List of Paper Mario: The Thousand-Year Door pre-release and unused content

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

It has been requested that this article be rewritten and expanded to include more information. Reason: include more details (found on TCRF), including remnants of a removed Chuck Quizmo map

This is a list of pre-release and unused content for the game Paper Mario: The Thousand-Year Door.

Early builds[edit]

Reveal trailer[edit]

This game was initially titled Paper Mario 2 and featured a far different logo, one reminiscent of the original Paper Mario's logo.

Part of the original trailer shows an extra ledge above the pipe in the room directly east of the Thousand-Year Door, with an HP Plus badge on it. It could be accessed via a moving platform which had a wall over it halfway, which appeared to be passable with help from Vivian. Also, Beldam, Marilyn and Doopliss were originally going to be fought somewhere in Riverside Station. The trailer also showed that Item Shops would be labeled with Mushrooms, much as in Super Paper Mario, rather than the Fire Flowers seen in the final game. Red Bones was initially named "Red Koopa Skeleton". In the same trailer, one can see that "Tornado Jump" was initially called "Hurricane Jump". The status element Slow had a different icon, a snail instead of a sad purple face. The jumping and partner swapping sound effects from the previous game are used.

Interactive Multi-Game Demo Disc Version 18 Demo[edit]

A demo version released on a GameCube promotional disc includes various scriptual differences. Though the demo only allows for fifteen minutes of play at a time, the files inside of the game reveal several early concepts and placeholders.[1]

  • If tattle is used outside of battle, Goombella will say "I usually would have something witty to say here, but I'm waiting for the final version!", which would imply that the actual tattles for areas had not yet been written.
  • X-Nauts are called "Boomer Gangers", the Red Bones boss is called "Red Koopa Skeleton", and Dull Bones are called "Koopa Skeletons."
  • In addition to the above, Pale Piranhas were simply called "Piranha Plants" and Poison Puffs were called "Poision Foggs."
  • Petal Meadows is called "Star Crystal Field" by the menu and "Petal Fields" by Goombella.
  • Glitzville is referred to as its Japanese name, "Oolong Town", implying it had not been localized yet. In addition, Twilight Town is called "Spectralia" several times in the script - a completely original name.
  • All instances of Rogueport being used are instead spelled "Roqueport."
  • Hooktail is said to be weak to frogs instead of crickets. Her weakness to frogs was restored in the Nintendo Switch remake.
  • Goombella's description on the partner menu also mentions "Goomelda, wisest of female Goombas", a reference to the character Zelda from The Legend of Zelda series.
  • Niff T. is named "Toodle" in the demo, Bub-ulber is named "Bub-ulbo", Toce T. is named "Dain T", Merlee is named "Sando", Ms. Mowz is named "Miss Mowz", and Pungent is named "Punto."
  • Dried Bouquets are named "Dried Flowers", Life Shrooms are named "Emergency Shrooms", and Courage Shells are called "Courage Colas."
  • The Spin-Jump is called a "Ground Pound" in the demo.

Unused data[edit]

Debug mode[edit]

By pressing X Button, B Button, R Button, B Button, Y Button, and L Button on the title screen, debug mode is enabled. Subsequently, pressing Z Button on the title screen displays the game's build date, and crashes now display a crash report. This works on all versions.[2]

Graphics[edit]

All of the partners from Paper Mario were going to appear but were cut-off as well. Lady Bow and Parakarry were the only ones left. There was also a strange robot creature and two palette swaps of Screamy. Admiral Bobbery also had a different sprite, which depicts him wearing army gear, while an early sprite of Vivian depicted her with a shorter body and a flame on the end of her hat. Concept art detailing the latter two designs is included as unlockable extras in the Nintendo Switch remake, additionally revealing that Beldam and Marilyn were respectively going to have ice and lightning at the end of their own hats (though no graphics for these are present in the game's data). There was also going to be a dark version of the Atomic Boo, which would have appeared in the Poshley Sanctum as a mini-boss. The Dark Atomic Boo also went unused in Super Paper Mario, but was fully coded instead of only having graphics. Bonetail's head also looked different, having blue eyes, as she did not have eyes in the final game. A businessman Cheep Cheep was going to appear with an unknown role. Red variants of Buzzy Beetles, Parabuzzies, and Spiky Parabuzzies were going to appear, but they were removed in exception of the pair of Glitz Pit Red Spike Tops. Hyper and Ultra Bob-omb variants were also unused. Luigi was planned to wear the Poltergust 3000 during his appearances as a member of the audience during battles, but the sprites go unused.

Unused status effect[edit]

Unused sprite of POW Down from Paper Mario: The Thousand-Year Door

An unused POW-Down status exists in the game's coding under the name "battle_common". When hacked into the game, it displays the message "Attack has dropped!"[3]

Unused Glitz Pit battle conditions[edit]

A total of 70 different special conditions are coded for battles in the Glitz Pit, but only a very small subset of 15 are actually used in-game.[4] Many of the unused conditions are split to apply specifically to Mario or his partner. The game's script has multiple duplicate strings for some used conditions, suggesting they may have originally been unused ones before being overwritten. It is unclear how some conditions were expected to function, such as Mario having to attack the audience, which is not an action that can be performed freely in-game. All but one condition has a variable that can be configured, though many of the used conditions set this variable to 0. Therefore, it is possible that multiple variants of those conditions were also planned.

ID Conditions in code As presented in-game
0 Succeeds automatically
1 Do not jump n times Don't use your jump!
2 Jump n times
3 Do not hammer n times Don't use your hammer!
4 Hammer n times
5 Do not use special moves n times Don't use special moves!
6 Use special moves n times Don't use special moves!
7 Do not let Mario take n damage
8 Have Mario take n damage
9 Do not let partners take n damage
0A Have partners take n damage
0B Do not take n damage total Win before taking 20 HP of damage!
0C Take n damage total
0D Do not let Mario take n hits
0E Have Mario take n hits
0F Do not let partners take n hits
10 Have partners take n hits
11 Do not take n hits in total
12 Take n hits in total Take damage from your opponent three times!
Take damage from your opponent at least five times!
13 Mario must win battle with at least n HP (fails if Mario dies)
14 Mario must win battle with less than n HP (fails if Mario dies) Win after your HP drops to 5!
15 Must get a Power Bounce combo of least n
16 Mario must use fewer than n items
17 Mario must use at least n items
18 Partners must use fewer than n items
19 Partners must use at least n items
1A Use fewer than n items Don't use items!
Don't use any items!
1B Use at least n items
1C Mario must not swap partners n times
1D Mario must swap partners n times
1E Partners must not swap partners n times
1F Partners must swap partners n times
20 Must not swap partners n times Don't change partners!
21 Must swap partners n times
22 Mario must not attack audience n times
23 Mario must attack audience n times
24 Partners must not attack audience n times
25 Partners must attack audience n times
26 Mario must not appeal n times
27 Mario must appeal n times
28 Partners must not appeal n times
29 Partners must appeal n times
2A Must not appeal n times
2B Must appeal n times Appeal to the crowd at least once.
Appeal to the crowd at least three times!
2C Mario must not spend n FP
2D Mario must spend n FP
2E Partners must not spend n FP
2F Partners must spend n FP
30 Must not spend n FP Don't use any FP!
31 Must spend n FP
32 Mario must not use n moves (jump/hammer/SP + Charge/Defend/Dip actions) Only let your partner attack!
33 Mario must use n moves
34 Partner must not use n moves (partner moves + Charge/Defend/Dip actions) Don't ever let your partner attack!
35 Partner must use n moves
36 Same as 0x30
37 Same as 0x31
38 Party must not use n moves
39 Party must use n moves
3A Must take more than n turns
3B Must not take more than n turns Defeat your opponent in five turns or less!
3C Wait n turns before Mario actions (jump/hammer/SP/item/switch/Charge/SuperCharge/Run)
3D Wait n turns before Partner actions (move/item/switch/Charge/SuperCharge/Run)
3E Wait n turns before Party actions (0x3c + 0x3d conditions combined)
3F Wait n turns before Mario attacks (jump/hammer/SP attack/item attack)
40 Wait n turns before partner attacks (partner attack/item attack)
41 Wait n turns before party attacks (0x3f + 0x40 conditions combined) Don't attack in the first three turns!
42 Mario can only jump or Defend
43 Mario can only hammer or Defend

