The Bitlands

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Level
The Bitlands
The Bitlands
Level code 3-1
Game Super Paper Mario
Boss Bowser
Big Blooper
Dimentio
Francis
Music track The Open Plane
Music sample
<< Directory of levels >>

The Bitlands is a dimension located beyond Flipside Tower's yellow door in Super Paper Mario. It has a unique art style that makes the world look as if it was drawn on a grid, like pixel art. The overworld music in this world is an arrangement of the classic Ground Theme from Super Mario Bros. According to The InterNed, said overworld theme is titled "The Open Plane", while the music in the underground area beneath the two red pipes is titled "Nostalgic Underground", due to it being an arrangement of the Underground Theme from Super Mario Bros.

Chapters and locations[edit]

Image Name Description

The Bitlands The Bitlands
(Chapter 3-1: When Geeks Attack)
This pixelated grassland contains many references to Super Mario Bros. Bowser is fought and recruited here.
The Tile Pool The Tile Pool
(Chapter 3-2: Bloops Ahoy)
A large sea inhabited by many underwater creatures, as well as Big Blooper. Thudley is found here.
Princess Peach and Boomer in The Dotwood Tree. The Dotwood Tree
(Chapter 3-3: Up, Up, and a Tree)
An enormous tree with three areas, one outside, one inside, and one at the top. Dimentio is battled here for the first time.
SPM Fort Francis.png Fort Francis
(Chapter 3-4: The Battle of Fort Francis)
Francis's castle. It is filled with many cat robots, some of which attack the player. References to Nintendo products and pop culture abound. Francis is the Chapter boss, and Carrie is found here.

Chapter 3-1: When Geeks Attack[edit]

Chapter 3 Preview Loading Screen
Chapter preview

Storyline text

Mario and his new friends opened the door, unsure of what they would find.

All the while, Merlee's words about finding the "other two heroes" rang in their minds.

Were these other heroes somewhere in this new world? If not, where?

Meanwhile, the creeping void grew larger in the skies above Flipside.

The hopes of all worlds rested on the heroes finding the next Pure Heart...

Francis mentioning The Grodus Chronicles.
Francis
A Warp Pipe
Underground section.

Mario, Peach and the Pixls have just entered the door to The Bitlands when Tippi is snatched up by a nerdy-looking chameleon, who claims it has caught a "super rare pixelated butterfly". Before Mario and Peach can help her, the chameleon disappears. Mario and Peach hear a voice coming from a bush and find a Pixl named Barry in it. Barry tells Mario and Peach that Tippi was kidnapped by Francis, the "nerd to end all nerds," who also has a liking for butterflies. He has taken her to his castle, which has been known to be locked up tight. Barry discourages trying to get Tippi back, but Mario's persistence wins out and Barry agrees to help. He gives Mario and Peach three tips. First, he tells Mario and Peach that "a bunch of no-class jerks" are hiding out in a group of old fortresses. However, the fortresses are so old and worn out, they could be taken out easily with an explosion. Next, he tells Mario and Peach about an ocean just past the fortresses. There, they will have to fight a monster, but it can be dispatched by attacking its red tentacle. His last tip is to watch for an enormous tree. There's a large gorge on the other side of it and to get past it, Mario and Peach must ride the red wind. After giving them those tips, Barry asks them to come back to see him if they somehow defeat Francis, hinting at how to recruit this Pixl.

The first area consists of a small mountain, patrolled by several Koopa Troopas (who, notably, are not wearing sunglasses, as these have not been brainwashed into Count Bleck's army). There is a pipe on either side of the mountain, with a Piranha Plant in one. Beyond the mountain is a huge pipe bypassed by Flipping. On the other side is a flip block that can be used to get on top of the pipe. There is a Save Block and then a large chasm with a red pipe on either side. Across the chasm is several vertical lines of colored blocks. Flipping reveals these blocks to actually be in different patterns, such as a humanoid figure or castle turret. This area has some Magikoopas and a Back Cursya. If Mario or Peach are able to get on top of the colored blocks, they may find a floating platform with a Piranha Plant Card. At the end of this area is a pipe leading into the background, where a pipe leading underground is found. In the underground room is a Thunder Rage and a Blomeba. Defeating the Blomeba reveals a pipe leading back up. An Ice Storm can be found at the edge of the background area.

Mega Peach

Back across the red pipes, the player should get on top of the tall pipe and jump, revealing an invisible block with a ladder inside that can be climbed to a floating platform with a door on it. To the left of this new area is two pipes, a short one and a tall one, and a Sproing-Oing. There is a Piranha Plant in the right pipe. Peach's parasol can be used to get on top of the tall pipe, which leads into the background where a Catch Card SP is found. To the right is a ? Block containing a Mega Star, which can be used to get through the following area to another door. The next area consists of many sets of blocks and the door opens in midair. When the player lands, a Koopa Troopa sees them and runs away, hitting a ? Block in the process and collecting a Mega Star, becoming Mega Koopa. The ideal way of defeating Mega Koopa is to run to the left and collect a Mega Star. To the far right of this area is a sign that, when read backwards, reads: "fall in between the red pipes".

