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In the [[Wii]] [[Mario & Sonic at the London 2012 Olympic Games (Wii)|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', Kamek appears as an antagonist in [[Dream Equestrian]], and also appears as a ? mark effect in London Party mode.
In the [[Wii]] [[Mario & Sonic at the London 2012 Olympic Games (Wii)|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', Kamek appears as an antagonist in [[Dream Equestrian]], and also appears as a ? mark effect in London Party mode.


In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|version]], a Magikoopa appears in Story Mode. Magikoopa first appears in the episode [[To the Ruins!]], where it is found at [[Stonehenge]] searching for the lid of the [[Fog urn]]. Mario, Luigi, [[Toad]], [[Sonic]], [[Tails]] and [[Omega]] arrive and question Magikoopa about the fog, who promises to give them information if they can beat it in a challenge, which Sonic accepts. After Magikoopa loses [[BMX (Mario & Sonic at the London 2012 Olympic Games)|BMX]], it uses magic to fire Omega away and create a diversion before abandoning the search and leaving without telling the group anything. Magikoopa later appears at the opening ceremony for the Olympic Games. In the bonus episodes, Magikoopa, [[Lakitu]] and Goomba notice that Bowser is in a bad mood after giving him a bad introduction to [[London]], and try to cheer him up by helping him win some events. Magikoopa first sets up a match for Bowser with [[Donkey Kong]] by luring him with [[banana]]s and hitting him with a [[Thwomp]], and takes him to get some real bananas when he loses to Bowser. It then helps set up a match with [[Knuckles (Sonic the Hedgehog)|Knuckles]] and [[Vector]] by transforming Lakitu and [[Dry Bones]] to look like [[Charmy]] and [[Espio]] as a distraction, and then stuns Knuckles and Vector using a [[Chain Chomp]] and a [[Piranha Plant]]. It then sets up a final match by transforming Goomba to look like Mario, and after Bowser wins and cheers up, Magikoopa celebrates with the other minions. A [[List of badges in Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|badge]] of Magikoopa can also be obtained from the badge machine.
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|version]], a Magikoopa appears in Story Mode. Magikoopa first appears in the episode [[To the Ruins!]], where it is found at [[Stonehenge]] searching for the lid of the [[Fog urn]]. Mario, Luigi, [[Toad]], [[Sonic]], [[Tails]] and [[Omega]] arrive and question Magikoopa about the fog, who promises to give them information if they can beat it in a challenge, which Sonic accepts. After Magikoopa loses [[BMX (Mario & Sonic at the London 2012 Olympic Games)|BMX]], it uses magic to fire Omega away and create a diversion before abandoning the search and leaving without telling the group anything. Magikoopa later appears at the opening ceremony for the Olympic Games. In the bonus episodes, Magikoopa, [[Lakitu]] and Goomba notice that Bowser is in a bad mood after giving him a bad introduction to [[London]], and try to cheer him up by helping him win some events. Magikoopa first sets up a match for Bowser with [[Donkey Kong]] by luring him with [[banana]]s and hitting him with a [[Thwomp]], and takes him to get some real bananas when he loses to Bowser. It then helps set up a match with [[Knuckles]] and [[Vector]] by transforming Lakitu and [[Dry Bones]] to look like [[Charmy]] and [[Espio]] as a distraction, and then stuns Knuckles and Vector using a [[Chain Chomp]] and a [[Piranha Plant]]. It then sets up a final match by transforming Goomba to look like Mario, and after Bowser wins and cheers up, Magikoopa celebrates with the other minions. A [[List of badges in Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|badge]] of Magikoopa can also be obtained from the badge machine.


====''Mario & Sonic at the Olympic Games Tokyo 2020''====
====''Mario & Sonic at the Olympic Games Tokyo 2020''====

Revision as of 08:56, July 18, 2024

This article is about the generic enemy. For the recurring character occasionally called Magikoopa, see Kamek. For the red, propeller-using variant sometimes just called Magikoopa, see Toady.
Magikoopa
Artwork of a Magikoopa in Super Mario 3D World
Artwork of a Magikoopa from Super Mario 3D World.
First appearance Super Mario World (1990)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Variant of Koopa
Variants
Notable members

Magikoopas (referred to as Kameks in Japanese, certain English localizations, and European languages, and also referred to as Koopa wizards[1] in the Super Mario World television series) are bespectacled Koopas that can cast spells. Magikoopas made their debut in Super Mario World. They wear blue robes and hats resembling the garb of a wizard. They are generally considered to be high-ranking members of the Koopa Troop, and some act as personal advisors for Bowser.

Kamek, a lead Magikoopa, appears primarily in the Yoshi's Island series. He is usually the main villain or assistant to the main villain. Kamek is the only Magikoopa that appears in the Yoshi games. Lone Magikoopas appearing in other games are often said to be Kamek. Occasionally, Kamek is actually intended to be the character in question, but is called plain "Magikoopa" due to the fact that "Kamek" is also the generic name for the species in Japanese. An example of this is Mario Party 9, where Kamek is called by name in the British English localization but is called "Magikoopa" in the American English localization. However, this also works in reverse, with generic Magikoopas occasionally called Kameks in some British English versions, such as in Super Mario Maker.

History

Super Mario series

Super Mario World

Artwork of a Magikoopa from Super Mario World.
A Magikoopa's artwork in Super Mario World
Kamekwand.gif

Magikoopas first appear as enemies in Super Mario World. In this game, they appear in #3 Lemmy's Castle and #7 Larry's Castle, where they pop out of thin-air and shoot magic at Mario or Luigi. Their magic blasts have the power to turn a Rotating Block into a yellow Koopa Troopa, Thwimp, a Coin, or rarely a 1-Up Mushroom. Reverse engineering has shown that the chance of a block transforming into a particular object is as follows:[2]

  • Yellow Koopa Troopa = 238/256 (119/128)
  • Thwimp = 9/256
  • Coin = 8/256 (1/32)
  • 1-Up Mushroom = 1/256

The magic blasts come in the forms of shapes: a circle, a triangle, and a rectangle. These magic spells hurt Mario if he touches them; however, he can safely Spin Jump off of them. It is also possible to cancel out the spell with a cape spin. The circle, triangle, and rectangle have become recurring elements in spells cast by Magikoopas in later games, as well as the Koopalings starting in New Super Mario Bros. Wii. Magikoopas are immune to fireballs. If one is defeated, another replaces it shortly afterward.

