List of Mario + Rabbids Sparks of Hope Spark statistics
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This is a list of statistics for each Spark that can be accompanied in battle in Mario + Rabbids Sparks of Hope.
List of Sparks[edit]
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The following is list of Sparks, their abilities, and the descriptions thereof. The descriptions for Powers of Sparks that attack (Toxiquake, Pyrogeddon, etc.) assumes the player does not have such a Spark equipped and thus altering the base power. Some Spark abilities increase in power when the Heroes level up.
Starburst[edit]
Starburst | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Turbocharge Radius: 13m - Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Allies within range deal 20% more damage with attacks and movement abilities. | — | ||||
2 | Allies within range deal 30% more damage with attacks and movement abilities. | +10% DMG Boost (120% ► 130%) | ||||
3 | Allies within range deal 40% more damage with attacks and movement abilities. | +10% DMG Boost (130% ► 140%) | ||||
4 | Allies within range deal 50% more damage with attacks and movement abilities. | +10% DMG Boost (140% ► 150%) | ||||
5 | Allies within range deal 60% more damage with attacks and movement abilities. | +10% DMG Boost (150% ► 160%) | ||||
Bonus | ||||||
LVL | Physical Protector | +LVL upgrade bonus | ||||
1 | Incoming physical damage is reduced by 15%. | — | ||||
2 | Incoming physical damage is reduced by 20%. | -5% DMG | ||||
3 | Incoming physical damage is reduced by 25%. | -5% DMG | ||||
4 | Incoming physical damage is reduced by 30%. | -5% DMG | ||||
5 | Incoming physical damage is reduced by 35%. | -5% DMG | ||||
Location | ||||||
Darkmess Manta |
Reflector[edit]
Reflector | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Reflect Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | 20% of damage intended for the Hero is redirected towards the enemy. | — | ||||
2 | 30% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
3 | 40% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
4 | 50% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
5 | 60% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Beacon Beach |
Pyrostar[edit]
Pyrostar | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Burn Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Burn Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Burn Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Burn Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Burn Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Burn Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Burn Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Burn Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Exosphere[edit]
Exosphere | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Fortify Radius: 13m - Duration: 1/1/1/2/2 turns - Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Allies within range take -25% less damage, including damage from Super Effects, for 1 turn. | — | ||||
2 | Allies within range take -35% less damage, including damage from Super Effects, for 1 turn. | +10% DMG Reduction When Active | ||||
3 | Allies within range take -45% less damage, including damage from Super Effects, for 1 turn. | +10% DMG Reduction When Active | ||||
4 | Allies within range take -45% less damage, including damage from Super Effects, for 2 turns. | +1 Turn (Duration) (1 ► 2) | ||||
5 | Allies within range take -55% less damage, including damage from Super Effects, for 2 turns. | +10% DMG Reduction When Active | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Beacon Beach |
Aquanox[edit]
Aquanox | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Splash Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Splash Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Splash Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Splash Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Splash Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Splash Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Toxiquake[edit]
Toxiquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Ooze Radius: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | — | ||||
2 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Casts 3 shockwaves of Ooze Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Ooze Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Ooze Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Electrodash[edit]
Electrodash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shock Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Shock Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Shock Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Shock Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Shock Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Shock Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Aquadash[edit]
Aquadash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Splash Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Splash Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Splash Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Splash Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Splash Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Splash Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Screech[edit]
Screech | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Whoopsgottago Radius: 9/11/13/15/17m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Enemies within range are repelled from the Hero's position. [Radius: 9m] | — | ||||
2 | Enemies within range are repelled from the Hero's position. [Radius: 11m] | +2m (9m ► 11m) | ||||
3 | Enemies within range are repelled from the Hero's position. [Radius: 13m] | +2m (11m ► 13m) | ||||
