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{{quote|Rats, I missed! Ohh, I hate it when I miss!|Thwomp|The Adventures of Super Mario Bros. 3}}  
{{distinguish|Whomp}}
{{species infobox
{{species-infobox
|image=[[File:NSMBU Thwomp Artwork.png|140px]][[File:ThwompMKL.png|120px]]<br>Artwork of a Thwomp from ''[[New Super Mario Bros. U]]'' and ''[[Mario Kart Live: Home Circuit]]'', respectively
|image=[[Image:Thwomp2.PNG]]
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|full_name=Thwomp
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|first_appearance=[[Super Mario Bros. 3]] (1991)
|variants=[[Big Thwomp]]<br>[[Bone Thwomp]]<br>[[Grindel]]<br>[[Karamenbo]]<br>[[Konk]]<br>[[Mega Thwomp]]<br>[[Pouncer]]<br>[[Security Thwomp]]<br>[[Shoomp]]<br>[[Sniffle Thwomp]]<br>[[Spiny Tromp]]<br>[[Star Thwomp]]<br>[[Stone Elevator]]<br>[[Tail Thwomp]]<br>[[Thwimp]]<br>[[Thwomp Platform]]<br>[[Whomp]]
|affiliation=[[Koopa Troop]], none
|relatives=[[Bomp]]<br>[[Stairface Ogre]]<br>[[Tox Box]]
|latest_appearance=[[Mario Super Sluggers]]
|comparable=[[Raargh]]<br>[[Flomp]]<br>[[Grrrol]]<br>[[Rhomp]]<br>[[Spiked stone]]<br>[[Thwack]]<br>[[Tsubushi]]<br>[[Wallop]]
|notable=[[Gattai monster]]<br>[[Head Thwomp]]<br>[[Mr. Thwomp]]<br>[[Mrs. Thwomp]]<br>[[Sphinx Zō]]<br>[[Thwomp Bros.]]<br>[[Thwomp Elevator]]
|collapsed=true
}}
}}
{{quote|Rats, I missed! Oh, I hate it when I miss!|Thwomp|"[[Never Koop a Koopa]]"}}
'''Thwomps''' are sentient stone blocks featured in the ''[[Super Mario (franchise)|Super Mario]]'' franchise primarily as enemies or obstacles in [[castle]]s, [[fortress]]es and similar settings, first appearing in ''[[Super Mario Bros. 3]]''. Their modern and most common form is that of spike-encrusted living stones, which are rectangular in shape. They typically remain stationary in midair until the player approaches the ground below them, at which point they drop down in an attempt to crush them before rising to their original position. In some titles, such as the ''[[Mario Kart (series)|Mario Kart]]'' games, Thwomps fall and rise regularly rather than being triggered by the players' behavior. Some Thwomps move horizontally or diagonally as well. They sometimes grunt when they land, and are often seen with an angry expression on their face. They can often only be destroyed by strong attacks such as [[hammer]]s thrown by [[Hammer Mario]] or from being touched while [[Mario]] is [[Mega Mario|giant]] or [[Invincible Mario|invincible]].


'''Thwomps''' (German ''Wummp'') are rock creatures and baddies found mostly in the [[Mushroom Kingdom]]. They are spike-encrusted living stones, usually shaped rectangularly, that made their first appearance in the game ''[[Super Mario Bros. 3]]''. They typically attempt to flatten or squash whoever passes below them using their own weight. Sometimes, they will be moving side-to-side. They can only be defeated by being touched by Mario when he is power-upped with a star, a raccoon or tail whipe, and hammers from [[Hammer Mario]]. It is suggested in ''[[Mario & Luigi: Partners in Time]]'' that Thwomps may in fact be born from volcanoes.
Thwomps have drastically changed appearances over the years, with some of their appearances ranging from being turquoise rectangles covered with blunt spikes as in their original appearance and in ''[[Mario Kart: Double Dash!!]]'', to blue cube-shaped stones that Mario can stand on in ''[[Super Mario 64]]''. Currently, they alternate between two designs depending on whether or not they can be stood on safely: a chiseled-edge design first appearing in ''[[Super Mario Galaxy]]'' and a metal-spiked design first appearing in ''[[New Super Mario Bros. Wii]]'', both derived from the dull-spiked design in ''Mario Kart: Double Dash!!''. There are cases where both Thwomps designs appear in the same game, like in ''[[Mario Kart 7]]'' and ''[[Super Mario Maker 2]]''.
[[Image:SMB3_Thwomp.jpg|right|thumb|A '''Thwomp''' that appeared in ''Super Mario Bros. 3''.]]
==History==
===''Super Mario'' series===
====''Super Mario Bros. 3''====
[[File:SMB3_Thwomp.jpg|thumb|120px|A Thwomp, as depicted for its debut appearance, ''Super Mario Bros. 3'']]
Thwomps, also known as '''Thwomp Traps''',<ref>{{cite|author=Tilden, Gail, et al.|title=''Nintendo Power'' Volume 13|page=9|publisher=Nintendo of America|date=June 1990|language=en-us}}</ref> first appear in ''[[Super Mario Bros. 3]]'', first appearing in {{world-link|2|fortress|World 2-Fortress}}. They usually try to squish [[Mario]] under their weight whenever he passes beneath them. While most of them try to crush Mario below them, some try to crush him from the sides, and two in {{world-link|8|fortress|World 8-Fortress}} instead constantly move in a diagonal pattern. Thwomps can be easily avoided by using [[Statue Mario]]. With this, it is impossible for Thwomps to destroy Mario by crushing him from above. They return in the game's remakes, ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' in the same fashion as the older Thwomps. They feature improved graphics and retake their especially mad expressions. They have a prominent spike separated from the rest on top, but it has no additional effect in the game. In-game, Thwomps have both eyes as glowing dots in a shared black space instead of separated. In the remakes, the black space directly underneath the prominent spike is colored red. To defeat a Thwomp, Mario or Luigi either have to run into it while [[Invincible Mario|invincible]], throw a [[Hammer]] at it with the [[Hammer Suit]], or use the [[Tanooki Suit]] and turn into [[Statue Mario]] above a Thwomp. They give the player 100 [[point]]s when beaten. Thwomps can also be defeated with a [[Goomba's Shoe]], as shown in the [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance version]]'s [[World-e]] stage [[It's a Shoe-In]].


== Appearances ==
In a French commercial for ''Super Mario Bros. 3'', Thwomps are {{file link|SMB3 commercial Thwomp.png|shown}} to have green eyes instead of black ones.


=== ''Super Mario Bros. 3'' - The Beginning ===
====''Super Mario World''====
[[Image: SMB3thwomp.gif|thumb|left|A Thwomp as seen in ''Super Mario Bros. 3''.]]
[[File:ThwompSMW.png|frame]]
Thwomps made their debut appearance in the game ''[[Super Mario Bros. 3]]''. In this game, they had an unusually mad expression on their faces. They would usually try to squish [[Mario]] under their weight whenever he passed beneath them. Thwomps were possible to avoid easily by using the [[Statue Mario]] ability. With this, it was impossible for Thwomps to destroy Mario by crashing against him from above. They return in the game's remake, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' in the same fashion as the older Thwomps. They obviously feature improved graphics and retake their especially mad expressions. Curiously, these Thwomps have a kind of "bigger spike" on top of their forehead, separated from the rest of the body by what looks like a small ribbon of sorts. This spike is prominent in appearance but has no effect in the game. It is also worth noting that these Thwomps, instead of having their eyes separated, have both eyes as glowing dots in a black space. This is most probably due to palette and space limitations. This also explains why they look pale blue in the Nintendo version of ''Super Mario Bros. 3''.
In ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]], Thwomps function identically as in ''Super Mario Bros. 3''. Their speed is nearly unaffected, and they usually take a few seconds to rise back up to their original location, giving the player a chance to run below them. Thwomps can be [[Spin Jump]]ed on.


There are two ways two defeat Thwomps in this game. The first way is by throwing a [[Hammer]] from the [[Hammer Suit]] at a Thwomp. The second way is by using the [[Tanooki Suit]] and [[Statue Mario]]. In certain levels, it is possible to get above a Thwomp while it is down. While it is down, if the player jumps above the Thwomp and uses Statue Mario, he or she will destroy it, giving the player 200 points.
Thwomps have a new appearance, now redesigned and recolored due to the expansion of the palette. Unlike old Thwomps, they are now gray-colored and have lost the prominent spike on top of their head; now all spikes look exactly the same and are the same size, relatively, while the Thwomps themselves are noticeably smaller. Unlike in the previous game, they now have more than one expression, peering down at the player's character when he approaches, and then taking on an enraged face when falling. Thwomps still have their eyes connected and their pupils being but small dots of glowing white, although the official art clearly shows their eyes looking different. This may be to familiarize players with their old physical appearance, though it might be due to graphical space issues.


=== ''Super Mario World'' ===
Thwomps have their first derived species in ''Super Mario World'' with the inclusion of [[Thwimp]]s. They are smaller versions of Thwomps that roam around in jumping arcs, usually in small hallways and often come in groups. Much like Thwomps, they are invincible and are usually only used as obstacles that slow the player down.
[[Image:Thwimp.PNG|frame|right|A Thwomp (right) and a Thwimp (left) in Super Mario World.]]
Thwomps, alongside a few enemies such as [[Boo]]s and [[Nipper Plant]]s are some of the few ''Super Mario Bros. 3''-introduced enemies that keep appearing in later games. Thwomp itself make a new appearance in ''[[Super Mario World]]'', now redesigned and recolored due to the expansion of the palette. Unlike old Thwomps, they are now gray-colored and have lost the prominent spike on top of their head; now all spikes are looking the same and are the same size, relatively. They retake their role as the smashers of whatever walks or moves beneath them, and will try to squish it without a second thought. Their speed is almost unaffected, and usually take a few seconds to rise up to their original place once again. This gives the player a chance to run below them.


Thwomps have their first sub-species in ''Super Mario World'' with the inclusion of [[Thwimp]]s. They are smaller versions of Thwomps that roam around, usually in small hallways, and often come in groups. They are, just like Thwomps, invincible and are usually only used as obstacles that slow the player down.
====''Super Mario 64'' / ''Super Mario 64 DS''====
{{multiple image
|align=right
|direction=horizontal
|image1=Thwomp 64.png
|width1=159
|caption1=A Thwomp next to [[Mario]] in ''Super Mario 64''
|image2=SM64DS Thwomp.png
|width2=190
|caption2=A Thwomp in ''Super Mario 64 DS''
}}
Thwomps, also referred to as '''Blue Thwomps'''<ref name=Blue>{{cite|deadlink=y|archive=web.archive.org/web/19980610064302/http://www.nintendo.com/n64/super_mario64/2-4.html|title=Course 2 - Star 4: Red Coins on the Floating Isle|publisher=Nintendo: Super Mario 64 Strategy|accessdate=March 15, 2022|language=en-us}}</ref> or '''Blue Whomps'''<ref name=Blue/> erroneously, return in ''[[Super Mario 64]]''. This time, though, Thwomps return in a much different fashion, and they look more like they did in ''Super Mario Kart''. These Thwomps are square-shaped and dark sky blue-colored with no spikes. They, as before, are impossible to destroy and serve as obstacles throughout the game. Unlike in the previous platforming games, Thwomps constantly slam to the ground even when [[Mario]] is not around. This time around, though, Mario can use Thwomps to his advantage by [[jump]]ing on top of them to reach higher areas or unreachable points. Thwomps in this game have the addition of their voices (a mad grunt) whenever they slam into the ground, which were provided by [[Charles Martinet]] originally and slowed down by ''Super Mario 64''{{'}}s sound designer [[Yoji Inagaki]].<ref>{{cite|language=en|author=Thomas Game Docs|date=September 22, 2024|url=https://youtu.be/dZuamNL96aI?si=TAQXhy47Z4LdGDG8|title=The strange origin of Thwomp's voice (Nintendo music secrets)}}</ref> There are only three Thwomps in the game: two on the stairs in [[Whomp's Fortress]] and one at the very top of [[Tick Tock Clock]], which is featured in the mission [[Stomp on the Thwomp]].
 
Several Thwomp relatives make their debut in ''Super Mario 64''. [[Whomp]]s first appear in Whomp's Fortress as enemies that attempt to crush Mario by falling on top of him when he gets near. Also introduced in this course are [[Bomp]]s, enemies that resemble walls with eyes (although the eyes were removed in ''[[Super Mario 64 DS]]'') that protrude out from the wall and push Mario, sometimes sending him to his death. [[Tox Box]]es make their debut in [[Shifting Sand Land]]. They roll around by falling on their sides, trying to crush Mario with one of their faces. However, the bottom of a Tox Box is hollowed, allowing Mario to stay safely inside. [[Grindel]]s make their first appearance in the pyramid of Shifting Sand Land. They are huge metal blocks wrapped in what seems to be cloth. They attack in a similar manner to Thwomps by slamming into the ground, while others move horizontally by jumping back and forth. The pyramid also features an enemy similar to the Grindels, the [[Spindel]], which rolls back and forth, trying to squish whoever passes near it.
 
In ''Super Mario 64 DS'', Thwomps instead use their appearance from ''Mario Kart: Double Dash!!'' Although the spikes are reinstated, they do not affect the player's ability to stand on top of them to reach higher points. This time around, however, Thwomps can be defeated with the assistance of a [[Super Mushroom#Super Mario 64 DS|mushroom]].
 
====''New Super Mario Bros.''====
Thwomps, also known as Thwomp Traps,<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=10|isbn=1-59812-009-3|date=May 15, 2006|language=en-us|publisher=Nintendo of America}}</ref> reappear in ''[[New Super Mario Bros.]]'', where they are found in {{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}, {{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}, and {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, and act as in ''Super Mario Bros. 3''. Much like in ''Super Mario Bros. 3'', these Thwomps can be defeated. Ways of defeating it included [[shell dash|shell-dashing]], [[Mega Mushroom]], or [[Super Star|Starmen]]. [[Big Thwomp|A bigger variety]] is also featured here, with extra weight to break certain blocks, but with the same weaknesses as a normal Thwomp.
 
====''Super Mario Galaxy''====
{{multiple image
|align=right
|direction=vertical
|width=100
|image1=SMG Thwomp Artwork.png
|caption1=Artwork.
|image2=SMG Thwomp Alternate Render.png
|caption2=In-game model.
}}
[[File:Thwomp on Cyclone Stone SMG.png|thumb|left|A Thwomp on [[Beach Bowl Galaxy#The Cyclone Stone|The Cyclone Stone]] in ''[[Super Mario Galaxy]]'']]
Thwomps appear in several [[Galaxy|galaxies]] throughout ''[[Super Mario Galaxy]]'', including the [[Buoy Base Galaxy]], the [[Beach Bowl Galaxy]] (on [[Beach Bowl Galaxy#The Cyclone Stone|The Cyclone Stone]]), the [[Dusty Dune Galaxy]], and [[Bowser's Galaxy Reactor]]. This is the first game to feature Thwomps with two faces, one on both the front and back. In this game, Thwomps are much larger than in previous games, and cannot be defeated by any means. There is a subtle amount of size variation between Thwomps, which can be seen in the Dusty Dune Galaxy where four somewhat larger ones appear near a normal-sized one.
 
Thwomps in this game are once again spiked, though the spikes are blunt at the end and appear to have been carved, unlike their previous incarnations. Due to this, the sides of a Thwomp can be touched without taking damage; in some cases, it is actually necessary for [[Mario]] to [[Wall Jump]] off of them to reach certain [[platform]]s and areas. Additionally, if Mario stands on top of a Thwomp as it rises in the air, he can [[jump]] to carry the Thwomp's momentum into his jump and perform an extra high jump.
 
In ''Super Mario Galaxy'', Thwomps generally act the same as they do in other games, with waiting until Mario gets close to them and then smashing to the ground in an attempt to crush him. Others act as they did in ''Super Mario 64'', constantly slamming against the ground regardless of Mario's location. If Mario does get crushed, he instantly loses a [[Extra life|life]], regardless of how much [[Health Meter|health]] he had. Contrary to the Thwomps appearing in ''[[Super Mario 64]]'' and the [[Mario Party (series)|''Mario Party'' series]], Thwomps in this game do not emit low-pitched grumbles when they talk or hit the ground. Their expressions, however, do change as they rise and fall.
 
====''New Super Mario Bros. Wii''====
[[File:Thwomp NSMBW.png|120px|thumb|In-game model of a Thwomp from ''New Super Mario Bros. Wii'']]
Thwomps later appear in ''[[New Super Mario Bros. Wii]]'', along with the [[Big Thwomp]] and act the same way as in ''[[New Super Mario Bros.]]'' In this game, they are a darkish gray sort of color, and their spikes are more realistic, unlike with ''[[Super Mario Galaxy]]''. However, Thwomps only appear in {{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}. They may also appear during the [[Kamek|Magikoopa]] boss battle in the {{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}; his magic can occasionally transform a platform into a Thwomp, which immediately smashes through any platforms underneath it and plummets into the pit below. In this game, Thwomps can only be defeated by the [[Super Star|Star]] power-up or a [[Ground Pound#New Super Mario Bros. Wii|Simultaneous Ground Pound]], with everything else doing nothing to them at all.
 
====''Super Mario Galaxy 2''====
Thwomps reappear in ''[[Super Mario Galaxy 2]]'', where they behave just like they did in ''[[Super Mario Galaxy]]'', only now more common than before. Two [[Big Thwomp]]s appear in the [[Supermassive Galaxy]]. They also appear in the [[Throwback Galaxy]]. Their most notable appearance is in the [[Stone Cyclone Galaxy]], where their behavior is exactly the same as in the level [[Fast Foes on the Cyclone Stone]] in the [[Beach Bowl Galaxy]].
 
A related species called the [[Flomp]] makes its first appearance in ''Super Mario Galaxy 2''. Flomps are platforms with a Thwomp-like face that move around, and when they rattle, their face turns angry and they flip over. If Mario or Luigi stand on a Flomp when it flips, it will knock them high into the air. A species called [[Rhomp]]s makes their debut in the game too. They have one appearance in the [[Slipsand Galaxy]], on the Sand Slide Planet. They attack by rolling towards Mario in an attempt to crush him, similarly to the Spindel from ''Super Mario 64''.
 
====''Super Mario 3D Land''====
[[File:Thwomp SM3DL.png|thumb|200px|left|A Thwomp in ''Super Mario 3D Land'']]
Thwomps reappear in ''[[Super Mario 3D Land]]'' with the same appearance as in the ''Super Mario Galaxy'' titles, except that now they show only one face like in previous games. Like in the 2D ''Super Mario'' games, they wait until Mario is near and attempt to crush him. They can be defeated if Mario is invincible, or by turning into [[Statue Mario]] beneath it; they try to crush Mario, and turn to rubble upon contact.
 
A variant of Thwomp known as [[Tail Thwomp]] is introduced in this game, created when a [[Super Leaf]] is given to a Thwomp. They move about a set area using their [[Raccoon Mario|striped tail]], then float in midair before slamming to the ground. Tail Thwomps attack in the same manner as the moving [[Grindel]]. If Mario jumps atop the tail, he will bounce slightly.
 
Although not the same species as a Thwomp, an enemy related to [[Whomp]] is introduced in the game called a [[Wallop]]. These enemies are a wall with feet and a mouth and black eyes with yellow pupil that, instead of attacking Mario and Luigi, walk sideways to stop Mario and Luigi from getting past.
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====''New Super Mario Bros. 2''====
Thwomps appear in ''[[New Super Mario Bros. 2]]'', retaining their design from ''New Super Mario Bros. Wii''. They attack using the same method as before. Big Thwomps also appear in this game. They can be defeated by a [[Super Star]], [[Invincibility Leaf]] or a [[Gold Flower]].
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====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
[[File:NSMBU Wendy's Shifting Castle Screenshot.jpg|thumb|Thwomps in ''New Super Mario Bros. U'']]
Thwomps reappear in ''[[New Super Mario Bros. U]]'', behaving just like in past titles of the series. Their tiny counterparts, [[Thwimp]]s, also reappear in this game. In [[Boost Mode]], Thwomps can be easily dodged by distributing [[Boost Block]]s below them. They only appear in [[Wendy's Shifting Castle]].
 
Thwomps return in ''[[New Super Luigi U]]''. Like in the original game, they only appear in the [[Castle]] of [[Frosted Glacier]], [[Wendy's Thwomp Castle]].
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:ThwompSM3DW.jpg|thumb|left|Thwomp in ''Super Mario 3D World'']]
Thwomps reappear as enemies in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], mostly appearing in castle levels. They attack in the same way as in ''Super Mario 64'' and can still be defeated in the same way as most previous ''Super Mario'' games.
 
As with ''Super Mario 3D Land'', Whomps are absent from ''Super Mario 3D World'' and ''Super Mario 3D World + Bowser's Fury'', but a variant of Wallop called the [[Walleye]] is introduced. This creature has hands and spikes on the front and sides and walks sideways to prevent Mario, Luigi, Peach, Toad or Rosalina from getting past it. However, if the characters are powered up, they can stun the Walleye and get past before it recovers.
 
A species called the [[Grumblump]] makes its first appearance in the same game. These Tox Box-like blocks appear in [[Grumblump Inferno]] and are the player's main means of navigating the level. They have similar faces to the Rhomps from ''Super Mario Galaxy 2'' and behave similar to Tox Boxes. When Mario, Luigi, Peach, Toad or Rosalina step on a Grumblump, the smiling faces turn into frowning faces and it moves. If they ground pound the Grumblump, the faces will change to an angry face and it will temporarily speed up.
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====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
[[File:SMM-SMB-Thwomp.png|frame]]
Thwomps are available to use in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', including a retro-designed version for the ''Super Mario Bros.'' art style, resembling their ''Super Mario World'' version. Unlike in other games, Thwomps do not rise to the closest ceiling above them after falling down, instead stopping at the height they were placed at. While editing a level, using a [[Super Mushroom]] onto a normal Thwomp turns it into a [[Big Thwomp]]. Giving them wings will make Thwomps flutter left and right. Thwomps can also be placed on tracks, from which they can permanently detach when they attempt to fall onto the playable character.
 
Normal Thwomps can destroy [[Brick Block]]s, although only one row at a time, unlike Big Thwomps which are capable of destroying a whole column in one smash. Thwomps are also able to press [[P Switch]]es, activate [[POW Block]]s and [[? Block]]s upon falling on them - the latter of which also defeats the Thwomp. The enemies can be stood on just as on a platform, though the player takes damage if they touch them directly. Conversely, the player can safely perform [[Spin Jump]]s on Thwomps.
 
