Ground Pound: Difference between revisions

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("Butt Stomp" is also a commonly used term for the ground pound.)
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{{articleabout|the special move|the minigame from ''Mario Party''|[[Ground Pound (minigame)|here]]}}
{{split|Ground Pound|Ground Pound Jump|Homing Ground Pound}}
[[File:Mario Pound NSMB2.png|frame|[[Mario]] doing a '''Ground Pound'''.]]
{{about|the technique|the [[minigame]] from ''[[Mario Party]]''|[[Ground Pound (minigame)]]|[[Donkey Kong]]'s move that is also called "Ground Pound"|[[Hand Slap]]}}
{{Quote|Yoshi will 'Pound The Ground'. This has many uses, and it rocks!|Message Block|Super Mario World 2: Yoshi's Island}}
{{Redirect|Smash|the series of games|[[Super Smash Bros. (series)]]}}
 
[[File:Play Nintendo Mario Ground Pound.jpg|thumb|[[Mario]] hitting a [[? Block]] with a Ground Pound]]
The '''Ground Pound''' (also known as '''Hip Drop''', '''Smash Attack''' or '''Butt Stomp''', formatted as '''ground-pound''' in ''[[Super Mario 64]]'' and the ''[[Super Mario Galaxy]]'' games; also capitalized as '''ground pound'''<!--http://i.imgur.com/pp7hxrq.png-->) is an ability that has affected the ''[[Mario (series)|Mario]]'' series dramatically, along with moves such as the [[Wall Jump]] and [[Spin Jump]]. The move is usually executed by [[crouch]]ing in midair, but is sometimes used by pressing the jump button twice instead (this is usually in mini-game applications, such as in the ''[[Mario Party (series)|Mario Party]]'' games). When used, the character will slam their rear on the ground, which can cause many results.
{{quote|Yoshi will "Pound The Ground." This has many uses, and it rocks!|Message Block|Super Mario World 2: Yoshi's Island}}
 
The '''Ground Pound''', also known as the '''Hip Drop''',<ref>{{cite|date=September 1995|title=''Nintendo Magazine System'' (AU) Issue #30|page=14}}</ref> '''Body Slam''',<ref>{{cite|date=1995|title=''Virtual Boy Wario Land'' instruction booklet|page=21|publisher=Nintendo of America|language=en-us}}</ref> '''Pound the Ground''' attack, '''Bounce''',<ref>{{cite|date=September 1996|title=''Nintendo Magazine System'' (AU) Issue #42|page=18}}</ref> '''Butt-Bash''',<ref>{{cite|title=UK ''Nintendo Magazine'' #54|date=March 1997|page=21}}</ref> '''Jump Smash''',<ref>{{cite|date=June 2000|title=''Nintendo Power'' Volume 133|page=59|publisher=Nintendo of America|language=en-us}}</ref> '''Smash Attack''',<ref name=WarioLand4EN>{{cite|language=en-us|date=2001|publisher=Nintendo of America|title=''Wario Land 4'' American instruction booklet|page=10}}</ref> and '''Butt Stomp''' (formatted as '''ground-pound''' in ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]''; also formatted as '''ground pound'''<ref>{{cite|title=Screenshot|publisher=Imgur|url=i.imgur.com/pp7hxrq.png}}</ref> and also known as the '''Spin Jump''' in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''), is a recurring technique in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, first usable by [[Mario]] in ''[[Super Mario 64]]'' and having become a common move used by him and many other characters since then, along with moves such as the [[Wall Jump]] and [[Spin Jump]]. It involves the user falling more quickly and slamming into the ground with their rear, often to apply more force than an average [[stomp]] but with less mobility. It can have multiple effects, primarily either to attack or to break or activate [[block]]s and other objects from above; using it is the only way to complete certain tasks, such as destroying [[Chain Chomp]]s' stakes or pressing a [[Ground-Pound Switch]]. In certain games (first in ''Super Mario Galaxy''), objects with a unique effect when Ground Pounded are marked with a symbol resembling an explosion. The move is usually executed by pressing the [[crouch]] button in midair, but it is sometimes instead used by pressing the [[jump]] button twice (especially in [[minigame]]s of the [[Mario Party (series)|''Mario Party'' series]]).
The move can break or activate blocks from above, the opposite effect of a normal [[Jump]]. It is sometimes the only way to defeat an enemy or complete a task, and is usually more powerful than a regular jump. The Ground Pound is a common move that almost any character can use, even [[Boo]], [[Dry Bones]], [[Birdo]], and [[Bowser]].
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
[[File:1st_ground_pound.PNG|thumb|Bowser Ground Pounding in the ''[[Super Mario All-Stars]]'' remake of ''Super Mario Bros. 3''.]]
[[File:Bowser Ground Pound SMAS.png|thumb|left|Bowser ground-pounding in the ''[[Super Mario All-Stars]]'' remake of ''Super Mario Bros. 3'']]
The move was first introduced in ''[[Super Mario Bros. 3]]'' by [[Bowser]]. This version was different from later versions, as Bowser will look toward the screen when he ground pounds. Later versions have it where the character is facing in the same direction through the whole move. This move was what the [[Bowser#Bowser Bomb|Bowser Bomb]], a move able to be performed by [[Bowser]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', was based on.
The move was introduced in ''[[Super Mario Bros. 3]]'' by [[Bowser]]. Unlike in later versions of the move (where the player always faces forwards), Bowser faces the screen when he ground-pounds. If [[Mario]] is not in [[Fire Mario|Fire form]] or [[Hammer Mario|Hammer form]], he must trick Bowser into ground-pounding the brick floor in the same lateral position three times to make him fall through it, defeating him.


====''Super Mario 64''====
====''Super Mario Land 2: 6 Golden Coins''====
[[File:Mario64groundpound.jpg|thumb|left|Mario Ground Pounding in ''Super Mario 64''.]]
[[Wario]] uses a ground pound as one of his attacks in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario is on the ground, the attack will briefly stun him.
In ''[[Super Mario 64]]'', the Ground Pound move is activated by pressing the {{button|n64|Z}} button (normally used to crouch) while in mid-air. The Ground Pound does serve some functions in this game, such as activating [[Blue Coin Block]]s, reducing damage taken from severe drops if used close to the ground (sometimes completely nullifying the damage) and defeating enemies. It can also be used to make a quick landing while flying with the [[Wing Cap]]. In addition, there is a creature called [[Dorrie]] in [[Hazy Maze Cave]], and Ground Pounding his back makes his head go down. That gives easier access to his head, and when on Dorrie's head, the player has easier control over the direction of Dorrie's movements.
{{br|left}}
 
====''Super Mario 64'' / ''Super Mario 64 DS''====
Mario also uses this move in the [[Bob-omb Battlefield]] level in the episode "[[Bob-omb Battlefield#Star 6: Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]]," where he must Ground Pound the [[Stump]] holding the [[Chain Chomp]]'s leash in place in order to free it and claim the [[Power Star]]. Later, Mario must Ground Pound two pillars in the basement to drain the moat, and get access to [[Vanish Cap Under the Moat]].
[[File:Mario64groundpound.jpg|thumb|Artwork of Mario ground-pounding from ''Super Mario 64'']]
 
