Cloudy Court Galaxy

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Cloudy Court Galaxy
Cloudy Court Galaxy.png
Area World 3
How to unlock Defeat Bowser in Bowser's Lava Lair
Boss(es) None
Comet(s) Clone Comet
Green Comet
Mission(s) Head in the Clouds
The Shadow Lining
Silver Stars in the Purple Pond
Green Star 1
Green Star 2
Green Star 3
Stars Power Star icon from Super Mario Galaxy 2.Prankster Comet icon in Super Mario Galaxy 2.Power Star icon from Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.
Galaxy icon A spinning windmill on a patch of ground surrounded by a few floating clouds
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Cloudy Court Galaxy is a galaxy in World 3 of Super Mario Galaxy 2. The galaxy takes place in the sky and is similar to Gusty Garden Galaxy from the first game. This galaxy, along with Fluffy Bluff Galaxy, makes prominent use of the new Cloud Mario powerup via Cloud Flower. Mario needs to use his new power to create clouds to cross the gaps in the galaxy. However, strong winds slowly push the clouds that Mario creates, meaning that the player needs good timing and reaction to overcome this obstacle. Mario also needs to jump over giant drum barrels at one point and create clouds that float towards dangerous prickly plants. Paragoombas appear as common enemies in this level. This level is decorated with bushes that are shaped like animals.

Planets[edit]

The titles of the following subsections are conjectural unless otherwise noted; an official name for each section's subject has not been found, so it has been given a fitting title by the editors. If an acceptable name is found for a given section, then that section should be changed to the new title.

Starting Planets[edit]

Mario on the Starting Planets.
Mario on the drums in the Cloudy Court Galaxy
Mario on the drum planets.

The Starting Planet is divided into several smaller areas. These small planetoids have bushes, topiary, flowers, cloud platforms and Cloud Flowers. The player must use the Cloud Flowers wisely to get across the large gap. There is also a Life Mushroom to the far right, above a cloud platform, and a ? Coin above one of the floating Empty Blocks that makes coins appear. On the other side, there is a large windmill which creates an air current in the direction of some floating percussion instruments. The player must hop up the three drums and reach the Launch Star located on a cymbal.

Ruined Towers Planets[edit]

Mario approaching the Ruined Towers Planets.

The first tower has a Checkpoint Flag, a Hungry Luma that asks for 30 coins, and a Cloud Flower. The player can use the vent to travel upwards on a cloud that they can create. However, the player must dodge wooden obstacles to prevent falling back down. At the top there is an Elite Octoomba, Goomba, Teleporter, springboards, and another giant fan that blows a current towards the next planet. The third tower has two more Goombas and an Elite Octoomba along with a ? Block and a Launch Star. There is a secret area in the middle with a 1-Up Mushroom and a Cloud Flower. A small black hole is seen below the second planet.

Castle Wall Planet[edit]

Mario approaching the Castle Wall Planet.

This is a rather large, side-scrolling planet. The background is shaped like a castle wall, hence its name. At the beginning of the planet is a Checkpoint Flag. The player must utilize the Cloud Flower to make a cloud to ride up to the top of the wall using the wind, avoiding prickly plants. Then they must ride the wind to cross a gap on a cloud to two walls, being careful not to touch the prickly plants below. Then, the player must use the Wall Jump technique to climb up the two walls. If the player strategically uses clouds and jumps to go up to the left, they find three 1-Ups. They have to cross another gap with more prickly plants below to get to two crushing walls. In the middle of these walls are another Cloud Flower and the Comet Medal. The player must use the wind to ride up to the top, timing it correctly so they are not crushed by the walls. At the top there is a giant windmill and a Power Star. The windmill tries to push the player away from the Power Star and into a wall of even more prickly plants.

Purple Pond[edit]

Luigi flying above the Purple Pond.

This bowl-shaped planet has a Checkpoint Flag and several clouds floating over dark matter. The player must get all the Silver Stars on the planet to get a Power Star. The music from Flip-Swap Galaxy plays on this planet. Cosmic Clones and Paragoombas make the mission more challenging. A Cosmic Clone appears when a silver star is collected. Hitting a clone removes the player's cloud power, causing them to fall in the dark matter.

This planet is named in the third mission, Silver Stars in the Purple Pond.

Cosmic Platforms Planet[edit]

Mario standing on some Cosmic Platforms.

These small planetoids are only present during The Shadow Lining mission. Cosmic Platforms are seen floating around these planets. There are five Star Chips located on this planet, which form a Launch Star once all pieces have been collected. This planet is in the same place where the Ruined Towers Planets were.

Enemies[edit]

Missions[edit]

Mission Image Summary

Head in the Clouds SMG2 Cloudy Court Head in the Clouds.png This mission's objective is to use the wind currents to move Cloud Mario's clouds around.
The Shadow Lining SMG2 Cloudy Court The Shadow Lining.png This mission's objective is to collect Star Chips and avoid Cosmic Clones.
Silver Stars in the Purple Pond SMG2 Cloudy Court Silver Stars in the Purple Pond.png This mission's objective is to feed a Hungry Luma thirty coins and collect all five Silver Stars over a poisonous pond.

Green Stars[edit]

Green Star 1[edit]

Mario about to get the first Green Star.

The player redoes the Head in the Clouds mission. The first Green Star is located above the head of the dinosaur topiary on the first planet. To reach it, the player must use the Cloud Flower. The Star is located fairly high above the dinosaur topiary, so all three clouds are required to reach it. The player must climb to the top of the dinosaur topiary without using the clouds, then use all three clouds to climb into jumping range of the Star.

Planets Visited
Enemies

Green Star 2[edit]

The second Green Star in the distance.

The player redoes the Head in the Clouds mission for a second time. Green Star 2 is located quite a distance from the cymbal on the Starting Planets. To reach it, the player must use the Cloud Flower. Before using the Cloud Flower itself, Mario must long jump towards the star.

Planets Visited
Enemies

Green Star 3[edit]

The Green Star in sight.

The player redoes the Head in the Clouds mission for the final time. Green Star 3 is located near the Power Star of the Castle Wall Planet, behind the windmill. To reach it, the player must use the Cloud Flower to get over the windmill and jump to the star.

Planets Visited
Enemies

Music[edit]

Icon of an audio speaker. Cloudy Court Galaxy - Cloudy Court Galaxy theme. Shares music with Fluffy Bluff Galaxy.
File infoMedia:Fluffy Bluff Galaxy Super Mario Galaxy 2.oga
0:30
Help:MediaHaving trouble playing?

Prima Official Game Guide description[edit]

  • "Dance to the beat among the clouds, jumping across cymbal-shaped planetoids and riding wind currents across empty space. Be sure to collect coins as you explore, because there's a Luma in this galaxy that needs a little encouragement to transform into a new planet."

Names in other languages[edit]

Language Name Meaning Notes
Japanese クラウドガーデンギャラクシー[?]
Kuraudo Gāden Gyarakushī
Cloud Garden Galaxy
Chinese 雲朵庭園銀河[?]
Yúnduǒ Tíngyuán Yínhé
Cloud Garden Galaxy
French (NOA) Galaxie des Moulins à nuage[?] Cloud mills Galaxy
French (NOE) Moulins à nuages[?] Cloud mills
German Flaumwandler-Galaxie[?] Fluffwalker Galaxy
Italian Galassia del Mulino[?] Windmill Galaxy
Korean 클라우드 가든 갤럭시[?]
Keullaudeu Gadeun Gaelleoksi
Cloud Garden Galaxy
Spanish Galaxia Nubes Nobles[?] Noble Clouds Galaxy

Trivia[edit]