Super Koopa (enemy)

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Super Koopa
Artwork of Super Koopas from Super Mario World.
Artwork of a Super Koopa taking off from Super Mario World
First appearance Super Mario World (1990)
Latest appearance WarioWare: D.I.Y. Showcase (2009)
Variant of Unshelled Koopa
Comparable
SuperKoopaSMW.gif

Super Koopas, also known as Super Koopa Troopas,[1] are unshelled Koopas that wear capes, allowing them to fly. They are found in Super Mario World, where they appear in Donut Plains 1, Butter Bridge 2, and Funky. They can be defeated by all attacks.

There are four types of Super Koopas:

  • Red shoes with yellow capes: They swoop down when Mario or Luigi approaches, and then rise back up.
  • Green shoes with red capes: They have the same behavior as above, but they are randomly generated enemies. They can also be summoned by two whistling Chargin' Chucks in Funky.
  • Blue shoes with yellow capes: They start on the ground, but they take off and fly continuously forward.
  • Blue shoes with flashing capes: Same as above, but stomping on one separates it from a Cape Feather, reverting it to a normal unshelled Koopa. Otherwise, all other attacks instantly defeat the Super Koopas without providing the feather.

In Super Mario World: Super Mario Advance 2, a cutscene shown after the player completes all 96 exits shows Super Koopas with green shoes and yellow capes.

Super Koopas make a cameo in WarioWare: D.I.Y. Showcase in the microgame Super Koopa, where they are based on their Super Mario World appearance. In the microgame, Caped Mario must dodge the aerodynamic enemies and collect some coins.

Profiles and statistics[edit]

Super Mario World[edit]

  • Instruction booklets:
    • Japanese: マジックマントを身につけた、空飛ふカメ。マントマリオは激しい空中戦になりそうだ。点滅するマントを着ているやつを踏むと、マント羽根がもらえるよ。(A flying turtle wearing a Magic Cape. Caped Mario is going to be in an intense aerial battle. If you step on one wearing a flashing cape, you'll get a Cape Feather.)
    • English: A Koopa that can fly once it has put on a magic cape. It looks like this guy might give Caped Mario some tough aerial combat. But look at the bright side ... if you jump on one that's wearing a flashing cape, you'll get a Cape Feather.[2]
    • French: C'est un Koopa qui peut voler dès qu'il enfile la cape magique. Il est de taille à donner du mal à Mario-Cape lors d'un combat aérien ! Mais regardez l'aspect positif du problème : vous gagnez une Plume de cape si vous sautez sur un de ceux qui portent une cape clignotante[3] (It's a Koopa who can fly as soon as he puts on the magic cape. It's the kind of put Cape Mario in difficulty during a dogfight ! But look at the problem's positive point : You earn a Cape Feather if you jump on those who wear a flashing cape.)

Perfect Ban Mario Character Daijiten[edit]

マントガメ (JP) / Super Koopa (EN)
A Super Koopa from Super Mario World.
Original text (Japanese) Translation
種族しゅぞく カメ族 Tribe Turtle clan
性格せいかく 突進型 Disposition Rushing type
登場とうじょうゲーム ワールド Game appearances World
空を自由に飛べるカメ

こうらのかわりにマントをつけたカメ。助走をつけて低く平行に飛ぶものや、斜めにV字型に急降下してくるものなどがいる。また、黄色や赤マント、点滅するマントをもったものがいるぞ。[4]

A turtle that can fly freely in the sky

A turtle wearing a cape instead of a shell. Some fly low and parallel with a running start, while others descend steeply in a diagonal V-shape. There are also those with yellow and red capes, and some with flashing capes.

Gallery[edit]

Artwork[edit]

Sprites[edit]

Screenshots[edit]

Miscellanous[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マントガメ[5][6]
Mantogame
From "mantle" and compounded version of「亀」 (kame, "turtle"); officially romanized as "Manto Game"
Chinese (simplified) 斗篷喏库[8]
Dǒupéng Nuòkù
Mantle Koopa (Nuòkùnuòkù is the Chinese name for Koopa Troopas)
Chinese (traditional) 披風龜[9]
Pīfēng Guī
From 「披風」 (pīfēng, "mantle") and 「慢慢龜」 (Mànmànguī, "Koopa Troopa")
French Super Koopa[3][11] -
German Super-Koopa[10] -
Italian Super Koopa[7] -
Portuguese Super Koopa[?] -
Spanish Super Koopa[?] -

Trivia[edit]

  • During development of Super Mario Kart, one of the alternate victory screens featured a Super Koopa flying by and getting knocked over by the champagne bottle cork, but this was removed in the final version.[1]

References[edit]

  1. ^ a b "Instead of the giant Cheep Cheep dropping the trophy on your head, in unreleased versions of the game there was a time when securing 2nd place would cause a Super Koopa Troopa to fly by and get hit by the champagne cork. Placing 3rd would result in four flying Koopa Troopas passing overhead, with the last one getting hit by the cork as well." – Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario Kart 16 Bits Tab. Prima Games.
  2. ^ 1991. Super Mario World instruction booklet. Nintendo of America (American English). Page 23.
  3. ^ a b Super Mario World French instruction booklet, page 23
  4. ^ 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan (Japanese). Page 213.
  5. ^ Super Mario World Japanese instruction booklet, characters section.[page number needed]
  6. ^ Kagawa, Ryo (APE/Shigesato Itoi), Koichi Toda (100 Percent), Masaki Kuramochi (100 Percent), Shigeo Tanabe, Naomaru Asao, and Ryuji Osawa, editors (1991). "UNIT 2 CHARACTER" in『任天堂公式ガイドブック スーパーマリオワールド』. Tokyo: Shogakukan (Japanese). ISBN 4-09-104117-5. Page 29.
  7. ^ Super Mario World Italian instruction booklet, characters section
  8. ^ 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧世界 敌人官译]. Baidu Tieba (Simplified Chinese). Retrieved February 2, 2017.
  9. ^ 開發人員的訪談 : 超級瑪利歐兄弟 驚奇|任天堂. Nintendo (Traditional Chinese). Retrieved October 20, 2023.
  10. ^ Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors (1993). Der offizielle Nintendo Spieleberater "Super Mario World". Großostheim: Nintendo of Europe GmbH (German). Page 18.
  11. ^ Super Mario Manga Adventures Volume 1, page 10