Along with the Chargin' Chuck, the Magikoopas seemed to have replaced Hammer Bros. as the elite forces of the Koopa Troop in this game. Magikoopas have a unique palette from other enemies in this game, with more yellow skin and a darker blue than other blue enemies. However, the palette is arranged incorrectly, causing the darkest shade of blue to display where the lightest should. In Super Mario World: Super Mario Advance 2, this unique palette has been replaced by the regular blue palette, and as such is mapped correctly.

Super Mario World 2: Yoshi's Island

Despite the fact that they do not appear as normal enemies in Super Mario World 2: Yoshi's Island, this game marks the debut of the character Kamek, who is the main villain of the game. In the hallway before Baby Bowser's room, Kamek acts as generic Magikoopas do in Super Mario World. He does this again in Yoshi's New Island, again before Baby Bowser's room.

Super Mario Advance 4: Super Mario Bros. 3

Although absent in the original Super Mario Bros. 3, Magikoopas appear in the e-Reader level Bowser's Last Stand in the Game Boy Advance remake Super Mario Advance 4: Super Mario Bros. 3. They behave similarly to those in Super Mario World, transforming Brick Blocks into green Koopa Troopas. Occasionally, their spells will backfire and produce a Super Mushroom instead.

Super Mario Galaxy

A Magikoopa in the Deep Dark Galaxy
Mario approaching a Magikoopa in the Deep Dark Galaxy
Super Mario Galaxy promotional artwork: A Magikoopa or Kamek holding his wand (reused for Mario Party DS as his artwork)
Artwork of a Magikoopa from Super Mario Galaxy.

In Super Mario Galaxy, Magikoopas, behaving much like they did in Super Mario World, are found on many different worlds and Airships; as always, they attack using magic via fireballs. Magikoopas, when defeated, always drop a coin.

A single Magikoopa, said to be Kamek by a Super Mario Galaxy trading card, makes a brief appearance in the opening scene: he attacks Mario trying to rescue Princess Peach and sends him flying into space. A large Magikoopa named Kamella is also introduced as a boss; she is fought up to three times when Prankster Comets are included.

Super Mario Galaxy 2

Magikoopas also appear in Super Mario Galaxy 2. Like in the predecessor, they use magic to attack. They can either conjure up enemies (Mini Goombas and Li'l Cinders) or fireballs from the previous game. It is shown in Bowser's Galaxy Generator that Yoshi can eat the Magikoopas, and that they leave three Star Bits instead of one coin upon defeat.

Super Mario 3D Land

Magikoopas reappear in Super Mario 3D Land, looking and acting as they do in the Super Mario Galaxy games, but they do not summon enemies. One takes the form of a Tail Bowser.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

Magikoopas return in Super Mario 3D World and its Nintendo Switch port, retaining their strategy from Super Mario 3D Land. They also have their own Enemy Battle, Magikoopa Blockade. Defeating a Magikoopa rewards the player 1,000 points. They are called "Kameks" in European versions of the Wii U version due to the differences between regional localizations. In Bowser's Fury, Magikoopas have cat ears, and seven of them must be defeated at Fort Flaptrap in order to earn the Cat Shine "Show's Over, Cat Magikoopas".

Super Mario Maker series

Magikoopas reappear as enemies in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, acting as they did before. In the Course Maker, they can be placed as enemies, and if they are part of a stack, they will not teleport. Like many objects, they can be enlarged by a Super Mushroom and be given wings, the latter of which causes their projectiles to create winged objects when they hit a block, if applicable. If enlarged, they can make the objects created bigger as well. Shaking them has no effect, and they can be placed in Warp Pipes, Bill Blasters, and Blocks. In addition to transforming blocks, their shots can also make Goal Poles and Axes disappear, after which the Magikoopa that shot them must be defeated in order to bring said goals back. Also, they can be defeated by Mario's fireballs. In the Super Mario World style, they are slightly smaller than in the original game, their wand's jewels have a shaded outline around them, and the palette is mapped properly, unlike in the original. The palette has a similar yellow skin to the original, but the blue is more vibrant.

Magikoopas can transform objects into either Goombas, Koopa Troopas (red or green), Spinies, or rarely, Coins and Super Mushrooms, and when they have wings, can create lit Bob-ombs or Deep Cheeps (or their equivalents). In the game styles for Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, they can also create Buzzy Beetles, while in the Super Mario 3D World game style, they can create Ant Troopers and Skipsqueaks. Winged Magikoopas cannot create Coins, Buzzy Beetles, or Skipsqueaks.

Super Mario World television series

A Koopa Wizard.
A Koopa Wizard, from the Super Mario World episode "The Yoshi Shuffle".
“So, what do you have to say now, egghead?”
Koopa Wizard, "The Yoshi Shuffle"

Magikoopas, here renamed Koopa wizards, made various appearances in the Super Mario World television series. The first Koopa wizard introduced was a character named Wizenheimer, who was said to be the strongest of his species. He appeared in the episode "Ghosts 'R' Us" as the main antagonist instead of King Koopa. The first appearance of Koopa wizards as a species was in the episode "Rock TV", where Bowser used several Koopa wizards hidden in televisions he sold to hypnotize the inhabitants of Dome City. Near the end of the episode, Yoshi eats all the televisions of the cave-people and spits the Koopa wizards hidden in them out, saying they tasted disgusting. A Koopa wizard also appears in the episode "The Yoshi Shuffle"; after being knocked over by Luigi, the angry magician transforms him into a Yoshi's Egg. This Koopa wizard is eventually knocked backwards by a wayward stone football thrown by Yoshi.

The last appearance of a Koopa wizard was in the "Mama Luigi" episode, where one appears to attack Mario while he was exploring the deserted Dome City.

Nintendo Adventure Books

Magikoopa appears in three of the Nintendo Adventure Books, but there is only one, Bowser's third cousin twice removed. His magic powers mostly involve shrinking things. In Flown the Koopa, he is the main antagonist of the story, where he captures dinosaurs and shrinks them to put them into his TV for his entertainment as he does not have cable, while also petrifying intruders and dinosaurs that he got tired with into granite statues to get rid of them. In Unjust Desserts, his magic is responsible for all of the shrunken Koopa minions invading Yoshi's body. In Brain Drain, he can possibly be encountered leading an army when Luigi decides to follow Mario's mind in the princess's body instead of the princess's mind in Mario's body, which leads to a fight where Luigi and the princess's body must escape from.