4 | Enemies within range are repelled from the Hero's position. [Radius: 15m] | +2m (13m ► 15m) | ||||
5 | Enemies within range are repelled from the Hero's position. [Radius: 17m] | +2m (15m ► 17m) | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Beacon Beach |
Cryobolide[edit]
Cryobolide | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Frostbite Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Ethering[edit]
Ethering | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Unseen Duration: 1/1/2/2/2 turns - Cooldown: 6/5/5/4/3 turns |
+LVL upgrade bonus | ||||
1 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [6 turns] | — | ||||
2 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] | -1 Turn (Cooldown) (6 ► 5) | ||||
3 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] | +1 Turn (Duration) (1 ► 2) | ||||
4 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [4 turns] | -1 Turn (Cooldown) (5 ► 4) | ||||
5 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [3 turns] | -1 Turn (Cooldown) (4 ► 3) | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Pristine Peaks |
Electroid[edit]
Electroid | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shock Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Shock Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Shock Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Shock Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Shock Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Shock Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Pyrogeddon[edit]
Pyrogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Burn Radius: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | — | ||||
2 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Meteors with the Burn Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Burn Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Burn Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Zephystar[edit]
Zephystar | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gust Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Gust Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Gust Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Gust Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Gust Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Gust Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Regenesis[edit]
Regenesis | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Regen Duration: 2/2/2/3/3 turns - Cooldown: 5/4/4/4/4 turns |
+LVL upgrade bonus | ||||
1 | Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [5 turns] | — | ||||
2 | Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [4 turns] | -1 Turn (Cooldown) (5 ► 4) | ||||
3 | Once activated, a Hero regenerates 30% of their max HP at the start of the next 2 turns. [4 turns] | Regen +10% HP | ||||
4 | Once activated, a Hero regenerates 30% of their max HP at the start of the next 3 turns. [4 turns] | +1 turn (Duration) (2 ► 3) | ||||
5 | Once activated, a Hero regenerates 40% of their max HP at the start of the next 3 turns. [4 turns] | Regen +10% HP | ||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
Pristine Peaks |
Vampdash[edit]
Vampdash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Vamp Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes deal 140% damage and heal the Hero by 30% of the damage dealt. | — | ||||
2 | All Dashes deal 150% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
3 | All Dashes deal 160% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
4 | All Dashes deal 170% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
5 | All Dashes deal 180% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Pristine Peaks |
Glitter[edit]
Glitter | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gather 'Round Radius: 11/13/15/17/19m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Enemies within range are pulled towards the Hero's position. | — | ||||
2 | Enemies within range are pulled towards the Hero's position. | +2m (11m ► 13m) | ||||
3 | Enemies within range are pulled towards the Hero's position. | +2m (13m ► 15m) | ||||
4 | Enemies within range are pulled towards the Hero's position. | +2m (15m ► 17m) | ||||
5 | Enemies within range are pulled towards the Hero's position. | +2m (17m ► 19m) | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Palette Prime |
Zephyrquake[edit]
Zephyrquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Gust Radius: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | — | ||||
2 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Casts 3 shockwaves of Gust Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Electrogeddon[edit]
Electrogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Shock Radius: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Shock Super Effect rain upon enemies: each dealing [#-#] damage. | — | ||||
2 | Meteors with the Shock Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Meteors with the Shock Super Effect rain upon enemies: each dealing [#-#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Vampastra[edit]
Vampastra | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Vamp Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks deal 120% damage, and heal the Hero by 30% of the damage dealt. | — | ||||
2 | All weapon-based attacks deal 130% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks deal 140% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks deal 150% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks deal 160% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Palette Prime |
Zephyrdash[edit]
