Mini-Mario (form)
Mini-Mario (also formatted as Mini Mario[1] and known as Mini Hammer[2]) is a Bros. Move in various Mario & Luigi games, appearing in Mario & Luigi: Superstar Saga, Mario & Luigi: Bowser's Inside Story, Mario & Luigi: Dream Team, Mario & Luigi: Superstar Saga + Bowser's Minions, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. When Luigi uses his Hammer on Mario, the latter shrinks.
History[edit]
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, Mini-Mario first appears as a Bros. Action taught to Luigi in Chateau de Chucklehuck by Cork and Cask alongside Dunk Hammer. Both of them are techniques passed down to Cork and Cask from generations past. Mini-Mario involves Luigi standing behind Mario and hitting him with a hammer. Mario then shrinks to about half of his normal size, allowing him to fit through gaps normally inaccessible. When this happens, the bros will be separated, though the player can switch control between the two with ( in the remake). In addition, Mini-Mario acts as a sort of dowser, generating a "!" bubble above his head when he is near a hidden underground treasure. If the game is being played on the Game Boy Player, the controller will react. A larger exclamation mark appears if Mario is directly above the underground treasure. In order for him to be restored to his normal size, Mario must either be hit by Luigi's hammer or enter a battle with an enemy. The in-battle equivalent to this move is Knockback Bros., and the move is also used in the Cyclone Bros. Bros. Attack.
Also, if Luigi attempts to High Jump onto Mini-Mario, Mario can jump when Luigi is directly above him to hit Luigi and earn a coin for each hit. However, every time Luigi is hit, he loses 1 HP (2 HP in the Japanese version, 4 in the remake); if his HP is at 1 (2 or below in the Japanese version, 4 or below in the remake), nothing happens when Mario hits him.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Mini-Mario returns. It is now learned earlier on, in the Pump Works. Once Mario and Luigi find Toadsworth in a certain area of the location, the brothers come across a small space that leads to a nubbin switch that they must activate to remove the walls to free him. Mario and Luigi then get the idea to use this move in order to reach it, and afterwards, they can use it for the rest of the game. Just as before, Mini-Mario allows Mario to fit through and get past tight spaces that are normally inaccessible, causing him to be separated from Luigi, as well as enter tiny pipes in some areas that take Mario beneath the ground, allowing him to hit ? Blocks in the ground. Unlike Superstar Saga, this ability does not help the player find items hidden underground, the player cannot switch control between the two brothers, and Mario may move around in Bowser's body, a complete two-dimensional area, making the physics of the move somewhat different.
Mario & Luigi: Dream Team[edit]
In Mario & Luigi: Dream Team, Mini-Mario appears once again, and is learned from two Shelltops working for Britta in Dozing Sands, along with Mole Mario. One of the Shelltops mentions that they saw Mole Mario in a movie once, which may extend to Mini-Mario. Mini-Mario retains its purpose and function from the previous games it appeared in. The player can only use Mini-Mario when standing on hard surfaces, such as rock or metal; using it on soft surfaces, such as dirt or sand, will make the player perform Mole Mario instead. The hammer swing has to hit Mario; it is possible for a wall or object to block the swing. Mini-Mario ends when Mario and Luigi enter cutscenes or use certain interactive objects like the Drilldigger. Any menu that could lead to entering the Dream World, be that talking to a Pi'illo, or getting close to a petrified Pi'illo or Dreampoint, also restores Mario's normal size. The animation for the move ending in this way has Mario flicker between small and normal states before ending on the normal state, reminiscent of power-ups in Mario games.
Profiles[edit]
Mario & Luigi: Superstar Saga[edit]
- Instruction manual description: "When Luigi's in the back, he can hit Mario with his Hammer, shrinking him. Mini-Mario can do things only tiny creatures can do. To return Mario to normal, Luigi must hit him again using ."
Mario & Luigi: Bowser's Inside Story[edit]
- Instruction manual description: "Press to make Luigi swing his hammer—it'll make Mario small so he can fit through tiny openings. If you hit Mini Mario one more time, he'll return to normal size."
See also[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | チビマリオ[?] Chibi Mario |
Tiny Mario | |
Italian | Mini Mario (on Mario & Luigi: Superstar Saga's manual)[?] | - | |
Piccolo Mario (Mario & Luigi: Superstar Saga + Bowser's Minions)[?] | Small Mario | ||
Portuguese | Mini Mario[?] | - | |
Spanish | Mini Mario[?] | - | |
Spanish (NOE) | Golpe Martillo[?] | Hammer Hit | on Mario & Luigi: Superstar Saga |
Trivia[edit]
- There is a glitch in Mario & Luigi: Superstar Saga where, if Mini-Mario and Luigi leave an area or a location, the background music that plays in the area or location they leave from will not change. This happens even when they use a Warp Pipe to travel to another location.
References[edit]
- ^ Stratton, Stephen; Buchanan, Levi (November 25, 2003). Mario & Luigi: Superstar Saga Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4423-2. Page 10.
- ^ Mario & Luigi: Superstar Saga + Bowser's Minions in-game guide