Fire Bar: Difference between revisions

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{{item infobox
[[File:FireRodSMB.gif|thumb|A rotating Firebar from ''Super Mario Bros.''.]]
|image=[[File:SMM3DS Art - Fire Bar.png|180px]]<br>Artwork from ''[[Super Mario Maker for Nintendo 3DS]]''
'''Firebars''' are rotating rods made of [[fireball]]s that are found in numerous titles throughout the ''[[Mario (series)|Mario series]]''. They are generally found in [[fortress]]es and act as dangerous obstacles that [[Mario]] must avoid in order to reach his goal.  
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|variant_of=[[Fireball]]
|variants=[[Fire Chain]]<br>[[Huge Fire Bar]]
|related=[[Lava Bubble]]
|comparable=[[Spike Bar]]<br>[[Spinner]]<br>[[Roto-Disc]]<br>[[Roto Disc (Super Mario Land)|Roto Disc (''Super Mario Land'')]]
}}
'''Fire Bars''' (also formatted as '''Fire-Bars''',<ref>{{cite|author=Tochikubo, Hiroo|title=''[[How to win at Super Mario Bros.]]''|publisher=Tokuma Shoten|date=1987|isbn=4-19-720003-XC|page=15}}</ref><ref>{{cite|author=Yamashita, Tatsumi|title=''The Official Nintendo Player's Guide''|publisher=Tokuma Shoten|date=1987|isbn=999832369X|page=30}}</ref><ref>{{cite|title=''Super Mario All-Stars'' Player's Guide|page=9 and 31|date=1993|language=en|publisher=Nintendo of America|author=Tiden, Gail, et al.}}</ref> '''fire bars''',<ref>{{cite|title=''Super Mario 64'' Player's Guide|page=67|author=Pelland, Scott, and Dan Owsen|quote=Time your jump from the pole so you don’t get hit by the spinning fire bar.|date=1996|publisher=Nintendo of America|language=en}}</ref> or '''firebars'''<ref name=Asks>{{cite|url=iwataasks.nintendo.com/interviews/ds/zelda/1/0|title=Iwata Asks - Volume 2 : The History of Handheld The Legend of Zelda Games|publisher=Nintendo}}</ref>) are rotating bars made of [[fireball]]s first appearing in ''[[Super Mario Bros.]]'' They generally take on the role of being obstacles in [[castle]] levels and [[fortress]] levels.
 
Fire Bars were originally created as obstacles for ''{{iw|zeldawiki|The Legend of Zelda}}'', but when developers felt they looked better in the [[Super Mario (franchise)|''Super Mario'' franchise]], Fire Bars appeared in a ''Super Mario'' game first. Following this, Fire Bars were passed between both ''Super Mario'' and ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' games.<ref>{{cite|author=GlitterBerri|url=glitterberri.com/the-men-who-made-zelda|title=The Men Who Made Zelda – Staff Interview|publisher=GlitterBerri's Game Translations|date=May 28, 2011|accessdate=May 9, 2024|language=en}}</ref><ref name=Iwata>[https://iwataasks.nintendo.com/interviews/wii/nsmb/1/3/ Iwata Asks - New Super Mario Bros: Volume 2]</ref><ref name=Asks/><ref name=Prima>{{cite|title=''Playing With Super Power: Nintendo Super NES Classics eGuide'', ''The Legend of Zelda: A Link to the Past'' 16 Bits Tab|quote=The rotating Guruguru bars that appear in ''A Link to the Past'' originated in ''Super Mario Bros.'', where they’re called Fire Bars. However, they were originally intended for ''The Legend of Zelda''; the developers felt they looked better in a ''Super Mario'' game and passed them between titles.}}</ref>
 
Fire Bars were also given notable appearances in certain castles of ''[[Super Mario World 2: Yoshi's Island]]'', which depicted them as swinging in a three-dimensional manner. A three-dimensional Fire Bar depicted with eyes also appeared in the courses [[GCN Waluigi Stadium|Waluigi Stadium]] and [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]] in ''[[Mario Kart: Double Dash!!]]''
 
==History==
===''Super Mario'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
[[File:SMB NES World 5-4 Screenshot.png|thumb|left|Screenshot from ''Super Mario Bros.'' of Fire Bars in [[World 5-4 (Super Mario Bros.)|World 5-4]]]]
Fire-Bars are obstacles debuting in ''[[Super Mario Bros.]]'', where they rotate either clockwise or counterclockwise around a block or platform, even on floors and the ceiling. If [[Mario]] or [[Luigi]] touches their fire, he takes damage. Fire Bars are only in [[castle]] stages and first appear in [[World 1-4 (Super Mario Bros.)|World 1-4]]. In [[World 8-4 (Super Mario Bros.)|World 8-4]], Fire-Bars appear only during an underwater section, whereas none appear in the main castle section. The first Fire-Bar in [[World 5-4 (Super Mario Bros.)|World 5-4]] is composed of 12 fireballs, which are more common in ''[[Super Mario Bros.: The Lost Levels]]'', whereas standard Fire-Bars have a six fireball length.
 
In [[Super Mario Bros. 3|later]] [[Super Mario World|games]], they are replaced with similar-acting obstacles, such as [[Roto-Disc]]s and [[Spinner]]s. If the player beats the game and restarts on [[Hard Mode]], Fire-Bars will appear in all possible locations in castles.
 
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:SM64 FireBar.png|thumb|Fire bars in Lethal Lava Land in ''Super Mario 64'']]
Fire bars are short, spinning [[flamethrower]]s found in [[Lethal Lava Land]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They spin horizontally, unlike the previous entries.
 
====''Super Mario Advance 4: Super Mario Bros. 3''====
Fire-Bars do appear in the [[World-e]] levels [[Swinging Bars of Doom]], [[An Aqueous Adventure]] (where most appear underwater),<ref>{{cite|timestamp=0:20|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=October 28, 2019|url=youtu.be/tyZQnE4nZ-k?feature=shared&t=20|title=''Super Mario Advance 4'' - World-e - An Aqueous Adventure|publisher=YouTube}}</ref> and [[Classic World 1-4]] in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. Fire-Bars come in varying lengths, with either one or two rotating around a point.
 
====''New Super Mario Bros.''====
The Fire Bars of ''[[New Super Mario Bros.]]'' have much of the same role as in ''Super Mario Bros.'' They are first seen in [[World 6-4 (New Super Mario Bros.)|World 6-4]] and return in {{world link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}2 as well as one in {{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}.
 
====''Super Mario Galaxy''====
[[File:SMG Sling Pod Firebar Area.png|thumb|The Sling Pod Galaxy of ''Super Mario Galaxy'' features an area filled with Fire Bars]]
They appear as obstacles in several different [[Galaxy|galaxies]] in ''[[Super Mario Galaxy]]'', including the [[Sling Pod Galaxy]], the [[Toy Time Galaxy]], [[Bowser's Star Reactor]], and [[Bowser's Galaxy Reactor]]. They function the same as in ''Super Mario 64'', but some are found moving vertically.
 
