Chain Chomp: Difference between revisions
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{{FA}} | {{FA}} | ||
{{redirect|Chomp|other uses of the word "Chomp"|[[Chomp (disambiguation)]]}} | |||
{{redirect|Chomp-Chomp|the gold Chain Chomp in [[Super Mario RPG: Legend of the Seven Stars]]|[[Chomp Chomp]]}} | {{redirect|Chomp-Chomp|the gold Chain Chomp in [[Super Mario RPG: Legend of the Seven Stars]]|[[Chomp Chomp]]}} | ||
{{redirect| | {{redirect|Chain Chomper|the collared pet Chomps in [[Super Mario Sunshine]]|[[Chain Chomplet]]}} | ||
{{about|the recurring species|the | {{about|the recurring species|the sample course in [[Super Mario Maker]]|[[Chain Chomp (level)]]|the similar species seen in the [[Yoshi's Island (race course)|Yoshi's Island]] course in the Mario Kart series, once referred to as "Chain Chomps"|[[Incoming Chomp]]}} | ||
{{ | {{species infobox | ||
|image=[[File: | |image=[[File:ChainChompMP8.png|250px]]<br>Artwork from ''[[Mario Party 8]]'' | ||
| | |first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]]) | ||
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]]) | |||
|variants=[[Big Chain Chomp]]<br>[[C. Chain Chomp]]<br>[[Chain Chawful]]<br>[[Chain Chomplet]]<br>[[Chaindelier]]<br>[[Chomp Chomp]]<br>[[Chomp-Muncher]]<br>[[Dark Chomp]]<br>[[Frame Chomp]]<br>[[Gold Chomp]]<br>[[Homing Chomp]]<br>[[Mecha-Chomp]]<br>[[Paper Chain Chomp]]<br>[[Red Chomp]]<br>[[Small Chomp]]<br>[[Spiked Chomp]]<br>[[Stone Chomp]]<br>[[Wonder Chomp]] | |||
|relatives=[[Flame Chomp]] | |relatives=[[Flame Chomp]] | ||
| | |comparable=[[Snapjaw]]<br>[[Splorch]] | ||
|notable=[[ | |notable=[[Madame Broode|Broode's Chain Chomp]]<br>[[Chain Chomp (weapon)]]<br>[[Chomp Country]]<br>[[Kyankyan]]<br>[[Paper Macho Chain Chomp]]<br>[[Princess (Paper Mario: Color Splash)|Princess (''Paper Mario: Color Splash'')]]<br>[[Princess (Paper Mario: The Origami King)|Princess (''Paper Mario: The Origami King'')]]<br>[[Underchomp]] | ||
| | |collapsed=true | ||
}} | }} | ||
{{quote|Ruff! Ruff! (I'm gonna steal [[coin]]s or [[Star (Mario Party series)|stars]] just for you!)|Chain Chomp|Mario Party 5}} | {{quote|Ruff! Ruff! (I'm gonna steal [[coin]]s or [[Star (Mario Party series)|stars]] just for you!)|Chain Chomp|Mario Party 5}} | ||
'''Chain Chomps''' (occasionally called simply '''Chomps''', alternatively formatted as '''Chain-Chomps''', | '''Chain Chomps''' (occasionally called simply '''Chomps''', alternatively formatted as '''Chain-Chomps''', and alternatively called '''Chain Chompers'''<ref>{{cite|date=January-February 1990|title=''Nintendo Power'' Volume 10|publisher=Nintendo of America|language=en-us|page=21}}</ref><ref>{{cite|date=March-April 1990|title=''Nintendo Power'' Volume 11|publisher=Nintendo of America|language=en-us|page=14}}</ref> early on) are common enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Chain Chomps were initially conceived for [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], but a developer came across old concept art and decided to implement them in ''[[Super Mario Bros. 3]]''.<ref>{{cite|date=May 28, 2011|url=www.glitterberri.com/a-link-to-the-past/the-men-who-made-zelda|title=The Men Who Made Zelda – Staff Interview|publisher=GlitterBerri's Game Translations|accessdate=January 10, 2016}}</ref> Chain Chomps bear a resemblance to a ball and chain and are typified by their large, tooth-filled maws and incessant biting. [[Shigeru Miyamoto]]'s inspiration for the Chain Chomps was from a childhood experience: a dog once ran up to him and tried to bite him, but the dog's chain held it back.<ref>{{cite|author=Stuart, Keith|date=September 13, 2010|url=www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture|title=Super Mario Bros: 25 Mario facts for the 25th anniversary|publisher=The Guardian|accessdate=June 29, 2012}}</ref> Chain Chomps have canine qualities as a result, such as their recurring role of being like guard dogs as well as their barking sound. Chain Chomps are often part of [[Bowser's Minions]], but there are some exceptions to this. Despite their English name, not all Chain Chomps have chains, or even chomp, and several later depictions of chainless Chain Chomps roll in the manner of [[boulder]]s. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3''==== | ||
[[File: | [[File:SMB3 Chain Chomp Artwork.jpg|thumb|200px|left|Artwork from ''Super Mario Bros. 3'', depicting the original design of a Chain Chomp]] | ||
[[File:Ani_smb3_chainchomp.gif|frame|right|A sprite of a Chain Chomp from ''Super Mario Bros. 3 | [[File:Ani_smb3_chainchomp.gif|frame|right|A sprite of a Chain Chomp from ''Super Mario Bros. 3'']] | ||
Chain Chomps first appear in | Chain Chomps first appear in ''Super Mario Bros. 3'' along with a relative of theirs, [[Flame Chomp|Fire Chomp]]s. Chain Chomps are first found in [[World 2-5 (Super Mario Bros. 3)|World 2-5]]. They are attached to [[Hard Block|Wood Block]]s and try to lunge at [[Mario]] or [[Luigi]]. Either a [[Super Star|Starman]], a [[Koopa Shell]], a [[hammer]] from [[Hammer Mario]], or [[Statue Mario|a statue]] from [[Tanooki Mario]] can defeat it. A Chain Chomp can break free after 160 seconds.<ref>{{cite|author=Tilden, Gail, et al.|title=''Nintendo Power'' Volume 13|date=June 1990|quote=If you stand there and watch one for 160 timer seconds, his chain will break and he will have one chance to get you.|publisher=Nintendo of America}}</ref> In the remakes, the Chain Chomps in [[World 5-1 (Super Mario Bros. 3)|World 5-1]] have blue mouths instead of red. | ||
{{br}} | {{br}} | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:Behind Chain Chomp's Gate.png|thumb|Screenshot from ''Super Mario 64'' of the Chain Chomp in Bob-omb Battlefield]] | |||
A giant Chain Chomp (also known as the '''Big Chomp''',<ref>{{cite|author=Nintendo|archive=web.archive.org/web/19980610064223/http://www.nintendo.com/n64/super_mario64/1-6.html|deadlink=y|title=Course 1 - Star 6: Behind Big Chomp's Gate|publisher=Super Mario 64 Strategy|accessdate=February 23, 2018}}</ref> an [[list of Super Mario 64 pre-release and unused content|early]] name,<ref>{{cite|author=TCRF|title={{iw|tcrf|Development:Super Mario 64 (Nintendo 64)/Dialogue & Text}}|publisher=The Cutting Room Floor|language=en|accessdate=April 9, 2022}}</ref> or "'''Bomb'''"<ref>{{cite|quote=For the fourth red coin, you must run past the giant Bomb that is chained to the stake near the start. On top of the stake you’ll see the all important coin!|author=Prima Bath|date=April 7, 1999|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|isbn=0-7615-2103-8|page=83}}</ref>) is located on [[Bob-omb Battlefield]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. It is attached to a [[peg]] near a cell with the [[Power Star]] of "[[Behind Chain Chomp's Gate]]." The Chain Chomp lunges at Mario if he is nearby, taking away three wedges of his [[Health Meter|health]] on contact. A [[Bob-omb]], a [[Crate|box]], or a [[Yoshi's Egg|Yoshi's egg]] in the remake can stun Chain Chomp briefly. The Chain Chomp can be freed by [[Ground Pound|ground-pound]]ing its post three times,<ref>{{cite|quote=Use the Pound the Ground stomp three times on the wooden post that tethers Chomp.|author=Pelland, Scott, and Dan Owsen|page=23|title=''Super Mario 64'' Player's Guide|publisher=Nintendo of America|date=1996}}</ref> required for it to lunge into the cell nearby and clear "Behind Chain Chomp's Gate."<ref>{{cite|url=youtu.be/axXpTosbtfg?feature=shared&t=36|timestamp=0:36|title=Behind Chain Chomp’s Gate - ''Super Mario 64'' Complete Star Guide|author=HaskieGaming|date=January 30, 2023|publisher=YouTube}}</ref> | |||
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Its name is hyphenated for ''Super Mario 64 DS''. It functions differently in "[[5 Silver Stars!]]," freely moving around with a [[Silver Star]] attached to its chain.<ref>{{cite|url=youtu.be/-R5Rj_waZQ0?feature=shared&t=27|timestamp=0:27|title=''Super Mario 64 DS'' - Bob-omb Battlefield Star 3 - Five Silver Stars|author=Ben L. Jackson|date=January 28, 2017|publisher=YouTube}}</ref> There is also a Chain-Chomp at [[Castle Grounds]],<ref name=vsmode>{{cite|url=youtu.be/pAC8fgn5IIY?feature=shared&t=200|title=''Super Mario 64 DS'' - VS Mode|author=CRAZYGOOD294|date=August 16, 2020|publisher=YouTube}}</ref>{{ref timestamp|03:20}} sometimes with the Star attached to its chain.<ref name=vsmode/>{{ref timestamp|03:54}} The game standardized the design of the Chain-Chomp, especially its eye position. | |||
Chain Chomps were first given their iconic dog bark in ''Super Mario 64''. This has since been used throughout the ''Mario'' | Chain Chomps were first given their iconic dog bark in ''Super Mario 64''. This has since been used throughout the ''Super Mario'' franchise. The [[Wii]] [[Virtual Console]] miscolors their mouth a dull purplish color instead of bright pink.{{ref needed}} Their barks sound like "wan wan" in the Japanese version, matching their unlocalized name. | ||
====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
[[File:Chomplet.png|left|thumb|200px|The Chain Chomp from ''Super Mario Sunshine'' | [[File:Chomplet.png|left|thumb|200px|The Chain Chomp from ''Super Mario Sunshine'']] | ||
''[[Super Mario Sunshine]]'' | One Chain Chomp (also called a '''Chomp'''<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|date=September 3, 2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-3961-1|page=20}}</ref>) is an enemy in ''[[Super Mario Sunshine]]'', which also adds the smaller puppy variety, [[Chain Chomplet]]s. The Chain Chomp is the first to have linking chains, instead of orbs like before, and it has a distinct, X-shaped scar on its head. Both the Chain Chomp and the Chain Chomplets are hot by default, appearing orange and burning Mario on contact, though he can use [[F.L.U.D.D.|FLUDD]] to cool them briefly. The Chain Chomp is featured in the fourth [[mission]] of [[Pianta Village]], where Mario first cools it before trying to pull the Chain Chomp into a tub of water. The Chain Chomp always reheats eventually, but can be cooled off again with water, also contained in some nearby [[Barrel]]s with water. Upon entering the tub, the Chain Chomp turns golden, then the [[Shine Sprite]] appears above it. The Chain Chomp is noticeably evasive of Mario, always trying to move away from him. | ||
The | |||
{{br}} | {{br}} | ||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
[[File:ChainChompNSMB.png|right|frame|]] | [[File:ChainChompNSMB.png|right|frame|]] | ||
Chain Chomps appear | Only three Chain Chomps appear in ''[[New Super Mario Bros.]]'', all in [[World 6-6 (New Super Mario Bros.)|World 6-6]]. They behave like they do in ''Super Mario Bros. 3'', but their post can now be ground-pounded to release them, with three coins left behind, even if the Chain Chomp had been defeated from either a Koopa Shells, [[Super Star|Starmen]], or [[Mega Mushroom]]. | ||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
[[File:SMG Good Egg Galaxy Saucer Planet.png|thumb|left|A Chomp in ''Super Mario Galaxy'' | [[File:SMG Good Egg Galaxy Saucer Planet.png|thumb|left|A Chain Chomp in ''Super Mario Galaxy'']] | ||
[[File:SMG Medium Chomp.png|thumb|75px|A medium-sized Chomp]] | [[File:SMG Medium Chomp.png|thumb|75px|A medium-sized Chain Chomp]] | ||
Chainless Chomps appear in ''[[Super Mario Galaxy]]'', where they roll around | Chainless Chomps appear in ''[[Super Mario Galaxy]]'', where they roll around in the manner of a [[Boulder#Super Mario Galaxy|Ruby Rock]], damaging the player character if hit. They are sometimes spawned from a [[Chomp box]] endlessly on certain paths. If Mario or Luigi steps in front of a Chomp, he is knocked away and loses HP. Either a [[Rainbow Star]], a [[rubbery bulb]], or a [[Bob-omb]] can defeat a Chomp, causing it to explode into several [[Star Bit]]s; in Co-op mode, the second player can stop a Chomp from moving, so in the event that another one crashes into it, both are defeated. The [[Good Egg Galaxy#Chomp Saucer planet|Chomp Saucer planet]] of the [[Good Egg Galaxy]] features slightly smaller Chomps, but they are not officially distinguished. There is a much smaller variety named the [[Small Chomp|Mini Chomp]], which appear from doghouses in the [[Dreadnought Galaxy]], as well as a [[Gold Chomp]] in the [[Gusty Garden Galaxy]]. | ||
=====Appearances===== | |||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances"> | |||
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent. | |||
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly. | |||
{|class="wikitable"style="text-align:center" | |||
|-style="color:white;background:red" | |||
!colspan=9|'''Normal''' | |||
|-style="color:white;background:red" | |||
!Domes | |||
!Galaxies | |||
!colspan=7|Missions | |||
|- | |||
|[[Terrace (Super Mario Galaxy)|Terrace]] | |||
|[[Good Egg Galaxy]] | |||
|[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha (mission)]]||[[File:SMG Asset Sprite Star Cursor.png|link=A Snack of Cosmic Proportions]]||[[File:Smg icon powerstar.png|link=King Kaliente's Battle Fleet]]||[[File:Smg icon speedycomet.png|link=Dino Piranha Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Omelet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi on the Roof]] | |||
|- | |||
|[[Fountain]] | |||
|[[Battlerock Galaxy]] | |||
|[[File:SMG Asset Sprite Star Cursor.png|link=Battlerock Barrage]]||[[File:Smg icon powerstar.png|link=Breaking into the Battlerock]]||[[File:SMG Asset Sprite Star Cursor.png|link=Topmaniac and the Topman Tribe]]||[[File:SMG Asset Sprite Star Cursor.png|link=Topmaniac's Daredevil Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coins on the Battlerock]]||[[File:Smg icon powerstar.png|link=Battlerock's Garbage Dump]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi under the Saucer]] | |||
|- | |||
|[[Kitchen (Super Mario Galaxy)|Kitchen]] | |||
|[[Ghostly Galaxy]] | |||
|[[File:Smg icon powerstar.png|link=Luigi and the Haunted Mansion]]||[[File:SMG Asset Sprite Star Cursor.png|link=A Very Spooky Sprint]]||[[File:Smg icon powerstar.png|link=Beware of Bouldergeist]]||[[File:SMG Asset Sprite Star Cursor.png|link=Bouldergeist's Daredevil Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coins in the Bone Pen]]||[[File:SMG Asset Sprite Star Cursor.png|link=Matter Splatter Mansion]] | |||
|-style="color:white;background:red" | |||
!colspan=9|'''Smaller''' | |||
|-style="color:white;background:red" | |||
!Domes | |||
!Galaxies | |||
!colspan=7|Missions | |||
|- | |||
|[[Terrace (Super Mario Galaxy)|Terrace]] | |||
|[[Good Egg Galaxy]] | |||
|[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha (mission)]]||[[File:SMG Asset Sprite Star Cursor.png|link=A Snack of Cosmic Proportions]]||[[File:Smg icon powerstar.png|link=King Kaliente's Battle Fleet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Omelet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi on the Roof]] | |||
|} | |||
</div> | |||
{{br|left}} | |||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:NSMBW Chain Chomp Render.png|thumb|left|200px| | [[File:NSMBW Chain Chomp Render.png|thumb|left|200px|Screenshot from ''New Super Mario Bros. Wii'']] | ||
A large Chain Chomp is first seen in [[World 5-Castle (New Super Mario Bros. Wii)|World 5-Castle]] of ''[[New Super Mario Bros. Wii]]'', pulling [[Iggy]] around in a seat. The Chain Chomp becomes red each time Iggy is hit and moves around faster briefly. Regular-sized Chain Chomps appear in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]], behaving like in ''New Super Mario Bros.'', though releasing it from its post can harm other players and result in [[Brick Block]]s being destroyed. | |||
Chain Chomps | |||
{{br|left}} | {{br|left}} | ||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
[[File:SMG2 Flip Swap Third Section.png|thumb| | [[File:SMG2 Flip Swap Third Section.png|thumb|Screenshot from ''Super Mario Galaxy 2'']] | ||
Chomps return in ''[[Super Mario Galaxy 2]]'', behaving like in ''Super Mario Galaxy''. There is one part of the [[Flipsville Galaxy]] where Chomps are destroyed automatically from crashing together. The game adds another variety, the [[Homing Chomp]], and both Gold Chomps and Small Chomps return. | |||
=====Appearances===== | |||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances"> | |||
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent. | |||
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly. | |||
{|class="wikitable"style="text-align:center" | |||
|-style="color:white;background:red" | |||
!Worlds | |||
!Galaxies | |||
!colspan=3|Missions | |||
|- | |||
|rowspan=2|[[World 1 (Super Mario Galaxy 2)|World 1]] | |||
|[[Flip-Swap Galaxy]] | |||
|[[File:Smg2 icon powerstar.png|link=Think Before You Shake]]||[[File:Smg2 icon prankstercomet.png|link=Purple Coin Flip 'n' Sprint]] | |||
|- | |||
|[[Rightside Down Galaxy]] | |||
|[[File:Smg2 icon powerstar.png|link=Breaking the Laws of Gravity]]||[[File:SMG Asset Sprite Star Cursor.png|link=The Great Crate Incinerator]] | |||
|- | |||
|[[World 2 (Super Mario Galaxy 2)|World 2]] | |||
|[[Boulder Bowl Galaxy]] | |||
|[[File:Smg2 icon powerstar.png|link=Rock and Rollodillo]]||[[File:Smg2 icon powerstar.png|link=C'mere, Goomba]]||[[File:SMG Asset Sprite Star Cursor.png|link=Rolling Crabber Romp]] | |||
|- | |||
|rowspan=2|[[World 4 (Super Mario Galaxy 2)|World 4]] | |||
|[[Flipsville Galaxy]] | |||
|[[File:Smg2 icon powerstar.png|link=Flip-Flopping in Flipsville]]||[[File:SMG Asset Sprite Star Cursor.png|link=Flipsville's New Digs]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Spin Speed Run]] | |||
|- | |||
|[[Chompworks Galaxy]] | |||
|[[File:Smg2 icon powerstar.png|link=Where the Chomps are Made of Gold]]||[[File:Smg2 icon powerstar.png|link=Spring into the Chompworks]]||[[File:Galaxy StarP.png|link=Cosmic Clones in the Chompworks]] | |||
|} | |||
</div> | |||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
Chain Chomps received some changes in ''[[Super Mario 3D Land]]'', including unlinked rings, smaller, dark blue heads, and a short wooden stake. They charge at the player character like before,<ref>{{cite|quote=When you approach a Chain Chomp, it lunges at you with startling speed.|author=von Esmarch, Nick|title=''Super Mario 3D Land'' PRIMA Official Game Guide|page=16|publisher=[[Prima Games]]|date=November 13, 2011|language=en-us|isbn=978-0-307-89386-4}}</ref> and can still have their stake ground-pounded to release them. Mario can jump on a Chain Chomp without taking harm, and a [[fireball]] can stun one briefly. | |||
Chain Chomps | |||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
[[File:World 2-5 NSMB2.png | [[File:World 2-5 NSMB2.png|thumb|A Chain Chomp placed next to a destructible wall in ''New Super Mario Bros. 2'']] | ||
Chain Chomps are enemies in ''[[New Super Mario Bros. 2]]'', now depicted with unlinked chains. They are found in [[World 2-5 (New Super Mario Bros. 2)|World 2-5]] and {{world link|mushroom|B|World Mushroom-B}}. A large one pulls Iggy's seat around during the battle, like the previous game. Either a [[Super Star|Star]] or a [[Gold Flower]] can defeat a Chain Chomp. | |||
====''New Super Mario Bros. U'' / ''New Super Luigi U''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U''==== | ||
[[ | Chain Chomps are found in [[Waddlewing's Nest]] in ''[[New Super Mario Bros. U]]'' and [[Wiggler Rodeo]] in ''[[New Super Luigi U]]''. They are similar aside from being depicted with linked chains, as well as having triangular stakes needing only one ground-pound to release them. Chain Chomps now release eight coins if defeated. | ||
{{br|left}} | {{br|left}} | ||
====''Super Mario Maker'' | ====''Super Mario Maker'' subseries==== | ||
[[File:SMM WiiU E32015 05.png|thumb|left|A Chain Chomp attached to a | [[File:SMM WiiU E32015 05.png|thumb|left|A Chain Chomp being attached to a [[track]].]] | ||
Chain Chomps reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker | Chain Chomps reappear in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its port]], and ''[[Super Mario Maker 2]]''. acting like they usually would. They appear in every game style and receive uniquely designed sprites for the ''Super Mario Bros.'' and ''Super Mario World'' styles. Chain Chomps are attached to a stake, either suspended blocks or rails, and can shake stake to make them '''Unchained Chomps''',<ref>{{cite|quote=Treasure those moments where you can just sit and daydream, letting your mind wander as free as an Unchained Chomp|author=Tips notification|title=''Super Mario Maker''}}</ref> which hop along the ground as well as have a vocal cue in ''Super Mario Maker 2''. An Unchained Chomp can also become the result of a [[Thwomp]] landing on a Chain Chomp in any game style; placing a Chain Chomp in a block, pipe, or [[Bill Blaster]]; the Chain Chomp lunging fifty times in the ''Super Mario Bros. 3'' style;{{ref needed}} or by ground-pounding its stake in the ''New Super Mario Bros. U'' style. Chain Chomps do not become unchained if placed in the [[Koopa Clown Car]] and lunges at the player as usual. Chain Chomps and Unchained Chomps in the night-time Ground theme of ''Super Mario Maker 2'' have longer chains. | ||