The ''Super Mario Bros. 3'' Thwomps have had their palette changed to be more consistent with other games, and are no longer cyan. In the Wii U version, Thwomps can be shaken to create [[Skewer]]s, though in ''[[Super Mario Maker for Nintendo 3DS]]'', Skewers are standalone course elements.
 
====''Super Mario Run''====
[[File:KingdomBuilder1.png|left|thumb|100px|Thwomps in Kingdom Builder mode]]
Thwomps appear in ''[[Super Mario Run]]'' in the [[Super Mario Run#Kingdom Builder|Kingdom Builder]] mode. This game uses both of their designs, however, only the spiked ones are real Thwomps. Thwomps with spikes are obstacles which prevent players from placing buildings in their locations. They can be removed using a [[Hammer]]. Two Thwomps appear during Bowser's attack on the Mushroom Kingdom in the opening. [[List of Kingdom Builder items in Super Mario Run|Thwomp Statue]]s, based on the blunt version of Thwomps, can be purchased from the Shop or obtained through Remix 10 and placed as buildings. When tapped, a Thwomp or Thwomp Statue hops up and then slams back down, shaking the screen. Sometimes a Toad can be seen examining a Thwomp or Thwomp Statue, occasionally lightly knocking against it.
 
====''Super Mario Maker 2''====
Thwomps reappear in ''[[Super Mario Maker 2]]'' and now also have the ability to move horizontally, a throwback to their ''[[Super Mario Bros. 3]]'' appearance. They are able to crush objects this way, similar to how they would with vertical movement. Thwomps are also given individual sprites for standing idle and charging at the player for both the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles, rather than using just the same sprite for both actions. In the night ground theme, Thwomps slowly move towards the player, and stop moving when they are looked at, much like a [[Boo]]. If a Thwomp is given wings, it flies slowly to the left of the screen, and then attempts to crush the player if the player is beneath it (or to the side, in the case of a sideways Thwomp). If a Thwomp is given a parachute, it first falls like a normal Thwomp, then its parachute deploys and it falls slower than normal.
 
In the ''[[Super Mario 3D World]]'' game style, Thwomps have the blunt carved spikes introduced in ''Super Mario Galaxy'', and thus are safe to stand on, climb, and [[Wall Jump|wall jump]] off. Additionally, when they fall onto a player, they can instantly defeat said player by crushing them (rapidly removing their [[list of power-ups|power-ups]] and ignoring invincibility frames until the player loses their life).
 
====''Super Mario Bros. Wonder''====
[[File:SMBWThwomps.png|thumb|Two Thwomps in ''Super Mario Bros. Wonder'']]
Thwomps reappear in ''[[Super Mario Bros. Wonder]]'' as enemies. They have been slightly redesigned again, reverting to their turquoise coloration, having a flatter, cork-like texture to their faces, and rounder, more stylized eyes and spikes. They appear primarily in [[Sunbaked Desert Palace]] and [[Petal Isles Special Way of the Goomba]]. Two new subspecies of Thwomps make their debut in this game: [[Konk]]s, rectangles with arrows on their faces which behave mostly the same except they move left and right as well as having a variation of their own trying to crush the player(s) from upside down; and [[Shoomp]]s, baby Thwomp-like enemies which slide whenever the platform they're on tilts, showing excitement as this happens.
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===DIC cartoons===
====''The Adventures of Super Mario Bros. 3''====
[[File: CartoonThwomp.jpg|thumb|A Thwomp in ''The Adventures of Super Mario Bros. 3'' episode "[[Never Koop a Koopa]]".]]
Thwomps make a few minor appearances in the ''[[The Adventures of Super Mario Bros. 3]]'' television show. They serve as guards in [[Bowser's Castle|Kastle Koopa]] during the episode "[[Never Koop a Koopa]]", and several Thwomps are shown to inhabit the [[Underground Maze of Pipes]] in the episode "[[Misadventures in Babysitting]]." A Thwomp also appears in "[[Do the Koopa]]", trying to crush [[Mario]] when he has the [[Doom Dancer Music Box]].
 
====''Super Mario World'' television series====
[[File:SMWTV Thwomp Traps Cave People.jpg|thumb|left|A Thwomp in the ''Super Mario World'' television series episode "[[Send in the Clown]]".]]
Thwomps also make a few minor appearances in the [[Super Mario World (television series)|''Super Mario World'']] television series, mainly serving as guards in the Neon Castle. In "[[Send in the Clown]]", Thwomps are utilized to prevent the [[Cave People]] from leaving Bowser's circus by blocking off the exits. In "[[The Night Before Cave Christmas]]", Thwomps appear much smaller, and they try to squash [[Mario]] and [[Yoshi]].
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===''[[Nintendo Adventure Books]]''===
Some Thwomps appear among the crowds present at the International Mushroom Games in ''[[Leaping Lizards]]'', and two appear in ''[[Koopa Capers]]'', both of them in the [[Fortress]]; if Luigi decides to continue to explore the Fortress, instead of going through a newly opened passageway, one crushes him in a particularly barren part of the structure, and if he chooses to try to get some coins that fall under some floating blocks sometime after entering the aforementioned passageway, he is crushed by another Thwomp, which is hidden among the blocks.
 
A group of Thwomps is guarding [[Magikoopa]]'s fortress in ''[[Flown the Koopa]]'', and depending on how the accompanying puzzle is solved, either the Mario Bros. are crushed by them, or the Mario Bros. make their way through the first three, and the fourth and final giant one by distracting it with some coins (which fall out of Mario's pocket when he tries to convince Luigi to use some of his cookies instead).
 
===''Super Mario Adventures''===
[[File:Sma comic2.jpg|250px|thumb|left|A Thwomp in ''Super Mario Adventures'']]
In ''[[Super Mario Adventures]]'', Thwomps first appear in chapter 7 of the comic. They make only a very minor appearance. After Yoshi trips over [[Wendy]]'s foot, he rams into Princess Peach, Toad, and [[Friendly Floyd]]. She then pulls a rope, causing several Thwomps to fall on top of them.
 
Thwomps later appear in chapter 11. Many of Bowser's minions are gathered at Bowser's Castle to witness Bowser's wedding with Princess Peach. Luigi eventually finds a Warp Pipe that he thinks might bring him, Mario and Yoshi inside the wedding area, but it instead warps them to a cavern filled with lava. The group jumps on a rock platform, but a Thwomp is above. The group is able to leap to another platform, before it falls on them.
 
Thwomp's appearance in ''Super Mario Adventures'' is similar to their appearance in ''Super Mario Bros. 3''. They also have the prominent spike, and are a dark blue color.
 
===''Mario Kart'' series===
At least one Thwomp appears in every [[Bowser's Castle]] course of the ''[[Mario Kart (series)|Mario Kart]]'' series.
 
====''Super Mario Kart''====
[[File:SMK Thwomp.png|frame|right]]
Thwomps make their first appearance in a spin-off game in ''[[Super Mario Kart]]'' as obstacles. They appear prominently in the [[Bowser's Castle#Mario Kart series|Bowser Castle]] tracks, and a variant of them called [[Star Thwomp|Super Thwomp]]s also appear in the track [[SNES Rainbow Road|Rainbow Road]]. On the first lap of the courses they appear, they remain stationary in the air. On the second lap and so forth, though, they start to slam down to the ground. Furthermore, after landing on the ground, they move up to a height higher than the height they were at when they remained stationary on the first lap. ''Super Mario Kart'' is also the first game to not feature spikes on Thwomps. They are plain blocks of rectangular-shaped stones (setting them apart from the more modern square-shaped ones) and, once again, have their eyes as glowing white dots in a dark space. These Thwomps have cheeks, something that has not been readded to date.
 
====''Mario Kart 64''====
[[File:MK64Thwomp_v2.png|200px|thumb|Thwomps in Bowser's Castle in ''[[Mario Kart 64]]'']]
Thwomps reappear in ''[[Mario Kart 64]]''. Just like in its predecessor, Thwomps serve as obstacles in the course. The Thwomps in this game take their appearance from ''Super Mario 64'', being blue cubes that lack spikes, but unlike ''Super Mario 64'', they have different faces. They appear in [[N64 Bowser's Castle|Bowser's Castle]] and try to flatten any player that races beneath them. They are often placed in strategic points so that the player is forced to pass under them in order to continue. There are also some Thwomps that move from one side to the other, trying to bump players on the ground and causing them to spin out if they are rammed at a high speed. This game may also be notable as the first time Thwomps have made any sound other than grunts, as the sliding ones laugh as the players race through the area they are in, while the stomping ones laugh if they manage to flatten a player. The laugh they produce is a slowed down version of [[Wario]]'s laugh. There is also a Thwomp ([[List of rumors and urban legends#Marty the Thwomp|nicknamed "Marty" by fans]]) that seems to have been locked up towards the beginning of the course; the light over it makes it appear green.
 
====''Mario Kart: Super Circuit''====
In ''[[Mario Kart: Super Circuit]]'', Thwomps, also known as '''Block Statues''',<ref>{{cite|author=Walsh, Doug|title=''Mario Kart: Super Circuit'' Official Racing Guide|page=35|publisher=BradyGAMES|date=August 21, 2001|isbn=0-7440-0091-2|language=en-us}}</ref> appear with two different models: The predominant blunt ones act like they do in ''[[Super Mario Kart]]'', though they always slam and rise to a consistent height. They appear in every Bowser Castle course barring those in the [[Classic course|Extra Cups]], while a spiked Thwomp appears only in multiplayer when [[Lakitu (Mario Kart referee)|Lakitu]] appears and drops one on the player in last place after every other player has finished the race, ending the race immediately.
 
====''Mario Kart: Double Dash!!''====
Thwomp Traps<ref>{{cite|author=Grimm, Steven|date=2003|isbn=1930206-42-9|title=''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide|page=91|language=en-us|publisher=Nintendo of America}}</ref>, as they are called, appear in [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]] in ''[[Mario Kart: Double Dash!!]]'', the first ''Mario Kart'' game to have them consistently appear with their spiked rectangular design, and also features the debut of their modern facial look. This design is a vibrant turquoise color, similar to their original artwork.
 
====''Mario Kart DS''====
Thwomps appear in ''[[Mario Kart DS]]'' in both its own [[Bowser Castle (Mario Kart DS)|Bowser Castle]] course and {{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}.


Curiously, Thwomps still have their eyes connected and their pupils being but small dots of glowing white, although the official art clearly shows their eyes looking different. This was probably to familiarize players with their old physical appearance.
====''Mario Kart Wii''====
[[File:BCW6.png|thumb|200px|Thwomps in ''Mario Kart Wii'']]
Thwomps appear in all three [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]] courses in ''[[Mario Kart Wii]]''. Another Thwomp also appears in the battle arena called [[Thwomp Desert]], hence the name. In this arena, a [[Big Thwomp]] is located in the center. It will fall down, causing a major shockwave that will hinder movement of the characters that get caught in it. It can also squish racers that are underneath it. Unlike the past ''Mario Kart'' titles (excluding ''Mario Kart: Super Circuit''), players do not spin out by directly touching the Thwomps in this game. Going under the Big Thwomp in Thwomp Desert while it's up, players will fall into the quicksand. In the Bowser's Castle tracks, if a player gets flattened by a Thwomp, they will laugh similarly to the laugh heard in ''Mario Kart 64''. The laugh is slightly different and higher pitched. [[Toad's Factory]] has hydraulic presses instead that function like Thwomps.


Thwomps also return in most compilations made for the [[Super Nintendo Entertainment System]], such ''[[Super Mario All-Stars]]'', as well as the unpopular Bandai Satellaview version of ''Super Mario Bros. 3''.
====''Mario Kart Arcade GP'' subseries====
[[File:MKAGPDX Thwomp.png|thumb|left|''Mario Kart Arcade GP DX'' icon]]
Thwomps appear in ''[[Mario Kart Arcade GP]]'' on the [[Bowser Cup]] tracks, [[Bowser's Castle (Mario Kart Arcade GP)|Bowser's Castle]] and [[Castle Wall]]. They are seen in the background and some are holding up signs. These Thwomps retain their design from ''Super Mario Bros. 3'', and are in different colors.


=== ''Super Mario Kart'' ===
Thwomps reappear in ''[[Mario Kart Arcade GP 2]]'' as one of Bowser's usable items. When the player uses it, if another player or CPU gets under it, it smashes that player. However, the item Thwomp uses its newer appearance from ''Mario Kart: Double Dash!!'' unlike the ones that appear in the Bowser tracks.
[[Image: SMK_Thwomp.PNG|thumb|left|Thwomps as they appear in ''Super Mario Kart''.]]
Thwomps make their first appearance in a spin-off game in ''[[Super Mario Kart]]'' for the Super Nintendo Entertainment System. Thwomps shine as being obstacles in the race track. They appear prominently in the track of [[Bowser Castle]], and also appear in the track [[Rainbow Road]].


These are the first Thwomps to not feature spikes at all. They are plain blocks of rectangular-shaped stones (setting them apart from the more modern square-shaped ones) and, once again, have their eyes as glowing white dots in a dark space. Also, these Thwomps feature cheeks, something that has not been implemented to date.
Thwomps appear as items in ''[[Mario Kart Arcade GP DX]]'', now no longer exclusive to Bowser. There is also a large Thwomp that is seen after the factory section in the track [[Bowser's Factory]]. It will rise up and crash down, but there are two platforms that prevent it from crushing racers.
{{br}}


=== ''The Legend of Zelda: Link's Awakening'' and ''Link's Awakening DX'' ===
====''Mario Kart 7''====
[[Image: ThwompSMK.PNG|thumb|right|The different types of Thwomps, as seen in LA DX.]]
[[File:GBA Bowser Castle 1.jpg|thumb|200px|Thwomps in ''Mario Kart 7'']]
Thwomp made surprise cameo appearances in the ''The Legend of Zelda'' 1993 game, ''The Legend of Zelda: Link's Awakening'', and the 1998 incarnation, ''Link's Awakening DX''. In these games, Thwomps are enemies found usually in dungeons. Although they have the Thwomp essence in them, these Thwomps are quite different to the previously seen ones. There are four types of Thwomps in this game. The most well-known one is a Cyclops Thwomp. These have small spikes beneath their chins and on the sides, but above they are perfectly plain. Unlike older Thwomps, these also feature a single eye. They are, additionally, brownish in color.  
Thwomps also appear in [[3DS Bowser's Castle|Bowser's Castle]] and {{classic-link|GBA|Bowser's Castle 1|Bowser Castle 1}} in ''[[Mario Kart 7]]'', taking their design from the ''[[Super Mario Galaxy]]'' games. Super Thwomps also reappear in {{classic|SNES|Rainbow Road}}, using their appearance in ''[[New Super Mario Bros. Wii]]'', and working as they did in ''Super Mario Kart''. When these Thwomps hit the ground, a section of the track before them begins to make a wave-like motion, and racers can do tricks off these waves if they are big enough.


The second type of Thwomp is strictly linked to the third - they are both simple perfectly square-shaped stones, one being red and the other blue. While red ones look quite angry and unhappy, blue looks jolly and surprised. One moves up and down and the other from side to side, respectively. Finally, Thwimps return as well in two flavors: blue and red, which are both cyclops. The blue one has a big, surprised-like eye which is probably resembling the giant blue one with one eye and no mouth. The red one has the angry cyclops eye from the large Brown one. These seem to resemble the large red one.
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:MK8-Line-Koopa-Thwomp.gif|thumb|175px|left|[[LINE]] sticker of [[Koopa Troopa]] being crushed by a Thwomp.]]
Thwomps make an appearance in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' in [[Thwomp Ruins]], once again taking their ''Super Mario Galaxy'' appearance. For the first time in the ''Mario Kart'' series, however, Thwomps do not make an appearance on the Bowser's Castle track. The Super Thwomps, referred to as "Star Thwomps" in the [[Mario Kart 8 Deluxe update history#Ver. 1.5.0|Ver 1.5.0 update]] of ''Mario Kart 8 Deluxe'', make a second return in {{classic|SNES|Rainbow Road}} that reappears the third time in the first DLC pack, [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']]; these Thwomps also use the ''Super Mario Galaxy'' design unlike in ''Mario Kart 7''. They behave exactly the same as in ''Mario Kart 7'', but when they land, they create rainbow waves above their heads and the wave-motions they create on the track are bigger than the ones in ''Mario Kart 7''.


Thwomps could not be destroyed in either game. To pass them, the player had to use the Pegasus Boots and run below them as fast as possible, or else be damaged if too slow.
In the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC, Thwomps reappear in {{classic-link|Tour|Tokyo Blur}}, {{classic-link|Tour|Berlin Byways}}, [[Piranha Plant Cove]], {{classic-link|SNES|Bowser Castle 3}}, and {{classic-link|Tour|Madrid Drive}}. Since the route of the former course changes with each lap, Thwomps are encountered on only the second and third laps of that course.


=== ''Super Mario RPG: Legend of the Seven Stars'' ===
====''Mario Kart Tour''====
[[Image:Thwomp.jpg|thumb|right|A '''Thwomp''' from ''[[Super Mario RPG]]''.]]
[[File:MKT Tokyo Blur 4 Scene.jpg|thumb|250px|Thwomps in ''Mario Kart Tour'']]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Thwomps act as obstacles and cannot be fought like normal enemies. A Thwomp would attempt to crush Mario if he walked by, knocking the plumber unconscious for a short period of time. Additionally, if Mario is standing on a staircase and Thwomp crashes to the ground, the plumber will tumble backwards down the stairs. Thus Mario must [[jump]] up the staircase quickly before Thwomp has a chance to strike. Additionally, one Thwomp in [[Booster Tower]] rests on a teeter-totter. When [[Mario]] hops on the other end, the Thwomp will fly up, smash its own end, and send Mario soaring high up in the air.
Thwomps also appear in ''[[Mario Kart Tour]]'' as obstacles in [[Tour Tokyo Blur|Tokyo Blur 2, 3, and 4]], [[Tour Athens Dash|Athens Dash 2 and 3]], [[Madrid Drive 2]], [[Piranha Plant Cove]], [[GBA Bowser's Castle 1|GBA Bowser's Castle 1]], [[GBA Bowser's Castle 2|2]], and [[GBA Bowser's Castle 3|3]], and [[3DS Bowser's Castle]], as well as in some variants of courses, such as [[Los Angeles Laps|Los Angeles Laps T]] and [[Berlin Byways 2|Berlin Byways 2R/T]]. In GBA Bowser's Castle 1T, several Thwomps cause [[ramp]]s to rise up in front of them once they hit the ground. With proper timing, racers can bounce off Thwomps as they drive off one of these ramps. Racers can perform a [[Jump Boost]] once they bounce off a Thwomp. Star Thwomps also reappear.


Physically, Thwomps look much like they first looked back in ''Super Mario Bros. 3''. Although a bit gloomier and darker, fitting the ''Super Mario RPG'' graphical style, Thwomps return full-spiked and with a prominent spike on their head. These Thwomps are also the first ones to finally have their eyes correctly depicted as they look in the official art. Also, this would become the first 3D-looking Thwomp in history.
===''Yoshi's Cookie''===
A Thwomp appears in ''[[Yoshi's Cookie]]'' as one of the three final bosses. Thwomps appear only in Stage 6. The Thwomp is followed by a [[Magikoopa]], and a best-out-of-5 match against [[Bowser]].


=== ''Super Mario 64'' ===
===''Donkey Kong'' (Game Boy)===
[[Image: Thwomp64.jpg|frame|left|A Thwomp as seen in ''[[Super Mario 64]]''.]]
[[File:DKGB ThwompBlock.png|frame|left]]
Thwomps returned in ''[[Super Mario 64]]''. This time, though, Thwomps return in a much different fashion, and look more like they did in ''Super Mario Kart''. These Thwomps are square-shaped, dark sky blue-colored and have no spikes. They, as before, are impossible to destroy and serve as obstacles throughout the game. This time around, though, Mario could also use Thwomps to his advantage by jumping on top of them to reach higher areas or unreachable points. Thwomps were especially featured in [[Whomp's Fortress]], which also featured new Thwomp-like creatures known as [[Whomp]]s. A single Thwomp also appears in [[Tick Tock Clock]]. Additionally, a new species of Thwomp, the [[Grindel]], makes its debut in ''Super Mario 64''. These creatures are huge, wooden-looking dark blocks with a different face expression on each side of their cube-shaped body that do nothing but roll around trying to squish whoever passes near them. They were especially prominent in [[Shifting Sand Land]].
Although Thwomps themselves do not appear in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', there is [[Thwomp Platform|a type of block]] that behaves like a Thwomp. Mario can use them as a type of elevator, but they can squish Mario by pressing him against the ceiling.
{{br|left}}


Thwomps returned in the same fashion in the ''Super Mario 64'' Japanese-only Shindou Version.
===''Wario's Woods''===
[[File:Thwomp Wario's Woods.png|thumb|A Thwomp in the Super Famicom/Super NES version of ''Wario's Woods'']]
Thwomps appear in ''[[Wario's Woods]]'' as the ceiling that can fall on top of [[Toad]] while he is fighting the monsters that [[Wario]] sends out. Thwomps appear rather different in this game, as they are sometimes colored yellow and are more square shaped than their later appearances. These Thwomps are some of the largest in the ''Super Mario'' franchise due to filling up the majority of the screen when they fall.


In the DS remake of ''Super Mario 64'', ''[[Super Mario 64 DS]]'', the spike-less version of Thwomp was absent from the game and replaced by the regular spiked version, though Mario, [[Luigi]], [[Wario]], and [[Yoshi]] were still able to stand on top of them to reach higher points, having the same pros and cons as the spike-less Thwomps. This suggests that the spikes may be merely ornamental, or that these Thwomps are of a variety whose spikes are not as sharp. This time around, however, Thwomps could be defeated with the assistance of a Super Mushroom.
===''Super Mario RPG: Legend of the Seven Stars''===
{{quote|[[Mario|You]] there! Rumor has it you're quite an accomplished jumper.|Thwomp|Super Mario RPG: Legend of the Seven Stars}}
[[File:Thwomp_SMRPG.png|thumb|left|150px|A Thwomp from ''[[Super Mario RPG: Legend of the Seven Stars]]'']]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Thwomps act as obstacles and cannot be fought like normal enemies. Like in the sidescrolling games of the ''Super Mario'' series, Thwomps attempt to crush Mario if he walks by, knocking him unconscious for a short period of time if they succeed.