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable" style="text-align:center"
|-style="color:white;background:red"
!colspan=9|Single-bar
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=7|Missions
|-
|rowspan=3|[[Fountain]]
|[[Battlerock Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Battlerock Barrage]]||[[File:SMG Asset Sprite Star Cursor.png|link=Breaking into the Battlerock]]||[[File:Smg icon powerstar.png|link=Topmaniac and the Topman Tribe]]||[[File:SMG Asset Sprite Star Cursor.png|link=Topmaniac's Daredevil Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coins on the Battlerock]]||[[File:SMG Asset Sprite Star Cursor.png|link=Battlerock's Garbage Dump]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi under the Saucer]]
|-
|[[Bowser's Star Reactor]]
|[[File:Smg icon grandstar.png|link=The Fiery Stronghold]]
|-
|[[Sling Pod Galaxy]]
|[[File:Smg icon powerstar.png|link=A Very Sticky Situation]]
|-
|[[Garden (Super Mario Galaxy)|Garden]]
|[[Deep Dark Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=The Underground Ghost Ship]]||[[File:Smg icon powerstar.png|link=Bubble Blastoff]]||[[File:SMG Asset Sprite Star Cursor.png|link=Guppy and the Underground Lake]]||[[File:SMG Asset Sprite Star Cursor.png|link=Ghost Ship Daredevil Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Plunder the Purple Coins]]||[[File:SMG Asset Sprite Star Cursor.png|link=Boo in a Box]]
|-
|[[Comet Observatory]]
|[[Bowser's Galaxy Reactor]]
|[[File:Smg icon grandstar.png|link=The Fate of the Universe]]
|-
|-style="color:white;background:red"
!colspan=9|Double-bar
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=7|Missions
|-
|rowspan=2|[[Fountain]]
|[[Bowser's Star Reactor]]
|[[File:Smg icon grandstar.png|link=The Fiery Stronghold]]
|-
|[[Sling Pod Galaxy]]
|[[File:Smg icon powerstar.png|link=A Very Sticky Situation]]
|-
|[[Garden (Super Mario Galaxy)|Garden]]
|[[Melty Molten Galaxy]]
|[[File:Galaxy StarP.png|link=The Sinking Lava Spire]]||[[File:SMG Asset Sprite Star Cursor.png|link=Through the Meteor Storm]]||[[File:SMG Asset Sprite Star Cursor.png|link=Fiery Dino Piranha]]||[[File:SMG Asset Sprite Star Cursor.png|link=Lava Spire Daredevil Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Red-Hot Purple Coins]]||[[File:Smg icon powerstar.png|link=Burning Tide]]
|-
|[[Comet Observatory]]
|[[Bowser's Galaxy Reactor]]
|[[File:Smg icon grandstar.png|link=The Fate of the Universe]]
|-
|-style="color:white;background:red"
!colspan=9|Triple-bar
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=7|Missions
|-
|[[Fountain]]
|[[Bowser's Star Reactor]]
|[[File:Smg icon grandstar.png|link=The Fiery Stronghold]]
|-
|[[Engine Room]]
|[[Toy Time Galaxy]]
|[[File:Smg icon powerstar.png|link=Heavy Metal Mecha-Bowser]]||[[File:SMG Asset Sprite Star Cursor.png|link=Mario Meets Mario]]||[[File:SMG Asset Sprite Star Cursor.png|link=Bouncing Down Cake Lane]]||[[File:SMG Asset Sprite Star Cursor.png|link=Fast Foes of Toy Time]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi's Purple Coins]]||[[File:SMG Asset Sprite Star Cursor.png|link=The Flipswitch Chain]]
|-
|[[Comet Observatory]]
|[[Bowser's Galaxy Reactor]]
|[[File:Smg icon grandstar.png|link=The Fate of the Universe]]
|-
|-style="color:white;background:red"
!colspan=9|Quadruple-bar
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=7|Missions
|-
|[[Fountain]]
|[[Bowser's Star Reactor]]
|[[File:Smg icon grandstar.png|link=The Fiery Stronghold]]
|-
|[[Comet Observatory]]
|[[Bowser's Galaxy Reactor]]
|[[File:Smg icon grandstar.png|link=The Fate of the Universe]]
|}
</div>
 
====''New Super Mario Bros. Wii''====
Fire Bar appear only in {{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} (including a double bar), {{world link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}} (mainly in the first room and two in the second room), and {{world link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}}. Many of the Fire Bars guard [[Star Coin]]s.
 
====''Super Mario Galaxy 2''====
[[File:BowserGalaxyGenerator-LavaPlanet.png|thumb|Fire Bars in Bowser's Galaxy Generator in ''Super Mario Galaxy 2'']]
Fire Bars are ported over from ''Super Mario Galaxy'', working the same as before. They mainly appear in [[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Gravity Gauntlet]], the [[Slipsand Galaxy]], and [[Bowser's Galaxy Generator]]. Long Fire Bars are also integrated into [[Bowser Jr.'s Boom Bunker]] during his boss fight in [[Bowser Jr.'s Boomsday Machine]].
 
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable" style="text-align:center"
|-style="color:white;background:red"
!colspan=5|Single-bar
|-style="color:white;background:red"
!Worlds
!Galaxies
!colspan=3|Missions
|-
|[[World 1 (Super Mario Galaxy 2)|World 1]]
|[[Bowser Jr.'s Fiery Flotilla]]
|[[File:Smg2 icon grandstar.png|link=Gobblegut's Aching Belly]]||[[File:Galaxy StarP.png|link=Fiery Flotilla Speed Run]]
|-
|[[World 4 (Super Mario Galaxy 2)|World 4]]
|[[Bowser's Gravity Gauntlet]]
|[[File:Smg2 icon grandstar.png|link=Breaking into Bowser's Castle]]||[[File:Smg2 icon prankstercomet.png|link=Gravity Star Speed Run]]
|-
|[[World 5 (Super Mario Galaxy 2)|World 5]]
|[[Slipsand Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Squizzard's Sandy Sinkhole]]||[[File:Smg2 icon powerstar.png|link=Sailing the Sandy Seas]]||[[File:SMG Asset Sprite Star Cursor.png|link=Squizzard's Daredevil Run]]
|-
|-style="color:white;background:red"
!colspan=5|Double-bar
|-style="color:white;background:red"
!Worlds
!Galaxies
!colspan=3|Missions
|-
|[[World 1 (Super Mario Galaxy 2)|World 1]]
|[[Bowser Jr.'s Fiery Flotilla]]
|[[File:Smg2 icon grandstar.png|link=Gobblegut's Aching Belly]]||[[File:Galaxy StarP.png|link=Fiery Flotilla Speed Run]]
|-
|[[World 4 (Super Mario Galaxy 2)|World 4]]
|[[Bowser's Gravity Gauntlet]]
|[[File:Smg2 icon grandstar.png|link=Breaking into Bowser's Castle]]||[[File:Smg2 icon prankstercomet.png|link=Gravity Star Speed Run]]
|-
|-style="color:white;background:red"
!colspan=5|Triple-bar
|-style="color:white;background:red"
!Worlds
!Galaxies
!colspan=3|Missions
|-
|[[World 1 (Super Mario Galaxy 2)|World 1]]
|[[Bowser Jr.'s Fiery Flotilla]]
|[[File:Smg2 icon grandstar.png|link=Gobblegut's Aching Belly]]||[[File:Galaxy StarP.png|link=Fiery Flotilla Speed Run]]
|-
|[[World 2 (Super Mario Galaxy 2)|World 2]]
|[[Bowser's Lava Lair]]
|[[File:Smg2 icon grandstar.png|link=Bowser's Big Lava Power Party]]||[[File:Smg2 icon prankstercomet.png|link=Lava Lair Speed Run]]
|-
|[[World 4 (Super Mario Galaxy 2)|World 4]]
|[[Bowser's Gravity Gauntlet]]
|[[File:Smg2 icon grandstar.png|link=Breaking into Bowser's Castle]]||[[File:Smg2 icon prankstercomet.png|link=Gravity Star Speed Run]]
|-
|[[World 5 (Super Mario Galaxy 2)|World 5]]
|[[Bowser Jr.'s Boom Bunker]]
|[[File:Smg2 icon grandstar.png|link=Bowser Jr.'s Boomsday Machine]]||[[File:Smg2 icon prankstercomet.png|link=Boomsday Machine Daredevil Run]]
|-
|[[World 6 (Super Mario Galaxy 2)|World 6]]
|[[Bowser's Galaxy Generator]]
|[[File:Smg2 icon grandstar.png|link=Bowser's Fortified Fortress]]||[[File:Smg2 icon prankstercomet.png|link=Bowser's Big Bad Speed Run]]
|-
|-style="color:white;background:red"
!colspan=5|Quadruple-bar
|-style="color:white;background:red"
!Worlds
!Galaxies
!colspan=3|Missions
|-
|[[World 4 (Super Mario Galaxy 2)|World 4]]
|[[Bowser's Gravity Gauntlet]]
|[[File:Smg2 icon grandstar.png|link=Breaking into Bowser's Castle]]||[[File:Smg2 icon prankstercomet.png|link=Gravity Star Speed Run]]
|}
</div>
 