[[Big Chain Chomp]]s | [[Big Chain Chomp]]s are the result of dragging a [[Super Mushroom]] onto the Chain Chomp. They can also become winged, allowing them to fly when chained and lunging, as well as let Unchained Chomps jump higher. | ||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
[[File: | [[File:SMO Art - E3 Char6.png|thumb|A Chain Chomp being controlled by Mario via his Capture ability in ''Super Mario Odyssey'']] | ||
Chain Chomps reappear in ''[[Super Mario Odyssey]]'', where they are found in the [[Cascade Kingdom]]. Their chains are connected by | Chain Chomps reappear in ''[[Super Mario Odyssey]]'', where they are found in the [[Cascade Kingdom]]. Their chains are connected by rings that seem to act as elastics, and they have more realistic damage and wear on their heads and teeth. When they see [[Mario]], they jump in the air facing his direction surprised with a bark, then attack by pulling back on their chain using it like an elastic to fling themselves in [[Mario]]'s direction. They plow past Mario if they collide, but stop if they hit other Chain Chomps. Chain Chomps glow red as they wind up. They defeat enemies such as [[Burrbo]]s in their path and can break a [[stone wall]] when they hit one. A radius around them never has grass in it, while the area around that does have grass, suggesting the Chain Chomps trample the grass. Chain Chomps are fully immune to [[Poison (obstacle)|poison]] seas. | ||
They can be [[capture]]d by Mario and [[Cappy]]. When Mario controls a Chain Chomp, he can run away from where the chain is attached to to build up tension. Then the player can release {{button|switch|stick}} to launch the Chain Chomp in the opposite direction. The player can adjust their aim with left and right input or let the stick move back slowly to regain normal control. Alternatively, the player can shake their controller to do quick short dashes forward. With this method, the Chain Chomp will be launched only when the player stops shaking the controller. The player can use both methods, but if they shake and hold the {{button|switch|stick}}, motion controls take priority. As an alternative to either releasing {{button|switch|stick}} or stopping motion input, they can also press {{button|switch|ZL}} to escape the Chain Chomp. The motion control method does not allow Mario to change the angle, return to normal, or jump while the chain is fully wound up. | |||
Mario hops out automatically when the Chain Chomp is sent flying, and it destroys stone walls and defeats enemies like the enemy does. However, Mario's version has more range. This enables Mario to access secret areas previously blocked by the walls. Mario can launch a Chain Chomp into a [[Stone marker]], which causes certain effects to happen like opening paths or making coins appear. While ready to launch, arrows show the trajectory the Chain Chomp will take. The camera moves automatically to show which way the Chain Chomp will go, except in bonus areas. When a Chain Chomp is launched, it is not stunned by Mario releasing the capture. Launched Chain Chomps can collect items such as coins. If a captured Chain Chomp is launched, and collides with another Chain Chomp, the second Chomp is sent flying based on the angle the first chain chomp hit it. This continues to apply if the second Chain Chomp hits a third Chain Chomp, and so on. | |||
Captured Chain Chomps cannot take damage, even keeping their immunity to poison seas. If Mario captures a Chain Chomp then gets hit by another, he is forced out of his Chain Chomp. Chain Chomps can jump with both {{button|switch|Y}} or {{button|switch|B}}, but their jumps are low and prevent movement. While in the air with an extended chain, even if the chain is not at maximum length, the chain will slightly pull Mario back. This can prevent the player from launching the Chain Chomp if they want, but again this cannot be done using motion controls. | |||
There are two different kinds of Chain Chomps | There are two different kinds of Chain Chomps in the game: normal sized ones with a blueish hue and [[Big Chain Chomp]]s with smaller eyes and a jet black color scheme, the latter of which can be used to break open very large rocks and even the [[Great Barrier]]. In addition, [[Madame Broode]], a boss in this game, owns a golden Chain Chomp who fights as her pet. She refers to it as [[Broode's Chain Chomp|Chain Chompikins]], though the in-game [[Capture#Capture List|Capture List]] refers to it simply as Broode's Chain Chomp. Her Chain Chomp can be captured in the same manner as an ordinary one (after its hat is removed), and must be slammed into Madame Broode's face to defeat her. They are both fought twice in the game, once in the Cascade and once in the [[Moon Kingdom]]. | ||
===''The Adventures of Super Mario Bros. 3''=== | ===''The Adventures of Super Mario Bros. 3''=== | ||
[[File:CartoonChainChomp. | [[File:CartoonChainChomp(Higher Quality).png|thumb|left|Several Chain Chomps from ''The Adventures of Super Mario Bros. 3'' episode "[[Mind Your Mummy Mommy, Mario]]".]] | ||
Chain Chomps make several appearances in ''[[The Adventures of Super Mario Bros. 3]]'' | Chain Chomps make several appearances in ''[[The Adventures of Super Mario Bros. 3]]''. They act as guard dogs for [[Bowser|King Koopa]], and they often attack Mario and Luigi. Chain Chomps are shown to be able to swim in "[[The Venice Menace]]" where they bite on poles to sink the buildings in Venice. Throughout the show, Chain Chomps are depicted with yellow sclerae instead of the usual white. | ||
===''[[Nintendo Adventure Books]]''=== | ===''[[Nintendo Adventure Books]]''=== | ||
If Mario chooses to use a shortcut to Fort Koopa while traveling through the [[Koopahari Desert]] in ''[[Double Trouble (book)|Double Trouble]]'', he can encounter a Chain Chomp guarding the fortress. Depending on how the accompanying puzzle is solved by the reader, Mario | If Mario chooses to use a shortcut to Fort Koopa while traveling through the [[Koopahari Desert]] in ''[[Double Trouble (book)|Double Trouble]]'', he can encounter a Chain Chomp guarding the fortress. Depending on how the accompanying puzzle is solved by the reader, Mario partially evades the Chomp (it manages to bite off a chunk of his shoe), reach the fortress wall, and begin scaling it, or is bitten on the foot and be forced to flee. | ||
In the best ending of ''[[Koopa Capers]]'', Luigi encounters a gold Chain Chomp guarding a stash of coins. When the fumes from [[Wendy|Wendy O. Koopa]]'s botched [[Magic Wand|wand]] combination potion reach the Chomp, it is knocked out and Luigi is able to claim the coins it was guarding. | |||
===''Yoshi'' | ===''Yoshi's Island'' series=== | ||
====''Super Mario World 2: Yoshi's Island''==== | ====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''==== | ||
Only one Chain Chomp ever appears, and it is found in a room near the start of [[Sluggy The Unshaven's Fort]] in ''[[Super Mario World 2: Yoshi's Island]]'' and [[Yoshi's Island: Super Mario Advance 3|its remake]]. It functions like in the ''Super Mario'' series, but with the added ability of lunging at the screen. This Chain Chomp can be defeated by using a [[POW Block]]<ref name=smw2>{{cite|timestamp=0:17|url=youtu.be/l29eJZunWyA?feature=shared&t=17|title=''Super Mario World 2: Yoshi's Island'' - 5-4: Sluggy the Unshaven's Fort|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=October 11, 2019|publisher=YouTube}}</ref>{{ref timestamp|0:17}} or a [[Winged Cloud Maker]], unlocking a room with a [[Message Block]] that gives a code to unlocking [[Mini Battle]]s.<ref name=smw2/>{{ref timestamp|0:27}} | |||
Two varieties of "Chomp" were added, [[Big Chain Chomp|Shark Chomp]]s and [[Incoming Chomp]]s, both massive enemies that lack chains, a trait retained by Chain Chomps in many future games. There are also [[Chomp Rock]]s, round stone objects modeled after Chomp that can be pushed around. | |||
====''Yoshi's New Island''==== | ====''Yoshi's New Island''==== | ||
There is also only one Chain Chomp in ''[[Yoshi's New Island]]''. It is in a hidden area of [[Chomp Shark Chase]],<ref>{{cite|timestamp=0:48|url=youtu.be/NIdQdeyitp8?feature=shared&t=48|title=''Yoshi's New Island'' - World 4-6: "Chomp Shark Chase" All Red Coins/Flowers 100% Walkthrough!|publisher=YouTube|author=AbdallahSmash|date=March 22, 2014}}</ref> and can be defeated the standard way by [[Ground Pound]]ing the pole it is attached to. | |||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
[[File: | [[File:Chomp2.gif|thumb|Bowser using a Chain Chomp as a weapon]] | ||
Chain Chomps, originally named "Chomps," make appearances in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. They are first seen as guards in [[Booster Tower]]. Some of their skills in battle include [[Iron Maiden]] and [[Carni-Kiss]]. Chain Chomps are weak to thunder attacks but have no resistances, though their defense is higher than their attack power. Chain Chomps can be fled from easily because they are attached to a stake. The game adds a golden variety, [[Chomp Chomp]]s, and [[Chaindelier]]s, which hold the chandeliers in [[Bowser's Keep]]. For the remake, Chain Chomps use their modern designs, whilst Bowser's retains its original design, even the artwork of the Chain Chomp. | |||
[[Bowser]] can equip and use a [[Chain Chomp (weapon)|lighter-colored female Chain Chomp]] as a weapon, after rescuing her from Booster's Tower. She has an average attack power of ten points, with a deviation of up to four points above or below. Bowser uses her as a flail before throwing her at the enemy, with the [[Action Command|Timed Hit]] being activated by pressing the button as she hits, causing her to bite repeatedly. Other similar weapons include a [[Fake Chomp]], which is the shed shell of one, and a spiky type, the [[Spiked Chomp]]. The remake also adds another weapon, the [[Wonder Chomp]]. | |||
A pair of Chomps | A pair of Chain Chomps pull the Bowser's Keep float in the parade ending sequence. | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
Chain Chomps make recurring appearances in the ''Mario Kart'' series in multiple different forms, typically serving as an obstacle. They are usually much larger in these games than in the ''Super Mario'' series. | |||
====''Mario Kart 64''==== | ====''Mario Kart 64''==== | ||
[[File:Mk64rainbowroad4.png|thumb| | [[File:Mk64rainbowroad4.png|thumb|A Chomp in ''Mario Kart 64'']] | ||
''[[Mario Kart 64]]'' | Chainless Chomps are obstacles in [[N64 Rainbow Road|Rainbow Road]] of ''[[Mario Kart 64]]''. They roam up and down the track, lunging racers upward on contact. Besides the lack of a chain, they look like the Chain Chomp in ''[[Super Mario 64]]'', but with the shinier texture that [[Metal Mario]] previous had.<ref>{{cite|url=www.textures-resource.com/nintendo_64/mario64/texture/1325|title=''Super Mario 64'' Mario textures|publisher=The Textures Resource}}</ref><ref>{{cite|url=textures-resource.com/nintendo_64/mariokart64/texture/2815|title=''Mario Kart 64'' Rainbow Road textures|publisher=The Textures Resource}}</ref> | ||
====''Mario Kart: Double Dash!!''==== | ====''Mario Kart: Double Dash!!''==== | ||
[[File:ChainChompIcon-MKDD.png|thumb|left|Chain Chomp icon in ''Mario Kart: Double Dash!!'']] | |||
Chain Chomps are obstacles on both [[GCN Mario Circuit|Mario Circuit]] and [[GCN Luigi Circuit|Luigi Circuit]] in ''[[Mario Kart: Double Dash!!]]''. They are on the side of the road, fixed to its post and trying to ram players. A Chain Chomp also functions as [[Baby Mario]] and [[Baby Luigi]]'s [[Special Item (Mario Kart series)|special item]], also being usable for [[Petey Piranha]] and [[King Boo]], who can use any other special item. A unique theme plays as the Chain Chomp item pulls the users forward briefly, knocking over other players, before traveling the course aimlessly before falling off; this occurs earlier if its users are hit by an item. Either way, a Chain Chomp either way flips over the racer, causing them to drop [[List of items|items]], but running into one with a [[Super Star|Star]] causes them to go offroad. | |||
''Mario Kart: Double Dash!!'' standardized the look of Chain Chomps further than ''Super Mario Sunshine'', though its artwork is reused from the cover art of ''[[Mario Golf: Toadstool Tour]]''. | |||
====''Mario Kart DS''==== | ====''Mario Kart DS''==== | ||
The Chain Chomp reappears in {{classic|GCN|Luigi Circuit}} and the chainless type in [[DS Peach Gardens|Peach Gardens]] in ''[[Mario Kart DS]]''. Their mouths are always open, no longer animated, and the chainless type has [[Item Box]]es trailing behind them. Mission 3-3 features a Chain Chomp that actively attacks Luigi while he collects coins on Luigi Circuit, and Mission 5-1 features a race against one on Peach Gardens. A Chain Chomp is depicted with the sponsor "Dangerous" as banners on several tracks. | |||
The Chain Chomp was [[List of Mario Kart DS pre-release and unused content|going]] to be an item, but was replaced by the functionally similar [[Bullet Bill]]. | |||
{{br}} | |||
====''Mario Kart Wii''==== | ====''Mario Kart Wii''==== | ||
[[File:TournamentMay1.png|thumb|left|A stray Chain Chomp from a ''[[Mario Kart Wii]]'' [[List of Mario Kart Wii tournaments|tournament]].]] | [[File:TournamentMay1.png|thumb|left|A stray Chain Chomp from a ''[[Mario Kart Wii]]'' [[List of Mario Kart Wii tournaments|tournament]].]] | ||
[[File:2009-TournamentMay2.jpg|150px|thumb|The unchained Chain Chomp on Chain Chomp Wheel.]] | [[File:2009-TournamentMay2.jpg|150px|thumb|The unchained Chain Chomp on Chain Chomp Wheel.]] | ||
A chained Chain Chomp appears on [[Mario Circuit (Mario Kart Wii)|Mario Circuit]] as well as the returning {{classic link|GCN|Mario Circuit}} in ''[[Mario Kart Wii]]''. The stray type now has chains and no longer bounce on the ground; they appear in {{classic|DS|Peach Gardens}}, as well as on Mario Circuit during the first May 2008 tournament.<ref>{{cite|author=Matthew Gamer|url=youtu.be/7S8-_SIQQZQ?feature=shared&t=106|title=''Mario Kart Wii'' Part 1 - Tournament May 1, 2008 (Wimmfi Competition #145)|date=June 28, 2020|timestamp=01:46|publisher=YouTube}}</ref> If a player is hit by a Chain Chomp, they are knocked back in the same manner as if they were hit by a [[Bullet Bill]]. An unchained Chain Chomp is a hazard at [[Chain Chomp Wheel]], after being shot from a cannon, and it rolls around the mid section of the roulette wheel, squishing players along the way. Unchained Chain Chomps were also on [[Wii Rainbow Road|Rainbow Road]] during the second November 2009 tournament. | |||
====''Mario Kart 7''==== | ====''Mario Kart 7''==== | ||
Chomps | Chomps are on the moon portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]''. They function the same as usual, except players lose coins if hit. | ||
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ||
As | As {{classic|N64|Rainbow Road}} returns in ''[[Mario Kart 8]]'', so do the unchained Chain Chomps. This time, they bounce in place on the road, creating waves that are an advantage for racers to perform [[trick]]s, instead of roaming on it. In the building on the course [[Water Park]] a sign that says 'CAUTION! No Pets' has a picture of a Chain Chomp with a red line across it. Additionally, two Chain Chomps appear in {{classic link|GBA|Cheese Land}} from the [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']] DLC pack, acting the same as they did in previous appearances, only now they may also hang above the ground momentarily as they lunge in an attempt to hit any airborne racers while making it possible for other racers to pass directly under them. Also, Chain Chomps appear in adverts within the courses of the game for [[Chain Chomp Racing Chains]]. All these Chain Chomps return in ''[[Mario Kart 8 Deluxe]]''. | ||
Chain Chomps also appear in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe'' starting with Wave 3. Several chained Chain Chomps appear on {{classic link|Tour|London Loop}}, but they become unchained on the final lap. Unchained Chain Chomps also appear on {{classic link|DS|Peach Gardens}}. The rolling type reappears in {{classic link|3DS|Rainbow Road}}. [[Incoming Chomp]]s also appear in the background of [[Yoshi's Island (race course)|Yoshi's Island]]. Two chained Chain Chomps appear on {{classic link|Tour|Rome Avanti}}. | |||
====''Mario Kart Tour''==== | ====''Mario Kart Tour''==== | ||
[[File:MKT Chain Chomp.png|thumb|''Mario Kart Tour'' | [[File:MKT Chain Chomp.png|thumb|A Chain Chomp in ''Mario Kart Tour'']] | ||
In ''[[Mario Kart Tour]]'', | In ''[[Mario Kart Tour]]'', Chain Chomps appear in [[Tour London Loop|London Loop 1, 2, and 3]], [[SNES Mario Circuit 2|SNES Mario Circuit 2T]], [[SNES Mario Circuit 3|SNES Mario Circuit 3R/T]], [[SNES Donut Plains 3|SNES Donut Plains 3T]], [[DS Peach Gardens|DS Peach Gardens T]], and [[Rome Avanti|Rome Avanti 3, 3R, and 3T]]. They behave like the Chain Chomps found in ''Mario Kart 8'' and ''Mario Kart 8 Deluxe''{{'}}s rendition of Cheese Land. The rolling type reappears in 3DS Rainbow Road, all DS Peach Gardens variants, and Rome Avanti 3T. This game is the first time [[Capture|uncaptured]] Chain Chomps are portrayed as having light blue-colored irises in-game. A Chain Chomp also appears on a [[List of badges in Mario Kart Tour|badge]], as well as in paintings inside the main dojo at [[Ninja Hideaway]]. A Chain Chomp-themed [[Mii|Mii Racing Suit]] debuted in the [[Bangkok Tour]]. | ||
====''Mario Kart Live: Home Circuit''==== | ====''Mario Kart Live: Home Circuit''==== | ||
The Chain Chomp is an item in ''[[Mario Kart Live: Home Circuit]]'', working the same as in ''Mario Kart: Double Dash!!'', though gate billboards with Chain Chomp signs give the item automatically when driven through. | |||
===''Excitebike: Bun Bun Mario Battle''=== | |||
Chain Chomps were part of the audience in ''[[Excitebike: Bun Bun Mario Battle]]''. | |||
===''Yoshi's Story''=== | |||
{{ | [[File:YSChomp.png|frame|right]] | ||
Chainless Chomps (also called '''Chomp Chomps'''<ref>{{cite|author=Prima Bath|date=April 7, 1999|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|isbn=0-7615-2103-8|page=109}}</ref>) are one of the largest enemies in ''[[Yoshi's Story]]'', though their in-engine sprite size is only 42x42 pixels. They are found in [[Jungle Hut]], chomping as they move, like [[Big Chain Chomp|Shark Chomp]]s. Three Chomps around found on different vertical levels of a hut, where there is fruit to obtain. If a Chain Chomp harms a Yoshi, it makes a growling-like sound while facing the screen. There is an icon of a smaller Chomp during a [[Melon Race]], showing the [[Time Limit]] as it moves while eating [[melon]]s it comes across, decreasing the number rewarded at the end. | |||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
Chain Chomps have also made plenty of appearances in the [[Mario Party (series)|''Mario Party'' series]]. Most of the time, they serve either as obstacles that players must avoid or as helpful items that steal stars or coins for players. | Chain Chomps have also made plenty of appearances in the [[Mario Party (series)|''Mario Party'' series]]. Most of the time, they serve either as obstacles that players must avoid or as helpful items that steal stars or coins for players. | ||
====''Mario Party 2''==== | ====''Mario Party 2''==== | ||
[[File:SneakSnore.png|200px|thumb|left|A Chain Chomp in | [[File:SneakSnore.png|200px|thumb|left|A Chain Chomp eliminating Wario in Sneak 'n' Snore of ''Mario Party 2'']] | ||
Chain | A sleeping Chain Chomp is featured in [[Sneak 'n' Snore]], a minigame in ''[[Mario Party 2]]'' where players each try to sneak by in a [[barrel]] to press a red button and then exit;<ref>{{cite|author=Game Rules|date=2000|title=''Mario Party 2''|quote=Sneak to the red button and out the door while Chain Chomp snores. Hide in the barrel if he wakes.|publisher=Nintendo}}</ref> the Chain Chomp drops any exposed players into the [[Warp Pipe]], removing them from the minigame.<ref>{{cite|url=youtu.be/Cf7nJ8qIv_U?feature=shared&t=26|timestamp=0:26|title=Sneak 'n' Snore 4 Player Minigame ''Mario Party 2'' 4K|author=0CommentaryGaming|date=March 27, 2022|publisher=YouTube}}</ref> A fossilized Chain Chomp is sometimes the image in the minigame [[Crazy Cutters]], and a Chain Chomp could be the result of hitting a rotating block in [[Toad in the Box]], causing the player to become crushed twice. There is a Chain Chomp in the background of [[Pirate Land]], guarding two Chain Chomp-shaped jail cells on a jail cell to the lower left, as well as in [[Bowser Land]], moving a wagon near the center. | ||
====''Mario Party 3''==== | ====''Mario Party 3''==== | ||
[[File:MP3 Game Guys Sweet Surprise.png|thumb|The Big Chomp and the Little Chomp of the minigame Game Guy's Sweet Surprise in ''Mario Party 3'']] | |||