Super Mario Adventures

Two unnamed Magikoopas were also featured in the Super Mario Adventures comic; one Magikoopa, similar to Kamek, was shown to be Bowser's second-in-command, organizing his wedding, among other duties. Another, elderly and mustached Magikoopa was also used by Bowser to brainwash Princess Toadstool and several hundred Yoshis. This Magikoopa is eventually defeated when it was trampled by the very Yoshis it had hypnotized.

Yoshi's Safari

A single Magikoopa appears in Yoshi's Safari as the boss of Cornice Cave. This Magikoopa attacks Mario and Yoshi by teleporting around and shooting magic blasts; he can be defeated by being blasted in the face repeatedly with Mario's Super Scope. Mid-battle, he also makes himself larger and therefore more powerful, although the target of his face is also widened, making the remaining half of the fight somewhat easier.

Super Mario RPG: Legend of the Seven Stars

SMRPG: Artwork of a Magikoopa
Magikoopa in Super Mario RPG: Legend of the Seven Stars.

In Super Mario RPG: Legend of the Seven Stars, several Magikoopas make a brief appearance at Rose Way and Moleville as minions of Bowser. However, the Magikoopas, along with the remaining members of the Koopa Troop, have difficulty combating the Smithy Gang and are eventually nowhere to be seen when Bowser is met at Booster Tower. Wizakoopa is the one in the lead, and is later encountered in Bowser's Keep.

The demo presentation of Super Mario RPG: Legend of the Seven Stars features a Magikoopa and an army of Terrapins in the Forest Maze fighting Mario and a crying Mallow, and shoots a magic spell that is blocked by Geno. This Magikoopa does not appear in gameplay. Internally, this Magikoopa is known as 「カメック」 (Kamek, its usual name) in the Japanese version and "Merlin" in the English version.

Paper Mario series

Paper Mario

Magikoopa (grounded)Magikoopa (flying)
Two Magikoopas (one riding a broom) in Paper Mario.

Kammy Koopa is Bowser's right-hand minion in Paper Mario, and Magikoopas appear as rare enemies. One first appears in Shooting Star Summit, and they are later encountered in Bowser's Castle. They maintain their teleportation abilities in this game, appearing and disappearing randomly and making it easy for them to get a first shot on Mario. Some Magikoopas also ride broomsticks, and have to be knocked off before Mario can hit them with his Hammer. Many variants are also introduced in this game, but regular Magikoopas are the strongest, having all the powers of the Magikoopa types, although the one fought on Shooting Star Summit does not appear to be a major threat.

Paper Mario: The Thousand-Year Door

Magikoopas are once again enemies in Paper Mario: The Thousand-Year Door; however, this time they can be encountered much earlier. A trio of different colored Magikoopas can first be found in Glitzville, and standard blue Magikoopas appear later in Rogueport Underground alongside Hammer Bros and Koopatrols after being scattered from a Superbombomb blast at the end of Chapter 5, replacing most of the enemies previously seen in Rogueport Underground. They have the same battle plan as in the first Paper Mario, and also retained the ability to make "copies" of themselves. When tattled, the Tattle Log image for the copies is noticeably off-center compared to the real one. Once again Kammy Koopa is shown being Bowser's right hand minion. She is shown to have higher authority than the rest of them throughout the game often giving orders and participating beside Bowser in a fight.

Super Paper Mario

Magikoopas return in Super Paper Mario, appearing in The Bitlands and Castle Bleck. They are also present in Bowser's Castle and the wedding chapel at the beginning of the game. While still at Bowser's Castle, there is one generic Magikoopa standing by his side when he is giving his minions a motivational speech before they head off to kidnap the princess, and another standing in front of all the other minions. Also, in the Flopside Pit of 100 Trials, Dark Magikoopas, a fully black variation of Magikoopas, are introduced. They shoot spells to harm the player and can be defeated by the usual stomp. However, even if the player stomps a Magikoopa, its magic attack generally is still launched. Magikoopas are seen either standing on the ground, or riding brooms overhead.

Paper Mario: Sticker Star

Main article: Kamek

Despite appearing in the last three installments, generic Magikoopas do not appear in Paper Mario: Sticker Star. However, Kamek makes his first appearance in the Paper Mario series in this game, and reappears in Paper Mario: Color Splash and Paper Mario: The Origami King.

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Magikoopa

In Mario & Luigi: Superstar Saga and its remake, Magikoopas appear in Bowser's Castle, which had been hijacked by Bowletta. These Magikoopas attack Mario and Luigi by shooting large, spinning rings of fire at them and they would also boost themselves or other enemies' health or increase their stats. They appear on the Adventure Field. Magikoopas sometimes fight with Sniper Bills and Chomp Bros.

Psycho Kamek also appears in Superstar Saga. He lives in Little Fungitown, and hypnotizes Luigi into thinking he is Mario, thus making him brave enough to go on a daring mission to save his brother, who is sick with Bean Fever. He is replaced by Dr. Toadley in the remake.

This game is also the debut of Magikoopas' modern white-brimmed caps. They are one of the few enemies in the game to not have stylized graphics. The sprite for these enemies are based on the Paper Mario art style, but their clothes are purple in the original game.

Sprite of a flying Magikoopa from Mario & Luigi: Superstar Saga + Bowser's Minions

In the remake, Magikoopas reprise their role in the main story, all of which use Kamek's voice clips in battle. Magikoopas also appear as enemies and recruitable allies in Minion Quest: The Search for Bowser. They are flying troopers, and they attack enemies from their broom. Their Special Skill is Chain Shot. Like Red Magikoopas, Green Magikoopas, and White Magikoopas, they are weak against Bowser Jr.