====''Super Mario 3D Land''====
Fire Bars appear in most castles and [[World 8-6 (Super Mario 3D Land)|World 8-6]] in ''[[Super Mario 3D Land]]''. They are just like the Fire Bars in ''Super Mario Galaxy'' and other 3D entries. The game also introduces a spiked ball variety, [[Spike Bar]]s.
 
====''New Super Mario Bros. 2''====
[[File:NSMB2-WorldStar-7.png|thumb|Screenshot from ''New Super Mario Bros. 2'' of Fire Bars in {{world link|star|7|World Star-7 (New Super Mario Bros. 2)}]]
Fire Bars appear mostly in castle levels as well as a few in [[World 6 (New Super Mario Bros. 2)|World 6]] in ''[[New Super Mario Bros. 2]]''. They work the same as in the predecessors and appear to be longer by only one fireball segment.
 
====''New Super Mario Bros. U''====
Fire Bars are found in [[Screwtop Tower]] and [[Slide Lift Tower]] in ''[[New Super Mario Bros. U]]''. The game also introduces the larger [[Huge Fire Bar]] variety, which are the main feature of [[Fire Bar Cliffs]].
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Fire Bars appear in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], where they sometimes move around a [[Brick Block]] or a [[? Block]]. Spike Bars do not return, but some levels include the similar [[spiked roller]]s. Fire Bars also appear on [[Mount Magmeow]].
 
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
{{multiple image
|align=left
|direction=horizontal
|width=42
|footer=Fire Bar sprite themes in ''Super Mario Maker''
|image1=SMM-SMB-Firebar.png
|image2=SMM-SMB3-FireBar.png
|image3=SMM-SMW-FireBar.png
|image4=SMM-NSMBU-FireBar.png
}}
Fire Bars are course elements in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its port]], and ''[[Super Mario Maker 2]]''. They have an adjustable length and direction. The center block has a different sprite design for the ''Super Mario Bros.'' theme, and entirely different sprites were made for ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]'' styles. Fire Bars do not appear in the ''[[Super Mario 3D World]]'' style of ''Super Mario Maker 2'', even though they appear in the source game.
 
====''Super Mario Run''====
Fire Bars are obstacles in the levels [[Fire Bar Castle! Youch!]], including one while battling the [[Impostor Bowser|fake Bowser]], and [[Bowser's Bob-ombing Run]] of ''[[Super Mario Run]]''.
 
====''Super Mario Bros. Wonder''====
Fire Bars are first found in [[Shining Falls Special Triple Threat Deluge]] of ''[[Super Mario Bros. Wonder]]'' and return in various levels afterwards. They function the same as before.
 
===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
[[File:TheGreatMissionFireBar.png|thumb|The sole appearance of a Fire-Bar in ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'']]
In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', a single Fire-Bar briefly appears when Mario and [[Haru-ōji|Kibidango]] chase [[Bowser]] through the catacombs of [[Bowser's Castle|his castle]]. Unlike earlier and later depictions in the franchise, the Fire-Bar does not materialize until the pair get close to it, and it dissipates after they leave the area.
 
===''Yoshi's Island'' series===
In the [[Yoshi's Island (series)|''Yoshi's Island'' series]], Fire-Bars appear in ''[[Super Mario World 2: Yoshi's Island]]'', its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance]] version, and in ''[[Yoshi's Island DS]]''. In ''Super Mario World 2: Yoshi's Island'', Fire-Bars appear in certain forts and castles, and they are depicted as swinging three-dimensionally. The traditional type reappears in ''Yoshi's Island DS''.
 
===''Paper Mario'' series===
====''Paper Mario''====
[[File:Firebar PM.png|thumb|left|A Fire Bar as seen in Mt. Lavalava in ''Paper Mario'']]
Fire Bars appear in [[Koopa Bros. Fortress]] and [[Mt. Lavalava]] of ''[[Paper Mario]]'', swinging either sideways, clockwise, or counter-clockwise. They can damage [[Mario]] but not his partner. Jumping over a Fire Bar causes it to swing faster, eventually disappearing and dropping [[coin]]s if dodged ten times.
 
====''Paper Mario: The Thousand-Year Door''====
Fire-Bars are encountered by [[Bowser]] in [[World 3 (Paper Mario: The Thousand-Year Door)|World 3]] of ''[[Paper Mario: The Thousand-Year Door]]'', where he can destroy them with his [[Fire Breath|fire breath]]. As usual, Fire-Bars decrease Bowser's size and defeat him if he is small enough. Fire-Bars also appear in [[Palace of Shadow]] and work like they do in ''Paper Mario''.


They debuted in ''[[Super Mario Bros.]]''. Although not a living enemy, they go swinging around trying to hurt [[Mario]] or [[Luigi]]. In later games, they were replaced with similar-acting enemies such as [[Roto-Disc]]s and [[Ball 'n' Chain]]s.
====''Super Paper Mario''====
[[File:SPM-Firebar.png|thumb|Fire Bars being dodged in ''Super Paper Mario'']]
Fire Bars are found in Chapters 1-4 and 8-2 of ''[[Super Paper Mario]]'', working like they do in ''Super Mario Bros.'' Fire Bars can be dodged by entering 3-D mode.