There is a Chain Chomp in the minigame [[Merry-Go-Chomp]] in ''[[Mario Party 3]]'' that eliminates the closest player when the roulette stops. Two differently sized Chain Chomps, [[Big Chain Chomp|Big Chomp]] and Little Chomp, each eat a cake during the minigame [[Game Guy's Sweet Surprise]], and the player wins if they guess the correct winner. In the Japanese version, the Little Chomp is referred to as an ordinary Chain Chomp. There is also a chainless Chain Chomp chewing a bone at [[Spiny Desert]]. Chainless Chain Chomps can be partners in Duel Mode after unlocking them from the lottery and have a health value of 2; an attack of 1; and a salary of six coins. The special attack of a partner Chain Chomp is to grow large, making them resemble a [[Big Chain Chomp|Shark Chomp]], to squash their opponent. | |||
Chainless Chain Chomps | |||
====''Mario Party 4''==== | ====''Mario Party 4''==== | ||
[[ | Four Chain Chomps are part of the [[Chomp Call]] item introduced in ''[[Mario Party 4]]'' to move the location of the [[Star Exchange]]. A Chain Chomp is also the obstacle to avoid in the minigame [[Chain Chomp Fever]], where four Chain Chomps are also in the background, pouring [[lava]] into the lake. Players possibly have to catch a chainless ones in the minigame [[Long Claw of the Law]]. | ||
====''Mario Party 5''==== | ====''Mario Party 5''==== | ||
Chain | A Chain Chomp is part of a different item in ''[[Mario Party 5]]'', the [[Chain Chomp Capsule]], taking over a Boo's role by stealing either coins or a star for a fee. They appear in a few minigames: [[Chomp Romp]], where each player tries to guide theirs to the end; [[Night-Light Fright|Night Light Fright]], where players each try to shine their flashlight when the Chain Chomp is at its nearest; and, [[Rumble Fumble]], where they hide and buckets and attack players who choose incorrect ones. | ||
====''Mario Party 6''==== | ====''Mario Party 6''==== | ||
[[ | Chain Chomps inhabit houses at [[Snowflake Lake]] in ''[[Mario Party 6]]'', and players can have a Chain Chomp move a number of spaces determined by a Dice Block for 10 [[coin]]s, two for 20 coins, or three for 30 coins. The Chain Chomp steals Stars from any player it passes, unless that player has a [[Snack Orb]]. Additionally, a Chain Chomp appears in [[Infernal Tower]] to launch the player to the start if they land on a [[Event Space|Happening Space]]. Chain Chomps are in the minigame [[Throw Me a Bone]], where players each guide one to the goal using bones. One sometimes appears in [[Seer Terror]] as a result. Both large Chain Chomps and several smaller Chomps sometimes run throughout the neighborhood in [[Dunk Bros.]] | ||
Chain | |||
Chain Chomps | |||
====''Mario Party Advance''==== | ====''Mario Party Advance''==== | ||
[[File:MPA Chain Chomp.png|thumb|Chain Chomp introducing himself to the player in ''Mario Party Advance'']] | |||
[[File:MPA Chain Chomp Sprite.png|left|frame|Map icon]] | |||
{{quote|Bowwow! Arf! (I'm the top dog!)|Chain Chomp|[[Mario Party Advance]]}} | |||
A Chain Chomp appears in ''[[Mario Party Advance]]'' in the [[Shroom City (Mario Party Advance)|Shroom City]] mode. It lives in a small area with [[Warp Pipe]]s. Chain Chomp had been taken care of by [[Little Mouser|Mouser]] at one point.<ref>{{cite|quote=Mouser use to take care of it.|author=In-game description|date=2005|title=''Mario Party Advance''|publisher=Nintendo}}</ref> The player can unlock the minigame [[Chain Saw]] from Chain Chomp by defeating him in it during the quest [[Chomper Stomper]]. The ending reveals that Chain Chomp became the guardian of the [[Duel Tower]]'s first floor,<ref>{{cite|quote=Now guards the first floor of Duel Tower.|author=Ending|date=2005|title=''Mario Party Advance''|publisher=Nintendo}}</ref> replacing [[Whomp]]. | |||
[[Chomp Walker]] is another minigame that involves guiding a Chain Chomp to the end. The Chain Chomps of [[Barrel Peril]] wake up to launch at the player if they are close. | |||
====''Mario Party 7''==== | ====''Mario Party 7''==== | ||
Chain Chomps | The Chain Chomps of [[Pyramid Park]] in ''Mario Party 7'' have a similar role to those in Snowflake Lake, except the black Chain Chomps only offer one or two Dice Block roll at the same respective prices, while a Red Chain Chomp cost ten coins for three rolls. Chain Chomps are part of one of the solo player's commands in the 1-vs-3 [[Nintendo GameCube Microphone|mic]] game [[Wheel of Woe]]. | ||
====''Mario Party 8''==== | ====''Mario Party 8''==== | ||
[[File:AtChompWash.png | [[File:AtChompWash.png|thumb|left|Chain Chomps are the focus of the At the Chomp Wash minigame in ''Mario Party 8'']] | ||
Chain Chomps are only part of a few minigames in ''[[Mario Party 8]]''. [[Chomping Frenzy]] involves feeding one certain fruit, otherwise it attacks the player. [[At the Chomp Wash]] involves players trying to be first to clean Chain Chomps five times. [[Cardiators]] includes them as part of the strongest card, from which they inflict 12 damage to the opponent. | |||
====''Mario Party 9''==== | ====''Mario Party 9''==== | ||
[[File:MP9 Chain Chomp Romp 1.png|thumb| | [[File:MP9 Chain Chomp Romp 1.png|thumb|Screenshot from ''Mario Party 9'']] | ||
A Chain Chomp is | {{quote|Finally made it, did you? I'll be honest: I never thought you'd make it this far. At least I can finally take my {{color link|blue|Mini Star|Mini Stars}} back! It's the end of the road for all of you! My mightiest minion, {{color|red|Chain Chomp}}, will defeat you all!|Bowser|Mario Party 9}} | ||
A Chain Chomp is fought in the minigame [[Chain Chomp Romp]] in ''[[Mario Party 9]]'', where it is the stage boss of [[Magma Mine]]. Certain paths selected by players lead to a cannon, which launch a cannonball to deal one damage or a golden one for three damage. Players who do not arrive at a cannon are hit by the Chain Chomp and lose a point. The same Chain Chomp can appear in [[Bowser's Block Battle]], where if Bowser rolls it on his metal dice block, the Chain Chomp moves around, turning around upon hitting walls and taking away points of players whom it hits. | |||
A different Chain Chomp can be part of one of the puzzles in [[Jigsaw Jumble]]. | |||
{{br}} | |||
====''Mario Party: Island Tour''==== | ====''Mario Party: Island Tour''==== | ||
Chain | A Chain Chomp is fought in the minigame [[Chain Chomp's Lava Lunge]] in ''[[Mario Party: Island Tour]]'', being the second boss of the [[Bowser's Tower]] mode. Landing on the [[Unlucky Space]] on [[Perilous Palace Path]] wakes up the Chain Chomp, causing it to send players backward. | ||
====''Mario Party 10''==== | ====''Mario Party 10''==== | ||
Two Chain Chomps | Two Chain Chomps are in amiibo Party in the [[Bowser Board]] in ''[[Mario Party 10]]'', attempting to eat a bone. | ||
====''Mario Party: Star Rush''==== | ====''Mario Party: Star Rush''==== | ||
Chain | A Chain Chomp appears in the minigame [[Fruit or Foe]] in ''[[Mario Party: Star Rush]]'', where it can attack the selected player. | ||
====''Mario Party: The Top 100''==== | ====''Mario Party: The Top 100''==== | ||
Chain Chomps are found in the returning minigames Night Light Fright and At the Chomp Wash in ''[[Mario Party: The Top 100]]'', and they are part of the Chomp Call item. | |||
====''Super Mario Party''==== | ====''Super Mario Party''==== | ||
[[File:Super Mario Party - Off the Chain.png|thumb|The Chain Chomp in Off the Chain in ''Super Mario Party'']] | [[File:Super Mario Party - Off the Chain.png|thumb|The Chain Chomp in Off the Chain in ''Super Mario Party'']] | ||
Chain Chomps appear in some minigames of ''[[Super Mario Party]]''. The minigame [[Off the Chain]] involves a player directing a Chain Chomp to charge at other players, disqualifying any who are hit. On an [[Event Space]] next to the Chain Chomp in the [[Kamek's Tantalizing Tower]] board and its Partner Party counterpart [[Tantalizing Tower Toys]], it attacks said player and cause them to lose coins. | |||
====''Mario Party Superstars''==== | |||
[[File:MPS Chain Chomp enc.png|thumb|left|150px|A Chain Chomp in its encyclopedia entry from ''Mario Party Superstars'']] | |||
Chain Chomps appear in the returning minigames [[Sneak 'n' Snore]] and [[Night-Light Fright]] in ''[[Mario Party Superstars]]''. They are part of the Chomp Call like before, except the Chain Chomps now launch [[Toadette]] to set up a [[Star Space]] elsewhere. | |||
====''Super Mario Party Jamboree''==== | |||
''[[Super Mario Party Jamboree]]'' includes only one Chain Chomp to relocate the Star on any board except [[Mario's Rainbow Castle]]. They are in several minigames: [[Chomp Wash]], [[Camera-Ready]] as part of the scene, [[Scare-ousel]] as a mechanical obstacle, [[Luigi Rescue Operation]] as a potential painting, and [[Jr.'s Jauntlet]] as a potential hazard. | |||
===''Mario Golf'' series=== | ===''Mario Golf'' series=== | ||
[[File:MGAT Mushroom Course Chain Chomps.png|thumb|Sleeping Chain Chomps in ''Mario Golf: Advance Tour'']] | |||
A Chain Chomp is the layout of the fourteenth hole of [[Mario's Star (golf course)|Mario's Star]] in the [[Nintendo 64]] version of ''[[Mario Golf (Nintendo 64)|Mario Golf]]'', as well as a possible name listed on the scoreboard. | |||
A Chain Chomp is first seen during the opening in ''[[Mario Golf: Toadstool Tour]]'', waking up during [[Yoshi]]'s turn and scaring him. Several holes in [[Peach's Castle Grounds]] and [[Bowser Badlands]] feature a Chain Chomp eating any ball in its its area, counting it out of bounds. Chain Chomps retain the same role in the [[Mushroom Course]] of ''[[Mario Golf: Advance Tour]]'' and [[Bowser's Castle (golf course)|Bowser's Castle]] of ''[[Mario Golf: World Tour]]''. | |||
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Chain Chomps work differently on the [[Bowser Highlands]] course in ''[[Mario Golf: Super Rush]]'', knocking away balls that land nearby. Chain Chomps cause players to lose coins in Battle Golf mode on contact. | |||
===''Paper Mario'' series=== | |||
====''Paper Mario''==== | |||
[[File:Chompy.png|thumb|left|A Chomp appears during [[Tutankoopa]]'s fight in ''Paper Mario'']] | |||
Chomps in ''[[Paper Mario]]'' are designed after [[Big Chain Chomp|Shark Chomp]]s. The [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]] is decorated with statues in their likeness as well as [[Stone Chomp]]s. At one point, [[Tutankoopa]] calls an indefinite number to assist him, with the Chomps lunging to attack. Afterward, Tutankoopa tries to calm one called "Chompy," which proceeds to chase and try to bite him, continuing to do so during the [[Victory Parade|parade]], with two others assisting eventually. | |||
====''Paper Mario: The Thousand-Year Door''==== | |||
Chain Chomps (hyphenated in the original) are enemies found in the [[Palace of Shadow]] as well as the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its remake]]. They have very high attack and defense, and are among [[Moon Cleft]]s and [[Elite Wizzerd]]s for having the highest defense rating. The camera bounces with the Chain Chomps in the overworld if Mario does the [[First Strike]]. There is also a statue of a smiling Chain Chomp over the entrance to the [[Glitz Pit]]. There is another variety, [[Red Chomp]]s, which likewise appear in the Pit of 100 Trials and at the Glitz Pit. | |||
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====''Super Paper Mario''==== | |||
Chain Chomps are first found in a hidden area of [[the Dotwood Tree]] in Chapter 3 of ''[[Super Paper Mario]]''. [[Francis]] owns a pet Chain Chomp in the basement of [[Fort Francis]]. They also appear in the [[Flipside Pit of 100 Trials]]. Three differently colored Chain Chomps compose the boss [[Underchomp]], fought at [[The Underwhere]] in a manner similar to ''{{iw|wikibound|EarthBound Beginnings|Mother}}'', as opposed to normal boss fights. The game adds the stronger [[Dark Chomp]] variant, appearing only in the [[Flopside Pit of 100 Trials]]. | |||
====''Paper Mario: Sticker Star''==== | |||
[[File:ChompRuins.png|thumb|A Big Chain Chomp in [[Chomp Ruins]] of ''Paper Mario: Sticker Star'']] | |||
In ''[[Paper Mario: Sticker Star]]'', [[Big Chain Chomp]]s appear in [[World 5 (Paper Mario: Sticker Star)|World 5]], while the only regular Chain Chomp in the game appears in the final battle against [[Bowser]]. To defeat it, Mario needs a bat-type thing sticker or any Tail sticker to send the Chain Chomp and Bowser into a pit. This Chain Chomp has more health than Big Chain Chomps. Unlike most enemies, the Chain Chomp's appearance has not changed much from the previous ''Paper Mario'' games, though they now more closely resemble the modern Chain Chomp design rather than Chomp Sharks; notably, they have less teeth, their mouths are smaller, and they feature trapezoid-shaped segments between their bodies and chains. | |||
In a [[List of Paper Mario: Sticker Star pre-release and unused content|pre-release screenshot]], a nameless Chain Chomp appeared as a partner in a location that resembles World 3 in the final version. | |||
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====''Paper Mario: Color Splash''==== | |||
A [[Big Chain Chomp]] made out of cardboard named [[Princess (Paper Mario: Color Splash)|Princess]] appears in ''[[Paper Mario: Color Splash]]'' right after the Bone Thing is obtained in [[Marmalade Valley]], and also in the [[Bone (Thing)|Bone Thing card]] animation when used during a battle. She is [[Prof. Kinopio]]'s pet. | |||
Later in the game, during the battle with [[Iggy|Iggy Koopa]] at [[the Golden Coliseum]], Iggy himself, a [[Hammer Bro]] and a [[Snifit]] ride on chariots attached to Chain Chomps. The Chain Chomps are not attackable. | |||
A Chain Chomp appears as the second-round opponent in [[Roshambo Temple#Roshambo Temple #5|Roshambo Temple #5]]. | |||
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====''Paper Mario: The Origami King''==== | |||
In ''[[Paper Mario: The Origami King]]'', a Chain Chomp named Princess appears in [[Shogun Studios]]. While she does not harm Mario, she simply blocks the path to the [[Ninja Attraction]] by threatening to bite him. To get past Princess, Mario must trade the [[Baseball (item)|Baseball]] with the Dry Bones duo in exchange for a [[Bone (Paper Mario: The Origami King)|Bone]]. When Princess is given the bone, she takes a liking to [[Olivia]] as hearts appear above her head. Princess shows affection every time Mario walks by her from then on. | |||
A [[Paper Macho Soldier|Paper Macho]] [[Paper Macho Chain Chomp|Chain Chomp]] appears in the Spring of Jungle Mist. If Mario chooses to follow [[Bowser Jr.]]'s or [[Olivia]]'s directions at one point, they reach a dead end and the Chomp suddenly appears from the bushes and lunges at them, causing a Game Over. This means that the right path is [[Kamek]]'s, so that the group can see the Chomp and avoid it, although they must escape and reach a tree root to trap it, and like before, if Mario does not keep up with the others, he receives a Game Over. While climbing the large tree, the Chomp chasing Mario and co., and a Game Over will result if the Chomp catches them. Once the group grabs onto the vine to swing away, the Chomp attempts to leap after them, only to plummet. The Chomp does not appear again during revisits to the level. | |||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
Two enemies related to Chain Chomps appear in ''[[Mario & Luigi: Superstar Saga]]'': [[Mecha-Chomp]]s, dog-like mechanical Chomps at [[Woohoo Hooniversity]], and the [[Chomp Bro]], a variation of the [[Hammer Bro]] at [[Bowser's Castle (Mario & Luigi: Superstar Saga)|Bowser's Castle]] that uses small Chomps for weapons. In the [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], Mecha-Chomps are replaced by [[Mechakoopa]]s, though regular Chain Chomps appear as troops in the ''[[Minion Quest: The Search for Bowser]]'' mode. Chain Chomps are melee troopers, and they attack by running into enemies. Their [[Special Skill (Mario & Luigi series)|Special Skill]], Charging Champ, allows them to charge through enemies in their path. | |||
====''Mario & Luigi: Partners in Time''==== | ====''Mario & Luigi: Partners in Time''==== | ||
[[File:Normal chompattack.png|thumb|Chain Chomp, as it appears during the [[Pocket Chomp]] move in ''Mario & Luigi: Partners in Time''.]] | [[File:Normal chompattack.png|thumb|Chain Chomp, as it appears during the [[Pocket Chomp]] move in ''Mario & Luigi: Partners in Time''.]] | ||
[[File:ShroobChomp.png|thumb|left|140px|Elder Princess Shroob's Chain Chomp]] | [[File:ShroobChomp.png|thumb|left|140px|[[Kyankyan]], the Elder Princess Shroob's Chain Chomp]] | ||
In ''[[Mario & Luigi: Partners in Time]]'', the [[Pocket Chomp]] is a [[Bros. Item]]. At first it appears to be a small Chomp in a ''Mario Party''-like orb, but when released, it more than triples in size and chases the brothers across the screen, forcing them to [[jump]] on any enemy in their way. Occasionally, a Chomp with a ribbon on its head and white eyelashes appears, | In ''[[Mario & Luigi: Partners in Time]]'', the [[Pocket Chomp]] is a [[Bros. Item]]. At first it appears to be a small Chomp in a ''Mario Party''-like orb, but when released, it more than triples in size and chases the brothers across the screen, forcing them to [[jump]] on any enemy in their way. Occasionally, a Chomp with a ribbon on its head and white eyelashes appears, which is slower than a normal one. This is likely implying it is female. The Pocket Chomps bark, but it sounds more of the bark in ''Super Mario 64'' and [[Super Mario 64 DS|its remake]] than later games like ''[[Mario Party 7]]''. The [[Elder Princess Shroob]] uses a Shroob version of a regular Chain Chomp called [[Kyankyan]] for one of her attacks during the first phase of her boss battle. | ||
A chainless Chomp also appears while Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]] are heading through the Warp Pipe to get to the top of the Princess Shroob statue in [[Shroob Castle]]. It leaps out of the basement's sewer water and bashes the pipe, redirecting its destination to the basement. Later, as the brothers are about to hit | A chainless Chomp also appears while Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]] are heading through the Warp Pipe to get to the top of the Princess Shroob statue in [[Shroob Castle]]. It leaps out of the basement's sewer water and bashes the pipe, redirecting its destination to the basement. Later, as the brothers are about to hit a [[! Block]] to cross a pit of spikes and leave the basement, the Chomp leaps out of the water, eats the block, and heads into one of the five Warp Pipes visible on the map. The player must use the Star blocks that appear to damage the Chomp four times with lasers. However, on the final attempt, Chomps fill up all the pipes. The player can tell the correct Chomp apart from the others by looking at which one is barking the fastest. When it is defeated, the Chomp is destroyed and the block heads back to its original position. Unlike most chainless depictions of Chomps, this one has the chain holder in the back rather than the back being smooth and round. | ||
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
In ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Chain Chawful]]s are Chain Chomps that have been possessed by Fawful-like [[Sworm]]s, forcing them to work under Fawful's wing. If Bowser can swallow the Sworm, then the Chain Chomp turns back to normal and runs away. Regular Chain Chomps appear in the fight with [[Junker]] and Junker X when Mario or Luigi defeats a [[Junker Can]]. The Chain Chomp attempts to ram the brother that defeated the can, but it can be deflected by striking it with the hammer. Chain Chomps are also present among the smaller Piranha Plants Bowser must plow through to reach the two massive Piranha Plants at Peach's Castle, and lunge at him in a straight horizontal line unlike the Piranha Plants that are implanted. One Chain Chomp is also present outside the final station in the [[Fawful Express]] battle. | |||
Chain Chomps reappear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they are in the ''Bowser Jr.'s Journey'' mode as enemies and recruitable allies. | Chain Chomps reappear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they are in the ''[[Bowser Jr.'s Journey]]'' mode as enemies and recruitable allies. | ||
====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
Chain Chomps appear as enemies in ''[[Mario & Luigi: Dream Team]]''. They appear in the final area, [[ | Chain Chomps appear as enemies in ''[[Mario & Luigi: Dream Team]]''. They appear in the final area, [[Neo Bowser Castle]]. In the field, they drag their respective [[Walker Guy]] towards the Bros. when spotted. At the start of a battle, they always appear with a Walker Guy. If defeated, the Walker Guy attempts to bring another into battle by running into the background and looking for one (which on occasion, fails), and thus the Walker Guy should be defeated first. The Chain Chomp is the force of the pair that enables them to attack, whether it be with the Walker Guy or not. | ||
