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|image=[[File:CoinMK8.png|150px]]<br>Artwork of a coin from ''[[Mario Kart 8]]''
|image=[[File:CoinMK8.png|150px]]<br>Artwork of a coin from ''[[Mario Kart 8]]''
|first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[List of games by date#1983|1983]])
|first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[List of games by date#1983|1983]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
|variants=[[Blue Coin]]<br>[[Gray Coin]]<br>[[Green Coin]]<br>[[Frozen Coin]]<br>[[Flower coin]]<br>[[Hidden Coin]]<br>[[Purple Coin]]<br>[[Red Coin]]<br>[[Regional coin]]
|related=[[? Coin]]<br>[[Bell (Animal Crossing)|Bell]]<br>[[Ring (Sonic the Hedgehog)|Ring]]<br>[[Rupee]]<br>[[Star Coin]]
|comparable=[[Banana]]<br>[[Mini Star]]<br>[[Mini Ztar]]<br>[[Star Bit]]
}}
}}
{{quote|For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!|Wario|Wario Land 4}}
{{quote|For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!|Wario|Wario Land 4}}


'''Coins''' (also called '''Mushroom coins''' in the [[Beanbean Kingdom]]) are the main currency of the [[Mushroom Kingdom]]. They can be collected in most [[Super Mario (franchise)|''Super Mario'' games]]. They have varying effects depending on the game type: in platformer games, they increase a player's [[Point|score]] and grant [[extra life|extra lives]]; in racing games, they increase speed and recovery times; and in RPGs and some other games, they can be used to purchase items, all among other uses.
'''Coins''' (also called '''Mushroom coins''' in the [[Beanbean Kingdom]]) are the main currency of the [[Mushroom Kingdom]]. They can be collected in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Coins have varying effects depending on the game type: In platformer games, they increase a player's [[Point|score]] and grant [[extra life|extra lives]]; in racing games, they increase speed and recovery times; and in role-playing games and a few other games, they can be used to purchase items.


==History==
==History==
{{main|History of coins}}
===''Mario Bros.''===
Coins have had varied roles throughout the ''Super Mario'' franchise. In the [[Super Mario (series)|''Super Mario'' series]], particularly the sidescrolling platforming games, collecting 100 typically gives the player an [[extra life]]. In the [[Mario Kart (series)|''Mario Kart'' series]], Coins appear less often, though they affect the racer's top speed. In the [[Mario Party (series)|''Mario Party'' series]], coins mainly appear as a currency used on the game board. Certain minigames involve the characters collecting coins, and the only way to lose in them is by not collecting any coins. Similarly to the ''Super Mario'' series, the [[Yoshi's Island (series)|''Yoshi's Island'' series]] and [[Wario Land (series)|''Wario Land'' series]] also include coins as collectible items. In RPG games such as the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, Coins are used as a form of currency to buy items and gear, and are awarded to the player when they win battles.
[[File:MB Arcade Coin.gif|frame|left]]
Coins first appear in ''[[Mario Bros. (game)|Mario Bros.]]'' After defeating an enemy, they come out of the top pipes and slide along surfaces until they reach a bottom pipe. If obtained by either touching them or hitting them through the [[floor (Mario Bros.)|floor]], they give Mario or Luigi 800 points. They also appear in bonus games between several phases, in which ten midair ones are littered throughout the stage and can be reached with precise [[jump]]ing within a [[Time Limit|time limit]]. Collecting all ten results in a perfect bonus multiplier. A dollar sign ($) briefly appears whenever a coin is collected.
 
===''VS. Wrecking Crew'' / ''Wrecking Crew''===
In the [[Bonus Stage (Wrecking Crew series)|bonus stage]]s of the arcade game ''[[VS. Wrecking Crew]]'', Mario must smash walls to find a hidden coin before the time runs out. In two-player mode, players compete in searching for the coin.
 
In ''[[Wrecking Crew]]'', a CPU-controlled character called [[Foreman Spike]] competes against the player during the bonus round. ''[[WarioWare Gold]]'' has a [[Wrecking Crew (WarioWare Gold)|microgame]] based on this.
 
===''Super Mario'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels'' / ''Super Mario Bros. Deluxe''====
[[File:SMBCoin.gif|frame|left]]
In ''[[Super Mario Bros.]]'', coins are the most common items found in the game. They are found in every level, spawning from blocks or floating in the air. Coins are worth 200 points when collected, and collecting 100 coins gives Mario an extra life. Coins return in ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe]]'', serving the same function.
 
====''Super Mario Bros. 2'' / ''Super Mario Advance''====
[[File:CoinSMB2.png|frame]]
In ''[[Super Mario Bros. 2]]'', coins can be retrieved only by using a [[Magical Potion]] to create a door near unpicked [[grass]]. By going through this door, Mario, Luigi, [[Princess Peach|Princess Toadstool]], or [[Toad]] can travel to [[Subspace]] and pluck the aforementioned grass, which in Subspace hold coins, which can be used in the [[Bonus Chance]] game to win [[extra life|extra lives]].
 
''[[Super Mario Advance]]'' introduces a new type of giant red coin called an [[Ace Coin]]. Regular coins are still only found in Subspace.
 
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
[[File:SMB3 Coin Sprite.gif|frame]]
[[File:SMB3_Coin.png|frame|left]]
[[File:SMA4 Animated Coin Sprite.gif|frame|left]]
Coins reappear in ''[[Super Mario Bros. 3]]'', once again as common items to be obtained. They can once again be found in blocks and floating in the air, and they grant Mario or Luigi an extra life when 100 of them are collected. Coins can also be obtained in the flip-the-card minigames. [[P Switch|Switch Block]]s, introduced in this game, can turn [[Brick Block]]s into coins and vice versa; some Switch Blocks also cause a new type of coin, [[Blue Coin]]s, to appear. Coins are also found in the 2-Player battle mode. If a player collects five coins, they win. In the player's status panel at the bottom of the screen, a dollar sign ($) is used to represent coins. This was changed to the ''[[Super Mario Land]]'' coin sprite in the remakes.
 
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', there is an [[Orange Switch]] e-Reader card that, when activated, turns enemies into moving coins if hit by Fire Mario's fireballs, as in ''Super Mario World'' and its remake. Also, thrown objects (like shells or [[Ice Block]]s) can pick up coins in this version, being worth double if obtained this way. Exclusive to [[World-e]] levels are [[Advance Coin]]s, which work like the Dragon Coins in ''Super Mario World''.
 
====''Super Mario Land''====
[[File:SML Coin Sprite.png|28px|right]]
Coins in ''[[Super Mario Land]]'' again have the same function as they did in previous games. They are commonly found in [[? Block|Mystery Block]]s but are also mostly found in secret stashes or bunches. In this game, coins have a different sound effect compared to the rest of the entire franchise, which is reminiscent of the [[Game Boy]] start-up jingle.
 
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:CoinSMW.gif|frame]]
{{quote|YOU ARE A SUPER PLAYER!!|Coins message in [[Funky (level)|Funky]]|Super Mario World}}
In ''[[Super Mario World]]'', coins act in nearly the same manner as in the previous games. In this game, however, [[Fire Mario]] and [[Yoshi]] can turn enemies into coins by defeating them with [[fireball]]s. These enemies can respawn offscreen if the coin is not collected. Jumping on a yellow [[Koopa Troopa]] will force a coin from its shell. Coins from enemies will move around. [[Control Coin]]s are coins that can be manipulated into moving to certain directions. Everything that Yoshi [[swallow]]s also count towards Mario's coin total.
 
If [[Mario]] or [[Luigi]] jumps on a [[Gray P Switch]], some types of enemies will turn into [[Gray Coin]]s. In addition to counting as regular coins, each coin collected gives multiplied points, up to 3-UP in the original game, or 5-UP in [[Super Mario World: Super Mario Advance 2|the Game Boy Advance port]].
 
[[File:Yoshi Cloud Bonus Coin.png|frame]]
If Yoshi eats two [[fruit (Yoshi food)|Pink Berries]] in the same level, he will lay an [[Yoshi's Egg|egg]] which will hatch a [[Yoshi Cloud]] that throws smiley-faced [[Bonus Coin (Super Mario World)|Bonus Coins]]. Bonus Coins can fall through the floor after bouncing once, making them slightly tricky to catch. If all ten Bonus Coins are collected, the Yoshi Cloud will throw a [[1-Up Mushroom]] before flying away.
 
In most levels, [[Dragon Coin]]s appear. Dragon Coins are large coins with an oval shape and a profile of Yoshi on them. If Mario collects five of them in a level (usually the maximum number found in a level, but sometimes not), he gets an extra life. Any Dragon Coin above that is also an extra life. In ''[[Super Mario World: Super Mario Advance 2]]'', Dragon Coins appear in every level, and if Mario collects them all, the Dragon Coins are replaced by Peach Coins, which serve the same function.
 
====''Super Mario Land 2: 6 Golden Coins''====
[[File:SML2_Coin.png|26px|thumb|left]]
Coins are collected via usual means in ''[[Super Mario Land 2: 6 Golden Coins]]''. They are used to purchase extra lives and power-ups through a [[Casino|gambling minigame]], and its stats can be changed depending on how much was spent.
{{br|left}}
 
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:SM64 Yellow Coin art.jpg|thumb|100px|A Yellow Coin in ''Super Mario 64'']]
[[File:Yellow Coin SM64.gif|left|thumb|A coin's spinning animation]]
[[File:CoinSM64DS.png|thumb|left|A coin in ''Super Mario 64 DS'']]
Coins, also named '''Yellow Coins''',<ref>{{cite|language=en|date=1996|title=''Super Mario 64'' English instruction booklet|page=18|publisher=Nintendo of America}}</ref><ref>{{cite|date=March 1997|title=''Nintendo Official Magazine'' (UK) issue 54|page=22|publisher=EMAP|language=en-gb}}</ref> once again commonly appear throughout ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. Unlike in its preceding games, coins have a star-shaped symbol and can be found by defeating enemies. In this game, coins restore Mario's lost health as well as his oxygen when he [[swim]]s underwater. Unlike in previous games, Mario gains an extra life for every 50 coins he collects each time he completes a level, but only up to three lives (no more than 150 coins). Collecting 100 coins in a level grants Mario a [[Power Star]]. Both versions of the game track the highest number of coins collected in a course on the score screen.
 
In addition to standard Yellow Coins, [[Red Coin]]s and [[Blue Coin]]s reappear. Red Coins are worth two regular coins when collected; there are always eight of these found in the levels in which they appear. Blue Coins are worth five regular coins when collected and are found usually by ground-pounding [[Blue Coin Block]]s or defeating certain enemies such as [[Boo]]s or [[Mr. I]]'s.
 
In ''Super Mario 64 DS'', instead of animated 2D sprites, coins are fully modeled in 3D and, as a result, look octagonal. Yoshi is able to stick out his tongue and [[swallow]] coins to obtain them.
{{br}}
 
====''Super Mario Sunshine''====
[[File:SMS Coin Artwork.png|thumb|100px|A Yellow Coin from ''Super Mario Sunshine'']]
Coins also serve the same functions in ''[[Super Mario Sunshine]]'', retaining their healing properties and granting Mario a life for every 50 collected. If Mario collects 100 coins in a region, a hidden [[Shine Sprite]] will be revealed to him. [[Blue Coin]]s also return and are able to be traded in [[Delfino Plaza]] for Shine Sprites at 10 coins per Shine. Also, just as in ''Super Mario 64'', top coin scores are once again tracked for each course, but with a Shine Sprite icon next to the count if Mario succeeded in reaching the 100-coin mark and collected the Shine Sprite that comes with it.
 
====''New Super Mario Bros.''====
[[File:Coin Spinning NSMB.gif|frame|left|]]
In ''[[New Super Mario Bros.]]'', coins are located in several places. They can also be obtained by defeating enemies with fireballs, like in ''Super Mario World''. [[Star Coin]]s are found for the first time in this game. There are three of them in every level. They can be spent on unlocking bonus areas on the map that are blocked by [[Star Coin Sign]]s and on backgrounds for the bottom screen. If the player collects all Star Coins and unlocks everything, the file receives three stars, indicating 100% completion. [[Red Ring]]s are also present in this game. If the player touches the Red Ring, eight Red Coins appear. If the player collects all eight Red Coins, they receive a power-up or a 1-Up Mushroom, depending on the player's current condition. Blue Coins also return with their ''Super Mario Bros. 3'' role.
{{br}}
 
====''Super Mario Galaxy''====
[[File:SMG Coin Screenshot.png|thumb|200px|Mario collecting coins in [[Battlerock Galaxy]] from ''Super Mario Galaxy'']]
In ''[[Super Mario Galaxy]]'', coins are much rarer in this game than in prior 3D games; newly-debuting [[Star Bit]]s are much more common and also give extra lives for every 50 collected. Coins work like they do in ''Super Mario Sunshine'', but unlike in that game, collecting 100 coins does not make a [[Power Star]] appear. Mario can now acquire coins by shooting certain yellow spots or flower buds on the ground or stomping an enemy (as [[Spin|star spin]]ning makes foes drop Star Bits instead), in addition to the methods in prior games.
 
[[? Coin]]s are also found in this game. They are bigger and cause miscellaneous effects, such as musical notes appearing to collect or producing a trail of Star Bits.
 
[[Purple Coin]]s are also introduced in this game. In some of the missions in the game, Mario or Luigi needs to collect 100 Purple Coins in a level in order to obtain a Power Star. They are scattered all over the galaxies and sometimes have a time limit to collect them all. It is possible that Purple Coins took the role of regular coins, since 100 Purple Coins are required to gain a Power Star.
 
As in previous 3D ''Super Mario'' titles, the top coin scores in each course are tracked on the Score screen, but also the top coin scores for each individual Power Star are tracked on the Star select screen for each course.
 
====''New Super Mario Bros. Wii''====
[[File:NSMBW Coin Screenshot.png|thumb|200px|[[Mini Mario (form)|Mini Mario]] collecting coins in ''New Super Mario Bros. Wii'']]
[[File:NSMBW Coin Sprite.png|frame|left]]
In ''[[New Super Mario Bros. Wii]]'', coins, [[Red Coin]]s, [[Hidden Coin|Dash Coins]], [[Blue Coin]]s, and [[Star Coin]]s return, serving the same functions as previously. [[Flower (New Super Mario Bros. series)|Flowers located in the background]] release coins when spun next to. During [[Kamek]]'s boss fight, he occasionally uses his magic to turn platforms into coins.
{{br|left}}
 
====''Super Mario Galaxy 2''====
[[File:CoinSMG2.png|thumb|left|200px|Mario collecting coins in ''Super Mario Galaxy 2'']]
Coins return yet again in ''[[Super Mario Galaxy 2]]''. They are a lot more common, and the player can usually find many of them in secret areas. They heal the player by one unit of health. Unlike in the other 3D ''Super Mario'' games, the requirement of an extra life is 100 coins as opposed to 50. This happens only when returning to [[Starship Mario]], much like in ''Super Mario 64'' and its remake.
 
[[File:Giant Coin SMG2.png|thumb|200px|The big coin in the [[Supermassive Galaxy]] in ''Super Mario Galaxy 2'']]
Unlike in the first ''Super Mario Galaxy'' and other 3D ''Super Mario'' games, top coin scores are no longer tracked, replaced by a counter of the fastest time to each Star. However, the coins collected in a stage are added to a pool of coins that can eventually be used to buy spins of five [[Chance Cube]]s.
 
They also refill Mario's air supply slightly while underwater, as well as giving [[Bee Mario]] more flight time. Hungry Lumas in several galaxies may ask for coins instead of Star Bits.
 
A notably large coin appears in the [[Supermassive Galaxy]]; however, it is not a collectible item. Instead, Mario must wall-jump off of it in order to reach the top of a [[Mega ? Block]]. However, it still turns like a normal coin.
{{br|left}}
 
====''Super Mario 3D Land''====
Coins appear again in ''[[Super Mario 3D Land]]''. As in the 2D games, coins are only used to give Mario an extra life for every 100 collected. Coins completely replace [[point]]s in this game. Enemies now give coins, rather than dropping them, when [[stomp]]ed, [[Ground Pound|ground-pounded]], tail-whipped, touched while [[Invincible Mario|invincible]], or upon grabbing the [[Goal Pole]], which itself gives coins depending on how high Mario lands on it (except the top, which gives an extra life). At the end of every level (except for {{world-link|8|bowser3d|World 8-Bowser: Part 2}} 2), one coin is gained for every 10 seconds remaining on the [[Time Limit]] counter. [[Coin ring]]s, yellow versions of Red Rings, also debut in this game; they give five coins when passed through.
 
Infinitely spawning enemies (such as those spawned from [[Baddie Box]]es) stop giving coins after the third such enemy is defeated.
 
====''New Super Mario Bros. 2''====
[[File:NSMB2Coin.gif|frame|left]]
Coins once again appear in ''[[New Super Mario Bros. 2]]'', where they are extremely common and are the main emphasis of the game. A side-goal of the game is to collect 1,000,000 coins total, which awards the player with a gold Mario statue in the title screen; this changes to a gold Raccoon Mario statue as an award for getting 9,999,999 coins. There are new [[power-up]]s that help Mario get large numbers of coins, including [[Gold Flower]]s (which turn [[Brick Block]]s into coins, empty item-holding blocks, and make enemies give coins), [[Gold Block]]s (gilded Brick Blocks that give Mario coins automatically if he moves while wearing one), and [[Gold Ring]]s (yellow variations of [[Red Ring]]s that make enemies golden and give Mario coins for each one he defeats). Coins also have different denominations such as [[10-Coin|10]] or [[100-Coin|100]], and [[Roulette Coin Block]]s can also give Mario a different number of coins.
 