In ''[[Super Mario 64]]'', they appeared for the first time in full 3D. They only appeared in [[Lethal Lava Land]].
===''Mario Kart'' series===
[[File:Fire BarMK8.png|thumb|A Fire Bar in {{classic|DS|Wario Stadium}} in ''Mario Kart 8'']]
Fire Bars make several appearances in the ''[[Mario Kart (series)|Mario Kart]]'' series, burning racers that drive through it. They make their first appearance in ''[[Mario Kart: Double Dash!!]]'', where they appear on the [[GCN Waluigi Stadium|Waluigi Stadium]] and [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]] courses. The former has a [[Lava Bubble|Podoboo]]-like pair of eyes on it and can be crashed into with a [[Super Star|Star]] until it slows down back to its normal speed. One is unimplemented in the [[GCN Daisy Cruiser|Daisy Cruiser]] smokestack cannon.<ref>[https://noclip.website/#mkdd/Daisy.arc; noclip.website]</ref>


In ''[[Paper Mario]]'', the Firebars reappeared in [[Koopa Bros. Fortress]] and [[Mt. Lavalava]]; this time they swing sideways. They also swing either clockwise or counter-clockwise, if Mario touches one; he loses some HP. [[Jump]]ing over one of these Firebars causes it to swing faster. If Mario dodges one 10 times, it will vanish and drop a number of [[coin]]s. This is the only appearance that Firebars can be defeated.
Fire Bars later return in ''[[Mario Kart DS]]'', in the [[DS Wario Stadium|Wario Stadium]] course, although it lacks a Podoboo face and only has two fireballs on each three sides with the one in the center.


In ''[[Super Mario Galaxy]]'', they appear in [[Bowser's Star Reactor]] and [[Bowser's Galaxy Reactor]].
Fire Bars reappear once again in ''[[Mario Kart Wii]]'', in the Waluigi Stadium retro course and the game's [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], although in this instance, the former retains the Podoboo face at the center while having the number of fireballs increased to four on each side while the latter lacks the Podoboo face and only has three fireballs on each side. They are also called '''Podoboo Cogs''',<ref>{{cite|author=Hodgson, David S. J.|title=''Mario Kart Wii'' Premiere Edition|publisher=[[Prima Games]]|page=92 and 128|date=April 27, 2008|isbn=0-7615-5970-1}}</ref> keeping consistency with their appearance.


In ''[[Super Mario Galaxy 2]]'', they are used in the same way as in ''Super Mario Galaxy''. They mainly appear in [[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]] and [[Bowser's Galaxy Generator]]. Also of note is that Firebars are used during the boss fight with [[Bowser Jr.'s Boomsday Machine]], in which they are integrated into the Boomsday Machine.  
Fire Bars make reappearances in ''[[Mario Kart 8]]''{{'}}s [[Bowser's Castle (Mario Kart 8)|Bowser's Castle]] course and in {{classic|DS|Wario Stadium}}. Here the Fire Bars have the same forms as in ''Mario Kart DS''. Similar obstacles, rings of fireballs called [[Fire Chain]]s, appear in a few of these titles as well.


Firebars were the only enemies of the original ''Super Mario Bros.'' to not be featured again in ''[[Super Mario Bros. 3]]''. They also appear in later [[Mario (series)|''Mario'' games]], including ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario 64]]'', ''[[New Super Mario Bros.]]'', ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Yoshi's Island DS]]'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Super Paper Mario]]'' and ''[[New Super Mario Bros. Wii]]''. Firebars also made appearances as obstacles in the later [[Mario Kart (series)|''Mario Kart'' games]]. Firebars were also given notable appearances in certain [[castle]]s of ''[[Super Mario World 2: Yoshi's Island]]'', which depicted them as swinging three-dimensionally. A three-dimensional Firebar depicted with eyes also appeared in the [[Bowser's Castle (course)|Bowser's Castle]] course of ''[[Mario Kart: Double Dash!!]]''.
In ''[[Mario Kart Live: Home Circuit]]'', they appear in Bowser's Castle as gate obstacles with their appearance from the ''Super Mario Maker'' games.
 
Fire Bars are also objects in two [[K'NEX]] building sets based on ''Mario Kart Wii'', where they are referred to as '''Fire Cogs'''.
 
===''Mario Party'' series===
[[File:Bowser's Fire Bar Fury.jpg|thumb|left|Fire Bars in Bowser's Fire Bar Fury in ''Mario Party 10'']]
In the [[Mario Party (series)|''Mario Party'' series]], Fire Bars appear in a few minigames. They appear in [[The Final Battle! (minigame)|The Final Battle!]] of ''[[Mario Party 4]]'' and ''[[Mario Party: The Top 100]]'', where they take away a heart from whoever touches them. In ''[[Mario Party: Island Tour]]'', Fire Bars appear in [[Great Bars of Fire]], where the players need to jump over or duck under them, and if a character hits a Fire Bar three times, they are out, and the last player standing wins. In ''[[Mario Party 10]]'', Fire Bars appear in the Bowser Minigame [[Bowser's Fire Bar Fury]]. Fire Bar appears in ''[[Super Mario Party Jamboree]]'' in the Free-For-All minigame [[Hot-Hot Hop]] alongside [[Magmaargh]]s.
{{br}}
 
===''Super Princess Peach''===
[[File:SPP Fire Bar.png|frame|right]]
Fire Bars are obstacles first found in the [[Subrella]] sections of [[Bowser's Villa]] in ''[[Super Princess Peach]]''. When Peach approaches a Fire Bar, it gives off a swinging sound effect, and a Fire Bar can damage her if touched. A Fire Bar is also in the Subrella section of the unlockable [[Ladida Plains 1-9]] as well as ten in the unlockable [[Hoo's Wood 2-9]].
 
Horizontally-spinning Fire Bars with a different appearance appear in the minigame [[Toad Tote]].
 
===''Wario: Master of Disguise''===
Fire Bars are obstacles inside [[Sweatmore Peak]] in ''[[Wario: Master of Disguise]]''. They are shown as small fireballs that rotate around a larger fireball.
 
===''Mario & Sonic'' series===
Fire Bars make a few appearances in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. In the [[Wii]] [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] of ''Mario & Sonic at the Olympic Winter Games'', a pair of Fire Bars appear during the second segment of the Mario World routine in [[Dream Figure Skating]], where the characters jump over them. In ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', Fire Bars appear during the [[Bowser's Castle]] portion of [[Mario's Figure Skating Spectacular]], where the characters jump over them at various stages during the routine.
 
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Fire Bar}}
[[File:SSB4 WiiU FireBar.jpg|thumb|left|A Fire Bar in ''Super Smash Bros. for Wii U'']]
A Fire Bar is one of the {{iw|smashwiki|item}}s in ''[[Super Smash Bros. for Nintendo 3DS]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. A {{iw|smashwiki|fighter}} can pick up a Fire Bar and swing it to attackm like the {{iw|smashwiki|Beam Sword}}. For every two hits, including blocked hits, the Fire Bar loses two fireballs, and those closer to the base inflict more damage.
{{br|left}}
 
===''Mario & Luigi: Paper Jam''===
[[File:Fire Bar M&LPJ.png|thumb|Fire Bars in ''Mario & Luigi: Paper Jam'']]
Fire Bars made up of two to seven segments are obstacles in the the [[Trio Whirligig]] minigame at the [[Arcade (Mario & Luigi: Paper Jam)|Arcade]] in ''[[Mario & Luigi: Paper Jam]]''. If a Fire Bar is touched, the minigame ends. There are also purple Fire Bars in the mission "[[Bye-Bye, Boo]]."
 
