Warp Pipe

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"Green Pipe" redirects here. For a movable object from the Mario vs. Donkey Kong series called a "Green Pipe" in the instruction booklet of Mario vs. Donkey Kong: Mini-Land Mayhem!, see Movable Pipe. For the pipe-like objects that commonly appear in Super Mario Bros. 2, see Jar.
Warp Pipe
An item from Super Mario Party Jamboree
Artwork from Super Mario Party Jamboree
First appearance Mario Bros. (1983)
Latest appearance Mario & Luigi: Brothership (2024)
Effect Transports players to other areas
Variants
“Ah, a pipe. Definitely a pipe. And that means we're going in, right?”
Kersti, Paper Mario: Sticker Star

A Warp Pipe (or warp pipe), also known as simply a Pipe (or pipe), is a common mode of transportation in the Super Mario franchise. A character can enter a Warp Pipe to exit out another specific one, even though most Warp Pipes do not appear to be physically connected. Many Warp Pipes are used to cross great distances (and even worlds) instantly, while some pipes cannot even transport anything. Warp Pipes can vary greatly in size, with some being too small for Mario and other characters to enter, while others are large enough to support vehicles, such as karts in the Mario Kart series. Most Warp Pipes are green, but they have appeared in many other colors.

Concept and creation[edit]

Various pieces of concept art for Super Mario Bros. on the Famicom that feature (clockwise from left): a Warp Pipe, platforms, background elements, Princess Toadstool, a Magic Mushroom, a Podoboo, a mushroom retainer, and Super Mario.
Super Mario Bros. concept art. A Warp Pipe can be seen on the middle left.

During the development of Mario Bros., pipes were created by Shigeru Miyamoto as a way to avoid enemies piling up at the bottom of the screen, as he believed having it wrap vertically would be confusing to players. According to Miyamoto, he initially came up with the idea while walking home from his office in Kyoto, when he spotted plastic drainage pipes coming out of a concrete wall on the side of a building.[1][2] According to the UK Nintendo Magazine, pipes were inspired by Shigeru Miyamoto's desire to explore a building with a manhole covered pipe in Kyoto.[3] Pipes are also inspired by their appearances in older manga where they are found on vacant lots. Although usually gray, green was selected due to color limitations during the development of Mario Bros., as it looked "nice when you used two different tones."[1]

History[edit]

Mario Bros.[edit]

Warp Pipes first appear in the arcade game Mario Bros., where enemies emerge from them to attack Mario and Luigi. Either player character can hide from enemies by standing behind the bottom ones, but this does not protect from fireballs or icicles.

Super Mario series[edit]

Mario
LINE sticker of Mario entering a Warp Pipe

Warp Pipes are in most games of the Super Mario series except Super Mario Bros. 2 (and its original form, Yume Kōjō: Doki Doki Panic), which has the similar jars instead.

Warp Pipes on the ground that lead to sub-areas can be entered by pressing +Control Pad down, whilst Warp Pipes on ceilings are entered by holding +Control Pad up while jumping. Warp Pipes on the walls can be moved into to enter.

Super Mario Bros. / Super Mario Bros.: The Lost Levels[edit]

Pipes appear in most levels of Super Mario Bros. and Super Mario Bros.: The Lost Levels, in varying heights. Some Warp Pipes contain Piranha plants. The pipes that lead down to a sub-area, or even a different world at a Warp Zone, are titled Warp Pipes, and can be entered by pressing Down +Control Pad. Some Warp Zones of Super Mario Bros.: The Lost Levels have Warp Pipes that take Mario back to previously visited worlds.

Super Mario Bros. 3[edit]

Pipes are just as common in Super Mario Bros. 3. They are faced upward and lead to different areas. Super Mario Bros. 3 is also the first game to have bubble-jet pipes, small pipes, and giant pipes, though none of them can be entered.

Super Mario World[edit]

Warp Pipes also appear in Super Mario World. They can now contain varieties of Piranha Plants or Lakitus, and at Forest of Illusion 4, there are Warp Pipes that move up and down. Some Warp Pipes, known as Pipe Cannons, launch Mario or Luigi out into the sky.

Super Mario 64 / Super Mario 64 DS[edit]

Mario near the final battle in Bowser in the Sky
The Warp Pipe of Bowser in the Sky in Super Mario 64

Warp Pipes appear in Super Mario 64 and its remake, but not to the extent of the previous games. One Warp Pipe is first seen during the intro, when Mario uses it to arrive at the Mushroom Castle,[4] followed by Luigi and Wario in the remake.[5] All Warp Pipes stem from the ground and are physically entered when jumped into. A Warp Pipe takes the player character to the arena where Bowser is fought in both Bowser in the Dark World[6] and Bowser in the Sky.[7]

A pipe going through the ground that brings Mario to a new area. He enters one by physically jumping into it. The cabin chimney on Cool, Cool Mountain functions like a warp pipe. Some pipes are Shrinker Pipes that change Mario's size and bring him to the two different versions of Tiny-Huge Island.

Super Mario 64 has a few objects that work the same as a Warp Pipe. One of them is a warp at the end of Bowser in the Fire Sea, unlike the other Bowser stages. There are also Shrinker Pipes on Tiny-Huge Island that look the same as Warp Pipes, except they change Mario's size and allow him to switch between the two different versions of Tiny-Huge Island.

Super Mario Sunshine[edit]

Most Green Warp Pipes are found in Delfino Plaza in Super Mario Sunshine, leading to the Red Coin Field and the Super Slide each, as well as the Lily Pad Ride if the Orange Juice Generator blocking it is destroyed by Yoshi.[8] There is one behind the puzzle in "The Secret of Casino Delfino", an episode of Sirena Beach.

Red Warp Pipes are typically shorter and have colorful interiors. They appear only in Delfino Plaza, leading to Sirena Beach and Pianta Village, respectively, but the former is only possible if Yoshi eats a pineapple obstructing the entrance.[9] The Warp Pipe to Pianta Village is atop the Shine Gate.[10]

New Super Mario Bros.[edit]

Warp Pipes appear in green, red, and yellow varieties in New Super Mario Bros., working like before. Mega Mario destroys pipes instantly,[11] though his Ground Pound can force them downward, and Warp Pipes sticking out of walls can also be pushed in farther. Any Warp Pipes affected by Mega Mario are unusable. In addition, Bubble-jet pipes and Small pipes both return from Super Mario Bros. 3, and it is the first game where Mini Mario can enter small pipes. Some Warp Pipes function like Pipe Cannons. A few Warp Pipes are clogged by a cork, being unusable until it is removed. Red pipes in the game and its sequels lead to secret exits.

In the Wario's Warehouse articles for the game, Wario gets stuck in a pipe for three whole days after a shopping trip with Waluigi.[12]

Super Mario Galaxy[edit]

Both green and orange Warp Pipes are found in several galaxies in Super Mario Galaxy. All of them can be entered by pressing A Button to access a new area, usually a sub-area. Some Warp Pipes require the player to either collect a Key every enemy on the planet before they become usable. A Warp Pipe emerges from the ground when Mario returns from a sub-area before sinking back down.

New Super Mario Bros. Wii[edit]

Artwork of the four colored Warp Pipes from New Super Mario Bros. Wii.
Pipes in New Super Mario Bros. Wii

Warp Pipes are also in New Super Mario Bros. Wii. They appear in green, red, yellow, and blue, but this has no bearing on their function. Some of the Warp Pipes can spawn Goombas or Bob-ombs, and others move both up and down. Bubble-jet pipes, Pipe Cannons, and Small pipes all make a reappearance. New Super Mario Bros. Wii is also the first game with the rotating cannon pipe, which are quartet-cannons with a Warp Pipe attached on one side.

Super Mario Galaxy 2[edit]

Super Piranha Plant and Big Paragoombas in Supermassive Galaxy
A Super Piranha Plant coming out of a giant pipe in the Supermassive Galaxy in Super Mario Galaxy 2

Warp Pipes in Super Mario Galaxy 2 serve basically the same purpose as they did in the predecessor. Some Warp Pipes tend to appear far more frequently on the ceiling of the inside sections of many planets and galaxies, mainly in the Rightside Down Galaxy and the Upside Dizzy Galaxy.

Warp Pipes also appear in World 3 and World 5 on the Grand World Map. When Starship Mario enters one, it gets transported to another part of the World Map that is otherwise inaccessible.

In the Supermassive Galaxy, several large Warp Pipes appear near the beginning of the level. Though they cannot be entered and therefore do not transport Mario to any special areas, they do serve a purpose. One of the first two Warp Pipes that are encountered is home to a Super Piranha Plant, which Mario must be careful to avoid. The third continually rises up and down, and acts as an elevator to the next area of the level. Later in the level, the player will fly through a large Warp Pipe tunnel leading to the next area. Two more large Warp Pipes near the end of the level house two more Super Piranha Plants.