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
[[File:NSMBUCoin.gif|thumb]]
Coins reappear in ''[[New Super Mario Bros. U]]'', working as they do in the previous 2D games. [[Green Coin]]s also debut in this game, working like [[Red Coins]]. In some levels, there are coins falling with parachutes, similar to some of the Red Coins from ''New Super Mario Bros. 2'', coming in groups of one to three.
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
In ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'', coins are very common like in its predecessor and work similarly, though points are generally reinstated, as in the ''New Super Mario Bros.'' games; enemies still give or drop coins when defeated, however. In this game, there are also invisible coins, which can be revealed by passing through them, similarly to Dash Coins. The player can also use the [[Wii U#Wii U GamePad|Wii U GamePad]] to uncover them. [[Coin pile]]s can be found in often-hidden places. An in-game [[stamp]] looks like a coin. [[Coin ring|Gold Ring]]s also return but only give three coins. Green Coins also return, though only eight appear, and collecting them all in time reveals a [[Green Star]].
 
Coins also appear in ''[[Super Mario 3D World + Bowser's Fury#Bowser's Fury|Bowser's Fury]]'', where collecting 100 of them grants the player a random [[List of power-ups|power-up]] instead of an extra life (since lives are not present in the campaign). These power-ups include the [[Super Bell]], [[Super Mushroom]], [[Boomerang Flower]], [[Fire Flower]], [[Super Leaf]], and [[Super Star]]. As of version 1.1.0, collecting 100 coins in the introduction before leaving [[Fur Step Island]] only rewards a Super Mushroom.
 
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
Coins reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'' as objects that can be placed into a level. As of the software update released on March 9, 2016, the player can shake it to turn it into a [[Pink Coin (Super Mario Maker)|Pink Coin]].
 
The American English description from the [[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] says that coins can be shot out of [[cannon]]s, which is incorrect.
 
====''Super Mario Run''====
In ''[[Super Mario Run]]'', coins can be used to buy items in the Shop, where they can be spent to buy decorations and other items for [[Kingdom Builder]]. They are counted, along with [[Toad (species)|Toad]]s, to determine the winner of a game of [[Toad Rally]]. There have been multiple ''Super Mario Run'' events that have multiplied the victor's coins by 1.5 at the end of the round. In Remix 10, a bubbled item will appear for every 100 coins collected (a [[Super Mushroom]] if the player is [[Small Mario|small]], and a [[Super Star]] if they are [[Super Mario (form)|Super]]).
 
====''Super Mario Odyssey''====
[[File:Bowser Castle Treasure Vault SMO.png|thumb|200px|Stacks of coins in the [[Bowser's Kingdom#Bonus areas|Treasure Vault]] of [[Bowser's Castle]].]]
Coins return in ''[[Super Mario Odyssey]]''; however, rather than giving an extra life for every 100 collected (as lives are absent), or healing Mario (as [[Heart (item)|hearts]] fulfill this role), they are instead used as a global currency in this game and can be spent on clothing, [[Power Moon]]s, and [[Life-Up Heart]]s in the [[Crazy Cap]] stores spread across the kingdoms. Also, Mario will lose 10 coins each time he dies, and they can be recollected on the same spot Mario died at (before they disappear), though they will automatically vanish if they fall into a hazardous substance (such as [[poison (obstacle)|poison]]). Coin rings, coin piles, and invisible coins can also be found. This game also introduces [[regional coin]]s, which are purple and can only be spent in the kingdoms in which they are found.
 
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', coins and Pink Coins reappear, and [[10-Coin]]s, [[30-Coin]]s, and [[50-Coin]]s are introduced as usable course elements. Coins are also used to progress in Story Mode, as they fund the reconstruction of [[Peach's Castle]]. As of the version 2.0 update, coins can now be [[Frozen Coin|encased in ice]], being solid blocks until they are heated with fire-based attacks or enemies.
 
====''Super Mario Bros. 35''====
In ''[[Super Mario Bros. 35]]'', Coins could be collected and used for the Item Roulette.
 
====''Super Mario Bros. Wonder''====
In ''[[Super Mario Bros. Wonder]]'', Coins act as they do in previous games. Their choppier spinning animation is similar to those found in older games, like ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''.<ref>{{cite|author=StephenJPlant|language=en|url=x.com/StephenJPlant/status/1700678401781289384|title=Here's a close-up and slo-mo. As you can see this is not the game reducing the framerate of the animation for performance. The coins animate with the same framerate as everything else they just ease in and out of 45° increments in order to evoke the rhythm of SMB3 and SMW sprites|publisher=X|date=September 9, 2023|accessdate=July 6, 2024}}</ref> During a [[Wonder Effect]], coins will dance to the music. [[Flower coin]]s, as well as their [[10-flower coin|10-Coin variant]], are also introduced in this game.
 
===''Yoshi''===
{{multiframe|[[File:YoshiNES-Coin-BType.png|28px]] [[File:YoshiGB-Coin.png|28px]]|A sprite of a Coin in ''Yoshi''{{'}}s Famicom/NES version (left) and the Game Boy version (right)|size=200}}
Coins appear in ''[[Yoshi (game)|Yoshi]]'', after the player clears levels 25 through 27 of the B-Type game, rewarding the player 1,200 points.
 
===''Mario Kart'' series===
====''Super Mario Kart''====
[[File:SMK Coin Item Box Sprite.png|frame|left]]
In ''[[Super Mario Kart]]'', coins appear on each course, and collecting them makes the [[Kart]]s' top speed faster, up to reaching a maximum top speed of ten. When a player jostles another driver, falls off the course, or gets hit by an item (such as a [[Red Shell|Red]] or [[Green Shell]]), the player loses one, two, or four coins (unless they have less than that), respectively. Jostling a driver without having any coins results in sliding. Coins also appear as items which give the player two extra coins.
 
====''Mario Kart: Super Circuit''====
In ''[[Mario Kart: Super Circuit]]'', coins increase top speed and weight, this time without any cap. They can be removed in Quick Run and VS mode. 50 coins are scattered in every track, and up to 5 coins are given to the player at the beginning of the race depending on their starting position, so one can have up to 55 coins in a race. Unlike the first game, an alarm will go off if the player has 1 or 0 coins.
 
====''Mario Kart DS''====
[[File:MKDS Coin.gif|frame|A Coin seen in ''Mario Kart DS''.]]
Coins in ''[[Mario Kart DS]]'' appear only in Mission Mode, during missions where the object is to get every coin in a course. They are varied and they can be formed either in a pattern in a battle course or a single line in a race course. Any hazards can cause the player to drop coins.
 
====''Mario Kart Arcade GP 2''====
In ''[[Mario Kart Arcade GP 2]]'', coins can be collected in races, similarly to ''Super Mario Kart'' and later games. They make the player speed up. Coins can be gained/lost by jostling other racers.
 
====''Mario Kart Wii''====
''[[Mario Kart Wii]]'' only has coins during the all new [[Mario Kart (series)#Coin Runners|Coin Runners]] battle game. Players collect them by driving into them, but if they get hit by an item, the players lose coins. The team who has the most coins after the three minutes are up wins. In various coin-collection tournaments, players must collect the set amount to finish the mission.
 
====''Mario Kart 7''====
In ''[[Mario Kart 7]]'', coins return during races, working in a similar way as they do in ''Super Mario Kart''. Unlike that game, however, coins collected will respawn on the track seconds later, racers can only have up to ten coins per race, and jostling other racers doesn't affect one's coin count or cause skidding if one does not have any coins. Also, racers will always lose three coins if they are hit by items or fall off the track (excluding being hit by [[fireballs]], which makes them drop one coin, and if they have two or less). In addition to improving a [[Kart]]'s top speed, collecting a coin also causes a very small speed boost. Starting with this game, every 50 coins still collected at the end of the race will unlock kart parts for the player's vehicle. A glitch causes it to be possible for the player to end the race with more than 10 coins, as long as they don't get hit before finishing, then all coins exceeding the limit will be "destroyed". This exploit allows it to be possible to unlock a new kart part every time a player completes a cup. The Coin Runners Battle Mode also returns, but with a two-minute time limit and it can be played solo; the race courses' max coin limit also applies in this mode.
 
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Coins return in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', serving the same purpose as in ''[[Mario Kart 7]]''. Unlike in that game, players can once again hold more than ten coins, though only in Coin Runners in ''Mario Kart 8 Deluxe''. Vehicle parts are unlocked by collecting coins from races, Time Trials, online races, and battles (the latter only in ''Mario Kart 8 Deluxe''). Coins collected by additional players are counted (only in the original game). Coins will count towards the player's coin total only for completed matches — if the player collects coins then quits during a match, the coins from that race will not be added to their coin total. The Coin item from ''Super Mario Kart'' also returns, working as it did in that game. Due to an update in August 2014, it is now possible to view the exact number of coins collected through matches.
 
On [[Hyrule Circuit]], coins are replaced with Rupees, on [[Animal Crossing]], they are replaced with Bells, and on [[Urchin Underpass]], they are replaced with Cash, the currencies of the series of origin (''The Legend of Zelda'', ''Animal Crossing'', and ''Splatoon'', respectively). On [[Mute City]] and [[Big Blue]], coins are not present on the track, but are instead obtained either from driving over recharge strips on the track, knocking them out of rival racers, or from Item Boxes. On the [[Yoshi's Island (race course)|Yoshi's Island]] course featured in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', coins use their design from the ''Yoshi's Island'' games, depicting Yoshi's face on either side, and produce the same sound heard in those games when collected.
 
====''Mario Kart Tour''====
Coins appear in ''[[Mario Kart Tour]]'', where they work in a similar manner to previous entries. In this game, the counter displays more than ten coins per race, like in ''Super Mario Kart'' and ''Mario Kart: Super Circuit'', and coins from Item Boxes are automatically used. However, coins do not provide any speed advantages to the player during races. The player is given points for every coin they get in a race. [[Red Coin|Red]] and [[Blue Coin]]s also appear in [[Coin Rush (Mario Kart Tour)|Coin Rush]] and various bonus challenges, and are worth two and five coins, respectively, as in ''[[Super Mario 64]]''. Up to 300 coins can be earned from races daily, or 600 if the user is subscribed to the Gold Pass. The [[Coin Box]] item also releases many coins at once. The Coin Box+ boost also allows Red Coins to be released by the Coin Box. Coins can be used in the shop to buy [[characters|drivers]], [[kart]]s, [[glider]]s, [[item ticket]]s and [[point-boost ticket]]s. Players can send Greeting Coins to their friends once every day, which gives them five coins. If a player does not collect the coins given by their friend, the coins will begin to stack.
 
During events, coins are usually replaced by [[event token]]s and Team Rally tokens. Some of the coins released from the Coin Box are also turned into event tokens. The Red Coins created by Coin Box+ boost are also replaced by event tokens.<ref>{{cite|language=en|author=HalfHydra|date=September 2, 2021|url=www.youtube.com/watch?v=OCk5VLpszEg|title=Myth: Are Red Coins Overwritten?|publisher=YouTube|accessdate=September 13, 2021}}</ref>
 
The following gliders increase the chance of getting coins from Item Boxes and points from collecting one.
{|class="wikitable"style="text-align:left"width=1000px
!width=40%|Special skill
!width=60%|Gliders
{{:Special skill (Mario Kart Tour)|transcludesection=Coin}}
|}
 
===''Super Mario Bros.'' film===
Although coins are not given an on-screen appearance in the 1993 [[Super Mario Bros. (film)|''Super Mario Bros.'']] film, they are alluded to by an elderly woman mugging the Mario Bros., referring to them as "Koopa Coins".
 
===''Wario Land'' series===
====''Wario Land: Super Mario Land 3''====
[[File:WL1 Coin.png|frame]]
[[File:WL1 10 Gold Coin.png|frame|left|10 Gold Coin]]
In ''[[Wario Land: Super Mario Land 3]]'', Coins, also named '''1 Gold Coins''',<ref>{{cite|language=en|date=1994|publisher=Nintendo of America|title=''Wario Land: Super Mario Land 3'' instruction booklet|page=8}}</ref> have a similar function as the ''Super Mario'' games. These coins can be obtained by finding them in air or in water, by destroying blocks, or by defeating enemies with a body slam. They come in two varieties, a normal coin and the [[10-Coin|10 Gold Coin]], which are worth ten coins. 10 Gold Coins can be used after getting at least ten coins and pressing {{button|gb|Pad}} ↑ + {{button|gb|B}}. They can be used to activate checkpoints, defeat enemies, or open doors. They can also be found when [[Pouncer]] stomps on an enemy, when [[Pikkarikun]] zaps an enemy, when enemies are thrown at [[Chicken Duck]]s, or when [[Bee Fly|Bee Flies]] or [[Maizō]] are defeated. Coins can be used to play minigames after each level. In one minigame, there are two buckets; one contains a 10-ton weight, which halves all the coins just collected in the level; the other contains a money bag, which doubles it. Wario must guess which bucket has the money bag; he can try this three times. In another minigame, Wario can spend coins to try to gain heart points or lives by throwing bombs at enemies.
 
====''Wario Land II''====
In ''[[Wario Land II]]'', there are small coins which are worth one coin, and large Wario coins which are worth ten. Like before, coins can be gotten in mid-air/water, by defeating enemies with any attack, or by destroying blocks. Rarely, when defeating enemies, a silver coin worth 100 coins will appear; when this happens, a distinct sound effect will be heard. Also, when throwing one enemy at another (which means two enemies will be defeated simultaneously), even two silver coins can appear at once. Unlike in ''Wario Land: Super Mario Land 3'', coins can be lost whenever Wario gets hit by an enemy. Coins are used to play a [[Minigame#Wario Land II|minigame]], which upon winning, will earn Wario a treasure. In this minigame, there is a picture of an enemy that appears, and there are eight tiles below, each with different enemies, that appear for a short time. 50, 100, or 200 coins can be spent; the more coins spent, the longer the tiles will appear, thus making it easier to get the treasure.
 
====''Wario Land 3''====
[[File:WL3 Musical Coin.png|thumb|A Musical Coin in ''Wario Land 3''.]]
In ''[[Wario Land 3]]'', there are regular gold coins worth 1 coin, and gray, red, green, and blue coins, all worth 10. Coins can only be found in blocks this time; defeating enemies no longer yields coins. However, there are also eight [[Musical Coin]]s in each level, which are also worth ten. Musical Coins can also unlock a golf course; however, all eight coins must be collected in a level in one sitting, and this must be done in every level. Unlike in ''Wario Land II'', being hit by enemies does not take away any coins. The regular coins are used to play a golf-minigame, which appears in some levels in order to get some treasures.
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====''Wario Land 4''====
[[File:WL4-Coins.png|frame|left]]
In ''[[Wario Land 4]]'', the [[Coin (Wario Land 4)|Coins]] come in a variety of colors, all with different values. Like in the first two ''[[Wario Land (series)|Wario Land]]'' games, defeating enemies can earn [[Wario]] Coins. However, getting hit by an enemy takes away coins (in addition to losing health). Aside from enemies, coins can be found by destroying blocks. There are also [[Diamond]]s in midair, which are worth money as well. Opening a [[jewel piece]] box, a [[Full Health Item]] box, a [[CD]] case, and clearing a [[pinball digital counter]] will each produce a Gold Coin. If 10,000 points' worth of coins are collected in each of the eighteen levels, a special [[Karaoke (Medamayaki)|Karaoke]] mode in the [[Sound Room]] is unlocked.
 
Coins are also used to play the three [[Minigame#Wario Land 4|minigame]]s in the [[Mini-Game Shop]], which in turn can be used to gain [[Medal (Wario Land 4)|medal]]s. Medals can be used to buy [[Item Shop (Wario Land 4)|items]], which can assist Wario with defeating a [[Wario Land 4#Bosses|boss]].
 
====''Wario Land: Shake It!''====
In ''[[Wario Land: Shake It!]]'', coins are mostly found floating in the air, but they can also be obtained from [[Coin Bag (Wario Land: Shake It!)|Coin Bag]]s. They can be accumulated throughout the game and used to buy things from [[Captain Syrup]]'s [[Pirate Shop]]. Collecting coins is also an objective for many missions in the game. There are different variants of coins, each adding a different value to the coin count: bronze, silver, gold, big silver, and big gold.
 
===''Yoshi's Island'' series===
[[File:Coin.gif|frame|left]]
[[File:YIDS Coin.jpg|thumb|100px|A Coin from ''Yoshi's Island DS'']]
Coins commonly appear throughout each level in the [[Yoshi's Island (series)|''Yoshi's Island'' series]], functioning similarly to their appearances in the ''Super Mario'' series. ''[[Super Mario World 2: Yoshi's Island]]'' introduced [[Red Coin|red coin]]s, which are disguised as regular coins in each level and will be exposed as red coins once the player collects them. As the player collects all red coins, the player will make the game closer to 100% [[completion]]. In ''Super Mario World 2: Yoshi's Island'' (though not its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance version]]), all coins on the background layer have a beige shading, while all on the sprite layer (including all disguised red coins) have an orange shading. In ''[[Yoshi's Island DS]]'', both coins and Red Coins retain the same purpose as before, and the game also introduced [[character coin]]s, which portray the baby character's head on them. Collecting the coins will give the player a [[minigame]] in the game's [[Hard Mode]] as a reward. Coins reappear in ''[[Yoshi's New Island]]'', functioning no differently than before.
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===''UNDAKE30 Same Game''===
In ''[[UNDAKE30 Same Game]]'', coins appear as one of the icons on the playing field.
 
===''Mario's FUNdamentals''===
In ''[[Mario's FUNdamentals]]'', coins appear in the Dominoes game on dominoes that are numbered 3.
 
===''Super Mario RPG: Legend of the Seven Stars''===
Coins appear in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]] where they act as currency for buying items, armor, weapons and accessories. There are two sizes of coins: small ones are worth one, and big ones are worth ten. Coins are found from defeating enemies or in chests. The maximum amount of coins that can be held is 999 in the original, and 9999 in the remake.
 
There are also a much rarer variant, [[Frog Coin]]s, which serve as their own type of currency.
 
===''Mario Net Quest''===
In ''[[Mario Net Quest]]'', coins are one of the items that can appear from the floor tiles. They give the player 500 points when clicked.
 
