Super Mario Odyssey sound test

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Super Mario Odyssey features a Music List where players can listen to the game's soundtrack. Songs are able to play over the regular background music, except on the world map and certain areas such as the New Donk City Hall Auditorium. The list itself is unlocked only after beating the game; however, most songs do not appear on the list until heard at least once in-game. Additionally, in certain kingdoms, Jammin' Toad requests a specific song from Mario to play on his headphones, and fulfilling them unlocks two more songs in the list.

The majority of the game's soundtrack was composed by Naoto Kubo, with additional music by Shiho Fujii and Koji Kondo. There are a total of 82 songs in the Music List.

The Cap Kingdom Music record from the Music List in "Super Mario Odyssey."
Cap Kingdom Music
Audio.svg 01 - Bonneton - Plays throughout the Cap Kingdom.






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The Cascade Kingdom Music record from the Music List in "Super Mario Odyssey."
Cascade Kingdom Music
Audio.svg 02 - Fossil Falls - Plays throughout the Cascade Kingdom, and in the first section of the Darker Side.
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Audio.svg 03 - Fossil Falls (8-Bit) - A NES chiptune-style arrangement of "Fossil Falls" that plays in the 8-bit sections in the Cascade Kingdom.
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Audio.svg 04 - Fossil Falls: Dinosaur - Plays while capturing a T-Rex, or being chased by one.
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The Sand Kingdom Music record from the Music List in "Super Mario Odyssey."
Sand Kingdom Music
Audio.svg 05 - Tostarena: Ruins - Plays in the Tostarena Ruins and Moe-Eye Habitat in the Sand Kingdom, and in the second section of the Darker Side.
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Audio.svg 06 - Tostarena: Ruins (8-Bit) - A NES chiptune-style arrangement of "Tostarena: Ruins" that plays in the 8-bit sections in Tostarena Ruins.
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Audio.svg 07 - Tostarena: Night - Plays in the Sand Kingdom at night during the "Hole in the Desert" objective.
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Audio.svg 08 - Tostarena: Night (8-Bit) - A NES chiptune-style arrangement of "Tostarena: Night" that plays in the 8-bit sections in the Sand Kingdom at night.
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Audio.svg 09 - Tostarena: Town - Plays in Tostarena Town after defeating Knucklotec.
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Audio.svg 10 - Tostarena: Jaxi - Plays while riding a Jaxi.
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The Wooded Kingdom Music record from the Music List in "Super Mario Odyssey."
Wooded Kingdom Music
Audio.svg 11 - Steam Gardens - Plays in Iron Road in the Wooded Kingdom, and in the third section of the Darker Side.
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Audio.svg 12 - Steam Gardens (8-Bit) - A NES chiptune-style arrangement of "Steam Gardens" that plays in the 8-bit section in the Wooded Kingdom.
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Audio.svg 13 - Steam Gardens: Sherm - A variation of "Steam Gardens" that plays while fighting the cannon during the "Path to the Secret Flower Field" objective, or while fighting a Yoofoe, in the Wooded Kingdom.
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The Lake Kingdom Music record from the Music List in "Super Mario Odyssey."
Lake Kingdom Music
Audio.svg 14 - Lake Lamode 1 - Plays while underwater in the Lake Kingdom.
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Audio.svg 15 - Lake Lamode 1 (8-Bit) - A NES chiptune-style arrangement of "Lake Lamode 1" that plays in the 8-bit section in the Lake Kingdom.
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Audio.svg 16 - Lake Lamode 2 - A variation of "Lake Lamode 1" that plays while on land in the Lake Kingdom.