Chain Chomps may look at a Bro, and start to swing its chain with the Walker Guy holding on for dear life, where the Walker Guy | Chain Chomps may look at a Bro, and start to swing its chain with the Walker Guy holding on for dear life, where the Walker Guy gets flung off towards the Bro who was not looked at. The Bro the Walker Guy was flung towards must hammer them to the ground before them to avoid taking damage. The Chain Chomp then charges at a Bro, who must be stopped by having the targeted Bro hammer it. If the Walker Guy is countered and the Chain Chomp attacks the same Bro, the Walker Guy ends up getting mowed over and takes damage. | ||
A Chain Chomp may also drag its Walker Guy through the Bros., who must jump over or on either the Walker Guy or the Chain Chomp to avoid them. The Walker Guy takes more damage the longer it gets dragged about, and may attempt to pull the Chain Chomp back just before it hits a Bro, which may throw off the Bros.' timing. After either a Bro gets hit by this attack, or the attack fails to hit a Bro for long enough, it ends. | A Chain Chomp may also drag its Walker Guy through the Bros., who must jump over or on either the Walker Guy or the Chain Chomp to avoid them. The Walker Guy takes more damage the longer it gets dragged about, and may attempt to pull the Chain Chomp back just before it hits a Bro, which may throw off the Bros.' timing. After either a Bro gets hit by this attack, or the attack fails to hit a Bro for long enough, it ends. | ||
A lone Chain Chomp | A lone Chain Chomp heads into the middle of the battlefield, and looks about frantically, eventually deciding who to attack, and lunging at them, whether it be friend or foe. Mario and Luigi must hammer the Chain Chomp away if they are targeted, this can make the bros [[dizzy]], and if successful, the Chain Chomp may attempt to charge at something else or end the attack. | ||
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====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
[[File:MLPJ Shy Guy Battle.png|thumb|left|200px|A Shy Guy holding both a Chain Chomp and a Paper Chomp]] | [[File:MLPJ Shy Guy Battle.png|thumb|left|200px|A Shy Guy holding both a Chain Chomp and a Paper Chomp]] | ||
Chain Chomps appear in ''[[Mario & Luigi: Paper Jam]]'' as enemies in both their normal and [[Paper Chain Chomp|paper]] forms. Once again, they appear in [[ | Chain Chomps appear in ''[[Mario & Luigi: Paper Jam]]'' as enemies in both their normal and [[Paper Chain Chomp|paper]] forms. Once again, they appear in [[Neo Bowser Castle]]. Chain Chomps do not appear on the field and are only encountered in battle with a [[Shy Guy]] that holds both a regular Chain Chomp and a Paper Chain Chomp. The Chain Chomps attack by lunging at which bro they are parallel with, which must be jumped over, and then they both drag the Shy Guy at Paper Mario who must then jump. They can also attack a single bro, which beforehand they both jump a certain number of times, and the one that jumped the most attacks, which must be countered with the hammer. The regular Chain Chomp goes straight for the bro, while the Paper Chain Chomp attacks from behind. It is possible to defeat either Chain Chomp if it was targeted other than the [[Shy Guy]] holding them both. If one of the Chain Chomps were defeated, the Shy Guy (which is the main target) and the other Chain Chomp run away with no [[Experience Point|EXP]] given. If there are any remaining enemies in the battle, the surviving Chain Chomps occasionally appear chasing a [[Paper Fuzzy]], and the targeted bro must jump over the Chain Chomp. Any enemies aligned with the Chain Chomp's attack also take damage. | ||
During the final battle against [[Shiny RoboBowser]], one of his attacks involve transforming his arms and legs into wheels and chasing them in the left direction. At the end of this attack, a Chain Chomp | During the final battle against [[Shiny RoboBowser]], one of his attacks involve transforming his arms and legs into wheels and chasing them in the left direction. At the end of this attack, a Chain Chomp appears which the Bros. must jump over and if no one takes damage from it, the Chain Chomp damages Bowser which ends the attack. | ||
===''Mario Tennis'' series=== | ===''Mario Tennis'' series=== | ||
====''Mario Power Tennis'' / ''New Play Control! Mario Power Tennis''==== | ====''Mario Power Tennis'' / ''New Play Control! Mario Power Tennis''==== | ||
They are part of a minigame at [[Wario Factory Court]] in ''[[Mario Power Tennis]]'', rewarding a point each time they are fed (unless they are in an angered stage), though hitting them with a Bob-omb or water anger or put them to sleep, respectively. If an angered Chain Chomp is hit by water, it reverts to normal, though a Bob-omb causes them to chase the player, who can protect themselves by hitting a switch. Sleeping Chain Chomps can be awoken with a Bob-omb. | |||
====''Mario Tennis Aces''==== | ====''Mario Tennis Aces''==== | ||
A Chain Chomp appears as a playable character in ''[[Mario Tennis Aces]]'' | A Chain Chomp appears as a playable character in ''[[Mario Tennis Aces]]'', holding its racket in its mouth. Excluding capturing in ''Super Mario Odyssey'', this marks the first time in any ''Super Mario'' game where a Chain Chomp is playable. Its [[emblem]] is a side view of a Chain Chomp with no pupils. Chain Chomp is classified as a Powerful character in the game, and its [[Special Shot (Mario Tennis Aces)|Special Shot]] is Unleash, in which it spins around an invisible axis with its chain before hitting the ball. Chain Chomp's horizontal and vertical [[Trick Shot]]s are named Side Whirl and Vertical Whirl respectively, and both involve it spinning towards the ball. Its entrance animation has it lowered onto the court in a metal cage while it is asleep; however, the placement of the cage wakes it, causing it to bounce around until it destroys the cage and jumps out. Chain Chomp has three alternate costumes, all of which give it a white cap with its emblem on the front and a colored outline; this outline is yellow in its first alternate costume, red in its second, and green in its third. These costumes were originally earned by collecting participation points in the March 2019 online tournament, with 300 points unlocking the yellow costume, 1000 points unlocking the red costume, and 2000 points unlocking the green costume. The costumes returned in the October 2019 tournament and appear in every April and October tournament since, where 250 points unlock the yellow costume, 500 points unlock the red costume, and 1000 points unlock the green costume. Chain Chomp also appeared in both of the game's online tournament demos as an unlockable playable character, unlocked after 1500 participation points were accumulated in the first and after twelve matches were completed in the second. It also appears as an enemy in the adventure mode in the mission found on the Castle Bridge, [[Sure Shot Challenge (Advanced)]], where the player must hit 30 balls past the Chain Chomp without letting it hit three. | ||
In | ===''WarioWare: Touched!''=== | ||
[[File:Redchomp.png|frame|left]] | |||
In ''[[WarioWare: Touched!]]'', there is a souvenir called "[[Reel-to-Reel]]", which is a projector that features a red Chain Chomp. | |||
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===''Dance Dance Revolution: Mario Mix''=== | ===''Dance Dance Revolution: Mario Mix''=== | ||
A single Chain-Chomp appears in ''[[Dance Dance Revolution: Mario Mix]]'', chasing the player character and Toad as they go after Wario, who has a stolen [[Music Key]]. The corresponding minigame, [[Chain-Chomp Chase]], involves having to outrun the Chain-Chomp. | |||
A single Chain-Chomp appears in ''[[Dance Dance Revolution: Mario Mix]]'' | |||
===''Mario | ===''Super Mario Stadium'' series=== | ||
Chain Chomps are hazards of certain stadiums in the [[Super Mario Stadium (series)|''Super Mario Stadium'' series]], including the left and right foul areas of [[Wario Palace]] in ''[[Mario Superstar Baseball]]'', waking up if a ball hits them and knocking any later balls headed toward them. One can appear in [[Bowser Jr. Playroom]] if the ball lands on a Chain Chomp image on the field, causing one to appear and attack the fielders. | |||
[[ | |||
Chain Chomps are in two minigames, each occuring at the respective boards. ''Mario Superstar Baseball'' has the [[Chain Chomp Sprint]] minigame at Wario Palace, where the Chain Chomp wakes up regular to attack moving players, taking away half of their jewels. Meanwhile, the minigame [[Graffiti Runner]] at in Bowser Jr. Playroom in ''Mario Super Sluggers'' has a player open a treasure chest to activate it, causing the Chain Chomp to rampage, removing paint and hitting players in the way. | |||
===''Super Princess Peach''=== | ===''Super Princess Peach''=== | ||
[[File:ChainChompSPP.png|frame]] | [[File:ChainChompSPP.png|frame|left]] | ||
Chain Chomps are enemies in ''[[Super Princess Peach]]'', in addition to a [[Calm]] variation named [[C. Chain Chomp]], as well as the returning Big Chain Chomps (renamed from Shark Chomps in ''Super Mario World 2: Yoshi's Island''). Chain Chomps have unlinked chains and are found asleep at first, waking up if approached, as well as also having a chomping sound. | |||
===''Mario Strikers'' series=== | ===''Mario Strikers'' series=== | ||
''[[Super Mario Strikers]]'' features a Chain Chomp as an item with which the player can attack. If used, the Chomp attacks all opposing players on the field, leaving them on the ground for a few seconds. However it is very rare, and it only appears if the team is losing badly. It is the strongest offensive item in the game, | [[File:MSC Chain Chomp.jpg|200px|thumb|left|Screenshot from ''Mario Strikers Charged'' of a Chain Chomp being used]] | ||
''[[Super Mario Strikers]]'' features a Chain Chomp as an item with which the player can attack. If used, the Chomp attacks all opposing players on the field, leaving them on the ground for a few seconds. However it is very rare, and it only appears if the team is losing badly. It is the strongest offensive item in the game, but it can sometimes backfire on the user. It may attack the user's team along with the opponent's team. Chain Chomp returns in the sequel, ''[[Mario Strikers Charged]]'' acting very similarly as they did in ''Super Mario Strikers''. Like in the first game, it rampages around the whole field, attacking anyone who has the ball and stunning them for a certain amount of time. They appear only when the team is losing badly. They appear more often than in the previous game, however. On a side note, it is possible for the Playmaker and Defensive players to avoid the Chain Chomp. Balanced players can also avoid the Chain Chomp, but it is more difficult. However, neither Power nor Offensive players can avoid the Chain Chomp. | |||
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===''Mario & Sonic'' series=== | ===''Mario & Sonic'' series=== | ||
[[File:M&S 2012 The Life of a Minion.png|thumb|A Chain Chomp and a [[Piranha Plant]] in [[The Life of a Minion]].]] | |||
Chain Chomps appear as obstacles in both the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] and [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]] of ''Mario & Sonic at the Olympic Winter Games'', | Chain Chomps have had varied roles in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Their first appearance in the series is in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' as part of a minigame where Wario must push off a Chain Chomp with his [[Wario Waft]] in [[Blow Away Chain Chomp!]]. Chain Chomps also appear as hot air balloons in the background of [[Dream Long Jump (Mario & Sonic at the Olympic Games)|Dream Long Jump]] and [[Archery (Mario & Sonic at the Olympic Games for Nintendo DS)|Archery]]. ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' similarly features hot air balloons shaped like them in various [[Dream Event]]s. As obstacles, Chain Chomps had their first role in both the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] and [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]] of ''Mario & Sonic at the Olympic Winter Games'', appearing in both the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross in the Wii version and in [[Extreme Snowboarding]] in the Nintendo DS version; in both versions, being hit by a Chain Chomp knocks characters over and slows them temporarily. A Chain Chomp appears as an obstacle in [[Dream Equestrian]] in the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', where it chases the characters for part of the course and tears up a bridge behind them, causing the cart to overbalance. One also appears as a ? mark effect in London party mode, where it removes a number of stickers from an opponent's current sticker sheet. In the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'', a Chain Chomp only appears in the Story Mode episode [[The Life of a Minion]], where [[Magikoopa]] conjures one to stun [[Knuckles]]. | ||
A Chain Chomp appears as an obstacle in [[Dream Equestrian]] in the Wii [[Mario & Sonic at the London 2012 Olympic Games (Wii)| | |||
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)| | |||
===''Fortune Street''=== | ===''Fortune Street''=== | ||
A Chain | A Chain Chomps{{sic}} can be bought from the Mascots section of the costume shop in ''[[Fortune Street]]'' after winning the [[Mario Circuit (board)|Mario Circuit]] board. Said board also features a design of one based on its appearance in [[Mario Circuit (Mario Kart Wii)|Mario Circuit]] from ''[[Mario Kart Wii]]''. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
{{main-wiki|SmashWiki|Chain Chomp}} | |||
[[File:Chain Chomp SSB4 3DS.jpg|thumb|left|240px|A Chain Chomp in ''[[Super Smash Bros. for Nintendo 3DS]]'']] | [[File:Chain Chomp SSB4 3DS.jpg|thumb|left|240px|A Chain Chomp in ''[[Super Smash Bros. for Nintendo 3DS]]'']] | ||
[[File:SSB4 Chain Chomp.png|thumb|200px|The Chain Chomp as an [[Assist Trophy]] in ''[[Super Smash Bros. for Wii U]]'']] | [[File:SSB4 Chain Chomp.png|thumb|200px|The Chain Chomp as an [[Assist Trophy]] in ''[[Super Smash Bros. for Wii U]]'']] | ||
Chain Chomps appear as an [[Assist Trophy]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''. They attack by lunging at opponents from their posts and chomping them for multiple hits. If the Chain Chomp falls off the stage, then it leaps back up onto it. | Chain Chomps first appear as an [[Assist Trophy]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and return as one in ''[[Super Smash Bros. Ultimate]]''. They attack by lunging at opponents from their posts and chomping them for multiple hits. If the Chain Chomp falls off the stage, then it leaps back up onto it. Chain Chomps are also enemies in the ''Super Smash Bros. for Nintendo 3DS''-exclusive mode Smash Run, attacking in the same manner as the Assist Trophy; these Chain Chomps are invulnerable to any attack, unlike their Assist Trophy counterpart, and the only way to defeat them is by attacking the post until it is free. | ||
''Super Smash Bros. Ultimate'' features a Chain Chomp as an Advanced-class Attack-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]]. It allows no support slots and, when equipped, makes the user slower but more difficult to launch. The corresponding spirit battle involves a [[Metal Mario|metallic]] [[Pac-Man]] and a hostile Chain Chomp Assist Trophy on the [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] stage. In addition to the Spirit Board, the Chain Chomp spirit can be obtained from Beedle's Tent for 1,000 Spirit Points. | |||
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===''Puzzle & Dragons: Super Mario Bros. Edition''=== | |||
[[File:PDSMBE-ChainChomp-TeamImage.png|thumb]] | |||
Chain Chomps appear in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as enemies with average attack and low HP. Their attribute is Dark, meaning that they are equally strong and weak to enemies with the Light attribute. The maximum level they can reach is 25. | |||
Their main skill is Menace, which delays the turn count of all enemies by 1. Their secondary skill, Dark Boost, increases the Attack of all Dark-attributed team members when the player clears a row of dark orbs. | |||
If they are given 3 [[Flame Chomp Coin]]s, they transform into the enemy "Chain Chomp & Flame Chomp", which has high attack and below average HP. Their main skill, Roar, delays the turn count of all enemies by 2. Their secondary skill is Twin Target, which raises their attack and attacks 2 enemies for clearing 4 orbs of Dark or Fire orbs. | |||
Additionally, if they are given 6 Flame Chomp Coins, they transform again into the enemy "Chain Chomp & Flame Chomps", which is a Chain Chomp and 2 [[Flame Chomp]]s. In this form, they have very high attack and average HP. Their skill is Fierce Roar, which delays the turn count of all enemies by 3, and their secondary skill is Bind Barrier, which occasionally prevents paralysis. | |||
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''=== | |||
[[File:FrameChompHQ.png|100px|thumb|left|A Frame Chomp in ''Yoshi's Woolly World'']] | |||
{{main|Frame Chomp}} | |||
While Chain Chomps themselves do not appear in ''[[Yoshi's Woolly World]]'' or ''[[Poochy & Yoshi's Woolly World]]'', a new type of Chain Chomp, under the name [[Frame Chomp]], is introduced as an enemy. Throwing a [[yarn ball]] at a Frame Chomp causes it to turn into a [[Chomp Rock]]. It is also possible to remove the yarn from a Chomp Rock created in this way, turning it back into a Frame Chomp. | |||
Chain Chomps | ===''Mario + Rabbids'' series=== | ||
[[File:ChainChomp MarioRabbids.jpg|thumb|250px|A Chain Chomp in ''Mario + Rabbids Kingdom Battle'']] | |||
Chain Chomps reappear as obstacles in certain stages in ''[[Mario + Rabbids Kingdom Battle]]''. During the turn transition between the heroes and the enemies, the Chain Chomp lunges at the closest character from its position, deducting 75 [[Heart Point|HP]] from the character it attacks. A sleeping Chain Chomp appears in the background of a room in the [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], which according to [[Beep-0]] was being fed Rabbid-shaped cookies. The [[List of weapons in Mario + Rabbids Kingdom Battle#Chomper Stopper|Chomper Stopper]] and [[List of weapons in Mario + Rabbids Kingdom Battle#Clobber Chomper|Clobber Chomper]] weapons are based on Chain Chomps. In the sequel, ''[[Mario + Rabbids Sparks of Hope]]'', a single Chain Chomp can be seen sleeping on the fallen moon on [[Palette Prime]]. | |||
===''Dr. Mario World''=== | |||
Chain Chomps debut in the [[Dr. Mario (series)|''Dr. Mario'' series]] as assistants in ''[[Dr. Mario World]]''. In stage mode, its effect is to grant a chance that three rainbow meter sections are filled at stage start, where the chance of its activation is greater at higher levels. In versus mode, their effect is to instead grant a chance that an object, mainly a virus, is transformed into an [[exploder]] at stage start, where the chance of it happening is greater at higher levels. | |||
===''Mario | ===''The Super Mario Bros. Movie''=== | ||
Chain Chomps appear in ''[[The Super Mario Bros. Movie]]'' as part of Bowser's army. One appears when the army is rallied at [[Bowser's Castle]], where it is being ridden by a [[Koopa Troopa]] while another attempts to control it by holding its chain. Another Chain Chomp is later seen when Mario transforms into Tanooki Mario. | |||
Chain Chomps | |||
The [[ | ===Other appearances=== | ||
====''The Legend of Zelda'' series==== | |||
[[File:ChainChompLink.png|left|thumb|BowWow in ''The Legend of Zelda: Link's Awakening'']] | |||
[[File:TLOZ LA BowWow artwork.png|thumb|Artwork of BowWow and his owner {{iw|zeldawiki|Madam MeowMeow}} in the Nintendo Switch remake of ''Link's Awakening'']] | |||
Chain Chomps have additionally made various recurring appearances in the [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' games]], and are the first overall appearance of large-sized Chain Chomps, even before ''Super Mario World 2: Yoshi's Island''. In ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', Chain Chomps appear as enemies in {{iw|zeldawiki|Turtle Rock}}. ''[[The Legend of Zelda: Link's Awakening]]'' features three domesticated Chain Chomps, one specific one under the name {{iw|zeldawiki|BowWow}}, stemming from the Japanese name for Chain Chomp, ''Wanwan'', which is also an onomatopoeia for a dog's bark. The other two are '''Mini Bow-Wows'''<ref>{{cite|author=Nintendo Power Source|deadlink=y|archive=web.archive.org/web/19980205072931/http://www.nintendo.com/gb/zelda/items.html|title=Items|publisher=Nintendo: Legend of Zelda Strategy|accessdate=November 8, 2019}}</ref> that lack chains, being the first depiction of chainless Chain Chomps. They reappear in ''Link's Awakening''{{'}}s [[Game Boy Color]] version, and in the 2019 [[Nintendo Switch]] remake, which gives the smaller two names, being {{iw|zeldawiki|ChowChow}} and {{iw|zeldawiki|CiaoCiao}}. In ''{{iw|zeldawiki|The Legend of Zelda: Four Swords}}'' and ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Anniversary Edition}}'', a Chain Chomp can be used as an item to eat enemies, though it may attack other Links as well. ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'' features a single Chain Chomp as an enemy. In ''{{iw|zeldawiki|Hyrule Warriors}}'', a Chain Chomp is Link's level three {{iw|zeldawiki|Ball and Chain}} weapon upgrade when using his {{iw|zeldawiki|Gauntlets}} moveset. The Chain Chomp in said game uses the design from games prior to the in-game redesign in ''[[Mario Kart: Double Dash!!]]'' (and as such resembles its artwork for said game). | |||