===''Yoshi's Story''===
[[File:YS_HeartCoin.png|thumb|left|A coin in ''Yoshi's Story'']]
[[File:YoshisStoryCoin.gif|frame]]
In ''[[Yoshi's Story]]'', coins have a different design, having a yellow and orange color scheme and a heart-shaped symbol. In this game, coins can be collected for [[♥]]s to boost a [[Baby Yoshi#Yoshi's Story|Baby Yoshi]]'s mood. If all coins are collected in an area, it sometimes makes [[melon]]s appear. Coins can be hidden everywhere in a stage, including in the sky and in the ground. In some areas of every level, when a [[Heart Fruit]] is eaten, heart coins appear in different formations and must all be collected before they disappear.
 
===''Mario Party'' series===
Coins are needed to win a game in the [[Mario Party (series)|''Mario Party'' series]]. Without coins, the player cannot purchase [[Star (Mario Party series)|Star]]s, the main items in order to win, or items that can help the player or hinder opponents. Coins can be acquired by landing on a [[Blue Space]], certain [[Event Space]]s, and [[DK Space]]s. Also, ten coins are acquired every time a player wins a [[Minigame#Mario Party series|minigame]] or when the game begins. Coin minigames exist, and they can make the player receive a certain number of coins depending on the coins found during said game. Coins can also be acquired via Battle minigames, where a set number of coins must be donated into a pot. Once the minigame has ended, the number of coins in the pot is given to the players, depending on how well they did in the minigames. Due to the difference in gameplay, coins do not appear in ''[[Mario Party 9]]''. Coins appear in ''[[Mario Party: Island Tour]]'', but only in the minigame [[Deck Hunt]]. Coins serve their original purpose in ''[[Mario Party 10]]''<nowiki>'</nowiki>s [[amiibo]] Party mode, though they are still absent from the game's Mario Party and Bowser Party modes. The maximum coins that can be collected is 999.
 
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Gold (collectible)}}
Different types of Coins called [[Smash Coin]]s also appear in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. for Wii U]]'' coin battle matches. In these matches, coins can be earned when a player hits another. The player may lose coins if they were sent flying off-screen and the coins lost can be received by the opposing players or collect back. If they were turned into a star, the coins will be lost in the background.
 
Coins are also needed to operate the {{iw|smashwiki|Lottery}} in ''Super Smash Bros. Melee'' and the {{iw|smashwiki|Coin Launcher}} in ''Super Smash Bros. Brawl''. These coins are used to get trophies and stickers.
 
Coins are produced from the move [[Super Jump Punch]] by [[Mario]], [[Dr. Mario]] (in ''Super Smash Bros. Melee''), and [[Luigi]] (only when sourspotted), using their design from ''Super Mario 64'' up until ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', where their design is based on the [[Star Coin]]s from the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. In ''[[Super Smash Bros. Ultimate]]'', when [[Mario Cap|Mario's cap]] becomes [[Cappy]], the coins are replaced by [[regional coin]]s from the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]'' (though this is exclusive to Mario), which use the same sound effect from the original game. The coins from this move have no practical effect.
 
Coins also appear in the [[Golden Plains]] stage in ''Super Smash Bros. for Nintendo 3DS''. Collecting 100 of these turns the character [[Gold Mario|gold]] and increases their attack power and launch resistance for a period of time.
 
===''Paper Mario'' series===
====''Paper Mario''====
In ''[[Paper Mario]]'', Coins are fairly common. They appear whenever an [[enemy]] is defeated. However, when Mario runs away from a battle, he loses coins. Coins are found not only in ? Blocks, but also in trees, bushes, and other hidden areas. To get a single coin from a tree, Mario has to use his [[Hammer]] to make the tree shake so that the single coin falls down. To find the single coin in a bush, Mario simply tries to search a bush when he goes near one. Coins are used to buy items or [[badges]] in the games. Mario can hold up to 999 coins in this game.
 
====''Paper Mario: The Thousand-Year Door''====
Coins return in ''[[Paper Mario: The Thousand-Year Door]]''. They have the same use as in ''Paper Mario''. Mario starts with 100 coins, although half of them are stolen by a [[Bandit]] when Mario first enters the east side of [[Rogueport]]. Mario can retrieve the stolen coins if he tracks down the Bandit in a house behind the inn in Rogueport's main plaza. Mario can hold up to 999 coins in the original game, and 9,999 coins in the Nintendo Switch remake.
 
====''Super Paper Mario''====
''[[Super Paper Mario]]'' explains that Coins came from the [[Sammer Guy]] warrior [[List of Sammer Guys#Footsteps of Coins|Footsteps of Coins]], who is the one who purposely drops coins around the universe. However, this explanation is merely part of Footsteps of Coin's opening speech, so its accuracy can be considered poor. In the game, each enemy releases coins when defeated. The stronger the enemy, the more coins are released. Some items also increase the number of coins gained after defeating an enemy. Coins serve as currency to buy items (or, after the end of the game, the rare [[Pixl]] Tiptron). A total of 999 coins can be held by Mario in this game; any more will disappear. In this game, coins can also be gained using the [[Happy Flower (Super Paper Mario)|Happy Flower]] to produce coins, or selling items for coins. Because of the more platformer-style gameplay compared to previous and succeeding entries, fleeing from an enemy will not have the player lose coins.
 
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', Coins, made of cardboard since this game, appear in some ? Blocks, attacking an enemy after all its HP is gone, and in secret areas. The main purpose of Coins is to buy stickers or Things, to use the [[Battle Spin]] or to get two sections of the spinner to match up, or pay the enemies bullying [[Traveling Toad|a Toad]] in some areas. In this game, Mario can hold up to 9,999 coins. A perfect bonus earned from winning a battle in the first turn without taking any damage will also give Mario coins. Unlike the previous installments, Mario no longer loses coins when fleeing from battle.
 
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', Coins are earned from most ? Blocks. The mechanic of coins being earned when dealing damage after defeating an enemy returns from ''Sticker Star''. The main purpose of Coins is to buy [[Battle Card (Paper Mario: Color Splash)|Battle Cards]] or [[Battle Card (Paper Mario: Color Splash)#Things|Things]], or to use the [[Battle Spin]]. In this game, Mario can hold up to 9,999 coins. A perfect bonus earned from winning a battle without taking any damage will also give the player coins. Mario must collect a minimum of 25 coins using [[Cannonball]]s to complete a section of the [[Violet Passage]]. [[Wendy]] can use coins against Mario in her battle; unlike in other games, thrown coins also hurt Mario when collected. Coins are earned as prizes from [[Roshambo Temple]]s.
 
====''Paper Mario: The Origami King''====
[[File:CoinPMTOK.png|thumb|100px|Coins in ''Paper Mario: The Origami King'']]
In ''[[Paper Mario: The Origami King]]'', coins can be found in the overworld and earned from winning battles, with additional coins being earned if Mario takes no damage or solves a ring puzzle. In addition to normal coins, there are 10-Coins, 100-Coins, and 1,000-coin bags. Unlike previous ''Paper Mario'' games, Mario can hold up to 999,999 coins. Mario earns the Coin Collector trophy if he collects a total of 300,000 coins. Coins can also be used to increase the time limit during battles (exchanging 10 coins for one second) and to cheer to help solve a ring puzzle (up to 999 coins for maximum effect). In [[Shogun Studios]], coins are referred to as "gold bits".
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===''Luigi's Mansion'' series===
[[File:LM Gold Coin.png|thumb|175px|Five coins as seen in ''Luigi's Mansion'']]
[[File:LM Gold Coin Sprite.png|frame|left]]
Coins appear throughout the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]. In every installment, when [[Luigi]] takes damage, he loses a few Coins, which disappear if he does not collect them quickly enough. In ''[[Luigi's Mansion]]'' and [[Luigi's Mansion (Nintendo 3DS)|its Nintendo 3DS version]], Coins are the most common treasure, worth 5,000 G, and can be found all over the [[Luigi's Mansion (location)|mansion]]. Both the [[Red Diamond (Luigi's Mansion)|Red Diamond]] and [[King Boo]]'s [[crown (King Boo)|crown]] are worth the same as a regular coin. In ''[[Luigi's Mansion: Dark Moon]]'', Coins reappear, though with a more octagonal shape and a value of 1 G each. In ''[[Luigi's Mansion 3]]'', coins function identically to their appearance in ''Luigi's Mansion: Dark Moon'', though there are piggy banks that can be shattered for many coins to scatter about.
 
===''Mario Golf'' series===
Coins appear in Coin-collecting challenges on courses in ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Golf: World Tour]]'', and ''[[Mario Golf: Super Rush]]''. They make up various formations, from basic shapes like circles, squares, and triangles, to unique ones like clouds, fish, and clovers. In these challenges, when selecting where to aim the shot, the Coins spin faster when the ball's path will go into them, and it attracts the Coins as it flies close to and through them. For ''Toadstool Tour'', the Coins take their ''Super Mario 64'' appearance, and the challenges are in the form of regular games, where the player must collect as many Coins as possible while finishing on or below par. In ''World Tour'', the Coins return to their regular form, and are awarded to the players for completing challenges, finishing rounds, and as prizes for finishing tournaments. Coins can be used to purchase golf gear in the Castle Club, and are seen in Mario Golf challenges and Character Costume Challenges. These challenges are unique that they do not act like regular rounds, therefore there are no flags and cups on the greens. Instead, without having to worry about sinking the ball, players collect a set amount of Coins by hitting the ball through them in two strokes less than the hole's par. In Quick Round, the Coins may or may not appear on the course when playing on them. But when going on practice rounds through the Castle Club, the Coins are always there. Obtaining Coins in any way adds them to the player's coin total. In ''Mario Golf: Super Rush'', they act as energy instead of items, and they are lost if the player swings too hard after [[Wario]]'s Lightning Blast. In Speed Golf, they are lost from the same condition as regular golf, but they can also be lost if they are hit by a special shot that knocks balls away. They also appear in [[Mario Golf: Super Rush#Battle Golf|Battle Golf]] mode where they are lost if the player makes contact with water, gets crushed by a [[Thwomp]], gets eaten by a [[Chain Chomp]], gets stomped by a [[Whomp]], gets hit by a [[Bob-omb]], slips on a [[Banana]], or makes contact with a special shot that knocks away balls.
 
===''Wario World''===
In ''[[Wario World]]'', coins come in small and large sizes and are earned from defeating enemies and breaking objects. They also appear floating in bonus rooms. Coins are used to buy [[garlic]] from [[Garlic Dispenser]]s, as well as to continue from where the player left off after they have lost all of their health. The cost increases as the game progresses.
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
''[[Mario & Luigi: Superstar Saga]]'' introduces [[Beanbean coin]]s. At the beginning of the game, [[Bowser]] gets stuck in a cannon in [[Stardust Fields]], and [[Tolstar]] demands 100 coins to release him. However, no matter how many coins the player currently has, the exchange rate always translates to 10 Beanbean coins, and Tolstar orders the bros. to find 100 coins around Stardust Fields. Later in the game, [[Prince Peasley]] makes a bet of 99,999,999,999,999 Mushroom coins with Mario and Luigi over who would find the pieces of the [[Beanstar]] first. Mario and Luigi win, and [[Prince Peasley]] rewards them with the promised coins. However, since they are Mushroom coins, the exchange rate translates into only 99 [[Beanbean coin]]s. Coins are obtained from blocks or winning battles, and are used to buy items, badges, or equipment from shops. In the original game, the player can also lose coins if they run away from battles. In the original game, the maximum amount of coins that can be held is 9,999.
 
====''Mario & Luigi: Partners in Time''====
[[File:M&LPIT Coin sprite.png|right]]
Regular coins return in ''[[Mario & Luigi: Partners in Time]]''. They can be obtained through hitting blocks or by defeating enemies. In some places, there are larger yellow coins and blue coins that can only be obtained by spinning [[Baby Mario]] and [[Baby Luigi]] through the air and into the tornado, making them soar farther and descending to collect the coins. Like ''Mario & Luigi: Superstar Saga'', coins are also used for currency in this game. [[10-Coin|10 Coin]]s, [[20 Coin]]s and [[100-Coin]]s also appear, and they are worth ten, twenty, and one hundred coins each, respectively.
 
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
''[[Mario & Luigi: Bowser's Inside Story]]'' also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out.
 
====''Mario & Luigi: Dream Team''====
''[[Mario & Luigi: Dream Team]]'' also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out. Larger Coins, with values up to 100, can be found in hard-to-reach places as rewards. Also, unlike in previous installments, neither of the bros lose coins for fleeing in battle.
 
====''Mario & Luigi: Paper Jam''====
Coins reappear in ''[[Mario & Luigi: Paper Jam]]'', obtainable and usable as in the previous installments. Coins can also be found in Drill Spots.
 
===''Super Princess Peach''===
[[File:Coin SPP.png|thumb|Artwork from ''Super Princess Peach'']]
In ''[[Super Princess Peach]]'', coins appear as collectibles the player can use to buy items at the [[Super Princess Peach#Shop|shop]]. The player can obtain coins in levels or as rewards in minigames: [[Toad Jump]], [[Toad Tote]], and [[Toad Shot]]. [[Five Coin]] is another variant of a coin that is worth five coins.
 
===''Mario vs. Donkey Kong'' series===
[[File:M&DKMotM Coin.png|thumb|left]]
Coins appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Mario vs. Donkey Kong: Minis March Again!]]'', ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', ''[[Mario and Donkey Kong: Minis on the Move]]'', and ''[[Mario vs. Donkey Kong: Tipping Stars]]''. They are collected to raise the player's score. A large coin is worth five small coins. In ''Minis March Again!'' and ''Mini-Land Mayhem!'', by collecting 100 coins, the player gets an [[M-Token]].
 
===''Mario Baseball'' series===
In both ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', coins play a role in both of the challenge modes and both of the Toy Fields. Coins are needed in both games to buy items to either unlock events or help the player when they are playing with someone else. In Toy Field, coins are needed to win the game, and coins could be obtained by hitting an RBI or the Hit spaces in the field. Though similar, both Toy Fields have different ways of getting coins, such as shooting an item at an opposing player in ''Mario Super Sluggers'' or get a right item in a slot in ''Mario Superstar Baseball''.
 
===''Mario Hoops 3-on-3''===
Coins can be obtained by dribbling the ball on the [[? Panel]]s on the ground in ''[[Mario Hoops 3-on-3]]''. They contribute to the score when scoring a basket. Coins can be obtained by rubbing the stylus before slam dunking. Each team can carry up to 100 coins in this game.
 
===''Diddy Kong Racing DS''===
[[File:Coin DKRDS.png|thumb|left|[[Diddy Kong]] driving between two coins in [[Fossil Canyon]]]]
Coins return in ''[[Diddy Kong Racing DS]]''. They are small light-blue [[coin]]s that depict the [[Rare Ltd.|Rare]] logo, similar to the [[Rareware Coin]] from ''[[Donkey Kong 64]]''. Coins replace [[banana]]s from ''[[Diddy Kong Racing]]'', and they appear in every course, where several of them appear along the track. The player's racer can collect coins by driving into them. The purpose of coins is to be spent as currency at [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]], where the player can unlock additional content, such as courses and modes.
 
If a racer picks up a green [[Weapon Balloon]] and uses a [[Power-Up Token]] on it, the item turns into five [[Fake Coin]]s.
 
Coins were [[List of Diddy Kong Racing pre-release and unused content|intended]] to appear in the original ''Diddy Kong Racing'' as shown in pre-release screenshots, but were replaced with bananas in the final.
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===''Mario & Sonic'' series===
Coins appear in a few [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. In the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'', Coins appear in [[Dream Canoe]], where players have to collect as many of them as possible within the [[Time Limit|time limit]]. The coins initially appear scattered around the area, but players can also steal them from one another as the event goes on. In the Nintendo DS version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]'', Coins appear in [[Deluxe Halfpipe]], where several of them are scattered along the course for players to collect. When at least five are collected, the player can use them to perform a special trick. In the [[Wii]] [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] of the game, coins appear in the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross, functioning identically as in the Nintendo DS version. In ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', coins appear in [[Groove Pipe Snowboard]], where collecting them allows the player to perform faster boosts in groove zones, in [[Mario's Figure Skating Spectacular]], where they are collected from [[? Block]]s and wave sections, and in [[Snow Day Street Hockey]], where characters can collect coins on the Coin Street rink by using the [[P Switch]] to turn [[Brick Block]]s into them. Additionally, if eight coins are collected in Snow Day Street Hockey, a bonus goal carried around by [[Lakitu]] will appear on the same side of the rink as the opponent's goal.
 
===''Super Mario Chess''===
In the board game ''[[Super Mario Chess]]'', Coins are used as pawn pieces on the "heroes" side.
 
===Club Nintendo===
In the North American version of the [[Club Nintendo (rewards program)|Club Nintendo]] rewards program, coins were used as currency to purchase downloadable games, content, and [[Nintendo]]-themed merchandise.
 
===''Mario Sports Mix''===
[[File:MSM 1-1 Hockey.png|thumb|The coin in ''Mario Sports Mix'' as the puck for a hockey game.]]
Coins can be obtained by scoring in [[Mario Sports Mix#Basketball|Basketball]], [[Mario Sports Mix#Volleyball|Volleyball]], and [[Mario Sports Mix#Hockey|Hockey]] in ''[[Mario Sports Mix]]''. Another use for it is to raise the attack power in [[Mario Sports Mix#Dodgeball|Dodgeball]], and one is used as a puck in Hockey.
 
===''Mario Tennis Open''===
Coins are awarded for playing Special Games in ''[[Mario Tennis Open]]''. They appear in two of them. One of those is [[Galaxy Rally]], where players earn two Coins when they hit the ball at a [[Star Chip]], and when more are hit consecutively, the number of Coins given increases by two. Hitting the ball at a [[Launch Star]] awards the player with five Coins, and when it is hit more times in a row, the number of Coins it gives increases by five. Coins are also seen in [[Super Mario Tennis]], where hitting the ball at them on the screen on the wall extends the time. Coins are used to buy tennis gear in the Clubhouse.
 
====''Sonic Lost World''====
In ''[[Sonic Lost World]]'', the coins from ''[[Super Mario World 2: Yoshi's Island]]'' replace [[Ring (Sonic the Hedgehog)|rings]] in the [[Yoshi's Island Zone]] stage.
 