=== ''Mario Kart 64'' ===
One Thwomp appears on a staircase in the [[Pipe Vault]]. When this Thwomp crashes to the ground while Mario is climbing up, the plumber tumbles backwards down the stairs. Thus Mario must [[jump]] up the staircase quickly before Thwomp has a chance to strike. The same occurs when the Thwomp lands on him. Additionally, two Thwomps in [[Booster Tower]] rest on teeter-totters. When [[Mario]] hops on the other end, the Thwomp flies up, smashes its own end, and sends Mario soaring high up in the air; one sends him further up into the tower, and the other lets the player hit a [[treasure chest|treasure box]]. There is also a Thwomp living with a [[Chow]] and a [[Piranha Plant]] in the second room in [[Monstro Town]], who appears to be jealous of Mario's jumping skills. Every time Mario speaks to him, the Thwomp slams the ground, causing the [[Temple Key]] on the ledge above to slowly move over and eventually fall to the ground. Additionally, near the room where [[Boomer (Super Mario RPG)|Boomer]] is battled in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]], there are several Thwomps that attempt to crush Mario as he passes by. At the end of this series is [[Big Thwomp|one Thwomp]] that is bigger than any other Thwomp in the game; however, it retains the same effect as normal Thwomps. In one of the tunnels on the waterfall half of the [[Midas River]] minigame, the player can find a [[Crook]] attempting to dodge Thwomps to avoid losing its coins, but continuously failing.
[[Image: MK64Thwomp.PNG|thumb|right|Thwomps as seen in Bowser's Castle, ''Mario Kart 64''.]]
Thwomps get their second appearance in a spin-off game in ''[[Mario Kart 64]]'', released in 1997 for the [[Nintendo 64]]. Just like in its predecessor, ''Super Mario Kart'', Thwomps serve as obstacles in the course. They appear in the stage of [[Bowser Castle|Bowser's Castle]] and try to flat any player that races beneath them. They are often placed in strategical points so that the player is forced to pass under them in order to continue. The results of being flattened by a Thwomp are devastating: The player must wait a few second for their character to return to normal. There are also some Thwomps that go from one side to the other, trying to bump players on the ground. The version present in this game is the one seen in ''Super Mario 64'', that is, the blue square-shaped stone that lacks spikes.  Also there was a special green Thwomp known as Marty who was caged up and laughed when you got close, if you got past the cage, the ground was not solid.


=== ''Mario Party'' Series ===
Thwomps heavily resemble their design from ''Super Mario Bros. 3''. Although a bit gloomier and darker, fitting the ''Super Mario RPG'' graphical style, Thwomps return full-spiked and with a prominent spike on their head. These Thwomps are also the first ones to finally have their eyes correctly depicted as they look in artwork associated with the game. Also, the Thwomps that appear in this game are the first 3-D appearing Thwomps in the ''Super Mario'' franchise.
Thwomps have been active non-playable characters in the [[Mario Party (series)|''Mario Party'' series]]. They usually appear in mini-games or as obstacles in the different boards, but have also appeared as items.


[[Image: MP1Thwomp.PNG|thumb|left|A Thwomp in the mini-game "Running of the Bulb"]]
In the [[Nintendo Switch]] [[Super Mario RPG (Nintendo Switch)|remake]], Thwomps were updated to their modern spiked designs.
In ''[[Mario Party]]'', Thwomps appeared as board obstacles as well as mini-game obstacles. In the mini-game [[Running of the Bulb]], Thwomps served as obstacles that did the best a Thwomp can do - try to squish the player, stunning him or her temporarily. A Thwomp-looking inanimate box appeared in the mini-game [[Box Mountain Mayhem]]. The stone baddies also had a small appearance in the mini-game [[Skateboard Scamper]], trying to slow down the player. Thwomps were also obstacles in [[Yoshi's Tropical Island]]. In here, the player had to pay a determined number of coins to pass through the area which the Thwomp was guarding. They usually covered shortcuts that took faster to the star in dispute. Thwomp was also part of the celebration of the winner in this game. They followed the 2nd are 3rd Place.
{{br|left}}


In ''[[Mario Party 2]]'', Thwomps return in the same fashion as before. They would block paths in boards such as [[Pirate Land]], forcing the players to pay if they wanted to take the route. In the board [[Western Land]], if a player landed in a [[Happening Space]], they could trigger a Thwomp event. This Thwomp would chase the player to the other side of the board, as well as any other player found in the way. Thwomps also appeared in several mini-games besides the ones that were transferred from Mario Party 1. One of those games was [[Day at the Races]], in which Thwomp was one of the selectable CPU-controlled racers. Thwomp had the ability to jump forwards at great speeds, but it would then stomp the floor and it would take a little time for it to jump once again..
===''Mario Party'' series===
Thwomps have been active non-playable characters in the [[Mario Party (series)|''Mario Party'' series]]. They usually appear in minigames or as obstacles in the different boards, but have also appeared as items. Thwomps use a more cubic version of their ''Super Mario 64'' design in the first six console games and ''Mario Party Advance''. After that, they switch to their modern designs, using the ''Mario Kart: Double Dash!!'' version in ''Mario Party 7'' and ''8'' (but not the Puzzle Party minigame in ''Mario Party DS''), the ''New Super Mario Bros. Wii'' version in ''Mario Party 9'', and the ''Super Mario Galaxy'' version in ''Mario Party: Island Tour'', the ''Mario Party: The Top 100'' version of the [[Desert Dash]] minigame, ''Super Mario Party'' and ''Mario Party Superstars''.
====''Mario Party''====
[[File:MP1 Running of the Bulb.png|200px|thumb|left|Thwomps in the [[minigame]] [[Running of the Bulb]] in ''Mario Party'']]
In ''[[Mario Party]]'', Thwomps appear as board obstacles as well as minigame obstacles. In the [[minigame]] [[Running of the Bulb]], Thwomps served as obstacles that try to squish players, stunning them temporarily. They also appear lodged on the crumbling ground in [[Skateboard Scamper]], trying to slow down the player. Thwomps are also obstacles in [[Yoshi's Tropical Island]]. Here, the player has to pay a determined number of coins to pass through the area which the Thwomp is guarding. When another player tries to pass by them, they must pay at least one more coin then the last player payed to pass by; the amount can only go up to fifty before resetting. They usually cover shortcuts that take the player to the star faster in dispute. Thwomp is also part of the celebration of the winner in this game.


[[Image: MP3Thwomp.PNG|thumb|right|Thwomps from the mini-game "Thwomp Pull".]]
====''Mario Party 2''====
In ''[[Mario Party 3]]'', Thwomps do the same as earlier games and present the same physical appearance. In this game, Thwomp was highly featured in the board [[Creepy Cavern]]. Thwomp would either stop players and offer them to ride the mine cart for 5 [[coins]], or he would chase players from one side of the board to the other when they stepped on a [[? Space]] positioned over the cart's tracks. As usual, Thwomp also got featured in mini-games; but it got its own mini-game in [[Thwomp Pull]], a 1 vs. 3 mini-game in which Thwomps pulled the player through the snow and would only obey if the player pressed the correct series of buttons.
In ''[[Mario Party 2]]'', Thwomps return in the same fashion as before. They block paths in boards such as [[Pirate Land]], forcing the players to pay if they want to take the route. In the board [[Space Land]], if a player lands on a [[Green Space|Happening Space]], they trigger a Thwomp event. This Thwomp will drive space cars and chase the player to the other side of the board, as well as any other player found in the way, although they can be chased away by the [[Snifit Patrol]] speed trap. Thwomps also appear in several minigames besides the ones transferred from the first ''Mario Party''. One of those games is [[Day at the Races]], in which Thwomp is one of the selectable CPU-controlled racers. Thwomp has the ability to jump forwards at great speeds, but it stomps the floor when it lands, and there is a cool-down before it jumps again.


A Thwomp also was a partner of [[Duel Mode]] of ''Mario Party 3''. It was nobody's initial partner, but could be obtained in the roulette. Thwomps has low HP, but had the ability to destroy the enemy in a single hit, becoming one of the most dangerous, but at the same time, less reliable partners of this game.
====''Mario Party 3''====
[[File:MP3_Thwomp Pull.png|thumb|The minigame [[Thwomp Pull]] from ''Mario Party 3'']]
In ''[[Mario Party 3]]'', Thwomps do the same as earlier games and present the same physical appearance. In this game, Thwomp is highly featured in the board [[Creepy Cavern]]. Thwomp either stops players and offer them to ride the mine cart for five [[coin]]s, or he will chase players from one side of the board to the other when they step on a [[Green Space|Happening Space]] positioned over the cart's tracks. As usual, Thwomps are featured in minigames. However, in this installment, Thwomps get their own minigame: [[Thwomp Pull]], a 1 vs. 3 minigame in which Thwomps pull the player through the snow and only do so if the players press the correct series of buttons. Thwomps also occasionally appear in [[Mario's Puzzle Party]] (which later appears in ''[[Mario Party DS]]''), and when they do, they crush the blocks beneath them, making them half the size they once were.


[[Image: MP4_TheGreatDeflate.jpg|thumb|left|Inflatable Thwomps from Mario Party 4.]]
A Thwomp is also a partner in Duel Mode in ''Mario Party 3''. No character has a Thwomp as their initial partner, but he can be obtained through the roulette. Thwomp has 0 attack and 2 HP, but he also has the ability to defeat any partner instantly, though he does nothing against players. If a [[Boo]] is defeated by a Thwomp, it will not retaliate like it normally would. Thwomp's salary is four coins per turn. Additionally, when the player obtains two Thwomps as partners, instead of having their attack boosted by one, the Millennium Star instead decreases their salaries by one.
By ''[[Mario Party 4]]'', Thwomp achieved a much bigger and influential role in the game, alongside its cousin [[Whomp]]. In this game, it hosts a series of bonus mini-games. These mini-games are [[Mega Board Mayhem]], [[Mini Board Mad-Dash]], [[Challenge Booksquirm]] and [[Panel Panic]]. The first two challenged the player to get as many coins as possible without the use of mini-games. The third one was the [[Booksquirm]] mini-game, except it challenged the player to see how many pages it could pass without getting squashed. The fourth one consists of a survival 4-player experience involving [[Dice Block]]s. Thwomp also said he built the board from the first two himself, and that it took him several months. Besides this special role, Thwomp retook his role as a board obstacle and a mini-game Non-Playable character. In the mini-game [[The Great Deflate]], a rubber, transparent blue-colored Thwomp appears. The mini-game consists of deflating these Thwomps, known as [[Inflatable Thwomp]]s.


[[Image: MP5ViciousVending.jpg|thumb|right|A Thwomp squishing an unfortunate player in "Vicious Vending".]]
====''Mario Party 4''====
Thwomp returns with a reduced role in ''[[Mario Party 5]]''. It appears in a single game board, [[Pirate Land]], in which Thwomp gave the players a lift the a higher point of the board for ten coins. In mini-games, Thwomps weren't especially featured either. In [[Vicious Vending]], they are one of the possible prizes the player can get from the machine, although it makes the player lose. In [[Squared Away]], Thwomps would surround the fighting area and would chase the loser or losers once the mini-game was over.
[[File:MP4_TheGreatDeflate.jpg|thumb|left|Inflatable Thwomps from ''Mario Party 4'']]
In ''[[Mario Party 4]]'', Thwomps achieve a much bigger and influential role in the game, alongside [[Whomp]]s. In this game, it hosts [[Thwomp's Backroom Ball]], a series of bonus minigames. These minigames are [[Mega Board Mayhem]], [[Mini Board Mad-Dash]], [[Challenge Booksquirm]] and [[Panel Panic]]. The first two challenge the player to get as many coins as possible without the use of minigames. The third one is the [[Booksquirm]] minigame, except it challenges the player to see how many pages they can pass without getting squashed. The fourth one consists of a survival 4-player experience involving [[Dice Block]]s. Thwomp also states that it built the boards from the first two himself, and that it took several months.


[[Image: MP6_TrickyTires.jpg|thumb|left|A Thwomp as an obstacle in "Tricky Tires".]]
Besides this special role, Thwomps retake their role as a board obstacle and a minigame non-playable character. However, they only have one minigame appearance, in the minigame [[The Great Deflate]]. In this game, rubber, transparent blue-colored Thwomps appear. The objective is for one team to deflate the inflatable Thwomps before the other.
In ''[[Mario Party 6]]'', Thwomp became even less recurring by losing active roles in game boards or background elements. In mini-games, Thwomps still didn't get featured much. There's a Thwomp that squishes the player when someone chooses the wrong card in [[Odd Card Out]]. In the mini-game [[Tricky Tires]], Thwomps return as the usual obstacle that stops your car from advancing. There's also a Thwomp in the mini-game [[Sumo of Doom-o]], which stomps the ground for devastating effects. In [[Cog Jog]], Thwomp would also stomp the floor, but this time, this would change the cog's spinning direction. In [[Shoot Yer Mouth Off]], saying "Zero" into the microphone triggers three Thwomps to fall in random locations of the area. In [[Speak Up]], Thwomp is one of the "objects" to be counted in the Comparison Quiz. Additionally, Thwomp appears as an [[Orb]] that can be obtained in the game board. Players that passed under the designated Thwomp Orb space were crushed, ending their turn. Throughout the game, you can only see the spike-less version of the Thwomp.


[[Image: Thwomp_Orb2.JPG|thumb|right|A Thwomp Orb in ''Mario Party 7''.]]
====''Mario Party 5''====
Thwomp once again returns in ''[[Mario Party 7]]'', but suffers a transitional physical change. They get to look more like they did in the days of ''Super Mario Bros. 3'', although their expression is severely different (looks more mad than the official art), and their prominent spike is gone, arguably making them look more bland. They are once again gray and possess most of the characteristics of the old Thwomps. Despite this physical change, Thwomps aren't able to return to game boards and are stuck with the same roles as ''Mario Party 6''. In the mini-game [[Take Me Ohm]], Thwomps activate the Ohms that are shot at players. In [[Spin Off]], one of the characters to be formed is a Thwomp. Also, the Thwomp Orb returns doing the same as in  ''Mario Party 6''. The difference is, obviously, the design - Thwomps look accordingly to their new image.
[[File:Vicious Vending Mario Party 5.png|thumb|Vicious Vending from ''Mario Party 5''. Princess Daisy had received a Thwomp.]]
Thwomps return with a reduced role in ''[[Mario Party 5]]''. One appears on a single board, [[Pirate Dream]], in which Thwomp gives the players a lift to a higher point of the board for ten coins. In minigames, Thwomps are not especially featured either. In [[Vicious Vending]], they are one of the possible prizes the player can get from the machine, although it makes the player lose. In [[Squared Away]], Thwomps surround the fighting area and chase the losers once the minigame was over.


[[Image: Thwomp_Candy.JPG|left|thumb|A Thwomp Candy in ''Mario Party 8''.]]
====''Mario Party 6''====
In ''[[Mario Party 8]]'', Thwomp is once again absent from game boards, and it sticks to its look shown in ''Mario Party 7''. They still appear in mini-games, though. In [[Balancing Act]], Thwomps appear as obstacles in the course. They also make an appearance in [[Cardiators]] as one of the cards. Thwomps are also racers in the game [[Moped Mayhem]]. Thwomp is also featured in the [[Thwomp Candy]], an item that turns the player into a giant stone head of itself and that gets to take half the coins of another character they met while in this state.
[[File:TrickyTires.png|thumb|left|Two Thwomps as an obstacle in Tricky Tires in ''Mario Party 6'']]
In ''[[Mario Party 6]]'', Thwomp becomes even less recurring by losing active roles in game boards or background elements. In minigames, Thwomps still are not featured much. There is a Thwomp that squishes the player when someone chooses the wrong card in [[Odd Card Out]]. In the minigame [[Tricky Tires]], Thwomps return as the usual obstacle that stops players' cars from advancing. There is also a Thwomp in the minigame [[Sumo of Doom-o]], which stomps the ground and causes part of the platform the players are on to fall off. In [[Cog Jog (minigame)|Cog Jog]], a Thwomp stomps the floor, but this reverses the rotation of the cogs. In [[Shoot Yer Mouth Off]], saying "Zero" into the microphone triggers three Thwomps to fall in random locations of the area. In [[Speak Up]], Thwomp is one of the "objects" to be counted in the Comparison Quiz. Thwomps are also in the minigame [[Seer Terror]]; when the player pulls a rope, a Thwomp may fall on them. Additionally, Thwomp appears as an [[Orb]] that can be obtained in the game board. Players that pass under the designated Thwomp Orb space are crushed, ending their turn.


=== ''Paper Mario'' Series ===
====''Mario Party Advance''====
{{Catch Card #1
[[File:MPA Thwomp Screenshot.png|thumb|Thwomp in ''Mario Party Advance'']]
|image=[[Image:112. Thwomp Card.JPG]]
{{quote|I... I got so lonely! I don't got no friends! Nobody ever come by ta see me... I just wanted somebody to care about me!|Thwomp|[[Mario Party Advance]]}}
Thwomps, using their ''Super Mario 64'' design for the last time, make an appearance in ''[[Mario Party Advance]]''. In [[Shroom City (Mario Party Advance)|Shroom City]], Thwomp lives at the [[Thwomp House]], where he asks the player for help after being robbed. He speaks in a simple fashion, saying "tanks" instead of "thanks" and "da" instead of "the", for example. Though he appears frightening, he is actually very lonely, and greatly desires friends. When the house is entered, Thwomp introduces himself before stating that he's been robbed. Offering to help solve the crime will have him bashfully say that they don't have to, but [[Shroomlock]] soon arrives on the scene and asks what the situation is, at which point Thwomp reveals that forty coins has been stolen from him. He explains that while he was outside, his coins were stolen, though he had locked all of the doors. Shroomlock then requests for the player to search for clues in his house. After they point out that the only door is too small for Thwomp to fit through, he admits that he lied about the robbery simply for someone to care about him, since nobody ever visits him. After hearing his tale, Shroomlock offers to be his friend. After the situation is resolved, Thwomp gives the player the [[Eye Exam (Gaddget)|Eye Exam]] [[Gaddget]] in gratitude. The game ending states that Thwomp became friends with [[Whomp]], and that Whomp was able to fit through the door to Thwomp's house and visit.
 
Thwomps also appear in various minigames. In [[Outta My Way! (minigame)|Outta My Way!]], Thwomps act as obstacles to be shoved forward. In the minigame [[Chain Saw]], the players must saw a chain suspending a Thwomp above the other player, which causes the Thwomp to fall and flatten one of the players; and in the minigame [[Chicken!]], the objective is to stay under the [[big Thwomp]] as long as possible and flee only right before the player is crushed.
 
====''Mario Party 7''====
[[File:Thwomp_Orb2.jpg|thumb|A [[Thwomp Orb]] in ''[[Mario Party 7]]'']]
Thwomp once again returns in ''[[Mario Party 7]]'', and is redesigned to use the first version of its modern appearance (as seen in ''Mario Kart: Double Dash!!''). In the minigame [[Take Me Ohm]], Thwomps activate electricity waves that are shot at players. In [[Number Crunchers]], the solo player needs to use Thwomps in order to squish the other players. In [[Spin Off]], one of the characters to be formed is a Thwomp. The Thwomp Orb also returns with the same effect as in ''Mario Party 6''.
 
====''Mario Party 8''====
[[File: Thwomp_Candy.png|100px|left|thumb|A [[Thwomp Candy]] in ''[[Mario Party 8]]'']]
In ''[[Mario Party 8]]'', Thwomp is once again absent from game boards; however, it still appears in minigames. In [[Balancing Act (minigame)|Balancing Act]], Thwomps appear as obstacles in the course. They also make an appearance in [[Cardiators]] as one of the cards, dealing 10 damage if picked. A Thwomp is also one of the racers in the game [[Moped Mayhem]], despite not having any limbs to drive with. In [[Specter Inspector]], a Thwomp is among the characters that must be found in the room.
 
There is also an item in this game that is based upon Thwomps, named [[Thwomp Candy]]. Eating it causes the player to turn into a stone version of their head, and running into an opponent causes the player to fall on and flatten them, destroying half of their coins.
 
====''Mario Party DS''====
Thwomps barely appear in ''[[Mario Party DS]]'', as [[Whomp]]s appear the most in the game. The only part of the game where Thwomps are shown is in the puzzle minigame [[Mario's Puzzle Party]], from ''[[Mario Party 3]]'' (and therefore appearing as their model from the [[Nintendo 64]] games, notably ''Super Mario 64'').
 
====''Mario Party 9''====
[[File:MP9 4-Player Thwomper Room.png|thumb|225px|A row of six Thwomps, in the minigame [[Thwomper Room]], from ''Mario Party 9'']]
Thwomps once again have a minor appearance in ''[[Mario Party 9]]''. They only make one appearance, in the minigame [[Thwomper Room]], which involves the players dodging six of them as they fall to the ground. They open their eyes as they are about to fall, giving the player a warning to move out of the way before they fall. Thwomps also have their own constellation that can be purchased at the Museum, named "Riled Rock."
 
====''Mario Party: Island Tour''====
[[File:ThwompIslandTour.jpg|thumb|left|[[Bowser Jr.]] getting squashed by the Thwomp]]
A single Thwomp appears in ''[[Mario Party: Island Tour]]'' on the [[Perilous Palace Path]] board. Whenever a player reaches the bridge, they have to guess which button will lower the bridge. If they choose the wrong one, they will get squashed by the Thwomp and will remain in that area until somebody is able to lower the bridge. This Thwomp reuses its ''Super Mario Galaxy'' design. They also appear in [[Match Faker]] sometimes.
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====''Mario Party: The Top 100''====
[[File:Top100TheGreatDeflate.png|thumb|The inflatable Thwomps' revamped design]]
In ''[[Mario Party: The Top 100]]'', Thwomps appear as obstacles in the returning ''[[Mario Party]]'' minigame [[Desert Dash]]. [[The Great Deflate]] from ''[[Mario Party 4]]'' also returns, as do the inflatable Thwomps. These Thwomps now have their modern facial design, but retain their original blue, cubic shape.
 
====''Super Mario Party''====
Thwomps appear in ''[[Super Mario Party]]'' as non-playable characters. Thwomps and Big Thwomps alike are potential obstacles in the minigame [[Follow the Money]], deducting coins from players they crush. In [[Rattle and Hmmm]], a Thwomp can appear alongside a [[Whomp]] and a [[Sumo Bro]]. One Thwomp appears in [[Kamek's Tantalizing Tower]], and two in the board's Partner Party variant, [[Tantalizing Tower Toys]]. In both variations, Thwomps hover over paths that players can use, but must pay coins to be granted access. Unlike the Whomps, who have a set number for their coin toll, Thwomps demand to be paid more coins than the last player whom had been let through.
 
====''Mario Party Superstars''====
Thwomps reappear in ''[[Mario Party Superstars]]'' as non-playable characters, reprising their roles in [[Yoshi's Tropical Island]] and [[Space Land]], as well in the [[Dungeon Dash]] minigame.
 