The recurring appearance of Chain Chomps throughout ''The Legend of Zelda'' series was allegedly started because [[Takashi Tezuka]] put one in a game as a joke.<ref>{{cite|author=Nintendo|date=August 4, 2014|url=www.youtube.com/watch?v=3_DZtTR3zu0&t=16m15s|timestamp=16:15|title=Hyrule Warriors Direct 8.4.2014|publisher=YouTube|accessdate=May 22, 2024}}</ref> | |||
{{br|left}} | {{br|left}} | ||
====''Bayonetta 2''==== | ====''Bayonetta 2''==== | ||
[[File:Bayo2 - Bayonetta and Chain Chomp.png|190x190px|left|thumb|[[Bayonetta]] with her Chain Chomp weapon]] | [[File:Bayo2 - Bayonetta and Chain Chomp.png|190x190px|left|thumb|[[Bayonetta]] with her Chain Chomp weapon]] | ||
In '' | In ''{{iw|nwiki|Bayonetta 2}}'', a Chain Chomp is used as a weapon by [[Bayonetta]] and Jeanne. Upon completing the game on 3rd Climax (Hard Mode) or (in the [[Nintendo Switch]] version) scanning an [[amiibo]] relating to Bowser and his minions, a special Golden LP is unlocked. When the player returns to Rodin's Shop, Rodin immediately mentions the LP's importance. The LP contains the [[Bob-omb Battlefield]] theme from ''[[Super Mario 64]]'', and when Rodin returns from Inferno, he brings the Chain Chomp, which can be equipped by both Bayonetta and Jeanne as a foot weapon, with them using the chain and the creature itself as a flail. Certain attacks also have the Chain Chomp shoot out lighter versions of itself that latch onto enemies and explode after a few seconds. As a reference to Bow Wow from ''Link's Awakening'', the Chain Chomp also automatically lunges at nearby enemies and chests, lightly damaging them, as well as wandering cats in certain stages. | ||
{{br}} | {{br}} | ||
=== | ===Unused appearances=== | ||
In a 2017 interview, it was revealed that Chain Chomps were originally going to be in ''[[Super Mario World]]'', as evidenced by a prototype sprite sheet.<ref>Wawro, A. | [[File:SMW Preliminary Sheets.jpg|thumb|Preliminary sprite sheets for ''[[Super Mario World]]'', in which tiles of Chain Chomps can be seen]] | ||
In a 2017 interview, it was revealed that Chain Chomps were originally going to be in ''[[Super Mario World]]'', as evidenced by a prototype sprite sheet.<ref>{{cite|author=Wawro, A.|date=September 28, 2017|url=www.gamasutra.com/view/news/306745/Have_a_look_at_Nintendos_early_prototype_for_Yoshi.php|title=Have a look at Nintendo's early prototype for Yoshi|publisher=Gamasutra|accessdate=December 8, 2017}}</ref> Its chain still exists unused in the final game, with the enemy graphics overwritten by [[Fishin' Lakitu]].<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario World (SNES)/Unused Graphics & Objects#Chain Chomp's Chain|Super Mario World (SNES)/Unused Graphics & Objects § Chain Chomp's Chain]]|publisher=The Cutting Room Floor|accessdate=October 19, 2020}}</ref> | |||
[[Shigeru Miyamoto]] shared that a Chain Chomp was planned to appear in ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' as an enemy in {{iw|zeldawiki|Gerudo's Fortress}}. The Chain Chomp could capture [[Link]], and he would have to use the hammer to break the chainlinks and free himself. The character was in the game until he was removed "in the final revisions", though the reason for doing so was not specified.<ref>{{cite|author=shmuplations|date=January 26, 2022|url=shmuplations.com/ocarinaoftime|title=Interview in the ゼルダの伝説時のオカリナ百科 (1999)|publisher=JKVoice|accessdate=January 26, 2022}}</ref> | |||
{{br}} | |||
==Characteristics and traits== | ==Characteristics and traits== | ||
{{multiframe | {{multiframe | ||
|[[File:MKDD Chain Chomp.png|150px]][[File:ChainChomp3DL.png|150px]] | |[[File:MKDD Chain Chomp.png|150px]][[File:ChainChomp3DL.png|150px]] | ||
| | |The left is artwork from ''[[Mario Kart: Double Dash!!]]'' while the right is artwork from ''[[Super Mario 3D Land]]''; the in-game appearance for the former actually uses a facial design more similar to the latter. | ||
|size=300 | |size=300 | ||
|align=right | |align=right | ||
}} | }} | ||
Chomps resemble a ball with chains and come in various sizes, often bigger than Mario. They have big circular eyes, large gaping mouths, and razor-sharp teeth. Most also have a restraining tail-like chain, which | Chomps resemble a ball with chains and come in various sizes, often bigger than Mario. They have big circular eyes, large gaping mouths, and razor-sharp teeth. Most also have a restraining tail-like chain, which is commonly tied to some sort of post to restrict their movement. These creatures are colored black or dark blue with bright white eyes and teeth (though they have appeared in other colors, such as [[Red Chomp|red]], blue, and yellow). Unlike most enemies from the ''Super Mario'' games, Chomps are usually not sapient compared to other enemies such as [[Goomba]]s and [[Shy Guy]]s; they can communicate, however, through dog-like barks (hence their Japanese name). Behavior-wise, they act similar to guard dogs. Some items, such as the [[Chomp Whistle]] and [[Pocket Chomp]], can be used to summon Chomps, displaying their traits of loyalty and obedience, similar to a dog. Chain Chomps have a tendency to sleep, as shown in some games such as ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Superstar Baseball]]'', ''[[Mario Power Tennis]]'', and various ''Mario Party'' minigames including [[Sneak 'n' Snore]]. | ||
The most notable changes to Chain Chomps throughout their appearances are their size proportion, and amount of their teeth. Chain Chomps in their earlier appearances have smaller teeth that are more equal size of each other, notably in ''[[Mario Party 4]]'', ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Party 5]]'', ''[[Mario Power Tennis]]'', ''[[Mario Party 6]]'', ''[[Mario Party 7]]'', and ''[[Super Mario Strikers]]''. These appearances depict them with black chains, eight teeth on the upper jaw, and nine teeth on the lower jaw (this teeth order is reversed in some games). In some appearances beginning in ''[[Yoshi Story]]'', ''[[Paper Mario]]'', and ''[[Super Mario Sunshine]]'', their teeth are generally larger in proportion to their bodies to compensate for having less teeth, and the teeth near the center are more noticeably bigger compared to those at the corners of the mouth. While subsequent games did not immediately use the different design, this design has eventually replaced the older designs in newer games. | |||
Chomps are some of the | Chomps are some of the stronger enemies in the ''Super Mario'' franchise. In a couple of games, they are invincible, and they usually have an above-average defense in RPGs. Many games seem to even hint that they are made of a hard, metallic substance. If they are not invincible in a game, they are shown to be quite resilient instead. For example, in ''Bowser's Inside Story'', they have a hole cut in their head and an enemy living inside them, yet are shown to be fine should Bowser [[Vacuum Block|inhale]] the enemy inside them. Their main method of attack is lunging at the enemy and biting them, though they are usually pulled back by their chains. Chainless Chomps, therefore, make for more difficult enemies, especially due to them generally being larger than their other brethren. With a few exceptions (such as in ''[[Paper Mario]]''), most Chomps that are not tied charge at their enemy instead of lunging. | ||
==Profiles and statistics== | ==Profiles and statistics== | ||
{{main|List of Chain Chomp profiles and statistics}} | {{main|List of Chain Chomp profiles and statistics}} | ||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
Line 417: | Line 473: | ||
====''Mario & Luigi: Superstar Saga + Bowser's Minions'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Superstar Saga + Bowser's Minions'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
*'''''Minion Quest: The Search for Bowser '' / ''Bowser Jr.'s Journey'' profile:''' ''Unstoppable when they're off their chains. Difficult to control and highly destructive.'' | *'''''Minion Quest: The Search for Bowser '' / ''Bowser Jr.'s Journey'' profile:''' "''Unstoppable when they're off their chains. Difficult to control and highly destructive.''" | ||
==Gallery== | ==Gallery== | ||
{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Chain Chomp SMB3 All-Stars.png|''[[Super Mario All Stars]]'' | Chain Chomp SMB3 All-Stars.png|''[[Super Mario All-Stars]]'' | ||
SMRPG Chomp. | SMRPG Chomp art.jpg|''[[Super Mario RPG: Legend of the Seven Stars]]'' | ||
Chainchompsm64.png|''[[Super Mario 64]]'' | |||
MP3 Chain Chomp Artwork.png|''[[Mario Party-e]] | MP3 Chain Chomp Artwork.png|''[[Mario Party-e]] | ||
MLSS+BM Art - Chain Chomp.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]] | MLSS+BM Art - Chain Chomp.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' | ||
MTA Models ChainChomp.png|''[[Mario Tennis Aces]] | MTA Models ChainChomp.png|''[[Mario Tennis Aces]]'' | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Naming== | ||
===Internal names=== | |||
{{internal names | |||
|game1=''[[Super Mario Galaxy]]''<br>''[[Super Mario Galaxy 2]]'' | |||
|file1=<tt>ObjectData/WanwanRolling.arc</tt> | |||
|name1=WanwanRolling | |||
|meaning1=Rolling Chomp | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
| | |Jpn=ワンワン | ||
|JpnR=Wanwan | |||
| | |JpnM=Japanese onomatopoeia for a dog's barking; rendered "BowWow" in ''The Legend of Zelda: Link's Awakening'' and ''The Legend of Zelda: Four Swords'' | ||
| | |JpnC=<ref>[[:File:Card 45.jpg|''Super Mario RPG'' trading card]]</ref> | ||
| | |Jpn2=ケルビン | ||
| | |Jpn2C=<ref>{{cite|title=「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 下」 (''Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce – Ge'')|publisher=Shogakukan|language=ja|page=143}}</ref> | ||
| | |Jpn2N=''The Legend of Zelda: A Link to the Past'' | ||
| | |Jpn2R=Kerubin | ||
| | |Jpn2M=From「ケルベロス」(''Keruberosu'', {{wp|Cerberus}}); fully replaced with「ワンワン」(''Wanwan'') for ''[[zeldawiki:The Legend of Zelda: A Link to the Past & Four Swords|The Legend of Zelda: A Link to the Past/Four Swords]]''<ref>{{cite|title=「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース&4つの剣」 (''Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce & 4-tsu no Tsurugi'')|publisher=Shogakukan|language=ja|page=29}}</ref> | ||
| | |ChiS=汪汪 | ||
| | |ChiSR=Wāngwāng | ||
| | |ChiSM=Translation from Japanese name; also an onomatopoeia for a dog's barking | ||
| | |ChiSC=<ref name=lego>{{cite|author=LEGO|date=2021|title=''71395 - Super Mario 64™ ? Block - Building Instructions''|location=Billund|publisher=The LEGO Group|page=5}}</ref> | ||
|ChiS2=链条咬牙 | |||
|ChiS2N=''The Adventures of Super Mario Bros. 3'' | |||
|ChiS2R=Liàntiáo Yǎoyá | |||
| | |ChiS2M=Chain Chomp | ||
|ChiS2C=<ref>[https://www.bilibili.com/video/BV12D4y1r7zX/?p=21 【720P高清修复】超级马里奥兄弟3 TV版动画【1990年】【中文语音字幕】【全26集】]</ref> | |||
|Dut=Chain Chomp | |Dut=Chain Chomp | ||
| | |Fin=Ketjupommi | ||
|FinN=''The Adventures of Super Mario Bros. 3'' | |||
|FinM=Chain Bomb | |||
|FinC=<ref>[https://www.youtube.com/watch?v=KZrmIfSpddM The Adventures Of Super Mario Bros. 3 | All Episode In Finnish [2013 DVD Version]]</ref> | |||
|FreA=Boulouf | |||
|FreAM=From ''boule'' ("ball") and ''louf'', a ''{{wp|louchébem}}'' form of ''fou'' ("nutty") | |||
|FreAC=<ref name=lego/> | |||
|FreA2=Chain Chomp | |||
|FreA2N=''Mario Kart Wii'' | |||
|FreE=Chomp | |||
|FreEC=<ref name=lego/> | |||
|FreE2=Chomp enchaîné | |||
|FreE2M=Chained Chomp | |||
|FreE3=Bouchée enchaînée | |||
|FreE3N=''Super Mario Bros. 3 instruction booklet'' | |||
|FreE3M=Chained Bite | |||
|FreE3C=<ref>[https://www.youtube.com/watch?v=srk8ntQWG6Q&list=PLaFoLvczabwbb5ANoo18Mvytk_HLBN74Z&index=22 Les aventures de Super Mario Bros 3 021 Invasion extraterestre]</ref> | |||
|Ger=Kettenhund | |||
|GerM=Chain Dog | |||
|GerC=<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|date=1997|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|language=de|page=7}}</ref><ref name=lego/> | |||
|Ger2=Beißzahn Bomb | |||
|Ger2M=Teething Bomb | |||
|Ger2C=<ref>{{cite|title=Nintendo 64 ''Yoshi's Story'' Spieleberater|page={{file link|Yoshi's Story German Guide Enemies.png|19}}}}</ref> | |||
|Ger3=Ketten-Kanonenkugel | |||
|Ger3M=Chain Cannonball | |||
|Ger3N=''Super Mario Bros. 3'' | |||
|Ger3C=<ref>{{cite|author=Nintendo of Europe GmbH|title=''Super Mario Bros. 3 Spielanleitung''|language=de|location=Großostheim|publisher=Nintendo of Europe GmbH|date=1991|page=36}}</ref> | |||
|Ger4=Kettenmonster | |||
|Ger4N=''The Adventures of Super Mario Bros. 3'' | |||
|Ger4M=Chain Monster | |||
|Ger4C=<ref>[https://www.dailymotion.com/video/x8e0s4h The Adventures of Super Mario Bros. 3 Staffel 1 Folge 17 HD Deutsch]</ref> | |||
|Ita=Palla a catena | |||
|ItaM=Ball on a chain | |||
|ItaC=<ref>{{cite|title=''Super Mario Bros. 3''; Italian booklet|page=36}}</ref> | |||
|Ita2=Catena Dentata | |||
|Ita2N=''The Adventures of Super Mario Bros. 3'' | |||
|Ita2M=Chain Teeth | |||
|Ita2C=<ref>[https://www.youtube.com/watch?v=O8cT1dLt9ic&list=PLWzo2ShQRIik_9vJAjpCtOYPKTMiWfQMb&index=17 Le avventure di Super Mario 2x17 - Aiuto, gli alieni]</ref> | |||
|Ita3=Categnaccio | |||
|Ita3M=Portmanteau of ''catena'' ("chain") and ''cagnaccio'' ("bad dog") | |||
|Ita3C=<ref name=lego/> | |||
|Ita4=Categnone | |||
|Ita4N=''Super Mario Galaxy'' | |||
|Ita4M=Portmanteau of ''Categnaccio'' (the usual Italian name of the Chain Chomps) and the augmentative suffix ''-one'' | |||
|Kor=멍멍이 | |||
|KorR=Meongmeong'i | |||
|KorM=Korean childish word for "dog" | |||
|Kor2=체인 촘페 | |||
|Kor2N=''The Adventures of Super Mario Bros. 3'' | |||
|Kor2R=Chaein Chompe | |||
|Kor2M=Transcription of Japanese name | |||
|Kor2C=<ref>[https://archive.org/details/smb3-kr-dub/4+-+%EC%8A%88%ED%8D%BC%EB%A7%88%EB%A6%AC%EC%98%A4+3+4%ED%8E%B8.mp4 The Adventures of Super Mario Brothers 3 Korean Dub 슈퍼마리오 3 VHS Volumes 1 - 6.]</ref> | |||
|Pol=Chain Chomp | |||
|PolC=<ref>[https://www.youtube.com/watch?v=Pdh8fyoIuGg Nowe Przygody Braci Mario Odcinek 17 - Grzyboplotki]</ref> | |||
|PorA=Chomp Chomp | |PorA=Chomp Chomp | ||
| | |PorE=Corrente Dentada | ||
| | |PorEM=Toothed/Biting Chain (also means cogwheel) | ||
| | |Rom=Ghiulea | ||
|RomN=''The Adventures of Super Mario Bros. 3'' | |||
|RomM=Cannon ball{{footnote|main|1}} | |||
|RomC=<ref>May 20, 2015. [http://ok.ru/videoembed/26879199876 "Mush-Rumors", dubbed in Romanian by KidsCo]. ''Odnoklassniki (OK.ru).'' Retrieved January 4, 2016.</ref> | |||
|Rus=Кусалкин на цепи | |Rus=Кусалкин на цепи | ||
|RusR=Kusalkin na | |RusR=Kusalkin na Tsepi | ||
|RusM=Chomper on Chain | |RusM=Chomper on Chain | ||
| | |Rus2=Кусалкин Цепи | ||
| | |Rus2N=''The Adventures of Super Mario Bros. 3'' | ||
| | |Rus2R=Kusalkij Cepi | ||
| | |Rus2M=Chomping Chains | ||
| | |Rus2C=<ref>[https://www.youtube.com/watch?v=o8SvE5fqO_o&list=PLsSyf51DZDU1IGgYh2-p18Z0PEz1jW53G&index=22 Мультфильм Супер Марио - 21 серия]</ref> | ||
| | |Spa=Cadena Mordelona | ||
| | |SpaN=''The Adventures of Super Mario Bros. 3'' | ||
| | |SpaM=Biting Chain | ||
|SpaC=<ref>[https://www.youtube.com/watch?v=sqcNXnivJC0&list=PL9SW0yG7n_bnpxH7s64Qgh_Wa4ycVmNpt&index=20 Las Aventuras de los Super hermanos Mario: 20 - Rumores de Hongo]</ref> | |||
|Spa2=Chomp | |||
|SpaA=Chomp Cadenas | |||
|SpaAN=Also spelled "Chomp cadenas" in the Latin American Spanish localization from 2012 to 2019, when species names were always written in lowercase. | |||
|SpaAC=<ref name=lego/> | |||
|SpaA2=Chain Chomp | |||
|SpaA2N=''Mario Kart Wii'' | |||
|SpaAM=Chomp Chains | |||
|SpaE=Chomp Cadenas | |||
|SpaEM=Chomp Chains | |||
|SpaEC=<ref name=lego/> | |||
}} | |||
{{footnote|note|1|Replaces an instance of "Chain Chomps" in one of King Koopa's lines in the episode [[Mush-Rumors]], in which he orders several Chain Chomps to be fired from the cannons of an airship. | {{footnote|note|1|Replaces an instance of "Chain Chomps" in one of King Koopa's lines in the episode [[Mush-Rumors]], in which he orders several Chain Chomps to be fired from the cannons of an airship. | ||
*English: "''I bet the aliens took human form to trick the Mario brothers into helping them. But I'll trick them all. '''Chain Chomps''' away!''" | *English: "''I bet the aliens took human form to trick the Mario brothers into helping them. But I'll trick them all. '''Chain Chomps''' away!''" | ||
*Romanian: "''Pun pariu că extratereștrii au luat formă umană ca să-i păcălească pe frații Mario. Dar îi păcălesc eu pe toți. Lansați '''ghiulelele'''!''"}} | *Romanian: "''Pun pariu că extratereștrii au luat formă umană ca să-i păcălească pe frații Mario. Dar îi păcălesc eu pe toți. Lansați '''ghiulelele'''!''"}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | |||
==External links== | |||
{{NIWA|Ukikipedia=1|SmashWiki=1|ZeldaWiki=1}} | |||
*[https://zeldadungeon.net/wiki/Chain_Chomp Chain Chomp on Zelda Dungeon Wiki] | |||
*[https://triforcewiki.com/wiki/Chain_Chomp Chain Chomp on Triforce Wiki] | |||
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{{Chain Chomps}} | {{Chain Chomps}} | ||
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{{ | {{SMRPG}} | ||
{{SM64}} | {{SM64}} | ||
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{{MP8}} | {{MP8}} | ||
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{{MPIT}} | {{MPIT}} | ||
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{{M&LBIS}} | {{M&LBIS}} | ||
{{SMM2}} | {{SMM2}} | ||
{{DMW}}}} | {{DMW}} | ||
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{{MKLHC}} | |||
{{MPS}} | |||
{{M+RSOH}}}} | |||
[[Category:Chain Chomps|*]] | |||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[Category:Capturable]] | [[Category:Capturable]] | ||
[[Category:Playable | [[Category:Playable characters]] | ||
[[Category:Assist Trophy | [[Category:Assist Trophy characters]] | ||
[[Category:Bowser Jr.'s Journey | [[Category:Bowser Jr.'s Journey allies]] | ||
[[Category:Dance Dance Revolution: Mario Mix | [[Category:Dance Dance Revolution: Mario Mix enemies]] | ||
[[Category:Double Trouble | [[Category:Double Trouble enemies]] | ||
[[Category:Dr. Mario World]] | [[Category:Dr. Mario World]] | ||
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Latest revision as of 00:40, March 15, 2025
- "Chomp" redirects here. For other uses of the word "Chomp", see Chomp (disambiguation).
- "Chomp-Chomp" redirects here. For the gold Chain Chomp in Super Mario RPG: Legend of the Seven Stars, see Chomp Chomp.
- "Chain Chomper" redirects here. For the collared pet Chomps in Super Mario Sunshine, see Chain Chomplet.
- This article is about the recurring species. For the sample course in Super Mario Maker, see Chain Chomp (level). For the similar species seen in the Yoshi's Island course in the Mario Kart series, once referred to as "Chain Chomps", see Incoming Chomp.
Chain Chomp | |||
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![]() Artwork from Mario Party 8 | |||
First appearance | Super Mario Bros. 3 (1988) | ||
Latest appearance | Super Mario Party Jamboree (2024) | ||
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- “Ruff! Ruff! (I'm gonna steal coins or stars just for you!)”
- —Chain Chomp, Mario Party 5
Chain Chomps (occasionally called simply Chomps, alternatively formatted as Chain-Chomps, and alternatively called Chain Chompers[1][2] early on) are common enemies in the Super Mario franchise. Chain Chomps were initially conceived for The Legend of Zelda series, but a developer came across old concept art and decided to implement them in Super Mario Bros. 3.[3] Chain Chomps bear a resemblance to a ball and chain and are typified by their large, tooth-filled maws and incessant biting. Shigeru Miyamoto's inspiration for the Chain Chomps was from a childhood experience: a dog once ran up to him and tried to bite him, but the dog's chain held it back.[4] Chain Chomps have canine qualities as a result, such as their recurring role of being like guard dogs as well as their barking sound. Chain Chomps are often part of Bowser's Minions, but there are some exceptions to this. Despite their English name, not all Chain Chomps have chains, or even chomp, and several later depictions of chainless Chain Chomps roll in the manner of boulders.