''[[Super Mario 64]]'' is the first game Mario can ground-pound in, and the move returns in ''[[Super Mario 64 DS]]''. The move is activated by pressing the crouch button while in midair. Ground-pounding can activate [[Blue Coin Block]]s, reduce damage taken from falling from high above, and defeat enemies. In the [[Bob-omb Battlefield]] mission [[Behind Chain Chomp's Gate]], one crucial step to obtaining the [[Power Star]] is by pounding the [[stump]] holding the [[Chain Chomp]]'s leash in place until it has sunken into the ground entirely. Using the attack is required to defeat the [[Whomp King]] in [[Whomp's Fortress]], by doing it a total of three times, each time after he slams onto the ground. In the [[Hazy Maze Cave]], the player character can pound [[Dorrie]]'s back to make his head go down. Two [[brick pillar]]s in the basement of the [[Peach's Castle|Mushroom Castle]] have to be pounded to drain the moat and get access to [[The Secret Under the Moat|Vanish Cap Under the Moat]]. In ''Super Mario 64 DS'', the Pound the Ground attack can be used when Mario uses the [[Power Flower (Super Mario 64 DS)|Power Flower]] to become [[Balloon Mario]] by using the crouch button to cancel the effect. Wario's Pound the Ground attack lets him smash objects with twice the strength of others, while Yoshi's lets him smash only stumps and Blue Coin Blocks.
It is used once again in [[Whomp's Fortress]], where the player must Ground Pound [[King Whomp]]'s back once he slams onto the ground in a total of three times in order to defeat him.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:Ground Pound.jpg|thumb|Appearance in ''Super Mario Sunshine''.]]
Ground Pounding is a move in ''[[Super Mario Sunshine]]''. One of its main uses involves using it to flip small circular [[Manhole]] covers that appear in both [[Delfino Plaza]] and [[Ricco Harbor]]. This allows Mario to access secret underground tunnels, which often have [[Blue Coin]]s or [[1-Up Mushroom]]s hidden within them. Ground-pounding is required to collect certain [[Shine Sprite]]s, such as the one obtained from a small stone wheel located on top of the lighthouse in Delfino Plaza (provided that he uses the [[Rocket Nozzle]] first so that the move can be strong enough to break the stone wheel). The Ground Pound can also be used to break apart large [[Watermelon block|square watermelons]] or pound large [[Post|nails]] into the ground. Ground Pounding can prevent Mario from taking damage if he falls from a great height and uses it shortly before hitting the ground. In [[Down with Petey Piranha!|Episode 2]] and [[Petey Piranha Strikes Back|Episode 5]] of [[Bianco Hills]], a Ground Pound is used to damage [[Petey Piranha]] after he falls on the ground. Similarly, in [[Wiggler Ahoy! Full Steam Ahead!|Episode 3]] of [[Gelato Beach]], certain parts of [[Wiggler (Super Mario Sunshine)|Wiggler]]'s body have to be ground-pounded while it is flipped over to damage it. In [[Mirror Madness! Tilt, Slam, Bam!|Episode 2]], which comes directly before, ground-pounding is used it to fling the [[Plungelo]]s off the large mirrors near the [[Shine Tower]]. In [[Corona Mountain]], during the final battle, Mario has to ground-pound five separate ends of the large slime-filled hot tub Bowser is sitting in, each time after using the Rocket Nozzle to propel himself into the air, eventually resulting in the entire hot tub tipping over and Bowser being defeated.   
The use of the Ground Pound is greatly expanded in ''[[Super Mario Sunshine]]''. One of its main uses involves using it to flip small circular [[Manhole]] covers that appear in both [[Delfino Plaza]] and [[Ricco Harbor]]. This allows [[Mario]] to access secret underground tunnels which often have [[Blue Coins]] or [[1-Up Mushroom]]s hidden within them.
 
The Ground Pound is also used as a means of collecting [[Shine Sprite]]s. For example, Mario must Ground Pound a small stone wheel located on top of the lighthouse in Delfino Plaza in order to release the Shine Sprite hidden there. However, a normal Ground Pound will not have any effect. He must therefore first use the [[Rocket Nozzle]] to blast himself into the air, and then do a Ground Pound. This will result in an extra powerful Ground Pound, which is strong enough to break the stone wheel apart.
 
This move is also used to defeat certain bosses. For example, in "[[Bianco Hills#Episode 2: Down With Petey Piranha!|Down With Petey Piranha!]]" and "[[Bianco Hills#Episode 5:Petey Piranha Strikes Back|Petey Piranha Strikes Back]]," the player must Ground Pound [[Petey Piranha]]'s engorged belly after spraying water into his mouth three times to defeat him. In addition, it is also used in Episode 3 of [[Gelato Beach]], "[[Gelato Beach#Episode 3: Wiggler Ahoy! Full Steam Ahead!|Wiggler Ahoy! Full Steam Ahead!]]," when Mario must battle [[Wiggler]]. After spraying the [[Dune Bud]]s, causing Wiggler to flip onto his back, he must Ground Pound specific segments of his body three consecutive times in order to defeat him. It is also used in the level just before this episode, "[[Gelato Beach#Episode 2: Mirror Madness! Tilt, Slam, Bam!|Mirror Madness! Tilt, Slam, Bam!]]," where the player must use it to fling the [[Plungelo]]s off of the large mirrors near the [[Shine Tower]].
 
Finally, the Ground Pound plays a major role during the final boss battle with [[Bowser]] and [[Bowser Jr.]] in [[Corona Mountain]]. Mario must again use the Rocket Nozzle to blast himself into the air, and then Ground Pound five separate ends of the large slime-filled hot tub Bowser is sitting in, eventually resulting in the entire hot tub tipping over, and Bowser being defeated.   
 
It can also be used to break apart large square watermelons (often found in secret levels) when they block the way or to pound large nails into the ground.
 
The Ground Pound can also be used to prevent Mario from taking a considerable amount of damage due to a fall from a great height if used shortly before he hits the ground.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
The Ground Pound makes several appearances in ''[[New Super Mario Bros.]]''. When the player presses down on the D-Pad when in mid-air, the player will perform a Ground Pound. Ground Pounds can be used to break [[Brick Block]]s or repeatedly earn coins from [[Coin Block]]s (by holding the down button on the D-Pad), but [[Small Mario]] cannot break them or earn the coins repeatedly (Mario must keep doing Ground Pounds instead of holding down).
[[File:Mariogroundpound.png|thumb|left|Screenshot from ''New Super Mario Bros.'']]
 