Music[edit]

There are two unused tracks. One sounds like a theme used for an introduction of a character, and the other sounds like a boss fight. This may mean that another character was going to be in the game but was written out of the final version, like these songs.

Audio.svg Unused theme 1 - This song is somewhat similar to the introduction of a new Pixl in Super Paper Mario. It also sounds like an unused song from Luigi's Mansion. It was apparently supposed to be played at Riverside Station. The Nintendo Switch remake uses a reworked version of this song in the back entrance and underground portions of the Riverside Station.
File infoMedia:PMTTYD Unused Theme 1.oga
0:29
Audio.svg Unused theme 2 - This song can be heard in the demo version's starting screen. The theme is very similar to the starting screen in Super Paper Mario.
File infoMedia:PMTTYD Unused Theme 2.oga
0:26
Help:MediaHaving trouble playing?

Dialogue[edit]

Fully translated[edit]

Presumably for the sake of completeness, all of Mario's partners he has in the Glitz Pit have dialogue for when he gets promoted to the major league there. However, only Yoshi's is used, as he was required to beat the Iron Clefts and there is no opportunity to change partners in the ensuing cutscene.

Partner Dialogue
Goombella Uh, yeah... What, no hellos? These guys are totally freezing us out, Mario.

What? What's wrong, Mario? WHAAAAT? Are you saying the champ's belt...
You're totally right, Mario! This Crystal Star...is a fake!!
Sheesh, sorry, Mr. Birdie. I didn't mean to say your belt was fake. Take it easy.
I think I tweaked him out a little bit.
Anyway, we have a problem now. The map definitely pointed to Glitzville... If that thing on the champ's belt ISN'T the Crystal Star, then... Where the heck is the REAL one, huh?
Mario! Your Mailbox SP just went off! Who'd you get mail from?
What? Who's this X guy? You think he really knows about the Crystal Star? Whoever he is, why would he want to give us information? I don't trust this guy...

Koops Ummm... Judging by the dead silence, I'd say these guys don't like us much.

Ummm... What's up, Mario? What? Are you serious? The champ's belt?
Mario! You were right! This Crystal Star...is a fake!!
Ummmm... Gee, sorry, man... I didn't mean to insult your fancy belt, there...
Ooooops. I made him mad.
Well, forget him. We have bigger fish to fry. The map pointed to Glitzville... But if the gem on that guy's belt isn't the true Crystal Star, then... Where's the real one?
Umm... Mario? You hear that? I think you just got an e-mail. From who, though?
Um... Who's this X character? He talks like he knows all about the Crystal Star... Why would someone want to help us with this, anyway? Seems kind of fishy...

Flurrie Oh, dear... These fellows don't seem quite as friendly as the minor-leaguers...

Mario, darling, what is it? Come again? The champ's belt, you say?
My stars, it's completely true! This Crystal Star...is a fake!!
Oh, I do apologize, sir. I didn't mean to embarrass you in front of your belt.
Oh dear, I do believe I made that chicken angry.
In any case, we've larger issues to deal with. The map most assuredly pointed here... If the ornament on that fellow's belt isn't the real Crystal Star, then... Where in the world could the real one be?
Mario, darling! Did I just hear your Mailbox SP go off? Who would be e-mailing you?
My! Who is this X fellow? He speaks as if he's an expert on the Crystal Star... What would motivate him to help us in our quest, though? This seems suspicious...

Similarly, in Twilight Town, all then-five partners have dialogue for when the Mayor sends Mario off and wishes him well. Only Vivian's is used because, at the last opportunity to change partners, Mario had no choice but to use Vivian as Doopliss had turned the others against him.

Partner Dialogue
Goombella All right, Mario! Let's get back to Rogueport, OK?
Koops Well, Mario... Let's head back to Rogueport, huh?
Flurrie Are you quite ready, Mario? Let's get back to Rogueport.
Yoshi Okeydokey, Gonzales! Let's kick it back to Rogueport!

Apparently, at one point, the Pit of 100 Trials was going to have traps on some floors:

The devices on this level are now active. You can no longer change allies during battle! The device on this level is now active. You can no longer use your hammer in battle!
The device on this level is now active. You can no longer use your jump in battle! The device on this level is now active. You now receive double coins after battle!

At one point, upon defeating the Shadow Queen, saving, and restarting, Mario would begin the game by himself and would have to manually get his partners back together again. Only Koops, Flurrie, and Yoshi have completed dialogue, the latter saying something about how he "registered us for the Glitz Pit again". Vivian has untranslated Japanese dialogue.

Other dialogue[edit]

Inside the game data, dialogue files are stored in the directory "root/msg/$C", where "$C" is an appropriate language or country code, such as "US". The Japanese version is simply stored in "root/msg" without the language or country code. The dialogue is split between 1 global file (game-wide) and 259 local files (for the separate locations). English and other Latin languages are stored in raw ASCII format. Japanese version is stored in the Japanese variant of ANSI format (Shift-JIS), with a few modifications to save space.

Names in parenthesis in the table headers (e.g. "hom_00" below) are the names of the text files in which the dialogue can be found. Names in the first column of the table are identifier strings used for specific dialogue scenes within those files.

The dialogue uses several XML-like tags to alter the presentation of the text. These are enclosed between "<>".