===''Paper Mario'' series===
====''Paper Mario''====
While Thwomps themselves do not appear in ''[[Paper Mario]]'', an unnamed species based on Thwomp (later known as [[Spiny Tromp]]s) appears in [[Mt. Lavalava]] as obstacles that roll toward and try to crush Mario. Texture data for the [[Crystal Palace]] includes graphics for an unused "ice_dossun" (Ice Thwomp), using a similar face to Spiny Tromp.<ref>[https://noclip.website/#pm64/pra_01;ShareData=AAABrUVH5=AAAAAAAAAAAAAAAAAABrUVH5=AAAAAAAAAAAAAAAAAABrUVH5=AA noclip.website], <tt>pra_ice_dossuntif</tt></ref> Only the transparent face appears in this graphic, with no body; this combined with its name implies it was intended to simply be applied to a block of ice.
 
====''Paper Mario: The Thousand-Year Door''====
[[File:ThwompPM2.png|left|thumb|Mario and Goombella encounter a Thwomp in [[Shhwonk Fortress]].]]
Two Thwomps appear in ''[[Paper Mario: The Thousand-Year Door]]'', both of which ask several questions in a game-show manner in order to test Mario. If Mario gets five questions correct, the entrance to the inner sanctum of the [[Shhwonk Fortress]] (with the [[65th Trivia Quiz-Off]]) and the [[Elevator Key (X-Naut Fortress)|Elevator Key]] (with the [[66th Trivia Quiz-Off]]) are revealed to Mario. If the player fails the quiz, they summon enemies to attack the player. One Thwomp is found over the entrance of [[Shhwonk Fortress]], while the other, more robotic-looking Thwomp is inside the [[X-Naut Fortress]]; the designs of both are based off the artwork for ''Super Mario Bros. 3'', but gray and in 3D. The quizmasters have identical personalities to the [[Guard Door]] from ''[[Paper Mario]]''. Goombella's [[tattle]] for one [[Glitz Pit Security]] member has her commenting, "This guy could probably bench-press a Thwomp."
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====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', only five Thwomps appear in the entire game. They are all found in Chapter 1-2, located in an underground area below [[Yold Town]]. They only attack by quickly and continuously slamming the ground and rising back up to the ceiling, like in their previous appearances. Thwomps cannot be defeated, and the only way to avoid them is for [[Mario]] to [[flip]] to 3-D and walk past them. Using Pixl attacks only momentarily stops them; grabbing one as [[Thoreau]] makes it sweat as well, and [[Fleep]] makes them spin in place for a while; they return to their periodic attacking afterward. Visually, they are a 2D, front-facing version of their appearance in the previous ''Paper Mario''. In this game, Thwomps are shown to have faces on both sides of their bodies.
 
This game also includes Spiny Tromps from the first game. They appear on [[Mount Lineland]] and [[Underwhere Road]] and, like their species of origin, cannot be defeated, only avoided.
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====''Paper Mario: Color Splash''====
[[File:PMCS Thwomp.gif|thumb|left|150px|Thwomp sprite from ''Paper Mario: Color Splash'']]
Four Thwomps made out of cardboard appear during ''[[Paper Mario: Color Splash]]''. Like many enemies, they use their designs from the main series rather than their design from the first three ''Paper Mario'' games. However, they lack their red irises, except for the one during the end credits.
 
The first one is found in the battle against [[Iggy|Iggy Koopa]] at [[The Golden Coliseum]], where if the [[Bone (Thing)|Bone]] [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]] is used too early, Iggy summons a Thwomp which deals 999 HP of damage, resulting in a [[Game Over]].<ref name="Using the Bone Thing Early During the Iggy Battle">{{cite|language=en|url=youtu.be/KZ9xLcs5Jy0|publisher=YouTube|accessdate=August 8, 2024|title=Using the Bone Thing Early During the Iggy Battle in ''Paper Mario: Color Splash''|author=Mario Party Legacy|date=October 4, 2016}}</ref> The second one crushes the [[Sunset Express]] outside of the [[Kiwano Temple]]. The third one appears in the railway tracks of Sunset Express, and it needs to be awakened with the [[Megaphone]] Thing Card so the train can continue its way to [[Starlight Cape]]. Finally, the last one appears in the background of Starlight Cape.
 
[[Toad (species)|Toads]] refer to the Thwomps as "rockslides".
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====''Paper Mario: The Origami King''====
{{multiple image
|align=left
|direction=horizontal
|width=200
|image1=PMTOK Thwomps.png
|caption1=Mario running away from the Thwomps in [[Overlook Mountain]]
|image2=PMTOK_Trial_of_Courage.jpg
|caption2=A Thwomp used for the third challenge of the [[Trial of Courage]]
}}
[[File:OrigamiThwomp.jpg|thumb|100px|An origami Thwomp]]
In ''[[Paper Mario: The Origami King]]'', origami Thwomps first appear in [[Overlook Mountain]], where they crash down on Mario when he first ascends a slope leading to [[Overlook Tower]]. If Mario gets crushed by those Thwomps, it will result in a [[Game Over]]. Mario must destroy those Thwomps with a [[Super Star]]. Additionally, a kabuki-like design of a Thwomp with its eyes closed appears at the end of the [[Ninja Attraction]]. After Mario uses the [[1,000-Fold Arms]] to peel off its face, it changes to its angry expression while a series of walls with similar designs on them attempt to crush Mario while he runs to the exit. If Mario gets crushed by those walls, it will result in a Game Over.
 
A regular Thwomp with the same appearance as ''Paper Mario: Color Splash'' may randomly appear after buying a fortune in [[Picnic Road]], where it will crush Mario and damage him by 20 HP. A similar Thwomp appears in the third stage of the [[Trial of Courage]] where the player must press {{button|switch|A}} after the Thwomp drops below the arrow but before hitting Mario.
 
During the second phase of the final battle with [[King Olly]], he will summon an origami Thwomp when he gets pushed to the edge of the arena. Mario must keep using the 1,000-Fold Arms to bash the floor before the Thwomp crushes him, resulting in a Game Over. Mario may also cancel his attack to move out of the Thwomp's way, although doing so will bounce King Olly and Bowser back to the center of the arena.
 
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Thwomp}}
{{multiframe
|[[File:Kirby Thwomp.jpg|180px]][[File:WiiU SmashBros scrnS01 10 E3.png|200px]]
|Kirby's Thwomp transformations in ''Super Smash Bros. Brawl'' (left) and ''Super Smash Bros. for Wii U'' (right)
|size=380
|align=right
|align=right
|card type=Uncommon
|card=This block-headed rocker really loves making pancakes. All that macho pounding must be a sign of insecurity.
|tattle=This block-headed rocker really loves making pancakes. All that macho pounding must be a sign of insecurity.
|before= [[Dark Shlurp|111]]
|#=112
|after= [[Spiny Tromp|113]]
}}
}}
Two Thwomps appeared in ''[[Paper Mario: The Thousand-Year Door]]'', both of which asked several questions in a game-show manner in order to test Mario. If Mario guessed five questions correctly before getting three incorrectly, an important area or item was revealed to Mario. If the player failed the quiz, they summoned enemies which would attack the player. One Thwomp was found over the entrance of [[Shhwonk Fortress]], the other, rather robotic-looking Thwomp was inside the [[X-Naut Fortress]].
A Thwomp in its ''[[Super Mario 64]]'' appearance is one of the types of stones [[Kirby]] can transform into in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' when using the [[Kirby#Stone|Stone]] move. In ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', the Thwomp transformation has the same appearance as in ''[[New Super Mario Bros. Wii]]''.
 
In ''Super Smash Bros. Ultimate'', a Thwomp appears as an [[Assist Trophy]]. It attacks by slamming down on fighters that are below it. A Thwomp also appears in the game as an Advanced-class {{iw|smashwiki|support spirit}} that takes up two support slots, granting resistance to melee weapons when used. The [[Spirit (Super Smash Bros. Ultimate)|spirit]] can be summoned using a [[pikipedia:Rock Pikmin|Rock Pikmin]] and [[wikirby:Rocky|Rocky]] core.
 
===''Mario Golf'' series===
[[File:MGTT Thwomp.png|thumb|left|A Thwomp in [[Bowser Badlands]] in ''Mario Golf: Toadstool Tour'']]
Thwomps are recurring obstacles in the [[Mario Golf (series)|''Mario Golf'' series]]. In ''[[Mario Golf: Toadstool Tour]]'', Thwomps appear as obstacles in the [[Bowser Badlands]] course, appearing identical to their appearance in ''[[Super Mario 64]]''. There are major lava areas around the courses, and they act as obstacles like other enemies, such as [[Bob-omb]]s and [[Boo]]s. If a golf ball rolls under a Thwomp, it falls down, causing the player to have a worse lie than usual for wherever the ball landed. Thwomps reappear as obstacles in ''[[Mario Golf: Advance Tour]]'', also in their blue incarnations and acting much like they did in ''Toadstool Tour''. In the game, they first appear on Hole 9, blocking the character in the second green area. In ''[[Mario Golf: World Tour]]'', Thwomps similarly appear on [[Bowser's Castle (golf course)|Bowser's Castle]], but are now depicted in their gray, modern form. In ''[[Mario Golf: Super Rush]]'', Thwomps are obstacles on the [[Bowser Highlands]] and Battle Golf courses, where they can now squish players, in addition to serving as a barrier for balls. Thwomps in this game make an angry grunt when landing, similarly to the sound effect introduced in ''Super Mario 64''.
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===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{quote|I am Thwomp, and I love a good game! Test your luck for a mere 200/500 coins!|Thwomp|Mario & Luigi: Superstar Saga}}
In ''[[Mario & Luigi: Superstar Saga]]'', two Thwomps appear in the [[Hammerhead Bros.]]' cave after they move from [[Hoohoo Mountain]] to the [[Beanbean Kingdom]] Outskirts. The [[Gray Rock]]s and [[Black Rock]]s inside their new home can be destroyed as they upgrade [[Mario]] and [[Luigi]]'s [[hammer]]s, revealing a Thwomp in one of two featureless rooms. They each explain that they want to play a game, charging Mario and Luigi 200 or 500 [[coin]]s respectively to destroy one of three stones that he summons down. The gray stones have a chance of containing 200 coins, 300 coins, or [[Secret Scroll 1]] (which teaches [[Swing Bros.]]); the black stones have a chance of containing either 500 coins, 800 coins, [[Secret Scroll 2]] (which teaches [[Cyclone Bros.]]), or nothing. The Thwomps have a similar design to their ''Super Mario Bros. 3'' artwork, except they are gray.
 
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the Thwomps are redesigned to have their appearance from ''Super Mario Galaxy''. In ''Minion Quest: The Search for Bowser'', a Thwomp is used in one of the Captain Commands, which is [[Thwomp Thump]]. Its impact and self-inflicted damage can be avoided with a well-timed jump.


[[Image:SPM_Thwomp.jpg|left|thumb|A row of '''Thwomps''' appearing in ''Super Paper Mario''.]]
====''Mario & Luigi: Partners in Time''====
In ''[[Super Paper Mario]]'', Thwomps serve again as obstacles, and are found in a underground area below [[Yold Town]].
''[[Mario & Luigi: Partners in Time]]'' introduces a location named [[Thwomp Volcano]] which is home to many Thwomp-related stones and iconography both outside it and in the [[Thwomp Caverns]]. The game also introduces a female Thwomp named [[Mrs. Thwomp]], who looks like a huge boulder instead of an average Thwomp. She, along with her husband, [[Mr. Thwomp]], appears at the summit of Thwomp Volcano. Mr. Thwomp does have the appearance of a Thwomp, but without spikes on the sides and on top of him.


=== ''New Super Mario Bros.'' ===
The [[Thwomp Bros.]] inside the volcano challenge the Mario Bros. to minigames. There are many different prizes the player can win from these minigames. An unnamed Thwomp also appears to help the Mario Bros. descend into the depths of the Volcano. After the player defeats [[Bowser]] and [[Baby Bowser]], they are standing on the Thwomp when the volcano erupts again, sending them flying into the air; Baby Bowser remains on the Thwomp when it lands on the [[Shroob Mother Ship]].
Thwomps reappeared in the [[Nintendo DS|DS]] game [[New Super Mario Bros.]], where they could be found in many of the [[Tower]]s and Castles, and acted just like they did in Super Mario Bros. 3. Much like in Suer Mario Bros. 3, these Thwomps could be defeated. Ways of killing it included [[Shell Dash]]ing, [[Mega Mushroom]] or [[Starman|Starmen]]. A bigger variety called [[Super Thwomp]] was also featured here, with extra weight to break certain blocks, but with the same weaknesses as a normal Thwomp.


=== ''Mario & Luigi'' Series ===
An enemy called the [[Thwack]] found on Thwomp Volcano is based off the Thwomp, as well as its variants, the [[Thwack Totem]] and the [[Wonder Thwack]]. Also in this game, [[Tanoomba]]s and [[Tashrooba]]s can turn into Thwomps.
In ''[[Mario & Luigi: Superstar Saga]]'', two Thwomps appeared in the [[Hammerhead Bros.]]'s cave. When Mario and Luigi won their mini-game, they could learn one of the secret [[Bros. Attack]]s, [[Swing Bros.]] and [[Cyclone Bros.]]


''[[Mario & Luigi: Partners in Time]]'' shows a female Thwomp named [[Mrs. Thwomp]], who strangely looks like a huge boulder instead of the normal block shape. She, along with her husband, [[Mr. Thwomp]], appears at [[Thwomp Volcano]]. The [[Thwomp Bros.]] inside the Volcano challenge the Mario Bros. to mini-games. There's many different prizes you can win from these mini-games. An unamed Thwomp also appears to help the Mario Bros. descend into the depths of the Volcano. When the volcano erupts again, he gets sent flying off onto the Shroob Mothership.
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story]]'', several Thwomp derivatives are introduced. There are bone-like Thwomps in Bowser's stomach in the [[Pump Works]] and the [[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]], called [[Bone Thwomp]]s. Besides that, there are Thwomps with colds called [[Sniffle Thwomp]]s in [[Bowser's Castle]] that act as enemies, as well as Shadow-like Thwomps that appear in the battle against [[Dark Bowser]] and [[Dark Star Core]]. They use the same tactics as in the platforming ''Super Mario'' games, and can be avoided by having Bowser crouch into his shell. Additionally, special brown-colored Thwomps appear during the game that are thrown by [[Junker]] and Junker X. They are thrown into the air, and attempt to slam down on one of the two brothers that has a garbage can on their heads. Mario and Luigi must jump to avoid being crushed or running into them.


=== ''Super Mario Galaxy'' ===
In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the Thwomps were redesigned to match their appearance in ''Super Mario Galaxy''. The Thwomp Thump captain command also returns in the ''Bowser Jr.'s Journey'' mode.
[[Image:Thwmopinway.jpg|thumb|left|200px|A Thwomp in ''Super Mario Galaxy''.]]
Thwomps appear in '' [[Super Mario Galaxy]]''. In this game they appear much larger then in previous games, and are once again spiked. They generally do the same thing they do in other games, waiting until the player gets close and it will smash into the ground. If the player gets crushed, Mario will lose a life regardless of how much health the player has. In this game, they seem to be more powerful then they ever had in the Mario series. They are also somewhat larger, and do not make a noise unlike ''Super Mario 64'' or the ''Mario Party'' series, where they make low-pitched grumbles when they talk or hit the ground.


=== Other Series ===
====''Mario & Luigi: Dream Team''====
[[Image:ThwhompMP5.PNG|thumb|right|A spike-less Thwomp in ''[[Mario Party 5]]''.]]
Thwomps appear as part of [[Kamek]]'s third battle in ''[[Mario & Luigi: Dream Team]]''. Whenever Kamek chases Mario, there are continuous rows of three Thwomps each. Mario must pay attention to the Thwomp(s) that fall first and move there, since the other Thwomp(s) will fall soon after. Eventually, if the attack is dodged successfully, there is a final row of Thwomps that will fake out Kamek and hit him instead.
In the [[Mario Kart (series)|''Mario Kart'' series]], Thwomps can be seen on the [[Bowser's Castle]], courses, and the [[Rainbow Road]] course from [[Super Mario Kart]] where they try to squish or block racers. Thwomps have also made many appearances in the [[Mario Party (series)|''Mario Party'' series]], as items, like the [[Thwomp Orb]]. Also a Thwomp appeared as a partner in the Duel Mode of ''[[Mario Party 3]]''. It did not have actual power, but would simply destroy the enemy's partner. It had two HP.


A few Thwomps appeared in ''[[Mario Superstar Baseball]]'' as obstacle in Koopa Castle (once it's unlocked.) They try to stop any of the players from making a homerun. They also appear in the unlockable mini-game Star Dash and try to smash anyone who is beneath them. If a player gets smashed by a Thwomp they will lose some of their coins. In ''[[Mario Golf: Toadstool Tour]]'', Thwomps appear as obstacles in the Bowser courses. They reappear as obstacles in ''[[Mario Golf: Advance Tour]]''.
====''Mario & Luigi: Paper Jam''====
[[File:Thwomp in Toad Trail M&LPJ.png|thumb|A Thwomp in the Toad Trail Attackathon.]]
Thwomps reappear in ''[[Mario & Luigi: Paper Jam]]''. They make two appearances in the [[Attackathon]] mode. During the [[Trio Racquet]] game, a Thwomp appears on a cardboard roadblock, taking a few hits to destroy and awarding 150 points once it is. In the [[Toad Trail]] challenge, wthey serve as obstacles for the Mario Bros. on ground. If rammed into head-on, the player instantly loses the challenge.


== Variations ==
Thwomps also appear during the boss fight against [[Dry Bowser]]. In one of his attacks, he summons Thwomps to crush the bros. before spewing a torrent of flames. If all three Thwomps are countered, they will be burnt by the flames, causing them to take turns jumping on Dry Bowser as they hop off, leaving him vulnerable.
*[[Grindel]]s: Mummified Thwomps seen in [[Shifting Sand Land]] of ''[[Super Mario 64]]''.
*[[Spindel]]s: Rolling pin-like Grindels that attempt to squish Mario in ''Super Mario 64''.
*[[Thwimp]]s: Small versions of Thwomps found only in ''Super Mario World''. They jump from side to side.
*[[Tromp]]s - Circular Thwomps from ''[[Paper Mario]]'' and ''[[Super Paper Mario]]'' who roll down slopes in an attempt to crush Mario.
*[[Whomp]]s: Stone blocks that appear to be related to Thwomps. They attack by attempting to crush Mario.
*[[Inflatable Thwomp]]s - Blue Thwomps made of rubber that have appeared in the mini-game [[The Great Deflate]] in ''[[Mario Party 4]]''.


== Notable Thwomps ==
===''Mario vs. Donkey Kong'' series===
*'''[[Mrs. Thwomp]]''': A female Thwomp. She is married to Mr. Thwomp. She is always very angry.
====''Mario vs. Donkey Kong''====
*'''[[Mr. Thwomp]]''': Mrs. Thwomp's calm husband.
[[File:MvsDK Thwomp.png|frame|left]]
*'''[[Thwomp Bros.]]''': Two Thwomps that challenge the Mario Bros. to complete their mini-games.
[[File:MarioVsDKSwitch5-1_1.jpg|thumb|right|Two Thwomps in [[Level 5-1 (Mario vs. Donkey Kong)|Level 5-1]] of the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]]]
In ''[[Mario vs. Donkey Kong]]'' and its [[Nintendo Switch]] [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], Thwomps appear in different levels, prominently in [[Spooky House]] and its [[Spooky House Plus|plus variant]]. In the original version, their sprites greatly resemble their appearance in ''[[Super Mario World]]''. When Mario approaches them, they roar, and if he walks underneath them, they fall down. Mario is immediately defeated if he touches a Thwomp, and can also be squashed in a similar manner if a Thwomp falls on top of him. In the remake, they are redesigned to be mechanical and toy-like with a sliding face that changes expressions, however their behavior remains unchanged.


== Appearances in other media ==
{{br}}
[[image:thwompnoen.jpg|thumb|right|125px|The neon sign from the ''Super Mario Bros.'' movie.]]
Although no real Thwomps appeared in the [[Super Mario Bros. (movie)|''Super Mario Bros.'' movie]], a neon sign for a store with their name appeared; this sign said "Thwomp Stompers".


'''Cartoons'''
====''Mario vs. Donkey Kong 2: March of the Minis''====
[[Image: CartoonThwomp.jpg|thumb|left|125px|A Thwomp, from ''[[The Adventures of Super Mario Bros. 3]]''.]]
[[File:MVDK2MOTM Thwomp.png|frame|left]]
Thwomps made a few minor appearances in the ''[[The Adventures of Super Mario Bros. 3]]'', serving as guards in [[Bowser's Castle|Kastle Koopa]] during the episode "[[Never Koop a Koopa]]". Several Thwomps were also shown to inhabit the [[Underground Maze of Pipes]] in the episode "[[Misadventures in Babysitting]]".
Thwomps reappear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', utilizing their ''Mario Kart: Double Dash!!'' design. They first appear in [[Room 3-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-4]] of [[Pipe Works]] and reprise their role from the previous game. However, when triggered to fall, they shake in place for a brief moment before coming down, allowing the minis some time to walk past them. This trait is kept in future ''Mario vs. Donkey Kong'' games.


Thwomps also made a few minor appearances in the [[Super Mario World (TV series)|''Super Mario World'']] television series, mainly serving as guards in the Neon Castle. In "[[Send in the Clown]]", Thwomps were utilized to prevent the [[Cave People]] from leaving Bowser's circus by blocking off the exits.
====''Mario vs. Donkey Kong: Minis March Again!''====
[[File:MVDKMMA Thwomp.png|frame|left]]
Thwomps also appear in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' using their ''Super Mario Galaxy'' appearance. They are first encountered in [[Room 3-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-5]] of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]. When triggered to fall, they have an even longer preparation time than in the previous game due to the gameplay being less dynamic.


== Trophy Information from ''[[Super Smash Bros. Melee]]'' ==
{{br}}
[[Image:Trophy208.PNG|frame|right|]]
''Thwomps spend most of their time suspended in midair, waiting. When Mario passes below, they crash down with amazing speed. As you may guess from their appearance, they're heavy and solid enough to make any attack on them futile. Small ones are called Thwimps: despite their weight, they often form groups and bounce around.''