In the Battle Belt Galaxy, Warp Pipes play a major role in progressing through the level, as they transport the player to the inside of several planets, where they must defeat every enemy to continue. The Warp Pipes in this galaxy are all covered, and the player must defeat all enemies on the surface of each planet before the planet's Warp Pipe can be accessed.

A Warp Pipe appears near the left ear of Starship Mario after the player collects a certain amount of Power Stars. It leads to a secret area where the player encounters two Lumalees who sell Chance Cubes for Coins and Star Bits. Additionally, on Starship Mario, if Mario manages to get on top of the chimney near the helm, he goes down it as if it were a Warp Pipe. The chimney leads to the engine room of Starship Mario. Mario also comes out of a Warp Pipe on the way to Peach's Castle at the very beginning of the game. At this point in the game, several other Warp Pipes are encountered which do not warp the player to anywhere at all, and so act merely as platforms.

Super Mario 3D Land[edit]

Warp Pipes appear in Super Mario 3D Land. As in the 2D Super Mario games, vertical ones can be entered by pressing L Button or R Button while on one to make Mario (or Luigi) go down it; one sticking out of a wall may simply be walked into to enter. After the player has unlocked Special 1-8, Warp Pipes appear at the beginning of each world and provide access between the normal worlds and the special worlds. When Special 8-Crown is unlocked, it replaces the Warp Pipe connecting World 8 and Special 8, which cannot be used after this point. World Warp Pipes appear in two Warp Zones in World 1-2 and World 4-2. These allow the player to warp to the next world and skip the following levels in the world they are in.

New Super Mario Bros. 2[edit]

Warp Pipes appear in New Super Mario Bros. 2. Some of them house Piranha Plants, while others allow Mario (or Luigi) to warp. If the player destroys a Piranha Plant in a Warp Pipe with a Koopa Shell affected by a Gold Ring, numerous Coins come out. Mario (or Luigi) can go down pipes by pressing or sliding +Control Pad/Circle Pad.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe[edit]

Warp Pipes in New Super Mario Bros. U work and appear like before. The player can go down or up pipes with Control Stick or +Control Pad. Some Pipes face diagonally, and cannot be entered. Mini Mario can still enter small pipes like before.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Super Mario 3D World is the first appearance of transparent Clear Pipes and Clear Pipe Cannons, which are similar to Warp Pipes, but have two ends that are always visibly connected. Likewise, coins, enemies, and characters can be seen travelling through them by the player.

While traditional green Warp Pipes return, they are less common as a result of Clear Pipes being introduced. However, golden Warp Pipes appear for the first time, and take characters to golden bonus rooms with many coins when entered. The World Warp Pipes from Super Mario 3D Land also return and, as in that game, only appear in World 1-2 and World 4-2.

A golden Warp Pipe in Lake Lapcat in Super Mario 3D World + Bowser's Fury
The Warp Pipe that appears from graffiti

A Pixel Luigi can be seen jumping out of certain Warp Pipes in Koopa Troopa Cave and Really Rolling Hills when the Time Limit is at 105.

In the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury, Bowser Jr. can use his magic brush to paint graffiti, including one image of a golden Warp Pipe, which causes an actual pipe to appear from the ground. When entered, it takes Mario to a coin-filled bonus room similar to the ones in the main campaign. The pipe can also be destroyed if Plessie collides with it. If this is done, it will not reappear until the current save file is reloaded.

Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]

Warp Pipes are placeable objects in Super Mario Maker and its port. An enemy or an item can spawn from a Warp Pipe if it is placed inside of it. Warp Pipes can expand upon levels; by dragging Mario inside a Warp Pipe, the player is able to create a side area separate from the main level. The Pipe's length and positioning can also be adjusted.

Super Mario Run[edit]

Pipes are key objects in Super Mario Run, even as part of the user interface. Diagonal pipes never appear in this game.

Each of the game's modes is tied to a specific color of pipe: Green for World Tour, Red for Toad Rally, and Yellow for Remix 10. From the Mushroom Kingdom menu, the player can use any of these pipes to transition to that mode. This is depicted as Mario going down the pipe. This is similarly depicted as the back button from those modes, using a pipe of the same color as the mode, but without Mario depicted as going through.

Pipes appear in multiple courses as platforms to stand on, jump over, walk under, or Wall Jump from. They can be green in most cases, red in desert courses, grey in Ghost Houses. and yellow in Cutting-Edge Spire. Piranha Plants can come from them, as usual. Pipes can be vaulted over if they are low enough.

In World Tour, the underground courses of this game, Wall-Kicking It Underground, Treasure-Hoarding Swoops, Danger High and Low, and Chase the Snaking Coins use pipes in a number of ways aside from platforms. The player enters pipes during the course which happens automatically in this game when the player touches the entrance while grounded. Most of them are one way transitions to the next area, with the screen scrolling to the destination. A bubble can allow the player to float back through the transition. The last enterable pipe of each course cuts the screen to black to load a new area, then takes the player to an above ground section with the Goal Pole. A bubble cannot float back to the prior area.

Airship courses outside of World Star, those being Airship Cannons...Fire!, Firing the Airship's Burners, and Throwing It All Overboard, end on a green Pipe that takes the player to a room inside the ship for the boss battle against Boom Boom. This also involves a loading screen, and drops the player into the the room from above. As before, bubbles do not float back to the prior area. World Star's two Airship courses are exceptions. Airship Plunder already is in the interior of an Airship but still ends in a pipe to take the player to a different room for a boss battle. Airship Armada ends on a normal Goal Pole.

Toad Rally uses pipes as transitions as well. Since it splices together different courses to create an infinitely long course, the enterable pipes of Airship courses do not appear. Enterable pipes in underground courses do appear, with the transition used to switch layouts. No pipe takes the player to an above ground section in this mode. During a Coin Rush, pipes often spit out coins to collect. The Toads the player gains in this mode go to the Mushroom Kingdom through a red pipe.

Remix 10 connects each Area with pipes. A pipe pops up from the ground when Mario reaches the end of an Area, which is marked with a yellow number for the Area it leads to. Mario enters this pipe, and exits at the start of the next area. Afterward, the pipe sinks back into the ground and vanishes. Randomly, a non standard animation may play instead of the normal one. These can have Mario exit cautiously or enter the pipe upside down, among other results One animation has the pipe reveal itself to be a pipe cannon, as it shoots Mario into the air and over to the next area.

Remix 10 uses pipes to conclude each course. For underground courses, sections that are underground start with the player dropping out of a Warp Pipe. The pipes that were transitions in the other modes serve as the goal of the course in this mode. This also means the pipe takes on some of the properties of the Goal Pole, in that entering one collects all gravity affected coins and converts Super Mushrooms and Super Stars that are not inside bubbles into five coins. Most courses in Remix 10 end in Goal Poles, and they transition into the next course by having the player go through a pipe of the color matching the course's location. Castle courses use grey pipes. VS Boom Boom starts with the player dropping in from a pipe, as per the boss battles with Boom Boom from other modes. Other pipes still appear, and while the player is invincible those pipes spit out coins in the same way they do during a Coin Rush.

Pipes are also buildings that can be purchased from the Shop, then placed as in the Mushroom Kingdom in the Kingdom Builder mode. They can be in all five of the Toad colors in the game: Red, Blue, Green, Yellow, and Purple. They also come in one of three variations. All of them are ranked 2★.

  • [Color] Pipe A: A short pipe of that color, which fits in a 1×1 area. Toads sometimes run around it, or talk to each other while standing on top.
  • [Color] Pipe B: A tall pipe of that color, which fits in a 1×1 area. Toads sometimes run around it, or one can balance as they walk across the opening.
  • [Color] Pipe C: A branching pipe, consisting of a vertical pipe from the ground and a horizontal pipe sticking out to the left. They fit in a 1×2 area. Toads sometimes balance on the vertical pipe's opening, peek out from the horizontal pipe, or nap on the side of the vertical pipe.

The descriptions for [Color] Pipe B indicate that enemies and obstacles could be inside pipes, with Blue Pipe B naming Swoop, Green Pipe B naming Piranha Plant, Red Pipe B naming Fire Bar, Purple Pipe B naming Buzzy Beetle, and Yellow Pipe B naming Pokey.

The Piranha Plant Statue has a pipe that the Piranha Plant comes out of.

