seconds.
- The icon for selecting which direction a moving platform should go was circular rather than square.
- In the Super Mario Bros. style, instead of the clock icon used in the final game, it instead said "Time" over the time limit, like in the original game.
- Trampolines in the Super Mario Bros. style had a different sprite that was more true to Super Mario Bros. compared to the final build.
- Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically.
- The HUD in the editor looked completely different then in the final game.
- In the Editor, instead of the rocket ship was a trash can. Also, the Undodog and hand had their original sprites from Mario Paint.
- Koopa Shells in the Super Mario Bros. style did not have spinning sprites, instead sliding in its "neutral" sprite like in the original game.
- There was also an button for placing objects with a hand representing it.
- Weird Mario had a different sprite which looked more like a stretched out Small Mario instead of having his own unique sprite.
- In the New Super Mario Bros. U style, the animations were different.
- The background was flat in the New Super Mario Bros. U style and none of the objects (clouds, hills, etc.) moved along with the screen. The Acorn Tree was also present but was removed in the final game.
- The Goal Pole in the New Super Mario Bros. U style more closely resembled that of the original game, with a wide base.
- Whenever the player finished a course in the demo, a voice saying "Congratulations!" could be heard, confetti would fall along with some Super Stars, and a few hands would clap for the player. In the Super Mario Bros. style the hands were pixelated, while in the New Super Mario Bros. U style they were smoother.
Weird Mario in the E3 2014 build.
Game Awards Trailer[edit]
During the Game Awards, a trailer for Mario Maker was released. While it was closer to the final game than the E3 2014 build, it was still very different.
- The colors of the background in the Super Mario Bros. style's Ground theme were different, the sky's blue color was less softer and the hills had a lime green color.
- The HUD in the editor looked much closer to that of the final game, but with some minor differences:
- The color of the palette's bar was red.
- The palette had a four-pointed shape where the number/crown icons would be in the final.
- The start point had a more appearance of a handle.
- The numbers in the icon for the time limit / scroll speed were a bit different.
- The signs at the beginning of courses looked different than the final:
- Super Mario Bros. style: The arrow had no details and the nail was different.
- Super Mario Bros. 3 style: The sign had a more reddish brown color, the arrow had curve details on it, and there were no nails.
- Super Mario World style: The sign lacked any details and the post was in a more bend position, this was more akin to that of the original game's arrow sign.
- New Super Mario Bros. U style: The arrow was more narrow and a shadow was casted on the post.
- The Fire Flower's color in the Super Mario Bros. 3 style matched the original game's color.
- The HUD in the Super Mario Bros. 3 and Super Mario World styles were the same as the Super Mario Bros. style's, likely as placeholders.
- Big Goombas had their splitting sound effect from New Super Mario Bros. U even in the Super Mario Bros. 3 style, also likely as a placeholder.
- The Bill Blaster and Cannon both turned blue in castles and underground even in the Super Mario World style.
- Lakitu's Clouds were smaller.
- The blocks used for Fire Bars were simply red rather than having a more metal appearance in the final.
- Originally, a splash effect occurred when an enemy or object fell into the lava.
- The spines that the winged Spinies shoot were smaller.
- The Bloopers had a different design in the Super Mario World style, looking similar to their appearance in Super Mario Bros. 3.
- Wings had shading in the Super Mario Bros. 3 style.
- Buzzy Beetles in the Super Mario Bros. 3 style, used their appearance from the original game.
- The score tally in the New Super Mario Bros. U style was red rather than white in the final.
Unused data[edit]
Unused costume data[edit]
Several unused costumes are referenced in the game's CharaMarioTable.byaml file. None of them have graphics associated with them, however. Note that these names would not have been displayed in-game, as the in-game names are stored in a different file. These text strings are not present in the updated archives in updates 1.01 and above.[1]
GoldenRetri MarioUs Muncher Tetris WindowsLogo
Eight of the costumes, that were previously unused in the initial launch version, were later re-added as Event Course costumes and rewards for completing the 100 Mario Challenge in the v1.40 update.
BabyMario BalloonFight EGadd Mashiko MrSaturn Nabbit PinkRabbit Popo
Early Splatoon graphics[edit]
It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specifics: Images proving this statement is true and not just a rumor
In the game's files there are early versions of clothes and weapons from Splatoon.
Unused course element graphics[edit]
There are several unused sprites found in the game files. Some sprites of Mario in Super Mario Bros. 3 suggest that ground pounding and wall jumping were originally going to be used in the other styles, outside of the New Super Mario Bros. U style.
Super Mario Bros.[edit]
Mario[edit]
An unused graphic of Fire Mario, internally referred to as "hipat.0".[2]
An unused graphic of Weird Mario with an extra button. It is named "appeal," suggesting that Weird Mario was initially supposed to have a pose for when up was pushed, similar to Costume Mario.[2]
Enemies[edit]
What appears to be a metal ball.
An unused Stretch graphic.
Big Mushroom sprites[edit]
An unused Stretch under the effect of the Big Mushroom
An unused graphic of a Luigi-themed Cannonball.
An unused Mario-themed Koopa Clown Car graphic instead of the final game's Koopa Clown Car which has a moustache drawn on top.
An unused graphic of Bowser Jr. carrying Luigi with a hat.
Miscellaneous[edit]
An early Goal Pole graphic from the E3 2014 kiosk demo.[citation needed]
An unused Pink Coin
Super Mario Bros. 3[edit]
An unused graphic of Mario named "hipdrop." The name suggests that it was originally intended to be used for a Ground Pound.[4]
An unused graphic of Mario named "wall_kick." It is similar to Super Mario's jumping sprite; however, the name suggests that it was originally intended be used for a wall jump.[4]
Super Mario World[edit]
New Super Mario Bros. U[edit]
An unused death animation of a Hammer Bro
Unused palette graphics[edit]
Several blank images are stored with the regular palette graphics. lyt is short for "layout".
Super Mario Bros. 3[edit]
m3_lyt_p_killer_00
"killer" is the Japanese name for Bullet Bill, suggesting that at one point Bullet Bills could be placed without needing a Bill Blaster.
m3_lyt_p_sun_00 m3_lyt_p_sun_01
Possibly the Angry Sun, suggesting that it was a placeable object at one time (it eventually became placeable in Super Mario Maker 2).
Super Mario World[edit]
mw_lyt_p_killer_00
"killer" is the Japanese name for Bullet Bill, implying that it would have been possible to place them without needing a Bill Blaster.
mw_lyt_p_sun_00 mw_lyt_p_sun_01
Possibly the Angry Sun, indicating that it would have needed a new sprite to accommodate the Super Mario World style.
New Super Mario Bros. U[edit]
wu_lyt_p_kutsukuribo_00 wu_lyt_p_kutsukuribo_01
"kutsukuribo" refers to Shoe Goombas which in the final game in the New Super Mario Bros. U style are replaced by Yoshi.
wu_lyt_p_sun_00 wu_lyt_p_sun_01
Possibly the Angry Sun.
wu_lyt_p_superkonoha_00
"superkonoha" refers to the Super Leaf, which in the New Super Mario Bros. U style are replaced by the Propeller Mushroom.
Other[edit]
An image of Nikki from Swapnote can be found in the game's Layout folder, under the name "image.jpeg".