The Ground Pound is a move in ''[[New Super Mario Bros.]]'' It can be performed by pressing down on the {{button|ds|Pad}} while in midair, though this can be canceled out mid-ground pound by pressing up on the {{button|ds|Pad}}. A Ground Pound can be held down for as long as desired, unlike other appearances. Ground Pounds can be used to break [[Brick Block|brick]]s or repeatedly earn coins from [[Coin Block]]s (if continuing to hold down on the {{button|ds|Pad}}), but [[Small Mario]] cannot break them or earn the coins repeatedly (Mario must keep doing Ground Pounds instead of holding down). A [[Sledge Bro]] can Ground Pound, which stuns Mario or Luigi if he is not in midair by the time the Sledge Bro lands onto the ground. [[Petey Piranha]], a boss fought in {{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}, will perform an angled Ground Pound after flying in the air for a few seconds. Once Petey Piranha touches the ground, he will become dizzy and fall down, giving Mario or Luigi a chance to stomp him. The damage value of a Ground Pound is twice the amount of other basic attacks, such as [[jump]]ing, though Ground Pounds from [[Mini Mario (form)|Mini Mario]] inflict average damage. A Ground Pound can immediately send [[Koopa Troopa]]s in their shells and start sliding quickly, or to make [[Snailicorn]]s slide across the ice.
The [[Sledge Bro.]] is able to use this move to stun Mario.
{{br|left}}
 
At the World 5 Castle, the player will fight [[Petey Piranha]], who will perform an angled Ground Pound after flying in the air for a few seconds. Once Petey Piranha touches the ground, he will become dizzy and fall down, giving Mario or Luigi a chance to stomp him.
 
In addition, Ground Pounds deal double damage on enemies and bosses. They can immediately send [[Koopa Troopa]]s in their shells and start sliding quickly, or to make [[Snailicorn]]s slide across the ice. However, the double damage effect was removed on bosses in the [[New Super Mario Bros Wii|sequel]] (possibly due to the fact it made the game too easy).
 
If Mario is [[Mini Mario]], then Ground Pounds are required to deal damage, but the damage would only be equal of a regular jump. Ground Pounds must be used as Mini Mario to defeat [[Mummipokey]] and [[Petey Piranha]] to go to Worlds 4 and 7, respectively (however, using certain cannons can also take Mario there).
 
====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:MechaStackofBlocks.png|thumb|The [[Stone Wheel]] antenna found at the top of [[Mecha-Bowser]] in the [[Toy Time Galaxy]] in ''Super Mario Galaxy''.]]
[[File:MechaStackofBlocks.png|thumb|The [[stone wheel]] antenna found at the top of [[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]] in the [[Toy Time Galaxy]] in ''Super Mario Galaxy''.]]
In ''[[Super Mario Galaxy]]'', the Ground Pound is mainly used to activate large switches emblazoned with the Ground Pound logo. These switches appear in just about every galaxy, and can perform any number of functions when pounded, from making [[Star Bit]]s appear to causing an entire section of the wall to fall down.
In ''[[Super Mario Galaxy]]'', the Ground Pound is mainly used to activate [[Ground-Pound Switch]]es, large switches emblazoned with the Ground Pound logo. These switches appear in almost every galaxy, and can perform any number of functions when pounded, from making [[Star Bit]]s appear to causing an entire section of a wall to fall down.


In addition to this, beetle-like creatures called [[Mandibug]]s make their appearance in this game, and they have the Ground Pound symbol right on the back of their shell. For obvious reasons, Mario must defeat them using a Ground Pound. The boss [[Bugaboom]] fought later in the game is also defeated in a similar fashion, though he must be Ground Pounded three times.
In addition to this, beetle-like creatures called [[Mandibug]]s make their appearance in this game, and they have the Ground Pound symbol right on the back of their shell, indicating that Mario must defeat them using a Ground Pound. The boss [[Bugaboom]] fought later in the game is also defeated in a similar fashion, though he must be Ground Pounded three times.


The Ground Pound is also used to pound [[Stump]]s into the ground. An excellent example of this is in the mission "[[Gusty Garden Galaxy#The Dirty Tricks of Major Burrows|The Dirty Tricks of Major Burrows]]" in the [[Gusty Garden Galaxy]], where Mario must Ground Pound [[Stump]]s sticking out of three large [[Gusty Garden Galaxy#Apple Planets|apple-shaped planetoids]] in order to send the large [[worm]] inside burrowing through to the next one.
The Ground Pound is also used to pound [[stump]]s into the ground. An example of this is in the mission "[[The Dirty Tricks of Major Burrows]]" in the [[Gusty Garden Galaxy]], where Mario must Ground Pound stumps sticking out of three large [[Gusty Garden Galaxy#Apple Planets|apple-shaped planetoids]] in order to send the large [[worm (Super Mario Galaxy)|worm]] inside burrowing through to the next one.


Many [[Stone Wheel]]s with the Ground Pound symbol on them also appear in this game, and are usually found stacked on top of one another. Mario must simply Ground Pound over the entire stack to obliterate them all. This is seen in the [[Toy Time Galaxy]] in the mission "[[Toy Time Galaxy#Heavy-Metal Mecha Bowser|Heavy-Metal Mecha Bowser]]," where Mario must Ground Pound the stack of [[Stone Wheel]]s on the head of the [[Mecha-Bowser#Super Mario Galaxy|Mecha Bowser]] in order to defeat it.
Many [[stone wheel]]s with the Ground Pound symbol on them also appear in this game, and are usually found stacked on top of one another. Mario must simply Ground Pound over the entire stack to obliterate them all. This is seen in the [[Toy Time Galaxy]] in the mission "[[Heavy Metal Mecha-Bowser]]," where Mario must Ground Pound the stack of stone wheels on the head of the [[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]] in order to defeat it.


[[Undergrunt Gunner]]s are also defeated through the use of the Ground Pound, as the glass case covering the cockpit of their large cannons must be Ground Pounded three times in order to break it and defeat them.
[[Undergrunt Gunner]]s are also defeated through the use of the Ground Pound, as the glass case covering the cockpit of their large cannons must be Ground Pounded three times in order to break it and defeat them.
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There are orange [[Springboard]]s in certain galaxies with the Ground Pound symbol on them. When the player Ground Pounds them, they will be flung into the air, allowing them to reach certain [[? Block]]s or platforms that they would not normally be able to reach.
There are orange [[Springboard]]s in certain galaxies with the Ground Pound symbol on them. When the player Ground Pounds them, they will be flung into the air, allowing them to reach certain [[? Block]]s or platforms that they would not normally be able to reach.


Also, quickly after a [[spin]] in midair, [[Mario]] or [[Luigi]] can do a Homing Ground Pound, which will cause him to come crashing down directly on a nearby enemy or object without needing to aim first.
Performing a Ground Pound while underwater instead has Mario briefly dive downwards.
 
Also, quickly after a [[spin]] in midair, [[Mario]] or [[Luigi]] can do a {{conjectural|Homing Ground Pound}}, which will cause him to come crashing down directly on a nearby enemy or object without needing to aim first. This move is not mentioned in the game's instruction booklet.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
The Ground Pound from ''[[New Super Mario Bros. Wii]]'' is the same as the Ground Pound from ''New Super Mario Bros.''. In this game, Ground Pounding a Koopa Troopa, [[Buzzy Beetle]] etc. doesn't make it retreat into its shell and start sliding - it defeats it instantly.
Ground Pounding is a move in ''[[New Super Mario Bros. Wii]]''. It is used similarly as in ''New Super Mario Bros.'', though Ground Pounding a Koopa Troopa or a [[Buzzy Beetle]] defeats it instantly, and it no longer deals twice the damage to bosses than a regular [[jump]]. [[Roy|Roy Koopa]] and [[Morton|Morton Koopa Jr.]] can Ground Pound in their respective battles. Exclusively in multiplayer is a variation of the move, [[Synchro Ground Pound|Simultaneous Ground Pound]].
 