  • <wait> causes the text to pause.
  • <dynamic> causes the dialog to be rendered as "falling" onto the screen.
  • <wave> causes the letters of the dialog to move in small circles.
  • <k> pauses the text until the player presses A Button
  • <p> scrolls the text upwards to make room for more.
  • <icon> renders a small image into the text. Typically, this is a button used in explaining controls.
  • <col> changes the text to a color in RGBA format.
  • <NUM> represents a number of coins.
  • <ITEM> represents an item name.
  • <s> has an unknown use.
  • <AN> represents either "a" or "an" depending on which is appropriate grammatically.
  • <system> renders the text box in blue and plays a short tone.
  • <o> has an unknown use.
  • <dkey> has an unknown use.
  • <shake> causes the letters of the text to move erratically.
  • <housou> creates a "mechanical" text box.
  • <tec> creates the text box used by TEC
  • <diary> creates a "ripped paper" text box.
  • <scale> changes the font size.
  • <wpos> has an unknown use.
  • <S> represents either nothing or the letter s, depending on which is appropriate grammatically.
  • <small> creates a small text box.
  • <select> creates a list of choices.
  • <keyxon> allows the text box to be advanced with (x).
  • <kanban> creates a wooden sign background.
  • <speed> controls the speed with which individual letters appear on the screen.
  • <boss> creates the special text box used by Hooktail.
  • <se> has an unknown use.
  • <majo> creates the text box used by the Shadow Queen.
  • <anim> has an unknown use.
  • <!> is a comment. [?]
  • <plate> creates the text box used by the Rogueport notice board.
  • <pos> positions the text at a specified location in the text box
  • <AN_ITEM> combines <AN> with <ITEM>
Internal name Original text Translation Notes
X-Naut Fortress (aji_10)
stg7_aji_34 シンニュウシャ ハッケン! Intruder detected! Written in katakana, which could indicate unusual accent, robotic speech, or incorrect speech.
stg7_aji_35 タダチニ ハイジョスル!! Leave at once!!
Riverside Station (eki_00)
stg6_eki_00

このエレベーターを 使ったら
きりかえスイッチが ある部屋まで
まっすぐ 行けるんですけど・・・

エレベーターを 動かすキーが
じむ室に あるのです・・・

わるいヤツらに せんりょうされて
手も あしも 出ないのです・・・

If you use this elevator, you'll
be taken straight to the room
with the railway switch, but...

The key that makes the elevator
move is in the office now...

Bad people have taken over,
and I'm at my wit's end...

The speaker uses "yatsu-ra," a derogatory word for a group of people, in the last paragraph. However, the speaker does not specify who "yatsu-ra" refers to.

stg6_hom_15

I'm on guard here to make
sure there's no more funny
business!

Riverside Station (eki_05)
stg6_eki_boots_01

<system>
<icon PAD_A 0.6 -15 34 0>を おしながら <icon STICK 0.6 -25 45 0>を グルグル 回して
<icon PAD_A 0.6 -15 34 0>を はなすと ウルトラジャンプ!

Push the A Button button, rotate the Control Stickcontrol stick as fast as you can, and release
the Control Stickcontrol stick to do a Ultra Jump!
Attack Descriptions (global)
msg_pnk_koura_ippatsu てきを ホノオのコウラで こうげきする Hit the enemy with a flaming shell. "pnk_koura" refers to Koops's attacks. "Ippatsu" means "charge." Likely connected to Fire Shell, one of Kooper's moves in Paper Mario.
msg_pwd_dengeki

かみなりを すべてのてきに おとす
おまけに 『ビリビリ』させることがある

Drop thunder on all enemies,
Occasionally, you'll be electrified.

"Dengeki" is an electric shock.
msg_pch_shiraberu

ぶたいセットの ウラに アイテムなどが
かくされていないか しらべる

Search the back of the battle
stage for items or something.

"Shiraberu" means "to investigate."
E-mails (global)
free_mail_name_00 ステキなであいをアナタに・・・ Lovely Meeting With You
free_mail_00

たった1000コインで
あなたにぴったりの ステキな
いせいを ごしょうかいします
ドラマのような こいを
ゆめみる アナタ まずは
いかのダイアルへ レッツコール!

 (どうぎょう たしゃの
 サギまがいの あくしつな
 てぐちに ごちゅういください)

For only 1000 coins,
meet up with your
perfect match
If you dream of love
like in a drama, call
the following number!

 (Please be careful
 of other companies
 in this business
 tricking you with
 low-quality shams.)

free_mail_name_01 おばさん/はやくかえりな! Old Woman/Hurry Home!
free_mail_01

あんた! きょうは ムスメの
たんじょうび なんだから
よりみちせずに  かえってきなよ!
ゆうぎじょうに
よりみちなんかしたら・・・
しょうちしないよ!!
あとプレゼントを
わすれるんじゃないよ!

Hey, you! Today's my daughter's
birthday so don't skip on by
without dropping in!
If you do dare skip over
the amusement park, then...
I won't agree to that!
Also don't forget
a present!

The word used for "amusement park" (ゆうぎじょう) is the same word that's used for the Glitzville arena, so this may be from someone in Glitzville.
free_mail_name_02 リーザ/たのしみだよ! リーザ/It's fun!
free_mail_02

ルーさんへ

こんどのやすみの  デートは
キノコタウンに  いきたいな
ちゃんと  よてい  あけておいてね!
おいしいおべんとう
いーっぱい  つくっちゃうから
たのしみにしててね!

To Ruu san

Next time you want to
vacation in Toad Town,
Create perfect plans in advance!
A full Delicious Lunch
will be made just for you.
We look forward to it!

Item Descriptions (global)
msg_key_kagitsume

A key that opens a door
inside the cave.

msg_key_oumu

A key that opens a door to
some room

msg_irai_house_key

A key to a house. Whoever
lost it likely needs it back.

msg_poisoned_cake

譎らおいしそうだけど どうして
こんなところに ケーキがあるの?

It looks deceptively/wickedly delicious,
but why is there cake in a place like this?

msg_starnge_documents

A letter that looks like it has
lots of important stuff in it.

msg_kairanban

A Silver Club routing slip. It's
so well used, it's tattered.

msg_star_stone

『星の石』で ございます
メッセージは かりで ございます

It's the "Stone of Stars"
Message is Temporary.

msg_unknown_item

このメッセージが 見れるのは おかしいよ

It's funny that you can see this message.

msg_cake

いわゆる 『ケーキ』
いわゆる うまい

This is "cake"
It is "appetizing"

msg_kame_no_noroi

『カメののろい』だよん

It's the "Turtle's Curse"

Battle Messages (global)

These are messages that appear on screen when an event happens during battle. An example of such a message in the final game is "The crowd by the Bulky / Bob-omb was blown away!"

