Goodnight
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Super Mario RPG: Legend of the Seven Stars move | |
---|---|
Goodnight | |
Used by | Bowyer |
Type | Magic |
Magic power | None |
Effect | Causes sleep |
Element | Neutral |
Target | One enemy |
Damage reduced | Yes |
Goodnight,[1] originally known as G'night, is an attack used by both Bowyer's normal and Machine Made forms in Super Mario RPG: Legend of the Seven Stars. It damages and puts the targeted party member to sleep. The name of this move was derived from the term "goodnight" because this move causes sleeping.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | おやすみアロー[?] Oyasumi Arō |
Goodnight Arrow | |
Chinese | 催眠箭[?] Cuīmián jiàn |
Sleep Arrow | |
Dutch | Slaappijl[?] | Sleep arrow | |
French | Bonne nuit[?] | Good night | |
German | Gute Nacht[?] | Good Night | |
Italian | Buonanotte[?] | Goodnight | |
Korean | 슬립애로[?] Seullip Aero |
Sleep Arrow | |
Spanish | Buenas noches[?] | Good night |
Trivia[edit]
- The animation accompanying Goodnight depicts Bowyer loading an Aero into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralysis, although other Aeros found outside of battle also seem to lack major effect on Mario and company (as they can only freeze them momentarily).