Pokey
- This article is about the cactus-like enemy appearing in several Mario games. For other uses of the name "Pokey", see Pokey (disambiguation).
Pokey | |||
---|---|---|---|
![]() Artwork from New Super Mario Bros. U | |||
First appearance | Yume Kōjō: Doki Doki Panic (1987, overall) Super Mario Bros. 2 (1988, Super Mario franchise) | ||
Latest appearance | Super Mario Party Jamboree (cameo) (2024) | ||
| |||
| |||
|
- “Pokey's the name. Poking's my game.”
- —Pokey, Paper Mario: Color Splash
Pokeys are cactus enemies made of body segments, typically three to five, and typically have a smiling face. Pokeys typically have flowers on their head. A Pokey can be defeated from its individual segments, but destroying the head can defeat it instantly. Pokeys first appear in Yume Kōjō: Doki Doki Panic and its Super Mario equivalent, Super Mario Bros. 2.
Relatives of Pokeys appear in the Yoshi's Island series, including Blow Hards, Cactus Jacks, and Spiked Fun Guys.
History[edit]
Super Mario series[edit]
Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2[edit]
Pokeys are enemies in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2. They are first found in World 2-2. A Pokey can be defeated by either throwing objects at their body segments or by throwing the individual segments. Their design would be reused in Paper Mario: Sticker Star and Paper Mario: Color Splash, the latter naming them Green Pokeys.
Super Mario World[edit]
Pokeys reappear in Super Mario World. They are found in the levels Yoshi's Island 4, in a hidden area, and Groovy. Pokeys are yellow, which would become their standard color ever since, though they utilized their Super Mario Bros. 2 design during development.[1] Pokeys can lose individual segments from either a shell, a Grab Block, or Yoshi eating them one after another. Either a Super Star, a Body Press, or sliding at them from a hill defeats them instantly. Pokeys are generated with five segments instead of three if the player is riding Yoshi.[citation needed] A Pokey is only sometimes harmed from a Switch Block at it. In Fall during the remake, Pokeys become gray creatures with a face on each segment.
Super Mario 64 / Super Mario 64 DS[edit]
Pokeys, also named Pookies,[2][3] are enemies in Super Mario 64 and its remake, with four appearing in Shifting Sand Land. Pokeys are rendered as textures, including in the remake,[4] and the original depicts them with orange pupils, while the remake uses their recurring design. Landing on a Pokey's head defeats it instantly, also producing a Blue Coin. Either a Bob-omb, a punch, or a kick can destroy the individual segments, though Pokey can regrow them. Touching a Pokey takes away two units of health.
Super Mario Sunshine[edit]
Pokeys, also called Dango Flowers,[5] are enemies in Super Mario Sunshine. They were produced by the magic brush,[6] and are designed differently, especially from the pink flowers on their head, larger eyes, and small particles appearing from them while they move. Pokeys are found in Bianco Hills, "The Wilted Sunflowers" of Pinna Park, and the nighttime episodes of Pianta Village. They hide at first, with only their flower visible, and fall at Mario when he approaches. While a Pokey is leaned over, it can be defeated by either jumping on it or diving at it. A Pokey releases either a coin or a Blue Coin when defeated. The game introduces the Pokey Pod variety.
New Super Mario Bros.[edit]
Pokeys are enemies found at World 2-1 in New Super Mario Bros.. Some are at a height of eight segments. Either a shell dash from Shell Mario, Mega Mario, or jumping on a Pokey's head defeats it instantly. Fireballs can destroy a Pokey's individual segments.[7] The game adds an undead Pokey named Mummipokey as the boss of World 2 .
Super Mario Galaxy[edit]
Though Pokeys do not appear in Super Mario Galaxy, Pokeynuts, one Pokeyplant, and Pokey Heads do appear.
New Super Mario Bros. Wii[edit]
Pokeys had their design standardized again in New Super Mario Bros. Wii to remove their flower and give them green spikes. They are enemies found in World 2-5 only. Pokeys are mechanically similar to New Super Mario Bros., but with some additions, such as Ice Balls being able to freeze them, every "paah" changing each body segment into an orange, Pokeys with more segments being slower, and Yoshi being able to eat them like in Super Mario World: Pokeys with 1-3 segments give five coins; 4 or 5 segments give a Super Mushroom, 6-8 segments give a Fire Flower, and 9 give a 1-Up Mushroom.