There are also four special pipes that can be placed in the Kingdom Builder. Each of them has a star design matching the color coins of Super Mario Run, and a white base. They take up a 1x1 area. By tapping on these pipes, the player can access a Special Course. The Pink Coin Pipe can only be obtained after collecting every Pink Coin, and allows the player to play Chase the Snaking Coins. The Purple Coin Pipe can only be obtained after collecting every Purple Coin, and allows the player to play Piranha Plant Field. The Black Coin Pipe can only be obtained after collecting every Black Coin, and allows the player to play Make the Cut!. The Gold Star Pipe has a unique star shaped opening, and can only be obtained after collecting every ★Black Coin. It allows the player to play Red Block Run. As special buildings, only one of each can ever be obtained.

Super Mario Odyssey[edit]

Warp Pipes in Super Mario Odyssey
Five Warp Pipes in Super Mario Odyssey

Besides regular Warp Pipes, blocky 8-bit pipes also appear in Super Mario Odyssey, and they can be found connected to walls with animated murals in the design of Super Mario Bros. If Mario enters one of these pipes, he will be transported into the mural itself in his Super Mario Bros. appearance (though while retaining his modern color scheme or his current outfit), where the player controls him in a side-scrolling sequence similar to that in the original game. The regular pipes have a more metallic design than most games. Moon Pipes also debut in this game, being spawned by breaking Moon Rocks; these pipes always send Mario to new sub-levels. The player can also enter the Odyssey through the largest exhaust pipe as if it were a Warp Pipe.

Unlike in prior games, Mario will enter Warp Pipes quicker if he ground-pounds, rolls, dives, or long-jumps into one, rather than finishing the move and entering it normally; the sound effect that plays when he enters one will also be sped up.

Super Mario Maker 2[edit]

A red Warp Pipe in Super Mario Maker 2

Warp Pipes reappear as placeable objects in Super Mario Maker 2. Red, yellow, and blue Warp Pipes also appear, and release their contents from fastest to slowest in that order. The speed of green Warp Pipes are between the blue and yellow types. Clear Pipes also appear in the Super Mario 3D World style.

Super Mario Bros. Wonder[edit]

Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
An Inchworm Pipe in Super Mario Bros. Wonder

Besides regular Warp Pipes, living pipes that move up and down and like inchworms, named Inchworm Pipes, appear during certain Wonder Effects in Super Mario Bros. Wonder. There is also a teal Warp Pipe that can be pushed and occasionally connected to form a whole pipe. Some Warp Pipes can take the player characters into the background or foreground of the level.

Super Mario cartoons[edit]

Warp Pipes appear in all three of the Super Mario television shows (The Super Mario Bros. Super Show!, The Adventures of Super Mario Bros. 3, and Super Mario World), where they function the same way as in the games the shows were based on. Warp Pipes are also present in the real world and can be used to travel between it and the Mushroom Kingdom. Throughout the cartoons, Warp Pipes are referred to with different names; in the The Adventures of Super Mario Bros. 3 episode "Reign Storm," Princess Toadstool calls one a "drain pipe," while in the Super Mario World episode "Fire Sale," Mario refers to one as a "warp tube."

Bowser's Airship travels through a giant Warp Pipe in "Reptiles in the Rose Garden", an episode of The Adventures of Super Mario Bros. 3.

Nintendo Comics System[edit]

The Nintendo Comics System story "A Mouser in the Houser" reveals that humanoid mice constructed the Transport Tube system before their king, Mouser, was corrupted by the Koopa King. They still have extensive maps of it.

Super Mario Adventures[edit]

In Super Mario Adventures, Warp Pipes appear as the mode of transport between the Mushroom Kingdom and the lands surrounding Yoshi Village. On their first trip through the Warp Pipe that Bowser has traveled through, Princess Toadstool and her followers end up at a different location from where Mario and Luigi emerge. The narration states that Mario and Luigi "hooked up with the wrong connection somewhere," implying that not all Warp Pipes lead solely to one other location.

Yoshi franchise[edit]

Warp Pipes play a similar role in the Yoshi franchise, but Warp Pipes that spawn enemies are more frequent than they are in the Super Mario series. This may be because of enemies being a more important part of Yoshi level design, as eating enemies is the only way to access a number of projectile attacks like Yoshi Eggs and fire breath.

In Yoshi's New Island, a Warp Pipe character named Mr. Pipe gives Yoshi items if he repeatedly fails a level.

In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, Warp Pipes join many other elements of the game in being woven out of yarn. Frames of Warp Pipes can also be encountered. They cannot be used until Yoshi hits them with a yarn ball, knitting the Warp Pipe around the frame. To use a Warp Pipe, Yoshi turns back into individual strands of yarn, which all pass through with a spiral animation before reforming on the other side. Using a Warp Pipe in multiplayer mode teleports the other Yoshi there instantly. Egg Plants can appear in Warp Pipes. Warp Pipes are among the objects Poochy can indicate to Yoshi, as can the Poochy Pups in Poochy & Yoshi's Woolly World.

Mario Kart series[edit]

This section is a stub. Please consider expanding it to include any missing information. Specifics: A list of course appearances for pipes from each Mario Kart game

Pipe Plaza
Pipe Plaza in Mario Kart DS

In the Mario Kart series, Warp Pipes (usually referred to as simply "pipes") appear as simple obstacles on the courses, especially on the Mario Circuits. They act as walls, in that racers who drive into them slow down significantly or even come to a stop; however, the pipes can be taken out by several means, such as hitting them with a powerful item (e.g. a Spiny Shell) or driving into them while powered-up by a Super Star, Bullet Bill, or other condition-changing item. Piranha Plants can also be in pipes in courses like GCN Yoshi Circuit. On some occasions, mostly in Mario Kart: Double Dash!!, the player can enter a pipe and get warped to another area, which is mainly for the purpose of collecting Item Boxes. This also happens in Mario Kart DS, but only in Pipe Plaza, since it is a battle course that originated in Mario Kart: Double Dash!!.

Mario Kart Tour[edit]

Cannon-like pipes are used to obtain various random items in Mario Kart Tour. The player can pull down and release such a pipe to fire out drivers, karts, gliders, and balloons, as well as inventory items (coins, rubies, and tickets). Each pipe has a set pool of items it can draw from: generally, green pipes can give out items of all kinds, with gold pipes guaranteeing at least one High-End item of any kind; however, the All-Clear Pipe, unlocked by completing all courses and bonus challenges in a tour, only ever gives out a High-End driver, kart, or glider, and does not feature balloons or inventory items. Pipes appear as rewards from Tour Gifts, multiplayer races, and Premium Challenges, while also being purchasable from the Token Shop using event tokens. Prior to the Battle Tour, the Shop featured pipes that unlocked spotlight items, with 5 rubies needed to fire one such pipe once and 45 to fire the pipe ten times.

Within races, pipes appear as obstacles and ramps. In regular races (i.e. not in bonus challenges), those that act as obstacles grant bonus points when taken out. Pipes can also release various things, such as Goombas (as seen in 3DS Toad Circuit R/T), Item Boxes (in some Break Item Boxes bonus challenges), air currents, or underwater currents. A course themed around Warp Pipes, Piranha Plant Pipeline, debuted in this game during the aptly named Pipe Tour.

Below is a list of courses in Mario Kart Tour that feature pipes that can be taken out.

Donkey Kong (Game Boy)[edit]

A Warp Pipe is in the background in the ending of the Game Boy version of GB, serving no interactive purpose.

Wario Land series[edit]

A Warp Pipe in Wario Land 3
Warp Pipe in Wario Land 3.

Warp Pipes are in four games of the Wario Land series: Virtual Boy Wario Land, Wario Land 3, Wario Land 4, and Wario Land: Shake It!. They work like they do in the Super Mario series but never contain enemies.

A Warp Pipe is used to access the Golf minigame in Wario Land 3. The slots in the file selection of Wario Land: Super Mario Land 3 resemble Warp Pipes. The pipes in Wario Land 4 are purple and warp the player to a pink area. A deeper variation of the usual sound effect is played in Wario Land: Shake It! when Wario enters a Warp Pipe.

Purple Pipe

Mario Party series[edit]

Warp Pipes are also items that appear throughout the Mario Party series.

Mario Party[edit]

A Warp Pipe is first seen in Mario Party at the Mushroom Village. It is where the game settings are selected, with Toad beside the player. The fall is endless until after the player has selected every setting, then they enter the game board.

There are Warp Pipes at the end of various paths at Luigi's Engine Room, all leading out of a Warp Pipe to the right, inside of an area with a Boo, Koopa, and the Start Space.

Mario Party 2[edit]

There are green and red Warp Pipes in Bowser Land in Mario Party 2. The board has green pipes around the edges and a few red pipes together at the center right. If a player lands on a Happening Space near either type of pipe, they jump inside before exiting out of a green pipe, regardless of the first pipe's color.

Mario Party 3[edit]

The strangely warp pipes from Pipesqueak, of Mario Party 3
The colored pipes from the Mario Party 3 board Pipesqueak.