===''Mario Golf: Super Rush''===
Fire Bars are found in the [[Bowser Highlands]] course in ''[[Mario Golf: Super Rush]]'', and are are not connected to a block.
 
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', mechanical representations of Fire Bars appear in [[Princess Peach]]'s training course.
 
===Other appearances===
Fire bars<ref>{{cite|title=''The Legend of Zelda: A Link to the Past TOP SECRETS - Messages from Sahasrahla''|page=2|quote=The Moon Pearl is in the big chest on the fourth floor of the tower. To reach it, you need to jump into a hole on the fifth floor. The hole you need will appear when you step on the star tile near the fifth floor fire bar. Use the map to find the correct hole.}}</ref>, or '''Guruguru bars''',<ref name=Prima/> appear in ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'', ''{{iw|zeldawiki|The Legend of Zelda: The Minish Cap}}'', ''{{iw|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', ''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}'', ''{{iw|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'', and ''{{iw|zeldawiki|The Legend of Zelda: Tri Force Heroes}}''. As in the ''Super Mario'' franchise, they rotate continuously and are indestructible. However, some games play with this concept, such as with switches that change the direction of the bar's rotation. While 2D titles depict the center as a block, 3D titles redesign the center.
 
The Fire Bar appears in the [[nookipedia:Animal Crossing (series)|''Animal Crossing'' games]] as a [[nookipedia:Super Mario Set|furniture item]].
 
In the Super Mario Mash-up in ''[[Minecraft]]'', Blaze Rods are replaced by Fire Bars, though the Fire Bar is not connected to a block.
 
==Profiles==
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
{{SSB4 trophy
|name=Fire Bar
|image='''3DS:'''<br>[[File:FireBarTrophy3DS.png|100px]]<br>'''Wii U:'''<br>[[File:SSB4TrophyFireBar.png|100px]]
|category=Item
|appears_in='''NES''' ''Super Mario Bros.'' (10/1985)<br>'''Wii U''' ''New Super Mario Bros. U'' (11/2012)
|trophy_box=2: Swordfighter
|unlock=Random
|desc=A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you swing and hit someone with it, one of the fireballs will burn out. And no fire means no fun.
|desc2=A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you connect when attacking with it, one of the fireballs will go out. And no fire means no fun.
}}


==Gallery==
==Gallery==
<center><gallery>
{{main-gallery}}
Image:FirebarWorldA4.png|<center>[[Luigi]] approaching a Firebar in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros.''.
<gallery>
File:Firbaryi.PNG|A Firebar from ''Super Mario World 2: Yoshi's Island''.
SMW2YI - Fire Bar.png|''[[Super Mario World 2: Yoshi's Island]]''
File:SM64 FireBar.png|A Firebar from ''Super Mario 64''.
SM64 Asset Model Fire Bar.png|''[[Super Mario 64]]''
File:Firebar PM.png|A Firebar from ''Paper Mario''.
Swinging Bars of Doom.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
File:SPM_Firebar.jpg|A Firebar from ''Super Paper Mario''.
Firebar SPM.png|''[[Super Paper Mario]]''
File:SMG2Firebars.jpg|A Firebar from ''Super Mario Galaxy 2'' in [[Bowser Jr.'s Fiery Flotilla]].
FireBarTSMBM.png|''[[The Super Mario Bros. Movie]]''
File:0241-1-.jpg|The Firebars integrated into [[Bowser Jr.'s Boomsday Machine]].
</gallery>
File:BowserGalaxyGenerator-LavaPlanet.jpg|Firebars in [[Bowser's Galaxy Generator]].
</gallery></center>


==Trivia==
==Names in other languages==
*Firebars were featured as collectible items in ''[[wikipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'' and ''[[wikipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]''. When it is set down, it plays the castle music of ''Super Mario Bros.'' while the Firebar spins.
{{foreign names
*In ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend Of Zelda: A Link to the Past]]'', Firebars spin on the ground.
|Jpn=ファイアバー
*According to [[Satoru Iwata]], "...firebars, which appear in ''Super Mario Bros.'', had also been used early on in development of ''The Legend of Zelda: A Link to the Past''."<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_zelda_handheld_history_15603_15604.html Iwata Asks - Zelda Handheld History]</ref>
|JpnR=Faia Bā
 
|JpnM=Fire Bar
==Names in Other Languages==
|Jpn2=ぐるぐるバー
{{foreignname
|Jpn2C=<ref>{{cite|title=「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 上」 (''Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce – Jō'')|publisher=Shogakukan|language=ja|page=134}}</ref>
|Jpn2R=Guru Guru Bā
|Jpn2M=Spinning Bar; alternate spelling shared with ''Yoshi's Island'' [[Spinner#Names in other languages|Spinner]]s
|Jpn2N=''The Legend of Zelda'' series
|Chi=火焰棒
|ChiR=Huǒyàn bàng
|ChiM=Flame Club
|Dut=Vuurbalk
|DutM=Fire beam
|Fre=Barre de feu
|FreM=Fire bar
|Ger=Feuerstab
|Ger=Feuerstab
|GerM=Firebar
|GerM=Firestaff
|Ita=Barra di fuoco
|Ita2=Barra infuocata
|ItaM=Bar of fire
|Ita2M=Fire bar
|Kor=파이어바
|KorR=Faieoba
|KorM=Firebar
|Por=Barreira de fogo
|PorC=<ref>{{cite|author=Nintendo Portugal|date=December 2, 2019|url=www.youtube.com/watch?v=TfgPovS3eh0|title=Super Mario Maker 2 - A Master Sword, novas peças para níveis e muito mais! (Nintendo Switch)|publisher=YouTube|accessdate=January 10, 2021}}</ref>
|PorM=Fire barrier
|Rus=Огненное препятствие
|RusR=Ognennoye prepyatstviye
|RusM=Fire obstacle
|Spa=Cadena de fuego
|SpaM=Fire chain
|Spa2=Barrera de fuego
|Spa2M=Fire barrier
}}
}}


==References==
==References==
<references/>
<references/>
<br clear=all>
 
{{Super Mario Bros.}}
==External links==
{{NIWA|SmashWiki=1|ZeldaWiki=Guruguru Bar}}
*[https://zeldadungeon.net/wiki/Guruguru_Bar Guruguru Bar on Zelda Dungeon Wiki]
*[https://triforcewiki.com/wiki/Fire_bar Fire bar on Triforce Wiki]
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{{NSMB Wii}}
{{MVDK2MOTM}}
{{YIDS}}
{{WMOD}}
{{SPM}}
{{SMG}}
{{SMG}}
{{MKW}}
{{NSMBW}}
{{M&SATOWG}}
{{SMG2}}
{{SMG2}}
[[Category:Traps and Obstacles]]
{{SM3DL}}
[[Category:Super Mario Bros. Enemies]]
{{NSMB2}}
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[[de:Feuerwalze]]
[[it:Barra di fuoco]]

Latest revision as of 17:08, February 10, 2025

Fire Bar
Artwork from a Fire Bar, from Super Mario Maker for Nintendo 3DS.
Artwork from Super Mario Maker for Nintendo 3DS
First appearance Super Mario Bros. (1985)
Latest appearance Super Mario Party Jamboree (2024)
Variant of Fireball
Variants
Related
Comparable

Fire Bars (also formatted as Fire-Bars,[1][2][3] fire bars,[4] or firebars[5]) are rotating bars made of fireballs first appearing in Super Mario Bros. They generally take on the role of being obstacles in castle levels and fortress levels.