Super Mario 3D Land[edit]
Pokeys are usually found in groups up with up to five of them in Super Mario 3D Land and appear in desert areas. Statue Mario can land on a Pokey, and a Super Star can defeat them instantly. The Boomerang, Fire, or Tanooki forms can destroy a Pokey's segments one after the other.
New Super Mario Bros. 2[edit]
Pokeys are enemies in New Super Mario Bros. 2 and work the same as in New Super Mario Bros.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]
Pokeys reappear in New Super Mario Bros. U, New Super Luigi U, and their port, as well as Big Pokeys in Morton Koopa Jr.'s battle. They are found in Perilous Pokey Cave of New Super Mario Bros. U and Underground Grrrols of New Super Luigi U. They are based on their appearance in New Super Mario Bros. Wii, but their segments are treated as Fruits, with Yoshi laying an egg with a power-up after eating a number of them: a Super Mushroom for Small Mario and Mini Mario; a Fire Flower for Super Mario; an Ice Flower for Fire Mario; a Super Acorn for Ice Mario; and 1-Up Mushroom for Flying Squirrel Mario, P Flying Squirrel Mario, Propeller Mario, and Penguin Mario.
Super Mario 3D World[edit]
Pokeys are absent from Super Mario 3D World, but they receive a variation named Snow Pokeys.
Super Mario Run[edit]
Pokey reappear in Super Mario Run in the courses Pokey Vaulting and Desert Fuzz. Pokeys can either remain stationary or move forwards slowly. Moving Pokéys always kick up sand behind them, even if they are in non-desert locations as part of the Remix 10 mode. If Mario defeats the final body segment of a Pokey, the head is defeated too. Yoshi can safely jump on Pokeys. Their model from New Super Mario Bros. Wii is used in this game.
Super Mario Maker 2[edit]
Pokeys are added as enemies in version 2.0 of Super Mario Maker 2, being present in every style. Their heights can be adjusted, and if given wings, Pokeys hop similarly to Paragoombas. The Super Mario Bros. and Super Mario Bros. 3 depict them green, similarly to the Western Super Mario Bros. 2. Either a Goomba's Shoe, Yoshi, or fireball can defeat them. The nighttime ground levels feature Pokeys floating around like Wigglers, homing if they have wings. Pokeys are made into Snow Pokeys in snow levels.
Super Mario Bros. Wonder[edit]
Pokeys are enemies found only in the level Armads on the Roll in Super Mario Bros. Wonder. They move faster when the level's Wonder Effect is active.
The Super Mario Bros. Super Show![edit]
- “10,000 gold pieces?! I'm taking you crooks to jail, and that there gold to the bank!”
- —Pokey, Butch Mario and the Luigi Kid
Pokeys appear in a few episodes taking place in a desert in The Super Mario Bros. Super Show!. They have the ability to speak and have arm-like appendages, and one in "The Provolone Ranger" also has legs. A Pokey is a member of Judge Koopa's jury in "Escape from Koopatraz."
- List of episodes featuring Pokeys
Nintendo Adventure Books[edit]
Mario and Yoshi are confronted by Pokeys in the desert in Dinosaur Dilemma, and they separate him from Yoshi before leaving. Mario also defeats some Pokeys with his plunger en route to the International Dino-Flying Derby in Flown the Koopa.
Mario Clash[edit]
Pokeys are made of three segments in Mario Clash (though the artwork shows four), and they are first found in Level 17. A Turtle Shell can destroy the lower two segments, though it regain them over time, while the head can be stunned only from the side.