In addition to the regular Ground Pound, there is also another variation performable only in multiplayer, called the '''Synchro Ground Pound'''. This is performed when two or more players Ground Pound simultaneously. This creates a circular shockwave that quickly clears all enemies on the screen. The Synchro Ground Pound is much more powerful than the regular Ground Pound, and acts similarly to a [[POW Block]]. It takes only three Synchro Ground Pounds to defeat Bowser prematurely in his first phase.
 
It has also been shown that [[Roy Koopa]] and [[Morton Koopa Jr.]] can use this move in their battles.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
[[File:SMG2 Spingroundpound.gif|thumb|Mario Ground Pounding after [[Spin]]ning.]]
[[File:SMG2 Spingroundpound.gif|thumb|Mario Ground Pounding after [[spin]]ning.]]
The Ground Pound can also be used in ''[[Super Mario Galaxy 2]]'', and serves the same purpose as in its predecessor, though with a few minor differences. For example, [[Meteorite]]s with the Ground Pound symbol on them appear out of the ground in every [[Bowser]] level, which the player must Ground Pound in exactly the right place to send them flying into large stone locks blocking the way through the door to the next area.
The Ground Pound can also be used in ''[[Super Mario Galaxy 2]]'', and serves the same purpose as in its predecessor, though with a few minor differences. For example, [[meteorite]]s with the Ground Pound symbol on them appear out of the ground in every [[Bowser]] level, which the player must Ground Pound in exactly the right place to send them flying into large stone locks blocking the way through the door to the next area.


Meteorites also appear during every Bowser battle, and therefore serve as the player's main means of dealing damage to Bowser in his giant form (however, many of them also release damaging shock waves when they hit the ground, so they are somewhat of a double-edged sword in this regard). The player must Ground Pound several of these meteorites into Bowser during the battle, hitting him a total of four times to defeat him (with the exception of the final battle, in which Bowser will return after being defeated and the player must Ground Pound four more planetoids into him), for a grand total of sixteen times over the course of all three Bowser battles in the game.
Meteorites also appear during every Bowser battle, and therefore serve as the player's main means of dealing damage to Bowser in his giant form (however, many of them also release damaging shock waves when they hit the ground, so they are somewhat of a double-edged sword in this regard). The player must Ground Pound several of these meteorites into Bowser during the battle, hitting him a total of four times to defeat him (with the exception of the final battle, in which Bowser will return after being defeated and the player must Ground Pound four more planetoids into him), for a grand total of sixteen times over the course of all three Bowser battles in the game.


Both [[Glamdozer]] and her [[Pupdozer]] underlings also feature the Ground Pound symbol emblazoned in white (purple in Glamdozer's case) directly on their stomachs, which is positioned as such to clue the player in to their weakness, indicating that they must be Ground Pounded in order to be defeated. However, unlike the majority of other ''[[Mario (series)|Mario]]'' enemies, these particular adversaries must always be Ground Pounded when they are positioned under a flipping cage, as Mario cannot access their weak spot otherwise.   
Both [[Glamdozer]] and her [[Pupdozer]] underlings also feature the Ground Pound symbol emblazoned in white (purple in Glamdozer's case) directly on their stomachs, which is positioned as such to clue the player in to their weakness, indicating that they must be Ground Pounded in order to be defeated. However, unlike the majority of other ''[[Super Mario (franchise)|Super Mario]]'' enemies, these particular adversaries must always be Ground Pounded when they are positioned under a flipping cage, as Mario cannot access their weak spot otherwise.   


[[Bugaboom]] reappears in this game in the [[Puzzle Plank Galaxy]], and is defeated in the same way as in ''[[Super Mario Galaxy]]''.
[[Bugaboom]] reappears in this game in the [[Puzzle Plank Galaxy]], and is defeated in the same way as in ''[[Super Mario Galaxy]]''.
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Finally, the Ground Pound also plays a key role in the defeat of [[Bowser Jr.'s Boomsday Machine]] in [[Bowser Jr.'s Boom Bunker]], as Mario must Ground Pound the glass case covering the cockpit of the machine (in much the same way as when he dealt with [[Undergrunt Gunner]]s in the first game).
Finally, the Ground Pound also plays a key role in the defeat of [[Bowser Jr.'s Boomsday Machine]] in [[Bowser Jr.'s Boom Bunker]], as Mario must Ground Pound the glass case covering the cockpit of the machine (in much the same way as when he dealt with [[Undergrunt Gunner]]s in the first game).


The lock-on Ground Pound or "Homing Pound" move can also be used in this game, and is activated in the same way: by [[Spin]]ning and Ground Pounding at the same time.
The {{conjectural|Homing Ground Pound}} move can also be used in this game, and is activated in the same way: by [[spin]]ning and Ground Pounding at the same time.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:SM3DL-Mario Ground Pound Artwork.png|thumb|Mario ground pounding in ''[[Super Mario 3D Land]]''.]]
[[File:SM3DL-Mario Ground Pound Artwork.png|thumb|Mario Ground Pounding in ''[[Super Mario 3D Land]]''.]]
As in previous games, Mario can ground pound in ''[[Super Mario 3D Land]]'', this time by pressing {{button|3ds|L}} or {{button|3ds|R}} in mid-air. This defeats enemies and allows Mario to destroy blocks and [[crate]]s.
[[File:Goomba Pound SM3DL.png|thumb|left|Mario defeating a stack of [[Goomba]]s with a ground pound.]]
As in previous games, Mario can ground pound in ''[[Super Mario 3D Land]]'', this time by pressing {{button|3ds|L}} or {{button|3ds|R}} in mid-air. This allows Mario to hit/defeat enemies and destroy blocks and [[crate]]s. Mario can also now use this move underwater as well (replacing the ''Super Mario Galaxy'' games' downward dive), although it will end after a shorter period. If Mario uses a [[Statue Leaf]] to become [[Tanooki Mario]], however, this move will be replaced by the form's [[Statue Mario|statue transformation]].
{{br}}


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
As in previous games, Mario can ground pound in ''[[New Super Mario Bros. 2]]'', in the same way he could do it in ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii''. Also carried over from the latter is the Synchro Ground Pound, which can be performed when Mario and Luigi ground pound at the same time.
As in previous games, Mario can ground pound in ''[[New Super Mario Bros. 2]]'', in the same way he could do it in ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii''. This time, the Ground Pound can hurt enemies that fall on Mario's head.
 
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe'' ====
The Ground Pound returns in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]'', working as it did in previous ''New Super Mario Bros.'' games.  