History[edit]
Super Mario series[edit]
Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3[edit]
Chain Chomps first appear in Super Mario Bros. 3 along with a relative of theirs, Fire Chomps. Chain Chomps are first found in World 2-5. They are attached to Wood Blocks and try to lunge at Mario or Luigi. Either a Starman, a Koopa Shell, a hammer from Hammer Mario, or a statue from Tanooki Mario can defeat it. A Chain Chomp can break free after 160 seconds.[5] In the remakes, the Chain Chomps in World 5-1 have blue mouths instead of red.
Super Mario 64 / Super Mario 64 DS[edit]
A giant Chain Chomp (also known as the Big Chomp,[6] an early name,[7] or "Bomb"[8]) is located on Bob-omb Battlefield in Super Mario 64 and Super Mario 64 DS. It is attached to a peg near a cell with the Power Star of "Behind Chain Chomp's Gate." The Chain Chomp lunges at Mario if he is nearby, taking away three wedges of his health on contact. A Bob-omb, a box, or a Yoshi's egg in the remake can stun Chain Chomp briefly. The Chain Chomp can be freed by ground-pounding its post three times,[9] required for it to lunge into the cell nearby and clear "Behind Chain Chomp's Gate."[10]
Its name is hyphenated for Super Mario 64 DS. It functions differently in "5 Silver Stars!," freely moving around with a Silver Star attached to its chain.[11] There is also a Chain-Chomp at Castle Grounds,[12]:03:20 sometimes with the Star attached to its chain.[12]:03:54 The game standardized the design of the Chain-Chomp, especially its eye position.
Chain Chomps were first given their iconic dog bark in Super Mario 64. This has since been used throughout the Super Mario franchise. The Wii Virtual Console miscolors their mouth a dull purplish color instead of bright pink.[citation needed] Their barks sound like "wan wan" in the Japanese version, matching their unlocalized name.
Super Mario Sunshine[edit]
One Chain Chomp (also called a Chomp[13]) is an enemy in Super Mario Sunshine, which also adds the smaller puppy variety, Chain Chomplets. The Chain Chomp is the first to have linking chains, instead of orbs like before, and it has a distinct, X-shaped scar on its head. Both the Chain Chomp and the Chain Chomplets are hot by default, appearing orange and burning Mario on contact, though he can use FLUDD to cool them briefly. The Chain Chomp is featured in the fourth mission of Pianta Village, where Mario first cools it before trying to pull the Chain Chomp into a tub of water. The Chain Chomp always reheats eventually, but can be cooled off again with water, also contained in some nearby Barrels with water. Upon entering the tub, the Chain Chomp turns golden, then the Shine Sprite appears above it. The Chain Chomp is noticeably evasive of Mario, always trying to move away from him.
New Super Mario Bros.[edit]
Only three Chain Chomps appear in New Super Mario Bros., all in World 6-6. They behave like they do in Super Mario Bros. 3, but their post can now be ground-pounded to release them, with three coins left behind, even if the Chain Chomp had been defeated from either a Koopa Shells, Starmen, or Mega Mushroom.
Super Mario Galaxy[edit]
Chainless Chomps appear in Super Mario Galaxy, where they roll around in the manner of a Ruby Rock, damaging the player character if hit. They are sometimes spawned from a Chomp box endlessly on certain paths. If Mario or Luigi steps in front of a Chomp, he is knocked away and loses HP. Either a Rainbow Star, a rubbery bulb, or a Bob-omb can defeat a Chomp, causing it to explode into several Star Bits; in Co-op mode, the second player can stop a Chomp from moving, so in the event that another one crashes into it, both are defeated. The Chomp Saucer planet of the Good Egg Galaxy features slightly smaller Chomps, but they are not officially distinguished. There is a much smaller variety named the Mini Chomp, which appear from doghouses in the Dreadnought Galaxy, as well as a Gold Chomp in the Gusty Garden Galaxy.
Appearances[edit]
marks missions where they are completely absent.
marks missions where they are loaded and may be visible, but cannot be encountered directly.
Normal | ||||||||
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Domes | Galaxies | Missions | ||||||
Terrace | Good Egg Galaxy | ![]() |
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Fountain | Battlerock Galaxy | ![]() |
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Kitchen | Ghostly Galaxy | ![]() |
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Smaller | ||||||||
Domes | Galaxies | Missions | ||||||
Terrace | Good Egg Galaxy | ![]() |
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New Super Mario Bros. Wii[edit]
A large Chain Chomp is first seen in World 5-Castle of New Super Mario Bros. Wii, pulling Iggy around in a seat. The Chain Chomp becomes red each time Iggy is hit and moves around faster briefly. Regular-sized Chain Chomps appear in World 7-2, behaving like in New Super Mario Bros., though releasing it from its post can harm other players and result in Brick Blocks being destroyed.
Super Mario Galaxy 2[edit]
Chomps return in Super Mario Galaxy 2, behaving like in Super Mario Galaxy. There is one part of the Flipsville Galaxy where Chomps are destroyed automatically from crashing together. The game adds another variety, the Homing Chomp, and both Gold Chomps and Small Chomps return.
Appearances[edit]
marks missions where they are completely absent.
marks missions where they are loaded and may be visible, but cannot be encountered directly.
Worlds | Galaxies | Missions | ||
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World 1 | Flip-Swap Galaxy | ![]() |
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Rightside Down Galaxy | ![]() |
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World 2 | Boulder Bowl Galaxy | ![]() |
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World 4 | Flipsville Galaxy | ![]() |
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Chompworks Galaxy | ![]() |
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Super Mario 3D Land[edit]
Chain Chomps received some changes in Super Mario 3D Land, including unlinked rings, smaller, dark blue heads, and a short wooden stake. They charge at the player character like before,[14] and can still have their stake ground-pounded to release them. Mario can jump on a Chain Chomp without taking harm, and a fireball can stun one briefly.
New Super Mario Bros. 2[edit]
Chain Chomps are enemies in New Super Mario Bros. 2, now depicted with unlinked chains. They are found in World 2-5 and World Mushroom-B. A large one pulls Iggy's seat around during the battle, like the previous game. Either a Star or a Gold Flower can defeat a Chain Chomp.
New Super Mario Bros. U / New Super Luigi U[edit]
Chain Chomps are found in Waddlewing's Nest in New Super Mario Bros. U and Wiggler Rodeo in New Super Luigi U. They are similar aside from being depicted with linked chains, as well as having triangular stakes needing only one ground-pound to release them. Chain Chomps now release eight coins if defeated.
Super Mario Maker subseries[edit]

Chain Chomps reappear in Super Mario Maker, its port, and Super Mario Maker 2. acting like they usually would. They appear in every game style and receive uniquely designed sprites for the Super Mario Bros. and Super Mario World styles. Chain Chomps are attached to a stake, either suspended blocks or rails, and can shake stake to make them Unchained Chomps,[15] which hop along the ground as well as have a vocal cue in Super Mario Maker 2. An Unchained Chomp can also become the result of a Thwomp landing on a Chain Chomp in any game style; placing a Chain Chomp in a block, pipe, or Bill Blaster; the Chain Chomp lunging fifty times in the Super Mario Bros. 3 style;[citation needed] or by ground-pounding its stake in the New Super Mario Bros. U style. Chain Chomps do not become unchained if placed in the Koopa Clown Car and lunges at the player as usual. Chain Chomps and Unchained Chomps in the night-time Ground theme of Super Mario Maker 2 have longer chains.
Big Chain Chomps are the result of dragging a Super Mushroom onto the Chain Chomp. They can also become winged, allowing them to fly when chained and lunging, as well as let Unchained Chomps jump higher.
Super Mario Odyssey[edit]
Chain Chomps reappear in Super Mario Odyssey, where they are found in the Cascade Kingdom. Their chains are connected by rings that seem to act as elastics, and they have more realistic damage and wear on their heads and teeth. When they see Mario, they jump in the air facing his direction surprised with a bark, then attack by pulling back on their chain using it like an elastic to fling themselves in Mario's direction. They plow past Mario if they collide, but stop if they hit other Chain Chomps. Chain Chomps glow red as they wind up. They defeat enemies such as Burrbos in their path and can break a stone wall when they hit one. A radius around them never has grass in it, while the area around that does have grass, suggesting the Chain Chomps trample the grass. Chain Chomps are fully immune to poison seas.
They can be captured by Mario and Cappy. When Mario controls a Chain Chomp, he can run away from where the chain is attached to to build up tension. Then the player can release to launch the Chain Chomp in the opposite direction. The player can adjust their aim with left and right input or let the stick move back slowly to regain normal control. Alternatively, the player can shake their controller to do quick short dashes forward. With this method, the Chain Chomp will be launched only when the player stops shaking the controller. The player can use both methods, but if they shake and hold the
, motion controls take priority. As an alternative to either releasing
or stopping motion input, they can also press
to escape the Chain Chomp. The motion control method does not allow Mario to change the angle, return to normal, or jump while the chain is fully wound up.
Mario hops out automatically when the Chain Chomp is sent flying, and it destroys stone walls and defeats enemies like the enemy does. However, Mario's version has more range. This enables Mario to access secret areas previously blocked by the walls. Mario can launch a Chain Chomp into a Stone marker, which causes certain effects to happen like opening paths or making coins appear. While ready to launch, arrows show the trajectory the Chain Chomp will take. The camera moves automatically to show which way the Chain Chomp will go, except in bonus areas. When a Chain Chomp is launched, it is not stunned by Mario releasing the capture. Launched Chain Chomps can collect items such as coins. If a captured Chain Chomp is launched, and collides with another Chain Chomp, the second Chomp is sent flying based on the angle the first chain chomp hit it. This continues to apply if the second Chain Chomp hits a third Chain Chomp, and so on.
Captured Chain Chomps cannot take damage, even keeping their immunity to poison seas. If Mario captures a Chain Chomp then gets hit by another, he is forced out of his Chain Chomp. Chain Chomps can jump with both or
, but their jumps are low and prevent movement. While in the air with an extended chain, even if the chain is not at maximum length, the chain will slightly pull Mario back. This can prevent the player from launching the Chain Chomp if they want, but again this cannot be done using motion controls.
There are two different kinds of Chain Chomps in the game: normal sized ones with a blueish hue and Big Chain Chomps with smaller eyes and a jet black color scheme, the latter of which can be used to break open very large rocks and even the Great Barrier. In addition, Madame Broode, a boss in this game, owns a golden Chain Chomp who fights as her pet. She refers to it as Chain Chompikins, though the in-game Capture List refers to it simply as Broode's Chain Chomp. Her Chain Chomp can be captured in the same manner as an ordinary one (after its hat is removed), and must be slammed into Madame Broode's face to defeat her. They are both fought twice in the game, once in the Cascade and once in the Moon Kingdom.
The Adventures of Super Mario Bros. 3[edit]

Chain Chomps make several appearances in The Adventures of Super Mario Bros. 3. They act as guard dogs for King Koopa, and they often attack Mario and Luigi. Chain Chomps are shown to be able to swim in "The Venice Menace" where they bite on poles to sink the buildings in Venice. Throughout the show, Chain Chomps are depicted with yellow sclerae instead of the usual white.
Nintendo Adventure Books[edit]
If Mario chooses to use a shortcut to Fort Koopa while traveling through the Koopahari Desert in Double Trouble, he can encounter a Chain Chomp guarding the fortress. Depending on how the accompanying puzzle is solved by the reader, Mario partially evades the Chomp (it manages to bite off a chunk of his shoe), reach the fortress wall, and begin scaling it, or is bitten on the foot and be forced to flee.
In the best ending of Koopa Capers, Luigi encounters a gold Chain Chomp guarding a stash of coins. When the fumes from Wendy O. Koopa's botched wand combination potion reach the Chomp, it is knocked out and Luigi is able to claim the coins it was guarding.
Yoshi's Island series[edit]
Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]
Only one Chain Chomp ever appears, and it is found in a room near the start of Sluggy The Unshaven's Fort in Super Mario World 2: Yoshi's Island and its remake. It functions like in the Super Mario series, but with the added ability of lunging at the screen. This Chain Chomp can be defeated by using a POW Block[16]:0:17 or a Winged Cloud Maker, unlocking a room with a Message Block that gives a code to unlocking Mini Battles.[16]:0:27
Two varieties of "Chomp" were added, Shark Chomps and Incoming Chomps, both massive enemies that lack chains, a trait retained by Chain Chomps in many future games. There are also Chomp Rocks, round stone objects modeled after Chomp that can be pushed around.
Yoshi's New Island[edit]
There is also only one Chain Chomp in Yoshi's New Island. It is in a hidden area of Chomp Shark Chase,[17] and can be defeated the standard way by Ground Pounding the pole it is attached to.
Super Mario RPG: Legend of the Seven Stars[edit]
Chain Chomps, originally named "Chomps," make appearances in Super Mario RPG: Legend of the Seven Stars and its remake. They are first seen as guards in Booster Tower. Some of their skills in battle include Iron Maiden and Carni-Kiss. Chain Chomps are weak to thunder attacks but have no resistances, though their defense is higher than their attack power. Chain Chomps can be fled from easily because they are attached to a stake. The game adds a golden variety, Chomp Chomps, and Chaindeliers, which hold the chandeliers in Bowser's Keep. For the remake, Chain Chomps use their modern designs, whilst Bowser's retains its original design, even the artwork of the Chain Chomp.
Bowser can equip and use a lighter-colored female Chain Chomp as a weapon, after rescuing her from Booster's Tower. She has an average attack power of ten points, with a deviation of up to four points above or below. Bowser uses her as a flail before throwing her at the enemy, with the Timed Hit being activated by pressing the button as she hits, causing her to bite repeatedly. Other similar weapons include a Fake Chomp, which is the shed shell of one, and a spiky type, the Spiked Chomp. The remake also adds another weapon, the Wonder Chomp.
A pair of Chain Chomps pull the Bowser's Keep float in the parade ending sequence.
Mario Kart series[edit]
Chain Chomps make recurring appearances in the Mario Kart series in multiple different forms, typically serving as an obstacle. They are usually much larger in these games than in the Super Mario series.
Mario Kart 64[edit]
Chainless Chomps are obstacles in Rainbow Road of Mario Kart 64. They roam up and down the track, lunging racers upward on contact. Besides the lack of a chain, they look like the Chain Chomp in Super Mario 64, but with the shinier texture that Metal Mario previous had.[18][19]
Mario Kart: Double Dash!![edit]
Chain Chomps are obstacles on both Mario Circuit and Luigi Circuit in Mario Kart: Double Dash!!. They are on the side of the road, fixed to its post and trying to ram players. A Chain Chomp also functions as Baby Mario and Baby Luigi's special item, also being usable for Petey Piranha and King Boo, who can use any other special item. A unique theme plays as the Chain Chomp item pulls the users forward briefly, knocking over other players, before traveling the course aimlessly before falling off; this occurs earlier if its users are hit by an item. Either way, a Chain Chomp either way flips over the racer, causing them to drop items, but running into one with a Star causes them to go offroad.
Mario Kart: Double Dash!! standardized the look of Chain Chomps further than Super Mario Sunshine, though its artwork is reused from the cover art of Mario Golf: Toadstool Tour.
Mario Kart DS[edit]
The Chain Chomp reappears in GCN Luigi Circuit and the chainless type in Peach Gardens in Mario Kart DS. Their mouths are always open, no longer animated, and the chainless type has Item Boxes trailing behind them. Mission 3-3 features a Chain Chomp that actively attacks Luigi while he collects coins on Luigi Circuit, and Mission 5-1 features a race against one on Peach Gardens. A Chain Chomp is depicted with the sponsor "Dangerous" as banners on several tracks.
The Chain Chomp was going to be an item, but was replaced by the functionally similar Bullet Bill.
Mario Kart Wii[edit]
A chained Chain Chomp appears on Mario Circuit as well as the returning GCN Mario Circuit in Mario Kart Wii. The stray type now has chains and no longer bounce on the ground; they appear in DS Peach Gardens, as well as on Mario Circuit during the first May 2008 tournament.[20] If a player is hit by a Chain Chomp, they are knocked back in the same manner as if they were hit by a Bullet Bill. An unchained Chain Chomp is a hazard at Chain Chomp Wheel, after being shot from a cannon, and it rolls around the mid section of the roulette wheel, squishing players along the way. Unchained Chain Chomps were also on Rainbow Road during the second November 2009 tournament.
Mario Kart 7[edit]
Chomps are on the moon portion of Rainbow Road in Mario Kart 7. They function the same as usual, except players lose coins if hit.
Mario Kart 8 / Mario Kart 8 Deluxe[edit]
As N64 Rainbow Road returns in Mario Kart 8, so do the unchained Chain Chomps. This time, they bounce in place on the road, creating waves that are an advantage for racers to perform tricks, instead of roaming on it. In the building on the course Water Park a sign that says 'CAUTION! No Pets' has a picture of a Chain Chomp with a red line across it. Additionally, two Chain Chomps appear in GBA Cheese Land from the Animal Crossing × Mario Kart 8 DLC pack, acting the same as they did in previous appearances, only now they may also hang above the ground momentarily as they lunge in an attempt to hit any airborne racers while making it possible for other racers to pass directly under them. Also, Chain Chomps appear in adverts within the courses of the game for Chain Chomp Racing Chains. All these Chain Chomps return in Mario Kart 8 Deluxe.
Chain Chomps also appear in the Booster Course Pass for Mario Kart 8 Deluxe starting with Wave 3. Several chained Chain Chomps appear on Tour London Loop, but they become unchained on the final lap. Unchained Chain Chomps also appear on DS Peach Gardens. The rolling type reappears in 3DS Rainbow Road. Incoming Chomps also appear in the background of Yoshi's Island. Two chained Chain Chomps appear on Tour Rome Avanti.
Mario Kart Tour[edit]
In Mario Kart Tour, Chain Chomps appear in London Loop 1, 2, and 3, SNES Mario Circuit 2T, SNES Mario Circuit 3R/T, SNES Donut Plains 3T, DS Peach Gardens T, and Rome Avanti 3, 3R, and 3T. They behave like the Chain Chomps found in Mario Kart 8 and Mario Kart 8 Deluxe's rendition of Cheese Land. The rolling type reappears in 3DS Rainbow Road, all DS Peach Gardens variants, and Rome Avanti 3T. This game is the first time uncaptured Chain Chomps are portrayed as having light blue-colored irises in-game. A Chain Chomp also appears on a badge, as well as in paintings inside the main dojo at Ninja Hideaway. A Chain Chomp-themed Mii Racing Suit debuted in the Bangkok Tour.
Mario Kart Live: Home Circuit[edit]
The Chain Chomp is an item in Mario Kart Live: Home Circuit, working the same as in Mario Kart: Double Dash!!, though gate billboards with Chain Chomp signs give the item automatically when driven through.
Excitebike: Bun Bun Mario Battle[edit]
Chain Chomps were part of the audience in Excitebike: Bun Bun Mario Battle.
Yoshi's Story[edit]
Chainless Chomps (also called Chomp Chomps[21]) are one of the largest enemies in Yoshi's Story, though their in-engine sprite size is only 42x42 pixels. They are found in Jungle Hut, chomping as they move, like Shark Chomps. Three Chomps around found on different vertical levels of a hut, where there is fruit to obtain. If a Chain Chomp harms a Yoshi, it makes a growling-like sound while facing the screen. There is an icon of a smaller Chomp during a Melon Race, showing the Time Limit as it moves while eating melons it comes across, decreasing the number rewarded at the end.
Mario Party series[edit]
Chain Chomps have also made plenty of appearances in the Mario Party series. Most of the time, they serve either as obstacles that players must avoid or as helpful items that steal stars or coins for players.
Mario Party 2[edit]
A sleeping Chain Chomp is featured in Sneak 'n' Snore, a minigame in Mario Party 2 where players each try to sneak by in a barrel to press a red button and then exit;[22] the Chain Chomp drops any exposed players into the Warp Pipe, removing them from the minigame.[23] A fossilized Chain Chomp is sometimes the image in the minigame Crazy Cutters, and a Chain Chomp could be the result of hitting a rotating block in Toad in the Box, causing the player to become crushed twice. There is a Chain Chomp in the background of Pirate Land, guarding two Chain Chomp-shaped jail cells on a jail cell to the lower left, as well as in Bowser Land, moving a wagon near the center.
Mario Party 3[edit]
There is a Chain Chomp in the minigame Merry-Go-Chomp in Mario Party 3 that eliminates the closest player when the roulette stops. Two differently sized Chain Chomps, Big Chomp and Little Chomp, each eat a cake during the minigame Game Guy's Sweet Surprise, and the player wins if they guess the correct winner. In the Japanese version, the Little Chomp is referred to as an ordinary Chain Chomp. There is also a chainless Chain Chomp chewing a bone at Spiny Desert. Chainless Chain Chomps can be partners in Duel Mode after unlocking them from the lottery and have a health value of 2; an attack of 1; and a salary of six coins. The special attack of a partner Chain Chomp is to grow large, making them resemble a Shark Chomp, to squash their opponent.
Mario Party 4[edit]
Four Chain Chomps are part of the Chomp Call item introduced in Mario Party 4 to move the location of the Star Exchange. A Chain Chomp is also the obstacle to avoid in the minigame Chain Chomp Fever, where four Chain Chomps are also in the background, pouring lava into the lake. Players possibly have to catch a chainless ones in the minigame Long Claw of the Law.
