Green Magikoopa

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Green Magikoopa
Sprite of Green Magikoopa's team image, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite from Puzzle & Dragons: Super Mario Bros. Edition
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Variant of Magikoopa
Notable members

Green Magikoopas (abbreviated as GRN Magikoopa in Paper Mario and G. Magikoopa in its sequel, named Green Kameks in the British English version of Puzzle & Dragons: Super Mario Bros. Edition) are green-robed Magikoopas that primarily appear in the Super Mario role-playing games, their behavior varying between series.

History[edit]

Paper Mario series[edit]

Green Magikoopa (grounded)

In the Paper Mario series, Green Magikoopas use magic spells to aid their allies in battle, such as raising defense. In addition to wearing green robes, they are depicted having blue shoes, with blue jewels for their magic wands.

Paper Mario[edit]

In Paper Mario, they are encountered later in the game and never appear outside of battle. In battle, they can boost another enemy's DEF by one point, but otherwise fire a magic blast or strike Mario with its magic wand, both attacks dealing three points of damage. Sometimes Green Magikoopas will ride brooms, but this does not affect their stats in any way, except hammer attacks will miss. When alone, it flees from battle.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door and its Nintendo Switch remake, one Green Magikoopa appears as an enemy in the Glitz Pit, and member of The Magikoopa Masters. In this game, it does not have the power to increase DEF, but it has the power to give their allies the Invisible or Electrified status instead, thus replacing both Gray Magikoopas and Yellow Magikoopas. Its former abilities are instead added to Red Magikoopas. Additionally, it can now clone itself if alone.

Mario Baseball series[edit]

Mario Superstar Baseball

In Mario Superstar Baseball and Mario Super Sluggers, a Green Magikoopa can be selected as an alternate costume of a Magikoopa. In Mario Superstar Baseball, Green Magikoopa has slightly higher pitching than the normal Magikoopa, but boasts a point less in running, making it one of the slowest characters in the game. In Mario Super Sluggers, it has slightly lower pitching than the normal Magikoopa.

Mario & Luigi series[edit]

Mario & Luigi: Dream Team[edit]

In Mario & Luigi: Dream Team, Kamek creates a green-robed clone of himself called Kamek (Green) to assist him in his third battle against the Mario Bros. in Dreamy Neo Bowser Castle. This clone can raise the DEF of Kamek, his other clones and itself just like Green Magikoopas in Paper Mario, but can also raise their SPEED and POW as well.

Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Sprite of a Green Magikoopa from Mario & Luigi: Superstar Saga + Bowser's Minions

Green Magikoopas appear in Mario & Luigi: Superstar Saga + Bowser's Minions after being absent in the original game. They are labeled as Magikoopa (Green) and appear as enemies and recruitable allies exclusively in Minion Quest: The Search for Bowser. They are ranged troopers, and can use their magic wands to raise the unit's accuracy. Like other Magikoopas, they are weak against Bowser Jr.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Green Magikoopas also reappear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey as enemies and allies in Bowser Jr.'s Journey mode. In this game, they can raise the unit's speed. The broom riding variety was going to reappear, but was cut from the game.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

Green Magikoopas appear in Puzzle & Dragons: Super Mario Bros. Edition as Wood-attribute enemies, found primarily in the towers of World 8, first appearing in World 8-Tower 1.

As an enemy, a Green Magikoopa attacks by firing a blast of green magic at the screen, inflicting Wood damage to the player's team. Their Skill, Wood Trick, changes all Fire and Heart Orbs on the Orb field into Wood Orbs. When defeated, it may occasionally drop a large Coin worth 100 coins or a Grand Wood Block of itself. It always drops a Spiky Shell when defeated with a 10+ Combo attack.

Green Magikoopas can be found in World 8-Tower 1, World 8-Tower 2, and World 8-Bowser's Castle.

As teammates, Green Magikoopas have an HP rating of 5/6, an ATK rating of 5/6, and a RCV rating of 1/6. Their Max Lv. is 99. Their Wood Trick Skill functions the same as it does when they appear as enemies. Green Magikoopas use Spiky Shells and Grand Spiky Shells to raise their Skill levels. Green Magikoopas may give HP+ bonuses to other teammates when being depowered. Their Awoken Skill, Skill Boost, reduces the amount of turns required to first use Skills when entering a course.

Other forms[edit]

In version 2.0 of Puzzle & Dragons: Super Mario Bros. Edition, the player can transform a Green Magikoopa into three other forms in which another Magikoopa accompanies it: Green/Blue Magikoopas, Green Magikoopas, and Green/Yellow Magikoopas. All three forms share the same Skill and Skill Item requirements, and have an HP rating of 5/6, an ATK rating of 5/6, and an RCV rating of 1/6 (with the exception of Green Magikoopas, which has an HP rating of 6/6).

Sprite of Green/Blue Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Green/Blue Magikoopas can be created by transforming a Green Magikoopa with six Ice Flowers. This duo is a Wood/Water attribute teammate, and its Awoken Skill, Twin Target, raises ATK and attacks two foes for each of this ally's attributes that the player clears four Orbs for.