Paper Mario series[edit]
Paper Mario[edit]
Pokeys are designed differently in Paper Mario, with fewer spikes, a head segment with spines on the face, spikes on their head, a "W"-shaped mouth, and black eyes. They are encountered around the Dry Dry Outpost in Dry Dry Desert, but can appear from Shy Guy's Toy Box, guarding the Dictionary, when Bowser asks Peach of Mario's greatest fear. Pokeys attack by either sliding and slamming onto Mario, throwing a segment at him, or hopping onto him if only their head is left. If a Pokey has all of its segments intact, it can pull other Pokeys to join it in battle. The Spike Shield badge allows Mario to stomp a Pokey without being damaged. Either Spin Smash or Kooper's Shell Toss can knock off a body segment. A Pokey may drop a Dried Fruit upon defeat. The game adds a poisonous variant named Pokey Mummys.
Paper Mario: The Thousand-Year Door[edit]
- “Go ahead... Touch usssssss... It won't hurrrrrrrrrrrrt....too muchhhhh...”
- —Pokey, Paper Mario: The Thousand-Year Door
Pokeys retain their design and base role as enemies in Paper Mario: The Thousand-Year Door. They are found in floors 11-19 of the Pit of 100 Trials, and The Pokey Triplets is a fighting team at the Glitz Pit. Their slamming attack does 2 damage, their body segments do 3 damage, and their headbonk (after losing every segment) does 4 damage. Pokeys can summon more of their kind if battle, like before. The player can use Superguard to deflect a body segment back to Pokey. The game adds the Poison Pokey variety, which are similar to Pokey Mummies.
Super Paper Mario[edit]
Pokeys are encountered in Gap of Crag in Super Paper Mario. They attack with their body segments at first, and retain their hopping attack after losing all of them. Besides the returning Poison Pokeys, the game adds Dark Pokeys. Pokeys now sometimes drop Horsetails upon defeat. Tippi is unsure whether Pokeys are plants or animals.
Paper Mario: Sticker Star[edit]
Paper Mario: Sticker Star features not only regular yellow Pokeys but also a green variety designed after those in Super Mario Bros. 2. An Iron Jump sticker can allow the player to jump on a Pokey. Pokeys now attack by toppling on top of Mario, sometimes causing Mario to become crumpled if the attack is not blocked, and a Pokey's attack is lowered each time it loses a segments. Pokeys are sometimes assisted by Paragoombas and Sombrero Guys, and the game also adds the Tower Power Pokey, which a Pokey corrupted by a Royal Sticker.
Pokeys would have used their design from earlier Paper Mario titles, as shown in earlier builds.
Paper Mario: Color Splash[edit]
Pokeys return with the same design in Paper Mario: Color Splash. They are found only in in Mustard Café, where Green Pokeys also appear, as well as being the second-round opponent in Roshambo Temple #6. Pokeys emerge from shifting sands, showing only their head during the first part, and later revealing their full body for the remainder of the level. Pokeys also have the ability to hop over Warp Pipes. They are eliminated if color is fully removed from one of their segments. Hitting a Pokey with a hammer launches its segments. Pokeys can inflict a lot of damage on Mario, and Mario takes six damage if he jumps on their segments. There is also a Pokey pattern on the wallpaper in the VIP room of Tangerino Grill.
Paper Mario: The Origami King[edit]
Pokeys return in Paper Mario: The Origami King. They, like many of the Koopa Troop, are transformed into Folded Soldiers by King Olly. They appear commonly in Scorching Sandpaper Desert and its sub-areas. They can be defeated without going into battle by ramming into them with the Boot Car while boosting. In addition, a Paper Macho version of this enemy known as Mega Paper Macho Pokey appears as a boss.
In battle, the moves a Pokey can use are dependent on how many body segments remain, as well as how many other Pokeys are battling against Mario at the same time. Prickly Putt is a move in which one Pokey hits a second one standing in front of it, knocking away segments directed at Mario. The Pokey used as ammunition is ultimately defeated afterward. Flop Bop works much like a Pokey's attack from the previous two installments in the series, where the Pokey will lean on top of Mario to inflict damage then leaning back upright. If the Pokey only has its head left, it will Headbutt Mario much like a Goomba's Headbonk attack.
Mario Party series[edit]
Mario Party 3[edit]
Pokeys with their Super Mario 64 design appear in the background Spiny Desert in Mario Party 3.
Mario Party 5[edit]
Pokeys are only represented as the Pokey Tower Gun in Super Duel Mode of Mario Party 5.