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Audio.svg 17 - Lake Lamode: Underwater Passage - Plays in the underwater path leading to the main lake in the Lake Kingdom, as well as in the Underwater Tunnel to the Lighthouse, the room with the Wiggling on the Sandy Bottom Power Moon, and the Sphynx's treasure room in the Seaside Kingdom.
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The Lost Kingdom Music record from the Music List in "Super Mario Odyssey."
Lost Kingdom Music
Audio.svg 18 - Forgotten Isle 1 - Plays when Cappy is captured by Klepto in the Lost Kingdom.
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Audio.svg 19 - Forgotten Isle 2 - Plays throughout the Lost Kingdom, and in the fourth section of the Darker Side.
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Audio.svg 20 - Forgotten Isle 2 (8-Bit) - A NES chiptune-style arrangement of "Forgotten Isle 2" that plays in the 8-bit section in the Lost Kingdom.
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The Metro Kingdom Music record from the Music List in "Super Mario Odyssey."
Metro Kingdom Music
Audio.svg 21 - New Donk City: Night 1 - Plays in the Metro Kingdom at night during the first half of "The Scourge on the Skyscraper" objective.
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Audio.svg 22 - New Donk City: Night 2 - Plays in the Metro Kingdom at night upon reaching the New Donk City Hall Plaza during "The Scourge on the Skyscraper" objective, and in the secret areas containing the "Under Siege" moons in the Metro Kingdom and Dark Side.
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Audio.svg 23 - New Donk City: Daytime - Plays throughout the Metro Kingdom during the day.
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Audio.svg 24 - New Donk City: Cafe - A piano arrangement of the Super Mario World overworld theme that plays on the boom box near the rooftop pool.
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Audio.svg 25 - New Donk City (Band Performance) - The song the band plays in the New Donk City Hall Auditorium. It is a big-band arrangement of the Ground Theme from Super Mario Bros.
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Audio.svg 26 - NDC Festival - A variation of "Jump Up, Super Star!" that plays during the New Donk City Festival and on the main surface of the Darker Side.
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Audio.svg 27 - NDC Festival (Japanese) - "NDC Festival" with Japanese vocals. Boom boxes in the Mushroom Kingdom and Metro Kingdom play this version when Mario hits them with Cappy.
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Audio.svg 28 - NDC Festival (8-Bit) - A NES chiptune-style arrangement of "NDC Festival", albeit without vocals. The player can request this version to be played over the New Donk City Festival to the New Donker at the auditorium; doing so would also replace Pauline's artwork on the billboards with her original sprite from Donkey Kong. It is unlocked after fulfilling all five of Jammin' Toad's requests.
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The Seaside Kingdom Music record from the Music List in "Super Mario Odyssey."
Seaside Kingdom Music
Audio.svg 29 - Bubblaine - Plays while on land in the Seaside Kingdom.
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Audio.svg 30 - Bubblaine: Underwater - A variation of "Bubblaine" that plays while underwater in the Seaside Kingdom.
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Audio.svg 31 - Bubblaine (8-Bit) - A NES chiptune-style arrangement of "Bubblaine" that plays in the 8-bit sections in the Seaside Kingdom.
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The Snow Kingdom Music record from the Music List in "Super Mario Odyssey."
Snow Kingdom Music
Audio.svg 32 - Shiveria: Town - Plays in Shiveria Town in the Snow Kingdom.