Warp Pipes are on the Battle Royale Map of Waluigi's Island in Mario Party 3. The red pipes are at the ends of various paths, and all lead to a green pipe near the Start Space, not unlike Luigi's Engine Room.

The Duel Map of Pipesqueak has an orange, yellow, blue, and pink pipe each. Besides their design, these pipes are not too different, as the player can warp from one to another.

Mario Party 4[edit]

Screenshot of a Warp Pipe from Mario Party 4
The Warp Pipe as an item in Mario Party 4

The Warp Pipe is an item in Mario Party 4. It costs 10 coins at an Item Shop. A Warp Pipe is used to switch spaces with an opponent determined by a spinner. The results are not completely random, considering that pressing A Button stops the spinner 225 degrees from when it was pressed,[13] and the spinner always lands on the bottom icon if no input is given after a minute.

Dungeon Duos is the only minigame with Warp Pipes, during the third section. Players must jump through several green Warp Pipes until entering one leading to the next area of Warp Pipes, and then again to the hot-air balloon that takes them out of the minigame.

There are tiny pipes on the boards that characters can enter only while in Mini form.

Mario Party 5[edit]

The Warp Pipe Capsule is a capsule in Mario Party 5, working the same as the Warp Pipe item in the previous game, except the player can either use it on themselves for ten coins or put it on a space.

Five pipes are in the background of the minigame Pop-Star Piranhas, each showing a Piranha Plant dance from them.

Mario Party 6[edit]

Warp Pipe Orb from Mario Party 6
The Warp Pipe Orb as it appears in Mario Party 6

The Warp Pipe Orb returns in Mario Party 6. It costs ten coins at an Orb hut, or five during a flash sale, though it can be obtained at an Orb Space for free. It can only be used only the player, this time without paying.

Clockwork Castle has a usable pair of green and red pipes that lead out of the other pipe of the same color. However, certain ? Spaces can affect their colors. Red pipes are unusable at night.

Warp Pipes are in a few minigames. In Lift Leapers, each section is entered and exited. Ball Dozers has a Warp Pipe at the top of the arena, where each team's ball enters through. Mole-it! has several connected red and blue pipes for the first and second teams each, and both Monty Moles and Piranha Plants appear from them.

Mario Party 7[edit]

The Warp Pipe Orb was made into a Roadblock Orb only at Pagoda Peak and Neon Heights in Mario Party 7. The effect is different, now returning the opponent to the space where they begun their turn and having them move however many spaces they have left from there.The Bowser Pipe acts the same as Warp Pipes from the previous three Mario Party titles, except it is only used by Koopa Kid sometimes on a Koopa Kid Space.

Warp Pipes are in three minigames, including Warp Pipe Dreams, where players try to find the pipe leading out of the center green pipe; Snow Ride, as one of the obstacles; and Herbicidal Maniac, which Piranha Plants stick out of.

Mario Party 8[edit]

Warp Pipes are objects in Mario Party 8. At DK's Treetop Temple and King Boo's Haunted Hideaway, landing on a Green Space next to one causes a Piranha Plant to appear and bite the player, taking ten coins from them.

When King Boo shuffles the Haunted Hideaway, every player emerges out of a black Warp Pipe at the start of the board, including to any player who leaves the house in any other way (reaching King Boo with less than 10 coins, rejecting his Star, encountering a pitfall, Donkey Kong, or Bowser, or after getting a Star from King Boo in Star Battle Arena, as King Boo simply turns his sanctum into a pitfall rather than shuffling the board), although only the player who reaches such conditions is sent out of the house, rather than every player. In the case of getting a star from King Boo or Donkey Kong, the player who got the Star exits through a Warp Pipe at the back of the sanctum. In the case of reaching King Boo with less than 10 coins, rejecting his Star, or encountering a pitfall or Bowser, this does not happen as the player falls through a pitfall instead, although they will still emerge out of the Warp Pipe at the start.

There are four orange Pipes in the corners of an oasis during the minigame Winner or Dinner, where Piranha Plants throw players out of if they are too close.

Mario Party DS[edit]

The player uses a Warp Pipe to enter the item shop in Mario Party DS. It is also the first game with the Star Pipe item, which takes the user to where the Star is.

Mario Party 9[edit]

Blue Warp Pipes are next to Lucky Spaces and red Warp Pipes to Unlucky Spaces in Mario Party 9 and they lead to areas with only six Mini Star Spaces and six Mini Ztar Spaces, respectively. A player jumps into a blue Warp Pipe willingly, though at an Unlucky Space, a Piranha Plant grabs the player, forcing them into the red Warp Pipe.

The minigame Urn It has a spinning urn that emerges from a brick Warp Pipe every three turns.

Mario Party 10[edit]

Warp Pipes are objects in amiibo Party of Mario Party 10 and part of the "Plant Pipes" event of Peach Board. Warp Pipes take players from one Warp Space to another.

Super Mario Party[edit]

Warp Pipes are a feature on the Megafruit Paradise board in Super Mario Party, as a shortcut for going between islands. There are also indestructible Warp Pipe barriers in Shell Shocked Deluxe. There is also a Warp Pipe-like cup in the background of Sizzling Stakes.

It is the first game with Gold Pipes, which are very similar to the Star Pipe from Mario Party DS.

Mario Party Superstars[edit]

A Warp Pipe is also used in Mario Party Superstars for choosing the settings before starting a board, having the same role as in Mario Party. Golden Pipes also return as an item.

Super Mario Party Jamboree / Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV[edit]

Pipes return in Super Mario Party Jamboree and its Nintendo Switch 2 port as items; when used, they transport the player to a random space.[14] Pipes are also one of the items a player can start with if playing with Pro Rules.

Super Smash Bros. series[edit]

SmashWiki article: Warp Pipe
Mario jumping out of a pipe in Brawl.
Mario jumping out of a Warp Pipe in Super Smash Bros. Brawl.

Warp Pipes have served a multitude of purposes in the Super Smash Bros. series.

Super Smash Bros.[edit]

Warp Pipes are used by Mario and Luigi as their on-screen appearance from Super Smash Bros. onward. They are also objects in Mushroom Kingdom used for warping from one side to the other and occasionally to a pit in the center. Luigi's Board the Platforms stage features three Warp Pipes with platforms traveling in and out.[15]

Super Smash Bros. Melee[edit]

Warp Pipes function as checkpoints in the first stage of Adventure Mode. They also appear in the background of Mushroom Kingdom, and the stage Yoshi's Island has a single sloped diagonal Warp Pipe, supported by two mini pipes.

Super Smash Bros. Brawl[edit]

Warp Pipes are platforms in both the World 1-1 and World 1-2 versions of Mushroomy Kingdom in Super Smash Bros. Brawl and maintain their role in the returning stage Yoshi's Island from Super Smash Bros. Melee. A Warp Pipe also appears in the background on one of the islands in the Delfino Plaza stage, just as it did in Super Mario Sunshine; the others were removed. More appear in the background of Mario Circuit. The Mario Bros. also features pipes that release Shellcreepers and Sidesteppers.

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

Warp Pipes function as platforms in Golden Plains and 3D Land and the returning World 1-1 version of Mushroomy Kingdom in Super Smash Bros. for Nintendo 3DS. Warp Pipes may increase and decrease in height in 3D Land, like in Super Mario World, and a big one restarts the stage's loop at the end, appearing also in the Ω form. Paper Mario has a pipe in its Hither Thither Hill form, though functions unusually as a spring instead. Warp Pipes can be drawn onto PictoChat 2 for a while can be used for transport, just like the ones in the original Mushroom Kingdom stage. The Warp Pipes of Yoshi's Island (Melee), Delfino Plaza, and Mario Circuit (Brawl) return in Super Smash Bros. for Wii U, working as they did before. In both versions, Warp Pipes can sometimes appear as usable platforms in the stage Super Mario Maker.

Super Smash Bros. Ultimate[edit]

Piranha Plant fights in a Warp Pipe for four out of its eight alternate costumes in Super Smash Bros. Ultimate. Warp Pipes also appear around the world map of Adventure Mode: World of Light, used to travel between areas. Warp Pipes retain their respective roles in the returning stages: Mushroom Kingdom, Yoshi's Island (Melee), Mushroomy Kingdom, Delfino Plaza, Figure-8 Circuit, Mario Bros., Golden Plains, 3D Land, Paper Mario and Super Mario Maker.

Paper Mario series[edit]

Paper Mario[edit]

Green Warp Pipe
Blue Warp Pipe

Warp Pipes take Mario to different areas throughout Paper Mario. A Warp Pipe hidden in Toad Town takes Mario to the Playroom, where he can play two minigames.