btl_msg_escape_wall_close1 ヘイホーが いたずらをした The Shy Guy has played a trick.
btl_msg_cant_move_zero_gravity You can barely move!
msg_st_chg %sに なった Became %s (%s is a variable for status effects).
msg_st_chg_poison_pr どくに なった Became Poisoned.
msg_st_chg_charge_pr チャージを した Charged.
msg_st_chg_sleep_pr ねむりに なった Became Sleepy.
msg_st_chg_stan_pr ストップに なった Became Stopped.
msg_st_chg_guruguru_pr グルグルに なった Became Dizzy Literally "Became Spin"
msg_st_chg_confusion_pr こんらんに なった Became Confused
msg_st_chg_biribiri_pr ビリビリに なった Became Electrified
msg_st_chg_dodge_pr ヨケヨケに なった Became Protected
msg_st_chg_fire_pr ほのおに なった Became a Flame Possibly simply "Became Burning"
msg_st_chg_freeze_pr こおりに なった Became Ice Possibly "Became Frozen"
msg_st_chg_big_pr デカデカに なった Became Huge
msg_st_chg_small_pr ミニミニに なった Became Miniature Specifically Tiny.
msg_st_chg_tuyotuyo_pr ツヨツヨに なった Became Powerful
msg_st_chg_yowayowa_pr ヨワヨワに なった Became Frail
msg_st_chg_hard_pr カチカチに なった Became Rock Hard
msg_st_chg_soft_pr ふにゃふにゃに なった Became Soft
msg_st_chg_allergy_pr You're allergic! The message "Status hasn't changed!" is found at "msg_st_chg_allergy"
msg_st_chg_trans_pr とうめいに なった Became Transparent
msg_st_chg_quick_pr はやいに なった Became Quick
msg_st_chg_slow_pr のろいに なった Became Slow
msg_st_chg_counter_pr しかえしに なった Became Vengeful For the Badge Return Postage
msg_st_chg_bombcounter_pr You're a bomb counter! The message "Direct attacks will be / countered!" is found at "msg_st_chg_bombcounter"
msg_st_chg_reg_hp_pr じわじわHPに なった HP is recovering bit-by-bit
msg_st_chg_reg_fp_pr じわじわFPに なった FP is recovering bit-by-bit
btl_msg_audience_puni_meeting Many Punies gathered!
Tattle Logs (global)

Tattle Logs that were scrapped. Those that start "btl_hlp" are messages that Goombella says during battle. Those that begin "menu_enemy" can be found in the Tattle Log after battle.

btl_hlp_rocket_punch

Unused Message
GLOBAL 716

Would appear when Magnus von Grapple's hands were tattled.

btl_hlp_ranperu

That's Doopliss.
<col c00000ff>REPORT THIS AS A BUG
Global #796.

This was already in English in the ISO

menu_enemy_146

さいだいHP『6』
こうげき力『5』 ぼうぎょ力『0』
ペケダーの 部下たち
しょせんは 下っぱ
こきつかわれているけど
ユメは エリートに なること

Max HP "6"
Attack Power "5" Defense Power "6"
Lord Crump's underlings.
Right from the start those at
the bottom are really overworked,
but their dream is to be Elites.

This is the group of X-Nauts that assists Lord Crump in Chapter 5.

btl_hlp_rocket_punch_mkII

ロケットパンチ マーク2

Rocket Punch Mark II

Would appear when Magnus von Grapple 2.0's hands were tattled.

menu_enemy_153

さいだいHP『150』
こうげき力『7』 ぼうぎょ力『0』
ピーチ姫の 体が うばわれたもの
その正体は 『カゲの女王』
世界を やみに おおおうとしたが
マリオによって たおされる
ピーチ姫も 無謀ぎもとに もどって
めでたし めでたし

Max HP "150"
Attack Power "7" Defense Power "0"
It stole Princess Peach's body.
In reality, it was the "Queen of Shadows"
It tried to cover the world with darkness.
It was defeated thanks to Mario, though.
Princess Peach 無謀ぎもとに recovered.
And they all lived happily ever after.

The last line literally translates "wonderful, wonderful." It is used similarly to the phrase "And they all lived happily ever after," in English.

btl_hlp_kanbu1

『ペケダー』よ
_
タイプ1よ

さいだいHPは『5』で
こうげき力は『X』 ぼうぎょ力は『0』よ

It's "Lord Crump"
_
This is Type One

Max HP "5."
Attack Power "X" Defense Power "0"

Lord Crump's Japanese name is "Pekedaa", but he is called "Kanbu" internally by the game. "Kanbu" is simply Japanese for "leader" or "executive."

btl_hlp_kanbu2

『ペケダー』よ
_
タイプ2よ

さいだいHPは『15』で
こうげき力は『X』 ぼうぎょ力は『0』よ

It's "Lord Crump"
_
This is Type Two

Max HP "15."
Attack Power "X" Defense Power "0"

btl_hlp_gesso_left

『左ゲソ』よ
_
ヒラヒラと さそっているようね

さいだいHPは『2』で
こうげき力は『1』 ぼうぎょ力は『0』よ

モタモタしていると 二人とも
ゲソに ペシッと やられるわよ
<dkey><wait 500></dkey>
それほど たいしたことは ないけどね

いきなり 本体を こうげきできないから
まずは 2本のゲソを こうげきして
よわらせてからに しましょう

It's the "Left Tentacle"
_
It flutters and bends as it moves, huh?

Max HP "2"
Attack Power "1" Defence Power "2"

モタモタしていると 二人とも
ゲソに ペシッと やられるわよ
<dkey><wait 500></dkey>
They don't amount to much

いきなり 本体を こうげきできないから
Anyway, we should attack
and weaken the two tentacles.

btl_hlp_gesso_right

『右ゲソ』よ
_
見ているだけで ヨダレが 出そうよ

さいだいHPは『2』で
こうげき力は『1』 ぼうぎょ力は『0』よ

モタモタしていると いっぱつ
ゲソに ペシッと やられるわよ
<dkey><wait 500></dkey>
ま たいしたことは ないけどね

いきなり 本体を こうげきできないから
まずは 2本のゲソを こうげきして
よわらせてからに しましょう

It's a "Right Tentacle"
_
Look at the slime coming out.

Max HP "2"
Attack Power "1" Defense Power "2"

It can be defeated in
one shot
<dkey><wait 500></dkey>
ま たいしたことは ないけどね

いきなり 本体を こうげきできないから
Anyway, we should attack
and weaken the two tentacles

btl_hlp_kamec_bunsin

『カメック』よ
_
ニセモノって わかったら つまらないよ

It's "Magikoopa"
_
This enemy has split into these fakes.

Bunsin 「分身」 is Japanese for "one's other self."

btl_hlp_crimson_met

アカメット

Red Buzzy Beetle

btl_hlp_crimson_patamet

アカパタメット

Red Parabuzzy

btl_hlp_crimson_patatogemet

アカパタトゲメット

Red Spiked Parabuzzy

btl_hlp_mario

『マ~リオで~す』よ

It's Maaario!

btl_hlp_vivian_party

『ビビアンで~す』よ
(だまされクリスチーヌの『ものしり』)

It's "Vivian"!
(Tricked Goombella's "Tattle")

btl_hlp_faker_mario

『本物のマリオ』よね?