Mario can cancel out mid-ground pound by pressing up on the {{nobr|{{button|3ds|Stick}} Circle}} Pad or {{nobr|{{button|3ds|Padup}} Control}} Pad
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
The Ground Pound returns in ''[[Super Mario 3D World]]'', with similar properties to ''New Super Mario Bros. U'' and ''Super Mario 3D Land'' (although with a [[Lucky Bell]] being used to turn into [[Lucky Cat Mario]], instead of a Statue Leaf), but it now also reveals invisible objects temporarily. Players can also perform a high jump after executing a Ground Pound, by pressing the jump button a bit after landing from the move (upon landing in the Switch port). This move is called a '''Ground Pound Jump'''.<ref>{{cite|author=Tparris|date=October 12, 2017|timestamp=0:30|url=youtu.be/HE9c0TfazE8?t=30|title=Super Mario Odyssey - Action Guide|publisher=YouTube|accessdate=June 6, 2024}}</ref> The Simultaneous Ground Pound also returns.


====''Super Mario 3D World''====
If a character Ground Pounds another one under the effects of a [[Double Cherry]], the Ground Pounded clone will become that of the Ground Pounder.
The Ground Pound returns in ''[[Super Mario 3D World]]'', with similar properties to ''Super Mario 3D Land'', but now also reveals invisible objects temporarily.


===''Yoshi'' series===
[[File:SM3DWBF Screenshot Fury Bowser 11.png|thumb|200px|[[Giga Cat Mario]] Ground Pounding [[Fury Bowser]] in ''[[Super Mario 3D World + Bowser's Fury#Bowser's Fury|Bowser's Fury]]'']]
[[File:YIDS GroundPound.png|left|thumb|150px|Green Yoshi doing a Ground Pound while [[Baby Mario]] flies off from his back.]]
In the ''[[Super Mario 3D World + Bowser's Fury#Bowser's Fury|Bowser's Fury]]'' campaign in the [[Nintendo Switch]] [[Reissue#Ports|port]], the Ground Pound is an essential move to defeat [[Fury Bowser]], but can only be done once he has his shell flipped over. Fury Bowser himself also uses a similar move which involves him tucking into his shell, jumping into the air and slamming his shell on the ground, creating a ring of fire. Additionally, the [[Ground-Pound Switch]] reappears in ''Bowser's Fury'', which may reveal an obstacle course for Mario to cross or a battle arena full of enemies that must be defeated to obtain a [[Cat Shine]].
[[File:GPLBY.jpg|thumb|110px|[[Light Blue Yoshi]] from ''Yoshi's Story'' Ground Pounding.]]
The Ground Pound (originally called '''pounding the ground''') can also be used by [[Yoshi]] in the ''Yoshi'' games. It was first used in ''[[Super Mario World 2: Yoshi's Island]]''. This move can be used to stomp on posts, break [[crate]]s and defeat enemies. The Ground Pound has been referred to as "Yoshi's proudest move".<ref>''Yoshi's Story'' Instruction Booklet, page 11.</ref> [[Baby Bowser]] also uses the Ground Pound in the first  phase of his battle with Yoshi, and is capable of creating shockwaves that can hurt Yoshi and [[Baby Mario]]. The [[Bandit]] also uses this move in the [[Popping Balloons]] [[Mini Battle]]. This strategy can be used by Yoshi in return. The move returns in ''[[Yoshi's Story]]'', ''[[Yoshi's Island DS]]'' and ''[[Yoshi's New Island]]''. In ''[[Yoshi's Woolly World]]'', Yoshi becomes a hammer when he ground pounds.


The move [[Yoshi#Yoshi Bomb|Yoshi Bomb]] used by Yoshi in the ''Super Smash Bros.'' series was based on the Ground Pound Yoshi performs in the ''Yoshi'' series.
====''Super Mario Odyssey''====
{{br|left}}
In ''[[Super Mario Odyssey]]'', the Ground Pound and Ground Pound Jump return, working as they did in ''Super Mario 3D World'', though the Ground Pound Jump can be done immediately after a Ground Pound. Pressing {{button|switch|y}} during the move's startup makes Mario do a [[dive]] instead, and doing so underwater makes Mario perform a [[Quick Swim]] forwards. The in-game brochure for the [[Lost Kingdom]] also implies that the starburst symbol used to denote areas vulnerable to a ground pound originated there.<ref>[[Lost Kingdom#A Symbol from Ancient Times|Lost Kingdom article]]</ref> [[Bowser]] uses this move after Mario and [[Cappy]] take away his hat from him, and when he does, he creates a ring of fire, although in some cases, it can be three.


===''Mario Party'' series===
====''Super Mario Bros. Wonder''====
[[File:Toad and Yoshi - Mario Party 9.png|thumb|200px|[[Toad]] and [[Yoshi]] performing Ground Pounds in ''Mario Party 9''.]]
Ground Pounding returns in ''[[Super Mario Bros. Wonder]]'' working as it did previously. Ground Pounding as [[Drill Mario]] causes the user to drill downward for a more powerful attack that can break jewel blocks. New to this entry, a Ground Pound causes a drum roll to play when activated, followed by a crash cymbal sound when the attack lands.
The move has appeared in most ''Mario'' platformers, and can be used in many ''[[Mario Party (series)|Mario Party]]'' minigames, commonly to flatten opponents and stun them for a few seconds.


===''Wario'' series===
===''Wario Land'' series===
[[Wario]] is another character who has infamously used the Ground Pound. In ''[[Wario Land: Super Mario Land 3]]'', he is able to do the move when in [[Bull Wario]] form. In ''[[Wario Land II]]'' and ''[[Wario Land 4]]'', he can do this without any ability of any kind. In ''[[Wario Land 3]]'', two of the various treasures that Wario collects deal with Ground Pounding―the first introduces the move while the second makes it more powerful.
In ''[[Wario Land: Super Mario Land 3]]'', [[Wario]] is able to do the move as [[Bull Wario]]. In ''[[Wario Land II]]'' and ''[[Wario Land 4]]'', he can do this without any ability of any kind. In ''[[Wario Land 3]]'', one of the various treasures that Wario collects will enable him to Ground Pound, while a second treasure makes it more powerful. If Wario performs this move from a great height, it becomes a [[block]]-breaking '''Super Smash Attack'''.<ref name=WarioLand4EN/> In ''[[Wario Land: Shake It!]]'', Wario can perform a similar move called the [[Earthshake Punch]].


In ''[[Virtual Boy Wario Land]]'', Wario can Body Slam, which very closely resembles ground pounding in two of his forms ([[Bull Wario]] and [[King Dragon Wario]]). This means a power-up item is required for him to perform this maneuver.
In ''[[Virtual Boy Wario Land]]'', Wario can perform a weaker version of the Ground Pound that resembles a belly flop in both his normal and [[Eagle Wario|Eagle]] forms. This Ground Pound is capable of defeating enemies, but not destroying blocks or shaking the ground. [[Bull Wario]] and [[King Dragon Wario]] can perform a more traditional Ground Pound, with the added effect of being able to trigger [[? Block]]s from above.