== Trivia ==
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
*A Thwomp is one of the types of stones [[Kirby]] can transform into in ''[[Super Smash Bros. Melee]]'' using the [[stone (move)|Stone move]].
Thwomps are once again enemies in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', appearing in [[Area 6-3]], [[Area S-18]], [[Area X-6]], and [[Area X-8]]. Of note is that if a Thwomp crashes down on a conveyor belt, it will get carried in the designated direction for a short time before rising back up, as easily demonstrated in Area X-6.
*Thwomps are one of the few enemies who's name does not change with spikes attached.
 
<br clear="all">
====''Mario vs. Donkey Kong: Tipping Stars''====
{{Thwomp}}
[[File:Thwomps&Minis.png|thumb|left|Two Thwomps in the [[Level B-5|fifth level]] of [[Bonus 1]] from ''[[Mario vs. Donkey Kong: Tipping Stars]]'']]
{{SM64 Characters}}
Thwomps reappear in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' and act the same as in prior installments. They are introduced in [[Runaway Warehouse]].
{{CharacterItemsMKAGP2}}
{{br}}
[[Category: Species]]
 
[[Category: Enemies]]
===''Mario Pinball Land''===
[[Category: Mario Party Characters]]
[[File:Mario vs Bowser.png|thumb|Thwomps in the battle with Bowser in ''Mario Pinball Land'']]
[[Category: Traps and Obstacles]]
Thwomps appear in the final battle with [[Bowser]] in ''[[Mario Pinball Land]]''. They use the ''Super Mario 64'' design. They appear on the left and right sides of the room, connected to chains. Behind them are two pulleys that when hit by Mario raise the Thwomps into the air, though they descend shorty after. When at least one of the Thwomps is raised as high as possible, it is suspended indefinitely and the blue button in the back of the room begins to glow. Hitting the button causes the Thwomps hit the ground, knocking Bowser over and making him vulnerable to attack. When Bowser curls into a ball and begins to roll around the room, the Thwomps are the first things he destroys, giving the player 50,000 points each.
[[Category: Animate Objects]]
 
[[Category: Super Smash Bros. Trophies]]
===''Super Princess Peach''===
[[Category: Paper Mario Series Enemies]]
[[File:SPPThwomp.png|left|frame]]
[[Category:Super Mario Bros. 3]]
Thwomps appear in ''[[Super Princess Peach]]''. They first appear on [[Bowser's Villa 8-1]], where there are several of them that [[Princess Peach|Peach]] must pass by to get to a [[Toad]]. Their method of attack is the same as in past ''Super Mario'' platformers, where they fall when Peach is nearby. They cannot be destroyed.
 
There is also a massive Thwomp called the {{conjectural|[[Security Thwomp]]}} that takes up the entire background in three rooms. If Peach does not perform the action shown by the statues when the Thwomp opens its eyes, it inhales her, sending her back to the entrance of the room.
 
===''Mario Strikers Charged''===
Thwomps appear in ''[[Mario Strikers Charged]]'' at [[The Sand Tomb]]. They only stomp on the brown rocky area, not on the sand, though the sand slows down the characters' movement considerably. When a Thwomp falls on a character, the character is stunned for a certain amount of time.
 
===''Mario & Sonic'' series===
[[File:Thmopcheer.png|left|thumb|150px|Peach in the Cheer Up Thwomp! minigame]]
Thwomps appear in some of the [[Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]], usually as obstacles. In the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'', Thwomps appear as obstacles in [[Dream Ice Hockey]], where they fall onto the ice after casting a shadow and will knock over any characters that they hit. Thwomps also appear in the second segment of the Mario World routine in [[Dream Figure Skating]], during which the characters will dodge underneath them and jump over them. In the [[Wii]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', Thwomps appear as obstacles in [[Dream Rafting]], where they attempt to hit the raft and make it go underwater, knocking the characters off. In the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|Mario & Sonic at the Rio 2016 Olympic Games]]'', Thwomps are obstacles in [[Equestrian Plus]], where if the player gets hit, they will receive a small penalty. Additionally, [[100m Freestyle Swimming Plus]] features a single Thwomp at the end of the pool, creating waves that the player can ride and dive under.
 
A single Thwomp has appeared in a few of the single-player campaigns throughout the ''Mario & Sonic'' series. In the [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)#Adventure Tours story|Adventure Tours]] mode of the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]'', there is a Thwomp blocking the path to part of [[Frostown]]. To move it, the player has to use [[Princess Peach|Peach]] to complete the [[Cheer Up Thwomp!]] minigame. In the Nintendo 3DS version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'', a Thwomp appears in the Story Mode episode [[Bowser's Blues]], where [[Kamek|Magikoopa]] uses it to stun [[Donkey Kong]] before a match with Bowser.
 
===''Super Mario-kun''===
Thwomps appear also in the thirty-fifth volume of ''[[Super Mario-kun]]'', which is almost exactly based off of ''[[Mario & Luigi: Partners in Time]]''. Almost all the events from the game happen in the comic, such as battling [[Mrs. Thwomp]].
{{br}}
 
===''Puzzle & Dragons: Super Mario Bros. Edition''===
Thwomps make an appearance as enemies in the game, ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''. They're often found at the castle courses, and their main attribute is Light. [[Big Thwomp]]s are also present, along with a mash-up called Thwomp & [[Thwimp]]s, which consists of a single Thwomp paired with two Thwimps. The Big Thwomp, along with the Thwomp & Thwimps, have Light as their main attribute, while their sub-attribute is Dark.
 
The Thwomp's skill can deal damage to all enemies, equal to half of its ATK value; the Big Thwomp's skill deals damage to all enemies, equal to its ATK value; the Thwomp & Thwimps's skill can deal damage to all enemies, equal to 2x its ATK value. Also, the Thwomp & Thwimps's Awoken Skill raises the HP value of all teammates once it has been awakened.
 
All Thwomp variants have HP as their strongest stat, while their ATK is at or below average levels. Lastly, their RCV is set at 0.
 
===''Mario + Rabbids'' series===
[[File:MRKB Thwomper Stomper.png|thumb|left|Thwomper Stomper]]
In ''[[Mario + Rabbids Kingdom Battle]]'', one of [[Rabbid Mario]]'s Melee weapons is designed after a Thwomp. Thwomps made their first actual appearance in ''[[Mario + Rabbids Sparks of Hope]]'', being carried by [[Squasher]]s and [[Squashette]]s on their backs. These enemies use their Thwomps to slam down on the heroes once they are above them.
 
===''Dr. Mario World''===
Thwomps make their debut in the [[Dr. Mario (series)|''Dr. Mario'' series]] in ''[[Dr. Mario World]]'' as obtainable assistants. In stage mode, its effect is to increase the amount of increase the score by a fixed amount after the stage is completed, where the score is higher at higher levels. In versus mode, its effect is to reduce the speed the attack meter fills for both players by a percentage, meaning that the amount of points required to fill up the attack meter is increased by that percentage, rounded down to the nearest round number.
 
===''WarioWare: Get It Together!''===
In ''[[WarioWare: Get It Together!]]'', Thwomps appear in level 3 of the [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]] [[microgame]].
 
===Other appearances===
====''The Legend of Zelda'' series====
{{main-wiki|ZeldaWiki|Thwomp|Zelda Wiki}}
{{multiframe|[[File:TLOZ LA Spiked Thwomp.png]] [[File:Thwomp LA sprite.png]] [[File:Mega Thwomp LA sprite.png]] [[File:TLOZ LA Stone Elevator.png]]<br>[[File:MegaThwompFSA.png]] [[File:FSA Stone Elevator.png]]|size=140|Thwomp types in ''Link's Awakening'' (above) and ''Four Swords Adventures'' (below)}}
Thwomps make a guest appearance in a few ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' games as enemies encountered in the sidescrolling sections of some [[zeldawiki:Dungeon|dungeon]]s. Regular Thwomps, referred to as '''Spiked Thwomps'''<ref name="linksawakening">{{cite|date=1993|title=''The Legend of Zelda – Link's Awakening'' Player's Guide|publisher=Nintendo of America|language=en-us|page=101}}</ref>, appear in ''[[The Legend of Zelda: Link's Awakening]]'' and ''[[zeldawiki:The Legend of Zelda: Oracle of Ages|The Legend of Zelda: Oracle of Ages]]'', where they have only one eye and a flat top, which allows them to be safely stood on. [[Thwimps]] also appear in these games, and behave similarly to regular Thwomps. The former game also features the [[Mega Thwomp]] and [[Stone Elevator]], and the latter a boss called the [[Head Thwomp]].
 
In ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]'', only normal Thwomps appear, using the design on Mega Thwomp and a less dangerous behavior than before. A Stone Elevator also reappears.
 
====''Kirby'' series====
Thwomps behave identically to a few enemies in the [[wikirby:Kirby (series)|''Kirby'' series]]. In ''[[wikirby:Kirby 64: The Crystal Shards|Kirby 64: The Crystal Shards]]'', there is a cycloptic cube named [[wikirby:I³|I³]], and in ''[[wikirby:Kirby: Canvas Curse|Kirby: Canvas Curse]]'', there is a stone slab with a carved face that comes in three sizes named [[wikirby:Thudd|Thudd]]. Additionally, their respective Japanese names,「ドネン」(''Donen'') and「デンドン」(''Dendon'') play off Thwomps' Japanese name,「ドッスン」(''Dossun'') and associated onomatopoeia. In ''[[wikirby:Kirby Star Allies|Kirby Star Allies]]'', since the [[wikirby:Kirby Star Allies/Update History#Version 3.0.0|Version 3.0.0 update]], a drawn I³ makes a reappearance as one of [[wikirby:Adeleine|Adeleine]] & [[wikirby:Ribbon|Ribbon]]'s Painter helpers.
 
====''Minecraft''====
In the Super Mario Mash-up in ''[[Minecraft]]'', Slimes are replaced by Thwomps. Slimeballs are replaced by Thwimps.
 
====''Animal Crossing: New Horizons''====
In ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'', a [[nookipedia:Item:Thwomp (New Horizons)|Thwomp]] furniture item appears in the game. When a player gets close to the furniture piece, the Thwomp will shake and drop down to the ground, although the player cannot pass through the Thwomp while it is retreating back to the air or before it falls down. The item was added in [[nookipedia:New Horizons version 1.8.0|version 1.8.0]] as part of the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary celebration]], and can be brought for 3,000 Bells at [[nookipedia:Nook Shopping|Nook Shopping]].
 
===Unused appearances===
====''Skylanders: SuperChargers''====
Thwomps were originally part of Bowser's moveset in ''[[Skylanders: SuperChargers]]''. However, it was eventually decided that [[Koopa Troopa]]s were a better fit.<ref>{{cite|author=Nintendo of America|language=en-us|date=June 17, 2015|url=www.youtube.com/watch?v=iCfveS35PF8|title=Nintendo Treehouse Live @ E3 2015 Day 1 Skylanders SuperChargers|publisher=YouTube|accessdate=August 14, 2015}}</ref>
 
====''The Super Mario Bros. Movie''====
In a 2018 storyboard by Kyler Spears for ''[[The Super Mario Bros. Movie]]'' featuring a different ''[[Mario Kart (series)|Mario Kart]]'' scene, a Thwomp was originally supposed to appear driving a unique vehicle.<ref>{{cite|url=www.kylerspears.com/|title=Kyler Spears' website|accessdate=June 26, 2023|archive=web.archive.org/web/20230626165644/https://www.kylerspears.com}}</ref>
 
==Profiles and statistics==
{{main|List of Thwomp profiles and statistics}}
 
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PBMCD profile
|name=ドッスン (JP) / Thwomp (EN)
|artwork=[[File:Thwomp Perfect.png|200px]]
|shuzoku=ゴースト{{ruby|族|ぞく}}
|seikaku={{ruby|重厚|じゅうこう}}、{{ruby|無口|むくち}}
|tojo_gemu=3、ワールド
|desc='''<big>トラップのようなおばけ</big><br>
クッパがマリオを{{ruby|迎|むか}}えうつためにしかけた、{{ruby|岩|いわ}}のおばけ。{{ruby|全身|ぜんしん}}にトゲが{{ruby|生|は}}えていて、マリオが{{ruby|近|ちか}}づくと、{{ruby|勢|いきお}}いよく{{ruby|落|お}}ちてきて{{ruby|押|お}}しつぶそうとする。{{ruby|倒|たお}}すことのできない{{ruby|手|て}}ごわい{{ruby|相手|あいて}}だ。<ref>{{cite|publisher=[[Shogakukan]]|language=ja|date=November 20, 1994|isbn=4-09-259067-9|title=「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'')|page=[https://i.imgur.com/5cCnRu9.jpeg 127]}}</ref>
|tribe=Ghost clan
|disposition=Massive, silent
|game_appearances=3, World
|eng_desc='''''<big>Trap-like obake</big><br>
''A rock obake that Bowser has set up to greet Mario. It has spikes all over its body, and when Mario gets close to it, it falls down with great force and tries to crush him. It is a formidable opponent that cannot be defeated.''
}}
 
===''Super Paper Mario''===
{{:Super Paper Mario bestiary|transcludesection=Thwomp|align=horizontal}}
 
===''Super Smash Bros. Ultimate''===
{{Spirit
|no=52
|name=Thwomp
|image=[[File:NSMBU Thwomp Artwork.png|x100px]]
|series=''[[Super Mario (series)|Super Mario]]'' Series
|type=Support
|slots=2
|class=Advanced
|effects=Weapon Resist ↑
|obtain=Summoned with a Rock Pikmin and Rocky core
}}
 
==Gallery==
{{main-gallery}}
<gallery>
SMK Carddass Trading Card 19.jpg|''[[Super Mario Kart]]''
Thwomp MP3 artwork.jpg|''[[Mario Party 3]]''
MLSS Thwomp.png|''[[Mario & Luigi: Superstar Saga]]''
MLPiTThwomp.png|''[[Mario & Luigi: Partners in Time]]''
Thwomp SSBU.png|''[[Super Smash Bros. Ultimate]]''
Horizontal Thwomp.png|''[[Super Mario Maker 2]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ドッスン
|JapR=Dossun
|JapM=Corruption of「ドスン」(''dosun'', Japanese onomatopoeia for a heavy thumping sound); alternatively romanized as "Dosun"
|JapC=<ref>{{cite|author=Motomiya, Shusuke (One Up),Yasuhiro Nemoto, Hideki Endo, Yuta Naoi, and Noriko Tsuyuki, editors|title=「キャラクター図鑑」 in 『スーパーマリオ64完全クリアガイド』|date=1996|language=ja|location=Tokyo|publisher=Media Factory|page=14|isbn=4-88991-411-0}}</ref>
|Jap2=ひとつ{{ruby|目|め}}ドッスン<ref>{{cite|title=「ゼルダの伝説 夢をみる島 完全攻略本」 (''Zelda no Densetsu: Yume o Miru Shima – Kanzen Kōryakubon'')|publisher=[[Nintendo DREAM]]|language=Japanese|page=27}}</ref>
|Jap2R=Hitotsume Dossun
|Jap2M=One-Eyed Thwomp
|Jap2N=''The Legend of Zelda: Link's Awakening''
|Jap3={{ruby|一|ひと}}つ{{ruby|目|め}}ドスン<ref name=Ages>{{cite|title=「任天堂公式ガイドブック ゼルダの伝説 ふしぎの時空の章」 (''Nintendo Kōshiki Guidebook – Zelda no Densetsu: Fushigi no Kinomi - Jikū no Shō'')|publisher=[[Shogakukan]]|language=Japanese|page=37}}</ref>
|Jap3R=Hitotsume Dosun
|Jap3M=One-Eyed Thump
|Jap3N=''The Legend of Zelda: Oracle of Seasons/Ages''
|Jap4=ドスン<ref name=Ages/>
|Jap4R=Dosun
|Jap4M=Thump
|Jap4N=''The Legend of Zelda: Oracle of Ages''
|Chi=咚咚
|ChiR=Dōngdōng
|ChiM=Onomatopoeia for thumping
|ChiC=<ref>{{cite|url=archive.org/details/Mario_Kart_64_2003_Nintendo_CN_Maliou_Kadingche/page/n15/mode/2up|title=马力欧卡丁车 (''Mǎlì'ōu Kǎdīngchē'') manual|date=2003|publisher=iQue|language=zh-hans|page=31}}</ref>
|Dut=Thwomp
|DutC=<ref>{{cite|author=Nintendo Nederland|date=March 9, 2016|url=www.youtube.com/watch?v=xV4Hwg2Y_JA|title=Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)|publisher=YouTube|accessdate=May 19, 2019|language=nl}}</ref>
|FreA=Ka-Bang
|FreAM=Onomatopoeia for something hitting the ground
|FreA2=Thwomp
|FreA2N=early translations
|FreE=Thwomp
|FreE2=Clonk
|FreE2N=''Mario & Luigi: Superstar Saga''
|FreE3=Bloc
|FreE3M=Block
|FreE3C=<ref>{{cite|url=www.nintendo64ever.com/Scans-Magazine,57,Le-Magazine-Officiel-Nintendo-13.html|title=Official Nintendo French magazine N13|page=26}}</ref>
|Ger=Steinblock<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=9}}</ref>
|GerN=''Super Mario 64'' onward
|GerM=Stone Block
|Ger2=Wummp<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=20}}</ref>
|Ger2M=Onomatopoeia for something heavy hitting the ground (used for Whomps since ''Super Mario 64'', but Thwomps have still been sporadically named as such)
|Ita=Thwomp
|ItaC=<ref>{{cite|title=''[[Super Mario Bros. 3]]'' manual|language=it|publisher=Nintendo|page=38}}</ref>
|ItaN=''Super Mario Bros. 3''
|Ita2=Faccia/Faccione di pietra
|Ita2N=''The Adventures of Super Mario Bros. 3''
|Ita2C=<ref>{{cite|language=it|url=www.youtube.com/watch?v=xCGEjKOEmKo&list=PLWzo2ShQRIik_9vJAjpCtOYPKTMiWfQMb&index=6|title=Le avventure di Super Mario 2x06 - Un imbroglio per papà|publisher=YouTube|accessdate=September 6, 2024}}</ref>
|Ita2M=Stone face/big-face
|Ita3=Twomp
|Ita3M=Direct transliteration
|Ita4=Twomp Spinato<ref>{{cite|title=''Enciclopedia di Hyrule''|page=205}}</ref>
|Ita4M=Spiked Thwomp
|Ita4N=''The Legend of Zelda'' series
|Kor=쿵쿵
|KorR=Kung-kung
|KorM=Repetition of "" (''kung'', onomatopoeia for crushing)
|Pol=Klocek
|PolN=''The Adventures of Super Mario Bros. 3''
|PolM=Block
|PolC=<ref>[https://www.youtube.com/watch?v=E6caWpkbVoQ Nowe Przygody Braci Mario Odcinek 15 - Koopa Dance]</ref>
|PorA=Tumbo
|PorAM=From ''tumba'' ("tomb") and/or ''tombo'' ("tumble")
|PorE=Granitão
|PorEM=Augmentative of ''granito'' ("granite")
|Rus=Бамс
|RusR=Bams
|RusM=Onomatopoeia for something hitting the ground
|SpaA=Don Pisotón
|SpaAM=Mr. Stomp; augmentative form of ''pisotear'' ("to stomp")
|SpaA2=Barón Pisotón
|SpaA2N=2012 games
|SpaA2M=Baron Stomp
|SpaA3=Thwomp
|SpaA3N=''Mario Kart Wii''
|SpaE=Roca Picuda
|SpaEM=Spiky Rock
|SpaE2=Pesado
|SpaE2N=''The Adventures of Super Mario Bros. 3''
|SpaE2M=Heavy
|SpaE2C=<ref>{{cite|language=es-es|url=www.youtube.com/watch?v=YYhJxiMRlAc|title=Les aventures de Super Mario Bros 3 in Castilian Spanish - Bonkers de Yonkers|publisher=YouTube|accessdate=September 6, 2024}}</ref>
|Swe=Thwomp
|SweC=<ref>[https://www.youtube.com/watch?v=lkalotTT_jM&list=PLxFcguXyn2GqZhdcXT2-4r_KUtNLmRb_H&index=15 The Adventures of Super Mario Bros 3 - Episode 15 - Swedish]</ref>
}}
 
==Trivia==
*In [[Monopoly Gamer]], two Thwomp spaces replace two of the traditional Railroad Spaces on the game board. Landing on the space forces a player to drop two Coins on the space, which may then be picked up by the next player who lands on or passes over the space.
 
==External links==
*[https://triforcewiki.com/wiki/Thwomp_(big) Thwomp on Triforce Wiki]
 
==References==
{{NIWA|Ukikipedia=1|SmashWiki=1|ZeldaWiki=1}}
<references/>
 
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[[de:Steinblock]]
[[it:Twomp]]

Latest revision as of 00:56, December 24, 2024

Not to be confused with Whomp.
Thwomp
NSMBU Thwomp Artwork.pngThwompMKL.png
Artwork of a Thwomp from New Super Mario Bros. U and Mario Kart Live: Home Circuit, respectively
First appearance Super Mario Bros. 3 (1988)
Latest appearance Super Mario Party Jamboree (2024)
Variants
Relatives
Comparable
Notable members
“Rats, I missed! Oh, I hate it when I miss!”
Thwomp, "Never Koop a Koopa"

Thwomps are sentient stone blocks featured in the Super Mario franchise primarily as enemies or obstacles in castles, fortresses and similar settings, first appearing in Super Mario Bros. 3. Their modern and most common form is that of spike-encrusted living stones, which are rectangular in shape. They typically remain stationary in midair until the player approaches the ground below them, at which point they drop down in an attempt to crush them before rising to their original position. In some titles, such as the Mario Kart games, Thwomps fall and rise regularly rather than being triggered by the players' behavior. Some Thwomps move horizontally or diagonally as well. They sometimes grunt when they land, and are often seen with an angry expression on their face. They can often only be destroyed by strong attacks such as hammers thrown by Hammer Mario or from being touched while Mario is giant or invincible.

Thwomps have drastically changed appearances over the years, with some of their appearances ranging from being turquoise rectangles covered with blunt spikes as in their original appearance and in Mario Kart: Double Dash!!, to blue cube-shaped stones that Mario can stand on in Super Mario 64. Currently, they alternate between two designs depending on whether or not they can be stood on safely: a chiseled-edge design first appearing in Super Mario Galaxy and a metal-spiked design first appearing in New Super Mario Bros. Wii, both derived from the dull-spiked design in Mario Kart: Double Dash!!. There are cases where both Thwomps designs appear in the same game, like in Mario Kart 7 and Super Mario Maker 2.