よく見ると マリオじゃないような・・・
<dkey><wait 500></dkey>
まさか 気のせいよね?

Is this the real Mario?

It doesn't look like Mario...
<dkey><wait 500></dkey>
Is it imaginary?

btl_hlp_faker_mario_gra

『本物のマリオ』よね?

よく見ると マリオじゃないような・・・
<dkey><wait 500></dkey>
まさか 気のせいよね?

Is this the real Mario?

It doesn't look like Mario...
<dkey><wait 500></dkey>
It can't be imaginary...?

btl_hlp_gundan_zako_group2

『ぐんだんザコしゅうだん』よ
_
タイプ2よ

さいだいHPは『XX』で
こうげき力は『X』 ぼうぎょ力は『0』よ

It's the "Stubborn Army Corps group"
_
This is type 2.

Max HP "XX"
Attack Power "X" Defense Power "0"

This is probably the group of X-Nauts that assists Lord Crump in Chapter 5. They are referred to as "gundan_zako_group" internally by the game.

btl_hlp_gundan_zako_group3

『ぐんだんザコしゅうだん』よ
_
タイプ3よ

さいだいHPは『XX』で
こうげき力は『X』 ぼうぎょ力は『0』よ

It's the "Stubborn Army Corps group"
_
This is type 3.

Max HP "XX"
Attack Power "X"
Defense Power "0"

btl_hlp_tentakc11

『モアモアの しょくしゅ』よ

さいだいHPは『6』で
こうげき力は『5』 ぼうぎょ力は『0』よ

It's "Smorg's Tentacle"

Max HP "6"
Attack Power "5" Defense Power "0"

btl_hlp_tentakc12

『モアモアの しょくしゅ』よ

さいだいHPは『7』で
こうげき力は『7』 ぼうぎょ力は『0』よ

It's "Smorg's Tentacle"

Max HP "7"
Attack Power "7", Defense Power "0"

btl_hlp_tentakc13

『モアモアの しょくしゅ』よ

さいだいHPは『8』で
こうげき力は『6』 ぼうぎょ力は『0』よ

It's "Smorg's Tentacle"

Max HP "8"
Attack Power "6", Defense Power "0"

btl_hlp_hyper_bomhei

『ハイパーボムへい』よ
_
こうげきすると おこりだすよ

さいだいHPは『5』で
こうげき力は『1』 ぼうぎょ力は『0』よ

おこっている時に こうげきすると
バクハツするから ちゅうい!

ハンマーや コウラのように
かたいモノで こうげきすると
だいじょうぶだよ

It's a "Hyper Bob-omb"
_
Attack, and it'll lose its temper.

Max HP "5"
Attack Power "1" Defense Power "0"

Careful! When it gets angry,  It will attack and explode!

Use something like a hammer or shell,
something hard to break, to attack it. 
You should be okay if you do that.

btl_hlp_ultra_bomhei

『ウルトラボムへい』よ
_
こうげきすると おこりだすよ

さいだいHPは『7』で
こうげき力は『1』 ぼうぎょ力は『0』よ

おこっている時に こうげきすると
バクハツするから ちゅうい!

ハンマーや コウラのように
かたいモノで こうげきすると
だいじょうぶだよ

It's an "Ultra Bob-omb"
_
Attack, and it'll lose its temper.

Max HP "7"
Attack Power "1" Defense Power "0"

Careful! When it gets angry,
It will attack and explode!

Use something like a hammer or shell,
something hard to break, to attack it. 
You should be okay if you do that.

menu_enemy_019

さいだいHP『?』
こうげき力『?』 ぼうぎょ力『?』
リーテ ラトバリタ ウルス
アリアロス バル ネトリール
『われを たすけよ
 ひかりよ よみがえれ』

Max HP "?"
Attack Power "?" Defense Power "?"
リーテ ラトバリタ ウルス
アリアロス バル ネトリール
『われを たすけよ
 ひかりよ よみがえれ』

menu_enemy_062 ハイパーボムへい Hyper Bob-omb
menu_enemy_063 ウルトラボムへい Ultra Bob-omb
menu_enemy_072 マホマホのぶんしん Dark Wizzerd's Doppelganger.
menu_enemy_087 カメックぶんしん Magikoopa Doppelganger
menu_enemy_105 マジョリン2 Beldam2
menu_enemy_106 マジョリン3 Beldam3
menu_enemy_109 マリリン2 Marilyn2
menu_enemy_110 マリリン3 Marilyn3
menu_enemy_113 ビビアン2 Vivian2
menu_enemy_119 しょくしゅ Tentacle
menu_enemy_120 しょくしゅ Tentacle
menu_enemy_121 しょくしゅ Tentacle
menu_enemy_128 だまされクリスチーヌ Tricked Goombella
menu_enemy_129 だまされノコタロウ Tricked Koops
menu_enemy_130 だまされヨッシー Tricked Yoshi
menu_enemy_131 だまされクラウダ Tricked Flurrie
menu_enemy_133 ほねづか Bone Pile
menu_enemy_134 コルテスクロウ Cortez Hook
menu_enemy_135 コルテスレイピア Cortez Rapier
menu_enemy_136 コルテスソード Cortez Sword
menu_enemy_137 コルテスサーベル Cortez Saber
menu_enemy_138 クリクリ5兄弟 GoomGoom 5 Brothers Apparently an early name for The Goomba Bros.
menu_enemy_143 ペケダー Lord Crump
menu_enemy_145 ペケダー Lord Crump
menu_enemy_147 たいぐんぐんだんいん Large Army Corps Member
menu_enemy_148 たいぐんぐんだんいん Large Army Corps Member
menu_enemy_155 きになるき Worried Heart
menu_enemy_156 Switch
menu_enemy_157 Test Character
menu_enemy_158 BOMBZO GLOBAL 1776
menu_enemy_159 System
menu_enemy_160 Mario
menu_enemy_161 Shell
menu_enemy_162 Goombella
menu_enemy_163 Koops
menu_enemy_164 Yoshi
menu_enemy_165 Flurrie
menu_enemy_166 Vivian
menu_enemy_167 Bobbery
menu_enemy_168 Ms. Mowz
menu_enemy_192 アカメット Red Buzzy Beetle
menu_enemy_193 アカパタメット Red Parabuzzy
menu_enemy_194 アカパタトゲメット Red Spiked Parabuzzy
Area/Object Tattles (global)

Messages that Goombella would say if she tattles while standing by a significant object.

obj_hlp_yuka_plane

<keyxon>
ヒコーキパネルよ
<dkey><wait 300></dkey>
この
一で <icon PAD_Y_ON 0.5 -15 35 0>を  おすと
ヒコーキモードに  へんしんするわ

<keyxon>
It's a plane panel
<dkey><wait 300></dkey>
Press Y Button to
transform to Plane Mode

"Yuka" means "floor."
obj_hlp_yuka_boat

<keyxon>
ボートパネルよ
<dkey><wait 300></dkey>
この
一で  <icon PAD_Y_ON 0.5 -15 35 0>を  おすと
ボートモードに  へんしんするわ

<keyxon>
It's a boat panel
<dkey><wait 300></dkey>
Press <icon PAD_Y_ON 0.5 -15 35 0> to
transform to Boat Mode

<keyxon>

It's a boat panel
<dkey><wait 300></dkey>
Press Y Button to
transform to Boat Mode

help_A_access

<keyxon>
Hah! I'm not telling you my
secrets at the show!
Wait for the final version!

help_door_access

<keyxon> Hah! I'm not telling you my
secrets at the show!
Wait for the final version!

