Color Block
- This article is about the recurring objects in the Mario vs. Donkey Kong series. For the placeable blocks in Mario vs. Donkey Kong 2: March of the Minis, see Color Block (Mario vs. Donkey Kong 2: March of the Minis).
Color Blocks[1] are blocks that appear in several games in the Mario vs. Donkey Kong series. They come in red, yellow, and blue varieties, and can be manipulated by Color Switches.
History[edit]
Mario vs. Donkey Kong[edit]
Color Blocks first appear in Mario vs. Donkey Kong, being introduced in the first level in the game, Level 1-1. In this game, all Color Blocks of a certain color are either inactive or active at a given time. When Mario presses a Color Switch, Color Blocks of the same color as the Color Switch become active and tangible, while Color Blocks of different colors become inactive and intangible. The appearance of Color Blocks can vary per world, as they share the same visual appearance with the current level's terrain (formed by many blocks).
In the Nintendo Switch version of Mario vs. Donkey Kong, their appearance remains mostly unchanged with a few exceptions - the "X" symbol on inactive Color Blocks was changed to resemble Dotted-Line Blocks, and all Color Blocks in the game use their design from Mario Toy Company's levels. Three Color Blocks (red, yellow and blue) also appear as part of the loading screen animation in the bottom right, alternating between active and inactive.
Mario vs. Donkey Kong: Minis March Again![edit]
Color Blocks reappear in Mario vs. Donkey Kong: Minis March Again!, where they are parsed as color blocks[2] and are introduced in Room 4-3 of Jungle Rumble. In this game, inactive color blocks are clear, while active color blocks are solid.[2] When a Mini presses a Color Switch, color blocks of the same color as the Color Switch invert their current state. Solid color blocks are tangible blocks that can be walked on by Minis. Clear color blocks are intangible, slightly transparent, and spin when a Mini passes through them. Color blocks have a red, yellow, or blue outline and a rivet in their center. Unlike in Mario vs. Donkey Kong, both clear and solid color blocks of the same color can appear at the same time.
Mario vs. Donkey Kong: Tipping Stars[edit]
Color Blocks reappear in Mario vs. Donkey Kong: Tipping Stars, being introduced in Level 2-2 of Jumpy Jungle. They function identically to color blocks from Mario vs. Donkey Kong: Minis March Again!. Inactive Color Blocks are referred to as being off, while active color blocks are referred to as being on.[3] In this game, Color Blocks do not have a rivet in their center, and they take the form of small, slightly transparent cubes when turned off.
Gallery[edit]
A red Color Block in Mario vs. Donkey Kong (Nintendo Switch)
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | カラーブロック[4] Karā Burokku |
Color Block |
References[edit]
Mario vs. Donkey Kong: Minis March Again! | |
---|---|
Characters | Mario • Pauline • Donkey Kong • Toads |
Minis | Mini Mario • Mini Toad • Mini Peach • Mini Donkey Kong |
Floors | Mini Mayhem • Sandstone Stroll • Magnet Mania • Jungle Rumble • Rooftop • Basement |
Items and objects | Blue Spring • Box Spring • Cannon • Clock • Coin (large) • Color Switch • Conveyor Belt • Door • Girder • Hammer • Key • Key Door • Ladder • M-Token • Magnet • Mini Mario Card • Pink Block • Pokey Block • Pop-up Gate • Rotate Pipe • Shy Guy Block • Spike • Spin-bar magnet • Warp Pipe • Yellow Spring |
Enemies | Monkey robots (Capture Kong · Circus Kong) • Bird • Piranha Plant (fire) • Pokey • Polterguy • Snapjaw • Snifit • Spear Guy • Thwomp |
Miscellaneous | Media • Staff • Super Mini Mario World |
Mario vs. Donkey Kong: Tipping Stars | ||
---|---|---|
Characters | Donkey Kong • Mario • Pauline • Toads | |
Minis | Cursed Mini Mario • Gold Mini Mario • Mini Donkey Kong • Mini Luigi • Mini Mario • Mini Pauline • Mini Peach • Mini Toad | |
Enemies | Donkey Kong's robots (Cannon Kong · Capture Kong · Circus Kong) • Fire Piranha Plant • Piranha Plant • Pokey • Shy Guy • Thwomp | |
Worlds | Rolling Hills • Jumpy Jungle • Runaway Warehouse • Crumbling Cavern • Dashing Desert • Twilight Valley • Orbiting Observatory • Bonus Levels (Bonus 1 · Bonus 2 · Bonus 3) | |
Objects | Items | Coin (large) • Hammers • M Coin • Pickup |
Resource items | Blue Lift • Movable Pipe • Pink Block • Purple Conveyor • Red Girder • Spring | |
Fixed objects | Cannon • Color Switch • Conveyor Belt • Girder • Goal Door • Ladder • Magnet Ground • Rock • Spikes • Warp Pipe | |
Further info | Gallery • Media • Official online levels • Slide • Staff (Nintendo 3DS version · Wii U version) • Stamps • Workshop Store |