===''Captain Toad: Treasure Tracker''===
[[File:Coins CTTT.png|thumb|left|Coins in ''Captain Toad: Treasure Tracker'']]
Coins reappear in ''[[Captain Toad: Treasure Tracker]]'' and its [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|Nintendo Switch and Nintendo 3DS versions]] acting as they have in previous games. Instead of having the time limit for each level, the game keeps track the highest number of coins earned for each level. Like ''[[Super Mario 3D World]]'', Coins can also appear in stacks, and invisible coins can be revealed by walking through them or touching them on the GamePad. Every 100 coins collected results in an [[extra life]].
 
Besides collecting the coins themselves, Coins can also be collected by tapping posters found on walls, holding a [[Flaptor]] for a few seconds using the touchscreen on the GamePad, defeating most enemies (except [[Bullet Bill]]s and [[Bull's-Eye Bill]]s, which only yield a single Coin per [[Bill Blaster]]), throwing a [[Turnip]] at something, or collecting a [[Super Mushroom]] while already in Super form, which results in 10 coins.
 
If [[Captain Toad]] or [[Toadette]] loses a life, they lose all their coins collected within that level (except for [[Mummy-Me Maze Forever]]). Many Bonus Objectives require the player to collect a certain amount of coins within a level.
{{br|left}}
===''Minecraft''===
In the Super Mario Mash-up in ''[[Minecraft]]'', Gold Ingots are replaced by Coins. There is also a painting of a Coin.
 
===''Mario + Rabbids'' series===
====''Mario + Rabbids Kingdom Battle''====
[[File:CoinMRKB.jpg|thumb]]
In ''[[Mario + Rabbids Kingdom Battle]]'', coins can be collected in the overworld or by achieving a "Golden Shot" from defeating an enemy. They are used to purchase new weapons. Additionally, the Hog Wild weapon has a coin on each side.
 
====''Mario + Rabbids Sparks of Hope''====
In ''[[Mario + Rabbids Sparks of Hope]]'', coins are collected in the overworld, rewarded for winning battles, and found in treasure chests that appear after completing Red Coin, Green Coin, and Blue Coin challenges. They are used to buy items from [[SALESBOT 9.99+TX]]'s shops as well as team heals, and to play [[Victor]]'s challenges. In [[The Last Spark Hunter]] DLC, the party starts with 150 coins.
 
===''Monopoly Gamer''===
In the board game ''[[Monopoly Gamer]]'', coins replace the paper money used in standard Monopoly. Coins come in two denominations: "Golden Coins" worth one coin and "Five Coins," which are larger and worth five coins. Coins are made from either cardboard (in the Standard Editions of the game) or plastic (in the "Collector's Edition"). Coins are used to buy Properties on the board or in Auctions and pay Rent & Jail fees. Some portions of the game force players to drop a given number of coins on their current space (usually by a roll of a [[Red Shell]], [[Green Shell]], or [[POW Block]] on the "Power-Up Die"), where the next player who lands on or passes over that space can pick them up. At the end of the game, every five coins a player has (rounded down) earns the player 10 points toward their final score (points are also earned by Properties owned and Bosses defeated in the game). Two-coin sides also appear on the "Power-Up Die". Rolling the coins normally allows the player to collect three coins from the Bank, although certain characters may have a "Power-Up Boost" that enhances or changes this power-up.
 
===''Yoshi's Crafted World''===
[[File:YCW Coin 01.png|thumb|100px|A Coin from ''Yoshi's Crafted World''.]]
Coins reappear in ''[[Yoshi's Crafted World]]''; however, due to the game not including [[Extra life|lives]], any coins collected in the level are added to an overall coin count, which can then be spent on capsule machines to earn costumes. The maximum amount of coins the player can hold is 9999. The coins depict a [[Yoshi's Egg]] on one side, and the number one on the other, a trait shared with Red Coins and Blue Coins. On the front side of every course, hitting a craft in the foreground or the background earns the player coins. Hitting certain crafts multiple times as they are launched in the air results in more coins being earned. Hitting a pink-winged [[Time Cloud]] allows Yoshi to do the same as the view switches sides.
{{br}}
===''WarioWare'' series===
====''WarioWare: Get It Together!''====
In ''[[WarioWare: Get It Together!]]'', coins appear in certain characters' courses in Practice Controls mode, where they need to be collected (either by direct contact or throwing projectiles at them) to pass the course.<ref>{{cite|language=en|author=Japancommercials4U2|date=August 19, 2021|url=youtu.be/rRYHVr1gNUc|title=Taking a Look at the WarioWare: Get It Together! Demo|publisher=YouTube|accessdate=August 19, 2021}}</ref>
 
====''WarioWare: Move It!''====
Coins appear in three of [[9-Volt]]'s microgames in ''[[WarioWare: Move It!]]'' that are based on ''Super Mario'' titles: in the [[Mario Bros. (WarioWare: Move It!)|Mario Bros.]] microgame, coins appear after the enemy is defeated; in [[Mario Pinball Land (microgame)|Mario Pinball Land]] microgame, they appear on the game board alongside Blue Coins when the boss is defeated; and in the [[Super Mario 64 DS (microgame)|Super Mario 64 DS]] microgame, they are positioned along the slide. They can be collected in all three microgames, and are added to a counter within the Super Mario 64 DS one, but do not serve a significant purpose in the ''WarioWare: Move It!'' game overall.
 
===''The Super Mario Bros. Movie''===
In one scene in ''[[The Super Mario Bros. Movie]]'', [[Toad (species)|Toads]] can be seen collecting coins from booths with [[Coin Block]]s. After [[Toad]] bumps through the crowd and knocks a coin out of a Green Toad's hands, [[Mario]] picks it up out of curiosity and then mistakenly hands it to a Red Toad staring at him.<ref>{{cite|language=en-us|author=Illumination|date=December 8, 2022|url=www.youtube.com/watch?v=e-3sYL7vJTQ|title=The Super Mario Bros. Movie {{!}} “Mushroom Kingdom” {{!}} Official Movie Clip|publisher=YouTube|accessdate=December 17, 2022}}</ref>
 
===''Nintendo World Championships: NES Edition''===
In ''[[Nintendo World Championships: NES Edition]]'', coins are earned by completing missions; the better rank the player earns, the more coins they receive. These coins can be spent on more missions and icons.
 
===Other appearances===
====''Animal Crossing'' series====
Coins appear in the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series as obtainable furniture. In installments prior to ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', they use their ''[[Super Mario Bros.]]'' design, while from ''New Leaf'' onward, they use their modern design, with ''New Leaf'' using a model similar to those in ''[[Super Mario 3D Land]]''. In ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'', they can be passed through and "collected", causing them to disappear for a short time.
 
====''Pikmin Short Movies''====
In the [[pikipedia:Pikmin Short Movies|''Pikmin'' short]] "[[pikipedia:Occupational Hazards|Occupational Hazards]]," a Red [[Pikmin]] exits a green pipe that contained coins. The Red Pikmin also has dust on his face that makes him resemble Mario.
 
====store.nintendo.co.za====
On Nintendo's online South African store, three coins are used to represent the {{wp|Vodacom}} registration fee.<ref>{{cite|url=store.nintendo.co.za/products/vodacom-contract-reg-fee|title=Vodacom Registration Fee|publisher=store.nintendo.co.za|language=en|accessdate=March 8, 2024|archive=archive.today/2024.03.08-165508/https://store.nintendo.co.za/products/vodacom-contract-reg-fee}}</ref>


==Types of coins==
==Types of coins==
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[[File:Red Coin SM64 artwork.jpg|thumb|left|100px|A Red Coin]]
[[File:Red Coin SM64 artwork.jpg|thumb|left|100px|A Red Coin]]
{{main|Red Coin}}
{{main|Red Coin}}
Red coins are uncommon, but not rare in the ''Super Mario'' franchise. They first appeared as coins disguised as yellow coins in ''Super Mario World 2: Yoshi's Island'', but later on, they are found in certain parts of a level or scattered throughout the level. They are worth more than yellow coins, as each red coin is worth two yellow coins in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', and collecting eight of them reveals a [[Power Star]]. Likewise, in ''[[Super Mario Sunshine]]'', a [[Shine Sprite]] appears when eight red coins are collected. In ''[[Mario Party DS]]'' they are worth five yellow coins, replacing [[coin bag]]s from previous ''Mario Party'' games. Their function varies from game to game, but the player usually has to collect eight of them to do something. In ''[[New Super Mario Bros.]]'' and its sequels, the player is granted an item such as a [[Fire Flower]] upon collecting eight red coins, but they only have a small amount of time to collect them.
Red Coins are uncommon, but not rare in the ''Super Mario'' franchise. They first appeared as coins disguised as yellow coins in ''Super Mario World 2: Yoshi's Island'', but later on, they are found in certain parts of a level or scattered throughout the level. They are worth more than Yellow Coins, as each Red Coin is worth two Yellow Coins in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', and collecting eight of them reveals a [[Power Star]]. Likewise, in ''[[Super Mario Sunshine]]'', a [[Shine Sprite]] appears when eight Red Coins are collected. In ''[[Mario Party DS]]'' they are worth 5 Yellow Coins, replacing [[coin bag]]s from previous ''Mario Party'' games. Their function varies from game to game, but the player usually has to collect eight of them to do something. In ''[[New Super Mario Bros.]]'' and its sequels, the player is granted an item such as a [[Fire Flower]] upon collecting 8 Red Coins, but they only have a small amount of time to collect them.


===Blue Coins===
===Blue Coins===
[[File:Blue Coin SMS.png|thumb|100px|A Blue Coin]]
[[File:Blue Coin SMS.png|thumb|100px|A Blue Coin]]
{{main|Blue Coin}}
{{main|Blue Coin}}
Blue coins are either part of completion of a game or another way of getting more coins. In ''Super Mario 64'', they are found by defeating certain enemies or ground-pounding a [[Blue Coin Block]]. They are worth five yellow coins each as opposed to one. Blue coins are found in hidden parts in ''Super Mario Sunshine'', and are required in order to complete the game 100%, as 10 blue coins can be spent to get a [[Shine Sprite]]. In most other games, they appear after a [[P Switch]] is pressed, and are worth one coin each.
Blue Coins are either part of completion of a game or another way of getting more coins. In ''Super Mario 64'', they are found by defeating certain enemies or ground-pounding a [[Blue Coin Block]]. They are worth five Yellow Coins each as opposed to one. Blue Coins are found in hidden parts in ''Super Mario Sunshine'', and are required in order to complete the game 100%, as ten Blue Coins can be spent to get a [[Shine Sprite]]. In most other games, they appear after a [[P Switch]] is pressed, and are worth one coin each.


===Purple Coins===
===Purple Coins===
[[File:PurpleCoin.png|thumb|left|100px|A Purple Coin]]
[[File:PurpleCoin.png|thumb|left|100px|A Purple Coin]]
{{main|Purple Coin}}
{{main|Purple Coin}}
Purple coins are found only in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' when a purple comet is orbiting a [[galaxy]]. Purple coins can appear throughout a level, or they can appear in a certain spot. If the player can collect 100 purple coins (sometimes within a time limit), they can receive a star. Unlike regular coins, purple coins do not heal lost health or restore breath while underwater.
Purple Coins are found only in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' when a Purple Comet is orbiting a [[galaxy]]. Purple Coins can appear throughout a level, or they can appear in a certain spot. If the player can collect 100 Purple Coins (sometimes within a time limit), they can receive a Star. Unlike regular coins, Purple Coins do not heal lost health or restore breath while underwater.


===? Coins===
===? Coins===
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====''Super Mario World''====
====''Super Mario World''====
*'''Wii U Virtual Console manual:''' ''Collect 100 coins to earn an extra life.''
*'''Wii U Virtual Console manual:''' ''Collect 100 coins to earn an extra life.''
====''Super Mario Advance''====
*'''European instruction booklet:''' ''Collect coins for the Slot Machine. One coin will give you one play.''<ref>''Super Mario Advance'' European instruction booklet. Page 10.</ref>


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
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|SpaE=Coge las monedas que veas por el camino, hasta un máximo de diez, para aumentar tu velocidad. Perderás algunas monedas en ciertos casos, como cuando tu kart vuelque o acabe dando vueltas sin control, por ejemplo.
|SpaE=Coge las monedas que veas por el camino, hasta un máximo de diez, para aumentar tu velocidad. Perderás algunas monedas en ciertos casos, como cuando tu kart vuelque o acabe dando vueltas sin control, por ejemplo.
}}
}}
*'''North American website bio:''' ''Scattered throughout each track, these golden goodies will boost your speed when you collect them. Your speed maxes out when you have 10 coins. Also, the more coins you collect, the more kart parts you unlock!''
*'''North American website bio:''' ''Scattered throughout each track, these golden goodies will boost your speed when you collect them. Your speed maxes out when you have 10 coins. Also, the more coins you collect, the more kart parts you unlock!''


Line 192: Line 578:


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
When Mario, Luigi and Dr. Mario use their [[Super Jump Punch]] move on an opponent, coins will fly out of them, along with the coin collecting sound effect (except for Dr. Mario). The coins in the first three games use their design from ''Super Mario 64''. ''Super Smash Bros. 4'' onward gives the coins their Star Coin designs from the ''New Super Mario Bros.'' games. ''Super Smash Bros. Ultimate'' will also randomly use the Regional Coin design from ''Super Mario Odyssey''.
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
In ''Super Smash Bros. Melee'', the Coin description claims that it is unclear as to whether or not Coins are the official currency of The Mushroom World, even though they were used as such in several games before this, such as ''Super Mario RPG: Legend of the Seven Stars'', ''Paper Mario'', and ''Super Mario Land 2: 6 Golden Coins''.
In ''Super Smash Bros. Melee'', the Coin description claims that it is unclear as to whether or not Coins are the official currency of The Mushroom World, even though they were used as such in several games before this, such as ''Super Mario RPG: Legend of the Seven Stars'', ''Paper Mario'', and ''Super Mario Land 2: 6 Golden Coins''.
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Artwork - COIN (Alt. color).svg|Miscellaneous artwork
Artwork - COIN (Alt. color).svg|Miscellaneous artwork
</gallery>
</gallery>
==Media==
{{media table
|file1=NintendoAmerica 2016-12-25 Mario stockings.ogv
|description1=Animation published by Nintendo of America on {{wp|Christmas}}, showing coins inside Mario- and Peach-themed stockings
}}


==Names in other languages==
==Names in other languages==
Line 237: Line 627:
|JapR=Koin
|JapR=Koin
|JapM=Coin
|JapM=Coin
|Jap2=メダル<ref>{{cite|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|date=1987|language=Japanese|page=24}}</ref> <small>(''Yume Kōjō: Doki Doki Panic'')</small>
|Jap2=メダル
|Jap2R=Medaru
|Jap2R=Medaru
|Jap2M=Medal
|Jap2M=Medal
|Jap3=1ゴールドコイン<ref>{{cite|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|date=1994|language=Japanese|page=7}}</ref> <small>(''Super Mario Land 3: Wario Land'')</small>
|Jap2C=<ref>{{cite|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|date=1987|language=ja|page=24}}</ref>
|Jap2N=''Yume Kōjō: Doki Doki Panic''
|Jap3=1ゴールドコイン
|Jap3R=1 Gōrudo Koin
|Jap3R=1 Gōrudo Koin
|Jap3M=1 Gold Coin
|Jap3M=1 Gold Coin
|Jap4={{ruby|小|しょう}}コイン<ref>''Super Mario RPG'' Final Edition, page 34.</ref> <small>(''Super Mario RPG'', [[treasure chest|treasure box]])</small>
|Jap3C=<ref>{{cite|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|date=1994|language=ja|page=7}}</ref>
|Jap3N=''Super Mario Land 3: Wario Land''
|Jap4={{ruby|小|しょう}}コイン
|Jap4R=Shō Koin
|Jap4R=Shō Koin
|Jap4M=Small Coin
|Jap4M=Small Coin
|Jap5={{ruby|黄|き}}{{ruby|色|いろ}}いスターコイン<ref>{{cite|title=''Super Mario 64'' Japanese instruction booklet|date=1996|language=Japanese|page=18}}</ref> <small>(''Super Mario 64'')</small>
|Jap4C=<ref>{{cite|title=''Super Mario RPG'' Final Edition|page=34}}</ref>
|Jap4N=''Super Mario RPG'', [[treasure chest|treasure box]]
|Jap5={{ruby|黄|き}}{{ruby|色|いろ}}いスターコイン
|Jap5R=Ki'iroi Sutā Koin
|Jap5R=Ki'iroi Sutā Koin
|Jap5M=Yellow-colored Star Coin
|Jap5M=Yellow-colored Star Coin
|Jap6=ヨッシーコイン <small>(''Yoshi's New Island'')</small>
|Jap5C=<ref>{{cite|title=''Super Mario 64'' Japanese instruction booklet|date=1996|language=ja|page=18}}</ref>
|Jap5N=''Super Mario 64''
|Jap6=ヨッシーコイン
|Jap6R=Yosshī Koin
|Jap6R=Yosshī Koin
|Jap6M=Yoshi Coin
|Jap6M=Yoshi Coin
|Jap6N=''Yoshi's New Island''
|ChiS=金币
|ChiS=金币
|ChiSR=Jīnbì
|ChiSR=Jīnbì
Line 262: Line 661:
|Fre=Pièce
|Fre=Pièce
|FreM=Coin
|FreM=Coin
|Fre2=Pièce de monnaie<ref>{{cite|title=''Super Mario Bros.''/''Duck Hunt'' Canadian instruction booklet|language=French|page=32}}</ref>
|Fre2=Pièce de monnaie
|Fre2M=Coin (literally "piece of money")
|Fre2M=Coin (literally "piece of money")
|Fre2C=<ref>{{cite|title=''Super Mario Bros.''/''Duck Hunt'' Canadian instruction booklet|language=fr|page=32}}</ref>
|Ger=Münze
|Ger=Münze
|GerM=Coin
|GerM=Coin
|Ita=Moneta <small>(most games)</small>
|Ita=Moneta
|ItaM=Coin
|ItaM=Coin
|Ita2=Gettone <small>(''Mario Party DS'')</small>
|ItaN=most games
|Ita2=Gettone
|Ita2M=Token
|Ita2M=Token
|Ita2N=''Mario Party DS''
|Kor=코인
|Kor=코인
|KorR=Koin
|KorR=Koin
Line 275: Line 677:
|Por=Moeda
|Por=Moeda
|PorM=Coin
|PorM=Coin
|Rom=Bănuț <small>(''The Adventures of Super Mario Bros. 3'')</small>
|Rom=Bănuț
|RomM=Diminutive of ''ban'' ("coin")
|RomM=Diminutive of ''ban'' ("coin")
|RomN=''The Adventures of Super Mario Bros. 3''
|Rus=Монета
|Rus=Монета
|RusR=Moneta
|RusR=Moneta
Line 420: Line 823:
[[Category:Mario Party DS items]]
[[Category:Mario Party DS items]]
[[Category:Mario Party: Star Rush items]]
[[Category:Mario Party: Star Rush items]]
[[Category:Mario Party Superstars items]]
[[Category:Mario Pinball Land items]]
[[Category:Mario Pinball Land items]]
[[Category:Mario Sports Mix items]]
[[Category:Mario Sports Mix items]]
Line 464: Line 868:
[[Category:Super Mario Maker 2 items]]
[[Category:Super Mario Maker 2 items]]
[[Category:Super Mario Odyssey items]]
[[Category:Super Mario Odyssey items]]
[[Category:Super Mario Party items]]
[[Category:Super Mario Party Jamboree items]]
[[Category:Super Mario Run items]]
[[Category:Super Mario Run items]]
[[Category:Super Mario Sunshine items]]
[[Category:Super Mario Sunshine items]]

Latest revision as of 01:47, November 21, 2024

"Mushroom coin" redirects here. For the object also known as a Mushroom Coin, see coin counter. For the various types of coins, see Category:Coins.
Not to be confused with Koin.
Coin
Artwork of a Coin in Mario Kart 8
Artwork of a coin from Mario Kart 8
First appearance Mario Bros. (1983)
Latest appearance Mario & Luigi: Brothership (2024)
Variants
Related
Comparable
“For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!”
Wario, Wario Land 4

Coins (also called Mushroom coins in the Beanbean Kingdom) are the main currency of the Mushroom Kingdom. They can be collected in many games of the Super Mario franchise. Coins have varying effects depending on the game type: In platformer games, they increase a player's score and grant extra lives; in racing games, they increase speed and recovery times; and in role-playing games and a few other games, they can be used to purchase items.