History[edit]

Super Mario series[edit]

Super Mario Bros. 3[edit]

Artwork of a Thwomp from Super Mario Bros. 3, later reused for Super Mario World.
A Thwomp, as depicted for its debut appearance, Super Mario Bros. 3

Thwomps, also known as Thwomp Traps,[1] first appear in Super Mario Bros. 3, first appearing in World 2-Fortress. They usually try to squish Mario under their weight whenever he passes beneath them. While most of them try to crush Mario below them, some try to crush him from the sides, and two in World 8-Fortress instead constantly move in a diagonal pattern. Thwomps can be easily avoided by using Statue Mario. With this, it is impossible for Thwomps to destroy Mario by crushing him from above. They return in the game's remakes, Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 in the same fashion as the older Thwomps. They feature improved graphics and retake their especially mad expressions. They have a prominent spike separated from the rest on top, but it has no additional effect in the game. In-game, Thwomps have both eyes as glowing dots in a shared black space instead of separated. In the remakes, the black space directly underneath the prominent spike is colored red. To defeat a Thwomp, Mario or Luigi either have to run into it while invincible, throw a Hammer at it with the Hammer Suit, or use the Tanooki Suit and turn into Statue Mario above a Thwomp. They give the player 100 points when beaten. Thwomps can also be defeated with a Goomba's Shoe, as shown in the Game Boy Advance version's World-e stage It's a Shoe-In.

In a French commercial for Super Mario Bros. 3, Thwomps are shownMedia:SMB3 commercial Thwomp.png to have green eyes instead of black ones.

Super Mario World[edit]

ThwompSMW.png

In Super Mario World and its reissue, Thwomps function identically as in Super Mario Bros. 3. Their speed is nearly unaffected, and they usually take a few seconds to rise back up to their original location, giving the player a chance to run below them. Thwomps can be Spin Jumped on.

Thwomps have a new appearance, now redesigned and recolored due to the expansion of the palette. Unlike old Thwomps, they are now gray-colored and have lost the prominent spike on top of their head; now all spikes look exactly the same and are the same size, relatively, while the Thwomps themselves are noticeably smaller. Unlike in the previous game, they now have more than one expression, peering down at the player's character when he approaches, and then taking on an enraged face when falling. Thwomps still have their eyes connected and their pupils being but small dots of glowing white, although the official art clearly shows their eyes looking different. This may be to familiarize players with their old physical appearance, though it might be due to graphical space issues.

Thwomps have their first derived species in Super Mario World with the inclusion of Thwimps. They are smaller versions of Thwomps that roam around in jumping arcs, usually in small hallways and often come in groups. Much like Thwomps, they are invincible and are usually only used as obstacles that slow the player down.

Super Mario 64 / Super Mario 64 DS[edit]

Thwomp 64.png
A Thwomp next to Mario in Super Mario 64
Thwomp
A Thwomp in Super Mario 64 DS

Thwomps, also referred to as Blue Thwomps[2] or Blue Whomps[2] erroneously, return in Super Mario 64. This time, though, Thwomps return in a much different fashion, and they look more like they did in Super Mario Kart. These Thwomps are square-shaped and dark sky blue-colored with no spikes. They, as before, are impossible to destroy and serve as obstacles throughout the game. Unlike in the previous platforming games, Thwomps constantly slam to the ground even when Mario is not around. This time around, though, Mario can use Thwomps to his advantage by jumping on top of them to reach higher areas or unreachable points. Thwomps in this game have the addition of their voices (a mad grunt) whenever they slam into the ground, which were provided by Charles Martinet originally and slowed down by Super Mario 64's sound designer Yoji Inagaki.[3] There are only three Thwomps in the game: two on the stairs in Whomp's Fortress and one at the very top of Tick Tock Clock, which is featured in the mission Stomp on the Thwomp.

Several Thwomp relatives make their debut in Super Mario 64. Whomps first appear in Whomp's Fortress as enemies that attempt to crush Mario by falling on top of him when he gets near. Also introduced in this course are Bomps, enemies that resemble walls with eyes (although the eyes were removed in Super Mario 64 DS) that protrude out from the wall and push Mario, sometimes sending him to his death. Tox Boxes make their debut in Shifting Sand Land. They roll around by falling on their sides, trying to crush Mario with one of their faces. However, the bottom of a Tox Box is hollowed, allowing Mario to stay safely inside. Grindels make their first appearance in the pyramid of Shifting Sand Land. They are huge metal blocks wrapped in what seems to be cloth. They attack in a similar manner to Thwomps by slamming into the ground, while others move horizontally by jumping back and forth. The pyramid also features an enemy similar to the Grindels, the Spindel, which rolls back and forth, trying to squish whoever passes near it.

In Super Mario 64 DS, Thwomps instead use their appearance from Mario Kart: Double Dash!! Although the spikes are reinstated, they do not affect the player's ability to stand on top of them to reach higher points. This time around, however, Thwomps can be defeated with the assistance of a mushroom.

New Super Mario Bros.[edit]

Thwomps, also known as Thwomp Traps,[4] reappear in New Super Mario Bros., where they are found in World 4-Castle, World 7-Castle, and World 8-Bowser's Castle, and act as in Super Mario Bros. 3. Much like in Super Mario Bros. 3, these Thwomps can be defeated. Ways of defeating it included shell-dashing, Mega Mushroom, or Starmen. A bigger variety is also featured here, with extra weight to break certain blocks, but with the same weaknesses as a normal Thwomp.

Super Mario Galaxy[edit]

Thwomp
Artwork.
SMG Thwomp Alternate Render.png
In-game model.

Thwomps appear in several galaxies throughout Super Mario Galaxy, including the Buoy Base Galaxy, the Beach Bowl Galaxy (on The Cyclone Stone), the Dusty Dune Galaxy, and Bowser's Galaxy Reactor. This is the first game to feature Thwomps with two faces, one on both the front and back. In this game, Thwomps are much larger than in previous games, and cannot be defeated by any means. There is a subtle amount of size variation between Thwomps, which can be seen in the Dusty Dune Galaxy where four somewhat larger ones appear near a normal-sized one.

Thwomps in this game are once again spiked, though the spikes are blunt at the end and appear to have been carved, unlike their previous incarnations. Due to this, the sides of a Thwomp can be touched without taking damage; in some cases, it is actually necessary for Mario to Wall Jump off of them to reach certain platforms and areas. Additionally, if Mario stands on top of a Thwomp as it rises in the air, he can jump to carry the Thwomp's momentum into his jump and perform an extra high jump.

In Super Mario Galaxy, Thwomps generally act the same as they do in other games, with waiting until Mario gets close to them and then smashing to the ground in an attempt to crush him. Others act as they did in Super Mario 64, constantly slamming against the ground regardless of Mario's location. If Mario does get crushed, he instantly loses a life, regardless of how much health he had. Contrary to the Thwomps appearing in Super Mario 64 and the Mario Party series, Thwomps in this game do not emit low-pitched grumbles when they talk or hit the ground. Their expressions, however, do change as they rise and fall.

New Super Mario Bros. Wii[edit]

In-game model of a Thwomp from New Super Mario Bros. Wii

Thwomps later appear in New Super Mario Bros. Wii, along with the Big Thwomp and act the same way as in New Super Mario Bros. In this game, they are a darkish gray sort of color, and their spikes are more realistic, unlike with Super Mario Galaxy. However, Thwomps only appear in World 1-Castle. They may also appear during the Magikoopa boss battle in the World 8-Tower; his magic can occasionally transform a platform into a Thwomp, which immediately smashes through any platforms underneath it and plummets into the pit below. In this game, Thwomps can only be defeated by the Star power-up or a Simultaneous Ground Pound, with everything else doing nothing to them at all.

Super Mario Galaxy 2[edit]

Thwomps reappear in Super Mario Galaxy 2, where they behave just like they did in Super Mario Galaxy, only now more common than before. Two Big Thwomps appear in the Supermassive Galaxy. They also appear in the Throwback Galaxy. Their most notable appearance is in the Stone Cyclone Galaxy, where their behavior is exactly the same as in the level Fast Foes on the Cyclone Stone in the Beach Bowl Galaxy.

A related species called the Flomp makes its first appearance in Super Mario Galaxy 2. Flomps are platforms with a Thwomp-like face that move around, and when they rattle, their face turns angry and they flip over. If Mario or Luigi stand on a Flomp when it flips, it will knock them high into the air. A species called Rhomps makes their debut in the game too. They have one appearance in the Slipsand Galaxy, on the Sand Slide Planet. They attack by rolling towards Mario in an attempt to crush him, similarly to the Spindel from Super Mario 64.

Super Mario 3D Land[edit]

Thwomp
A Thwomp in Super Mario 3D Land

Thwomps reappear in Super Mario 3D Land with the same appearance as in the Super Mario Galaxy titles, except that now they show only one face like in previous games. Like in the 2D Super Mario games, they wait until Mario is near and attempt to crush him. They can be defeated if Mario is invincible, or by turning into Statue Mario beneath it; they try to crush Mario, and turn to rubble upon contact.

A variant of Thwomp known as Tail Thwomp is introduced in this game, created when a Super Leaf is given to a Thwomp. They move about a set area using their striped tail, then float in midair before slamming to the ground. Tail Thwomps attack in the same manner as the moving Grindel. If Mario jumps atop the tail, he will bounce slightly.

Although not the same species as a Thwomp, an enemy related to Whomp is introduced in the game called a Wallop. These enemies are a wall with feet and a mouth and black eyes with yellow pupil that, instead of attacking Mario and Luigi, walk sideways to stop Mario and Luigi from getting past.

New Super Mario Bros. 2[edit]

Thwomps appear in New Super Mario Bros. 2, retaining their design from New Super Mario Bros. Wii. They attack using the same method as before. Big Thwomps also appear in this game. They can be defeated by a Super Star, Invincibility Leaf or a Gold Flower.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

Thwomps in New Super Mario Bros. U

Thwomps reappear in New Super Mario Bros. U, behaving just like in past titles of the series. Their tiny counterparts, Thwimps, also reappear in this game. In Boost Mode, Thwomps can be easily dodged by distributing Boost Blocks below them. They only appear in Wendy's Shifting Castle.

Thwomps return in New Super Luigi U. Like in the original game, they only appear in the Castle of Frosted Glacier, Wendy's Thwomp Castle.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Thwomp in Super Mario 3D World
Thwomp in Super Mario 3D World

Thwomps reappear as enemies in Super Mario 3D World and its port, mostly appearing in castle levels. They attack in the same way as in Super Mario 64 and can still be defeated in the same way as most previous Super Mario games.

As with Super Mario 3D Land, Whomps are absent from Super Mario 3D World and Super Mario 3D World + Bowser's Fury, but a variant of Wallop called the Walleye is introduced. This creature has hands and spikes on the front and sides and walks sideways to prevent Mario, Luigi, Peach, Toad or Rosalina from getting past it. However, if the characters are powered up, they can stun the Walleye and get past before it recovers.

A species called the Grumblump makes its first appearance in the same game. These Tox Box-like blocks appear in Grumblump Inferno and are the player's main means of navigating the level. They have similar faces to the Rhomps from Super Mario Galaxy 2 and behave similar to Tox Boxes. When Mario, Luigi, Peach, Toad or Rosalina step on a Grumblump, the smiling faces turn into frowning faces and it moves. If they ground pound the Grumblump, the faces will change to an angry face and it will temporarily speed up.

Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]

SMM-SMB-Thwomp.png

Thwomps are available to use in Super Mario Maker and Super Mario Maker for Nintendo 3DS, including a retro-designed version for the Super Mario Bros. art style, resembling their Super Mario World version. Unlike in other games, Thwomps do not rise to the closest ceiling above them after falling down, instead stopping at the height they were placed at. While editing a level, using a Super Mushroom onto a normal Thwomp turns it into a Big Thwomp. Giving them wings will make Thwomps flutter left and right. Thwomps can also be placed on tracks, from which they can permanently detach when they attempt to fall onto the playable character.

Normal Thwomps can destroy Brick Blocks, although only one row at a time, unlike Big Thwomps which are capable of destroying a whole column in one smash. Thwomps are also able to press P Switches, activate POW Blocks and ? Blocks upon falling on them - the latter of which also defeats the Thwomp. The enemies can be stood on just as on a platform, though the player takes damage if they touch them directly. Conversely, the player can safely perform Spin Jumps on Thwomps.

The Super Mario Bros. 3 Thwomps have had their palette changed to be more consistent with other games, and are no longer cyan. In the Wii U version, Thwomps can be shaken to create Skewers, though in Super Mario Maker for Nintendo 3DS, Skewers are standalone course elements.

Super Mario Run[edit]

The Kingdom Builder mode from Super Mario Run.
Thwomps in Kingdom Builder mode

Thwomps appear in Super Mario Run in the Kingdom Builder mode. This game uses both of their designs, however, only the spiked ones are real Thwomps. Thwomps with spikes are obstacles which prevent players from placing buildings in their locations. They can be removed using a Hammer. Two Thwomps appear during Bowser's attack on the Mushroom Kingdom in the opening. Thwomp Statues, based on the blunt version of Thwomps, can be purchased from the Shop or obtained through Remix 10 and placed as buildings. When tapped, a Thwomp or Thwomp Statue hops up and then slams back down, shaking the screen. Sometimes a Toad can be seen examining a Thwomp or Thwomp Statue, occasionally lightly knocking against it.

Super Mario Maker 2[edit]

Thwomps reappear in Super Mario Maker 2 and now also have the ability to move horizontally, a throwback to their Super Mario Bros. 3 appearance. They are able to crush objects this way, similar to how they would with vertical movement. Thwomps are also given individual sprites for standing idle and charging at the player for both the Super Mario Bros. and Super Mario Bros. 3 styles, rather than using just the same sprite for both actions. In the night ground theme, Thwomps slowly move towards the player, and stop moving when they are looked at, much like a Boo. If a Thwomp is given wings, it flies slowly to the left of the screen, and then attempts to crush the player if the player is beneath it (or to the side, in the case of a sideways Thwomp). If a Thwomp is given a parachute, it first falls like a normal Thwomp, then its parachute deploys and it falls slower than normal.

In the Super Mario 3D World game style, Thwomps have the blunt carved spikes introduced in Super Mario Galaxy, and thus are safe to stand on, climb, and wall jump off. Additionally, when they fall onto a player, they can instantly defeat said player by crushing them (rapidly removing their power-ups and ignoring invincibility frames until the player loses their life).

Super Mario Bros. Wonder[edit]

Thwomps in Super Mario Bros. Wonder
Two Thwomps in Super Mario Bros. Wonder

Thwomps reappear in Super Mario Bros. Wonder as enemies. They have been slightly redesigned again, reverting to their turquoise coloration, having a flatter, cork-like texture to their faces, and rounder, more stylized eyes and spikes. They appear primarily in Sunbaked Desert Palace and Petal Isles Special Way of the Goomba. Two new subspecies of Thwomps make their debut in this game: Konks, rectangles with arrows on their faces which behave mostly the same except they move left and right as well as having a variation of their own trying to crush the player(s) from upside down; and Shoomps, baby Thwomp-like enemies which slide whenever the platform they're on tilts, showing excitement as this happens.

DIC cartoons[edit]

The Adventures of Super Mario Bros. 3[edit]

A Thwomp in The Adventures of Super Mario Bros. 3 episode "Never Koop a Koopa".

Thwomps make a few minor appearances in the The Adventures of Super Mario Bros. 3 television show. They serve as guards in Kastle Koopa during the episode "Never Koop a Koopa", and several Thwomps are shown to inhabit the Underground Maze of Pipes in the episode "Misadventures in Babysitting." A Thwomp also appears in "Do the Koopa", trying to crush Mario when he has the Doom Dancer Music Box.

Super Mario World television series[edit]

Thwomps blocking the exit in Send in the Clown.
A Thwomp in the Super Mario World television series episode "Send in the Clown".

Thwomps also make a few minor appearances in the Super Mario World television series, mainly serving as guards in the Neon Castle. In "Send in the Clown", Thwomps are utilized to prevent the Cave People from leaving Bowser's circus by blocking off the exits. In "The Night Before Cave Christmas", Thwomps appear much smaller, and they try to squash Mario and Yoshi.

Nintendo Adventure Books[edit]

Some Thwomps appear among the crowds present at the International Mushroom Games in Leaping Lizards, and two appear in Koopa Capers, both of them in the Fortress; if Luigi decides to continue to explore the Fortress, instead of going through a newly opened passageway, one crushes him in a particularly barren part of the structure, and if he chooses to try to get some coins that fall under some floating blocks sometime after entering the aforementioned passageway, he is crushed by another Thwomp, which is hidden among the blocks.

A group of Thwomps is guarding Magikoopa's fortress in Flown the Koopa, and depending on how the accompanying puzzle is solved, either the Mario Bros. are crushed by them, or the Mario Bros. make their way through the first three, and the fourth and final giant one by distracting it with some coins (which fall out of Mario's pocket when he tries to convince Luigi to use some of his cookies instead).

Super Mario Adventures[edit]

A page from the Super Mario Adventures Comic.
A Thwomp in Super Mario Adventures

In Super Mario Adventures, Thwomps first appear in chapter 7 of the comic. They make only a very minor appearance. After Yoshi trips over Wendy's foot, he rams into Princess Peach, Toad, and Friendly Floyd. She then pulls a rope, causing several Thwomps to fall on top of them.

Thwomps later appear in chapter 11. Many of Bowser's minions are gathered at Bowser's Castle to witness Bowser's wedding with Princess Peach. Luigi eventually finds a Warp Pipe that he thinks might bring him, Mario and Yoshi inside the wedding area, but it instead warps them to a cavern filled with lava. The group jumps on a rock platform, but a Thwomp is above. The group is able to leap to another platform, before it falls on them.

Thwomp's appearance in Super Mario Adventures is similar to their appearance in Super Mario Bros. 3. They also have the prominent spike, and are a dark blue color.

Mario Kart series[edit]

At least one Thwomp appears in every Bowser's Castle course of the Mario Kart series.

Super Mario Kart[edit]

SMK Thwomp.png

Thwomps make their first appearance in a spin-off game in Super Mario Kart as obstacles. They appear prominently in the Bowser Castle tracks, and a variant of them called Super Thwomps also appear in the track Rainbow Road. On the first lap of the courses they appear, they remain stationary in the air. On the second lap and so forth, though, they start to slam down to the ground. Furthermore, after landing on the ground, they move up to a height higher than the height they were at when they remained stationary on the first lap. Super Mario Kart is also the first game to not feature spikes on Thwomps. They are plain blocks of rectangular-shaped stones (setting them apart from the more modern square-shaped ones) and, once again, have their eyes as glowing white dots in a dark space. These Thwomps have cheeks, something that has not been readded to date.

Mario Kart 64[edit]

Thwomps in Bowser's Castle in Mario Kart 64

Thwomps reappear in Mario Kart 64. Just like in its predecessor, Thwomps serve as obstacles in the course. The Thwomps in this game take their appearance from Super Mario 64, being blue cubes that lack spikes, but unlike Super Mario 64, they have different faces. They appear in Bowser's Castle and try to flatten any player that races beneath them. They are often placed in strategic points so that the player is forced to pass under them in order to continue. There are also some Thwomps that move from one side to the other, trying to bump players on the ground and causing them to spin out if they are rammed at a high speed. This game may also be notable as the first time Thwomps have made any sound other than grunts, as the sliding ones laugh as the players race through the area they are in, while the stomping ones laugh if they manage to flatten a player. The laugh they produce is a slowed down version of Wario's laugh. There is also a Thwomp (nicknamed "Marty" by fans) that seems to have been locked up towards the beginning of the course; the light over it makes it appear green.

Mario Kart: Super Circuit[edit]

In Mario Kart: Super Circuit, Thwomps, also known as Block Statues,[5] appear with two different models: The predominant blunt ones act like they do in Super Mario Kart, though they always slam and rise to a consistent height. They appear in every Bowser Castle course barring those in the Extra Cups, while a spiked Thwomp appears only in multiplayer when Lakitu appears and drops one on the player in last place after every other player has finished the race, ending the race immediately.

Mario Kart: Double Dash!![edit]

Thwomp Traps[6], as they are called, appear in Bowser's Castle in Mario Kart: Double Dash!!, the first Mario Kart game to have them consistently appear with their spiked rectangular design, and also features the debut of their modern facial look. This design is a vibrant turquoise color, similar to their original artwork.

Mario Kart DS[edit]

Thwomps appear in Mario Kart DS in both its own Bowser Castle course and GBA Bowser Castle 2.

Mario Kart Wii[edit]

Bowser's Castle from Mario Kart Wii
Thwomps in Mario Kart Wii

Thwomps appear in all three Bowser's Castle courses in Mario Kart Wii. Another Thwomp also appears in the battle arena called Thwomp Desert, hence the name. In this arena, a Big Thwomp is located in the center. It will fall down, causing a major shockwave that will hinder movement of the characters that get caught in it. It can also squish racers that are underneath it. Unlike the past Mario Kart titles (excluding Mario Kart: Super Circuit), players do not spin out by directly touching the Thwomps in this game. Going under the Big Thwomp in Thwomp Desert while it's up, players will fall into the quicksand. In the Bowser's Castle tracks, if a player gets flattened by a Thwomp, they will laugh similarly to the laugh heard in Mario Kart 64. The laugh is slightly different and higher pitched. Toad's Factory has hydraulic presses instead that function like Thwomps.

Mario Kart Arcade GP subseries[edit]

Thwomp from Mario Kart Arcade GP DX.
Mario Kart Arcade GP DX icon

Thwomps appear in Mario Kart Arcade GP on the Bowser Cup tracks, Bowser's Castle and Castle Wall. They are seen in the background and some are holding up signs. These Thwomps retain their design from Super Mario Bros. 3, and are in different colors.

Thwomps reappear in Mario Kart Arcade GP 2 as one of Bowser's usable items. When the player uses it, if another player or CPU gets under it, it smashes that player. However, the item Thwomp uses its newer appearance from Mario Kart: Double Dash!! unlike the ones that appear in the Bowser tracks.

Thwomps appear as items in Mario Kart Arcade GP DX, now no longer exclusive to Bowser. There is also a large Thwomp that is seen after the factory section in the track Bowser's Factory. It will rise up and crash down, but there are two platforms that prevent it from crushing racers.

Mario Kart 7[edit]

Thwomps in Mario Kart 7

Thwomps also appear in Bowser's Castle and GBA Bowser Castle 1 in Mario Kart 7, taking their design from the Super Mario Galaxy games. Super Thwomps also reappear in SNES Rainbow Road, using their appearance in New Super Mario Bros. Wii, and working as they did in Super Mario Kart. When these Thwomps hit the ground, a section of the track before them begins to make a wave-like motion, and racers can do tricks off these waves if they are big enough.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Official LINE sticker for Mario Kart 8.
LINE sticker of Koopa Troopa being crushed by a Thwomp.