Zephyrdash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gust Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Gust Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Gust Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Gust Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Gust Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Gust Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Wildclaw Master[edit]
Wildclaw Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Wildclaw Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | — | ||||
2 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +10% DMG (# ► #) | ||||
3 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +20% DMG (# ► #) | ||||
4 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +30% DMG (# ► #) | ||||
5 | Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. | Summoned Wildclaw +40% DMG (# ► #) | ||||
Bonus | ||||||
LVL | Physical Protector | +LVL upgrade bonus | ||||
1 | Incoming physical damage is reduced by 15%. | — | ||||
2 | Incoming physical damage is reduced by 20%. | -5% DMG | ||||
3 | Incoming physical damage is reduced by 25%. | -5% DMG | ||||
4 | Incoming physical damage is reduced by 30%. | -5% DMG | ||||
5 | Incoming physical damage is reduced by 35%. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Aquaquake[edit]
Aquaquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Splash Radius: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | — | ||||
2 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Casts 3 shockwaves of Splash Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Pulser[edit]
Pulser | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Revive Radius: 11m - Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Allies within range are Revived with 30% of their max HP. | — | ||||
2 | Allies within range are Revived with 40% of their max HP. | Revive +10% HP | ||||
3 | Allies within range are Revived with 50% of their max HP. | Revive +10% HP | ||||
4 | Allies within range are Revived with 60% of their max HP. | Revive +10% HP | ||||
5 | Allies within range are Revived with 70% of their max HP. | Revive +10% HP | ||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% ► 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% ► 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% ► 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% ► 130%) | ||||
Location | ||||||
Terra Flora |
Oozer Master[edit]
Oozer Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Oozer Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns an Oozer ally with [#] HP. Its Ooze attacks deal [#] damage and it can Silence and Disarm enemies. | — | ||||
2 | Spawns an Oozer ally with [#] HP. Its Ooze attacks deal [#] damage and it can Silence and Disarm enemies. | Summoned Oozer +10% DMG (# ► #) | ||||
3 | Spawns an Oozer ally with [#] HP. Its Ooze attacks deal [#] damage and it can Silence and Disarm enemies. | Summoned Oozer +20% DMG (# ► #) | ||||
4 | Spawns an Oozer ally with [#] HP. Its Ooze attacks deal [#] damage and it can Silence and Disarm enemies. | Summoned Oozer +30% DMG (# ► #) | ||||
5 | Spawns an Oozer ally with [#] HP. Its Ooze attacks deal [#] damage and it can Silence and Disarm enemies. | Summoned Oozer +40% DMG (# ► #) | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Terra Flora |
Toxicomet[edit]
Toxicomet | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Ooze Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Ooze Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Ooze Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Ooze Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Ooze Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Ooze Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Ooze Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Ooze Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Cryogeddon[edit]
Cryogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Frostbite Radius: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | — | ||||
2 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Meteors with the Shock Super Effect rain upon Enemies: each dealing [#-#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Gargantu-fan[edit]
Gargantu-fan | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Kong Cameo Radius: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | — | ||||
2 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +10% DMG (0% ► 10%) | ||||
3 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +20% DMG (10% ► 20%) | ||||
4 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +30% DMG (20% ► 30%) | ||||
5 | Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. | +40% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
Barrendale Mesa |
Scoper Master[edit]
Scoper Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Scoper Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | — | ||||
2 | Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | Summoned Scoper +10% DMG (# ► #) | ||||
3 | Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | Summoned Scoper +20% DMG (# ► #) | ||||
4 | Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | Summoned Scoper +30% DMG (# ► #) | ||||
5 | Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. | Summoned Scoper +40% DMG (# ► #) | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Barrendale Mesa |
Squashette Master[edit]
Squashette Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Squashette Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust damage. | — | ||||
2 | Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust damage. | Summoned Squashette +10% DMG (# ► #) | ||||
3 | Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust damage. | Summoned Squashette +10% DMG (# ► #) | ||||
4 | Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust damage. | Summoned Squashette +10% DMG (# ► #) | ||||