Mario Party 6[edit]
Pokeys are featured in Pokey Punch-out of Mario Party 6, where the goal is to punch out their segments.
Mario Party Advance[edit]
- “May a warm desert wind blow at your back.”
- —Pokey, Mario Party Advance
Pokey is part of a patch of desert at the desert area of Shroom City in Mario Party Advance. He is the self-proclaimed guardian of the desert and forces the player to answer his "Riddles of Mystery" if they want to leave. He gives three questions and gives the Tap-Tap Sumo Gaddget if the player answers all of them correct, also calling them a master of the desert riddles.
Pokeys are obstacles in Outta My Way!, with segments that can be knocked out, and their body disappears if their head is punched off.
Mario Party 7[edit]
Pokeys are part of the minigame Pokey Pummel in Mario Party 7, where players try to knock away all of their segments to win. Three are also in the background of Pyramid Park.
Mario Party: Island Tour[edit]
Pokeys are obstacles in the minigame Pokey Corral in Mario Party: Island Tour. They are sometimes also seen in Match Faker and Starring Artist.
Mario Party: The Top 100[edit]
Pokeys appear not only in the returning minigame Pokey Pummel in Mario Party: The Top 100, but also in Flash Forward, a minigame from Mario Party 10 where they were not in the original version.
Super Mario Party[edit]
Pokeys appear in the minigames Metal Detectors and Home on the 'Rang in Super Mario Party.
Super Mario Party Jamboree[edit]
A Pokey is only featured as a reaction in Super Mario Party Jamboree.
Mario Kart series[edit]
Mario Kart: Double Dash!![edit]
Pokeys are found in Dry Dry Desert in Mario Kart: Double Dash!!, among Big Pokeys. The game introduces their signature smile and retains their flower from Super Mario Sunshine. A Pokey sometimes bends over for players to drive through. If a player touches a Pokey, they spin out, but hitting a Pokey with an item causes it to disappear briefly.
Mario Kart DS[edit]
Pokeys are obstacles in the Desert Hills course in Mario Kart DS and do not arch their bodies like in the previous game.
Mario Kart Wii[edit]
Pokeys return in Mario Kart Wii, where they are seen in Dry Dry Ruins and the returning DS Desert Hills, working the same a before. A giant Pokey was part of Thwomp Desert as part of October 2008's 1st competition and later September 2009's 2nd competition, while Pokeys were also in N64 Mario Raceway as part of November 2008's 2nd competition.
Mario Kart 8 / Mario Kart 8 Deluxe[edit]
Pokeys are retained in the returning GCN Dry Dry Desert in Mario Kart 8 and Mario Kart 8 Deluxe, and a coin now spawns between them as they bend.
Mario Kart Tour[edit]
Pokeys also appear in Mario Kart Tour, returning in Wii Dry Dry Ruins and acting similarly to their previous Mario Kart appearances. If a Pokey is tall enough, it periodically bends sideways like in Mario Kart: Double Dash!! In this game, drivers can remove a Pokey's segments individually by hitting them with an item or simply running into them, although they can respawn shortly afterwards; if drivers hit the Pokey's head, its whole body collapses. Pokeys give bonus points when taken out; even if the player strikes multiple segments at once, such as via a Bob-omb or Super Horn, they only obtain bonus points for each use of an item on the Pokey. Most items and conditions, including boosting with a Mushroom, can be used to take out a Pokey.
In addition, a Mii Racing Suit based on a Pokey debuts in the 2023 Ninja Tour as part of Wave 28 of the Mii Racing Suits. It has the Triple Bananas as its special skill.
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
Pokeys do not appear in Mario & Luigi: Superstar Saga, but it adds the similar Spiky Snifit, which look like cacti with upward arms.