Thwomps make an appearance in Mario Kart 8 and Mario Kart 8 Deluxe in Thwomp Ruins, once again taking their Super Mario Galaxy appearance. For the first time in the Mario Kart series, however, Thwomps do not make an appearance on the Bowser's Castle track. The Super Thwomps, referred to as "Star Thwomps" in the Ver 1.5.0 update of Mario Kart 8 Deluxe, make a second return in SNES Rainbow Road that reappears the third time in the first DLC pack, The Legend of Zelda × Mario Kart 8; these Thwomps also use the Super Mario Galaxy design unlike in Mario Kart 7. They behave exactly the same as in Mario Kart 7, but when they land, they create rainbow waves above their heads and the wave-motions they create on the track are bigger than the ones in Mario Kart 7.

In the Booster Course Pass DLC, Thwomps reappear in Tour Tokyo Blur, Tour Berlin Byways, Piranha Plant Cove, SNES Bowser Castle 3, and Tour Madrid Drive. Since the route of the former course changes with each lap, Thwomps are encountered on only the second and third laps of that course.

Mario Kart Tour[edit]

View of Tokyo Blur 4 in Mario Kart Tour
Thwomps in Mario Kart Tour

Thwomps also appear in Mario Kart Tour as obstacles in Tokyo Blur 2, 3, and 4, Athens Dash 2 and 3, Madrid Drive 2, Piranha Plant Cove, GBA Bowser's Castle 1, 2, and 3, and 3DS Bowser's Castle, as well as in some variants of courses, such as Los Angeles Laps T and Berlin Byways 2R/T. In GBA Bowser's Castle 1T, several Thwomps cause ramps to rise up in front of them once they hit the ground. With proper timing, racers can bounce off Thwomps as they drive off one of these ramps. Racers can perform a Jump Boost once they bounce off a Thwomp. Star Thwomps also reappear.

Yoshi's Cookie[edit]

A Thwomp appears in Yoshi's Cookie as one of the three final bosses. Thwomps appear only in Stage 6. The Thwomp is followed by a Magikoopa, and a best-out-of-5 match against Bowser.

Donkey Kong (Game Boy)[edit]

Thwomp Platform (compressed)

Although Thwomps themselves do not appear in the Game Boy version of Donkey Kong, there is a type of block that behaves like a Thwomp. Mario can use them as a type of elevator, but they can squish Mario by pressing him against the ceiling.

Wario's Woods[edit]

Thwomp
A Thwomp in the Super Famicom/Super NES version of Wario's Woods

Thwomps appear in Wario's Woods as the ceiling that can fall on top of Toad while he is fighting the monsters that Wario sends out. Thwomps appear rather different in this game, as they are sometimes colored yellow and are more square shaped than their later appearances. These Thwomps are some of the largest in the Super Mario franchise due to filling up the majority of the screen when they fall.

Super Mario RPG: Legend of the Seven Stars[edit]

You there! Rumor has it you're quite an accomplished jumper.”
Thwomp, Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, Thwomps act as obstacles and cannot be fought like normal enemies. Like in the sidescrolling games of the Super Mario series, Thwomps attempt to crush Mario if he walks by, knocking him unconscious for a short period of time if they succeed.

One Thwomp appears on a staircase in the Pipe Vault. When this Thwomp crashes to the ground while Mario is climbing up, the plumber tumbles backwards down the stairs. Thus Mario must jump up the staircase quickly before Thwomp has a chance to strike. The same occurs when the Thwomp lands on him. Additionally, two Thwomps in Booster Tower rest on teeter-totters. When Mario hops on the other end, the Thwomp flies up, smashes its own end, and sends Mario soaring high up in the air; one sends him further up into the tower, and the other lets the player hit a treasure box. There is also a Thwomp living with a Chow and a Piranha Plant in the second room in Monstro Town, who appears to be jealous of Mario's jumping skills. Every time Mario speaks to him, the Thwomp slams the ground, causing the Temple Key on the ledge above to slowly move over and eventually fall to the ground. Additionally, near the room where Boomer is battled in Bowser's Keep, there are several Thwomps that attempt to crush Mario as he passes by. At the end of this series is one Thwomp that is bigger than any other Thwomp in the game; however, it retains the same effect as normal Thwomps. In one of the tunnels on the waterfall half of the Midas River minigame, the player can find a Crook attempting to dodge Thwomps to avoid losing its coins, but continuously failing.

Thwomps heavily resemble their design from Super Mario Bros. 3. Although a bit gloomier and darker, fitting the Super Mario RPG graphical style, Thwomps return full-spiked and with a prominent spike on their head. These Thwomps are also the first ones to finally have their eyes correctly depicted as they look in artwork associated with the game. Also, the Thwomps that appear in this game are the first 3-D appearing Thwomps in the Super Mario franchise.

In the Nintendo Switch remake, Thwomps were updated to their modern spiked designs.

Mario Party series[edit]

Thwomps have been active non-playable characters in the Mario Party series. They usually appear in minigames or as obstacles in the different boards, but have also appeared as items. Thwomps use a more cubic version of their Super Mario 64 design in the first six console games and Mario Party Advance. After that, they switch to their modern designs, using the Mario Kart: Double Dash!! version in Mario Party 7 and 8 (but not the Puzzle Party minigame in Mario Party DS), the New Super Mario Bros. Wii version in Mario Party 9, and the Super Mario Galaxy version in Mario Party: Island Tour, the Mario Party: The Top 100 version of the Desert Dash minigame, Super Mario Party and Mario Party Superstars.

Mario Party[edit]

Running of the Bulb
Thwomps in the minigame Running of the Bulb in Mario Party

In Mario Party, Thwomps appear as board obstacles as well as minigame obstacles. In the minigame Running of the Bulb, Thwomps served as obstacles that try to squish players, stunning them temporarily. They also appear lodged on the crumbling ground in Skateboard Scamper, trying to slow down the player. Thwomps are also obstacles in Yoshi's Tropical Island. Here, the player has to pay a determined number of coins to pass through the area which the Thwomp is guarding. When another player tries to pass by them, they must pay at least one more coin then the last player payed to pass by; the amount can only go up to fifty before resetting. They usually cover shortcuts that take the player to the star faster in dispute. Thwomp is also part of the celebration of the winner in this game.

Mario Party 2[edit]

In Mario Party 2, Thwomps return in the same fashion as before. They block paths in boards such as Pirate Land, forcing the players to pay if they want to take the route. In the board Space Land, if a player lands on a Happening Space, they trigger a Thwomp event. This Thwomp will drive space cars and chase the player to the other side of the board, as well as any other player found in the way, although they can be chased away by the Snifit Patrol speed trap. Thwomps also appear in several minigames besides the ones transferred from the first Mario Party. One of those games is Day at the Races, in which Thwomp is one of the selectable CPU-controlled racers. Thwomp has the ability to jump forwards at great speeds, but it stomps the floor when it lands, and there is a cool-down before it jumps again.

Mario Party 3[edit]

Thwomp Pull in the game Mario Party 3.
The minigame Thwomp Pull from Mario Party 3

In Mario Party 3, Thwomps do the same as earlier games and present the same physical appearance. In this game, Thwomp is highly featured in the board Creepy Cavern. Thwomp either stops players and offer them to ride the mine cart for five coins, or he will chase players from one side of the board to the other when they step on a Happening Space positioned over the cart's tracks. As usual, Thwomps are featured in minigames. However, in this installment, Thwomps get their own minigame: Thwomp Pull, a 1 vs. 3 minigame in which Thwomps pull the player through the snow and only do so if the players press the correct series of buttons. Thwomps also occasionally appear in Mario's Puzzle Party (which later appears in Mario Party DS), and when they do, they crush the blocks beneath them, making them half the size they once were.

A Thwomp is also a partner in Duel Mode in Mario Party 3. No character has a Thwomp as their initial partner, but he can be obtained through the roulette. Thwomp has 0 attack and 2 HP, but he also has the ability to defeat any partner instantly, though he does nothing against players. If a Boo is defeated by a Thwomp, it will not retaliate like it normally would. Thwomp's salary is four coins per turn. Additionally, when the player obtains two Thwomps as partners, instead of having their attack boosted by one, the Millennium Star instead decreases their salaries by one.

Mario Party 4[edit]

The Great Deflate
Inflatable Thwomps from Mario Party 4

In Mario Party 4, Thwomps achieve a much bigger and influential role in the game, alongside Whomps. In this game, it hosts Thwomp's Backroom Ball, a series of bonus minigames. These minigames are Mega Board Mayhem, Mini Board Mad-Dash, Challenge Booksquirm and Panel Panic. The first two challenge the player to get as many coins as possible without the use of minigames. The third one is the Booksquirm minigame, except it challenges the player to see how many pages they can pass without getting squashed. The fourth one consists of a survival 4-player experience involving Dice Blocks. Thwomp also states that it built the boards from the first two himself, and that it took several months.

Besides this special role, Thwomps retake their role as a board obstacle and a minigame non-playable character. However, they only have one minigame appearance, in the minigame The Great Deflate. In this game, rubber, transparent blue-colored Thwomps appear. The objective is for one team to deflate the inflatable Thwomps before the other.

Mario Party 5[edit]

Vicious Vending from Mario Party 5
Vicious Vending from Mario Party 5. Princess Daisy had received a Thwomp.

Thwomps return with a reduced role in Mario Party 5. One appears on a single board, Pirate Dream, in which Thwomp gives the players a lift to a higher point of the board for ten coins. In minigames, Thwomps are not especially featured either. In Vicious Vending, they are one of the possible prizes the player can get from the machine, although it makes the player lose. In Squared Away, Thwomps surround the fighting area and chase the losers once the minigame was over.

Mario Party 6[edit]

Tricky Tires from Mario Party 6
Two Thwomps as an obstacle in Tricky Tires in Mario Party 6

In Mario Party 6, Thwomp becomes even less recurring by losing active roles in game boards or background elements. In minigames, Thwomps still are not featured much. There is a Thwomp that squishes the player when someone chooses the wrong card in Odd Card Out. In the minigame Tricky Tires, Thwomps return as the usual obstacle that stops players' cars from advancing. There is also a Thwomp in the minigame Sumo of Doom-o, which stomps the ground and causes part of the platform the players are on to fall off. In Cog Jog, a Thwomp stomps the floor, but this reverses the rotation of the cogs. In Shoot Yer Mouth Off, saying "Zero" into the microphone triggers three Thwomps to fall in random locations of the area. In Speak Up, Thwomp is one of the "objects" to be counted in the Comparison Quiz. Thwomps are also in the minigame Seer Terror; when the player pulls a rope, a Thwomp may fall on them. Additionally, Thwomp appears as an Orb that can be obtained in the game board. Players that pass under the designated Thwomp Orb space are crushed, ending their turn.

Mario Party Advance[edit]

Thwomp in Mario Party Advance
Thwomp in Mario Party Advance
“I... I got so lonely! I don't got no friends! Nobody ever come by ta see me... I just wanted somebody to care about me!”
Thwomp, Mario Party Advance

Thwomps, using their Super Mario 64 design for the last time, make an appearance in Mario Party Advance. In Shroom City, Thwomp lives at the Thwomp House, where he asks the player for help after being robbed. He speaks in a simple fashion, saying "tanks" instead of "thanks" and "da" instead of "the", for example. Though he appears frightening, he is actually very lonely, and greatly desires friends. When the house is entered, Thwomp introduces himself before stating that he's been robbed. Offering to help solve the crime will have him bashfully say that they don't have to, but Shroomlock soon arrives on the scene and asks what the situation is, at which point Thwomp reveals that forty coins has been stolen from him. He explains that while he was outside, his coins were stolen, though he had locked all of the doors. Shroomlock then requests for the player to search for clues in his house. After they point out that the only door is too small for Thwomp to fit through, he admits that he lied about the robbery simply for someone to care about him, since nobody ever visits him. After hearing his tale, Shroomlock offers to be his friend. After the situation is resolved, Thwomp gives the player the Eye Exam Gaddget in gratitude. The game ending states that Thwomp became friends with Whomp, and that Whomp was able to fit through the door to Thwomp's house and visit.

Thwomps also appear in various minigames. In Outta My Way!, Thwomps act as obstacles to be shoved forward. In the minigame Chain Saw, the players must saw a chain suspending a Thwomp above the other player, which causes the Thwomp to fall and flatten one of the players; and in the minigame Chicken!, the objective is to stay under the big Thwomp as long as possible and flee only right before the player is crushed.

Mario Party 7[edit]

Thwomp once again returns in Mario Party 7, and is redesigned to use the first version of its modern appearance (as seen in Mario Kart: Double Dash!!). In the minigame Take Me Ohm, Thwomps activate electricity waves that are shot at players. In Number Crunchers, the solo player needs to use Thwomps in order to squish the other players. In Spin Off, one of the characters to be formed is a Thwomp. The Thwomp Orb also returns with the same effect as in Mario Party 6.

Mario Party 8[edit]

In Mario Party 8, Thwomp is once again absent from game boards; however, it still appears in minigames. In Balancing Act, Thwomps appear as obstacles in the course. They also make an appearance in Cardiators as one of the cards, dealing 10 damage if picked. A Thwomp is also one of the racers in the game Moped Mayhem, despite not having any limbs to drive with. In Specter Inspector, a Thwomp is among the characters that must be found in the room.

There is also an item in this game that is based upon Thwomps, named Thwomp Candy. Eating it causes the player to turn into a stone version of their head, and running into an opponent causes the player to fall on and flatten them, destroying half of their coins.

Mario Party DS[edit]

Thwomps barely appear in Mario Party DS, as Whomps appear the most in the game. The only part of the game where Thwomps are shown is in the puzzle minigame Mario's Puzzle Party, from Mario Party 3 (and therefore appearing as their model from the Nintendo 64 games, notably Super Mario 64).

Mario Party 9[edit]

Mario Party 9 screenshot.
A row of six Thwomps, in the minigame Thwomper Room, from Mario Party 9

Thwomps once again have a minor appearance in Mario Party 9. They only make one appearance, in the minigame Thwomper Room, which involves the players dodging six of them as they fall to the ground. They open their eyes as they are about to fall, giving the player a warning to move out of the way before they fall. Thwomps also have their own constellation that can be purchased at the Museum, named "Riled Rock."

Mario Party: Island Tour[edit]

Thwomp
Bowser Jr. getting squashed by the Thwomp

A single Thwomp appears in Mario Party: Island Tour on the Perilous Palace Path board. Whenever a player reaches the bridge, they have to guess which button will lower the bridge. If they choose the wrong one, they will get squashed by the Thwomp and will remain in that area until somebody is able to lower the bridge. This Thwomp reuses its Super Mario Galaxy design. They also appear in Match Faker sometimes.

Mario Party: The Top 100[edit]

The Great Deflate from Mario Party: The Top 100
The inflatable Thwomps' revamped design

In Mario Party: The Top 100, Thwomps appear as obstacles in the returning Mario Party minigame Desert Dash. The Great Deflate from Mario Party 4 also returns, as do the inflatable Thwomps. These Thwomps now have their modern facial design, but retain their original blue, cubic shape.

Super Mario Party[edit]

Thwomps appear in Super Mario Party as non-playable characters. Thwomps and Big Thwomps alike are potential obstacles in the minigame Follow the Money, deducting coins from players they crush. In Rattle and Hmmm, a Thwomp can appear alongside a Whomp and a Sumo Bro. One Thwomp appears in Kamek's Tantalizing Tower, and two in the board's Partner Party variant, Tantalizing Tower Toys. In both variations, Thwomps hover over paths that players can use, but must pay coins to be granted access. Unlike the Whomps, who have a set number for their coin toll, Thwomps demand to be paid more coins than the last player whom had been let through.

Mario Party Superstars[edit]

Thwomps reappear in Mario Party Superstars as non-playable characters, reprising their roles in Yoshi's Tropical Island and Space Land, as well in the Dungeon Dash minigame.

Paper Mario series[edit]

Paper Mario[edit]

While Thwomps themselves do not appear in Paper Mario, an unnamed species based on Thwomp (later known as Spiny Tromps) appears in Mt. Lavalava as obstacles that roll toward and try to crush Mario. Texture data for the Crystal Palace includes graphics for an unused "ice_dossun" (Ice Thwomp), using a similar face to Spiny Tromp.[7] Only the transparent face appears in this graphic, with no body; this combined with its name implies it was intended to simply be applied to a block of ice.

Paper Mario: The Thousand-Year Door[edit]

Mario and Goombella encounter a Thwomp in Shhwonk Fortress.

Two Thwomps appear in Paper Mario: The Thousand-Year Door, both of which ask several questions in a game-show manner in order to test Mario. If Mario gets five questions correct, the entrance to the inner sanctum of the Shhwonk Fortress (with the 65th Trivia Quiz-Off) and the Elevator Key (with the 66th Trivia Quiz-Off) are revealed to Mario. If the player fails the quiz, they summon enemies to attack the player. One Thwomp is found over the entrance of Shhwonk Fortress, while the other, more robotic-looking Thwomp is inside the X-Naut Fortress; the designs of both are based off the artwork for Super Mario Bros. 3, but gray and in 3D. The quizmasters have identical personalities to the Guard Door from Paper Mario. Goombella's tattle for one Glitz Pit Security member has her commenting, "This guy could probably bench-press a Thwomp."

Super Paper Mario[edit]

In Super Paper Mario, only five Thwomps appear in the entire game. They are all found in Chapter 1-2, located in an underground area below Yold Town. They only attack by quickly and continuously slamming the ground and rising back up to the ceiling, like in their previous appearances. Thwomps cannot be defeated, and the only way to avoid them is for Mario to flip to 3-D and walk past them. Using Pixl attacks only momentarily stops them; grabbing one as Thoreau makes it sweat as well, and Fleep makes them spin in place for a while; they return to their periodic attacking afterward. Visually, they are a 2D, front-facing version of their appearance in the previous Paper Mario. In this game, Thwomps are shown to have faces on both sides of their bodies.

This game also includes Spiny Tromps from the first game. They appear on Mount Lineland and Underwhere Road and, like their species of origin, cannot be defeated, only avoided.

Paper Mario: Color Splash[edit]

Thwomp sprite from Paper Mario: Color Splash
Thwomp sprite from Paper Mario: Color Splash

Four Thwomps made out of cardboard appear during Paper Mario: Color Splash. Like many enemies, they use their designs from the main series rather than their design from the first three Paper Mario games. However, they lack their red irises, except for the one during the end credits.

The first one is found in the battle against Iggy Koopa at The Golden Coliseum, where if the Bone Thing Card is used too early, Iggy summons a Thwomp which deals 999 HP of damage, resulting in a Game Over.[8] The second one crushes the Sunset Express outside of the Kiwano Temple. The third one appears in the railway tracks of Sunset Express, and it needs to be awakened with the Megaphone Thing Card so the train can continue its way to Starlight Cape. Finally, the last one appears in the background of Starlight Cape.

Toads refer to the Thwomps as "rockslides".

Paper Mario: The Origami King[edit]

Mario running away from the Thwomps in Overlook Mountain in Paper Mario: The Origami King
Mario running away from the Thwomps in Overlook Mountain
The Trial of Courage from Paper Mario: The Origami King.
A Thwomp used for the third challenge of the Trial of Courage
An origami Thwomp from Paper Mario: The Origami King.
An origami Thwomp

In Paper Mario: The Origami King, origami Thwomps first appear in Overlook Mountain, where they crash down on Mario when he first ascends a slope leading to Overlook Tower. If Mario gets crushed by those Thwomps, it will result in a Game Over. Mario must destroy those Thwomps with a Super Star. Additionally, a kabuki-like design of a Thwomp with its eyes closed appears at the end of the Ninja Attraction. After Mario uses the 1,000-Fold Arms to peel off its face, it changes to its angry expression while a series of walls with similar designs on them attempt to crush Mario while he runs to the exit. If Mario gets crushed by those walls, it will result in a Game Over.

A regular Thwomp with the same appearance as Paper Mario: Color Splash may randomly appear after buying a fortune in Picnic Road, where it will crush Mario and damage him by 20 HP. A similar Thwomp appears in the third stage of the Trial of Courage where the player must press A Button after the Thwomp drops below the arrow but before hitting Mario.

During the second phase of the final battle with King Olly, he will summon an origami Thwomp when he gets pushed to the edge of the arena. Mario must keep using the 1,000-Fold Arms to bash the floor before the Thwomp crushes him, resulting in a Game Over. Mario may also cancel his attack to move out of the Thwomp's way, although doing so will bounce King Olly and Bowser back to the center of the arena.

Super Smash Bros. series[edit]

SmashWiki article: Thwomp
Kirby Thwomp.jpgScreenshot of the game Super Smash Bros. for Wii U
Kirby's Thwomp transformations in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)

A Thwomp in its Super Mario 64 appearance is one of the types of stones Kirby can transform into in Super Smash Bros. Melee and Super Smash Bros. Brawl when using the Stone move. In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the Thwomp transformation has the same appearance as in New Super Mario Bros. Wii.

In Super Smash Bros. Ultimate, a Thwomp appears as an Assist Trophy. It attacks by slamming down on fighters that are below it. A Thwomp also appears in the game as an Advanced-class support spirit that takes up two support slots, granting resistance to melee weapons when used. The spirit can be summoned using a Rock Pikmin and Rocky core.

Mario Golf series[edit]

Thwomp from Mario Golf: Toadstool Tour
A Thwomp in Bowser Badlands in Mario Golf: Toadstool Tour

Thwomps are recurring obstacles in the Mario Golf series. In Mario Golf: Toadstool Tour, Thwomps appear as obstacles in the Bowser Badlands course, appearing identical to their appearance in Super Mario 64. There are major lava areas around the courses, and they act as obstacles like other enemies, such as Bob-ombs and Boos. If a golf ball rolls under a Thwomp, it falls down, causing the player to have a worse lie than usual for wherever the ball landed. Thwomps reappear as obstacles in Mario Golf: Advance Tour, also in their blue incarnations and acting much like they did in Toadstool Tour. In the game, they first appear on Hole 9, blocking the character in the second green area. In Mario Golf: World Tour, Thwomps similarly appear on Bowser's Castle, but are now depicted in their gray, modern form. In Mario Golf: Super Rush, Thwomps are obstacles on the Bowser Highlands and Battle Golf courses, where they can now squish players, in addition to serving as a barrier for balls. Thwomps in this game make an angry grunt when landing, similarly to the sound effect introduced in Super Mario 64.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

“I am Thwomp, and I love a good game! Test your luck for a mere 200/500 coins!”
Thwomp, Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga, two Thwomps appear in the Hammerhead Bros.' cave after they move from Hoohoo Mountain to the Beanbean Kingdom Outskirts. The Gray Rocks and Black Rocks inside their new home can be destroyed as they upgrade Mario and Luigi's hammers, revealing a Thwomp in one of two featureless rooms. They each explain that they want to play a game, charging Mario and Luigi 200 or 500 coins respectively to destroy one of three stones that he summons down. The gray stones have a chance of containing 200 coins, 300 coins, or Secret Scroll 1 (which teaches Swing Bros.); the black stones have a chance of containing either 500 coins, 800 coins, Secret Scroll 2 (which teaches Cyclone Bros.), or nothing. The Thwomps have a similar design to their Super Mario Bros. 3 artwork, except they are gray.

