Pinwheel (Super Mario RPG)

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Pinwheel
Image of a Pinwheel from the Nintendo Switch version of Super Mario RPG
A Pinwheel from Super Mario RPG (Nintendo Switch)
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)

Pinwheels are enemies in Super Mario RPG: Legend of the Seven Stars and its remake. These fan-like creatures make their fighting appearance in Nimbus Land, where Mario and his party are literally blown away by this enemy. A friendly one appears in Monstro Town, inside Monstermama's house, this one acts like a fan. Pinwheels are named after the small windmill-shaped toy.

Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the Player's Guide.[1]

Pinwheels are often seen fighting alongside Sling Shys and Jawful.

Profiles and statistics[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

Super Mario RPG: Legend of the Seven Stars enemy
Pinwheel
Battle idle animation of a Pinwheel from Super Mario RPG: Legend of the Seven Stars HP 99 FP 100 Speed 32
Location(s) Nimbus Castle Attack 120 Magic attack 70
Role Common Defense 90 Magic defense 66
Bonus Flower Once Again! (30%) Yoshi Cookie Pick Me Up Morph rate 100%
Evade 35% Magic evade 0% Spells Static E!, Lightning Orb
Weak None Strong Thunder, Fear, Poison, Sleep, Mute Sp. attacks None
Coins 0 Exp. points 23 Items Pick Me Up (25%)
Psychopath "What a day it's been..."

Super Mario RPG (Nintendo Switch)[edit]

Super Mario RPG enemy
Pinwheel
Image of a Pinwheel from the Nintendo Switch version of Super Mario RPG HP 99 Weak Elements N/A Drops Pick Me Up
Exp. 23 Weak Statuses N/A Rare Drops N/A
Found in Nimbus Castle
Monster List profile They spin to blow air and hinder people walking, but I've heard a rumor on the wind that there's one in a town somewhere blowing pleasant breezes.
Thought Peek "Our forecast for tomorrow? Let's just say, bring an umbrella. Next up, traffic..."
Animations

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ヘクトバール[?]
Hekutobāru
Portmanteau of「ヘクトパスカル」(hekutopasukaru, "hectopascal") and「ミリバール」(miribāru, "millibar"), measurements of pressure. "Hectobar" is also a measurement of pressure.
Chinese 百帕[?]
Bǎipà
Clipping of「百帕斯卡」(bǎipàsīkǎ, "hectopascal")
Dutch Hectobar[?] From the Japanese name
French Ventilas[?] From ventilateur ("fan")
German Rüpelrotor[?] Ruffian Rotor
Italian Mulinello[?] Whirlpool
Korean 헥토바[?]
Hektoba
Hectobar; from the Japanese name
Spanish Molinillo[?] Pinwheel

References[edit]

  1. ^ "Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours." – Pelland, Scott, and Kent Miller (1996). Super Mario RPG: Legend of the Seven Stars Player's Guide. Nintendo of America (American English). Page 87.