Valley of Bowser

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Valley of Bowser
The world Valley of Bowser as it appears in Super Mario World.
Screenshot from Super Mario World
Game Super Mario World (1990)
Level(s) 9
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Artwork of the entrance to the Valley of Bowser for Super Mario World
The entrance to the Valley of Bowser
Yoshi's Island (location)Donut PlainsVanilla DomeTwin BridgesForest of IllusionChocolate IslandValley of BowserStar WorldDinosaur Land world map, as seen in Super Mario World.
Click an area to open the relevant article.

The Valley of Bowser is a location in Super Mario World. It is the seventh and final world. The main way into the Valley of Bowser is by beating the Sunken Ghost Ship and entering the massive rock carving of Bowser's head that rises out of the sea. A faster way to enter is using the Star Road, which has an exit leading straight to the Front Door of Bowser's Castle, making it possible to beat the game while skipping almost every world. The player can also see this area by using the Warp Pipe found in Donut Plains to access Donut Secret 2 (the level upon the cliff on the left). Additionally, the player can enter the valley using the secret Warp Pipe on Chocolate Island, which leads to Chocolate Secret (the level at the bottom of the map).

The map has a similar appearance to Vanilla Dome. There are frequent flashes of lightning in the background despite this level being accessed via a subterranean cavern, and these flashes briefly reveal a silhouette of Bowser in his Koopa Clown Car hovering around the castle's rooftop (though Bowser's glowing eyes can still be seen while the background is dark). Various enemies, though mostly Koopa Troopas and cave-dwelling enemies, can be encountered here. What is presumably the Valley of Bowser, renamed the Valley of the Koopas, appears in the books Dinosaur Dilemma and Flown the Koopa. Depicted as a barren, putrid, desert-adjacent wasteland filled with garbage and hostile creatures such as Munchers and Dino-Torches, the area contains Bowser's summer home, where he holds a party celebrating his granting of the Snowbell Prize in Dinosaur Dilemma.

Levels[edit]

Note that levels are listed in the order the player can access them. Also, levels with an asterisk (*) feature more than one exit.

There are also a few secret levels:

Unused level[edit]

The unused Red Switch Palace, at Valley of Bowser.
The unused Red Switch Palace in Valley of Bowser.

There is an unused Red Switch Palace to the left of Valley of Bowser 3. Since it leads to an "empty" level, it is probable that it was scrapped early in development. Valley of Bowser 3 connects to its path, and unlike other levels with just one exit, Valley of Bowser 3 is set to move Mario to the left when its secret exit is activated instead of up. Presumably, this means that Valley of Bowser 3 was originally going to have a secret exit at one point before it, too, got scrapped. If a secret exit is hacked in, the game glitches, activating Valley of Bowser 4's normal exit[1] and trapping Mario in such a way that he would be locked in an endless bonus game.

Media[edit]

Audio.svg Valley of Bowser - BGM
File infoMedia:SMW Valley of Bowser.oga
0:30
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Names in other languages[edit]

Language Name Meaning Notes
Japanese クッパのたに[?]
Kuppa no tani
Bowser's Valley
魔王クッパの谷[2]
Maō Kuppa no tani
King Bowser's Valley; written in English as "Koopa’s Valley" in the Super Mario World Shogakukan guide.[2]
Chinese 酷霸王山谷[?]
Kùbàwáng Shāngǔ
Valley of Bowser
French Vallée de Bowser[?] Valley of Bowser
German Bowsers Tal[?] Bowser's Valley
Italian Valle di Bowser[?] Valley of Bowser
Portuguese Vale do Bowser[?] Valley of Bowser
Spanish Valle de Bowser[?] Valley of Bowser

Trivia[edit]

  • The entrance to the Valley of Bowser appears in the premade world for the Super Mario Mash-up in Minecraft. A Nether Portal can be found inside of it, and going through it takes the player to Bowser's Castle.
  • A rendition of the overworld music in the Valley of Bowser is used in Super Expert mode in Super Mario Maker 2.

References[edit]

  1. ^ Beating a level the normal way activates an "event" in the game's code for that level. Secret exits activate the defined event plus one (i.e. if the level had Event #1 defined for it, a secret exit activates Event #2).
  2. ^ a b December 10, 1992. 「任天堂公式ガイドブック スーパーマリオワールド」 (Nintendo Kōshiki Guidebook – Super Mario World). Tokyo: Shogakukan (Japanese). ISBN 4-09-104117-5. Page 109.