In Mario & Luigi: Superstar Saga + Bowser's Minions, the Thwomps are redesigned to have their appearance from Super Mario Galaxy. In Minion Quest: The Search for Bowser, a Thwomp is used in one of the Captain Commands, which is Thwomp Thump. Its impact and self-inflicted damage can be avoided with a well-timed jump.

Mario & Luigi: Partners in Time[edit]

Mario & Luigi: Partners in Time introduces a location named Thwomp Volcano which is home to many Thwomp-related stones and iconography both outside it and in the Thwomp Caverns. The game also introduces a female Thwomp named Mrs. Thwomp, who looks like a huge boulder instead of an average Thwomp. She, along with her husband, Mr. Thwomp, appears at the summit of Thwomp Volcano. Mr. Thwomp does have the appearance of a Thwomp, but without spikes on the sides and on top of him.

The Thwomp Bros. inside the volcano challenge the Mario Bros. to minigames. There are many different prizes the player can win from these minigames. An unnamed Thwomp also appears to help the Mario Bros. descend into the depths of the Volcano. After the player defeats Bowser and Baby Bowser, they are standing on the Thwomp when the volcano erupts again, sending them flying into the air; Baby Bowser remains on the Thwomp when it lands on the Shroob Mother Ship.

An enemy called the Thwack found on Thwomp Volcano is based off the Thwomp, as well as its variants, the Thwack Totem and the Wonder Thwack. Also in this game, Tanoombas and Tashroobas can turn into Thwomps.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

In Mario & Luigi: Bowser's Inside Story, several Thwomp derivatives are introduced. There are bone-like Thwomps in Bowser's stomach in the Pump Works and the Airway, called Bone Thwomps. Besides that, there are Thwomps with colds called Sniffle Thwomps in Bowser's Castle that act as enemies, as well as Shadow-like Thwomps that appear in the battle against Dark Bowser and Dark Star Core. They use the same tactics as in the platforming Super Mario games, and can be avoided by having Bowser crouch into his shell. Additionally, special brown-colored Thwomps appear during the game that are thrown by Junker and Junker X. They are thrown into the air, and attempt to slam down on one of the two brothers that has a garbage can on their heads. Mario and Luigi must jump to avoid being crushed or running into them.

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Thwomps were redesigned to match their appearance in Super Mario Galaxy. The Thwomp Thump captain command also returns in the Bowser Jr.'s Journey mode.

Mario & Luigi: Dream Team[edit]

Thwomps appear as part of Kamek's third battle in Mario & Luigi: Dream Team. Whenever Kamek chases Mario, there are continuous rows of three Thwomps each. Mario must pay attention to the Thwomp(s) that fall first and move there, since the other Thwomp(s) will fall soon after. Eventually, if the attack is dodged successfully, there is a final row of Thwomps that will fake out Kamek and hit him instead.

Mario & Luigi: Paper Jam[edit]

A Thwomp, seen in the Toad Trail challenge at the Attackathon
A Thwomp in the Toad Trail Attackathon.

Thwomps reappear in Mario & Luigi: Paper Jam. They make two appearances in the Attackathon mode. During the Trio Racquet game, a Thwomp appears on a cardboard roadblock, taking a few hits to destroy and awarding 150 points once it is. In the Toad Trail challenge, wthey serve as obstacles for the Mario Bros. on ground. If rammed into head-on, the player instantly loses the challenge.

Thwomps also appear during the boss fight against Dry Bowser. In one of his attacks, he summons Thwomps to crush the bros. before spewing a torrent of flames. If all three Thwomps are countered, they will be burnt by the flames, causing them to take turns jumping on Dry Bowser as they hop off, leaving him vulnerable.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

Thwomp
Screenshot of Spooky House level 5-1 from the Nintendo Switch version of Mario vs. Donkey Kong
Two Thwomps in Level 5-1 of the remake

In Mario vs. Donkey Kong and its Nintendo Switch remake, Thwomps appear in different levels, prominently in Spooky House and its plus variant. In the original version, their sprites greatly resemble their appearance in Super Mario World. When Mario approaches them, they roar, and if he walks underneath them, they fall down. Mario is immediately defeated if he touches a Thwomp, and can also be squashed in a similar manner if a Thwomp falls on top of him. In the remake, they are redesigned to be mechanical and toy-like with a sliding face that changes expressions, however their behavior remains unchanged.

Mario vs. Donkey Kong 2: March of the Minis[edit]

A Thwomp

Thwomps reappear in Mario vs. Donkey Kong 2: March of the Minis, utilizing their Mario Kart: Double Dash!! design. They first appear in Room 3-4 of Pipe Works and reprise their role from the previous game. However, when triggered to fall, they shake in place for a brief moment before coming down, allowing the minis some time to walk past them. This trait is kept in future Mario vs. Donkey Kong games.

Mario vs. Donkey Kong: Minis March Again![edit]

A Thwomp from Mario vs. Donkey Kong: Minis March Again!.

Thwomps also appear in Mario vs. Donkey Kong: Minis March Again! using their Super Mario Galaxy appearance. They are first encountered in Room 3-5 of Magnet Mania. When triggered to fall, they have an even longer preparation time than in the previous game due to the gameplay being less dynamic.

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

Thwomps are once again enemies in Mario vs. Donkey Kong: Mini-Land Mayhem!, appearing in Area 6-3, Area S-18, Area X-6, and Area X-8. Of note is that if a Thwomp crashes down on a conveyor belt, it will get carried in the designated direction for a short time before rising back up, as easily demonstrated in Area X-6.

Mario vs. Donkey Kong: Tipping Stars[edit]

Thwomps reappear in Mario vs. Donkey Kong: Tipping Stars and act the same as in prior installments. They are introduced in Runaway Warehouse.

Mario Pinball Land[edit]

Thwomps in the battle with Bowser in Mario Pinball Land

Thwomps appear in the final battle with Bowser in Mario Pinball Land. They use the Super Mario 64 design. They appear on the left and right sides of the room, connected to chains. Behind them are two pulleys that when hit by Mario raise the Thwomps into the air, though they descend shorty after. When at least one of the Thwomps is raised as high as possible, it is suspended indefinitely and the blue button in the back of the room begins to glow. Hitting the button causes the Thwomps hit the ground, knocking Bowser over and making him vulnerable to attack. When Bowser curls into a ball and begins to roll around the room, the Thwomps are the first things he destroys, giving the player 50,000 points each.

Super Princess Peach[edit]

A Thwomp from Super Princess Peach. Possibly an incorrect sprite.

Thwomps appear in Super Princess Peach. They first appear on Bowser's Villa 8-1, where there are several of them that Peach must pass by to get to a Toad. Their method of attack is the same as in past Super Mario platformers, where they fall when Peach is nearby. They cannot be destroyed.

There is also a massive Thwomp called the Security Thwomp that takes up the entire background in three rooms. If Peach does not perform the action shown by the statues when the Thwomp opens its eyes, it inhales her, sending her back to the entrance of the room.

Mario Strikers Charged[edit]

Thwomps appear in Mario Strikers Charged at The Sand Tomb. They only stomp on the brown rocky area, not on the sand, though the sand slows down the characters' movement considerably. When a Thwomp falls on a character, the character is stunned for a certain amount of time.

Mario & Sonic series[edit]

Peach in the Cheer Up Thwomp! minigame

Thwomps appear in some of the Events in the Mario & Sonic series, usually as obstacles. In the Wii version of Mario & Sonic at the Olympic Winter Games, Thwomps appear as obstacles in Dream Ice Hockey, where they fall onto the ice after casting a shadow and will knock over any characters that they hit. Thwomps also appear in the second segment of the Mario World routine in Dream Figure Skating, during which the characters will dodge underneath them and jump over them. In the Wii version of Mario & Sonic at the London 2012 Olympic Games, Thwomps appear as obstacles in Dream Rafting, where they attempt to hit the raft and make it go underwater, knocking the characters off. In the Nintendo 3DS version of Mario & Sonic at the Rio 2016 Olympic Games, Thwomps are obstacles in Equestrian Plus, where if the player gets hit, they will receive a small penalty. Additionally, 100m Freestyle Swimming Plus features a single Thwomp at the end of the pool, creating waves that the player can ride and dive under.

A single Thwomp has appeared in a few of the single-player campaigns throughout the Mario & Sonic series. In the Adventure Tours mode of the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, there is a Thwomp blocking the path to part of Frostown. To move it, the player has to use Peach to complete the Cheer Up Thwomp! minigame. In the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games, a Thwomp appears in the Story Mode episode Bowser's Blues, where Magikoopa uses it to stun Donkey Kong before a match with Bowser.

Super Mario-kun[edit]

Thwomps appear also in the thirty-fifth volume of Super Mario-kun, which is almost exactly based off of Mario & Luigi: Partners in Time. Almost all the events from the game happen in the comic, such as battling Mrs. Thwomp.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

Thwomps make an appearance as enemies in the game, Puzzle & Dragons: Super Mario Bros. Edition. They're often found at the castle courses, and their main attribute is Light. Big Thwomps are also present, along with a mash-up called Thwomp & Thwimps, which consists of a single Thwomp paired with two Thwimps. The Big Thwomp, along with the Thwomp & Thwimps, have Light as their main attribute, while their sub-attribute is Dark.

The Thwomp's skill can deal damage to all enemies, equal to half of its ATK value; the Big Thwomp's skill deals damage to all enemies, equal to its ATK value; the Thwomp & Thwimps's skill can deal damage to all enemies, equal to 2x its ATK value. Also, the Thwomp & Thwimps's Awoken Skill raises the HP value of all teammates once it has been awakened.

All Thwomp variants have HP as their strongest stat, while their ATK is at or below average levels. Lastly, their RCV is set at 0.

Mario + Rabbids series[edit]

Thwomper Stomper

In Mario + Rabbids Kingdom Battle, one of Rabbid Mario's Melee weapons is designed after a Thwomp. Thwomps made their first actual appearance in Mario + Rabbids Sparks of Hope, being carried by Squashers and Squashettes on their backs. These enemies use their Thwomps to slam down on the heroes once they are above them.

Dr. Mario World[edit]

Thwomps make their debut in the Dr. Mario series in Dr. Mario World as obtainable assistants. In stage mode, its effect is to increase the amount of increase the score by a fixed amount after the stage is completed, where the score is higher at higher levels. In versus mode, its effect is to reduce the speed the attack meter fills for both players by a percentage, meaning that the amount of points required to fill up the attack meter is increased by that percentage, rounded down to the nearest round number.

WarioWare: Get It Together![edit]

In WarioWare: Get It Together!, Thwomps appear in level 3 of the Super Mario World microgame.

Other appearances[edit]

The Legend of Zelda series[edit]

Zelda Wiki article: Thwomp
A sprite of a Spiked Thwomp in The Legend of Zelda: Link's Awakening A sprite of a Thwomp from The Legend of Zelda: Link's Awakening A sprite of a Mega Thwomp in The Legend of Zelda: Link's Awakening A sprite of a Stone Elevator in The Legend of Zelda: Link's Awakening
A Thwomp in The Legend of Zelda: Four Swords Adventures. A raw sprite of a Stone Elevator from The Legend of Zelda: Four Swords Adventures
Thwomp types in Link's Awakening (above) and Four Swords Adventures (below)

Thwomps make a guest appearance in a few The Legend of Zelda games as enemies encountered in the sidescrolling sections of some dungeons. Regular Thwomps, referred to as Spiked Thwomps[9], appear in The Legend of Zelda: Link's Awakening and The Legend of Zelda: Oracle of Ages, where they have only one eye and a flat top, which allows them to be safely stood on. Thwimps also appear in these games, and behave similarly to regular Thwomps. The former game also features the Mega Thwomp and Stone Elevator, and the latter a boss called the Head Thwomp.

In The Legend of Zelda: Four Swords Adventures, only normal Thwomps appear, using the design on Mega Thwomp and a less dangerous behavior than before. A Stone Elevator also reappears.

Kirby series[edit]

Thwomps behave identically to a few enemies in the Kirby series. In Kirby 64: The Crystal Shards, there is a cycloptic cube named , and in Kirby: Canvas Curse, there is a stone slab with a carved face that comes in three sizes named Thudd. Additionally, their respective Japanese names,「ドネン」(Donen) and「デンドン」(Dendon) play off Thwomps' Japanese name,「ドッスン」(Dossun) and associated onomatopoeia. In Kirby Star Allies, since the Version 3.0.0 update, a drawn I³ makes a reappearance as one of Adeleine & Ribbon's Painter helpers.

Minecraft[edit]

In the Super Mario Mash-up in Minecraft, Slimes are replaced by Thwomps. Slimeballs are replaced by Thwimps.

Animal Crossing: New Horizons[edit]

In Animal Crossing: New Horizons, a Thwomp furniture item appears in the game. When a player gets close to the furniture piece, the Thwomp will shake and drop down to the ground, although the player cannot pass through the Thwomp while it is retreating back to the air or before it falls down. The item was added in version 1.8.0 as part of the Super Mario Bros. 35th Anniversary celebration, and can be brought for 3,000 Bells at Nook Shopping.

Unused appearances[edit]

Skylanders: SuperChargers[edit]

Thwomps were originally part of Bowser's moveset in Skylanders: SuperChargers. However, it was eventually decided that Koopa Troopas were a better fit.[10]

The Super Mario Bros. Movie[edit]

In a 2018 storyboard by Kyler Spears for The Super Mario Bros. Movie featuring a different Mario Kart scene, a Thwomp was originally supposed to appear driving a unique vehicle.[11]

Profiles and statistics[edit]

Main article: List of Thwomp profiles and statistics

Perfect Ban Mario Character Daijiten[edit]

ドッスン (JP) / Thwomp (EN)
A Thwomp from Super Mario Bros. 3.
Original text (Japanese) Translation
種族しゅぞく ゴーストぞく Tribe Ghost clan
性格せいかく 重厚じゅうこう無口むくち Disposition Massive, silent
登場とうじょうゲーム 3、ワールド Game appearances 3, World
トラップのようなおばけ

クッパがマリオをむかえうつためにしかけた、いわのおばけ。全身ぜんしんにトゲがえていて、マリオがちかづくと、いきおいよくちてきてしつぶそうとする。たおすことのできないごわい相手あいてだ。[12]

Trap-like obake

A rock obake that Bowser has set up to greet Mario. It has spikes all over its body, and when Mario gets close to it, it falls down with great force and tries to crush him. It is a formidable opponent that cannot be defeated.

Super Paper Mario[edit]

Super Paper Mario enemy
Thwomp
A Thwomp, from Super Paper Mario. Max HP N/A Role Common Location(s) Mount Lineland (1-2)
Attack 1 Card type Uncommon
Defense N/A Items Card location(s) Card Shop; Flimm; Catch Card/SP
Score N/A
Card description This block-headed rocker really loves making pancakes. All that macho pounding must be a sign of insecurity.
  List of Catch Cards  
  111      112      113  
Tattle That's a Thwomp, a huge stone monster that lives to squish... You can't beat it... You can only avoid it... It may look impossible to avoid, but I'm sure Mario could find a way...

Super Smash Bros. Ultimate[edit]

Spirit
#52 Thwomp
NSMBU Thwomp Artwork.png Series/game Super Mario Series
Type Support
Slots 2
Class Advanced
Strength / effect(s) Weapon Resist ↑
How to obtain Summoned with a Rock Pikmin and Rocky core

Gallery[edit]

For this subject's image gallery, see Gallery:Thwomp.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドッスン[13]
Dossun
Corruption of「ドスン」(dosun, Japanese onomatopoeia for a heavy thumping sound); alternatively romanized as "Dosun"
ひとつドッスン[14]
Hitotsume Dossun
One-Eyed Thwomp The Legend of Zelda: Link's Awakening
ひとドスン[15]
Hitotsume Dosun
One-Eyed Thump The Legend of Zelda: Oracle of Seasons/Ages
ドスン[15]
Dosun
Thump The Legend of Zelda: Oracle of Ages
Chinese 咚咚[16]
Dōngdōng
Onomatopoeia for thumping
Dutch Thwomp[17] -
French (NOA) Ka-Bang[?] Onomatopoeia for something hitting the ground
Thwomp[?] - early translations
French (NOE) Thwomp[?] -
Clonk[?] Mario & Luigi: Superstar Saga
Bloc[18] Block
German Steinblock[19] Stone Block Super Mario 64 onward
Wummp[20] Onomatopoeia for something heavy hitting the ground (used for Whomps since Super Mario 64, but Thwomps have still been sporadically named as such)
Italian Thwomp[21] - Super Mario Bros. 3
Faccia/Faccione di pietra[22] Stone face/big-face The Adventures of Super Mario Bros. 3
Twomp[?] Direct transliteration
Twomp Spinato[23] Spiked Thwomp The Legend of Zelda series
Korean 쿵쿵[?]
Kung-kung
Repetition of "쿵" (kung, onomatopoeia for crushing)
Polish Klocek[24] Block The Adventures of Super Mario Bros. 3
Portuguese (NOA) Tumbo[?] From tumba ("tomb") and/or tombo ("tumble")
Portuguese (NOE) Granitão[?] Augmentative of granito ("granite")
Russian Бамс[?]
Bams
Onomatopoeia for something hitting the ground
Spanish (NOA) Don Pisotón[?] Mr. Stomp; augmentative form of pisotear ("to stomp")
Barón Pisotón[?] Baron Stomp 2012 games
Thwomp[?] - Mario Kart Wii
Spanish (NOE) Roca Picuda[?] Spiky Rock
Pesado[25] Heavy The Adventures of Super Mario Bros. 3
Swedish Thwomp[26] -

Trivia[edit]

  • In Monopoly Gamer, two Thwomp spaces replace two of the traditional Railroad Spaces on the game board. Landing on the space forces a player to drop two Coins on the space, which may then be picked up by the next player who lands on or passes over the space.

External links[edit]

References[edit]

  1. ^ Tilden, Gail, et al. (June 1990). Nintendo Power Volume 13. Nintendo of America (American English). Page 9.
  2. ^ a b Course 2 - Star 4: Red Coins on the Floating Isle. Nintendo: Super Mario 64 Strategy (American English). Archived June 10, 1998, 06:43:02 UTC from the original via Wayback Machine. Retrieved March 15, 2022.
  3. ^ Thomas Game Docs (September 22, 2024). The strange origin of Thwomp's voice (Nintendo music secrets).
  4. ^ Loe, Casey (May 15, 2006). New Super Mario Bros. Player's Guide. Nintendo of America (American English). ISBN 1-59812-009-3. Page 10.
  5. ^ Walsh, Doug (August 21, 2001). Mario Kart: Super Circuit Official Racing Guide. BradyGAMES (American English). ISBN 0-7440-0091-2. Page 35.
  6. ^ Grimm, Steven (2003). Mario Kart: Double Dash!! Official Nintendo Player's Guide. Nintendo of America (American English). ISBN 1930206-42-9. Page 91.
  7. ^ noclip.website, pra_ice_dossuntif
  8. ^ Mario Party Legacy (October 4, 2016). Using the Bone Thing Early During the Iggy Battle in Paper Mario: Color Splash. YouTube (English). Retrieved August 8, 2024.
  9. ^ 1993. The Legend of Zelda – Link's Awakening Player's Guide. Nintendo of America (American English). Page 101.
  10. ^ Nintendo of America (June 17, 2015). Nintendo Treehouse Live @ E3 2015 Day 1 Skylanders SuperChargers. YouTube (American English). Retrieved August 14, 2015.
  11. ^ Kyler Spears' website. Retrieved June 26, 2023. (Archived June 26, 2023, 16:56:44 UTC via Wayback Machine.)
  12. ^ November 20, 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan (Japanese). ISBN 4-09-259067-9. Page 127.
  13. ^ Motomiya, Shusuke (One Up),Yasuhiro Nemoto, Hideki Endo, Yuta Naoi, and Noriko Tsuyuki, editors (1996). 「キャラクター図鑑」 in 『スーパーマリオ64完全クリアガイド』. Tokyo: Media Factory (Japanese). ISBN 4-88991-411-0. Page 14.
  14. ^ 「ゼルダの伝説 夢をみる島 完全攻略本」 (Zelda no Densetsu: Yume o Miru Shima – Kanzen Kōryakubon). Nintendo DREAM (Japanese). Page 27.
  15. ^ a b 「任天堂公式ガイドブック ゼルダの伝説 ふしぎの時空の章」 (Nintendo Kōshiki Guidebook – Zelda no Densetsu: Fushigi no Kinomi - Jikū no Shō). Shogakukan (Japanese). Page 37.
  16. ^ 2003. 马力欧卡丁车 (Mǎlì'ōu Kǎdīngchē) manual. iQue (Simplified Chinese). Page 31.
  17. ^ Nintendo Nederland (March 9, 2016). Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U). YouTube (Dutch). Retrieved May 19, 2019.
  18. ^ Official Nintendo French magazine N13. Page 26.
  19. ^ Kraft, John D., Thomas Görg, and Marko Hein, editors (1997). Der offizielle Nintendo 64 Spieleberater "Super Mario 64". Großostheim: Nintendo of Europe GmbH (German). Page 9.
  20. ^ Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors (1993). Der offizielle Nintendo Spieleberater "Super Mario World". Großostheim: Nintendo of Europe GmbH (German). Page 20.
  21. ^ Super Mario Bros. 3 manual. Nintendo (Italian). Page 38.
  22. ^ Le avventure di Super Mario 2x06 - Un imbroglio per papà. YouTube (Italian). Retrieved September 6, 2024.
  23. ^ Enciclopedia di Hyrule. Page 205.
  24. ^ Nowe Przygody Braci Mario Odcinek 15 - Koopa Dance
  25. ^ Les aventures de Super Mario Bros 3 in Castilian Spanish - Bonkers de Yonkers. YouTube (European Spanish). Retrieved September 6, 2024.
  26. ^ The Adventures of Super Mario Bros 3 - Episode 15 - Swedish