Mario & Luigi: Partners in Time

Although no normal Magikoopas appear in Mario & Luigi: Partners in Time, Kamek plays an important role as Prince Bowser's attendant throughout the story. He serves as a boss of the Yoshi's Island segment of the game, being fought prior to the brothers entering Yoob's Belly.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Magikoopas trapped in a cage

In Mario & Luigi: Bowser's Inside Story, Bowser saves a group of imprisoned Magikoopas (one of whom is named Jerry) inside a cage in Princess Peach's ruined castle. After he rescues them, they'll teach Bowser a Special Attack called Magikoopa Mob, where he throws fireballs to the Magikoopa's wands to power their blasts towards the enemy. There are also enemy Magikoopas which resemble Fawful called Magifoofas. There is also a Magikoopa that helps Bowser after the player defeats him the first time (he also teaches him the punch and flame), nurses Bowser's wounds, and tells Bowser about the package Princess Peach sends.

In the game's remake, Magikoopas reprise their role as supporting protagonists in the main game, while Kamek, White Magikoopas, Green Magikoopas, and Red Magikoopas appear as playable allies in the game's side story featuring Bowser Jr. In addition, the same side story portrays Kamek as the Magikoopa that helped Bowser after being defeated by Mario the first time (which possibly means he is also the Magikoopa tending to Bowser and informs him of Peach's gift in the epilogue).

Mario & Luigi: Dream Team

Magikoopas reappear in Mario & Luigi: Dream Team where they appear in the battle against the giant Bowser. They stand in a ring formation, with the one in the center talking, implying it is Kamek. They attack by combining their spells into a huge magic ball which they fire at Dreamy Luigi, who must knock it back with his hammer. They also help Bowser grow even bigger after his initial defeat. Kamek makes an appearance as the secondary antagonist of the game, often appearing alongside Bowser and Antasma, as well as the Elite Trio.

Mario Power Tennis

Several Magikoopas appear as spectators in the Bowser's Castle course in Mario Power Tennis.

Mario Baseball series

Magikoopas are playable characters in both games of the Mario Baseball series. They use their scepters as their bats, and Red, Green, and Yellow Magikoopas appear as alternate color schemes for the game's playable Magikoopa. In Mario Superstar Baseball, Magikoopa has good fielding abilities, and some of them have average batting skills. However, all of them are very slow, and are poor pitchers. In Mario Super Sluggers, their pitching skills have greatly improved, but their batting skills are weaker than before. Magikoopas are still very good fielders, but their running skills are still very poor, with the Red Magikoopa having the slowest running skills (tied with King K. Rool). Magikoopas do not have good stamina, since they get exhausted rather quickly when they let up a few big runs. Ironically, the Red Magikoopa's bio states that it has good stamina, which contradicts with its actual pitching behavior. They share good chemistry with Boo, Bowser, Bowser Jr., and the Bros. They have bad chemistry with the Yoshis and the babies, in reference to their conflict with Kamek.

In Mario Superstar Baseball, they originate on Wario's team, but were made part of Bowser's team instead in Mario Super Sluggers.

Super Princess Peach

Magikoopas (known here as Kameks) appear during the boss fight with Giant Kamek in Super Princess Peach. Here they appear flying on brooms, sometimes holding crystals that can be stolen if the Kamek is defeated.

Mario Party series

Though Kamek has prominently appeared in the Mario Party series, the Magikoopa species only has a few minor appearances. In Mario Party 8, they appear in the Test for the Best minigame, holding up the 9,000 points sign. In Mario Party: Island Tour, Magikoopas act as background characters on the Kamek's Carpet Ride board. In Super Mario Party, a regular Magikoopa is one of the puzzles in the Toad's Rec Room minigame Puzzle Hustle.

Mario & Sonic series

Mario & Sonic at the London 2012 Olympic Games

Mario is cornered by Bowser, Magikoopa, Dry Bones and Boo
Magikoopa in the bonus episode Mario's Defeat?!

In the Wii version of Mario & Sonic at the London 2012 Olympic Games, Kamek appears as an antagonist in Dream Equestrian, and also appears as a ? mark effect in London Party mode.

In the Nintendo 3DS version, a Magikoopa appears in Story Mode. Magikoopa first appears in the episode To the Ruins!, where it is found at Stonehenge searching for the lid of the Fog urn. Mario, Luigi, Toad, Sonic, Tails and Omega arrive and question Magikoopa about the fog, who promises to give them information if they can beat it in a challenge, which Sonic accepts. After Magikoopa loses BMX, it uses magic to fire Omega away and create a diversion before abandoning the search and leaving without telling the group anything. Magikoopa later appears at the opening ceremony for the Olympic Games. In the bonus episodes, Magikoopa, Lakitu and Goomba notice that Bowser is in a bad mood after giving him a bad introduction to London, and try to cheer him up by helping him win some events. Magikoopa first sets up a match for Bowser with Donkey Kong by luring him with bananas and hitting him with a Thwomp, and takes him to get some real bananas when he loses to Bowser. It then helps set up a match with Knuckles and Vector by transforming Lakitu and Dry Bones to look like Charmy and Espio as a distraction, and then stuns Knuckles and Vector using a Chain Chomp and a Piranha Plant. It then sets up a final match by transforming Goomba to look like Mario, and after Bowser wins and cheers up, Magikoopa celebrates with the other minions. A badge of Magikoopa can also be obtained from the badge machine.

Mario & Sonic at the Olympic Games Tokyo 2020

Although no Magikoopas physically appear, a Magikoopa is mentioned several times in the Story Mode of Mario & Sonic at the Olympic Games Tokyo 2020. Dr. Eggman states that this Magikoopa's magic caused the Tokyo '64 to function, and later, Eggman Nega explains that he had the Magikoopa imbue the Excitement Battery he created with magic so that it would work, and that he then gave the battery to the Magikoopa to deliver to Luigi and Tails, though it is then revealed that the Magikoopa gave it to Larry Koopa.

Captain Toad: Treasure Tracker

Magikoopas reappear as enemies in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports. They appear in Battle Tower Blitz, No Sleep at Magikoopa Keep, Toad Brigade to Magikoopa Keep!, and Mummy-Me Maze Forever. They behave the same in this game as they did in Super Mario 3D World, although defeating them rewards three coins.

Puzzle & Dragons: Super Mario Bros. Edition

A group of five Magikoopas.
The five Magikoopa colorations, as they appear in Puzzle & Dragons: Super Mario Bros. Edition.

Magikoopas make an appearance as enemies in Puzzle & Dragons: Super Mario Bros. Edition. They appear in five different colors, which include red, blue, green, yellow, and purple, and each color determines their attribute; Fire for red, Water for blue, Wood for green, Light for yellow, and Dark for purple. Magikoopas are much smaller in this game than in other appearances.

