Orbiting Observatory
- "E1" redirects here. For a mission from Luigi's Mansion: Dark Moon labeled "E-1", see Front-Door Key.
- "E2" redirects here. For a mission from Luigi's Mansion: Dark Moon labeled "E-2", see Double Trouble (mission).
Orbiting Observatory | |
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E1 E2 | |
Game | Mario vs. Donkey Kong: Tipping Stars |
<< List of worlds >> |
Orbiting Observatory is the extra world of Mario vs. Donkey Kong: Tipping Stars, succeeding Twilight Valley. It contains two sets of levels, E1 and E2, also referred to as Extra Levels[1][2]. The Orbiting Observatory has a cosmic theme and introduces Magnet Grounds, platforms that can be walked all around. In some levels, there are Magnet Switches that can be tapped with the stylus to enable or disable Magnet Grounds. Magnet Grounds are given an emphasis in World E1, with both Worlds E1 and E2 representing a recap for all mechanics and enemies encountered in previous levels. With the second level of World E1, Mini DKs make their first appearance in the game.
In the background, large planet models are seen floating in zero gravity, some of which are connected into binary systems. Behind them, there are numerous hexagonal windows with a view of the outer space. As indicated by its name, Orbiting Observatory appears to be an artificial satellite. The soundtrack of this world is closely similar to the soundtrack of Cosmic Adventure from Mario vs. Donkey Kong: Mini-Land Mayhem!.
There are two Bonus Levels that are set in this world, B-13 and B-14.
Levels[edit]
World E1 | |||
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Level | Preview | Description | Enemies and obstacles encountered |
Level E1-1 | A level where three Mini Marios have to be guided on a series of Magnet Grounds. Pink Blocks are frequently used along the way. | Spikes | |
Level E1-2 | A level with two magnetic walls leading upward. Girders are likewise present in the stage. | Spikes | |
Level E1-3 | A course mainly composed of Blue Lifts and Girders, with Magnet Grounds alongside them. Magnet Switches are used here for the first time. | Spikes, Pokeys | |
Level E1-4 | A Multi-Door stage with many High Springs and Purple Conveyors distributed throughout to help the characters reach their doors. | Spikes | |
Level E1-5 | A level where the Minis have to clear away the Rocks using Cannon Kongs or Hammers, then reach the pair of Circus Kongs that lift them to the exit. | Spikes, Cannon Kongs, Circus Kongs | |
Level E1-6 | A course that combines the use of Pink Blocks and Magnet Grounds. Long Springs are used to bounce over to Magnet Ground walls above the ground. | Spikes | |
Level E1-7 | A Key Mini Mario course, in which the Minis have to be guided across several levels of Magnet Grounds using both fixed and Movable Pipes. | Spikes | |
Level E1-8 | A vast area patrolled by a Cursed Mini Mario, who is shown to be able to stick to Magnet Ground surfaces. Color Switches are used to turn off some walls that block the path to the exit. | Spikes, Cursed Mini Mario | |
World E2 | |||
Level | Preview | Description | Enemies and obstacles encountered |
Level E2-1 | A lengthy stage that sees the Minis traveling by pipes. In order to clear the Rocks that block the exit, they should reach the top of the stage, then slide on a long series of Girders from there into the wall of Rocks. | Spikes | |
Level E2-2 | A course where with several pipe-filled rooms to be traversed. | Spikes, Shy Guy | |
Level E2-3 | A level with a block of Purple Conveyors and yellow blocks holding enemies together. | Spikes, Shy Guys, Fire Piranha Plants | |
Level E2-4 | A Multi-Door level built on several storeys, traversed with Pink Blocks, Movable Pipes and Cannons. | Spikes | |
Level E2-5 | An intricate level based on conveyors, Blue Lifts and Girders. A Capture Kong patrols the area. | Spikes, Capture Kong | |
Level E2-6 | A level where Magnet Grounds return, and are reachable via Long Springs, Pink Blocks and Warp Pipes. | Spikes | |
Level E2-7 | A large stage broken into smaller puzzles, where the player has to make use of very limited resources. Key Mini Mario has to shoot from a Cannon Kong through a long passage guarded by a Thwomp, climb a spike-filled block with Blue Lifts, and cross a gap with Girders to reach and unlock the exit. | Spikes, Cannon Kong, Thwomp, Shy Guy | |
Level E2-8 | A level that has the Minis chase the Cursed Mini Mario around pipes, Long Springs and Girders. | Spikes, Cursed Mini Mario |
Gallery[edit]
Level maps[edit]
World E1[edit]
World E2[edit]
Media[edit]
First music | File info |
Second music | File info |
Third music | File info |
Preview | File info |
Losing | File info |
Winning | File info |
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | スペースステーション[?] Supēsu Sutēshon |
Space Station | |
French | Observatoire orbital[?] | Orbital observatory | |
Italian | Osservatorio orbitante[?] | Orbiting Observatory | |
Spanish | Observatorio Orbital[?] | Orbital Observatory |
References[edit]
Mario vs. Donkey Kong: Tipping Stars | ||
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Characters | Donkey Kong • Mario • Pauline • Toads | |
Minis | Cursed Mini Mario • Gold Mini Mario • Mini Donkey Kong • Mini Luigi • Mini Mario • Mini Pauline • Mini Peach • Mini Toad | |
Enemies | Donkey Kong's robots (Cannon Kong · Capture Kong · Circus Kong) • Fire Piranha Plant • Piranha Plant • Pokey • Shy Guy • Thwomp | |
Worlds | Rolling Hills • Jumpy Jungle • Runaway Warehouse • Crumbling Cavern • Dashing Desert • Twilight Valley • Orbiting Observatory • Bonus Levels (Bonus 1 · Bonus 2 · Bonus 3) | |
Objects | Items | Coin (large) • Hammers • M Coin • Pickup |
Resource items | Blue Lift • Movable Pipe • Pink Block • Purple Conveyor • Red Girder • Spring | |
Fixed objects | Cannon • Color Switch • Conveyor Belt • Girder • Goal Door • Ladder • Magnet Ground • Rock • Spikes • Warp Pipe | |
Further info | Gallery • Media • Official online levels • Slide • Staff (Nintendo 3DS version · Wii U version) • Stamps • Workshop Store |