Normal Pokeys appear in the Minion Quest: The Search for Bowser mode of Mario & Luigi: Superstar Saga + Bowser's Minions, where they appear as troops and enemies. They have very high HP but move quite slowly. Their Special Skill is Whomping Whallop, which allows them to swing into their foes, similar to the Pokeys in most Paper Mario games. They, along with Goomba Towers, are among the tallest troops in the game, and like Goomba Towers, they are Melee-type. Unlike Goomba Towers, they are heavily spiked, causing slight damage to most non-Ranged troops that attack them. Due to their segments, they are weak against Boomerang Bros, and due to being plants, they are also weak against Fire Stalking Piranha Plants. They initially appear in the Teehee Valley segment. They resemble their Paper Jam counterparts, but only ever appear with four segments, including the head.
Mario & Luigi: Partners in Time[edit]
Pokeys are first seen as Pokey Heads in Gritzy Desert in Mario & Luigi: Partners in Time but grow body segments during battle. One of a Pokey's attacks is ramming into a Mario brother, but the Hammer can knock away the segments, which they sometimes launch to attack. Pokey jumps or spins when targeting Mario or Luigi, respectively. A Pokey can also attack by spinning to shoot spines, which can be dodged by jumping over them. The game adds a skeletal variety, Skellokeys.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
While Pokeys do not appear in Mario & Luigi: Bowser's Inside Story, their tooth variant Toothies do, and are common enemies in Plack Beach.
However, Pokeys do appear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where they are enemies and recruitable allies in the Bowser Jr.'s Journey mode. They are melee troopers and are weak to boomerang attacks from Boomerang Bros. and Wendy. However, only a maximum of two Pokeys can be befriended, as befriending a third one will have it forcefully dismissed.
Mario & Luigi: Paper Jam[edit]
Pokeys appear in Mario & Luigi: Paper Jam in Doop Doop Dunes. While they do not initially appear on Mario, Luigi and Paper Mario's first visit, they begin to show up on their second visit. On their first visit, however, a Big Pokey appears as a boss alongside Paper Tower Power Pokey.
Outside of battle, Pokeys will chase the trio at high speed eventually hitting or falling on a bro. Both of these can cause trip when the battle starts. Due to their spikes, Pokeys cannot be jumped on, but hammering them will make them lose their segments. When a Pokey gets a turn, it will gain two or three segments and initiate an attack. A Pokey may come up to a bro and attempt to fall on him. The player must hammer the Pokey to avoid damage. Sometimes one falls in front of a bro, launching its head; hammer countering is still necessary. Sometimes a Pokey will step up and launch its segments at the bros. The bros will need to knock the segments back to avoid damage. If the Pokey spins a segment clockwise, it will hit Mario, whereas a counter-clockwise spinning segment will hit Luigi. One that does not spin will go for Paper Mario. Their last attack only involves Paper Mario. A Pokey will attempt to hit Paper Mario, who must jump or flutter jump to avoid. If the Pokey's head is upside-down, Paper Mario can land on it for damage. Papercraft Pokeys are also present. Aside from Tower Power Pokey, the Pokeys' paper counterparts do not appear.
Mario Golf series[edit]
Pokeys have had varying roles in the Mario Golf series, usually as obstacles. In Mario Golf: Advance Tour, a Pokey appears in Dunes Club Practice Center, where the player must shoot three shots at him to earn a Custom Ticket B. In Mario Golf: World Tour, Pokeys appear on Layer-Cake Desert, where they are obstacles that the player must avoid hitting the ball into. In Mario Golf: Super Rush, Pokeys appear in Balmy Dunes and Spiky Palms, where if the golf ball hits a Pokey's head, it will instantly collapse. Snow Pokeys also appear as obstacles in Mario Golf: Super Rush.
Mario Pinball Land[edit]
Pokeys are enemies found at Shifting Sands Stage in Mario Pinball Land. They are depicted green while using their design from Mario Kart: Double Dash!!. A Pokey can be defeated by destroying each of its three segments first and lastly its head.
Super Princess Peach[edit]
Pokeys are enemies in Super Princess Peach. They are found at Wavy Beach, and all of them have only three segments. Either Rage or Poundbrella can defeat them. The game also adds the Mad Pokey variety, which are affected by the Rage vibe.