Mario Party 5[edit]
A Chain Chomp is part of a different item in Mario Party 5, the Chain Chomp Capsule, taking over a Boo's role by stealing either coins or a star for a fee. They appear in a few minigames: Chomp Romp, where each player tries to guide theirs to the end; Night Light Fright, where players each try to shine their flashlight when the Chain Chomp is at its nearest; and, Rumble Fumble, where they hide and buckets and attack players who choose incorrect ones.
Mario Party 6[edit]
Chain Chomps inhabit houses at Snowflake Lake in Mario Party 6, and players can have a Chain Chomp move a number of spaces determined by a Dice Block for 10 coins, two for 20 coins, or three for 30 coins. The Chain Chomp steals Stars from any player it passes, unless that player has a Snack Orb. Additionally, a Chain Chomp appears in Infernal Tower to launch the player to the start if they land on a Happening Space. Chain Chomps are in the minigame Throw Me a Bone, where players each guide one to the goal using bones. One sometimes appears in Seer Terror as a result. Both large Chain Chomps and several smaller Chomps sometimes run throughout the neighborhood in Dunk Bros.
Mario Party Advance[edit]
- “Bowwow! Arf! (I'm the top dog!)”
- —Chain Chomp, Mario Party Advance
A Chain Chomp appears in Mario Party Advance in the Shroom City mode. It lives in a small area with Warp Pipes. Chain Chomp had been taken care of by Mouser at one point.[24] The player can unlock the minigame Chain Saw from Chain Chomp by defeating him in it during the quest Chomper Stomper. The ending reveals that Chain Chomp became the guardian of the Duel Tower's first floor,[25] replacing Whomp.
Chomp Walker is another minigame that involves guiding a Chain Chomp to the end. The Chain Chomps of Barrel Peril wake up to launch at the player if they are close.
Mario Party 7[edit]
The Chain Chomps of Pyramid Park in Mario Party 7 have a similar role to those in Snowflake Lake, except the black Chain Chomps only offer one or two Dice Block roll at the same respective prices, while a Red Chain Chomp cost ten coins for three rolls. Chain Chomps are part of one of the solo player's commands in the 1-vs-3 mic game Wheel of Woe.
Mario Party 8[edit]
Chain Chomps are only part of a few minigames in Mario Party 8. Chomping Frenzy involves feeding one certain fruit, otherwise it attacks the player. At the Chomp Wash involves players trying to be first to clean Chain Chomps five times. Cardiators includes them as part of the strongest card, from which they inflict 12 damage to the opponent.
Mario Party 9[edit]
- “Finally made it, did you? I'll be honest: I never thought you'd make it this far. At least I can finally take my Mini Stars back! It's the end of the road for all of you! My mightiest minion, Chain Chomp, will defeat you all!”
- —Bowser, Mario Party 9
A Chain Chomp is fought in the minigame Chain Chomp Romp in Mario Party 9, where it is the stage boss of Magma Mine. Certain paths selected by players lead to a cannon, which launch a cannonball to deal one damage or a golden one for three damage. Players who do not arrive at a cannon are hit by the Chain Chomp and lose a point. The same Chain Chomp can appear in Bowser's Block Battle, where if Bowser rolls it on his metal dice block, the Chain Chomp moves around, turning around upon hitting walls and taking away points of players whom it hits.
A different Chain Chomp can be part of one of the puzzles in Jigsaw Jumble.
Mario Party: Island Tour[edit]
A Chain Chomp is fought in the minigame Chain Chomp's Lava Lunge in Mario Party: Island Tour, being the second boss of the Bowser's Tower mode. Landing on the Unlucky Space on Perilous Palace Path wakes up the Chain Chomp, causing it to send players backward.
Mario Party 10[edit]
Two Chain Chomps are in amiibo Party in the Bowser Board in Mario Party 10, attempting to eat a bone.
Mario Party: Star Rush[edit]
A Chain Chomp appears in the minigame Fruit or Foe in Mario Party: Star Rush, where it can attack the selected player.
Mario Party: The Top 100[edit]
Chain Chomps are found in the returning minigames Night Light Fright and At the Chomp Wash in Mario Party: The Top 100, and they are part of the Chomp Call item.
Super Mario Party[edit]
Chain Chomps appear in some minigames of Super Mario Party. The minigame Off the Chain involves a player directing a Chain Chomp to charge at other players, disqualifying any who are hit. On an Event Space next to the Chain Chomp in the Kamek's Tantalizing Tower board and its Partner Party counterpart Tantalizing Tower Toys, it attacks said player and cause them to lose coins.
Mario Party Superstars[edit]
Chain Chomps appear in the returning minigames Sneak 'n' Snore and Night-Light Fright in Mario Party Superstars. They are part of the Chomp Call like before, except the Chain Chomps now launch Toadette to set up a Star Space elsewhere.
Super Mario Party Jamboree[edit]
Super Mario Party Jamboree includes only one Chain Chomp to relocate the Star on any board except Mario's Rainbow Castle. They are in several minigames: Chomp Wash, Camera-Ready as part of the scene, Scare-ousel as a mechanical obstacle, Luigi Rescue Operation as a potential painting, and Jr.'s Jauntlet as a potential hazard.
Mario Golf series[edit]
A Chain Chomp is the layout of the fourteenth hole of Mario's Star in the Nintendo 64 version of Mario Golf, as well as a possible name listed on the scoreboard.
A Chain Chomp is first seen during the opening in Mario Golf: Toadstool Tour, waking up during Yoshi's turn and scaring him. Several holes in Peach's Castle Grounds and Bowser Badlands feature a Chain Chomp eating any ball in its its area, counting it out of bounds. Chain Chomps retain the same role in the Mushroom Course of Mario Golf: Advance Tour and Bowser's Castle of Mario Golf: World Tour.
Chain Chomps work differently on the Bowser Highlands course in Mario Golf: Super Rush, knocking away balls that land nearby. Chain Chomps cause players to lose coins in Battle Golf mode on contact.
Paper Mario series[edit]
Paper Mario[edit]

Chomps in Paper Mario are designed after Shark Chomps. The Dry Dry Ruins is decorated with statues in their likeness as well as Stone Chomps. At one point, Tutankoopa calls an indefinite number to assist him, with the Chomps lunging to attack. Afterward, Tutankoopa tries to calm one called "Chompy," which proceeds to chase and try to bite him, continuing to do so during the parade, with two others assisting eventually.
Paper Mario: The Thousand-Year Door[edit]
Chain Chomps (hyphenated in the original) are enemies found in the Palace of Shadow as well as the Pit of 100 Trials in Paper Mario: The Thousand-Year Door and its remake. They have very high attack and defense, and are among Moon Clefts and Elite Wizzerds for having the highest defense rating. The camera bounces with the Chain Chomps in the overworld if Mario does the First Strike. There is also a statue of a smiling Chain Chomp over the entrance to the Glitz Pit. There is another variety, Red Chomps, which likewise appear in the Pit of 100 Trials and at the Glitz Pit.
Super Paper Mario[edit]
Chain Chomps are first found in a hidden area of the Dotwood Tree in Chapter 3 of Super Paper Mario. Francis owns a pet Chain Chomp in the basement of Fort Francis. They also appear in the Flipside Pit of 100 Trials. Three differently colored Chain Chomps compose the boss Underchomp, fought at The Underwhere in a manner similar to Mother, as opposed to normal boss fights. The game adds the stronger Dark Chomp variant, appearing only in the Flopside Pit of 100 Trials.
Paper Mario: Sticker Star[edit]

In Paper Mario: Sticker Star, Big Chain Chomps appear in World 5, while the only regular Chain Chomp in the game appears in the final battle against Bowser. To defeat it, Mario needs a bat-type thing sticker or any Tail sticker to send the Chain Chomp and Bowser into a pit. This Chain Chomp has more health than Big Chain Chomps. Unlike most enemies, the Chain Chomp's appearance has not changed much from the previous Paper Mario games, though they now more closely resemble the modern Chain Chomp design rather than Chomp Sharks; notably, they have less teeth, their mouths are smaller, and they feature trapezoid-shaped segments between their bodies and chains.
In a pre-release screenshot, a nameless Chain Chomp appeared as a partner in a location that resembles World 3 in the final version.
Paper Mario: Color Splash[edit]
A Big Chain Chomp made out of cardboard named Princess appears in Paper Mario: Color Splash right after the Bone Thing is obtained in Marmalade Valley, and also in the Bone Thing card animation when used during a battle. She is Prof. Kinopio's pet.
Later in the game, during the battle with Iggy Koopa at the Golden Coliseum, Iggy himself, a Hammer Bro and a Snifit ride on chariots attached to Chain Chomps. The Chain Chomps are not attackable.
A Chain Chomp appears as the second-round opponent in Roshambo Temple #5.
Paper Mario: The Origami King[edit]
In Paper Mario: The Origami King, a Chain Chomp named Princess appears in Shogun Studios. While she does not harm Mario, she simply blocks the path to the Ninja Attraction by threatening to bite him. To get past Princess, Mario must trade the Baseball with the Dry Bones duo in exchange for a Bone. When Princess is given the bone, she takes a liking to Olivia as hearts appear above her head. Princess shows affection every time Mario walks by her from then on.
A Paper Macho Chain Chomp appears in the Spring of Jungle Mist. If Mario chooses to follow Bowser Jr.'s or Olivia's directions at one point, they reach a dead end and the Chomp suddenly appears from the bushes and lunges at them, causing a Game Over. This means that the right path is Kamek's, so that the group can see the Chomp and avoid it, although they must escape and reach a tree root to trap it, and like before, if Mario does not keep up with the others, he receives a Game Over. While climbing the large tree, the Chomp chasing Mario and co., and a Game Over will result if the Chomp catches them. Once the group grabs onto the vine to swing away, the Chomp attempts to leap after them, only to plummet. The Chomp does not appear again during revisits to the level.
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
Two enemies related to Chain Chomps appear in Mario & Luigi: Superstar Saga: Mecha-Chomps, dog-like mechanical Chomps at Woohoo Hooniversity, and the Chomp Bro, a variation of the Hammer Bro at Bowser's Castle that uses small Chomps for weapons. In the remake, Mecha-Chomps are replaced by Mechakoopas, though regular Chain Chomps appear as troops in the Minion Quest: The Search for Bowser mode. Chain Chomps are melee troopers, and they attack by running into enemies. Their Special Skill, Charging Champ, allows them to charge through enemies in their path.
Mario & Luigi: Partners in Time[edit]


In Mario & Luigi: Partners in Time, the Pocket Chomp is a Bros. Item. At first it appears to be a small Chomp in a Mario Party-like orb, but when released, it more than triples in size and chases the brothers across the screen, forcing them to jump on any enemy in their way. Occasionally, a Chomp with a ribbon on its head and white eyelashes appears, which is slower than a normal one. This is likely implying it is female. The Pocket Chomps bark, but it sounds more of the bark in Super Mario 64 and its remake than later games like Mario Party 7. The Elder Princess Shroob uses a Shroob version of a regular Chain Chomp called Kyankyan for one of her attacks during the first phase of her boss battle.
A chainless Chomp also appears while Mario, Luigi, Baby Mario, and Baby Luigi are heading through the Warp Pipe to get to the top of the Princess Shroob statue in Shroob Castle. It leaps out of the basement's sewer water and bashes the pipe, redirecting its destination to the basement. Later, as the brothers are about to hit a ! Block to cross a pit of spikes and leave the basement, the Chomp leaps out of the water, eats the block, and heads into one of the five Warp Pipes visible on the map. The player must use the Star blocks that appear to damage the Chomp four times with lasers. However, on the final attempt, Chomps fill up all the pipes. The player can tell the correct Chomp apart from the others by looking at which one is barking the fastest. When it is defeated, the Chomp is destroyed and the block heads back to its original position. Unlike most chainless depictions of Chomps, this one has the chain holder in the back rather than the back being smooth and round.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
In Mario & Luigi: Bowser's Inside Story, Chain Chawfuls are Chain Chomps that have been possessed by Fawful-like Sworms, forcing them to work under Fawful's wing. If Bowser can swallow the Sworm, then the Chain Chomp turns back to normal and runs away. Regular Chain Chomps appear in the fight with Junker and Junker X when Mario or Luigi defeats a Junker Can. The Chain Chomp attempts to ram the brother that defeated the can, but it can be deflected by striking it with the hammer. Chain Chomps are also present among the smaller Piranha Plants Bowser must plow through to reach the two massive Piranha Plants at Peach's Castle, and lunge at him in a straight horizontal line unlike the Piranha Plants that are implanted. One Chain Chomp is also present outside the final station in the Fawful Express battle.
Chain Chomps reappear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where they are in the Bowser Jr.'s Journey mode as enemies and recruitable allies.
Mario & Luigi: Dream Team[edit]
Chain Chomps appear as enemies in Mario & Luigi: Dream Team. They appear in the final area, Neo Bowser Castle. In the field, they drag their respective Walker Guy towards the Bros. when spotted. At the start of a battle, they always appear with a Walker Guy. If defeated, the Walker Guy attempts to bring another into battle by running into the background and looking for one (which on occasion, fails), and thus the Walker Guy should be defeated first. The Chain Chomp is the force of the pair that enables them to attack, whether it be with the Walker Guy or not.
Chain Chomps may look at a Bro, and start to swing its chain with the Walker Guy holding on for dear life, where the Walker Guy gets flung off towards the Bro who was not looked at. The Bro the Walker Guy was flung towards must hammer them to the ground before them to avoid taking damage. The Chain Chomp then charges at a Bro, who must be stopped by having the targeted Bro hammer it. If the Walker Guy is countered and the Chain Chomp attacks the same Bro, the Walker Guy ends up getting mowed over and takes damage.
A Chain Chomp may also drag its Walker Guy through the Bros., who must jump over or on either the Walker Guy or the Chain Chomp to avoid them. The Walker Guy takes more damage the longer it gets dragged about, and may attempt to pull the Chain Chomp back just before it hits a Bro, which may throw off the Bros.' timing. After either a Bro gets hit by this attack, or the attack fails to hit a Bro for long enough, it ends.
A lone Chain Chomp heads into the middle of the battlefield, and looks about frantically, eventually deciding who to attack, and lunging at them, whether it be friend or foe. Mario and Luigi must hammer the Chain Chomp away if they are targeted, this can make the bros dizzy, and if successful, the Chain Chomp may attempt to charge at something else or end the attack.
Mario & Luigi: Paper Jam[edit]
Chain Chomps appear in Mario & Luigi: Paper Jam as enemies in both their normal and paper forms. Once again, they appear in Neo Bowser Castle. Chain Chomps do not appear on the field and are only encountered in battle with a Shy Guy that holds both a regular Chain Chomp and a Paper Chain Chomp. The Chain Chomps attack by lunging at which bro they are parallel with, which must be jumped over, and then they both drag the Shy Guy at Paper Mario who must then jump. They can also attack a single bro, which beforehand they both jump a certain number of times, and the one that jumped the most attacks, which must be countered with the hammer. The regular Chain Chomp goes straight for the bro, while the Paper Chain Chomp attacks from behind. It is possible to defeat either Chain Chomp if it was targeted other than the Shy Guy holding them both. If one of the Chain Chomps were defeated, the Shy Guy (which is the main target) and the other Chain Chomp run away with no EXP given. If there are any remaining enemies in the battle, the surviving Chain Chomps occasionally appear chasing a Paper Fuzzy, and the targeted bro must jump over the Chain Chomp. Any enemies aligned with the Chain Chomp's attack also take damage.
During the final battle against Shiny RoboBowser, one of his attacks involve transforming his arms and legs into wheels and chasing them in the left direction. At the end of this attack, a Chain Chomp appears which the Bros. must jump over and if no one takes damage from it, the Chain Chomp damages Bowser which ends the attack.
Mario Tennis series[edit]
Mario Power Tennis / New Play Control! Mario Power Tennis[edit]
They are part of a minigame at Wario Factory Court in Mario Power Tennis, rewarding a point each time they are fed (unless they are in an angered stage), though hitting them with a Bob-omb or water anger or put them to sleep, respectively. If an angered Chain Chomp is hit by water, it reverts to normal, though a Bob-omb causes them to chase the player, who can protect themselves by hitting a switch. Sleeping Chain Chomps can be awoken with a Bob-omb.
Mario Tennis Aces[edit]
A Chain Chomp appears as a playable character in Mario Tennis Aces, holding its racket in its mouth. Excluding capturing in Super Mario Odyssey, this marks the first time in any Super Mario game where a Chain Chomp is playable. Its emblem is a side view of a Chain Chomp with no pupils. Chain Chomp is classified as a Powerful character in the game, and its Special Shot is Unleash, in which it spins around an invisible axis with its chain before hitting the ball. Chain Chomp's horizontal and vertical Trick Shots are named Side Whirl and Vertical Whirl respectively, and both involve it spinning towards the ball. Its entrance animation has it lowered onto the court in a metal cage while it is asleep; however, the placement of the cage wakes it, causing it to bounce around until it destroys the cage and jumps out. Chain Chomp has three alternate costumes, all of which give it a white cap with its emblem on the front and a colored outline; this outline is yellow in its first alternate costume, red in its second, and green in its third. These costumes were originally earned by collecting participation points in the March 2019 online tournament, with 300 points unlocking the yellow costume, 1000 points unlocking the red costume, and 2000 points unlocking the green costume. The costumes returned in the October 2019 tournament and appear in every April and October tournament since, where 250 points unlock the yellow costume, 500 points unlock the red costume, and 1000 points unlock the green costume. Chain Chomp also appeared in both of the game's online tournament demos as an unlockable playable character, unlocked after 1500 participation points were accumulated in the first and after twelve matches were completed in the second. It also appears as an enemy in the adventure mode in the mission found on the Castle Bridge, Sure Shot Challenge (Advanced), where the player must hit 30 balls past the Chain Chomp without letting it hit three.
WarioWare: Touched![edit]
In WarioWare: Touched!, there is a souvenir called "Reel-to-Reel", which is a projector that features a red Chain Chomp.
Dance Dance Revolution: Mario Mix[edit]
A single Chain-Chomp appears in Dance Dance Revolution: Mario Mix, chasing the player character and Toad as they go after Wario, who has a stolen Music Key. The corresponding minigame, Chain-Chomp Chase, involves having to outrun the Chain-Chomp.
Super Mario Stadium series[edit]
Chain Chomps are hazards of certain stadiums in the Super Mario Stadium series, including the left and right foul areas of Wario Palace in Mario Superstar Baseball, waking up if a ball hits them and knocking any later balls headed toward them. One can appear in Bowser Jr. Playroom if the ball lands on a Chain Chomp image on the field, causing one to appear and attack the fielders.
Chain Chomps are in two minigames, each occuring at the respective boards. Mario Superstar Baseball has the Chain Chomp Sprint minigame at Wario Palace, where the Chain Chomp wakes up regular to attack moving players, taking away half of their jewels. Meanwhile, the minigame Graffiti Runner at in Bowser Jr. Playroom in Mario Super Sluggers has a player open a treasure chest to activate it, causing the Chain Chomp to rampage, removing paint and hitting players in the way.
Super Princess Peach[edit]
Chain Chomps are enemies in Super Princess Peach, in addition to a Calm variation named C. Chain Chomp, as well as the returning Big Chain Chomps (renamed from Shark Chomps in Super Mario World 2: Yoshi's Island). Chain Chomps have unlinked chains and are found asleep at first, waking up if approached, as well as also having a chomping sound.
Mario Strikers series[edit]
Super Mario Strikers features a Chain Chomp as an item with which the player can attack. If used, the Chomp attacks all opposing players on the field, leaving them on the ground for a few seconds. However it is very rare, and it only appears if the team is losing badly. It is the strongest offensive item in the game, but it can sometimes backfire on the user. It may attack the user's team along with the opponent's team. Chain Chomp returns in the sequel, Mario Strikers Charged acting very similarly as they did in Super Mario Strikers. Like in the first game, it rampages around the whole field, attacking anyone who has the ball and stunning them for a certain amount of time. They appear only when the team is losing badly. They appear more often than in the previous game, however. On a side note, it is possible for the Playmaker and Defensive players to avoid the Chain Chomp. Balanced players can also avoid the Chain Chomp, but it is more difficult. However, neither Power nor Offensive players can avoid the Chain Chomp.
Mario & Sonic series[edit]
Chain Chomps have had varied roles in the Mario & Sonic series. Their first appearance in the series is in the Nintendo DS version of Mario & Sonic at the Olympic Games as part of a minigame where Wario must push off a Chain Chomp with his Wario Waft in Blow Away Chain Chomp!. Chain Chomps also appear as hot air balloons in the background of Dream Long Jump and Archery. Mario & Sonic at the Sochi 2014 Olympic Winter Games similarly features hot air balloons shaped like them in various Dream Events. As obstacles, Chain Chomps had their first role in both the Wii version and Nintendo DS version of Mario & Sonic at the Olympic Winter Games, appearing in both the individual and team versions of Dream Ski Cross in the Wii version and in Extreme Snowboarding in the Nintendo DS version; in both versions, being hit by a Chain Chomp knocks characters over and slows them temporarily. A Chain Chomp appears as an obstacle in Dream Equestrian in the Wii version of Mario & Sonic at the London 2012 Olympic Games, where it chases the characters for part of the course and tears up a bridge behind them, causing the cart to overbalance. One also appears as a ? mark effect in London party mode, where it removes a number of stickers from an opponent's current sticker sheet. In the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games, a Chain Chomp only appears in the Story Mode episode The Life of a Minion, where Magikoopa conjures one to stun Knuckles.