Blue Warp Pipes, which act as shortcuts to previous areas, can be found in the Toad Town Tunnels. The pipes to Goomba Village, Koopa Village, Dry Dry Outpost are found just to the west of the entrance past a Stone Block and are guarded by a Blooper. The pipe to Boo's Mansion is found in the west of the second sublevel, and Mario must fight three battles with Dark Koopas to make the pipe appear. The pipe to Lavalava Island is found by using Sushie to cross the water on the second sublevel and defeating a Blooper.

Paper Mario: The Thousand-Year Door[edit]

A green Warp Pipe in Paper Mario: The Thousand-Year Door

Warp Pipes retain their purpose in Paper Mario: The Thousand-Year Door and its remake, this time having a transition effect where the screen crinkles before fading in at the new location. The Warp Pipes in Boggly Woods seem to be made of wood, and usually have a hole in the side so that Punies can use them more easily.

There are also blue shortcut pipes in Rogueport Underground second sublevel, which to serve as shortcuts to Petalburg, The Great Tree, Keelhaul Key, Poshley Heights, with the remake adding Glitzville, Twilight Town, and Fahr Outpost, while a pipe leading from this room to Rogueport was also added. In the original game, the first two require the Super Hammer, and the last two require the Ultra Hammer. In the remake, completing each chapter and taking that chapter's Crystal Star to The Thousand-Year Door allows the Magical Map to unlock each pipe. There are also differently colored pipes that lead to Petal Meadows, Boggly Woods, Twilight Town, and the Path to Fahr Outpost.

Super Paper Mario[edit]

A Warp Pipe
A Warp Pipe from The Bitlands in Super Paper Mario

Warp Pipes reappear in Super Paper Mario. When a character is about to enter a Warp Pipe, they split into several small squares, which then go down the pipe and reassemble at the other end. A smaller variant called Mini Warp Pipes appear, and can only be entered if the character has shrunk with Dottie. Pixelated Warp Pipes appear in The Bitlands, but function the same. Blue Warp Pipes are built by Welderberg. There are three of them in the game: One leads to Flipside's B2F, one to Flopside's B2F, and one to Flopside from Flipside (and vice versa). Each is accessible on the second floor of both cities. The Return Pipe is an Important Thing that allows the player to return to Flipside Tower from almost any dimension.

Paper Mario: Sticker Star[edit]

Warp Pipes also appear in Paper Mario: Sticker Star, functioning the same as in previous titles. One Warp Pipe is a scrap that Mario must use to progress in Hither Thither Hill.

Paper Mario: Color Splash[edit]

Cobalt Base
Huey and Mario near a Warp Pipe in Cobalt Base

Warp Pipes also retain their purpose in Paper Mario: Color Splash. Warp Pipes cannot be entered if they are not fully colored. Some Warp Pipes in Daffodil Peak contain enemies inside of them that must be fought in order to get through, including a Spiny and a Koopa Troopa. At Sacred Forest, a large Warp Pipe has the Turnip Thing stuck in it. Once it is pulled out by the yellow Rescue Squad, the pipe is also removed from the ground. A small scrap of paper sticks out, and if Mario pulls it, it reveals a smaller Warp Pipe. Another small Warp Pipe appears later in the level, and must be enlarged with the Magnifying Glass Thing. Special varieties of the Warp pipe also appear, such as the pipes used to access the parallel world in the Violet Isles. These pipes have orate designs that glow and circle the floor beneath the pipe. Mustard Café's underground sections contain long spinning Warp Pipes. There is also a tall, orange Warp Pipe that is initially clogged with sand, acting as a path to the café.

Paper Mario: The Origami King[edit]

Mario near numbered cannons in Paper Mario: The Origami King
Six differently colored Warp Pipes in the Musée Champignon from Paper Mario: The Origami King.
“There's a new pipe! We're going in, right? Isn't that your whole deal?”
Olivia, Paper Mario: The Origami King

Warp Pipes appear in Paper Mario: The Origami King, only this time requiring the Olly Tape to be removed on the other side. One notable pipe is a white pipe in the Musée Champignon, leading to an underground room full of six shiny, numbered, color-coded warp pipes to six different areas, acting as a fast-travel system of sorts:

There is also an orange pipe leading from central Toad Town to the Sensor Lab over in Picnic Road, as well as some ordinary green ones that can let him traverse the town more quickly. Additionally, after Mario beats the game, a slightly crumpled green pipe will appear outside of the final boss room; it will warp Mario back outside the castle's front door.

Mario Golf series[edit]

Warp Pipes make an appearance in Peach's Castle Grounds in Mario Golf: Toadstool Tour. When the player hits the ball into one, it will be transported to another of the same color, allowing them to skip part of the hole. Warp Pipes also appear in Mario Golf: World Tour. In holes 1, 5, and 8 of Peach Gardens, the pipes are fully seen when the entire hole is viewed, but are submerged when the hole is actually being played. When the ball enters a pipe, the pipe comes out of the ground and shoots the ball onto the green or near it. In the Royal Gardens, Warp Pipes take the Mii to Mario World courses. They are also seen in the Castle Club basement, and they take the Mii to regional or world tournaments. They also appear in Mario Golf: Super Rush in the Bowser Highlands course where they act as rock. If a ball lands on it, the player's next stroke will be blocked.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Yellow Warp Pipe
A yellow pipe in Oho Oasis
Inside a Yellow Warp Pipe
Inside the yellow pipe.

In Mario & Luigi: Superstar Saga, nine green Warp Pipes (thirteen in the remake) allow for faster travel to the Beanbean Kingdom. In order to warp to one of these pipes, Mario and Luigi have to have entered it before. Yellow Warp Pipes also appear, which can transport Mario and Luigi to underwater or underground areas. They are found around Oho Ocean, Gwarhar Lagoon and Teehee Valley. Unlike green Warp Pipes, they do not automatically transport Mario and Luigi from one end to the other. If they enter it from the top, they immediately fall down. If they want to climb back up, A Button and B Button must be pressed and held at the same time, which makes them interlock arms and walk up the yellow pipe's sides. Around Oho Ocean and Gwarhar Lagoon, yellow pipes lead to the seabed, while in Teehee Valley, they lead to underground ruins. While Princess Peach is being escorted through Teehee Valley, she is brought through these pipes and into one of the ruins if a Gritty Goomba captures her. Finally, there are also a few small green Warp Pipes, which can warp either Mario or Luigi to a 2D bonus dungeon.

Mario & Luigi: Partners in Time[edit]

During the events of Mario & Luigi: Partners in Time, special blue Warp Pipes require Mario, Luigi, Baby Mario, and Baby Luigi to stand on them in order to activate them. Also, when Mario and Luigi are separated from Baby Mario and Luigi, one of the brothers can jump up and hit a Warp Block, causing a miniature pipe to come and plant itself in the ground before growing to the size of a regular pipe allowing either pair of brothers to jump in and be reunited with the other pair. The pipe jumps out and returns into the block if both pairs are nearby.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Warp Pipes are among the contents inhaled by Bowser after eating the Vacuum Shroom from Fawful in the opening of Mario & Luigi: Bowser's Inside Story and its remake. Warp Pipes are used by the Mario brothers as a link between Bowser's body, where they are in the Pipe Yard, and the Mushroom Kingdom. When the Pipe Yard is unlocked, there is a tall red pipe blocking the area until Bowser gets shocked. Bowser cannot jump into these. A Special Attack (Bros. Attack in the remake) called Spin Pipe is used in this game as well.

There are a few pipes that transport the player into another area in the overworld without going into Bowser. There are a few in Bowser's Castle, taking the player into the basement of the castle, or through the shortcut.

Mario & Luigi: Dream Team[edit]

A Warp Pipe that appears from the Warp Pipe Block in Mario and Luigi: Dream Team
A Warp Pipe from the Warp Pipe Block

Warp Pipes connect distant areas in Mario & Luigi: Dream Team. In the real world, standard green Warp Pipes appear, usually leading to cave areas. Like the previous installments, both Mario and Luigi must stand on a plate of Warp Pipe to enter it. Landing on a pipe causes Ball Hop to end. Pipes placed horizontally do not have plates, and can just be walked into as a pair.

Special gold colored Warp Pipes appear scattered throughout Pi'illo Island, which are unlocked after escaping Dreamy Mount Pajamaja. Prince Dreambert remembers hiding a Warp Pipe Block near Mount Pajamaja's Dreampoint. When Mario hits the block, these pipes pop out and land all over the island. The pipes act similarly to the ones in Mario & Luigi: Superstar Saga, allowing the player to quickly return to areas. While the pipes in every previously accessed area are unlocked by default, later pipes have to be entered in order to add them to the possible destinations. As part of the tutorial, the player is required to leave Mount Pajamaja and return to Pi'illo Castle with the pipes.