Mario vs. Donkey Kong series[edit]
Pokeys[8] appear with a toylike design in the Mario vs. Donkey Kong series. Although harmful at direct contact, they are passive to the player and only travel from one side of a platform to the other. Unlike Shy Guys, who display the same behavior, Pokeys are taller, which makes them more difficult to avoid in certain situations but also prevents them from getting into narrow passages. They are always composed of three segments, one of which is their head. In all of their appearances, Pokeys can be defeated when struck by a hammer.
Pokeys feature spikes on their head instead of a flower, unlike Pokeys found in most games released prior to Mario vs. Donkey Kong: Minis March Again!. This design would be used for Pokeys starting with New Super Mario Bros. Wii.
Mario vs. Donkey Kong: Minis March Again![edit]
In Mario vs. Donkey Kong: Minis March Again!, Pokeys are first encountered in Room 3-3 of Magnet Mania. Activating a yellow switch transforms them into three harmless and immobile blocks.
Mario vs. Donkey Kong: Mini-Land Mayhem![edit]
Their second appearance is in Mario vs. Donkey Kong: Mini-Land Mayhem! where they begin showing up in Area 8-3 of Super Skywheel. If Pokeys come in contact with the transparent yellow Pokey Blocks,[9] each segment will fill them in. They can be defeated if shot by a Mini in a cannon.
Mario vs. Donkey Kong: Tipping Stars[edit]
They reappear in Mario vs. Donkey Kong: Tipping Stars, where they are introduced in Level 5-3 of Dashing Desert and continue to appear in later worlds. Aside from Hammers and Cannon shots, Pokeys of this game can also be defeated by sliding down on them from a slope. While this is not shown in any of the game's pre-made courses, it can be tested in the level editor.
Yoshi's New Island[edit]
Pokeys are enemies found mainly in Underground Pokey Patrol in Yoshi's New Island. A Yoshi can either eat their segments, each producing an egg automatically, or their head to defeat them. There is a white variation in Punkey the Pokey Prince's Castle, where they travel on the ceiling, and Punkey the Pokey Prince is the boss fought at the end of the stage.
Dr. Mario World[edit]
Pokeys are assistants in Dr. Mario World. In stage mode, their effect can only be activated in timed stages, as it increases the timer by 3 seconds, where the chance of it happening is 50% at the first level and 100% at the maximum level (10% and 50% respectively prior to version 2.3.0). In versus mode, they have a chance to increase the speed that the user's attack meter fills, in which the amount of points is effectively reduced by 20%, rounded down to the nearest round number, and the chance of its activation is 10% at the first level and 50% at the maximum level. Pokeys also appear in the overworld for World 2 when it is cleared.
Mario + Rabbids Sparks of Hope[edit]
A Pokey is part of a desert-themed "snow globe-house" at Pristine Peaks in Mario + Rabbids Sparks of Hope.
Other appearances[edit]
The Legend of Zelda series[edit]
Pokeys have even appeared in various games of The Legend of Zelda series, such as The Legend of Zelda: Link's Awakening and its rereleases, and The Legend of Zelda: Oracle of Seasons.
Pokeys are found in Yarna Desert in The Legend of Zelda: Link's Awakening, where Link can strike sections of their body with his Sword to launch them as the remaining segments become faster, like Bouncers from The Legend of Zelda: A Link to the Past. There is a Pokey figure at the Trendy Game in the remake that the player can win after completing Turtle Rock to put into the Quadruplets' house. The text shown from obtaining the figure is, "You got a Pokey figure! The memory of meeting these still stings..."
Pokeys are found in Samasa Desert in The Legend of Zelda: Oracle of Seasons, where a Sword now defeat them instantly. A Pokey can have up to five segments if two are added from a Mystery Seed each.
Minecraft[edit]
In the Super Mario Mash-Up Pack in Minecraft, Creepers are replaced by Pokeys, using their design from Super Mario Bros. 2, while yellow Pokeys replace Cacti.
Profiles and statistics[edit]
- Main article: List of Pokey profiles and statistics
Most Pokey profiles note how they can be defeated instantly by attacking the head.