Luigi's Stories (global)

An unknown group of messages that appear with Luigi's Stories

gor_luigi1_00

やあ にいさん
ルイージへん1だよ

Hey big bro.
This is Luigi Work 1.

gor_luigi2_00

やあ にいさん
ルイージへん2だよ

Hey big bro.
This is Luigi Work 2.

gor_luigi3_00

やあ にいさん
ルイージへん3だよ

Hey big bro.
This is Luigi Work 3.

gor_luigi4_00

やあ にいさん
ルイージへん4だよ

Hey big bro.
This is Luigi Work 4.

gor_luigi5_00

やあ にいさん
ルイージへん5だよ

Hey big bro.
This is Luigi Work 5.

gor_luigi6_00

やあ にいさん
ルイージへん6だよ

Hey big bro.
This is Luigi Work 6.

gor_luigi7_00

やあ にいさん
ルイージへん7だよ

Hey big bro.
This is Luigi Work 7.

Item and Badge Names (global)
in_unknown_item Invalid Item
in_poisoned_cake Poisoned Cake
in_super_coin Shine Sprite
in_kairanban Routing Slip
in_star_stone 星の石 Stone of Stars
in_monte Pianta
in_teki_kyouka Trade Off
Japanese version: テキツヨクスルン
in_cake Cake
in_kame_no_noroi Koopa Curse
Japanese version: カメののろい
in_3kai_item Triple Dip
in_3kai_item_p Triple Dip P
Battle Commands (global)

Menu commands during battle. "Run Away" is such a command in the final game.

btl_cmd_op_wakeup Rise
btl_wn_3kai_item Triple Dip
btl_wn_sac_yukapera ヒラヒラメクール Fluttering Pages "sac" in the internal name indicates that this was a Crystal Star attack. "Yukapera" means "floor flipping".
btl_wn_sac_aud_ball ラッキーボール Lucky Ball
btl_wn_sac_deka_mario デカマリオ Huge Mario Likely related to Huge.
btl_wn_sac_heart_shoot ハートシュート Heart Shoot
btl_wn_sac_kagenui カゲヌイ Shadow Stitch "Stitch" as in sewing.
btl_wn_pnk_lv3 コウラいっぱつ Shell Hit This may correspond with "msg_pnk_koura_ippatsu" above.
btl_wn_pcr_search しらべる Investigate Probably corresponds to "msg_pch_shiraberu" above.
btl_wn_unknown_attack Attack Test
btl_wn_default_confuse_attack Confuse Attack
btl_wn_unknown_item Unregistered Item
Battle Debug Messages (global)

Messages used in a debug menu during battles.

btl_wn_debug_poison Poisoned
btl_wn_debug_sleep Sleepy
btl_wn_debug_stan Stop
btl_wn_debug_guruguru Dizzy
btl_wn_debug_confuse Confused
btl_wn_debug_biribiri Stunned
btl_wn_debug_dodge Dodgy
btl_wn_debug_fire Burned
btl_wn_debug_freeze Frozen
btl_wn_debug_big Huge
btl_wn_debug_small Tiny
btl_wn_debug_tuyotuyo Strong
btl_wn_debug_yowayowa Weak
btl_wn_debug_hard Brave
btl_wn_debug_soft Soft
btl_wn_debug_charge Charged
btl_wn_debug_charge9 Charged 9
btl_wn_debug_trans Invisible
btl_wn_debug_quick Swift
btl_wn_debug_slow Cursed
btl_wn_debug_counter Payback
btl_wn_debug_regeneration_hp Gradual HP
btl_wn_debug_regeneration_fp Gradual FP
btl_wn_debug_allergy Allergic
btl_wn_debug_dead Instant Death
btl_wn_debug_iroiro Change Parameters "Iroiro" means "various."
btl_wn_debug_metya Mess 'Em Up "Metya" means "chaos."
btl_wn_debug_recover Instant Tasty Tonic
Enemy Names (global)

Generally, if an enemy is encountered multiple times with different stats, they will have multiple entries in the enemy name table. Since Beldam and Marlyn each have four entries, (not listed below) and Vivian has 2, it can be inferred that the Shadow Sirens were intended to be fought four times (twice before Vivian defects to Mario's team) at one stage of development.

btl_un_test テストキャラ Test Char.
btl_un_hyper_bomhei Hyper Bob-omb
btl_un_ultra_bomhei Ultra Bob-omb
btl_un_mecha_kuri メカクリ Mecha Goom Incidentally the same as a Wario Land II boss.
btl_un_mecha_kame メカカメ Mecha Turtle
btl_un_okorl オコール Okōru Okoru means several things: to get angry, to scold, to be angular, to rise, to occur. Has an early texture file.
btl_un_yowarl ヨワール Yowāru Yowaru means "to weaken." Likely related to Okōru.
btl_un_tuyonarl ツヨナール Tsuyonāru Tsuyomaru means "to strengthen". Likely related to Okōru.
btl_un_wanawana ワナワナー Wanawanā Wanawana means "trembling with fear." Might be related to Chain-Chomp (Wanwan).
btl_un_minarai_kamec みならいカメック Apprentice Magikoopa Might be related to Toady.
btl_un_heiho ヘイホー Shy Guy
btl_un_dancing_heiho ダンシングヘイホー Dancing Shy Guy "Groove Guy" from Paper Mario.
btl_un_fire_heiho ファイアヘイホー Fire Shy Guy "Pyro Guy" from Paper Mario.
btl_un_command_heiho コマンドヘイホー Command Shy Guy "Spy Guy" from Paper Mario.
btl_un_black_heiho ブラックヘイホー Black Shy Guy "Anti Guy" from Paper Mario.
btl_un_hatty ハッチー From hachi (bee) "Bzzap!" from Paper Mario.
btl_un_kohatty コバッチー Kobacchii Li'l Bzzap!
btl_un_ufo キャッチャン Kyacchan "Sentinel" from Paper Mario.
btl_un_gesso_left_arm L. Tentacle
btl_un_gesso_right_arm R. Tentacle
btl_un_powan Pennington
btl_un_fighter Fighter
btl_un_faker_mario MASAOglobal1664 Positioned in the ISO by Doopliss's name. "MASAO" means "deep blue; ghastly pale"
btl_un_faker_mario_gra MASAOglobal1665
btl_un_kurikuri Goomba Bros. Possibly The Goomba Bros. as a single unit.
btl_un_tree Odd Tree
btl_un_switch Switch
btl_un_testnpc TEST GLOBAL 1700
btl_un_bomzou BOMBZO GLOBAL 1701
btl_un_system System
btl_un_mario Mario
btl_un_koura Shell
btl_un_sanders Bobbery In reality, all of Mario's partners are included in this block of names. However, the others are fought in game at other times. They have separate entries for these times.
btl_un_chuchurina Ms. Mowz
Badge Descriptions (global)
menu_3kai_item

Wear this to become able to
use three items in one turn
during battle. This move
requires 8 FP.

msg_3kai_item

During battle, become able to
use three items in one turn.

msg_3kai_item_p

During battle, let your ally
use three items in one turn.