In the Dream World, pipes can connect areas, and are entered with a corresponding directional input. Pipes are frequently used to allow the player to return to the start of a room, or to quickly return the player to the Dream Portal after reaching the end of an area. Some pipes are stuck in the ground, and are only uprooted for general use after hitting switches, hitting ! Blocks, or exiting from that pipe. Dreamy Driftwood Shore and Dreamy Wakeport have pipes appear in differing colors to aid navigation. Some pipes are in the background, functioning largely identically to doors. Such pipes appear prominently in Dreamy Driftwood Shore, where pipes with a lip symbol on one end connect each portion of the area to Broque Madame's, a shop run by a dream version of Broque Madame. Pipes can only be entered while grounded, sometimes prompting the use of Luiginary Gravity to align Mario with pipes.

Most connections to areas in the game are depicted as white on the map screen. However, some connections are displayed with the color of the pipe they use.

All Warp Pipes are hard surfaces, so if Luigi swings his Hammer at Mario while standing on one, Mini-Mario is performed.

Mario & Luigi: Paper Jam[edit]

A papercraft Warp Pipe appears in Mario & Luigi: Paper Jam, allowing Mario, Luigi and Paper Mario to access several locations and Toad Villages in the Mushroom Kingdom, like in the first installment. Standard green pipes retain their functionality in the game, usually leading to other areas like the underground section of Doop Doop Dunes where the Pokey duo is fought, or as a shortcut to other places like the Warp Pipe leading to the Mount Brrr Toad Village. As the player progresses in the game, the Warp Pipe in the Lakitu Info Center allows the trio to access the Arcade. However, if the trio is in a mission, the pipes are blocked with an iron plate on top.

Mario & Luigi: Brothership[edit]

Three Warp Pipe types in Allsand Island in Mario & Luigi: Brothership
Three Warp Pipe types in Mario & Luigi: Brothership

The Warp Pipes of Mario & Luigi: Brothership work like they do before, but this time require the player to press A Button while standing on top of one to enter. After Rumbla Island is connected, a blue Warp Pipe will appear at Shipshape Island, which the player can use to access other blue Warp Pipes of previously connected islands in the event they need to revisit them. Standard green Warp Pipes also appear whenever the player hits Warp Blocks, which allows them to easily backtrack from large distances within an island. After Reclusa awakens, several of these pipes get blocked by flowers and cannot be used.

Green Warp Pipes also appear in large quantities in Inphant Islet, where they are needed to traverse a maze leading to various rewards. A network of Warp Pipes is seen in a quartet of islets in Gulchrock Sea, where a hidden one is required to access Wayaway Island and get entry into Bowser's Castle.

The Return Pipe from Super Paper Mario also returns, now sporting a golden color and is given to the bros. by Willma after defeating Gorumbla. It acts as a means of quick travel to Shipshape and to other islands.

Mario Pinball Land[edit]

Pipe item in Mario Pinball Land

A blue pipe is an item in Mario Pinball Land. It is positioned between the flippers temporarily, preventing Mario from losing a life. It is obtainable either at Toad's tent, hitting a ? Block, or from a question mark roulette. There is a chance that if a blue pipe is spawned from a question mark, a Yoshi Egg appears.

Mario vs. Donkey Kong series[edit]

Pipes in the Mario vs. Donkey Kong series are used by the Mini toys to reach different areas within a level. They generally only have two ends, with the exception of Rotate Pipes which may have up to four. Once a Mini enters a pipe, the player must wait for the character to traverse its entire length; the position of a Mini in that pipe is shown by an icon of that Mini moving correspondingly towards the other end of the pipe. Throughout the series, the sound produced by a pipe when entered or exited is recycled from Super Mario 64. Green Warp Pipes with physically interjoined end are first encountered in Mario vs. Donkey Kong 2: March of the Minis, which is also the debut of Rotate Pipes, which can be rotated around 90° at a time. Subsequent games, starting with Mario vs. Donkey Kong: Mini-Land Mayhem!, largely portray interjoined pipes as blue while introducing different types of pipes among the usual ones. Split Pipes[16][17] are pairs of pipes that are separated between two areas, allowing for a shorter travel time. Corresponding Split Pipes are color-coded yellow, pink, purple, red, cyan, or gray. Movable Pipes are green and work in the same manner as Split Pipes, but can be removed and placed in specific spots within a stage using the touchscreen. In Mario and Donkey Kong: Minis on the Move, pipes work on a similar basis to Split Pipes; if multiple paths diverge from a pipe, the player is given the option to choose a path once the Minis emerge from said pipe.

A pipe briefly appears in the background of the scene in Mario vs. Donkey Kong where Donkey Kong steals the Mini-Marios in the Mario Toy Factory, where it is used to connect a conveyor belt used to move the toys.

Pipes in Mario vs. Donkey Kong 2: March of the Minis are very common in Pipe Works. In Mario vs. Donkey Kong: Mini-Land Mayhem!, although pipes can be found in Coaster Hills early on, they are given a focus in Warped Mansion, which debuts Movable Pipes. In Mario vs. Donkey Kong: Tipping Stars, the first interjoined pipe encountered is in Rolling Hills, but the Split Pipes do not appear until Jumpy Jungle, and Movable Pipes until Crumbling Cavern.

The Workshop Store of Mario vs. Donkey Kong: Tipping Stars features multiple design patterns for interjoined pipes that can be unlocked with stars and used in the level builder. The store presents Polka-Dotted Pipes, Pink Pipes, Green Pipes and Gold Pipes. Despite the different aesthetics, they work identically to the blue pipes found in the main campaign.

Captain Rainbow[edit]

A yellow Warp Pipe
A Warp Pipe in Captain Rainbow.

In Captain Rainbow, Warp Pipes are usable objects in the green, yellow, and pink varieties, and entering one produces its original sound effect from Super Mario Bros..

Mario & Sonic series[edit]

Warp Pipes appear in a variety of events in the Mario & Sonic. They are featured in both the individual and team versions of Dream Ski Cross in the Wii version of Mario & Sonic at the Olympic Winter Games, with players being able to ski through them to access the next section of the course, though some Warp Pipes have Piranha Plants in them; the same title also includes Warp Pipes amongst the props in the first segment of the Mario World route in Dream Figure Skating.[18] In Mario & Sonic at the Sochi 2014 Olympic Winter Games, Warp Pipes appear in Groove Pipe Snowboard, where they transport characters to the next section of the course, and in Mario's Figure Skating Spectacular, where one is used to travel to Bowser's Castle segment. In the Nintendo 3DS version of Mario & Sonic at the Rio 2016 Olympic Games, Warp Pipes appear in Golf Plus, where hitting the ball into one transports it to another part of the course,[19] and hitting the ball into a red pipe earns the player a hole in one. However, Warp Pipes are also basic obstacles that block the ball and can contain Piranha Plants. Warp Pipes are also obstacles in BMX Plus, with some also containing a Piranha Plant.

Captain Toad: Treasure Tracker[edit]

Warp Pipes reappear in Captain Toad: Treasure Tracker and its ports, including in a purple color. They function like Clear Pipes, except the contents inside are visible only in silhouette form, and objects and enemies like spike balls or Fuzzies cannot appear within them.

Mario Tennis Aces[edit]

A Warp Pipe appears out of the ground as part of Luigi's Special Shot in Mario Tennis Aces.[20]

Mario Strikers: Battle League[edit]

In Mario Strikers: Battle League, green and blue Warp Pipes appear in the Strikers Club customization options for Mushroom Hill. Here, they can be used as a fence post or a goal.

The Super Mario Bros. Movie[edit]

Warp Pipes play a major role in The Super Mario Bros. Movie. They are first seen when Mario and Luigi accidentally discover a mysterious pipe while trying to fix a leak underground. However, the two are both sucked in, sending them both through a current that connects between pipes in the Warp Zone, where the two are both accidentally separated, resulting in Mario ending up arriving in the Mushroom Kingdom after emerging from the other end, landing in an area full of Mushroom Platforms, while Luigi instead ends up in the Dark Lands and is captured.

Later, while Toad is escorting Mario through the Mushroom Kingdom, a gag scene takes place where Mario enters and exits a variety of different Warp Pipes, most of them leading to another pipe on the same screen.

Other appearances[edit]

A Warp Pipe in Lego City Undercover
An adapted version of the warp pipe enabled Mario to travel to the other side of the globe within seconds.
The Warp Pipes leading from Tokyo to Rio
A warp pipe in Maracanã Stadium during the Rio 2016 closing ceremony.
The Warp Pipe at the Rio 2016 Olympics closing ceremony

Warp Pipes are part of Hammer Slam Bowser's moveset in Nintendo releases of Skylanders: SuperChargers.