Gallery[edit]
- For this subject's image gallery, see Gallery:Pokey.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | サンボ[?] Sanbo |
Anagram of「サボン」(sabon), which is from the clipping of「 |
|
ポーキー[10] Pōkī |
Transliteration of the Super Mario Bros. 2 name | ||
Chinese (simplified) | 刺球[11][12] Cìqiú |
Spike Ball | |
刺球丸子[?] Cìqiú Wánzi |
international releases for games since Super Mario Party | ||
仙人刺球[13] Xiānréncìqiú |
From「仙人掌」(xiānrénzhǎng, "cactus") and「刺球」(cìqiú, "spike ball") | China release for New Super Mario Bros. U Deluxe | |
Chinese (traditional) | 刺球丸子[?] Cìqiú Wánzi |
Spike Ball | |
Dutch | Pokey[?] | - | |
French | Pokey[14] | - | |
German | Pokey[14][15][16][17] | - | |
Italian | Pokey[18][19][20] | - | Super Mario Bros. 2, New Super Mario Bros. Wii, The Legend of Zelda series |
Cactrus[21] | Another way to say "cactus" | The Super Mario Bros. Super Show! | |
Pokey (alto)[22] | Pokey (tall) | Super Mario Sunshine (PRIMA Guide) | |
Kakti[23] | From "cacti" | Super Mario Advance | |
Marghibruco[24] | Portmanteau of margherita ("daisy") and bruco ("caterpillar") | Since Mario Golf: Toadstool Tour | |
Marghibulbo[25] | Portmanteau of Marghibruco ("Pokey") and bulbo ("bulb" or "bud") | Super Mario Galaxy (PRIMA Guide); same as Pokey Head, most likely a translation mistake | |
Korean | 선인[?] Seonin |
Clipping of "선인장" (seoninjang, "cactus") | |
Portuguese (NOA) | Cactubola[?] | From cacto ("cactus") and bola ("ball") | |
Portuguese (NOE) | Catubola[?] | From cato ("cactus") and bola ("ball") | |
Russian | Поки[?] Poki |
Transcription of the English name | |
Spanish | Pokey[?] | - |
- Pokey Block
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Blocco Marchibruco[26] | Pokey Block |
References[edit]
- ^ TCRF. File:SMW Prerelease Pokey.png. The Cutting Room Floor. Retrieved May 8, 2022.
- ^ August 1996. Nintendo Magazine System (UK) Issue 47. EMAP (British English). Page 17.
- ^ March 1997. UK Nintendo Magazine #54. EMAP (British English). Page 23.
- ^ DS / DSi - Super Mario 64 DS - Pokey. The Models Resource (English). Retrieved May 22, 2024.
- ^ Bogenn, Tim, and Doug Walsh (2002). Super Mario Sunshine Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0180-3. Page 6.
- ^ An excerpt of page 107 of the Japanese version of the Super Mario Bros. Encyclopedia The title of the box is 「クッパJr.の落書き!」 which means The graffiti of Bowser Jr.! and the text says 「本作の敵キャラクターたちは、クッパJr.が落書きで生み出したという設定。そのため、水に弱かったり、デザインが他のシリーズと少々異なっていたりする。ヨッシーも、同様の理由で水に落ちると消えてしまう。」 which means This game's enemy characters are created by Bowser Jr.'s graffiti. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.
- ^ Basileous (June 28, 2021). New Super Mario Bros (DS) World 2-1 (0:29). YouTube.
- ^ "Pokey – Pokey will move back and forth, blocking Mini Mario’s way. Step on a yellow color switch to turn Pokey into blocks, or use a hammer to take him out." – Help dialogue. Mario vs. Donkey Kong: Minis March Again!.
- ^ Mario vs. Donkey Kong: Mini-Land Mayhem! Help Mode
- ^ November 20, 1994. Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). ISBN 4-09-259067-9. Page 225.
- ^ From the ending scenes of Super Mario Advance as localized by iQue. 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译 (Official names for iQue Super Mario 2 enemies)]. Baidu Tieba. Archived February 26, 2017, 16:11:09 UTC from the original via Wayback Machine. Retrieved August 8, 2024.
- ^ 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧世界 敌人官译 (Official names for iQue Super Mario World enemies)]. Baidu Tieba. Archived February 27, 2017, 15:38:47 UTC from the original via Wayback Machine. Retrieved August 8, 2024.