===''Donkey Kong'' series===
===''Yoshi'' franchise===
====''Donkey Kong 64''====
[[File:YIDS GroundPound.png|left|thumb|150px|Yoshi doing a Ground Pound while [[Baby Mario]] flies off from his back.]]
{{main|Simian Slam}}
[[File:YS Artwork Light-Blue Yoshi.png|thumb|110px|[[Yoshi (species)|Light Blue Yoshi]] from ''Yoshi's Story'' Ground Pounding.]]
In ''[[Donkey Kong 64]]'', Ground Pound returns under the name '''Simian Slam'''. It functions similar to ''Super Mario 64''. It can be upgraded to Super Simian Slam, which allows the Kongs to activate blue [[Kong Switch]], then it upgrades to Super Duper Simian Slam, which grants the kongs the ability to slam red switches.
The Ground Pound (originally called Pounding The Ground or '''Pounding the Ground''')<ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=100|date=April 7, 1999|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-2103-8|quote=Some of the Shy Guys roaming around carry those treasured melons. You can snatch the fruit right out of their hands with Yoshi’s agile tongue or dispose of the Shy Guys first. Before gobbling them up or eliminating them with an egg toss, remember to Pound the Ground and change them to Yoshi’s favorite color to maximize your score.}}</ref> can also be used by [[Yoshi]] in some games of the [[Yoshi (franchise)|''Yoshi'' franchise]]. Ground Pounding was first used in ''[[Super Mario World 2: Yoshi's Island]]''. This move can be used to stomp on [[stump|post]]s, break [[crate]]s and defeat enemies. The Ground Pound has been referred to as "Yoshi's proudest move".<ref>{{cite|date=1998|publisher=Nintendo of America|language=en-us|title=''Yoshi's Story'' instruction booklet|page=11}}</ref> [[Baby Bowser]] also uses the Ground Pound in the first phase of his battle with Yoshi, and is capable of creating shockwaves that can hurt Yoshi and [[Baby Mario]]. The [[Bandit]] also uses this move in the [[Popping Balloons]] [[Mini Battle]]. This strategy can be used by Yoshi in return. The move returns in ''[[Yoshi's Story]]'', ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'' and ''[[Yoshi's Crafted World]]''. In ''[[Yoshi's Woolly World]]'', Yoshi becomes a hammer when he ground pounds, except for when he is in his [[Mega Yoshi]] form.
{{br|left}}


====''Donkey Kong Country Returns''====
===''Mario Party'' series===
Ground Pound reappears in ''[[Donkey Kong Country Returns]]''. [[Donkey Kong]] can use to pound the ground with his hands, it is done by shaking the Wii Remote. It allows to open treasure boxes, beat down poles and stun enemies.  
[[File:MP9 Toad and Yoshi Playing Fungi Frenzy Artwork.png|thumb|200px|[[Toad]] and [[Yoshi]] performing Ground Pounds in the minigame [[Fungi Frenzy (minigame)|Fungi Frenzy]] in ''[[Mario Party 9]]'']]
<br clear=all>
The move appears in many ''[[Mario Party (series)|Mario Party]]'' games, commonly to win [[minigame]]s, activate panels, and flatten opponents, which stuns them for a few seconds. In ''[[Mario Party]]'', ''[[Mario Party 2]]'', and ''[[Mario Party 3]]'', ground-pounding is performed by pressing {{button|n64|a}} and then {{button|n64|z}}. In ''Mario Party'' and ''Mario Party 2'', the move was called the Hip Drop ("hip" being ''{{wp|wasei-eigo}}'' for the buttocks). Since ''[[Mario Party 4]]'', ground-pounding is performed by pressing the jump button while in the air.


===''Super Smash Bros.'' series===
In ''[[Mario Party 8]]'', the move is only used in [[Frozen Assets]].
Bowser's Ground Pound move was later seen in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' known as the [[Bowser#Bowser Bomb|Bowser Bomb]]. Bowser either faces the screen or has his back to the screen when he uses his Ground Pound, similar to his Ground Pound in ''Super Mario Bros. 3''.


Yoshi also comes with his own Ground Pound known as the [[Yoshi#Yoshi Bomb|Yoshi Bomb]] in the ''Super Smash Bros.'' series.
===''Donkey Kong 64''===
{{see also|Simian Slam}}
The [[Simian Slam]] move in ''[[Donkey Kong 64]]'' is functionally derived from Mario's Ground Pound in ''Super Mario 64''. It can be upgraded to Super Simian Slam, which allows the Kongs to activate blue [[Kong Switch]]es, then it upgrades to Super Duper Simian Slam, which grants the Kongs the ability to slam red switches. A ground pound attack is used during the first and fourth rounds of the final battle against [[King K. Rool|King Krusha K. Rool]].


===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
The [[Spin Jump]] move in ''[[Paper Mario]]'' is extremely similar to a Ground Pound.
{{multiple image
|align=left
|direction=horizontal
|footer=The wooden panel and wooden box that Mario can break with a Spin Jump
 
|image1=PM Floor Barricade Render.png
|width1=74
 
|image2=Paper Mario Crate.gif
|width2=43
}}
The Ground Pound in ''[[Paper Mario]]'' is referred to as a Spin Jump, and is first granted by the [[Super Boots]] found in [[Boo's Mansion]]. In the field, it is performed by pressing {{button|n64|A}} in midair, and allows Mario to break boarded-up holes and [[Crate|wooden box]]es, as well as to reveal the contents of hidden panels, which is required in order to obtain some of the collectible [[Star Piece (Paper Mario series)|Star Pieces]] found in the game. Once Mario finds the [[Ultra Boots]] in the [[Toad Town Tunnels]], he will lose the Super Boots and the Spin Jump ability will be replaced with the [[Tornado Jump (move)|Tornado Jump]].
 