Warp Pipes containing Piranha Plants in them appear as furniture items in the Animal Crossing series. In Animal Crossing: New Horizons in particular, Warp Pipes are empty, but if two are placed on the island, the player can interact with one to warp to the other. Warp Pipes with Piranha Plants emerging out of them appear in the animated mushroom mural wallpaper in the aforementioned game.

In the Super Mario Mash-Up Pack in Minecraft, Cauldrons are replaced by Warp Pipes, which also appear in the premade world, where they are used similarly to the games.

In the Pikmin short "Occupational Hazards," a Red Pikmin exits a green pipe that contained coins. The Red Pikmin also has dust on his face that makes him resemble Mario.

In the Wii U and Nintendo Switch versions of Lego City Undercover, a Warp Pipe can be built in the Downtown area and when the player jumps on top of it and presses A Button, a new area will be unlocked. When entering and exiting the Warp Pipe the sound effect that is used when Mario uses a Warp Pipe is played.[21]

In the Yoshi's Island Zone DLC level of the Wii U version of Sonic Lost World, blue Warp Pipes can be entered by the player to access sub-areas.

Outside of video games, a Warp Pipe appears as a utility in Nintendo Monopoly, taking the place of the Water Works. It costs $150. There is also an "Advance to Go" ? Block card that mentions jumping into a pipe. In the 2010 version of the game, the Brick Block "Advance to Go" card also refers to a pipe.

In Monopoly Gamer, four Warp Pipe spaces appear on the board. Landing on one lets the player advance to the next Warp Pipe space on the board, collecting any coins on the spaces in between the two Warp Pipe spaces and any coins on the Warp Pipe space on which they land, if this causes the player to pass the GO! space, they collect two additional Coins from the Bank and initiate a Boss Fight.

A Warp Pipe appeared in the Rio 2016 Olympics handover ceremony in real life. Fearing he would not be on time for the Olympics' closing ceremony on the opposite side of the planet, Prime Minister of Japan Shinzo Abe disguised himself as Mario and jumped into a Warp Pipe (which Doraemon had conveniently pulled out of his pocket) amidst commuting businesspeople on the Shibuya crossing. Abe then came out of a Warp Pipe in the center of the Maracanã Stadium. It was then used as a stage prop for the dance act that followed.[22]

In UNO Super Mario, the Reverse card features an image of Mario entering a Warp Pipe.

A large Warp Pipe is featured as the main entrance for the Super Nintendo World theme park area and as a tunnel in the Yoshi's Adventure attraction, with patterns of light appearing along the interior as guests travel through. The tunnel in Yoshi's Adventure features a view into space with Starship Mario.

Profiles[edit]

Yoshi's Island: Super Mario Advance 3[edit]

  • Instruction booklet description:
    • English (British):
      When you come across pipes underfoot, press Down on the +Control Pad Control Pad to enter them. If you happen to find an overhead pipe, press Up on the +Control Pad Control Pad and the A Button to enter it.

Super Mario 3D Land[edit]

  • Website description:
    • English (British):
      As ever, diving down these green pipes will lead you to rooms full of coins!

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

Trophy
Pipe (3DS) / Pipes (Wii U) (American English) / Pipes (British English)
3DS:
A trophy from Super Smash Bros. for Nintendo 3DS
Wii U:
Warp Pipe's trophy render from Super Smash Bros. for Wii U
Category: Series Related
(Applies only to the Wii U version) Appears in:
Arcade Mario Bros. (1983)
NES Super Mario Bros. 3 (02/1990)
(Applies only to the Wii U version) Trophy Box: 6: Mario Bros.
How to unlock:
(Nintendo 3DS) Random
(Wii U) Clear the The Original Heavyweights event, and unlock Falco.
Sometimes Piranha Plants live in them... That's right! I'm talking about those iconic green pipes. World 7 of Super Mario Bros. 3 was actually called Pipe Land. Jump over pipes! Run along pipes! Enter and exit pipes! ...I'm saying there are a lot of pipes. (American English)
Jump on top, and then...bloop bloop bloop! Down the pipe! Sometimes, though, they have Piranha Plants inside, so be careful! By the way, did you know that World 7 in Super Mario Bros. 3 is called Pipe Land? It's full of pipes! You sleep in pipes, dream of pipes... Pipes-pipes-pipes-pipes-pipes! (British English)

Yoshi's Story[edit]

  • Website description:
    • French:
      S'ils rappellent étrangement l'univers de Mario, les tuyaux dans Yoshi's Story sont beaucoup plus rares. Quelques-uns vous permettront cependant d'accéder à des salles secrètes.[23]
      (Translation: While strangely reminiscent of the world of Mario, Pipes in Yoshi's Story are much more rarer. Somes will allow you to gain access to secret rooms.)

Mario Party series[edit]

Mario Party 9[edit]

Warp Pipe
Pipe
Warp Pipe's constellation in the game Mario Party 9. A constellation based on magical plumbing that causes those who enter it to be transported to fantastic places.

Mario Party: The Top 100[edit]

Pipe:

Swap positions with one of your rivals. The tables turn fast, don't they?

Super Mario Party Jamboree[edit]

Move to another space. There's no telling where you'll go.

Paper Mario: The Origami King[edit]

Collectible Treasure No. 27: Ah, the classic pipe. Where will it take us? Sometimes we know, and sometimes we don't. Such is life.

Animal Crossing: New Horizons[edit]

  • Play Nintendo description:
    • English (American):
      You can place Warp Pipes on your island to travel between locations. If you have more than two Warp Pipes, the warp location will be chosen at random. The Warp Pipe needs to have enough landing space around it to be able to work properly. You can even warp to Warp Pipes placed inside your in-game home![24]

Gallery[edit]

For this subject's image gallery, see Gallery:Warp Pipe.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 土管どかん[?]
Dokan
Clay Pipe
ワープ土管[?]
Wāpu Dokan
Warp Pipe
ヘイホージェネレーター[25]
Heihō Jenerētā
Shy Guy Generator Yoshi's Island DS, Shy Guy pipe
カンテラくんジェネレーター[26]
Kanterakun Jenerētā
Lantern Ghost Generator Yoshi's Island DS, Lantern Ghost pipe
スワップどかん[?]
Suwappu Dokan
Swap Pipe Mario Party 4
Catalan Canonada[?] Pipe The Super Mario Bros. Movie
Chinese (simplified) 传送水管[?]
Chuánsòng Shǔiguǎn
Transport Pipe
曲管[27]
Qūguǎn
Curved Pipe The Adventures of Super Mario Bros. 3
Chinese (traditional) 水管[28]
Shǔiguǎn
Pipe
Dutch Buis[?] Pipe
Warpbuis[29] Warp Pipe
Finnish Varppiputki[30] Warp Pipe
French Tuyau[23] Pipe
Tuyau Warp[?] Warp Pipe Mario Party instruction booklet
Tuyau de Change[?] Swap Pipe Mario Party 4
German Röhre[31] Pipe
Tauschröhre[?] Swap Pipe Mario Party 4
Italian Condotto[?] Pipe
Tubo[?]
Tubo trasporto (full name)[?] Transport pipe
Mezzo tubo[32][33] Half pipe
Tubo di Collegamento[34] Shortcut Pipe The Adventures of Super Mario Bros. 3
Korean 토관[?]
Togwan
Pipe
Polish Rur[35] Pipe
Portuguese Cano[36] Pipe
Cano de teletransporte[?] Teleport pipe
Romanian Țeavă interdimensional[37] Interdimensional pipe The Adventures of Super Mario Bros. 3, episode "7 Continents for 7 Koopas"
Tub încolăcit[38] Coiled pipe1 Super Mario World television series, episode "Fire Sale"
Conductă de super-viteză[39] Super-speed pipe Super Mario World television series, episodes "Ghosts 'R' Us" and "The Yoshi Shuffle"
Russian Труба[40]
Truba
Pipe
Труба-телепорт[41]
Truba-teleport
Teleport Pipe
Spanish Tubo[?] Pipe
Tubería[42]
Swedish Rör[43] Pipe

Warp Pipe Orb[edit]

Language Name Meaning Notes
Japanese どかんカプセル[?]
Dokan kapuseru
Pipe Capsule
German Röhren-Kapsel[?] Pipe Capsule

1 - Replaces an instance of "warp tube" in one of Mario's lines from the original English version.

  • English: "Mystery solved! There's a warp tube under this grate."
  • Romanian: "Mister rezolvat! E un tub încolăcit sub grătarul acesta."