- ^ 新 超级马力欧兄弟U 豪华版 | Nintendo Switch | 任天堂 | 腾讯. Nintendo HK (Simplified Chinese). Retrieved August 8, 2024.
- ^ a b Nintendo of Europe GmbH (1989). Super Mario Bros. 2 Handleiding / Mode d'emploi (German and French). Großostheim: Nintendo of Europe GmbH. Page 30.
- ^ Matsumoto, Atsuko, Rie Ishii, and Claude Moyse, editors (1992). Der Spieleberater Super Mario Power. Großostheim: Nintendo of Europe GmbH (German). ISBN 3-929034-02-6. Page 118.
- ^ Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors (1993). Der offizielle Nintendo Spieleberater "Super Mario World". Großostheim: Nintendo of Europe GmbH (German). Page 20.
- ^ Kraft, John D., Thomas Görg, and Marko Hein, editors (1997). Der offizielle Nintendo 64 Spieleberater "Super Mario 64". Großostheim: Nintendo of Europe GmbH (German). Page 8.
- ^ Super Mario Bros. 2 manual. Nintendo (Italian). Page 26..
- ^ New Super Mario Bros. Wii - Album ufficiale. Page 16.
- ^ The Legend of Zelda - Enciclopedia di Hyrule. Page 198.
- ^ Super Mario bros super show ita 1x03 Nel selvaggio west
- ^ 2002. Mario Sunshine. Guida strategica. Prima Games (Italian). ISBN 8890092211. Page 17.
- ^ 2001. Super Mario Advance instruction manual. Nintendo of Europe (Italian). Page 112.
- ^ "Marghibruco" – Bowser Championship Cup scoreboard. Mario Golf: Toadstool Tour (Italian).
- ^ November 16, 2007. La Guida Ufficiale - Super Mario Galaxy. Prima Games (Italian). ISBN 978-1-906064-03-7. Page 53 and 197.
- ^ Mario vs. Donkey Kong: Mini-Land Mayhem!, in-game help guide
External links[edit]
- Pokeys
- Bowser Jr.'s Journey allies
- Dinosaur Dilemma enemies
- Dr. Mario World
- LEGO Super Mario characters
- Mario & Luigi: Paper Jam enemies
- Mario & Luigi: Partners in Time enemies
- Mario Clash enemies
- Mario Golf: Advance Tour characters
- Mario is Missing!
- Mario Kart 8 species
- Mario Kart: Double Dash!! species
- Mario Kart DS species
- Mario Kart Wii species
- Mario Party 3
- Mario Party 5
- Mario Party 6
- Mario Party 7
- Mario Party Advance characters
- Mario Party Advance enemies
- Mario Party: Island Tour
- Mario Party: The Top 100 characters
- Mario Pinball Land enemies
- Mario vs. Donkey Kong: Mini-Land Mayhem! enemies
- Mario vs. Donkey Kong: Minis March Again! enemies
- Mario vs. Donkey Kong: Tipping Stars enemies
- Minion Quest: The Search for Bowser allies
- New Super Luigi U enemies
- New Super Mario Bros. enemies
- New Super Mario Bros. 2 enemies
- New Super Mario Bros. U enemies
- New Super Mario Bros. Wii enemies
- New Super Mario Bros. Wii trading cards
- Paper Mario enemies
- Paper Mario: Color Splash enemies
- Paper Mario: Sticker Star enemies
- Paper Mario: The Origami King enemies
- Paper Mario: The Thousand-Year Door enemies
- Super Mario 3D Land enemies
- Super Mario 64 enemies
- Super Mario Advance enemies
- Super Mario Bros. 2 enemies
- Super Mario Bros. Wonder enemies
- Super Mario Galaxy enemies
- Super Mario Galaxy trading cards
- Super Mario Maker 2 enemies
- Super Mario Run enemies
- Super Mario Sunshine enemies
- Super Mario World enemies
- Super Paper Mario enemies
- Super Princess Peach enemies
- Super Smash Bros. for Nintendo 3DS trophies
- The Super Mario Bros. Super Show! enemies
- Yoshi's New Island enemies