History[edit]

Mario Bros.[edit]

Sprite of a coin from Mario Bros.

Coins first appear in Mario Bros. After defeating an enemy, they come out of the top pipes and slide along surfaces until they reach a bottom pipe. If obtained by either touching them or hitting them through the floor, they give Mario or Luigi 800 points. They also appear in bonus games between several phases, in which ten midair ones are littered throughout the stage and can be reached with precise jumping within a time limit. Collecting all ten results in a perfect bonus multiplier. A dollar sign ($) briefly appears whenever a coin is collected.

VS. Wrecking Crew / Wrecking Crew[edit]

In the bonus stages of the arcade game VS. Wrecking Crew, Mario must smash walls to find a hidden coin before the time runs out. In two-player mode, players compete in searching for the coin.

In Wrecking Crew, a CPU-controlled character called Foreman Spike competes against the player during the bonus round. WarioWare Gold has a microgame based on this.

Super Mario series[edit]

Super Mario Bros. / Super Mario Bros.: The Lost Levels / Super Mario Bros. Deluxe[edit]

A Coin from Super Mario Bros.

In Super Mario Bros., coins are the most common items found in the game. They are found in every level, spawning from blocks or floating in the air. Coins are worth 200 points when collected, and collecting 100 coins gives Mario an extra life. Coins return in Super Mario Bros.: The Lost Levels and Super Mario Bros. Deluxe, serving the same function.

Super Mario Bros. 2 / Super Mario Advance[edit]

CoinSMB2.png

In Super Mario Bros. 2, coins can be retrieved only by using a Magical Potion to create a door near unpicked grass. By going through this door, Mario, Luigi, Princess Toadstool, or Toad can travel to Subspace and pluck the aforementioned grass, which in Subspace hold coins, which can be used in the Bonus Chance game to win extra lives.

Super Mario Advance introduces a new type of giant red coin called an Ace Coin. Regular coins are still only found in Subspace.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3[edit]

SMB3 Coin Sprite.gif
SMB3 Coin.png
SMA4 Animated Coin Sprite.gif

Coins reappear in Super Mario Bros. 3, once again as common items to be obtained. They can once again be found in blocks and floating in the air, and they grant Mario or Luigi an extra life when 100 of them are collected. Coins can also be obtained in the flip-the-card minigames. Switch Blocks, introduced in this game, can turn Brick Blocks into coins and vice versa; some Switch Blocks also cause a new type of coin, Blue Coins, to appear. Coins are also found in the 2-Player battle mode. If a player collects five coins, they win. In the player's status panel at the bottom of the screen, a dollar sign ($) is used to represent coins. This was changed to the Super Mario Land coin sprite in the remakes.

In Super Mario Advance 4: Super Mario Bros. 3, there is an Orange Switch e-Reader card that, when activated, turns enemies into moving coins if hit by Fire Mario's fireballs, as in Super Mario World and its remake. Also, thrown objects (like shells or Ice Blocks) can pick up coins in this version, being worth double if obtained this way. Exclusive to World-e levels are Advance Coins, which work like the Dragon Coins in Super Mario World.

Super Mario Land[edit]

A coin

Coins in Super Mario Land again have the same function as they did in previous games. They are commonly found in Mystery Blocks but are also mostly found in secret stashes or bunches. In this game, coins have a different sound effect compared to the rest of the entire franchise, which is reminiscent of the Game Boy start-up jingle.

Super Mario World / Super Mario World: Super Mario Advance 2[edit]

CoinSMW.gif
“YOU ARE A SUPER PLAYER!!”
Coins message in Funky, Super Mario World

In Super Mario World, coins act in nearly the same manner as in the previous games. In this game, however, Fire Mario and Yoshi can turn enemies into coins by defeating them with fireballs. These enemies can respawn offscreen if the coin is not collected. Jumping on a yellow Koopa Troopa will force a coin from its shell. Coins from enemies will move around. Control Coins are coins that can be manipulated into moving to certain directions. Everything that Yoshi swallows also count towards Mario's coin total.

If Mario or Luigi jumps on a Gray P Switch, some types of enemies will turn into Gray Coins. In addition to counting as regular coins, each coin collected gives multiplied points, up to 3-UP in the original game, or 5-UP in the Game Boy Advance port.

A Bonus Coin thrown by a Yoshi Cloud after eating two Pink Berries.

If Yoshi eats two Pink Berries in the same level, he will lay an egg which will hatch a Yoshi Cloud that throws smiley-faced Bonus Coins. Bonus Coins can fall through the floor after bouncing once, making them slightly tricky to catch. If all ten Bonus Coins are collected, the Yoshi Cloud will throw a 1-Up Mushroom before flying away.

In most levels, Dragon Coins appear. Dragon Coins are large coins with an oval shape and a profile of Yoshi on them. If Mario collects five of them in a level (usually the maximum number found in a level, but sometimes not), he gets an extra life. Any Dragon Coin above that is also an extra life. In Super Mario World: Super Mario Advance 2, Dragon Coins appear in every level, and if Mario collects them all, the Dragon Coins are replaced by Peach Coins, which serve the same function.

Super Mario Land 2: 6 Golden Coins[edit]

SML2 Coin.png

Coins are collected via usual means in Super Mario Land 2: 6 Golden Coins. They are used to purchase extra lives and power-ups through a gambling minigame, and its stats can be changed depending on how much was spent.

Super Mario 64 / Super Mario 64 DS[edit]

Artwork of a Yellow Coin from Super Mario 64
A Yellow Coin in Super Mario 64
Yellow Coin
A coin's spinning animation
A coin in Super Mario 64 DS

Coins, also named Yellow Coins,[1][2] once again commonly appear throughout Super Mario 64 and Super Mario 64 DS. Unlike in its preceding games, coins have a star-shaped symbol and can be found by defeating enemies. In this game, coins restore Mario's lost health as well as his oxygen when he swims underwater. Unlike in previous games, Mario gains an extra life for every 50 coins he collects each time he completes a level, but only up to three lives (no more than 150 coins). Collecting 100 coins in a level grants Mario a Power Star. Both versions of the game track the highest number of coins collected in a course on the score screen.

In addition to standard Yellow Coins, Red Coins and Blue Coins reappear. Red Coins are worth two regular coins when collected; there are always eight of these found in the levels in which they appear. Blue Coins are worth five regular coins when collected and are found usually by ground-pounding Blue Coin Blocks or defeating certain enemies such as Boos or Mr. I's.

In Super Mario 64 DS, instead of animated 2D sprites, coins are fully modeled in 3D and, as a result, look octagonal. Yoshi is able to stick out his tongue and swallow coins to obtain them.

Super Mario Sunshine[edit]

Artwork of a Coin in Super Mario Sunshine.
A Yellow Coin from Super Mario Sunshine

Coins also serve the same functions in Super Mario Sunshine, retaining their healing properties and granting Mario a life for every 50 collected. If Mario collects 100 coins in a region, a hidden Shine Sprite will be revealed to him. Blue Coins also return and are able to be traded in Delfino Plaza for Shine Sprites at 10 coins per Shine. Also, just as in Super Mario 64, top coin scores are once again tracked for each course, but with a Shine Sprite icon next to the count if Mario succeeded in reaching the 100-coin mark and collected the Shine Sprite that comes with it.

New Super Mario Bros.[edit]

A Coin Spinning in New Super Mario Bros.

In New Super Mario Bros., coins are located in several places. They can also be obtained by defeating enemies with fireballs, like in Super Mario World. Star Coins are found for the first time in this game. There are three of them in every level. They can be spent on unlocking bonus areas on the map that are blocked by Star Coin Signs and on backgrounds for the bottom screen. If the player collects all Star Coins and unlocks everything, the file receives three stars, indicating 100% completion. Red Rings are also present in this game. If the player touches the Red Ring, eight Red Coins appear. If the player collects all eight Red Coins, they receive a power-up or a 1-Up Mushroom, depending on the player's current condition. Blue Coins also return with their Super Mario Bros. 3 role.

Super Mario Galaxy[edit]

Mario collecting coins and dodging obstacles on the Moving Saucer planet in Battlerock Galaxy.
Mario collecting coins in Battlerock Galaxy from Super Mario Galaxy

In Super Mario Galaxy, coins are much rarer in this game than in prior 3D games; newly-debuting Star Bits are much more common and also give extra lives for every 50 collected. Coins work like they do in Super Mario Sunshine, but unlike in that game, collecting 100 coins does not make a Power Star appear. Mario can now acquire coins by shooting certain yellow spots or flower buds on the ground or stomping an enemy (as star spinning makes foes drop Star Bits instead), in addition to the methods in prior games.

? Coins are also found in this game. They are bigger and cause miscellaneous effects, such as musical notes appearing to collect or producing a trail of Star Bits.

Purple Coins are also introduced in this game. In some of the missions in the game, Mario or Luigi needs to collect 100 Purple Coins in a level in order to obtain a Power Star. They are scattered all over the galaxies and sometimes have a time limit to collect them all. It is possible that Purple Coins took the role of regular coins, since 100 Purple Coins are required to gain a Power Star.

As in previous 3D Super Mario titles, the top coin scores in each course are tracked on the Score screen, but also the top coin scores for each individual Power Star are tracked on the Star select screen for each course.

New Super Mario Bros. Wii[edit]

Mini Mario collecting coins in New Super Mario Bros. Wii
NSMBW Coin Sprite.png

In New Super Mario Bros. Wii, coins, Red Coins, Dash Coins, Blue Coins, and Star Coins return, serving the same functions as previously. Flowers located in the background release coins when spun next to. During Kamek's boss fight, he occasionally uses his magic to turn platforms into coins.

Super Mario Galaxy 2[edit]

Mario collecting Coins in the Fluffy Bluff Galaxy
Mario collecting coins in Super Mario Galaxy 2

Coins return yet again in Super Mario Galaxy 2. They are a lot more common, and the player can usually find many of them in secret areas. They heal the player by one unit of health. Unlike in the other 3D Super Mario games, the requirement of an extra life is 100 coins as opposed to 50. This happens only when returning to Starship Mario, much like in Super Mario 64 and its remake.

A big coin in Supermassive Galaxy.
The big coin in the Supermassive Galaxy in Super Mario Galaxy 2

Unlike in the first Super Mario Galaxy and other 3D Super Mario games, top coin scores are no longer tracked, replaced by a counter of the fastest time to each Star. However, the coins collected in a stage are added to a pool of coins that can eventually be used to buy spins of five Chance Cubes.

They also refill Mario's air supply slightly while underwater, as well as giving Bee Mario more flight time. Hungry Lumas in several galaxies may ask for coins instead of Star Bits.

A notably large coin appears in the Supermassive Galaxy; however, it is not a collectible item. Instead, Mario must wall-jump off of it in order to reach the top of a Mega ? Block. However, it still turns like a normal coin.

Super Mario 3D Land[edit]

Coins appear again in Super Mario 3D Land. As in the 2D games, coins are only used to give Mario an extra life for every 100 collected. Coins completely replace points in this game. Enemies now give coins, rather than dropping them, when stomped, ground-pounded, tail-whipped, touched while invincible, or upon grabbing the Goal Pole, which itself gives coins depending on how high Mario lands on it (except the top, which gives an extra life). At the end of every level (except for World 8-Bowser's Castle 2), one coin is gained for every 10 seconds remaining on the Time Limit counter. Coin rings, yellow versions of Red Rings, also debut in this game; they give five coins when passed through.

Infinitely spawning enemies (such as those spawned from Baddie Boxes) stop giving coins after the third such enemy is defeated.

New Super Mario Bros. 2[edit]

Sprite of a Coin from New Super Mario Bros. 2

Coins once again appear in New Super Mario Bros. 2, where they are extremely common and are the main emphasis of the game. A side-goal of the game is to collect 1,000,000 coins total, which awards the player with a gold Mario statue in the title screen; this changes to a gold Raccoon Mario statue as an award for getting 9,999,999 coins. There are new power-ups that help Mario get large numbers of coins, including Gold Flowers (which turn Brick Blocks into coins, empty item-holding blocks, and make enemies give coins), Gold Blocks (gilded Brick Blocks that give Mario coins automatically if he moves while wearing one), and Gold Rings (yellow variations of Red Rings that make enemies golden and give Mario coins for each one he defeats). Coins also have different denominations such as 10 or 100, and Roulette Coin Blocks can also give Mario a different number of coins.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

Sprite of a Coin in New Super Mario Bros. U

Coins reappear in New Super Mario Bros. U, working as they do in the previous 2D games. Green Coins also debut in this game, working like Red Coins. In some levels, there are coins falling with parachutes, similar to some of the Red Coins from New Super Mario Bros. 2, coming in groups of one to three.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, coins are very common like in its predecessor and work similarly, though points are generally reinstated, as in the New Super Mario Bros. games; enemies still give or drop coins when defeated, however. In this game, there are also invisible coins, which can be revealed by passing through them, similarly to Dash Coins. The player can also use the Wii U GamePad to uncover them. Coin piles can be found in often-hidden places. An in-game stamp looks like a coin. Gold Rings also return but only give three coins. Green Coins also return, though only eight appear, and collecting them all in time reveals a Green Star.

Coins also appear in Bowser's Fury, where collecting 100 of them grants the player a random power-up instead of an extra life (since lives are not present in the campaign). These power-ups include the Super Bell, Super Mushroom, Boomerang Flower, Fire Flower, Super Leaf, and Super Star. As of version 1.1.0, collecting 100 coins in the introduction before leaving Fur Step Island only rewards a Super Mushroom.

Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]

Coins reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS as objects that can be placed into a level. As of the software update released on March 9, 2016, the player can shake it to turn it into a Pink Coin.

The American English description from the Nintendo 3DS eShop says that coins can be shot out of cannons, which is incorrect.

Super Mario Run[edit]

In Super Mario Run, coins can be used to buy items in the Shop, where they can be spent to buy decorations and other items for Kingdom Builder. They are counted, along with Toads, to determine the winner of a game of Toad Rally. There have been multiple Super Mario Run events that have multiplied the victor's coins by 1.5 at the end of the round. In Remix 10, a bubbled item will appear for every 100 coins collected (a Super Mushroom if the player is small, and a Super Star if they are Super).

Super Mario Odyssey[edit]

Bowser's Castle Treasure Vault in Super Mario Odyssey
Stacks of coins in the Treasure Vault of Bowser's Castle.

Coins return in Super Mario Odyssey; however, rather than giving an extra life for every 100 collected (as lives are absent), or healing Mario (as hearts fulfill this role), they are instead used as a global currency in this game and can be spent on clothing, Power Moons, and Life-Up Hearts in the Crazy Cap stores spread across the kingdoms. Also, Mario will lose 10 coins each time he dies, and they can be recollected on the same spot Mario died at (before they disappear), though they will automatically vanish if they fall into a hazardous substance (such as poison). Coin rings, coin piles, and invisible coins can also be found. This game also introduces regional coins, which are purple and can only be spent in the kingdoms in which they are found.

Super Mario Maker 2[edit]

In Super Mario Maker 2, coins and Pink Coins reappear, and 10-Coins, 30-Coins, and 50-Coins are introduced as usable course elements. Coins are also used to progress in Story Mode, as they fund the reconstruction of Peach's Castle. As of the version 2.0 update, coins can now be encased in ice, being solid blocks until they are heated with fire-based attacks or enemies.

Super Mario Bros. 35[edit]

In Super Mario Bros. 35, Coins could be collected and used for the Item Roulette.