While Mario has the Super Boots, his Jump attacks that hit two or more times become Spin Jumps when he successfully performs the [[Action Command]]; this effect is purely visual, though it affects the timing of the consecutive hits of [[Multibounce]] and [[Power Bounce]] (lengthening the time between each bounce). If Mario performs a Spin Jump in the overworld to make the [[First Strike]] against an enemy, his Jump’s base damage will be doubled to 4, though like all First Strikes in ''Paper Mario'', the Action Command cannot be performed.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
[[File:GroundPound.png|thumb|Yoshi Kid using the Ground Pound on a [[Magikoopa]] in ''Paper Mario: The Thousand-Year Door''.]]
{{PM move infobox
In ''[[Paper Mario: The Thousand-Year Door]]'', after Mario finds the [[Super Boots]], he can do a Spin Jump by pressing {{button|gcn|A}} in midair, which works like a Ground Pound (and referred to as a Ground Pound in the manual). When Bowser is playable in his ''[[Super Mario Bros.]]''-style mini-stages, he can perform a Spin Jump the same way.
|title=Spin Jump
|game=[[Paper Mario: The Thousand-Year Door]]
|image=PMTTYD The Great Tree First Ground Pound.png
|mastered_by=[[Mario]]
|fp=2
|effect=A two-hit jump attack that deals greater damage on the second hit
|attack=2 + 4 (with Super Boots) <br> 3 + 5 (with Ultra Boots)
|target=Any non-ceiling enemy
}}
{{PM move infobox
|game=[[Paper Mario: The Thousand-Year Door]]
|image=Ground Pound PMTTYDNS.png
|mastered_by=[[Yoshi Kid|Yoshi]]
|rank=Base Rank
|effect=Bounces on an enemy multiple times, dealing damage
|attack=1x4 Base Rank<br>1x5 Super Rank<br>1x6 Ultra Rank
|target=Any non-ceiling enemy
|description=Attack by first stomping, then Spin Jumping on enemies.
}}
The Ground Pound in ''[[Paper Mario: The Thousand-Year Door]]'' is referred to as the Spin Jump as in ''Paper Mario'', also performed by pressing {{button|gcn|A}} in midair and is first granted after Mario finds the [[Super Boots]] in [[The Great Tree]] in [[Boggly Woods]]. The Spin Jump is no longer automatically used when Mario makes Jump attacks. However, the Spin Jump can now be used in battle as a separate move for 2 FP, or for free if Mario Spin Jumps on an enemy to make the First Strike. It does 6 base damage (two jumps that deal 2 damage for the first one, and 4 damage for the second). When Mario obtains the Ultra Boots, he retains the ability to use the Spin Jump, and its attack Power increases to 9 (3 for the first hit, and 6 for the second). Unlike other Jump attacks, a second Action Command must be performed when Mario lands the second hit on an enemy to deal the attack’s full damage. When Bowser is playable in his ''[[Super Mario Bros.]]''-style mini-stages, he can perform a Spin Jump the same way. Once Mario has obtained the Ultra Boots from the [[Riverside Station]], he loses the Super Boots, but retains the Spin Jump move while also learning the new [[Spring Jump]] move.
 
Furthermore, [[Yoshi Kid|Yoshi]] also has a default attack called Ground Pound. This move only deals 1 damage at base strength, but the amount of hits can be increased by executing the Action Command. The player must rapidly tap {{button|gcn|R}} during the allocated time to fill a gauge. The further this gauge is filled, the more bounces will be performed, resulting in up to six bounces at Ultra Rank. Yoshi can also perform two [[Stylish move]]s during the attack. For the first, the player must press {{button|gcn|A}} as Yoshi is first lined up with the enemy from above, and for the second, the player must press {{button|gcn|A}} as Yoshi hits the ground after the attack.


Also, [[Yoshi Kid]] has an attack called Ground Pound. The [[Action Command]] for this attack is to rapidly tap {{button|gcn|R}}. The higher the gauge is filled, the more times the attack will hit, dealing 1 damage each hit. No [[FP]] is needed to use this attack, as it is an initial attack. Also, if his attack power is boosted first, it will act like a Power Bounce.
As a jump-type move, although this attack can target any non-ceiling enemies, it will be canceled by certain enemies who deal contact damage from above. Also similarly to [[Power Bounce]], if Yoshi's attack is increased, only the first hit will be affected by the power buffs, and each consecutive hit will simply do one damage less than the last, down to 1 damage.


====''Super Paper Mario''====
====''Super Paper Mario''====
[[File:Thudley.PNG|70px|left|thumb|Thudley, the ground pound Pixl in ''Super Paper Mario''.]]
[[File:Thudley.png|70px|left|thumb|Thudley, the ground pound Pixl in ''Super Paper Mario''.]]
In ''[[Super Paper Mario]]'', a [[Pixl]] named [[Thudley]] grants the hero the Ground Pound ability. This move can be used to stomp on yellow posts, which activates certain things, and to deal double damage to enemies. In their respective battles against [[Mario]], [[Bowser]] and [[O'Chunks]] can also perform ground pounds.
In ''[[Super Paper Mario]]'', a [[Pixl]] named [[Thudley]] grants the hero the Ground Pound ability. This move can be used to stomp on yellow posts, which activates certain things, and to deal double damage to enemies. Also, [[O'Chunks]] can perform ground pounds in his boss battles.
<br clear=all>
{{br}}
 
===''Super Smash Bros.'' series===
Bowser's Ground Pound move from ''Super Mario Bros. 3'' is used in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', this time named the [[Bowser Bomb (move)|Bowser Bomb]]. Bowser either faces the screen or has his back to the screen when he uses his Ground Pound, similar to his Ground Pound in ''Super Mario Bros. 3''.
 
Yoshi also comes with his own Ground Pound known as the [[Yoshi Bomb]] in the ''Super Smash Bros.'' series, based on his Ground Pound move from ''Yoshi's Story''. Additionally, a standard Ground Pound appears in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''Super Smash Bros. Ultimate'' as Luigi's new down throw, effectively replacing his body slam. Wario's down throw is also reminiscent of the Ground Pound from the ''Wario Land'' games.
 
Princess Peach's down throw (from ''Super Smash Bros. Melee'' to ''Super Smash Bros. for Nintendo 3DS / Wii U'') can be considered as a Ground Pound, since it involves her jumping in the air and slamming her opponents by sitting.
 
===''Wario World''===
[[File:WarioWorldFlowerySlabClosed.png|thumb|Wario about to Ground Pound a closed [[Swirly Slab]] in [[Beanstalk Way]].]]
In ''[[Wario World]]'', a Ground Pound can be performed by pressing the {{button|gcn|R}} button while jumping. It has many uses, such as attacking enemies, destroying [[Rock Block]]s, bouncing off [[Bunny Spring]]s. It is also used to open [[trapdoor (Wario World)|trapdoor]]s that lead to sub-levels where [[red diamond (Wario World)|red diamond]]s can be found, as well as goal trapdoors that lead to boss battles. However, steel trapdoors cannot be opened with ordinary Ground Pound. Instead, Wario must use a [[Piledriver]], which is executed the same way, but requires Wario to be holding an enemy or object beforehand.
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', the [[Luiginoid]]s from the [[Luiginoid Formation]] can use a Ground Pound while in the shape of a stack. It is used by pressing {{button|3ds|B}} after jumping, and allows all the Luiginoids to destroy blocks and boxes below them.
 
====''Mario & Luigi: Brothership''====
Mario and Luigi can strengthen their counterattacks by applying the appropriate Battle Plug in ''[[Mario & Luigi: Brothership]]''; when this happens, jump counters can chain into a Ground Pound.<ref>https://www.youtube.com/watch?v=ujjV-IivW7Q</ref>
 
===''Mario + Rabbids Kingdom Battle''===
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Yoshi]] can perform a Ground Pound when landing from a Team Jump, causing a shockwave that harms all characters in the vicinity, whether they are Yoshi's teammates or enemies. It can also be used by [[Valkyrie]]s, [[Bwario]], and the [[Lava Queen]], the latter of which also inflicts [[Burn]].
 
===''WarioWare: Get It Together!''===
In ''[[WarioWare: Get It Together!]]'', [[Lulu]] can perform a Ground Pound by tilting {{button|switch|leftstick}} down, causing her to quickly drop downwards. Her Ground Pound can be used to hit or push objects in microgames.
 
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', [[Super Mario (form)|Super Mario]] performs a Ground Pound from a great height and landing in the middle of three Koopa soldiers. The impact of it is shown to be enough to cause the Koopas to retreat into their shells.
 