Fire Bars were originally created as obstacles for The Legend of Zelda, but when developers felt they looked better in the Super Mario franchise, Fire Bars appeared in a Super Mario game first. Following this, Fire Bars were passed between both Super Mario and The Legend of Zelda games.[6][7][5][8]

Fire Bars were also given notable appearances in certain castles of Super Mario World 2: Yoshi's Island, which depicted them as swinging in a three-dimensional manner. A three-dimensional Fire Bar depicted with eyes also appeared in the courses Waluigi Stadium and Bowser's Castle in Mario Kart: Double Dash!!

History[edit]

Super Mario series[edit]

Super Mario Bros. / Super Mario Bros.: The Lost Levels[edit]

Screenshot from Super Mario Bros. of Fire Bars in World 5-4

Fire-Bars are obstacles debuting in Super Mario Bros., where they rotate either clockwise or counterclockwise around a block or platform, even on floors and the ceiling. If Mario or Luigi touches their fire, he takes damage. Fire Bars are only in castle stages and first appear in World 1-4. In World 8-4, Fire-Bars appear only during an underwater section, whereas none appear in the main castle section. The first Fire-Bar in World 5-4 is composed of 12 fireballs, which are more common in Super Mario Bros.: The Lost Levels, whereas standard Fire-Bars have a six fireball length.

In later games, they are replaced with similar-acting obstacles, such as Roto-Discs and Spinners. If the player beats the game and restarts on Hard Mode, Fire-Bars will appear in all possible locations in castles.

Super Mario 64 / Super Mario 64 DS[edit]

Lethal Lava Land fire bar.
Fire bars in Lethal Lava Land in Super Mario 64

Fire bars are short, spinning flamethrowers found in Lethal Lava Land in Super Mario 64 and Super Mario 64 DS. They spin horizontally, unlike the previous entries.

Super Mario Advance 4: Super Mario Bros. 3[edit]

Fire-Bars do appear in the World-e levels Swinging Bars of Doom, An Aqueous Adventure (where most appear underwater),[9] and Classic World 1-4 in Super Mario Advance 4: Super Mario Bros. 3. Fire-Bars come in varying lengths, with either one or two rotating around a point.

New Super Mario Bros.[edit]

The Fire Bars of New Super Mario Bros. have much of the same role as in Super Mario Bros. They are first seen in World 6-4 and return in World 8-Tower2 as well as one in World 8-Bowser's Castle.

Super Mario Galaxy[edit]

The Sling Pod Galaxy of Super Mario Galaxy features an area filled with Fire Bars

They appear as obstacles in several different galaxies in Super Mario Galaxy, including the Sling Pod Galaxy, the Toy Time Galaxy, Bowser's Star Reactor, and Bowser's Galaxy Reactor. They function the same as in Super Mario 64, but some are found moving vertically.

Appearances[edit]
  • Baseline sprite of the Star Pointer in Super Mario Galaxy. marks missions where they are completely absent.
  • Galaxy StarP.png marks missions where they are loaded and may be visible, but cannot be encountered directly.
Single-bar
Domes Galaxies Missions
Fountain Battlerock Galaxy Battlerock Barrage Breaking into the Battlerock Topmaniac and the Topman Tribe Topmaniac's Daredevil Run Purple Coins on the Battlerock Battlerock's Garbage Dump Luigi under the Saucer
Bowser's Star Reactor The Fiery Stronghold
Sling Pod Galaxy A Very Sticky Situation
Garden Deep Dark Galaxy The Underground Ghost Ship Bubble Blastoff Guppy and the Underground Lake Ghost Ship Daredevil Run Plunder the Purple Coins Boo in a Box
Comet Observatory Bowser's Galaxy Reactor The Fate of the Universe
Double-bar
Domes Galaxies Missions
Fountain Bowser's Star Reactor The Fiery Stronghold
Sling Pod Galaxy A Very Sticky Situation
Garden Melty Molten Galaxy The Sinking Lava Spire Through the Meteor Storm Fiery Dino Piranha Lava Spire Daredevil Run Red-Hot Purple Coins Burning Tide
Comet Observatory Bowser's Galaxy Reactor The Fate of the Universe
Triple-bar
Domes Galaxies Missions
Fountain Bowser's Star Reactor The Fiery Stronghold
Engine Room Toy Time Galaxy Heavy Metal Mecha-Bowser Mario Meets Mario Bouncing Down Cake Lane Fast Foes of Toy Time Luigi's Purple Coins The Flipswitch Chain
Comet Observatory Bowser's Galaxy Reactor The Fate of the Universe
Quadruple-bar
Domes Galaxies Missions
Fountain Bowser's Star Reactor The Fiery Stronghold
Comet Observatory Bowser's Galaxy Reactor The Fate of the Universe

New Super Mario Bros. Wii[edit]

Fire Bar appear only in World 8-Tower (including a double bar), World 8-Bowser's Castle (mainly in the first room and two in the second room), and World Coin-1. Many of the Fire Bars guard Star Coins.

Super Mario Galaxy 2[edit]

Fire Bars in Bowser's Galaxy Generator in Super Mario Galaxy 2

Fire Bars are ported over from Super Mario Galaxy, working the same as before. They mainly appear in Bowser Jr.'s Fiery Flotilla, Bowser's Gravity Gauntlet, the Slipsand Galaxy, and Bowser's Galaxy Generator. Long Fire Bars are also integrated into Bowser Jr.'s Boom Bunker during his boss fight in Bowser Jr.'s Boomsday Machine.

