Green Space

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
This article is about the space that does nothing special. For the event-inducing spaces also known as "Green Spaces" in some games, see Event Space.
Green Space
Green Space from Mario Party 10
Purpose Does nothing. May trigger a minigame (only in Mario Party 10)
First appearance Mario Party 5 (2003)
Latest appearance Super Mario Party (2018)

Green Spaces are a type of space that commonly appear in the Card Party mode of Mario Party 5. However, unlike every other space in the Mario Party series, no event is triggered when the Green Space is landed on; the player's turn will simply end and the next player's turn begins.

Green Spaces later appear in Mario Party 9, Mario Party: Island Tour, and Mario Party 10, having the same effects as in Mario Party 5. In Mario Party 9 and Mario Party 10, the current captain's turn ends and the next player begins their turn. Also, in Mario Party 10, the Green Space, like the Special Dice Block Space, can sometimes trigger a minigame. In Bowser's Peculiar Peak in Mario Party: Island Tour, landing on a Green Space will make the player do their losing animation.

The space appears in Super Mario Party as the Start Space.

Gallery[edit]

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ノーマルマス[?]
Nōmaru Masu
Normal Space
French Case verte[?] Green Space
German Grünes Feld[1] Green Field
Italian Spazio Verde
Punto di partenza (Mario Party Superstars)
[?]
Green Space
Starting point
Portuguese Casa Verde[?] Green Space
Spanish Casilla verde[?] Green space

References[edit]

  1. ^ 2012. Mario Party 9 instruction booklet. Nintendo (German). Page 9.