Notes[edit]

  • All Koopalings except Larry have used Warp Pipes during battles.
  • Pipes are often referenced in other media, ranging from characters simply sliding down pipes to entering pipes that actively warp them to different areas. An example of the latter is found in The Simpsons Game, which features a level based on other video games; in multiple parts of this level, the player has to jump into a Warp Pipe to advance further into the level.
  • In the 2D Super Mario games prior to Super Mario Bros. Wonder (bar Super Mario Land and Super Mario Land 2: 6 Golden Coins), the Warp Pipe's enter/exit sound effect was also Mario/Luigi's damage sound effect up until New Super Mario Bros., which reused the Family Computer sound effect for pipes. From New Super Mario Bros. Wii to New Super Mario Bros. U, the Super Mario World pipe sound effect is now Mario/Luigi's damage sound effect, while the pipes retain their Family Computer pipe sound effect.
  • Though they do not appear in Princess Peach: Showtime!, they are joked about in the level Ninjutsu: The Art of Rapids, where a nearby Theet is very amazed by how Ninja Peach rose up from a village well in a manner similar to a Warp Pipe.
  • When emulating Mario & Luigi: Superstar Saga and attempting to go up the Yellow Warp Pipes from the sea floor, the control input required to move up does not properly register.

References[edit]

  1. ^ a b Iwata Asks: New Super Mario Bros: Volume 1. Nintendo of America (American English). Retrieved April 29, 2023.
  2. ^ "At this point though, we still hadn't thought of the pipes yet. Due to the way the screens worked, enemies that went to the bottom had to re-appear at the top of the screen. So that got us thinking, OK, we need a path or some way for them to get back up there. Then one day I happened to be walking through the streets of Kyoto, and I saw a plastic pipe sticking out of a wall." – Miyamoto (December 29, 2024). Shigeru Miyamoto – 2000 Developer Interview. shmuplations.com (English). Retrieved December 29, 2024.
  3. ^ "PIPES AND HOLES Mario leaps from a green pipe at the beginning of SM64, while manholes and pipes were essential in Mario’s NES adventures. When living in Kyoto, Miyamoto often walked past a building with a manhole covered pipe mounted on a wall. Miyamoto always wanted to explore the pipe, and players are given the chance to do so in his games." – June 1997. Official UK Nintendo Magazine Issue #57. EMAP (British English). Page 93.
  4. ^ xRavenXP (March 15, 2021). [Longplay] N64 - Super Mario 64 [100%] (4K, 60FPS). YouTube (English).
  5. ^ RiazorMC (December 14, 2019). Super Mario 64 DS in 8K (0:53). YouTube (English).
  6. ^ GamerJGB (September 11, 2016). Super Mario 64: Bowser in the Dark World [1080 HD] (0:46). YouTube (English).
  7. ^ AuraChannelerChris (October 11, 2020). SM3DAS - Super Mario 64 - 116 - (120/120) - Bowser in the Sky (06:02). YouTube (English).
  8. ^ Gaming Reinvented (October 26, 2020). How to Trivialise the Lily Pad Ride Level in Super Mario Sunshine (03:08). YouTube (English).
  9. ^ packattack04082 (August 1, 2014). Super Mario Sunshine 100% Walkthrough - Part 9 - Ricco Harbor & Noki Bay Secret Shines (11:50). YouTube (English).
  10. ^ packattack04082 (August 4, 2014). Super Mario Sunshine 100% Walkthrough - Part 12 - Pianta Village Shine Sprites (0:23). YouTube (English).
  11. ^ Typhlosion4President (August 14, 2018). New Super Mario Bros DS Walkthrough - Part 1 - World 1 (02:03). YouTube (English).
  12. ^ "Wa-ha-ha-haaa! Urk! Ouch, that hurt. Sometimes, readers, I don't know whether to laugh or to cry. At the moment I'm doing both… Why? Well…Waluigi and I were coming back from the tip and trick wholesalers the other day, with bags full of fresh tips to stock the Warehouse, when Waluigi suggested we take a shortcut through a nearby Warp Pipe. It was his best idea since…well, ever. Naturally I let Waluigi go first with the shopping. After my beanpole of a brother had slipped through, squealing with glee like an idiot, I followed…and promptly got stuck. There I was, well and truly wedged in a Warp Pipe with no-one around to help, for three whole days! With my arms trapped, all I could do was scream for food, water and - most of all - someone to scratch my nose." – Wario's Warehouse. Retrieved Feburary 19, 2025.
  13. ^ ZoomZike Identifying Luck: Mario Party 4 YouTube
  14. ^ Mario Party Legacy (September 9, 2024). 10 Minutes of Super Mario Party Jamboree - Gameplay Preview. YouTube (English). Retrieved September 10, 2024.
  15. ^ Kir Manu (October 7, 2021). Board the Platforms Luigi - Super Smash Bros 64 (0:06). YouTube (English).
  16. ^ Mario vs. Donkey Kong: Tipping Stars electronic manual. Section 11: "Objects" (PDF). nintendo.com (American English). Archived July 25, 2018, 19:32:04 UTC from the original via Wayback Machine. Retrieved June 27, 2024.
  17. ^ Mini Mario & Friends: amiibo Challenge electronic manual. Section 9: "Objects/Contraptions" (PDF). nintendo.com (American English). Archived January 31, 2020, 00:56:54 UTC from the original via Wayback Machine. Retrieved June 27, 2024.
  18. ^ BlazetheCat130 (December 25, 2015). Mario and Sonic at the Winter Olympic Games: Dream Figure Skating [Mario World] (Merry Christmas) (0:34). YouTube (English).
  19. ^ "On a Pipe Strike hole, if you hit the ball into a pipe without touching the edges, it will come straight out of the other end." – Advice (2016). Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS). Sega (English).
  20. ^ KokiriGaming (July 1, 2019). Mario Tennis Aces - All Special Shots & KOs (DLC Included) (0:19). YouTube (English).
  21. ^ packattack04082 (April 21, 2017). LEGO City Undercover (Switch) - Mario & Nintendo Easter Eggs Compilation. YouTube (English). Retrieved June 27, 2024.
  22. ^ Al Jazeera Turk (August 22, 2016). Tokyo 2020'ye hazır. YouTube (Turkish). Retrieved June 27, 2024.
  23. ^ a b 1998. Nintendo Magazine : Le seul magazine officiel Nintendo 64. Issue 4. Nintendo and EMAP France (French). Page 28.
  24. ^ Welcome, Warp Pipes! February free update details. Play Nintendo (American English). Retrieved April 15, 2021. (Archived April 12, 2021, 23:28:09 UTC via Wayback Machine.)
  25. ^ 「ヨッシーアイランドDS任天堂公式ガイドブック」 (Yoshi's Island DS Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 24.
  26. ^ 「ヨッシーアイランドDS任天堂公式ガイドブック」 (Yoshi's Island DS Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 27.
  27. ^ 【720P高清修复】超级马里奥兄弟3 TV版动画【1990年】【中文语音字幕】【全26集】
  28. ^ Nintendo Phuten Co., Ltd. (2013). 『New 超級瑪利歐兄弟 2』 (electronic manual) (PDF). Taipei: Nintendo Phuten Co., Ltd. (Traditional Chinese). Page 15.
  29. ^ Nintendo Nederland (May 15, 2019). Super Mario Maker 2 Direct - 16 mei 2019. YouTube (Dutch). Retrieved May 16, 2019.
  30. ^ The Adventures Of Super Mario Bros. 3 | All Episode In Finnish [2013 DVD Version]
  31. ^ The Adventures of Super Mario Bros. 3 Staffel 1 Folge 26 HD Deutsch
  32. ^ Mario vs. Donkey Kong: Mini-Land Mayhem!, in-game help guide
  33. ^ Mini Mario & Friends: amiibo Challenge Italian e-manual, section 9
  34. ^ Le avventure di Super Mario 2x22 - I sette continenti
  35. ^ Nowe przygody braci Mario. Odc. 11 - Koop do góry/Przez siedem kooptynentów
  36. ^ Super Mario Bros. 3 - 7 Continentes para 7 Koopas (Dublagem Herbert Richers)
  37. ^ May 20, 2015. "7 Continents for 7 Koopas", dubbed in Romanian by KidsCo. Odnoklassniki (OK.ru). Retrieved January 4, 2016.
  38. ^ May 20, 2015. "Fire Sale", dubbed in Romanian by KidsCo. Odnoklassniki (OK.ru). Retrieved January 4, 2016.
  39. ^ May 20, 2015. "Ghosts 'R' Us", dubbed in Romanian by KidsCo. Odnoklassniki (OK.ru). Retrieved January 4, 2016.
  40. ^ Мультфильм Супер Марио - 20 серия
  41. ^ NintendoRU (May 15, 2019). Super Mario Maker 2 Direct - 16/05/2019. YouTube (Russian). Archived September 17, 2019, 19:23:49 UTC from the original via Wayback Machine. Retrieved June 27, 2024.
  42. ^ Las Aventuras de los Super hermanos Mario: 21 - 7 Contientes para 7 Koopas
  43. ^ The Adventures of Super Mario Bros 3 - Episode 22 - Swedish