Super Mario Bros. Wonder[edit]

In Super Mario Bros. Wonder, Coins act as they do in previous games. Their choppier spinning animation is similar to those found in older games, like Super Mario Bros. 3 and Super Mario World.[3] During a Wonder Effect, coins will dance to the music. Flower coins, as well as their 10-Coin variant, are also introduced in this game.

Yoshi[edit]

Sprite of a Coin, when the player clears Level 25 of B-Type game, from the NES version of Yoshi. Sprite of a Coin from the Game Boy version of Yoshi.
A sprite of a Coin in Yoshi's Famicom/NES version (left) and the Game Boy version (right)

Coins appear in Yoshi, after the player clears levels 25 through 27 of the B-Type game, rewarding the player 1,200 points.

Mario Kart series[edit]

Super Mario Kart[edit]

Coin in the Item Box (SMK)

In Super Mario Kart, coins appear on each course, and collecting them makes the Karts' top speed faster, up to reaching a maximum top speed of ten. When a player jostles another driver, falls off the course, or gets hit by an item (such as a Red or Green Shell), the player loses one, two, or four coins (unless they have less than that), respectively. Jostling a driver without having any coins results in sliding. Coins also appear as items which give the player two extra coins.

Mario Kart: Super Circuit[edit]

In Mario Kart: Super Circuit, coins increase top speed and weight, this time without any cap. They can be removed in Quick Run and VS mode. 50 coins are scattered in every track, and up to 5 coins are given to the player at the beginning of the race depending on their starting position, so one can have up to 55 coins in a race. Unlike the first game, an alarm will go off if the player has 1 or 0 coins.

Mario Kart DS[edit]

A Coin
A Coin seen in Mario Kart DS.

Coins in Mario Kart DS appear only in Mission Mode, during missions where the object is to get every coin in a course. They are varied and they can be formed either in a pattern in a battle course or a single line in a race course. Any hazards can cause the player to drop coins.

Mario Kart Arcade GP 2[edit]

In Mario Kart Arcade GP 2, coins can be collected in races, similarly to Super Mario Kart and later games. They make the player speed up. Coins can be gained/lost by jostling other racers.

Mario Kart Wii[edit]

Mario Kart Wii only has coins during the all new Coin Runners battle game. Players collect them by driving into them, but if they get hit by an item, the players lose coins. The team who has the most coins after the three minutes are up wins. In various coin-collection tournaments, players must collect the set amount to finish the mission.

Mario Kart 7[edit]

In Mario Kart 7, coins return during races, working in a similar way as they do in Super Mario Kart. Unlike that game, however, coins collected will respawn on the track seconds later, racers can only have up to ten coins per race, and jostling other racers doesn't affect one's coin count or cause skidding if one does not have any coins. Also, racers will always lose three coins if they are hit by items or fall off the track (excluding being hit by fireballs, which makes them drop one coin, and if they have two or less). In addition to improving a Kart's top speed, collecting a coin also causes a very small speed boost. Starting with this game, every 50 coins still collected at the end of the race will unlock kart parts for the player's vehicle. A glitch causes it to be possible for the player to end the race with more than 10 coins, as long as they don't get hit before finishing, then all coins exceeding the limit will be "destroyed". This exploit allows it to be possible to unlock a new kart part every time a player completes a cup. The Coin Runners Battle Mode also returns, but with a two-minute time limit and it can be played solo; the race courses' max coin limit also applies in this mode.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Coins return in Mario Kart 8 and Mario Kart 8 Deluxe, serving the same purpose as in Mario Kart 7. Unlike in that game, players can once again hold more than ten coins, though only in Coin Runners in Mario Kart 8 Deluxe. Vehicle parts are unlocked by collecting coins from races, Time Trials, online races, and battles (the latter only in Mario Kart 8 Deluxe). Coins collected by additional players are counted (only in the original game). Coins will count towards the player's coin total only for completed matches — if the player collects coins then quits during a match, the coins from that race will not be added to their coin total. The Coin item from Super Mario Kart also returns, working as it did in that game. Due to an update in August 2014, it is now possible to view the exact number of coins collected through matches.

On Hyrule Circuit, coins are replaced with Rupees, on Animal Crossing, they are replaced with Bells, and on Urchin Underpass, they are replaced with Cash, the currencies of the series of origin (The Legend of Zelda, Animal Crossing, and Splatoon, respectively). On Mute City and Big Blue, coins are not present on the track, but are instead obtained either from driving over recharge strips on the track, knocking them out of rival racers, or from Item Boxes. On the Yoshi's Island course featured in the Mario Kart 8 Deluxe – Booster Course Pass, coins use their design from the Yoshi's Island games, depicting Yoshi's face on either side, and produce the same sound heard in those games when collected.

Mario Kart Tour[edit]

Coins appear in Mario Kart Tour, where they work in a similar manner to previous entries. In this game, the counter displays more than ten coins per race, like in Super Mario Kart and Mario Kart: Super Circuit, and coins from Item Boxes are automatically used. However, coins do not provide any speed advantages to the player during races. The player is given points for every coin they get in a race. Red and Blue Coins also appear in Coin Rush and various bonus challenges, and are worth two and five coins, respectively, as in Super Mario 64. Up to 300 coins can be earned from races daily, or 600 if the user is subscribed to the Gold Pass. The Coin Box item also releases many coins at once. The Coin Box+ boost also allows Red Coins to be released by the Coin Box. Coins can be used in the shop to buy drivers, karts, gliders, item tickets and point-boost tickets. Players can send Greeting Coins to their friends once every day, which gives them five coins. If a player does not collect the coins given by their friend, the coins will begin to stack.

During events, coins are usually replaced by event tokens and Team Rally tokens. Some of the coins released from the Coin Box are also turned into event tokens. The Red Coins created by Coin Box+ boost are also replaced by event tokens.[4]

The following gliders increase the chance of getting coins from Item Boxes and points from collecting one.

Special skill Gliders
Coin from Mario Kart Tour.
Coin Plus
Increases your chances of getting a coin. Using one will get you more points.
+2 points
? Block
+3 points
Gold GliderStarchuteGift GliderNew Year's KiteGold CraneJolly BellsGold New Year's KiteGlinting GliderGold Home-Field GliderGold Tanooki ParafoilGold Penguin WingtipGold Toe-Bean BalloonsGold Eggshell GliderGold Cloud BalloonsGold Hard Hat BalloonGold MeteorsGold UmbrellaGold Candlelight FlightGold 8-Bit Glider8-Bit Block GliderGold TulipsGold Manta GliderGold Checkered GliderGold Origami GliderGold BellsGlittering GliderGold Mario Golf CapGold Chocolate BalloonsGold Mario's Hat BalloonGold SwooperGolden WingsGold Boo MasksGold Flappy WingsGold Piranha Plant Balloons

Super Mario Bros. film[edit]

Although coins are not given an on-screen appearance in the 1993 Super Mario Bros. film, they are alluded to by an elderly woman mugging the Mario Bros., referring to them as "Koopa Coins".

Wario Land series[edit]

Wario Land: Super Mario Land 3[edit]

WL1 Coin.png
10 Gold Coin

In Wario Land: Super Mario Land 3, Coins, also named 1 Gold Coins,[5] have a similar function as the Super Mario games. These coins can be obtained by finding them in air or in water, by destroying blocks, or by defeating enemies with a body slam. They come in two varieties, a normal coin and the 10 Gold Coin, which are worth ten coins. 10 Gold Coins can be used after getting at least ten coins and pressing +Control Pad ↑ + B Button. They can be used to activate checkpoints, defeat enemies, or open doors. They can also be found when Pouncer stomps on an enemy, when Pikkarikun zaps an enemy, when enemies are thrown at Chicken Ducks, or when Bee Flies or Maizō are defeated. Coins can be used to play minigames after each level. In one minigame, there are two buckets; one contains a 10-ton weight, which halves all the coins just collected in the level; the other contains a money bag, which doubles it. Wario must guess which bucket has the money bag; he can try this three times. In another minigame, Wario can spend coins to try to gain heart points or lives by throwing bombs at enemies.

Wario Land II[edit]

In Wario Land II, there are small coins which are worth one coin, and large Wario coins which are worth ten. Like before, coins can be gotten in mid-air/water, by defeating enemies with any attack, or by destroying blocks. Rarely, when defeating enemies, a silver coin worth 100 coins will appear; when this happens, a distinct sound effect will be heard. Also, when throwing one enemy at another (which means two enemies will be defeated simultaneously), even two silver coins can appear at once. Unlike in Wario Land: Super Mario Land 3, coins can be lost whenever Wario gets hit by an enemy. Coins are used to play a minigame, which upon winning, will earn Wario a treasure. In this minigame, there is a picture of an enemy that appears, and there are eight tiles below, each with different enemies, that appear for a short time. 50, 100, or 200 coins can be spent; the more coins spent, the longer the tiles will appear, thus making it easier to get the treasure.

Wario Land 3[edit]

A Musical Coin in Wario Land 3.
A Musical Coin in Wario Land 3.

In Wario Land 3, there are regular gold coins worth 1 coin, and gray, red, green, and blue coins, all worth 10. Coins can only be found in blocks this time; defeating enemies no longer yields coins. However, there are also eight Musical Coins in each level, which are also worth ten. Musical Coins can also unlock a golf course; however, all eight coins must be collected in a level in one sitting, and this must be done in every level. Unlike in Wario Land II, being hit by enemies does not take away any coins. The regular coins are used to play a golf-minigame, which appears in some levels in order to get some treasures.

Wario Land 4[edit]

Gold Coin, and other coins in Wario Land 4

In Wario Land 4, the Coins come in a variety of colors, all with different values. Like in the first two Wario Land games, defeating enemies can earn Wario Coins. However, getting hit by an enemy takes away coins (in addition to losing health). Aside from enemies, coins can be found by destroying blocks. There are also Diamonds in midair, which are worth money as well. Opening a jewel piece box, a Full Health Item box, a CD case, and clearing a pinball digital counter will each produce a Gold Coin. If 10,000 points' worth of coins are collected in each of the eighteen levels, a special Karaoke mode in the Sound Room is unlocked.

Coins are also used to play the three minigames in the Mini-Game Shop, which in turn can be used to gain medals. Medals can be used to buy items, which can assist Wario with defeating a boss.

Wario Land: Shake It![edit]

In Wario Land: Shake It!, coins are mostly found floating in the air, but they can also be obtained from Coin Bags. They can be accumulated throughout the game and used to buy things from Captain Syrup's Pirate Shop. Collecting coins is also an objective for many missions in the game. There are different variants of coins, each adding a different value to the coin count: bronze, silver, gold, big silver, and big gold.

Yoshi's Island series[edit]

Coin.gif
Artwork of a Coin in Yoshi Topsy-Turvy (Reused for Yoshi's Island DS)
A Coin from Yoshi's Island DS

Coins commonly appear throughout each level in the Yoshi's Island series, functioning similarly to their appearances in the Super Mario series. Super Mario World 2: Yoshi's Island introduced red coins, which are disguised as regular coins in each level and will be exposed as red coins once the player collects them. As the player collects all red coins, the player will make the game closer to 100% completion. In Super Mario World 2: Yoshi's Island (though not its Game Boy Advance version), all coins on the background layer have a beige shading, while all on the sprite layer (including all disguised red coins) have an orange shading. In Yoshi's Island DS, both coins and Red Coins retain the same purpose as before, and the game also introduced character coins, which portray the baby character's head on them. Collecting the coins will give the player a minigame in the game's Hard Mode as a reward. Coins reappear in Yoshi's New Island, functioning no differently than before.

UNDAKE30 Same Game[edit]

In UNDAKE30 Same Game, coins appear as one of the icons on the playing field.

Mario's FUNdamentals[edit]

In Mario's FUNdamentals, coins appear in the Dominoes game on dominoes that are numbered 3.

Super Mario RPG: Legend of the Seven Stars[edit]

Coins appear in Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake where they act as currency for buying items, armor, weapons and accessories. There are two sizes of coins: small ones are worth one, and big ones are worth ten. Coins are found from defeating enemies or in chests. The maximum amount of coins that can be held is 999 in the original, and 9999 in the remake.

There are also a much rarer variant, Frog Coins, which serve as their own type of currency.

Mario Net Quest[edit]

In Mario Net Quest, coins are one of the items that can appear from the floor tiles. They give the player 500 points when clicked.

Yoshi's Story[edit]

A coin from Yoshi's Story
A coin in Yoshi's Story
Sprite of a coin from Yoshi's Story

In Yoshi's Story, coins have a different design, having a yellow and orange color scheme and a heart-shaped symbol. In this game, coins can be collected for ♥s to boost a Baby Yoshi's mood. If all coins are collected in an area, it sometimes makes melons appear. Coins can be hidden everywhere in a stage, including in the sky and in the ground. In some areas of every level, when a Heart Fruit is eaten, heart coins appear in different formations and must all be collected before they disappear.

Mario Party series[edit]

Coins are needed to win a game in the Mario Party series. Without coins, the player cannot purchase Stars, the main items in order to win, or items that can help the player or hinder opponents. Coins can be acquired by landing on a Blue Space, certain Event Spaces, and DK Spaces. Also, ten coins are acquired every time a player wins a minigame or when the game begins. Coin minigames exist, and they can make the player receive a certain number of coins depending on the coins found during said game. Coins can also be acquired via Battle minigames, where a set number of coins must be donated into a pot. Once the minigame has ended, the number of coins in the pot is given to the players, depending on how well they did in the minigames. Due to the difference in gameplay, coins do not appear in Mario Party 9. Coins appear in Mario Party: Island Tour, but only in the minigame Deck Hunt. Coins serve their original purpose in Mario Party 10's amiibo Party mode, though they are still absent from the game's Mario Party and Bowser Party modes. The maximum coins that can be collected is 999.

Super Smash Bros. series[edit]

SmashWiki article: Gold (collectible)

Different types of Coins called Smash Coins also appear in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U coin battle matches. In these matches, coins can be earned when a player hits another. The player may lose coins if they were sent flying off-screen and the coins lost can be received by the opposing players or collect back. If they were turned into a star, the coins will be lost in the background.

Coins are also needed to operate the Lottery in Super Smash Bros. Melee and the Coin Launcher in Super Smash Bros. Brawl. These coins are used to get trophies and stickers.

Coins are produced from the move Super Jump Punch by Mario, Dr. Mario (in Super Smash Bros. Melee), and Luigi (only when sourspotted), using their design from Super Mario 64 up until Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, where their design is based on the Star Coins from the New Super Mario Bros. series. In Super Smash Bros. Ultimate, when Mario's cap becomes Cappy, the coins are replaced by regional coins from the Metro Kingdom in Super Mario Odyssey (though this is exclusive to Mario), which use the same sound effect from the original game. The coins from this move have no practical effect.

Coins also appear in the Golden Plains stage in Super Smash Bros. for Nintendo 3DS. Collecting 100 of these turns the character gold and increases their attack power and launch resistance for a period of time.

Paper Mario series[edit]

Paper Mario[edit]

In Paper Mario, Coins are fairly common. They appear whenever an enemy is defeated. However, when Mario runs away from a battle, he loses coins. Coins are found not only in ? Blocks, but also in trees, bushes, and other hidden areas. To get a single coin from a tree, Mario has to use his Hammer to make the tree shake so that the single coin falls down. To find the single coin in a bush, Mario simply tries to search a bush when he goes near one. Coins are used to buy items or badges in the games. Mario can hold up to 999 coins in this game.

Paper Mario: The Thousand-Year Door[edit]

Coins return in Paper Mario: The Thousand-Year Door. They have the same use as in Paper Mario. Mario starts with 100 coins, although half of them are stolen by a Bandit when Mario first enters the east side of Rogueport. Mario can retrieve the stolen coins if he tracks down the Bandit in a house behind the inn in Rogueport's main plaza. Mario can hold up to 999 coins in the original game, and 9,999 coins in the Nintendo Switch remake.

Super Paper Mario[edit]

Super Paper Mario explains that Coins came from the Sammer Guy warrior Footsteps of Coins, who is the one who purposely drops coins around the universe. However, this explanation is merely part of Footsteps of Coin's opening speech, so its accuracy can be considered poor. In the game, each enemy releases coins when defeated. The stronger the enemy, the more coins are released. Some items also increase the number of coins gained after defeating an enemy. Coins serve as currency to buy items (or, after the end of the game, the rare Pixl Tiptron). A total of 999 coins can be held by Mario in this game; any more will disappear. In this game, coins can also be gained using the Happy Flower to produce coins, or selling items for coins. Because of the more platformer-style gameplay compared to previous and succeeding entries, fleeing from an enemy will not have the player lose coins.

Paper Mario: Sticker Star[edit]

In Paper Mario: Sticker Star, Coins, made of cardboard since this game, appear in some ? Blocks, attacking an enemy after all its HP is gone, and in secret areas. The main purpose of Coins is to buy stickers or Things, to use the Battle Spin or to get two sections of the spinner to match up, or pay the enemies bullying a Toad in some areas. In this game, Mario can hold up to 9,999 coins. A perfect bonus earned from winning a battle in the first turn without taking any damage will also give Mario coins. Unlike the previous installments, Mario no longer loses coins when fleeing from battle.

Paper Mario: Color Splash[edit]

In Paper Mario: Color Splash, Coins are earned from most ? Blocks. The mechanic of coins being earned when dealing damage after defeating an enemy returns from Sticker Star. The main purpose of Coins is to buy Battle Cards or Things, or to use the Battle Spin. In this game, Mario can hold up to 9,999 coins. A perfect bonus earned from winning a battle without taking any damage will also give the player coins. Mario must collect a minimum of 25 coins using Cannonballs to complete a section of the Violet Passage. Wendy can use coins against Mario in her battle; unlike in other games, thrown coins also hurt Mario when collected. Coins are earned as prizes from Roshambo Temples.