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Audio.svg 33 - Shiveria: Race-Course Entrance - Plays in the entrances to the Bound Bowl Grand Prix.


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The Luncheon Kingdom Music record from the Music List in "Super Mario Odyssey."
Luncheon Kingdom Music
Audio.svg 34 - Mount Volbono - Plays outside of Peronza Plaza in the Luncheon Kingdom, and in the fifth section of the Darker Side.
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Audio.svg 35 - Mount Volbono (8-Bit) - A NES chiptune-style arrangement of "Mount Volbono" that plays in the 8-bit sections in the Luncheon Kingdom.
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Audio.svg 36: Mount Volbono: Town - Plays in Peronza Plaza in the Luncheon Kingdom.

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The Bowser's Kingdom Music record from the Music List in "Super Mario Odyssey."
Bowser's Kingdom Music
Audio.svg 37 - Bowser's Castle 1 - Plays in the courtyards leading up to the Main Courtyard of Bowser's Kingdom, and in the sixth section of the Darker Side.
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Audio.svg 38 - Bowser's Castle 1 (8-Bit) - A NES chiptune-style arrangement of "Bowser's Castle 1" that plays in the 8-bit section in Bowser's Kingdom and the sixth section of the Darker Side when in 8-bit mode.
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Audio.svg 39 - Bowser's Castle 2 - Plays in Bowser's Castle.

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The Moon Kingdom Music record from the Music List in "Super Mario Odyssey."
Moon Kingdom Music
Audio.svg 40 - Honeylune Ridge - Plays throughout the Moon Kingdom and the Dark Side, and the 8th and final section of the Darker Side.
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Audio.svg 41 - Honeylune Ridge (8-Bit) - A NES chiptune-style arrangement of "Honeylune Ridge" that plays in the 8-bit section in the Moon Kingdom.
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Audio.svg 42 - Honeylune Ridge: Caves - Plays in the Underground Moon Caverns in the Moon Kingdom and the seventh section of the Darker Side.
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Audio.svg 43 - Honeylune Ridge: Wedding Hall - Plays in the Wedding Hall in the Moon Kingdom.
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Audio.svg 44 - Honeylune Ridge: Collapse - Plays during the first half of the escape sequence.
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Audio.svg 45 - Honeylune Ridge: Collapse (8-Bit) - A NES chiptune-style arrangement of "Honeylune Ridge: Collapse" that plays in the 8-bit section during the escape sequence.
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Audio.svg 46 - Honeylune Ridge: Escape - The vocal song "Break Free (Lead the Way)", which plays during the second half of the escape sequence.
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Audio.svg 47 - Honeylune Ridge: Escape (Japanese) - "Break Free (Lead the Way)" with Japanese vocals. Boom boxes in the Cap Kingdom, Cascade Kingdom, Sand Kingdom, and Wooded Kingdom play this version when Mario hits them with Cappy.
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Audio.svg 48 - Honeylune Ridge: Escape (8-Bit) - A NES chiptune-style arrangement of "Break Free (Lead the Way)", albeit without vocals. It is unlocked after fulfilling at least three of Jammin' Toad's requests.
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The Mushroom Kingdom Music record from the Music List in "Super Mario Odyssey."
Mushroom Kingdom Music
Audio.svg 49 - Peach's Castle - An arrangement of "Inside the Castle Walls" from Super Mario 64 that plays inside Peach's Castle in the Mushroom Kingdom as well as inside the towers surrounding the area.







