Bounce
- This article is about the status effect in Mario + Rabbids Kingdom Battle. For the recurring move also referred to as "Bounce", see Ground Pound.
Bounce is a volatile status effect in Mario + Rabbids Kingdom Battle. Depending on the weapon used against them, the inflicted character will be bounced a few cells in the direction they were shot, ignoring battlefield boundaries and inflicted with an "out of bounds" damage bonus should they travel out of bounds. Inflicted characters are also made vulnerable to "line of sight" techniques.
The following enemies can inflict Bounce with their weapons:
- Rabbid Kong
- Sherbet Smasher
- Spooky Valkyrie
- Lava Ziggy
- Mecha Jr.'s Sentry
- MegaDragonBowser (third phase)
- Tropical Hopper
- Side Eye
- Mega Rabbid Kong (first battle)
Bounce is one of the three status effects that cause movement, with the other two being Push and Burn.
Bounce does not return in Mario + Rabbids Sparks of Hope although Splash functions identically except inflicted characters are bounced everytime they are hit by an attack until the end of the turn.