Paper Mario: The Origami King[edit]

Coin in Paper Mario: The Origami King
Coins in Paper Mario: The Origami King

In Paper Mario: The Origami King, coins can be found in the overworld and earned from winning battles, with additional coins being earned if Mario takes no damage or solves a ring puzzle. In addition to normal coins, there are 10-Coins, 100-Coins, and 1,000-coin bags. Unlike previous Paper Mario games, Mario can hold up to 999,999 coins. Mario earns the Coin Collector trophy if he collects a total of 300,000 coins. Coins can also be used to increase the time limit during battles (exchanging 10 coins for one second) and to cheer to help solve a ring puzzle (up to 999 coins for maximum effect). In Shogun Studios, coins are referred to as "gold bits".

Luigi's Mansion series[edit]

Coin in the game Luigi's Mansion.
Five coins as seen in Luigi's Mansion
Gold Coin

Coins appear throughout the Luigi's Mansion series. In every installment, when Luigi takes damage, he loses a few Coins, which disappear if he does not collect them quickly enough. In Luigi's Mansion and its Nintendo 3DS version, Coins are the most common treasure, worth 5,000 G, and can be found all over the mansion. Both the Red Diamond and King Boo's crown are worth the same as a regular coin. In Luigi's Mansion: Dark Moon, Coins reappear, though with a more octagonal shape and a value of 1 G each. In Luigi's Mansion 3, coins function identically to their appearance in Luigi's Mansion: Dark Moon, though there are piggy banks that can be shattered for many coins to scatter about.

Mario Golf series[edit]

Coins appear in Coin-collecting challenges on courses in Mario Golf: Toadstool Tour, Mario Golf: World Tour, and Mario Golf: Super Rush. They make up various formations, from basic shapes like circles, squares, and triangles, to unique ones like clouds, fish, and clovers. In these challenges, when selecting where to aim the shot, the Coins spin faster when the ball's path will go into them, and it attracts the Coins as it flies close to and through them. For Toadstool Tour, the Coins take their Super Mario 64 appearance, and the challenges are in the form of regular games, where the player must collect as many Coins as possible while finishing on or below par. In World Tour, the Coins return to their regular form, and are awarded to the players for completing challenges, finishing rounds, and as prizes for finishing tournaments. Coins can be used to purchase golf gear in the Castle Club, and are seen in Mario Golf challenges and Character Costume Challenges. These challenges are unique that they do not act like regular rounds, therefore there are no flags and cups on the greens. Instead, without having to worry about sinking the ball, players collect a set amount of Coins by hitting the ball through them in two strokes less than the hole's par. In Quick Round, the Coins may or may not appear on the course when playing on them. But when going on practice rounds through the Castle Club, the Coins are always there. Obtaining Coins in any way adds them to the player's coin total. In Mario Golf: Super Rush, they act as energy instead of items, and they are lost if the player swings too hard after Wario's Lightning Blast. In Speed Golf, they are lost from the same condition as regular golf, but they can also be lost if they are hit by a special shot that knocks balls away. They also appear in Battle Golf mode where they are lost if the player makes contact with water, gets crushed by a Thwomp, gets eaten by a Chain Chomp, gets stomped by a Whomp, gets hit by a Bob-omb, slips on a Banana, or makes contact with a special shot that knocks away balls.

Wario World[edit]

In Wario World, coins come in small and large sizes and are earned from defeating enemies and breaking objects. They also appear floating in bonus rooms. Coins are used to buy garlic from Garlic Dispensers, as well as to continue from where the player left off after they have lost all of their health. The cost increases as the game progresses.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Mario & Luigi: Superstar Saga introduces Beanbean coins. At the beginning of the game, Bowser gets stuck in a cannon in Stardust Fields, and Tolstar demands 100 coins to release him. However, no matter how many coins the player currently has, the exchange rate always translates to 10 Beanbean coins, and Tolstar orders the bros. to find 100 coins around Stardust Fields. Later in the game, Prince Peasley makes a bet of 99,999,999,999,999 Mushroom coins with Mario and Luigi over who would find the pieces of the Beanstar first. Mario and Luigi win, and Prince Peasley rewards them with the promised coins. However, since they are Mushroom coins, the exchange rate translates into only 99 Beanbean coins. Coins are obtained from blocks or winning battles, and are used to buy items, badges, or equipment from shops. In the original game, the player can also lose coins if they run away from battles. In the original game, the maximum amount of coins that can be held is 9,999.

Mario & Luigi: Partners in Time[edit]

A Coin in Mario & Luigi: Partners in Time

Regular coins return in Mario & Luigi: Partners in Time. They can be obtained through hitting blocks or by defeating enemies. In some places, there are larger yellow coins and blue coins that can only be obtained by spinning Baby Mario and Baby Luigi through the air and into the tornado, making them soar farther and descending to collect the coins. Like Mario & Luigi: Superstar Saga, coins are also used for currency in this game. 10 Coins, 20 Coins and 100-Coins also appear, and they are worth ten, twenty, and one hundred coins each, respectively.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Mario & Luigi: Bowser's Inside Story also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out.

Mario & Luigi: Dream Team[edit]

Mario & Luigi: Dream Team also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out. Larger Coins, with values up to 100, can be found in hard-to-reach places as rewards. Also, unlike in previous installments, neither of the bros lose coins for fleeing in battle.

Mario & Luigi: Paper Jam[edit]

Coins reappear in Mario & Luigi: Paper Jam, obtainable and usable as in the previous installments. Coins can also be found in Drill Spots.

Super Princess Peach[edit]

Artwork from Super Princess Peach

In Super Princess Peach, coins appear as collectibles the player can use to buy items at the shop. The player can obtain coins in levels or as rewards in minigames: Toad Jump, Toad Tote, and Toad Shot. Five Coin is another variant of a coin that is worth five coins.

Mario vs. Donkey Kong series[edit]

Coin from Elevation Station.

Coins appear in Mario vs. Donkey Kong 2: March of the Minis, Mario vs. Donkey Kong: Minis March Again!, Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario and Donkey Kong: Minis on the Move, and Mario vs. Donkey Kong: Tipping Stars. They are collected to raise the player's score. A large coin is worth five small coins. In Minis March Again! and Mini-Land Mayhem!, by collecting 100 coins, the player gets an M-Token.

Mario Baseball series[edit]

In both Mario Superstar Baseball and Mario Super Sluggers, coins play a role in both of the challenge modes and both of the Toy Fields. Coins are needed in both games to buy items to either unlock events or help the player when they are playing with someone else. In Toy Field, coins are needed to win the game, and coins could be obtained by hitting an RBI or the Hit spaces in the field. Though similar, both Toy Fields have different ways of getting coins, such as shooting an item at an opposing player in Mario Super Sluggers or get a right item in a slot in Mario Superstar Baseball.

Mario Hoops 3-on-3[edit]

Coins can be obtained by dribbling the ball on the ? Panels on the ground in Mario Hoops 3-on-3. They contribute to the score when scoring a basket. Coins can be obtained by rubbing the stylus before slam dunking. Each team can carry up to 100 coins in this game.

Diddy Kong Racing DS[edit]

Diddy Kong driving between two coins in Fossil Canyon

Coins return in Diddy Kong Racing DS. They are small light-blue coins that depict the Rare logo, similar to the Rareware Coin from Donkey Kong 64. Coins replace bananas from Diddy Kong Racing, and they appear in every course, where several of them appear along the track. The player's racer can collect coins by driving into them. The purpose of coins is to be spent as currency at Taj's Wishes Menu, where the player can unlock additional content, such as courses and modes.

If a racer picks up a green Weapon Balloon and uses a Power-Up Token on it, the item turns into five Fake Coins.

Coins were intended to appear in the original Diddy Kong Racing as shown in pre-release screenshots, but were replaced with bananas in the final.

Mario & Sonic series[edit]

Coins appear in a few Dream Events in the Mario & Sonic series. In the Nintendo DS version of Mario & Sonic at the Olympic Games, Coins appear in Dream Canoe, where players have to collect as many of them as possible within the time limit. The coins initially appear scattered around the area, but players can also steal them from one another as the event goes on. In the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, Coins appear in Deluxe Halfpipe, where several of them are scattered along the course for players to collect. When at least five are collected, the player can use them to perform a special trick. In the Wii version of the game, coins appear in the individual and team versions of Dream Ski Cross, functioning identically as in the Nintendo DS version. In Mario & Sonic at the Sochi 2014 Olympic Winter Games, coins appear in Groove Pipe Snowboard, where collecting them allows the player to perform faster boosts in groove zones, in Mario's Figure Skating Spectacular, where they are collected from ? Blocks and wave sections, and in Snow Day Street Hockey, where characters can collect coins on the Coin Street rink by using the P Switch to turn Brick Blocks into them. Additionally, if eight coins are collected in Snow Day Street Hockey, a bonus goal carried around by Lakitu will appear on the same side of the rink as the opponent's goal.

Super Mario Chess[edit]

In the board game Super Mario Chess, Coins are used as pawn pieces on the "heroes" side.

Club Nintendo[edit]

In the North American version of the Club Nintendo rewards program, coins were used as currency to purchase downloadable games, content, and Nintendo-themed merchandise.

Mario Sports Mix[edit]

The coin in Mario Sports Mix as the puck for a hockey game.

Coins can be obtained by scoring in Basketball, Volleyball, and Hockey in Mario Sports Mix. Another use for it is to raise the attack power in Dodgeball, and one is used as a puck in Hockey.

Mario Tennis Open[edit]

Coins are awarded for playing Special Games in Mario Tennis Open. They appear in two of them. One of those is Galaxy Rally, where players earn two Coins when they hit the ball at a Star Chip, and when more are hit consecutively, the number of Coins given increases by two. Hitting the ball at a Launch Star awards the player with five Coins, and when it is hit more times in a row, the number of Coins it gives increases by five. Coins are also seen in Super Mario Tennis, where hitting the ball at them on the screen on the wall extends the time. Coins are used to buy tennis gear in the Clubhouse.

Sonic Lost World[edit]

In Sonic Lost World, the coins from Super Mario World 2: Yoshi's Island replace rings in the Yoshi's Island Zone stage.

Captain Toad: Treasure Tracker[edit]

Coins
Coins in Captain Toad: Treasure Tracker

Coins reappear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS versions acting as they have in previous games. Instead of having the time limit for each level, the game keeps track the highest number of coins earned for each level. Like Super Mario 3D World, Coins can also appear in stacks, and invisible coins can be revealed by walking through them or touching them on the GamePad. Every 100 coins collected results in an extra life.

Besides collecting the coins themselves, Coins can also be collected by tapping posters found on walls, holding a Flaptor for a few seconds using the touchscreen on the GamePad, defeating most enemies (except Bullet Bills and Bull's-Eye Bills, which only yield a single Coin per Bill Blaster), throwing a Turnip at something, or collecting a Super Mushroom while already in Super form, which results in 10 coins.

If Captain Toad or Toadette loses a life, they lose all their coins collected within that level (except for Mummy-Me Maze Forever). Many Bonus Objectives require the player to collect a certain amount of coins within a level.

Minecraft[edit]

In the Super Mario Mash-up in Minecraft, Gold Ingots are replaced by Coins. There is also a painting of a Coin.

Mario + Rabbids series[edit]

Mario + Rabbids Kingdom Battle[edit]

Coin

In Mario + Rabbids Kingdom Battle, coins can be collected in the overworld or by achieving a "Golden Shot" from defeating an enemy. They are used to purchase new weapons. Additionally, the Hog Wild weapon has a coin on each side.

Mario + Rabbids Sparks of Hope[edit]

In Mario + Rabbids Sparks of Hope, coins are collected in the overworld, rewarded for winning battles, and found in treasure chests that appear after completing Red Coin, Green Coin, and Blue Coin challenges. They are used to buy items from SALESBOT 9.99+TX's shops as well as team heals, and to play Victor's challenges. In The Last Spark Hunter DLC, the party starts with 150 coins.

Monopoly Gamer[edit]

In the board game Monopoly Gamer, coins replace the paper money used in standard Monopoly. Coins come in two denominations: "Golden Coins" worth one coin and "Five Coins," which are larger and worth five coins. Coins are made from either cardboard (in the Standard Editions of the game) or plastic (in the "Collector's Edition"). Coins are used to buy Properties on the board or in Auctions and pay Rent & Jail fees. Some portions of the game force players to drop a given number of coins on their current space (usually by a roll of a Red Shell, Green Shell, or POW Block on the "Power-Up Die"), where the next player who lands on or passes over that space can pick them up. At the end of the game, every five coins a player has (rounded down) earns the player 10 points toward their final score (points are also earned by Properties owned and Bosses defeated in the game). Two-coin sides also appear on the "Power-Up Die". Rolling the coins normally allows the player to collect three coins from the Bank, although certain characters may have a "Power-Up Boost" that enhances or changes this power-up.

Yoshi's Crafted World[edit]

Coin
A Coin from Yoshi's Crafted World.

Coins reappear in Yoshi's Crafted World; however, due to the game not including lives, any coins collected in the level are added to an overall coin count, which can then be spent on capsule machines to earn costumes. The maximum amount of coins the player can hold is 9999. The coins depict a Yoshi's Egg on one side, and the number one on the other, a trait shared with Red Coins and Blue Coins. On the front side of every course, hitting a craft in the foreground or the background earns the player coins. Hitting certain crafts multiple times as they are launched in the air results in more coins being earned. Hitting a pink-winged Time Cloud allows Yoshi to do the same as the view switches sides.

WarioWare series[edit]

WarioWare: Get It Together![edit]

In WarioWare: Get It Together!, coins appear in certain characters' courses in Practice Controls mode, where they need to be collected (either by direct contact or throwing projectiles at them) to pass the course.[6]

WarioWare: Move It![edit]

Coins appear in three of 9-Volt's microgames in WarioWare: Move It! that are based on Super Mario titles: in the Mario Bros. microgame, coins appear after the enemy is defeated; in Mario Pinball Land microgame, they appear on the game board alongside Blue Coins when the boss is defeated; and in the Super Mario 64 DS microgame, they are positioned along the slide. They can be collected in all three microgames, and are added to a counter within the Super Mario 64 DS one, but do not serve a significant purpose in the WarioWare: Move It! game overall.

The Super Mario Bros. Movie[edit]

In one scene in The Super Mario Bros. Movie, Toads can be seen collecting coins from booths with Coin Blocks. After Toad bumps through the crowd and knocks a coin out of a Green Toad's hands, Mario picks it up out of curiosity and then mistakenly hands it to a Red Toad staring at him.[7]

Nintendo World Championships: NES Edition[edit]

In Nintendo World Championships: NES Edition, coins are earned by completing missions; the better rank the player earns, the more coins they receive. These coins can be spent on more missions and icons.

Other appearances[edit]

Animal Crossing series[edit]

Coins appear in the Animal Crossing series as obtainable furniture. In installments prior to Animal Crossing: New Leaf, they use their Super Mario Bros. design, while from New Leaf onward, they use their modern design, with New Leaf using a model similar to those in Super Mario 3D Land. In Animal Crossing: New Horizons, they can be passed through and "collected", causing them to disappear for a short time.

Pikmin Short Movies[edit]

In the Pikmin short "Occupational Hazards," a Red Pikmin exits a green pipe that contained coins. The Red Pikmin also has dust on his face that makes him resemble Mario.

store.nintendo.co.za[edit]

On Nintendo's online South African store, three coins are used to represent the Vodacom registration fee.[8]

Types of coins[edit]

Yellow Coins[edit]

Artwork of a Yellow Coin from Super Mario 64
A Yellow Coin

Yellow Coins are the main types of coins found in the Super Mario franchise. They are found everywhere, ranging from floating in the air, acquiring them through blocks, or by defeating enemies. Generally in Super Mario side-scrolling games, they are worth 50, 100 or 200 points. Collecting either 50 or 100 in certain games will make the player earn an extra life. Yellow Coins are the primary normal coins in most games. While their designs occasionally vary, they are most often depicted as circular or oblong tokens with a sans-serif "one" numeral debossed in the center of each face.

Red Coins[edit]

Artwork of a Red Coin for Super Mario 64
A Red Coin
Main article: Red Coin

Red Coins are uncommon, but not rare in the Super Mario franchise. They first appeared as coins disguised as yellow coins in Super Mario World 2: Yoshi's Island, but later on, they are found in certain parts of a level or scattered throughout the level. They are worth more than Yellow Coins, as each Red Coin is worth two Yellow Coins in Super Mario 64 and Super Mario 64 DS, and collecting eight of them reveals a Power Star. Likewise, in Super Mario Sunshine, a Shine Sprite appears when eight Red Coins are collected. In Mario Party DS they are worth 5 Yellow Coins, replacing coin bags from previous Mario Party games. Their function varies from game to game, but the player usually has to collect eight of them to do something. In New Super Mario Bros. and its sequels, the player is granted an item such as a Fire Flower upon collecting 8 Red Coins, but they only have a small amount of time to collect them.

Blue Coins[edit]

Artwork of a blue coin in Super Mario Sunshine
A Blue Coin
Main article: Blue Coin

Blue Coins are either part of completion of a game or another way of getting more coins. In Super Mario 64, they are found by defeating certain enemies or ground-pounding a Blue Coin Block. They are worth five Yellow Coins each as opposed to one. Blue Coins are found in hidden parts in Super Mario Sunshine, and are required in order to complete the game 100%, as ten Blue Coins can be spent to get a Shine Sprite. In most other games, they appear after a P Switch is pressed, and are worth one coin each.

Purple Coins[edit]

Purple Coin
A Purple Coin
Main article: Purple Coin

Purple Coins are found only in Super Mario Galaxy and Super Mario Galaxy 2 when a Purple Comet is orbiting a galaxy. Purple Coins can appear throughout a level, or they can appear in a certain spot. If the player can collect 100 Purple Coins (sometimes within a time limit), they can receive a Star. Unlike regular coins, Purple Coins do not heal lost health or restore breath while underwater.

? Coins[edit]

A ? Coin
Main article: ? Coin

? Coins are found in Super Mario Galaxy and its sequel. These coins do not count as normal coins, but they have many uses. Often, they make Coins, Star Bits, Power-Ups, and notes appear. In the Gusty Garden Galaxy, they even make other ? Coins appear.