Fortune Street[edit]
A Chain Chomps[sic] can be bought from the Mascots section of the costume shop in Fortune Street after winning the Mario Circuit board. Said board also features a design of one based on its appearance in Mario Circuit from Mario Kart Wii.
Super Smash Bros. series[edit]
- SmashWiki article: Chain Chomp

Chain Chomps first appear as an Assist Trophy in Super Smash Bros. for Nintendo 3DS / Wii U and return as one in Super Smash Bros. Ultimate. They attack by lunging at opponents from their posts and chomping them for multiple hits. If the Chain Chomp falls off the stage, then it leaps back up onto it. Chain Chomps are also enemies in the Super Smash Bros. for Nintendo 3DS-exclusive mode Smash Run, attacking in the same manner as the Assist Trophy; these Chain Chomps are invulnerable to any attack, unlike their Assist Trophy counterpart, and the only way to defeat them is by attacking the post until it is free.
Super Smash Bros. Ultimate features a Chain Chomp as an Advanced-class Attack-type primary spirit. It allows no support slots and, when equipped, makes the user slower but more difficult to launch. The corresponding spirit battle involves a metallic Pac-Man and a hostile Chain Chomp Assist Trophy on the Yoshi's Island stage. In addition to the Spirit Board, the Chain Chomp spirit can be obtained from Beedle's Tent for 1,000 Spirit Points.
Puzzle & Dragons: Super Mario Bros. Edition[edit]
Chain Chomps appear in Puzzle & Dragons: Super Mario Bros. Edition as enemies with average attack and low HP. Their attribute is Dark, meaning that they are equally strong and weak to enemies with the Light attribute. The maximum level they can reach is 25.
Their main skill is Menace, which delays the turn count of all enemies by 1. Their secondary skill, Dark Boost, increases the Attack of all Dark-attributed team members when the player clears a row of dark orbs.
If they are given 3 Flame Chomp Coins, they transform into the enemy "Chain Chomp & Flame Chomp", which has high attack and below average HP. Their main skill, Roar, delays the turn count of all enemies by 2. Their secondary skill is Twin Target, which raises their attack and attacks 2 enemies for clearing 4 orbs of Dark or Fire orbs.
Additionally, if they are given 6 Flame Chomp Coins, they transform again into the enemy "Chain Chomp & Flame Chomps", which is a Chain Chomp and 2 Flame Chomps. In this form, they have very high attack and average HP. Their skill is Fierce Roar, which delays the turn count of all enemies by 3, and their secondary skill is Bind Barrier, which occasionally prevents paralysis.
Yoshi's Woolly World / Poochy & Yoshi's Woolly World[edit]
- Main article: Frame Chomp
While Chain Chomps themselves do not appear in Yoshi's Woolly World or Poochy & Yoshi's Woolly World, a new type of Chain Chomp, under the name Frame Chomp, is introduced as an enemy. Throwing a yarn ball at a Frame Chomp causes it to turn into a Chomp Rock. It is also possible to remove the yarn from a Chomp Rock created in this way, turning it back into a Frame Chomp.
Mario + Rabbids series[edit]
Chain Chomps reappear as obstacles in certain stages in Mario + Rabbids Kingdom Battle. During the turn transition between the heroes and the enemies, the Chain Chomp lunges at the closest character from its position, deducting 75 HP from the character it attacks. A sleeping Chain Chomp appears in the background of a room in the Lava Pit, which according to Beep-0 was being fed Rabbid-shaped cookies. The Chomper Stopper and Clobber Chomper weapons are based on Chain Chomps. In the sequel, Mario + Rabbids Sparks of Hope, a single Chain Chomp can be seen sleeping on the fallen moon on Palette Prime.
Dr. Mario World[edit]
Chain Chomps debut in the Dr. Mario series as assistants in Dr. Mario World. In stage mode, its effect is to grant a chance that three rainbow meter sections are filled at stage start, where the chance of its activation is greater at higher levels. In versus mode, their effect is to instead grant a chance that an object, mainly a virus, is transformed into an exploder at stage start, where the chance of it happening is greater at higher levels.
The Super Mario Bros. Movie[edit]
Chain Chomps appear in The Super Mario Bros. Movie as part of Bowser's army. One appears when the army is rallied at Bowser's Castle, where it is being ridden by a Koopa Troopa while another attempts to control it by holding its chain. Another Chain Chomp is later seen when Mario transforms into Tanooki Mario.
Other appearances[edit]
The Legend of Zelda series[edit]

Chain Chomps have additionally made various recurring appearances in the The Legend of Zelda games, and are the first overall appearance of large-sized Chain Chomps, even before Super Mario World 2: Yoshi's Island. In The Legend of Zelda: A Link to the Past, Chain Chomps appear as enemies in Turtle Rock. The Legend of Zelda: Link's Awakening features three domesticated Chain Chomps, one specific one under the name BowWow, stemming from the Japanese name for Chain Chomp, Wanwan, which is also an onomatopoeia for a dog's bark. The other two are Mini Bow-Wows[26] that lack chains, being the first depiction of chainless Chain Chomps. They reappear in Link's Awakening's Game Boy Color version, and in the 2019 Nintendo Switch remake, which gives the smaller two names, being ChowChow and CiaoCiao. In The Legend of Zelda: Four Swords and The Legend of Zelda: Four Swords Anniversary Edition, a Chain Chomp can be used as an item to eat enemies, though it may attack other Links as well. The Legend of Zelda: Four Swords Adventures features a single Chain Chomp as an enemy. In Hyrule Warriors, a Chain Chomp is Link's level three Ball and Chain weapon upgrade when using his Gauntlets moveset. The Chain Chomp in said game uses the design from games prior to the in-game redesign in Mario Kart: Double Dash!! (and as such resembles its artwork for said game).
The recurring appearance of Chain Chomps throughout The Legend of Zelda series was allegedly started because Takashi Tezuka put one in a game as a joke.[27]
Bayonetta 2[edit]

In Bayonetta 2, a Chain Chomp is used as a weapon by Bayonetta and Jeanne. Upon completing the game on 3rd Climax (Hard Mode) or (in the Nintendo Switch version) scanning an amiibo relating to Bowser and his minions, a special Golden LP is unlocked. When the player returns to Rodin's Shop, Rodin immediately mentions the LP's importance. The LP contains the Bob-omb Battlefield theme from Super Mario 64, and when Rodin returns from Inferno, he brings the Chain Chomp, which can be equipped by both Bayonetta and Jeanne as a foot weapon, with them using the chain and the creature itself as a flail. Certain attacks also have the Chain Chomp shoot out lighter versions of itself that latch onto enemies and explode after a few seconds. As a reference to Bow Wow from Link's Awakening, the Chain Chomp also automatically lunges at nearby enemies and chests, lightly damaging them, as well as wandering cats in certain stages.
Unused appearances[edit]

In a 2017 interview, it was revealed that Chain Chomps were originally going to be in Super Mario World, as evidenced by a prototype sprite sheet.[28] Its chain still exists unused in the final game, with the enemy graphics overwritten by Fishin' Lakitu.[29]
Shigeru Miyamoto shared that a Chain Chomp was planned to appear in The Legend of Zelda: Ocarina of Time as an enemy in Gerudo's Fortress. The Chain Chomp could capture Link, and he would have to use the hammer to break the chainlinks and free himself. The character was in the game until he was removed "in the final revisions", though the reason for doing so was not specified.[30]
Characteristics and traits[edit]
Chomps resemble a ball with chains and come in various sizes, often bigger than Mario. They have big circular eyes, large gaping mouths, and razor-sharp teeth. Most also have a restraining tail-like chain, which is commonly tied to some sort of post to restrict their movement. These creatures are colored black or dark blue with bright white eyes and teeth (though they have appeared in other colors, such as red, blue, and yellow). Unlike most enemies from the Super Mario games, Chomps are usually not sapient compared to other enemies such as Goombas and Shy Guys; they can communicate, however, through dog-like barks (hence their Japanese name). Behavior-wise, they act similar to guard dogs. Some items, such as the Chomp Whistle and Pocket Chomp, can be used to summon Chomps, displaying their traits of loyalty and obedience, similar to a dog. Chain Chomps have a tendency to sleep, as shown in some games such as Mario Golf: Toadstool Tour, Mario Superstar Baseball, Mario Power Tennis, and various Mario Party minigames including Sneak 'n' Snore.
The most notable changes to Chain Chomps throughout their appearances are their size proportion, and amount of their teeth. Chain Chomps in their earlier appearances have smaller teeth that are more equal size of each other, notably in Mario Party 4, Mario Golf: Toadstool Tour, Mario Party 5, Mario Power Tennis, Mario Party 6, Mario Party 7, and Super Mario Strikers. These appearances depict them with black chains, eight teeth on the upper jaw, and nine teeth on the lower jaw (this teeth order is reversed in some games). In some appearances beginning in Yoshi Story, Paper Mario, and Super Mario Sunshine, their teeth are generally larger in proportion to their bodies to compensate for having less teeth, and the teeth near the center are more noticeably bigger compared to those at the corners of the mouth. While subsequent games did not immediately use the different design, this design has eventually replaced the older designs in newer games.
Chomps are some of the stronger enemies in the Super Mario franchise. In a couple of games, they are invincible, and they usually have an above-average defense in RPGs. Many games seem to even hint that they are made of a hard, metallic substance. If they are not invincible in a game, they are shown to be quite resilient instead. For example, in Bowser's Inside Story, they have a hole cut in their head and an enemy living inside them, yet are shown to be fine should Bowser inhale the enemy inside them. Their main method of attack is lunging at the enemy and biting them, though they are usually pulled back by their chains. Chainless Chomps, therefore, make for more difficult enemies, especially due to them generally being larger than their other brethren. With a few exceptions (such as in Paper Mario), most Chomps that are not tied charge at their enemy instead of lunging.
Profiles and statistics[edit]
- Main article: List of Chain Chomp profiles and statistics
Mario & Luigi series[edit]
Mario & Luigi: Dream Team[edit]
Mario & Luigi: Dream Team enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Chain Chomp | ||||||||
![]() |
HP | 245 | Role | Common | Level | 34 | Location(s) | Neo Bowser Castle |
Power | 300 | Position | Normal | No Hitter | 54 | |||
Defense | 275 | World | Real | Weakness | None | Item drop | Max Nut (8%) POW Scarf DX (1%) | |
Speed | 104 | Experience | 50 (60) | Coins | 80 (100%) |
Mario & Luigi: Paper Jam[edit]
Mario & Luigi: Paper Jam enemy | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Chain Chomp | ||||||||||
![]() |
HP | 484 | POW | 297 (250) | Defense | 474 (400) | Speed | 181 | ||
Role | Common | Type | Normal | Weakness | None | Location(s) | Bad Nabbit, Neo Bowser Castle, Final Smash | |||
Level | 35 | Experience | 600 (595) | Coins | 150 | Item drop | Max Syrup Jar - 5% POW Gloves DX - 2% | |||
Notice: Stats in parentheses are from the game's Easy Mode. |
Mario & Luigi: Superstar Saga + Bowser's Minions / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
- Minion Quest: The Search for Bowser / Bowser Jr.'s Journey profile: "Unstoppable when they're off their chains. Difficult to control and highly destructive."
Gallery[edit]
- For this subject's image gallery, see Gallery:Chain Chomp.
Naming[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
Super Mario Galaxy Super Mario Galaxy 2 |
ObjectData/WanwanRolling.arc | WanwanRolling | Rolling Chomp |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワンワン[31] Wanwan |
Japanese onomatopoeia for a dog's barking; rendered "BowWow" in The Legend of Zelda: Link's Awakening and The Legend of Zelda: Four Swords | |
ケルビン[32] Kerubin |
From「ケルベロス」(Keruberosu, Cerberus); fully replaced with「ワンワン」(Wanwan) for The Legend of Zelda: A Link to the Past/Four Swords[33] | The Legend of Zelda: A Link to the Past | |
Chinese (simplified) | 汪汪[34] Wāngwāng |
Translation from Japanese name; also an onomatopoeia for a dog's barking | |
链条咬牙[35] Liàntiáo Yǎoyá |
Chain Chomp | The Adventures of Super Mario Bros. 3 | |
Dutch | Chain Chomp[?] | - | |
Finnish | Ketjupommi[36] | Chain Bomb | The Adventures of Super Mario Bros. 3 |
French (NOA) | Boulouf[34] | From boule ("ball") and louf, a louchébem form of fou ("nutty") | |
Chain Chomp[?] | - | Mario Kart Wii | |
French (NOE) | Chomp[34] | - | |
Chomp enchaîné[?] | Chained Chomp | ||
Bouchée enchaînée[37] | Chained Bite | Super Mario Bros. 3 instruction booklet | |
German | Kettenhund[38][34] | Chain Dog | |
Beißzahn Bomb[39] | Teething Bomb | ||
Ketten-Kanonenkugel[40] | Chain Cannonball | Super Mario Bros. 3 | |
Kettenmonster[41] | Chain Monster | The Adventures of Super Mario Bros. 3 | |
Italian | Palla a catena[42] | Ball on a chain | |
Catena Dentata[43] | Chain Teeth | The Adventures of Super Mario Bros. 3 | |
Categnaccio[34] | Portmanteau of catena ("chain") and cagnaccio ("bad dog") | ||
Categnone[?] | Portmanteau of Categnaccio (the usual Italian name of the Chain Chomps) and the augmentative suffix -one | Super Mario Galaxy | |
Korean | 멍멍이[?] Meongmeong'i |
Korean childish word for "dog" | |
체인 촘페[44] Chaein Chompe |
Transcription of Japanese name | The Adventures of Super Mario Bros. 3 | |
Polish | Chain Chomp[45] | - | |
Portuguese (NOA) | Chomp Chomp[?] | - | |
Portuguese (NOE) | Corrente Dentada[?] | Toothed/Biting Chain (also means cogwheel) | |
Romanian | Ghiulea[46] | Cannon ball1 | The Adventures of Super Mario Bros. 3 |
Russian | Кусалкин на цепи[?] Kusalkin na Tsepi |
Chomper on Chain | |
Кусалкин Цепи[47] Kusalkij Cepi |
Chomping Chains | The Adventures of Super Mario Bros. 3 | |
Spanish | Cadena Mordelona[48] | Biting Chain | The Adventures of Super Mario Bros. 3 |
Chomp[?] | - | ||
Spanish (NOA) | Chomp Cadenas[34] | Chomp Chains | Also spelled "Chomp cadenas" in the Latin American Spanish localization from 2012 to 2019, when species names were always written in lowercase. |
Chain Chomp[?] | - | Mario Kart Wii | |
Spanish (NOE) | Chomp Cadenas[34] | Chomp Chains |
1 - Replaces an instance of "Chain Chomps" in one of King Koopa's lines in the episode Mush-Rumors, in which he orders several Chain Chomps to be fired from the cannons of an airship.
- English: "I bet the aliens took human form to trick the Mario brothers into helping them. But I'll trick them all. Chain Chomps away!"
- Romanian: "Pun pariu că extratereștrii au luat formă umană ca să-i păcălească pe frații Mario. Dar îi păcălesc eu pe toți. Lansați ghiulelele!"
References[edit]
- ^ January-February 1990. Nintendo Power Volume 10. Nintendo of America (American English). Page 21.
- ^ March-April 1990. Nintendo Power Volume 11. Nintendo of America (American English). Page 14.
- ^ May 28, 2011. The Men Who Made Zelda – Staff Interview. GlitterBerri's Game Translations. Retrieved January 10, 2016.
- ^ Stuart, Keith (September 13, 2010). Super Mario Bros: 25 Mario facts for the 25th anniversary. The Guardian. Retrieved June 29, 2012.
- ^ "If you stand there and watch one for 160 timer seconds, his chain will break and he will have one chance to get you." – Tilden, Gail, et al. (June 1990). Nintendo Power Volume 13. Nintendo of America.
- ^ Nintendo. Course 1 - Star 6: Behind Big Chomp's Gate. Super Mario 64 Strategy. Archived June 10, 1998, 06:42:23 UTC from the original via Wayback Machine. Retrieved February 23, 2018.
- ^ TCRF. Development:Super Mario 64 (Nintendo 64)/Dialogue & Text. The Cutting Room Floor (English). Retrieved April 9, 2022.
- ^ "For the fourth red coin, you must run past the giant Bomb that is chained to the stake near the start. On top of the stake you’ll see the all important coin!" – Prima Bath (April 7, 1999). Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide. ISBN 0-7615-2103-8. Page 83.
- ^ "Use the Pound the Ground stomp three times on the wooden post that tethers Chomp." – Pelland, Scott, and Dan Owsen (1996). Super Mario 64 Player's Guide. Nintendo of America. Page 23.
- ^ HaskieGaming (January 30, 2023). Behind Chain Chomp’s Gate - Super Mario 64 Complete Star Guide (0:36). YouTube.
- ^ Ben L. Jackson (January 28, 2017). Super Mario 64 DS - Bob-omb Battlefield Star 3 - Five Silver Stars (0:27). YouTube.
- ^ a b CRAZYGOOD294 (August 16, 2020). Super Mario 64 DS - VS Mode. YouTube.
- ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 20.
- ^ "When you approach a Chain Chomp, it lunges at you with startling speed." – von Esmarch, Nick (November 13, 2011). Super Mario 3D Land PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89386-4. Page 16.
- ^ "Treasure those moments where you can just sit and daydream, letting your mind wander as free as an Unchained Chomp" – Tips notification. Super Mario Maker.
- ^ a b VideoGamePhenom (October 11, 2019). Super Mario World 2: Yoshi's Island - 5-4: Sluggy the Unshaven's Fort (0:17). YouTube.
- ^ AbdallahSmash (March 22, 2014). Yoshi's New Island - World 4-6: "Chomp Shark Chase" All Red Coins/Flowers 100% Walkthrough! (0:48). YouTube.
- ^ Super Mario 64 Mario textures. The Textures Resource.
- ^ Mario Kart 64 Rainbow Road textures. The Textures Resource.
- ^ Matthew Gamer (June 28, 2020). Mario Kart Wii Part 1 - Tournament May 1, 2008 (Wimmfi Competition #145) (01:46). YouTube.
- ^ Prima Bath (April 7, 1999). Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide. ISBN 0-7615-2103-8. Page 109.
- ^ "Sneak to the red button and out the door while Chain Chomp snores. Hide in the barrel if he wakes." – Game Rules (2000). Mario Party 2. Nintendo.
- ^ 0CommentaryGaming (March 27, 2022). Sneak 'n' Snore 4 Player Minigame Mario Party 2 4K (0:26). YouTube.
- ^ "Mouser use to take care of it." – In-game description (2005). Mario Party Advance. Nintendo.
- ^ "Now guards the first floor of Duel Tower." – Ending (2005). Mario Party Advance. Nintendo.
- ^ Nintendo Power Source. Items. Nintendo: Legend of Zelda Strategy. Archived February 5, 1998, 07:29:31 UTC from the original via Wayback Machine. Retrieved November 8, 2019.
- ^ Nintendo (August 4, 2014). Hyrule Warriors Direct 8.4.2014 (16:15). YouTube. Retrieved May 22, 2024.
- ^ Wawro, A. (September 28, 2017). Have a look at Nintendo's early prototype for Yoshi. Gamasutra. Retrieved December 8, 2017.
- ^ TCRF. Super Mario World (SNES)/Unused Graphics & Objects § Chain Chomp's Chain. The Cutting Room Floor. Retrieved October 19, 2020.
- ^ shmuplations (January 26, 2022). Interview in the ゼルダの伝説時のオカリナ百科 (1999). JKVoice. Retrieved January 26, 2022.
- ^ Super Mario RPG trading card
- ^ 「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 下」 (Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce – Ge). Shogakukan (Japanese). Page 143.
- ^ 「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース&4つの剣」 (Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce & 4-tsu no Tsurugi). Shogakukan (Japanese). Page 29.
- ^ a b c d e f g LEGO (2021). 71395 - Super Mario 64™ ? Block - Building Instructions. Billund: The LEGO Group. Page 5.
- ^ 【720P高清修复】超级马里奥兄弟3 TV版动画【1990年】【中文语音字幕】【全26集】
- ^ The Adventures Of Super Mario Bros. 3 | All Episode In Finnish [2013 DVD Version]
- ^ Les aventures de Super Mario Bros 3 021 Invasion extraterestre
- ^ Kraft, John D., Thomas Görg, and Marko Hein, editors (1997). Der offizielle Nintendo 64 Spieleberater "Super Mario 64". Großostheim: Nintendo of Europe GmbH (German). Page 7.
- ^ Nintendo 64 Yoshi's Story Spieleberater. Page 19 .
- ^ Nintendo of Europe GmbH (1991). Super Mario Bros. 3 Spielanleitung. Großostheim: Nintendo of Europe GmbH (German). Page 36.
- ^ The Adventures of Super Mario Bros. 3 Staffel 1 Folge 17 HD Deutsch
- ^ Super Mario Bros. 3; Italian booklet. Page 36.
- ^ Le avventure di Super Mario 2x17 - Aiuto, gli alieni
- ^ The Adventures of Super Mario Brothers 3 Korean Dub 슈퍼마리오 3 VHS Volumes 1 - 6.
- ^ Nowe Przygody Braci Mario Odcinek 17 - Grzyboplotki
- ^ May 20, 2015. "Mush-Rumors", dubbed in Romanian by KidsCo. Odnoklassniki (OK.ru). Retrieved January 4, 2016.
- ^ Мультфильм Супер Марио - 21 серия
- ^ Las Aventuras de los Super hermanos Mario: 20 - Rumores de Hongo
External links[edit]
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