Magikoopas mostly appear at the tower courses in World 8, and they also serve as the boss of World 8-Tower 2. Each Magikoopa has a skill that changes all Heart Orbs, along with the Orbs that they're weak against, to their own Orb attribute.

All Magikoopas offer above average HP and ATK, while their RCV is low.

Blue Magikoopa

Sprite of Blue Magikoopa's team image, from Puzzle & Dragons: Super Mario Bros. Edition.

Ordinary blue-robed Magikoopas are named Blue Magikoopas and are Water-attribute enemies, found primarily in the towers of World 8, first appearing in World 8-Tower 1.

As an enemy, a Blue Magikoopa attacks by firing a blast of blue magic at the screen, inflicting Water damage to the player's team. Their Skill, Water Trick, changes all Wood and Heart Orbs on the Orb field into Water Orbs. When defeated, it may occasionally drop a large coin worth 100 coins or a Grand Water Block of itself. It will always drop a Spiky Shell when defeated with a 10+ Combo attack.

Blue Magikoopas can be found in World 8-Tower 1, World 8-Tower 2, and World 8-Bowser's Castle.

As teammates, Blue Magikoopas have an HP rating of 5/6, an ATK rating of 5/6, and an RCV rating of 1/6. Their Max Lv. is 99. Their Water Trick Skill functions the same as it does when they appear as enemies. Blue Magikoopas use Spiky Shells and Grand Spiky Shells to raise their Skill levels. Blue Magikoopas may give RCV+ bonuses to other teammates when being depowered. Their Awoken Skill, Skill Boost, reduces the amount of turns required to first use Skills when entering a course.

Other forms

In version 2.0 of Puzzle & Dragons: Super Mario Bros. Edition, the player can transform a Blue Magikoopa into three other forms in which another Magikoopa accompanies it: Blue/Red Magikoopas, Blue Magikoopas, and Blue/Yellow Magikoopas. All three forms share the same Skill and Skill Item requirements, and have an HP rating of 5/6, an ATK rating of 5/6, and an RCV rating of 1/6 (with the exception of Blue/Yellow Magikoopas, which has an HP rating of 6/6).

Sprite of Blue/Red Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Blue/Red Magikoopas can be created by transforming a Blue Magikoopa with six Fire Flowers. This duo is a Water/Fire attribute teammate, and its Awoken Skill, Twin Target, raises ATK and attacks two foes for each of this ally's attributes that the player clears four Orbs for.

Sprite of Blue Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Blue Magikoopas can be created by transforming a Blue Magikoopa with six Ice Flowers. This duo is a Water/Water attribute teammate, and its Awoken Skill, Water Boost, raises ATK of the player's Water attribute teammates when they clear a horizontal line of Water Orbs.

Sprite of Blue/Yellow Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Blue/Yellow Magikoopas can be created by transforming a Blue Magikoopa with six Super Mushrooms. This duo is a Water/Light attribute teammate, and shares the same Awoken Skill as Blue/Red Magikoopas.

Minecraft

In the Super Mario Mash-up in Minecraft, Witches and Evokers are replaced by Magikoopas. To match the Super Mario theme, cauldrons are also replaced with small pipes and are now used for decoration and to store water.

Mario Kart Live: Home Circuit

Magikoopas make an appearance in Mario Kart Live: Home Circuit, using their magic to mirror a track in Magikoopa Mirage whenever players pass through the third gate in the course. They once again ride brooms.

Mario + Rabbids Sparks of Hope

Image for Magikoopas Memory in Mario + Rabbids Sparks of Hope
Magikoopa Memory image
“You ever fought Magikoopas Magikoopa icon from Mario + Rabbids Sparks of Hope before? Trust me, they're DANGEROUS. They can Empower any allies nearby with ease. AND they have a Wand that can dish out damage to multiple Heroes within a certain range.”
Gargantu-fan, Mario + Rabbids Sparks of Hope

Magikoopas appear as enemies in Mario + Rabbids Sparks of Hope, appearing in Barrendale Mesa and alongside Darkmess Bowser in Cursa's stronghold. Their glasses in this game are red, due to being under Cursa's control. In battle, Magikoopas can raise attack power of themselves and nearby enemies by 50%, and attack by firing explosive blasts similar to Bowser's Bowzooka. They also resist all Super Effects. While on the field, they ride on their brooms, but in battle, they float slightly above the ground.

Other appearances

In Super Mario Chess, Magikoopas appear as bishops on Bowser's team.

General information

Physical appearance

Magikoopas have curved, beak-like mouths like average Koopa Troopas, but with more pronounced noses and fangs; in addition, they also have claws. They all wear glasses and wizard robes that cover all their body, leaving sometimes only their feet uncovered. Underneath these robes they wear a black undershirt. Most wear wizard hats (though Kammy Koopa wears a witch's hat). Their clothes can be found in many different colors, such as yellow, white, gray, and green, though the most common is blue. Prior to Mario Party 8, the only parts of a Magikoopa's robe that were colored white were the sleeve rims, with only a few exceptions in the Mario & Luigi series. From Mario Party 8 onwards, all the Magikoopas' hats have been given white rims. Magikoopas can summon broomsticks to fly on, and they all have scepters to cast their spells. Their scepters originally had white shafts with a blue ring and a red ring forming the base of the small green jewel at the end. The current scepter design is of a yellow (supposedly golden) shaft with a larger red jewel set in the end.

In Super Mario Galaxy, they can turn into small white energy orbs to travel faster. They do this periodically during battle, making them harder to hit close-up.

Magikoopas are stated to have shells during a quiz in the Wii version of Mario & Sonic at the London 2012 Olympic Games, although they have never been seen without their robes. Additionally, Kamek, a Magikoopa, says in Mario & Luigi: Partners in Time the Mario Bros. are starting to "chap [his] shell" after taking Baby Bowser's treasures. In Mario & Luigi: Paper Jam, Battle Cards intended to cause damage to shelled enemies work on Kamek and Paper Kamek. In Mario Kart Tour, Kamek can also be used to win several badges which require challenges to be completed with characters wearing shells. In The Super Mario Bros. Movie, Kamek is shown to have a shell-shape hunchback under his robe.