5 | Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust damage. | Summoned Squashette +10% DMG (# ► #) | ||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% ► 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% ► 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% ► 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% ► 130%) | ||||
Location | ||||||
Barrendale Mesa |
Berserk[edit]
Berserk | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Frenzy Radius: 11/13/13/13/15m - Cooldown: 3/3/3/3/3 turns |
+LVL upgrade bonus | ||||
1 | Hero deals +4% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] | — | ||||
2 | Hero deals +4% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] | +2m (11m ► 13m) | ||||
3 | Hero deals +8% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] | +4% DMG Boost (104% ► 108%) | ||||
4 | Hero deals +8% weapon damage, and gains +8% damage resistance for each enemy within range. [3 turns.] | +4% DMG Resistance (104% ► 108%) | ||||
5 | Hero deals +8% weapon damage, and gains +8% damage resistance for each enemy within range. [3 turns.] | +2m (13m ► 15m) | ||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
Melodic Gardens |
Vampgeddon[edit]
Vampgeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Lifesteal Radius: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors rain down upon enemies: each deals [#-#] damage and heals the hero by 30% of damage dealt. | — | ||||
2 | Meteors rain down upon enemies: each deals [#-#] damage and heals the hero by 30% of damage dealt. | +10% DMG (0% ► 10%) | ||||
3 | Meteors rain down upon enemies: each deals [#-#] damage and heals the hero by 30% of damage dealt. | +10% DMG (10% ► 20%) | ||||
4 | Meteors rain down upon enemies: each deals [#-#] damage and heals the hero by 30% of damage dealt. | +10% DMG (20% ► 30%) | ||||
5 | Meteors rain down upon enemies: each deals [#-#] damage and heals the hero by 30% of damage dealt. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% ► 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% ► 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% ► 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% ► 130%) | ||||
Location | ||||||
Melodic Gardens |
Electroquake[edit]
Electroquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Shock Radius: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Emits 3 shockwaves of Shock Super Effect, each one deals [#] damage. | — | ||||
2 | Emits 3 shockwaves of Shock Super Effect, each one deals [#] damage. | +10% DMG (0% ► 10%) | ||||
3 | Emits 3 shockwaves of Shock Super Effect, each one deals [#] damage. | +10% DMG (10% ► 20%) | ||||
4 | Emits 3 shockwaves of Shock Super Effect, each one deals [#] damage. | +10% DMG (20% ► 30%) | ||||
5 | Emits 3 shockwaves of Shock Super Effect, each one deals [#] damage. | +10% DMG (30% ► 40%) | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Melodic Gardens |
Cryodash[edit]
Cryodash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Frostbite Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Frostbite Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Frostbite Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Frostbite Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Frostbite Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Frostbite Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
Location | ||||||
Melodic Gardens |
Mayhem[edit]
Mayhem | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Hypnotize Radius: 9m - Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Confuse 1 random enemy within range; confused enemy will attack its allies. | — | ||||
2 | Confuse 1 random enemy within range; 25% chance to confuse 1 additional target; confused enemies will target their allies. | +25% Chance to Hypnotize an additional target. | ||||
3 | Confuse 1 random enemy within range; 25% chance to confuse 2 additional targets; confused enemies will target their allies. | Possibility of confusing +1 additional target. (+1 ► +2) | ||||
4 | Confuse 1 random enemy within range; 35% chance to confuse 2 additional targets; confused enemies will target their allies. | +10% Chance to Hypnotize an additional target. (25% ► 35%) | ||||
5 | Confuse 1 random enemy within range; 35% chance to confuse 3 additional targets; confused enemies will target their allies. | Possibility of confusing +1 additional target. (+2 ► +3) | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Melodic Gardens |
Cryoquake[edit]
Cryoquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Frostbite Radius: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of [#] damage with the Frostbite Super Effect. | — | ||||
2 | Casts 3 shockwaves of [#] damage with the Frostbite Super Effect. | +10% DMG (0% ► 10%) | ||||
3 | Casts 3 shockwaves of [#] damage with the Frostbite Super Effect. | +10% DMG (10% ► 20%) | ||||
4 | — | — | ||||
5 | — | — | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | — | — | ||||
5 | — | — | ||||
Location | ||||||
Space Opera Network |
Selfie[edit]
Selfie | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Self-Service Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawn a controllable copy of its Hero with 15% of their HP, dealing 70% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. | — | ||||
2 | Spawn a controllable copy of its Hero with 15% of their HP, dealing 95% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. | +25% DMG (70% ► 95%) | ||||
3 | Spawn a controllable copy of its Hero with 45% of their HP, dealing 95% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. | +30% MAX HEALTH (15% ► 45%) | ||||
4 | — | — | ||||
5 | — | — | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | — | — | ||||
5 | — | — | ||||
Location | ||||||
Space Opera Network |