Mario used Boomer to blow up Bowser's temporary fortress.

By jumping into the pit between the red pipes in the first area, the player can access an area very similar to World 1-2 of Super Mario Bros. After this area is an area where the player must deal with many Koopa Strikers before getting to the old fortress Barry spoke of. Mario and Peach find Bowser's Minions holed up inside. They must get through the fortresses, dodging enemies, until they get to a red X on the side of the last fortress. Using Boomer near the X destroys the fortress and reveals Bowser. Bowser sees Mario and flies into a rage about having his castle destroyed yet again. He separates Peach from Mario and duels him. Mario wins using Boomer and is reunited with Peach. After an argument, Bowser joins the team as a playable character. He tells his minions to hold down the fort while he is gone. They pretend to be upset that he is leaving, but secretly plan to party. The three heroes leave to go rescue Tippi.

Enemies[edit]

Items[edit]

Item Image Location

Thunder Rage Thunder Rage SPM.png In the chest via a pipe on the eastern end of the first area.

Ice Storm An Ice Storm from Super Paper Mario. In eastern background of the first area, accessible via a pipe to the west after defeating the Blomeba(s).

Caught Card CatchCardOrangeSPM.png
  • Piranha Plant, in the chest on a platform after jumping along the coloured columns.
  • Back Cursya (Map 18), use Fleep on the blue column; beware of the Back Cursya when doing so.

Catch Card SP Catch Card SP SPM.png
  • In western background of an area where the first Mega Star is, accessible via the westernmost pipe near a Sproing-Oing and a Piranha Plant, after crossing a moving platform.
  • Behind the exit pipe in 3D near exactly 17 visible coins, accessible via the first pipe underground.

Super Card Sprite of the 2-Star Catch Card from Super Paper Mario Magikoopa, in a chest in 3D in the secret area via the furthest pipe on the right of the "Warp Zone" pipe trio in the underground area.

Ultra Shroom Shake Ultra Shroom Shake SPM.png (Map 19), use Fleep on the median space between 6 visible coins around an assortment of brick blocks shaped like a recurve bow near two Koopa Troopas.

Menu description[edit]

  • "Francis kidnapped Tippi from these beautiful Bitlands. Bowser battled Mario here too, but Mario prevailed. Once Peach charmed him, he agreed to join the group."

References to other Super Mario games[edit]

The Bitlands (especially Chapter 3-4) holds many references and similarities to older Mario games, or to other Nintendo-related things. These include:

Francis's computer room.
Francis' room.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ピクセランド (dimension)[?]
Pikuserando
Pixeland; a portmanteau of "pixel" and "land"
カクカク平原 (stage)[?]
Kakukaku Heigen
Jagged Plain
French Pays Rétro[?] Retro Country
German Die Bitlande[?] The Bitlands
Italian Bittonia[?] Bittony
Korean 도트도트랜드[?]
Doteu Doteu Raendeu
Dot Dot Land; "dot" is an alternative word for "pixel".
Spanish (NOE) Bitania[1] Derived from "bit" and "-ia" (a common suffix used for forming place names)
When Geeks Attack
Language Name Meaning Notes
Japanese アンナさらわれる[?]
Anna Sarawareru
Tippi Kidnapped
French L'attaque de l'otaku[?] The otaku's attack
German Wenn Nerds angreifen[?] When Nerds attack
Italian Quando i Nerd attaccano[?] When Nerds attack
Korean 안나 납치되다![?]
Anna napchidoeda!
Tippi is kidnapped!
Spanish (NOE) El ataque de los friquis[1] When nerds attack/The nerds' attack

Trivia[edit]

  • The Bitlands is also one of only two worlds where there is at least one boss in each section (Bowser in 3-1, who joins Mario's party after being defeated, Big Blooper in 3-2, Dimentio in 3-3, and Francis in 3-4), with Castle Bleck being the other world where this is the case.
  • Furthermore, including the optional Pixls, Barry and Tiptron, the player gets four Pixls in The Bitlands, which is more than in any other world in Super Paper Mario.
  • On the fortress that requires blowing up on a red X, there are some enemies that are not normally attackable due to the fortress being too tall to jump on. These enemies do no6 require items to defeat though, as one can use Thoreau to grab the Bullet Bill Blaster's Bullet Bills and throw them back. One can also use Dashell, if obtained before Chapter 3, to jump off the fortress before it and use Princess Peach's Parasol to get on the fortress. This allows access to the other side of it that is normally otherwise inaccessible, and the ? Block that is normally destroyed with it can be hit (it gives a single coin).

References[edit]