Profiles and statistics

Super Mario series

Super Mario World

  • Super Mario World Instruction Booklet: This is one of the tortoise sorcerers. The strange flashes of light that shoot from the wand are able to change blocks into enemies. On top of this, Magikoopa can appear and disappear in an instant. A tough customer to deal with![3]
  • Mario Mania: This Koopa has a magic touch and a disappearing act that keeps you guessing where he'll show up next. Dodge the spells he tosses your way![4]
  • Nintendo Power Issue #28: Magikoopa: The turtle-producing spell of these mystics will send any hero running for shelter.[5]

Super Mario World: Super Mario Advance 2

  • Super Mario World: Super Mario Advance 2 "Denizens of Dinosaur Land" poster: These sorcerous turtles wield powerful wands, which emit fantastic bursts of light that transform blocks into enemies. On top of that, Magikoopas disappear and reappear at will. They're tough customers![6]

Perfect Ban Mario Character Daijiten

Template:PEGMCE profile

Paper Mario series

Paper Mario

Paper Mario enemy
Magikoopa (Shooting Star Summit)
Battle idle animation of a Magikoopa from Paper Mario Battle idle animation of a Magikoopa riding a broomstick from Paper Mario Max HP 8 Attack 3 Defense 0
Role Boss, training Type Flying or Ground Level 32
Strong None Weak None Moves Magic Blast (3)
Sleep? 100%, 0 Dizzy? 50%, 0 Shock? 100%, 0
Shrink? 100%, 0 Stop? 100%, 0 Fright? 0%
Air Lift? 0% Hurricane? 0% Coins N/A
Items N/A Run N/A Location(s) Shooting Star Summit
Tattle This is a Magikoopa. Magikoopas use magical rods. Max HP: 8, Attack Power: 3, Defense Power: 0 Magic attacks are no joke, Mario. You'd better take these guys seriously.
Paper Mario enemy
Magikoopa (Bowser's Castle)
Battle idle animation of a Magikoopa from Paper Mario Battle idle animation of a Magikoopa riding a broomstick from Paper Mario Max HP 11 Attack 6 Defense 0
Role Common, boss Type Ground or Flying Level 26
Strong None Weak None Moves Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion, Flee (Runs from Battle if alone)
Sleep? 40%, -1 Dizzy? 75%, -1 Shock? 75%, -1
Shrink? 60%, -1 Stop? 80%, -2 Fright? 40%
Air Lift? 80% Hurricane? 70% Coins 2 + 1-4
Items None Run 36 Location(s) Bowser's Castle
Tattle This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
  • Paper Mario Official Nintendo Player's Guide: Found only in Bowser's Castle, the Magikoopa represents the best evil wizardry has to offer. It knows every spell in the book, so you'll need to be on your toes and react accordingly.[7]
Paper Mario enemy
Magikoopa (copy)
Battle idle animation of a Magikoopa from Paper Mario Battle idle animation of a Magikoopa riding a broomstick from Paper Mario Max HP N/A Attack N/A Defense N/A
Role Common Type Ground or Flying Level 1
Strong None Weak None Moves N/A
Sleep? 0%, 0 Dizzy? 0%, 0 Shock? 0%, 0
Shrink? 0%, 0 Stop? 0%, 0 Fright? 0%
Air Lift? 0% Hurricane? 0% Coins N/A
Items N/A Run N/A Location(s) Bowser's Castle
Tattle This is a deceptive duplicate of a Magikoopa. There's no use attacking 'em. The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0

Paper Mario: The Thousand-Year Door

GameCube
Paper Mario: The Thousand-Year Door enemy
Magikoopa
A Blue Magikoopa Max HP 7 Attack 4 Defense 0
Location(s) Rogueport Sewers Role Common Level 25
Sleep? 70% Dizzy? 80% Confuse? 70%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Heal (8HP), Magic Boost (Inflicts status on ally or self), Copy (Splits into four)
Exp. points 0 Coins 2 - 4 Items Dizzy Dial (drop only), Dried Shroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Mushroom (drop only), Mystery (drop only), POW Block (drop only), Shooting Star, Stopwatch, Super Shroom, Tasty Tonic (drop only), Thunder Rage (drop only), Volt Shroom (drop only)
Tattle Log #:
36
Log A Koopa wizard that'll use all sorts of magic. It breaks apart in multiple copies, so beat it as quickly as you possibly can!
Tattle That's a Magikoopa. Y'know, a Koopa wizard. Max HP is 7, Attack is 4, and Defense is 0. It'll throw a load of pain our way while using magic to help its buddies. What a creep. And when there's only one of them, it splits up into multiple copies to mess with us. Stop this thing fast or we'll be in a world of hurt!
  • Copy Tattle: That's a Magikoopa Copy. Yeah, attacking it won't do any good whatsoever. The real one's Max HP is 7, Attack is 4, and Defense is 0. Once you beat the real thing, the copies all vanish, OK? Look for the real one!
Nintendo Switch
Paper Mario: The Thousand-Year Door enemy
Magikoopa
A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 7 Attack 4 Defense 0
Location(s) Rogueport Underground Role Common Level 25
Sleep? 70% Dizzy? 80% Confuse? 70%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Heal (8HP), Magic Boost (Inflicts status on ally or self), Copy (Splits into four)
Exp. points 0 Coins 2 - 4 Items Dizzy Dial (drop only), Dried Mushroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Mushroom (drop only), Mystery (drop only), POW Block (drop only), Shooting Star, Stopwatch, Super Mushroom, Tasty Tonic (drop only), Thunder Rage (drop only), Volt Mushroom (drop only)
Tattle Log #:
37
Log A Koopa wizard that'll use all sorts of magic. It breaks apart in multiple copies, so beat it as quickly as you possibly can!
Tattle That's a Magikoopa. Y'know, a Koopa wizard. Max HP is 7, Attack is 4, and Defense is 0. It'll throw a load of pain our way while using magic to help its buddies. What a creep. And when there's only one of them, it splits up into multiple copies to mess with us. Stop this thing fast or we'll be in a world of hurt!
  • Copy Tattle: That's a Magikoopa Copy. Yeah, attacking it won't do any good whatsoever. The real one's Max HP is 7, Attack is 4, and Defense is 0. Once you beat the real thing, the copies all vanish, OK? Look for the real one!