Sprite of Green Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Green Magikoopas can be created by transforming a Green Magikoopa with six Super Leaves. This duo is a Wood/Wood attribute teammate, and its Awoken Skill, Wood Boost, raises ATK of the player's Wood attribute teammates when they clear a horizontal line of Wood Orbs.

Sprite of Green/Yellow Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Green/Yellow Magikoopas can be created by transforming a Green Magikoopa with six Super Mushrooms. This duo is a Wood/Light attribute teammate, and shares the same Awoken Skill as Green/Blue Magikoopas.

Mario Sports Superstars[edit]

In Mario Sports Superstars, Green Magikoopas appear as teammates in baseball.

Profile and statistics[edit]

Paper Mario series[edit]

Paper Mario[edit]

Paper Mario enemy
GRN Magikoopa
Battle idle animation of a Green Magikoopa from Paper Mario Battle idle animation of a Green Magikoopa riding a broomstick from Paper Mario Max HP 11 Attack 3 Defense 0
Role Common, boss Type Flying or Ground Level 21
Strong None Weak None Moves Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
Sleep? 50%, 0 Dizzy? 75%, 0 Shock? 75%, 0
Shrink? 80%, 0 Stop? 90%, -1 Fright? 40%
Air Lift? 80% Hurricane? 70% Coins 2
Items N/A Run 36 Location(s) Flower Fields, Crystal Palace
Tattle This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
  • Paper Mario Official Nintendo Player's Guide: The Grn Magikoopa appears both on brooms and on land. In addition to casting offensive spells, it has a special magic that boosts the defensive power of allies.[1]

Paper Mario: The Thousand-Year Door[edit]

GameCube[edit]
Paper Mario: The Thousand-Year Door enemy
G. Magikoopa
PMTTYD Green Magikoopa Sprite.png Green Flying Magikoopa.png Max HP 7 Attack 4 Defense 0
Location(s) Glitz Pit Role Common Level 17
Sleep? 70% Dizzy? 80% Confuse? 70%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Zap (Electrified), Invisiblast (Invisibility), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing)
Exp. points 0 Coins 2 - 4 Items None
Tattle Log #:
39
Log A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible.
Tattle That's a Green Magikoopa. It's a Koopa wizard dressed in green. Max HP is 7, Attack is 4, and Defense is 0. It has magic attacks and can also magically electrify allies and make them invisible. Oh, this also says it'll use magic to make copies of itself when it's all alone. ...Which is totally lame, 'cause then you can't tell the real deal from the copy!
  • Copy's Tattle: That's a Green Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one!
Nintendo Switch[edit]
Paper Mario: The Thousand-Year Door enemy
Green Magikoopa
A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 7 Attack 4 Defense 0
Location(s) Glitz Pit Role Common Level 17
Sleep? 70% Dizzy? 80% Confuse? 70%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Zap (Electrified), Invisiblast (Invisibility), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing)
Exp. points 0 Coins 2 - 4 Items None
Tattle Log #:
40
Log A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible.
Tattle That's a Green Magikoopa. It's a Koopa wizard dressed in green. Max HP is 7, Attack is 4, and Defense is 0. It has magic attacks and can also use magic to make itself or allies electrified or invisible. Oh, this also says it'll use magic to make copies of itself when it's all alone...which is totally annoying, 'cause then you can't tell the real deal from the copy!
  • Copy's Tattle: That's a Green Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one!

Mario & Luigi series[edit]

Mario & Luigi: Dream Team[edit]

Mario & Luigi: Dream Team enemy
Kamek (Green)
Sprite of Kamek (Green) flying, from Mario & Luigi: Dream Team. HP 816 Role Support Level 34 Location(s) Dreamy Neo Bowser Castle
(Area C)
Power 225 Position Normal No Hitter
Defense 275 World Dream Weakness None Item drop None (0%)
None (0%)
Speed 93 Experience 0 (0) Coins 0 (0%)

Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

  • Minion Quest: The Search for Bowser profile: Magikoopas dressed in green. They use their magic wands to raise a nearby unit's ACCURACY!

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

  • Bowser Jr.'s Journey profile: Magikoopas dressed in green. They use their magic wands to raise a nearby unit's SPEED!

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese グリーンカメック[?]
Gurīn Kamekku
Green Magikoopa Paper Mario series
カメック(緑)[?]
Kamekku (Midori)
Magikoopa (Green) Mario & Luigi series
Chinese (simplified) 绿魔法喏库[?]
Lǜ Mófǎ Nuòkù
Green Magikoopa Paper Mario
绿色卡美克[?]
Lǜsè Kǎměikè
The Thousand-Year Door remake
Chinese (traditional) 綠色卡美克[?]
Lǜsè Kǎměikè
Green Magikoopa
Dutch Groene Kamek[?] Green Magikoopa
French Magikoopa Vert[?] Green Magikoopa
Kamek Vert[?] Green Kamek
German Grüner Kamek[?] Green Magikoopa
Italian Magikoopa verde[?] Green Magikoopa
Korean 초록마귀[?]
Chorok Magwi
Green Magikoopa
Spanish (NOA) Magikoopa verde[?] Green Magikoopa
Spanish (NOE) Kamek verde[?] Green Kamek
Magikoopa Verde[?] Green Magikoopa The Thousand-Year Door

References[edit]

  1. ^ Paper Mario Official Nintendo Player's Guide. Page 105.