Appearances[edit]
  • Baseline sprite of the Star Pointer in Super Mario Galaxy. marks missions where they are completely absent.
  • Galaxy StarP.png marks missions where they are loaded and may be visible, but cannot be encountered directly.
Single-bar
Worlds Galaxies Missions
World 1 Bowser Jr.'s Fiery Flotilla Gobblegut's Aching Belly Fiery Flotilla Speed Run
World 4 Bowser's Gravity Gauntlet Breaking into Bowser's Castle Gravity Star Speed Run
World 5 Slipsand Galaxy Squizzard's Sandy Sinkhole Sailing the Sandy Seas Squizzard's Daredevil Run
Double-bar
Worlds Galaxies Missions
World 1 Bowser Jr.'s Fiery Flotilla Gobblegut's Aching Belly Fiery Flotilla Speed Run
World 4 Bowser's Gravity Gauntlet Breaking into Bowser's Castle Gravity Star Speed Run
Triple-bar
Worlds Galaxies Missions
World 1 Bowser Jr.'s Fiery Flotilla Gobblegut's Aching Belly Fiery Flotilla Speed Run
World 2 Bowser's Lava Lair Bowser's Big Lava Power Party Lava Lair Speed Run
World 4 Bowser's Gravity Gauntlet Breaking into Bowser's Castle Gravity Star Speed Run
World 5 Bowser Jr.'s Boom Bunker Bowser Jr.'s Boomsday Machine Boomsday Machine Daredevil Run
World 6 Bowser's Galaxy Generator Bowser's Fortified Fortress Bowser's Big Bad Speed Run
Quadruple-bar
Worlds Galaxies Missions
World 4 Bowser's Gravity Gauntlet Breaking into Bowser's Castle Gravity Star Speed Run

Super Mario 3D Land[edit]

Fire Bars appear in most castles and World 8-6 in Super Mario 3D Land. They are just like the Fire Bars in Super Mario Galaxy and other 3D entries. The game also introduces a spiked ball variety, Spike Bars.

New Super Mario Bros. 2[edit]

World Star-7.
World Star-7 (New Super Mario Bros. 2)}

Fire Bars appear mostly in castle levels as well as a few in World 6 in New Super Mario Bros. 2. They work the same as in the predecessors and appear to be longer by only one fireball segment.

New Super Mario Bros. U[edit]

Fire Bars are found in Screwtop Tower and Slide Lift Tower in New Super Mario Bros. U. The game also introduces the larger Huge Fire Bar variety, which are the main feature of Fire Bar Cliffs.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Fire Bars appear in Super Mario 3D World and its port, where they sometimes move around a Brick Block or a ? Block. Spike Bars do not return, but some levels include the similar spiked rollers. Fire Bars also appear on Mount Magmeow.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]

Fire Bar sprite themes in Super Mario Maker
Fire Bar sprite themes in Super Mario Maker
Fire Bar sprite themes in Super Mario Maker
Fire Bar sprite themes in Super Mario Maker
Fire Bar sprite themes in Super Mario Maker

Fire Bars are course elements in Super Mario Maker, its port, and Super Mario Maker 2. They have an adjustable length and direction. The center block has a different sprite design for the Super Mario Bros. theme, and entirely different sprites were made for Super Mario Bros. 3 and Super Mario World styles. Fire Bars do not appear in the Super Mario 3D World style of Super Mario Maker 2, even though they appear in the source game.

Super Mario Run[edit]

Fire Bars are obstacles in the levels Fire Bar Castle! Youch!, including one while battling the fake Bowser, and Bowser's Bob-ombing Run of Super Mario Run.

Super Mario Bros. Wonder[edit]

Fire Bars are first found in Shining Falls Special Triple Threat Deluge of Super Mario Bros. Wonder and return in various levels afterwards. They function the same as before.

Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen![edit]

Mario and Kibidango confronting a Fire-Bar in Bowser's castle.
The sole appearance of a Fire-Bar in Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!

In Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!, a single Fire-Bar briefly appears when Mario and Kibidango chase Bowser through the catacombs of his castle. Unlike earlier and later depictions in the franchise, the Fire-Bar does not materialize until the pair get close to it, and it dissipates after they leave the area.

Yoshi's Island series[edit]

In the Yoshi's Island series, Fire-Bars appear in Super Mario World 2: Yoshi's Island, its Game Boy Advance version, and in Yoshi's Island DS. In Super Mario World 2: Yoshi's Island, Fire-Bars appear in certain forts and castles, and they are depicted as swinging three-dimensionally. The traditional type reappears in Yoshi's Island DS.

Paper Mario series[edit]

Paper Mario[edit]

A Fire Bar as seen in Mt. Lavalava in Paper Mario

Fire Bars appear in Koopa Bros. Fortress and Mt. Lavalava of Paper Mario, swinging either sideways, clockwise, or counter-clockwise. They can damage Mario but not his partner. Jumping over a Fire Bar causes it to swing faster, eventually disappearing and dropping coins if dodged ten times.

Paper Mario: The Thousand-Year Door[edit]

Fire-Bars are encountered by Bowser in World 3 of Paper Mario: The Thousand-Year Door, where he can destroy them with his fire breath. As usual, Fire-Bars decrease Bowser's size and defeat him if he is small enough. Fire-Bars also appear in Palace of Shadow and work like they do in Paper Mario.

Super Paper Mario[edit]

A Fire Bar from Super Paper Mario.
Fire Bars being dodged in Super Paper Mario

Fire Bars are found in Chapters 1-4 and 8-2 of Super Paper Mario, working like they do in Super Mario Bros. Fire Bars can be dodged by entering 3-D mode.

Mario Kart series[edit]

Fire Bar from Mario Kart 8
A Fire Bar in DS Wario Stadium in Mario Kart 8

Fire Bars make several appearances in the Mario Kart series, burning racers that drive through it. They make their first appearance in Mario Kart: Double Dash!!, where they appear on the Waluigi Stadium and Bowser's Castle courses. The former has a Podoboo-like pair of eyes on it and can be crashed into with a Star until it slows down back to its normal speed. One is unimplemented in the Daisy Cruiser smokestack cannon.[10]

Fire Bars later return in Mario Kart DS, in the Wario Stadium course, although it lacks a Podoboo face and only has two fireballs on each three sides with the one in the center.

Fire Bars reappear once again in Mario Kart Wii, in the Waluigi Stadium retro course and the game's Bowser's Castle, although in this instance, the former retains the Podoboo face at the center while having the number of fireballs increased to four on each side while the latter lacks the Podoboo face and only has three fireballs on each side. They are also called Podoboo Cogs,[11] keeping consistency with their appearance.

Fire Bars make reappearances in Mario Kart 8's Bowser's Castle course and in DS Wario Stadium. Here the Fire Bars have the same forms as in Mario Kart DS. Similar obstacles, rings of fireballs called Fire Chains, appear in a few of these titles as well.

In Mario Kart Live: Home Circuit, they appear in Bowser's Castle as gate obstacles with their appearance from the Super Mario Maker games.

Fire Bars are also objects in two K'NEX building sets based on Mario Kart Wii, where they are referred to as Fire Cogs.

Mario Party series[edit]

Bowser's Fire Bar Fury
Fire Bars in Bowser's Fire Bar Fury in Mario Party 10

In the Mario Party series, Fire Bars appear in a few minigames. They appear in The Final Battle! of Mario Party 4 and Mario Party: The Top 100, where they take away a heart from whoever touches them. In Mario Party: Island Tour, Fire Bars appear in Great Bars of Fire, where the players need to jump over or duck under them, and if a character hits a Fire Bar three times, they are out, and the last player standing wins. In Mario Party 10, Fire Bars appear in the Bowser Minigame Bowser's Fire Bar Fury. Fire Bar appears in Super Mario Party Jamboree in the Free-For-All minigame Hot-Hot Hop alongside Magmaarghs.