Super Paper Mario

Super Paper Mario enemy
Magikoopa
Sprite of a Magikoopa from Super Paper Mario. Max HP 6 Role Common Location(s) The Bitlands (3-1), Castle Bleck Entry (8-1), Flipside Pit of 100 Trials (Rooms 38, 48 and 86)
Attack 3 Card type Uncommon
Defense 0 Items Catch Card Card location(s) Card Shop; Catch Card/SP; Chapter 3-1: Found in 3D in the secret area via the furthest pipe on the right of the "Warp Zone" pipe trio in the underground area.
Score 400
Card description This elite Koopa is an expert hexologist. It also has questionable taste in eyewear.
  List of Catch Cards  
  35      36      37  
Tattle This Magikoopa serves on Bowser's wizarding task force... Max HP is 6 and Attack is 3. Magikoopas ride on brooms and fling dangerous spells... They study for years to learn magic. Sadly, they take no classes on defense...

Mario & Luigi series

Mario & Luigi: Superstar Saga

Mario & Luigi: Superstar Saga enemy
Magikoopa
A Magikoopa's idle animation from Mario & Luigi: Superstar Saga. HP 100 POW 128 Defense 150 (140)
Speed 80 Experience 110 (130) Coins 20 (25)
Location Bowser's Castle Jump Normal Hammer Normal
Hand Normal Fire Normal Thunder Normal
Stat down? 100% Stun? 60% Burn? 0%
Level 42 (34) Role Common Item drop Ultrasyrup Jar – 22.58%
None (Ultrasyrup Jar) – 0%
Notice
  • Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
  • Stats in gray are only found in the game's coding and are not available during "normal" gameplay.

Mario & Luigi: Superstar Saga + Bowser's Minions

Mario & Luigi: Superstar Saga + Bowser's Minions enemy
Magikoopa
Sprite of a Magikoopa from Mario & Luigi: Superstar Saga + Bowser's Minions. HP 144 POW 110 DEF 121 SPEED 87 Experience 130
Fire Heal Thunder Normal Jump Normal Hammer Critical Coins 35
Stat down 0% Dizzy 100% Burn 0% Speed down 0% Item drop Ultra Syrup (20%)
Max Syrup (20%)
Max Syrup (80%)
Level           34 Location(s) Bowser's Castle
  • Minion Quest: The Search for Bowser profile: Magikoopas dressed in blue. They tear into enemies from atop their brooms.

Mario Baseball series

Mario Superstar Baseball

Magikoopa
Magikoopa's mugshot from Mario Superstar Baseball
Team Wario Greats Type Technique
Special Ball N/A Special move(s) Magical Catch
Batting arm Left Throwing arm Right
Batting 4/10 Pitching 2/10
Fielding 8/10 Running 2/10
Good chemistry Waluigi Boo Bowser Jr. Bad chemistry None
Bio: A resident magician of the Koopa clan. The best of the Magikoopas, Kamek, once attempted to abduct the baby Mario Brothers, but Yoshi and Baby Mario thwarted his sinister plans. The magical powers of the Magikoopa also comes in handy in the game of baseball.
Red Magikoopa
Red Magikoopa's mugshot from Mario Superstar Baseball
Team Wario Greats Type Technique
Special Ball N/A Special move(s) Magical Catch
Batting arm Left Throwing arm Right
Batting 5/10 Pitching 2/10
Fielding 8/10 Running 1/10
Good chemistry Waluigi Boo Bowser Jr. Bad chemistry None
Bio: A resident magician of the Koopa clan. The best of the Magikoopas, Kamek, once attempted to abduct the baby Mario Brothers, but Yoshi and Baby Mario thwarted his sinister plans. The magical powers of the Magikoopa also comes in handy in the game of baseball.
Green Magikoopa
Green Magikoopa's mugshot from Mario Superstar Baseball
Team Wario Greats Type Technique
Special Ball N/A Special move(s) Magical Catch
Batting arm Left Throwing arm Right
Batting 4/10 Pitching 3/10
Fielding 8/10 Running 1/10
Good chemistry Waluigi Boo Bowser Jr. Bad chemistry None
Bio: A resident magician of the Koopa clan. The best of the Magikoopas, Kamek, once attempted to abduct the baby Mario Brothers, but Yoshi and Baby Mario thwarted his sinister plans. The magical powers of the Magikoopa also comes in handy in the game of baseball.
Yellow Magikoopa
Yellow Magikoopa's mugshot from Mario Superstar Baseball
Team Wario Greats Type Technique
Special Ball N/A Special move(s) Magical Catch
Batting arm Left Throwing arm Right
Batting 3/10 Pitching 4/10
Fielding 8/10 Running 1/10
Good chemistry Waluigi Boo Bowser Jr. Bad chemistry None
Bio: A resident magician of the Koopa clan. The best of the Magikoopas, Kamek, once attempted to abduct the baby Mario Brothers, but Yoshi and Baby Mario thwarted his sinister plans. The magical powers of the Magikoopa also comes in handy in the game of baseball.
  • Star Missions
    1. Drop a sacrifice bunt!
    2. Strike 'em out!
    3. Make a big play with a magical catch!
    4. Win MVP!!

Mario Super Sluggers

Magikoopa
A side view of a Magikoopa, from Mario Super Sluggers.
Team Bowser Monsters Ability Magical Catch
Bat Left Glove Right
Batting 2/10 Pitching 8/10
Star Pitch N/A Star Swing N/A
Fielding 8/10 Running 2/10
Good chemistry Bowser Bowser Jr. Hammer Bro Boo Mii (blue) Bad chemistry Yoshi Baby Mario Baby Luigi
Bio: A good pitcher, but an amazing fielder.
Red Magikoopa
A side view of a Magikoopa, from Mario Super Sluggers.
Team Bowser Monsters Ability Magical Catch
Bat Left Glove Right
Batting 3/10 Pitching 8/10
Star Pitch N/A Star Swing N/A
Fielding 8/10 Running 1/10
Good chemistry Bowser Bowser Jr. Hammer Bro Boo Mii (red) Bad chemistry Yoshi Baby Mario Baby Luigi
Bio: Good stamina and good power to boot.
Green Magikoopa
A side view of a Magikoopa, from Mario Super Sluggers.
Team Bowser Monsters Ability Magical Catch
Bat Left Glove Right
Batting 2/10 Pitching 7/10
Star Pitch N/A Star Swing N/A
Fielding 8/10 Running 2/10
Good chemistry Bowser Bowser Jr. Hammer Bro Boo Mii (green) Bad chemistry Yoshi Baby Mario Baby Luigi
Bio: A nice player with a good bat and glove.
Yellow Magikoopa
A side view of a Magikoopa, from Mario Super Sluggers.
Team Bowser Monsters Ability Magical Catch
Bat Left Glove Right
Batting 3/10 Pitching 7/10
Star Pitch N/A Star Swing N/A
Fielding 8/10 Running 2/10
Good chemistry Bowser Bowser Jr. Hammer Bro Boo Mii (yellow) Bad chemistry Yoshi Baby Mario Baby Luigi
Bio: A steady guy with a decent bat and glove.