Miscellaneous (global)
nok_01_for_E3 To the Special Stage!
msg_mcard_savefile_delete

スロットAの メモリーカードの
セーブデータは こわれています
データを けしても いいですか?

Slot A's Memory Card's
Save Data is damaged.
Is it OK to erase the data?

msg_mcard_savefile_delete_finish データを けしました Data was deleted.
font_test

ABCDEFGHIJKLM
NOPQRSTUVWXYZ

font_test1

abcdefghijklm
nopqrstuvwxyz

Hooktail's Castle (gon_01)
E3_stg1_gon_00_kur

So, Hooktail Castle, huh?

Well...<wait 250> It sure is ominous,
that's for sure.

E3_stg1_gon_00_nok

Oh, man... Hooktail Castle...

The stories were all true...
This place is TERRIFYING...

By the way, Mario,<wait 250> the
bridge is out up ahead.

First, go in this building and
use the jump platform to go
to the second floor.

Stand on the pedastal on the
second floor and press <icon PAD_Y_ON 0.5 -20 35 -10> to
become a paper airplane.

Oh, man... Hooktail Castle...

The stories were all true...
This place is TERRIFYING...

By the way, Mario,<wait 250> the
bridge is out up ahead.

First, go in this building and
use the jump platform to go
to the second floor.

Stand on the pedastal on the
second floor and press Y Button to
become a paper airplane.

A similar message is used in the final game, but it ends after "terrifying."

Roguport (gor_02)
johoyaperfect_08

やあ マリオ
<wait 160>
わたしが おしえられることは
一通り 話したと おもうよ

ほかにも いろいろと じょうほうは
あったんだけど いまは わすれちゃった

また なにか おもいだしておくから
こんど きてくれよ
<k>

This is Grifty's text.
Twilight Trail (gra_02)
stg4_gra_18

あれれ
ワシは なにを していたんだ・・・

店で 売るための やくそうを とりに
この森に きたところだったが・・・

Riverside Station Outside (hom_00)
stg6_hom_01

トホホホ・・・

しかし マジョリンは つぎなる
手を うっていた みたいだぜ

アンタも あきらめた方が
いいんじゃないのか?

しかし・・・
<wait 250>
オレは マジョリンに ハナから
あてに されてなったのか・・・

トホホホ・・・

ƒgƒ�ƒ“

トロンの ニセモノよ

やっぱり ニセモノだったのね この人
<wait 250>
だって ホンモノの トロンだったら
あんなに えらそうに しないはずだもの

Taron's Doppelganger

As I expected, it was a fake
<wait 250>
But then, what about the real one?

One of Goombella's tattles.

Pit of 100 Trials (jon_04)
irai_30_008

<select 0 1 150 40>
は い
いいえ

<select 0 1 150 40>
Y e s
No

The space in the word はい (yes) may simply be to make it and いいえ (no) take up the same amount of space. This has the opposite effect when translated, obviously.

irai_30_009


<system>
ラクガキは ねんいりに かかれていて
きえない!!

Pit of 100 Trials (jon_06)
jon_00 Who dares approach me? This is Hooktail's dialog, but it appears in the room where Bonetail is found. The reason for this is unknown.
jon_01

Hmm...<wait 250> So...you are friends
of the strange-garbed one
who came earlier?

I didn't expect more to come
to steal the stone I protect...
Such rashness...

jon_02

That was foolish, I fear.
<wait 250>
Do you really think you
can beat me?

jon_03

But you're so small. And you
don't appear tasty. I suppose
you might make a good snack.

And the bottoms of your feet
smell like they might make a
good sauce with some spices.

What I'll do is saute you
to crispy goodness and gobble
you down...HEADFIRST!

Palace of Shadow (las_05)
stg8_las_06_kur

<dynamic 3>
We're totally done for!
<wait 500>
EEEEEEEEEEEEEEEEK!
</dynamic><wait 500>

stg8_las_06_nok

<dynamic 3>
Oh, no, we're finished!
<wait 500>
YAAAAAAAAAAAAAAAAARGH!
</dynamic><wait 500>

stg8_las_06_win

<dynamic 3>
Oh, it's the end for us!
<wait 500>
AAAAAAAAAAAIIIIIIIIGH!
</dynamic><wait 500>

stg8_las_06_yos

<dynamic 3>
Awww, game over, man!
<wait 500>
WHOOOOOOOOOOOAAAAAAA!
</dynamic><wait 500>

stg8_las_06_viv

<dynamic 3>
We've had it!
<wait 500>
EEEEEEEEEEEEP!
</dynamic><wait 500>

stg8_las_06_bom

<dynamic 3>
We're through!
<wait 500>
AAAAAARGH!
</dynamic><wait 500>

stg8_las_06_chu

<dynamic 3>
This is the end!
<wait 500>
AAAAIIIIIIIIIIIIIII!
</dynamic><wait 500>

Palace of Shadow (las_28)
stg8_las_106_kur あかないわ マリオ! Don't open it, Mario! This is the same line as phrased by each of Mario's seven partners. The differences in their styles of speech do not translate well.
stg8_las_106_nok マリオさん あきません! Mr. Mario, don't open it!
stg8_las_106_win マリオちゃん あかないわン! Mario, dear, don't open it!
stg8_las_106_yos ダメだ あかないぜ! It's useless, don't open it!
stg8_las_106_viv あかないわ マリオ! Don't open it, Mario!
stg8_las_106_bom マリオ あかないぞ! Mario, don't open it!
stg8_las_106_chu ひらきませんわ マリオ! Don't open it, Mario!
Keelhaul Key (muj_00)
stg5_muj_117_02

ひぃぃ~!
<wait 250>
どうなってんの この島は~!
<wait 250>
オバケのあとは ホンモノの海賊~!?

Hiii!
<wait 250>
What is going on with this island?!
<wait 250>
Is it really the ghost pirate?

These would be said by two NPCs standing on the beach as Lord Crump fired his cannons.
stg5_muj_117_03

メガネの ヤロウ~!
<wait 250>
おれたちを ダマしやがって!
<wait 250>
うぎゃぁ~!