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The Battle Music record from the Music List in "Super Mario Odyssey."
Battle Music
Audio.svg 50 - Broodals Battle - Plays while fighting Topper, Hariet, Spewart or Rango.
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Audio.svg 51 - Madame Broode Battle - Plays while fighting Madame Broode in the Cascade Kingdom and Moon Kingdom.
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Audio.svg 52 - Knucklotec Battle - Plays while fighting Knucklotec in the Sand Kingdom and Mushroom Kingdom.
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Audio.svg 53 - Torkdrift Battle - Plays while fighting Torkdrift in the Wooded Kingdom and Mushroom Kingdom.
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Audio.svg 54 - Mechawiggler Battle - Plays while fighting Mechawiggler in the Metro Kingdom and Mushroom Kingdom.
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Audio.svg 55 - Mollusque-Lanceur Battle - Plays while fighting Mollusque-Lanceur in the Seaside Kingdom and Mushroom Kingdom.
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Audio.svg 56 - Mollusque-Lanceur Battle (8-Bit) - A NES chiptune-style arrangement of "Mollusque-Lanceur Battle" that plays in the 8-bit sections during the boss fight in the Seaside Kingdom.
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Audio.svg 57 - Cookatiel Battle - Plays while fighting Cookatiel in the Luncheon Kingdom and Mushroom Kingdom.
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Audio.svg 58 - Ruined Dragon Battle - Plays while fighting the Ruined Dragon in the Ruined Kingdom and Mushroom Kingdom.
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Audio.svg 59 - RoboBrood Battle - Plays while fighting RoboBrood in Bowser's Kingdom and the Dark Side.
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Audio.svg 60 - Bowser Battle 1 - Plays while fighting Bowser in the Cloud Kingdom.
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Audio.svg 61 - Bowser Battle 2 - Plays during the final battle with Bowser in the Moon Kingdom.
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The Small World Music record from the Music List in "Super Mario Odyssey."
Small World Music
Audio.svg 62 - Run, Jump, Throw! 1 - Plays in secret areas.
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Audio.svg 63 - Run, Jump, Throw! 2 - Plays in secret areas.
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Audio.svg 64 - Run, Jump, Throw! 2 (8-Bit) - A NES chiptune-style arrangement of "Run, Jump, Throw! 2" that plays in the 8-bit sections of certain secret areas.
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Audio.svg 65 - Subterranean 1 - Plays in secret areas. It also plays in the Underground Power Plant in the Metro Kingdom. It is an arrangement of "Space Athletic" from Super Mario Galaxy, which in turn is an arrangement of the Super Mario Bros. underground theme.
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Audio.svg 66 - Subterranean 1 (8-Bit) - A NES chiptune-style arrangement of "Subterranean 1" that plays in the 8-bit sections of certain secret areas.
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Audio.svg 67 - Subterranean 2 - Plays in the Jaxi Ruins and puzzle-themed areas. It is an arrangement of the Super Mario Bros. underground theme taken from Captain Toad: Treasure Tracker.
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Audio.svg 68 - Caves - Plays in Top-Hat Tower, the poison tide, and the secret frog pond in the Cap Kingdom.
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Audio.svg 69 - Ice - Plays in the Ice Cave and Underground Temple in the Sand Kingdom, in the four sub-areas of the Snow Kingdom, and some bonus areas.
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Audio.svg 70 - Another World - Plays in otherworldly-themed secret areas.
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Audio.svg 71 - Ruins - Plays in the Inverted Pyramid, Transparent Maze and Bullet Bill Maze in the Sand Kingdom, as well as some bonus areas.
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Audio.svg 72 - Ruins (8-Bit) - A NES chiptune-style arrangement of "Ruins" that plays in the 8-bit sections of the Inverted Pyramid in the Sand Kingdom.
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Audio.svg 73 - Projection Room: Above Ground - The original Ground Theme from Super Mario Bros. that plays in the World 1-1 replica in New Donk City's projection room.
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Audio.svg 74 - Projection Room: Underground - The original Super Mario Bros. underground theme that plays in the bonus room in the World 1-1 replica in New Donk City's projection room.
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Audio.svg 75 - Above the Clouds - Plays in bonus areas. It is an arrangement of the music heard in the Switch Palaces and bonus game in Super Mario World.
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The Extra Music record from the Music List in "Super Mario Odyssey."
Extra Music
Audio.svg 76 - Toad Brigade Member - The Toad Brigade's theme from Super Mario Galaxy that plays when talking to Captain Toad.
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Audio.svg 77 - To the Next Kingdom - Plays on the world map.
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Audio.svg 78 - Shop - Plays in the Crazy Cap stores.
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Audio.svg 79 - Race - Plays in racing minigames, such as the Bound Bowl Grand Prix and Koopa Freerunning, and Luigi's Balloon World.
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Audio.svg 80 - RC Car - Plays in the RC Car Challenge minigame in the Metro Kingdom. It is an arrangement of the Mario Circuit theme from Super Mario Kart.
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Audio.svg 81 - Spinning Slots - Plays in the slots minigame rooms and certain secret areas. It is an arrangement of the Spade Panel minigame music from Super Mario Bros. 3.
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Audio.svg 82 - Climactic Duel! - Plays in the Koopa Trace-Walking and Picture Match minigames.
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See also[edit]