DK Spaceport
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DK Spaceport | |||
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Information | |||
Appears in | Mario Kart World (2025) | ||
Cup(s) | Mushroom Cup | ||
Rally(s) | Cherry Rally | ||
Based on | 25m (Donkey Kong) | ||
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DK Spaceport is the fourth and final race course of the Mushroom Cup in Mario Kart World. It takes place in an ascending structure in the water region of the game's map that is made of zigzagging girder-like platforms, with the overall shape being based on the level 25m from Donkey Kong. At the top of the structure, racers encounter Robo DK, a giant robotic version of said game's titular character.[1]
DK Spaceport is the first Donkey Kong course in the Mario Kart series that is neither jungle nor snow-themed, the first Donkey Kong course to be in the Mushroom Cup, the first Mushroom Cup course in the series to utilize sections, and the first course to have more than three sections, having six.
Course layout
The course starts with a straightaway where two ramps are found. This leads into a U-turn with the option to go on a higher platform. A second turn leads to a Glide Ramp, which leads to the final straightaway before the main girder structure. There is a pair of floating platforms with ramps which can be landed on from the glide. Robo DK initially stands here, but when approached, he leaves to climb to the top of the structure.
A right turn, a straightaway, and a U-turn to the left leads to the first layer of the structure. There are five layers in total, each connected by U-turns:
- The first layer is flat, with barrels rolling towards the racers. There are pads with "DK" written on them, which bounce racers into the air. There are rails on the sides, which can be reached with a bounce pad.
- The second layer has barrels rolling from the sides of the road, as well as many ramps.
- The third layer has a lattice of rails, which racers need to switch between to avoid falling through the gaps to the road below. There are also large ramps that lead up to the height of the rails.
- The fourth layer has many walls the racers can go on and jump between.
- The final layer is where Robo DK is encountered. He throws barrels that roll towards the racers, creating a scenario similar to the first layer. The finish line is located at the entrance of a rocket ship and is reached by driving between Robo DK's legs.
After the finish line, racers glide all the way down back to ground level.[1]
Intermissions
From Whistlestop Summit (used in Grand Prix)
Gallery
View of the course in the Mushroom Cup's opening reel
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | DKうちゅうセンター[2] DK Uchū Sentā |
DK Space Center | |
Italian | Astroporto di DK[3] | DK's Starport |
Notes
- Every section introduces new instruments to the course's music. For the final section, however, the "Hammer" theme from Donkey Kong plays instead.[1]
References
- ^ a b c Mario Kart World – Grand Prix Gameplay – Nintendo Treehouse: Live | Nintendo Switch 2
- ^ Nintendo Direct: Nintendo Switch 2 - 2025.4.2 (Japan) (3:41)
- ^ Froz3n (April 26, 2025). ANTEPRIMA Nintendo Switch 2: l'ho provata, ecco cosa ne penso. YouTube (Italian). Retrieved April 26, 2025.