Mario + Rabbids Sparks of Hope

Tacticam analysis

Magikoopa icon from Mario + Rabbids Sparks of Hope MAGIKOOPA
Launches area attacks to damage targets within close proximity to one another. Its Technique allows it to increase the attack damage dealt by its allies.
RESIST
Burn resistance icon from Mario + Rabbids Sparks of Hope BURN Frostbite resistance icon from Mario + Rabbids Sparks of Hope FROSTBITE
Ooze resistance icon from Mario + Rabbids Sparks of Hope OOZE Shock resistance icon from Mario + Rabbids Sparks of Hope SHOCK
Splash resistance icon from Mario + Rabbids Sparks of Hope SPLASH Gust resistance icon from Mario + Rabbids Sparks of Hope GUST
Location(s)
Barrendale Mesa
Cursa's stronghold
  • Attack
    • Wand
      • Inflicts area damage by firing a medium-range projectile with a flat trajectory.
  • Technique
    • Empower (2 turn cooldown)
      • Generates an area of effect that boosts the attack DMG of all allies within range.

Memory bio

Of all of Bowser's minions that were usurped by Cursa, Magikoopas are amongst the most troublesome - and it is not difficult to see why. They are POWERFUL magicians who are adept at enhancing and reinforcing their allies on the battlefield, timing their efforts wisely. Cursa has made them immune to all Super Effects.

Gallery

For this subject's image gallery, see Gallery:Magikoopa.

Names in other languages

Language Name Meaning Notes
Japanese カメック[?]
Kamekku
Portmanteau of「かめ」(kame, "turtle") and「マジック」(majikku, "magic"), sometimes romanized as "Kameck"[8][9]. Also the Japanese name for Kamek
Chinese (simplified) 魔法喏库[10]
Mófǎ Nuòkù
From「魔法」(mófǎ, "magic") and「喏库」(Nuòkù, Simplified Chinese name for "Koopa" in early localization of games by iQue, derived from "Koopa Troopa")
卡美克 (Super Mario Maker 2)[?]
Kǎměikè
Transliteration from the Japanese name
Chinese (traditional) 魔法諾庫[11][12]
Mófǎ Nuòkù
From「魔法」(mófǎ, "magic") and a transliteration of「ノコノコ」(Nokonoko, "Koopa Troopa")
卡美克 (Super Mario Maker 2)[?]
Kǎměikè
Transliteration from the Japanese name
Dutch Kamek[?] From the Japanese name
French Magikoopa (earlier games)[?] Shared with Toady
Kamek (recent games)[?] From the Japanese name
German Kamek[?] From the Japanese name
Magikoopa (some games)[?] -
Koopa-Hexenmeister (Super Mario World animated series)[?] Koopa-Witchmaster
Hungarian Koopavarázsló (Super Mario World animated series) [?] Wizard Koopa
Italian Magikoopa (earlier games)[?] Shared with Toady
Kamek (recent games)[?] From the Japanese name
Korean 마귀[?]
Magwi
Pun on「魔鬼마귀」(magwi, Hanja form of "devil") and「」(gwi, Hanja form of "turtle"), also possibly from "마귀할멈" (magwihalmeom, "witch")
Portuguese (NOA) Magikoopa[?] -
Feiticeiro Koopa (Super Mario World animated series)[?] Koopa Wizard
Portuguese (NOE) Kamek[?] From the Japanese name
Romanian Vrăjitor Koopa (Super Mario World animated series)[?] Koopa Wizard
Russian Камек (recent games)[?]
Kamek
From the Japanese name
Купа-Чародей[?]
Kupa-Charodey
Koopa Wizard
Spanish (NOA) Magikoopa[?] -
Koopa Mago (Super Mario World animated series)[?] Wizard Koopa
Spanish (NOE) Kamek[?] From the Japanese Name

Trivia

References

  1. ^ "He sells them TV sets to watch at home... but each TV contains a Koopa wizard that casts an evil spell over them!" – Koopa's Stone Age Quests back cover.
  2. ^ Retro Game Mechanics Explained (October 5, 2016). Super Mario World - Random Number Generation. YouTube (English). Retrieved May 21, 2024.
  3. ^ Nintendo (1991). Super Mario World instruction booklet. Nintendo of America (American English). Page 26.
  4. ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 51.
  5. ^ September 1991. Nintendo Power Volume 28. Nintendo of America (American English). Page 10.
  6. ^ Super Mario World: Super Mario Advance 2 promotional flyer
  7. ^ Averill, Alan, Jason Leung, and Jennifer Villarreal (2001). Paper Mario Official Nintendo Player's Guide. Nintendo of America (American English). ISBN 1-930206-07-0. Page 107.
  8. ^ マリオパーティ9:マリオと仲間たち. Nintendo (Japanese). Retrieved June 24, 2016.
  9. ^ Mario Trump NAP-05 8 of SpadesMedia:NAP-05 Spades 8.png
  10. ^ 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧世界 敌人官译. Baidu Tieba (Simplified Chinese). Archived February 27, 2017, 15:38:47 UTC from the original via Wayback Machine. Retrieved February 2, 2017.
  11. ^ 瑪利歐派對 9:眾多角色登場!瑪利歐和夥伴們. Nintendo HK (Traditional Chinese). Retrieved December 18, 2019.
  12. ^ Official website for Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition. Nintendo HK (Traditional Chinese). Retrieved November 20, 2020.
  13. ^ November 5, 2019. The Art of Super Mario Odyssey. Dark Horse Books (American English). ISBN 978-1506713755. Page 286.