Super Princess Peach[edit]

Sprite of a Fire Bar in Super Princess Peach

Fire Bars are obstacles first found in the Subrella sections of Bowser's Villa in Super Princess Peach. When Peach approaches a Fire Bar, it gives off a swinging sound effect, and a Fire Bar can damage her if touched. A Fire Bar is also in the Subrella section of the unlockable Ladida Plains 1-9 as well as ten in the unlockable Hoo's Wood 2-9.

Horizontally-spinning Fire Bars with a different appearance appear in the minigame Toad Tote.

Wario: Master of Disguise[edit]

Fire Bars are obstacles inside Sweatmore Peak in Wario: Master of Disguise. They are shown as small fireballs that rotate around a larger fireball.

Mario & Sonic series[edit]

Fire Bars make a few appearances in the Mario & Sonic series. In the Wii version of Mario & Sonic at the Olympic Winter Games, a pair of Fire Bars appear during the second segment of the Mario World routine in Dream Figure Skating, where the characters jump over them. In Mario & Sonic at the Sochi 2014 Olympic Winter Games, Fire Bars appear during the Bowser's Castle portion of Mario's Figure Skating Spectacular, where the characters jump over them at various stages during the routine.

Super Smash Bros. series[edit]

SmashWiki article: Fire Bar
A Fire Bar in Super Smash Bros. for Wii U
A Fire Bar in Super Smash Bros. for Wii U

A Fire Bar is one of the items in Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. A fighter can pick up a Fire Bar and swing it to attackm like the Beam Sword. For every two hits, including blocked hits, the Fire Bar loses two fireballs, and those closer to the base inflict more damage.

Mario & Luigi: Paper Jam[edit]

A Fire Bar in the Attackathon's Trio Whirligig mode.
Fire Bars in Mario & Luigi: Paper Jam

Fire Bars made up of two to seven segments are obstacles in the the Trio Whirligig minigame at the Arcade in Mario & Luigi: Paper Jam. If a Fire Bar is touched, the minigame ends. There are also purple Fire Bars in the mission "Bye-Bye, Boo."

Mario Golf: Super Rush[edit]

Fire Bars are found in the Bowser Highlands course in Mario Golf: Super Rush, and are are not connected to a block.

The Super Mario Bros. Movie[edit]

In The Super Mario Bros. Movie, mechanical representations of Fire Bars appear in Princess Peach's training course.

Other appearances[edit]

Fire bars[12], or Guruguru bars,[8] appear in The Legend of Zelda: A Link to the Past, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Four Swords Adventures, The Legend of Zelda: The Minish Cap, The Legend of Zelda: Phantom Hourglass, The Legend of Zelda: Spirit Tracks, The Legend of Zelda: A Link Between Worlds, and The Legend of Zelda: Tri Force Heroes. As in the Super Mario franchise, they rotate continuously and are indestructible. However, some games play with this concept, such as with switches that change the direction of the bar's rotation. While 2D titles depict the center as a block, 3D titles redesign the center.

The Fire Bar appears in the Animal Crossing games as a furniture item.

In the Super Mario Mash-up in Minecraft, Blaze Rods are replaced by Fire Bars, though the Fire Bar is not connected to a block.

Profiles[edit]

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

Trophy
Fire Bar
3DS:
FireBarTrophy3DS.png
Wii U:
Fire Bar's trophy render from Super Smash Bros. for Wii U
Category: Item
(Applies only to the Wii U version) Appears in:
NES Super Mario Bros. (10/1985)
Wii U New Super Mario Bros. U (11/2012)
(Applies only to the Wii U version) Trophy Box: 2: Swordfighter
How to unlock:
Random
A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you swing and hit someone with it, one of the fireballs will burn out. And no fire means no fun. (American English)
A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you connect when attacking with it, one of the fireballs will go out. And no fire means no fun. (British English)

Gallery[edit]

For this subject's image gallery, see Gallery:Fire Bar.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ファイアバー[?]
Faia Bā
Fire Bar
ぐるぐるバー[13]
Guru Guru Bā
Spinning Bar; alternate spelling shared with Yoshi's Island Spinners The Legend of Zelda series
Chinese 火焰棒[?]
Huǒyàn bàng
Flame Club
Dutch Vuurbalk[?] Fire beam
French Barre de feu[?] Fire bar
German Feuerstab[?] Firestaff
Italian Barra di fuoco[?] Bar of fire
Barra infuocata[?] Fire bar
Korean 파이어바[?]
Faieoba
Firebar
Portuguese Barreira de fogo[14] Fire barrier
Russian Огненное препятствие[?]
Ognennoye prepyatstviye
Fire obstacle
Spanish Cadena de fuego[?] Fire chain
Barrera de fuego[?] Fire barrier

References[edit]

  1. ^ Tochikubo, Hiroo (1987). How to win at Super Mario Bros.. Tokuma Shoten. ISBN 4-19-720003-XC. Page 15.
  2. ^ Yamashita, Tatsumi (1987). The Official Nintendo Player's Guide. Tokuma Shoten. ISBN 999832369X. Page 30.
  3. ^ Tiden, Gail, et al. (1993). Super Mario All-Stars Player's Guide. Nintendo of America (English). Page 9 and 31.
  4. ^ "Time your jump from the pole so you don’t get hit by the spinning fire bar." – Pelland, Scott, and Dan Owsen (1996). Super Mario 64 Player's Guide. Nintendo of America (English). Page 67.
  5. ^ a b Iwata Asks - Volume 2 : The History of Handheld The Legend of Zelda Games. Nintendo.
  6. ^ GlitterBerri (May 28, 2011). The Men Who Made Zelda – Staff Interview. GlitterBerri's Game Translations (English). Retrieved May 9, 2024.
  7. ^ Iwata Asks - New Super Mario Bros: Volume 2
  8. ^ a b "The rotating Guruguru bars that appear in A Link to the Past originated in Super Mario Bros., where they’re called Fire Bars. However, they were originally intended for The Legend of Zelda; the developers felt they looked better in a Super Mario game and passed them between titles." – Playing With Super Power: Nintendo Super NES Classics eGuide, The Legend of Zelda: A Link to the Past 16 Bits Tab.
  9. ^ VideoGamePhenom (October 28, 2019). Super Mario Advance 4 - World-e - An Aqueous Adventure (0:20). YouTube.
  10. ^ noclip.website
  11. ^ Hodgson, David S. J. (April 27, 2008). Mario Kart Wii Premiere Edition. Prima Games. ISBN 0-7615-5970-1. Page 92 and 128.
  12. ^ "The Moon Pearl is in the big chest on the fourth floor of the tower. To reach it, you need to jump into a hole on the fifth floor. The hole you need will appear when you step on the star tile near the fifth floor fire bar. Use the map to find the correct hole." – The Legend of Zelda: A Link to the Past TOP SECRETS - Messages from Sahasrahla. Page 2.
  13. ^ 「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 上」 (Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce – Jō). Shogakukan (Japanese). Page 134.
  14. ^ Nintendo Portugal (December 2, 2019). Super Mario Maker 2 - A Master Sword, novas peças para níveis e muito mais! (Nintendo Switch). YouTube. Retrieved January 10, 2021.

External links[edit]