Dragon Coins[edit]

YoshiCoin SMW.png
Main article: Dragon Coin

Found only in Super Mario World and remakes, these will grant Mario a life when all five are collected in each level. They are bigger than regular coins, and they have a portrait of Yoshi on them, even though Yoshi isn’t a dragon, despite the coin’s name.

Frog Coins[edit]

A Frog Coin
Main article: Frog Coin

Frog Coins are a green coin exclusive to Super Mario RPG: Legend of the Seven Stars, and act as a second currency only accepted by amphibian characters. They can be exchanged for rare items at certain shops. A Special Frog Coin given to Mallow was stolen by Croco.

Star Coins[edit]

A Star Coin
A Star Coin
Main article: Star Coin

Star Coins are a type of Coin only found in New Super Mario Bros. games. There are three Star Coins in every level (except Warp Cannons, Enemy Courses and Toad's Houses). There are 240 in New Super Mario Bros. and 219 in New Super Mario Bros. 2, where they serve for unlocking secret paths and in the former, unlocking new backgrounds for the touchscreen. Also, there are 231 in New Super Mario Bros. Wii and 246 in New Super Mario Bros. U and they serve for unlocking World 9/Superstar Road levels and in the former, buying Hint Videos for Princess Peach's Castle. Their locations, function, and size are similar to that of Dragon Coins.

Ace Coins[edit]

Main article: Ace Coin
Ace Coin

Ace coins only appear in Super Mario Advance and there are 5 Ace Coins hidden in each level. Their role in the game is the same as the Dragon Coin in Super Mario World. There are 100 Ace Coins overall. They are oval and have the letter "A" engraved on them.

Advance Coin[edit]

Main article: Advance Coin
AdvanceCoin SMA4.png

Advance Coins are special coins that appear exclusively in Super Mario Advance 4: Super Mario Bros. 3. They appear only in the new World-e levels. They are similar to Ace Coins in appearance, except for the fact that they're yellow.

Moon Coins[edit]

Main article: Moon Coin
Moon Coin
A Moon Coin

Moon Coins appear in New Super Mario Bros. 2, and are only found in World Star. They have a 3-Up Moon imprinted on them. These coins replace the Star Coins of other worlds in the game. However, Moon Coins cannot be used as Star Coins (therefore they cannot be used to remove Star Coin Signs). Moon Coins are only used for collecting and are required to obtain one of the stars on the player's save file.

Green Coins[edit]

Main article: Green Coin
Model of Green Coins from New Super Mario Bros. U.
Three Green Coins

Green Coins have appeared in New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, New Super Mario Bros. U Deluxe and Super Mario 3D World + Bowser's Fury. Green Coins are activated by moving through a Green Ring. In the New Super Mario Bros. games, they act much like Red Coins, but these coins disappear much faster and five groups of three need to be collected. They always appear in groups of three and form a clover shape. In Super Mario 3D World, eight coins appear, and collecting them all results in a Green Star appearing.

Mario Coins[edit]

Main article: Mario Coin
Mario Coin

Mario Coins appear in Mario Kart Arcade GP 2 and Mario Kart Arcade GP DX. These are used to earn prizes.

Regional Coins[edit]

Main article: Regional coin
Regional coins from Super Mario Odyssey.

Regional coins are coins appearing only in Super Mario Odyssey. They are different in appearance in each kingdom, and can only be used in the kingdom they are found in. They are also purple in color.

Flower Coins[edit]

Main article: Flower coin
Artwork of a spinning flower coin from Super Mario Bros. Wonder

Flower coins are coins appearing only in Super Mario Bros. Wonder. They can be spent in Poplin shops. They are purple in color, and come in 10 (3 if the 10-Coin was already collected in a level) and 0.1 varieties. The amount the player can carry caps out at 999 normally, and 999.9 with a Wonder Effect.

Profiles and statistics[edit]

Super Mario series[edit]

Super Mario Bros.[edit]

  • Wii Virtual Console manual: Collect 100 Coins for a 1-Up.

Super Mario Bros. 2[edit]

  • Wii Virtual Console manual: Each coin gives you an additional chance to win extra lives in the bonus game.
  • Nintendo 3DS Virtual Console manual description:
    • English (British):
      Collect and use these to win extra lives in the end-of-area bonus stage.
    • French (Europe):
      Ramassez-les pour gagner de vies supplémentaires dans le stage bonus à la fin d'un niveau.
    • German:
      Sammele Münzen und verwende sie, um im Bonusabschnitt am Ende jedes Levels zusätzliche Versuche zu gewinnen.
    • Italian:
      Usale per ottenere vite extra nel livello bonus alla fine di un'area.
    • Spanish (Europe):
      Con cada moneda, tienes una oportunidad más de ganar vidas en el juego de bonificación al final de cada nivel.

Super Mario Bros. 3[edit]

  • Wii Virtual Console manual: Collect 100 of these to gain an extra life.
  • Nintendo 3DS Virtual Console manual description:
    • English (American):
      Collect 100 coins to earn an extra Mario.
    • English (British):
      Collect 100 coins to gain an extra life.
    • French (Europe):
      Ramassez-en 100 pour obtenir une vie supplémentaire.
    • German:
      Sammele 100 Münzen, um einen Extraversuch zu erhalten.
    • Italian:
      Accumula 100 monete per ottenere una vita extra.
    • Spanish (Europe):
      Consigue 100 monedas para obtener una vida extra.

Super Mario World[edit]

  • Wii U Virtual Console manual: Collect 100 coins to earn an extra life.

Super Mario Advance[edit]

  • European instruction booklet: Collect coins for the Slot Machine. One coin will give you one play.[9]

Super Mario Sunshine[edit]

  • Instruction booklet: Coins are scattered all over the island. Collect them to restore health to Mario's life meter. What happens when Mario gathers 100 coins...?

Super Mario 3D Land[edit]

  • Instruction manual: You'll gain an extra life if you collect 100 of these.
  • Website description:
    • English (American):
      The mushroom kingdom is overflowing with coins. You'll find them hiding under question blocks, grass, enemies, and more. You'll get a 1UP for every 100 that you find, so look far and wide to get as many as you can.
    • English (British):
      Coins can be found all over the place. Collect 100 for an extra life![10]
    • Dutch:
      Muntjes kom je overal tegen. Verzamel er honderd voor een extra leven![11]
    • French (Europe):
      Vous trouverez des pièces un peu partout. Récupérez-en 100 pour obtenir une vie supplémentaire ![12]
    • German:
      Münzen kann man überall finden. Wenn man 100 Stück sammelt, bekommt man ein Extra-Leben.[13]
    • Italian:
      Le monete sono sparse un po' dappertutto. Raccogline 100 per ottenere una vita extra![14]
    • Portuguese (Portugal):
      As moedas podem ser encontradas em todo o lado. Reúne 100 moedas para obteres uma vida extra![15]
    • Spanish (Europe):
      Encontrarás monedas por todas partes. Si acumulas cien de ellas, te harás con un turno extra.[16]

New Super Mario Bros. 2[edit]

  • Instruction manual: Collect 100 to earn an extra life.

New Super Mario Bros. U[edit]

  • Instruction manual: Collect 100 coins to earn an extra life.

Super Mario 3D World[edit]

  • Instruction manual: Collect 100 coins to get an extra life.

Mario Kart series[edit]

Super Mario Kart[edit]

  • Wii Virtual Console manual (Game Modes): In MarioKart GP and Match Race, you can collect coins scattered across the racecourse. The more coins you collect, the faster your kart goes. If you have no coins left and you get hit, you will spin out. If you spin out, hit other karts, or go out of bounds, you lose coins, so be careful!
    • Note: Your kart reaches its maximum speed at 10 coins, but it never hurts to carry spares, so keep on collecting them!
  • Wii Virtual Console manual (Items): Using the coin item adds two coins to your coin total.

Mario Kart 7[edit]

  • Electronic manual description:
    • English (British):
      Collect the coins found on the courses, up to a maximum of 10, to increase your speed. You will drop some coins if you are knocked over or spin out of control and so on.
    • Dutch:
      Verzamel munten tijdens het racen om je topsnelheid te verhogen. Je kunt maximaal tien munten verzamelen. Als je in een afgrond valt, ondersteboven wordt gegooid of slipt en rondjes draait, verlies je een paar munten.
    • French (Europe):
      Vous pouvez ramasser jusqu'à 10 pièces éparpillées le long des circuits pour augmenter votre vitesse. Vous en lâchez quelques-unes si vous perdez le contrôle de votre véhicule ou si celui-ci se fait renverser, entre autres.
    • German:
      Sammele bis zu zehn Münzen auf den Strecken. Jede Münze erhöht dein Tempo. Du verlierst u. a. dann einige Münzen, wenn du umgestoßen wirst oder die Kontrolle über dein Kart verlierst.
    • Italian:
      Raccogli fino a un massimo di 10 monete che troverai disseminate lungo i percorsi per aumentare la tua velocità, ma fai attenzione: se cadi in un burrone, ti ribalti o finisci in testacoda ne perderai qualcuna.
    • Portuguese (Portugal):
      Reúna as moedas que encontrar pelo caminho, até um máximo de dez, para aumentar a velocidade. Perderá algumas moedas se for derrubado ou se perder o controlo do veículo, por exemplo.
    • Russian:
      Собирайте встречающиеся на трассах монетки (можно собрать до 10 монеток), чтобы увеличить скорость. Вы потеряете несколько монеток, если вас собьют, если вы будете вращаться, потеряв управление, и т.п.
    • Spanish (Europe):
      Coge las monedas que veas por el camino, hasta un máximo de diez, para aumentar tu velocidad. Perderás algunas monedas en ciertos casos, como cuando tu kart vuelque o acabe dando vueltas sin control, por ejemplo.
  • North American website bio: Scattered throughout each track, these golden goodies will boost your speed when you collect them. Your speed maxes out when you have 10 coins. Also, the more coins you collect, the more kart parts you unlock!

Mario Kart 8[edit]

  • Instruction manual (Item List): Gives you two extra coins.
  • Instruction manual (Grand Prix): Collect the coins found on the courses, up to a maximum of 10, to increase your speed. If you get knocked over or spin out of control, you will drop some of your coins.

Mario Kart 8 Deluxe[edit]

  • In-game description: Gives you two extra coins. The more coins you have, the faster your kart will move.

Mario Kart Tour[edit]

  • Tips & Tricks: This gives you two coins. It's used automatically once you pick it up.

Wario Land: Super Mario Land 3[edit]

  • Nintendo 3DS Virtual Console manual description:
    • English (British):
      Gathering Coins
      In order to build his castle, Wario requires a large amount of Coins. Coins can be obtained by defeating enemies with Body Slam attacks or by destroying blocks.
    • Dutch:
      Munten verzamelen
      Om zijn kasteel te bouwen, zal Wario een grote hoeveelheid munten moeten verzamelen. Je kunt munten behalen door je vijanden te verslaan met een lichaamsdreun of door blokken te vernietigen.
    • French (Europe):
      Ramasser les pièces
      Wario a besoin de beaucoup de pièces pour construire son château. Les pièces peuvent être obtenues en terrassant les ennemis avec l'attaque charge, ou en détruisant les blocs.
    • German:
      Münzen sammeln
      Wario benötigt jede Menge Münzen, um sein Schloss zu bauen. Münzen erhältst du, indem du Gegner mit Rammangriffen besiegst oder Blöcke zerbrichst.
    • Italian:
      Raccogliere monete
      Wario ha bisogno di un'enorme quantità di monete per costruire il suo castello. Queste si ottengono lanciandosi alla carica contro i nemici o distruggendo i blocchi.
    • Spanish (Europe):
      Recoger monedas
      Wario necesita una gran cantidad de monedas para construir su castillo. Puedes conseguir monedas destruyendo bloques o acabando con tus enemigos con el empujón.

Super Smash Bros. series[edit]

Super Smash Bros. Melee[edit]

In Super Smash Bros. Melee, the Coin description claims that it is unclear as to whether or not Coins are the official currency of The Mushroom World, even though they were used as such in several games before this, such as Super Mario RPG: Legend of the Seven Stars, Paper Mario, and Super Mario Land 2: 6 Golden Coins.

Trophy
Coin
Coin
Game/move:
Super Mario Bros.
10/85
How to unlock: Random
The Mushroom Kingdom is dotted with these mysterious coins. There seems to be an endless supply hidden in various blocks, and Mario gains an extra life when he manages to collect a hundred of them. No one can confirm whether or not these coins are actually used as the currency of the Mushroom Kingdom, but it's a safe assumption.

Super Smash Bros. Brawl[edit]

Sticker
Coin
Coin Sticker
Artwork from: New Super Mario Bros.
Effects in The Subspace Emissary: [Specials: Indirect] - Attack +4
Usable by: Mario, Luigi, Yoshi, Peach, Bowser

Captain Toad: Treasure Tracker[edit]

  • Instruction manual: Collect 100 coins to earn one extra life.

Yoshi's Crafted World[edit]

  • North American website bio: Usually found floating in the air. Use in-game coins you collect to give the capsule machine a spin.

Paper Mario: The Origami King[edit]

  • Collectible Treasure #6: Shiny gold coins that help Mario on his adventure. Those trusty overalls must have deep pockets...

Gallery[edit]

For this subject's image gallery, see Gallery:Coin.

Media[edit]

Video.svg NintendoAmerica 2016-12-25 Mario stockings - Animation published by Nintendo of America on Christmas, showing coins inside Mario- and Peach-themed stockings
File infoMedia:NintendoAmerica 2016-12-25 Mario stockings.ogv
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese コイン[?]
Koin
Coin
メダル[17]
Medaru
Medal Yume Kōjō: Doki Doki Panic
1ゴールドコイン[18]
1 Gōrudo Koin
1 Gold Coin Super Mario Land 3: Wario Land
しょうコイン[19]
Shō Koin
Small Coin Super Mario RPG, treasure box
いろいスターコイン[20]
Ki'iroi Sutā Koin
Yellow-colored Star Coin Super Mario 64
ヨッシーコイン[?]
Yosshī Koin
Yoshi Coin Yoshi's New Island
Chinese (simplified) 金币[?]
Jīnbì
Coin
Chinese (traditional) 金幣[?]
Jīnbì
Coin
Dutch Munt[?] Coin
French Pièce[?] Coin
Pièce de monnaie[21] Coin (literally "piece of money")
German Münze[?] Coin
Italian Moneta[?] Coin most games
Gettone[?] Token Mario Party DS
Korean 코인[?]
Koin
Coin
Portuguese Moeda[?] Coin
Romanian Bănuț[?] Diminutive of ban ("coin") The Adventures of Super Mario Bros. 3
Russian Монета[?]
Moneta
Coin
Монетка[?]
Monetka
Diminutive of монета (moneta, "coin")
Spanish Moneda[?] Coin
Swedish Guldmynt[?] Gold coins

Trivia[edit]

References[edit]

  1. ^ 1996. Super Mario 64 English instruction booklet. Nintendo of America (English). Page 18.
  2. ^ March 1997. Nintendo Official Magazine (UK) issue 54. EMAP (British English). Page 22.
  3. ^ StephenJPlant (September 9, 2023). Here's a close-up and slo-mo. As you can see this is not the game reducing the framerate of the animation for performance. The coins animate with the same framerate as everything else they just ease in and out of 45° increments in order to evoke the rhythm of SMB3 and SMW sprites. X (English). Retrieved July 6, 2024.
  4. ^ HalfHydra (September 2, 2021). Myth: Are Red Coins Overwritten?. YouTube (English). Retrieved September 13, 2021.
  5. ^ 1994. Wario Land: Super Mario Land 3 instruction booklet. Nintendo of America (English). Page 8.
  6. ^ Japancommercials4U2 (August 19, 2021). Taking a Look at the WarioWare: Get It Together! Demo. YouTube (English). Retrieved August 19, 2021.
  7. ^ Illumination (December 8, 2022). The Super Mario Bros. Movie | “Mushroom Kingdom” | Official Movie Clip. YouTube (American English). Retrieved December 17, 2022.
  8. ^ Vodacom Registration Fee. store.nintendo.co.za (English). Retrieved March 8, 2024. (Archived March 8, 2024, 16:55:08 UTC via archive.today.)
  9. ^ Super Mario Advance European instruction booklet. Page 10.
  10. ^ Official website of Super Mario 3D Land (UK & Ireland) § The Game World. nintendo.co.uk. Retrieved April 9, 2024. (Archived April 8, 2024, 21:51:15 UTC via archive.today.)
  11. ^ Official website of Super Mario 3D Land (Netherlands) § De spelwereld. nintendo.nl. Retrieved April 9, 2024. (Archived April 8, 2024, 22:04:22 UTC via archive.today.)
  12. ^ Official website of Super Mario 3D Land (France) § L'univers de jeu. nintendo.fr. Retrieved April 9, 2024. (Archived April 8, 2024, 22:06:33 UTC via archive.today.)
  13. ^ Official website of Super Mario 3D Land (Germany) § Die Spielwelt. nintendo.de. Retrieved April 9, 2024. (Archived April 8, 2024, 22:08:36 UTC via archive.today.)
  14. ^ Official website of Super Mario 3D Land (Italy) § Il Mondo di gioco. nintendo.it. Retrieved April 9, 2024. (Archived April 8, 2024, 22:10:30 UTC via archive.today.)
  15. ^ Official website of Super Mario 3D Land (Portugal) § O mundo do jogo. nintendo.pt. Retrieved April 9, 2024. (Archived April 8, 2024, 22:02:03 UTC via archive.today.)
  16. ^ Official website of Super Mario 3D Land (Spain) § Mundo del juego. nintendo.es. Retrieved April 9, 2024. (Archived April 8, 2024, 22:00:02 UTC via archive.today.)
  17. ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Page 24.
  18. ^ 1994. Super Mario Land 3: Wario Land Japanese instruction booklet. Page 7.
  19. ^ Super Mario RPG Final Edition. Page 34.
  20. ^ 1996. Super Mario 64 Japanese instruction booklet. Page 18.
  21. ^ Super Mario Bros./Duck Hunt Canadian instruction booklet. Page 32.