That rascal in the glasses...!
<wait 250>
He tricked us!
<wait 250>
Ugyaaaa!

koburon_12

<wave>
フニャ~
</wave><wait 250>
まわさないでよ~

<wave>
Funyaa...
</wave><wait 250>
It's not spinning...

Whacka's text.
Keelhaul Key (muj_04)
stg5_muj_28_01

なにを グズグズしている!

コイツらは ワシに まかせろ!
<wait 250>
ワシに かまわず さっさと 行け!!

What's the holdup?!

Trust me with this!
<wait 250>
Don't worry about me, hurry and go!!

Petalberg (nok_01)
nok_01_aed_nok_01

Mario!<wait 250> I'm so glad I got to
see you again!

nok_01_aed_nok_02

So, you're off on another
adventure, eh?<wait 250> Yes, of
course I'll go with you!

nok_01_aed_nok_03

<system>
Koops has joined your party!

nok_01_aed_nok_04 Come on! Let's go!
Inner Poshley Sanctum (pik_03)
stg6_pik_26

<system>
いまは もう だいざの上に
ガーネットスターは ない
<k>

The Garnet Star is no longer on the pedestal.

There is an unused Tattle Log entry for the Fuzzy Horde: Max HP: 20 Attack: 1 Defense: 0 A completely crazy horde of Fuzzies that attack en masse. Basically, a swarm of scary blackness. While the Fuzzy Horde does have a log description in the remake, it is completely different.

Items[edit]

Name Icon Effect/description Item Hex
Trade Off Trade Off TTYD unused.png When used in battle, enemies will give more star points than usual. 0091
Invalid Item Invalid Item TTYD unused.png Appears to be a poster of Mario. The graphic is used as a reference image of Mario by Shadow Sirens in Chapter 2. 005A
Koopa Curse Unused icon for "Koopa Curse" in Paper Mario: The Thousand-Year Door. When used in battle, Mario can give one enemy the Slow status. 00B2

Badges[edit]

Name Icon BP needed Effect/description Item Hex
All or Nothing P Sprite of the unused All or Nothing P badge in Paper Mario: The Thousand-Year Door. 4 Hit action commands, up ally's attack. Fail, it goes to 0.
Works as expected, similarly to Mario's All or Nothing, but for his partner.
0109
FP Drain P Sprite of the unused FP Drain P badge in Paper Mario: The Thousand-Year Door. 1 Drops ally's attack by 1, but gain 1 FP per attack.
Works as expected, similarly to Mario's FP Drain, but for his partner.
012A
Happy Flower P Sprite of the unused Happy Flower P badge in Paper Mario: The Thousand-Year Door. N/A Would have likely allowed Mario's partner to occasionally restore 1 FP. (Most likely unused due to the fact that allies do not have separate FP) N/A
Lucky Day P Sprite of the unused Lucky Day P badge in Paper Mario: The Thousand-Year Door. 7 When the ally's attacked, make foes miss more often. 0130
Mega Jump Sprite of the unused Mega Jump badge in Paper Mario: The Thousand-Year Door. 3 Allows Mario to perform a more powerful jump attack that costs 6 FP. Having two or more of these takes up more FP, but increases damage in return. 014C
Mega Quake Sprite of the unused Mega Quake badge in Paper Mario: The Thousand-Year Door. 4 Allows Mario to perform a more powerful hammer attack that costs 7 FP. Having two or more of these takes up more FP, but increases damage in return. 014E
Mega Smash Sprite of the unused Mega Smash badge in Paper Mario: The Thousand-Year Door. 1 Allows Mario to perform a more powerful hammer attack that costs 6 FP. Having two or more of these takes up more FP, but increases damage in return. 014D
Pity Flower P Sprite of the unused Pity Flower P badge in Paper Mario: The Thousand-Year Door. 3 When Mario's ally is attacked, it will occasionally recover 1 FP. 0133
Triple Dip Sprite of the unused Triple Dip badge in Paper Mario: The Thousand-Year Door. 6 Allows Mario to use three items in one turn. "Triple Dip" and this icon are shown in battle under the Items menu if both Double Dip badges are worn. The BP cost is the same as equipping two Double Dip badges, but equipping Triple Dip only enables Triple Dip. 0149
Triple Dip P Sprite of the unused Triple Dip P badge in Paper Mario: The Thousand-Year Door. N/A Would have likely allowed Mario's partner to use up to three items in one turn. "Triple Dip P" and this icon are shown in battle under the Items menu if both Double Dip P badges are worn. The BP cost is the same as equipping two Double Dip P badges, but equipping Triple Dip P only enables Triple Dip P. N/A
Invalid Item Sprite of the unused Invalid Item badge in Paper Mario: The Thousand-Year Door. 2 Likely an early version of the Defend command that would have required a badge to use. 014F
Invalid Item Sprite of the unused Invalid Item P badge in Paper Mario: The Thousand-Year Door. 2 Likely an early version of the Defend command for partners that would have required a badge to use. 0150
Super Charge Sprite of the unused Super Charge badge in Paper Mario: The Thousand-Year Door. 2 A recolored version of the Charge badge. Enables a "Super Charge" option in the Tactics menu, costing 2 FP to charge Mario's next attack by 2, making it a more expensive Charge badge for no extra benefit. This badge can be stacked, with additional copies increasing the charge power by 2, compared to additional Charge badges only increasing the charge power by 1. 0151
Super Charge P Sprite of the unused Super Charge P badge in Paper Mario: The Thousand-Year Door. 2 A recolored version of the Charge P badge. Enables a "Super Charge" option in the Tactics menu, costing 2 FP to charge the partner's next attack by 2, making it a more expensive Charge P badge for no extra benefit. This badge can be stacked, with additional copies increasing the charge power by 2, compared to additional Charge P badges only increasing the charge power by 1. 0152
Debug Badge Sprite of the Zap Tap badge in Paper Mario: The Thousand-Year Door. 1 Uses the Zap Tap badge icon. It makes Mario and his partner Superguard every time an enemy attacks and automatically activates all action commands and stylish moves, except for the special moves. It also makes the runaway meter full for Mario and partner. If Mario uses Power Bounce (or Goombella uses Multibonk), the move will continue until being forcibly capped (generally 5-10 bounces for bosses, or 9999 for normal enemies). 014B
Lucky Start P Sprite of the Lucky Start badge in Paper Mario: The Thousand-Year Door. 2 Looks exactly like the Lucky Start Badge. Intended to be "Lucky Start P", as when equipped it functions as Lucky Start for Mario's partner. Equipping both Lucky Start and this badge has the strange effect of not always granting Mario's partner a status effect. May be evidence that Lucky Start was originally going to cost 2 BP, as most partner versions of badges have the same BP cost as Mario's badges. 014A
Unknown Sprite of an unnamed, unused badge in Paper Mario: The Thousand-Year Door. N/A Possibly early Ice Power or Ice Smash. N/A

References[edit]