==Profiles==
===''Super Mario Sunshine''===
{{multilang profile
|type=manual
|Eng=Press {{button|gcn|L}} in mid-jump to come crashing down onto enemies and crates, causing major damage.
**'''NOTE!''' When falling from high places, try doing a Ground Pound right before landing.}}
 
===''Super Mario 3D Land''===
{{multilang profile
|type=website
|EngA=Send Mario down with extra force, and crush some poor Goomba's hopes and dreams.
|EngE=Press the L Button (or the R Button) in mid-air to perform a Ground Pound. A powered-up Mario can smash blocks and other objects using a Ground Pound.}}
 
===''New Super Mario Bros. 2''===
{{multilang profile
|type=website
|EngE=To perform a powerful Ground Pound, press the down direction on the +Control Pad or Circle Pad while you're in mid-air. Boom!}}
 
===''Super Mario Maker for Nintendo 3DS''===
{{multilang profile
|type=e-manual
|Eng={{button|3ds|Paddown}} in midair}}
 
==Gallery==
{{Main-gallery}}
<gallery>
Mario Ground Pound SMS.png|''[[Super Mario Sunshine]]''
SMG Artwork Mario (Ground Pound).png|''[[Super Mario Galaxy]]''
Mario Pound NSMB2.png|''[[New Super Mario Bros. 2]]''
SM3DW Mario Ground Pound Artwork.png|''[[Super Mario 3D World]]''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
===Ground Pound===
{{foreign names
|Jap=ヒップドロップ
|Jap=ヒップドロップ
|JapR=Hippu Doroppu
|JapR=Hippu Doroppu
|JapM=Hip Drop
|JapM=Butt Drop
|Spa=Salto Bomba
|Jap2=ヒップアタック <small>(''Wario World'' and ''Wario Land Shake'')</small><ref>{{cite|language=ja|date=2008|publisher=Nintendo|title=''Wario Land Shake'' instruction booklet|page=19, 24 and 25}}</ref>
|SpaM=Bomb Jump
|Jap2R=Hippu Atakku
|Fra=Attaque rodéo<br>Charge au sol
|Jap2M=Butt Attack
|FraM=Rodeo attack<br>Ground charge
|Jap3=下にコウゲキ
|Jap3N=''Wario World''
|Jap3R=Shita ni Kōgeki
|Jap3M=Downward Attack
|SpaA=Salto Bomba
|SpaA2=Azotón
|SpaA3=Dar un pisotón
|SpaA4=Golpe Cadera
|SpaA4N=''Paper Mario: The Thousand-Year Door'' Yoshi move
|SpaAM=Bomb Jump
|SpaA2M=Pound
|SpaA3M=To stomp
|SpaA4M=Hip Strike
|SpaE=Salto Bomba
|SpaE2=Ataque destructor<ref name=WarioLand4ES/>
|SpaE3=Golpe Cadera
|SpaE3N=''Paper Mario: The Thousand-Year Door'' Yoshi move
|SpaEM=Bomb Jump
|SpaE2M=Destructive Attack
|SpaE3M=Hip Strike
|Fre=Charge au sol<ref>''Super Mario Galaxy'' instruction booklet, French segment{{page needed}}</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref><ref>{{cite|title=''Super Mario Sunshine'' French instruction booklet|page=17}}</ref><ref>''Super Mario Odyssey.'' Actions Menu</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario Sunshine. and Super Mario Galaxy.)</ref><ref>{{cite|title=''New Super Mario Bros. Wii'' French instruction booklet|page=17}}</ref><ref>{{cite|language=fr-ca|publisher=Nintendo of America|date=2011|deadlink=y|archive=web.archive.org/web/20190404221228/https://www.nintendo.com/consumer/downloads/manual-3DS-super-mario-3D-land-fr.pdf|format=PDF|title=''Super Mario 3D Land'' instruction booklet|page=8}}</ref><ref>{{cite|date=2011|deadlink=y|format=PDF|archive=web.archive.org/web/20120112174238/http://www.nintendo.com/consumer/gameslist/manuals/3DS_super_mario_3d_land_single_sheet_fr.pdf|title=''Super Mario 3D Land, French Quick Start Guide''|publisher=Nintendo of America|language=fr-ca}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20190402122205/https://www.nintendo.com/consumer/downloads/manual-3DS-new-super-mario-bros-2-fr.pdf|format=PDF|language=fr-ca|publisher=Nintendo of America|title=''New Super Mario Bros. 2'' instruction booklet|page=7|date=2012}}</ref><ref>{{cite|date=2013|language=fr-ca|publisher=Nintendo of America|deadlink=y|archive=web.archive.org/web/20200131000432/https://www.nintendo.com/consumer/downloads/manual-WiiU-New_Super_Mario_Bros_U+New_Super_Luigi_U_fr.pdf|format=PDF|title=''New Super Mario Bros. U + New Super Luigi U'' instruction booklet|page=15}}</ref><ref>[https://imgur.com/a/EqnJXux ''Mario Party 4'' Minigames] Controls Section (here [[The Great Deflate]])</ref><ref>[https://imgur.com/a/uot7SZX ''Mario Party 5'' Minigames] Control Section (here [[Ground Pound Down]])</ref><ref>[https://imgur.com/FtRCbne ''Mario Party 6'' Minigames] Rules Section (here [[Smashdance]])</ref><ref>[https://imgur.com/wPqevLI ''Mario Party 7'' Minigames] Controls Section (here [[Cardinal Rule]])</ref><ref>[https://imgur.com/Hn4CUaN ''Mario Party Superstar'' Minigames] Controls Section (here [[Coconut Conk]])</ref>
|Fre2=Attaque rodéo<ref>{{cite|language=fr|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_FR.pdf|title=''Super Mario 64 DS'' instruction booklet|page=47|publisher=Nintendo of Europe|format=PDF|date=2005}}</ref><ref>{{cite|language=fr|date=2006|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_FR.pdf|title=''New Super Mario Bros.'' Instruction booklet|page=56|publisher=Nintendo of Europe|format=PDF}}</ref><ref>''Super Mario 3D All-Stars.'' actions menu (Super Mario 64)</ref><ref>{{cite|date=1998|language=fr|publisher=Nintendo of Europe|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_YoshisStory_FR.pdf|format=PDF|title=''Yoshi's Story'' Instruction booklet, French segment|page=55}}</ref><ref>{{cite|url=drive.google.com/file/d/1aaADHceSsPdtxJ2adB6reDD0w7Y67MtQ/view|title=''Super Mario World 2: Yoshi's Island'' Instruction booklet|page=8|language=fr|publisher=Nintendo}}</ref><ref>{{cite|title=''Yoshi's Island DS'' Instruction booklet|page=35|language=fr|publisher=Nintendo|date=2006}}</ref><ref>{{cite|deadlink=y|format=PDF|archive=web.archive.org/web/20190404221838/https://www.nintendo.com/consumer/downloads/manual-3DS-yoshis-new-island-fr.pdf|date=2014|title=''Yoshi's New Island''|language=fr-ca|publisher=Nintendo of America|page=7}}</ref><ref>{{cite|language=fr|format=PDF|deadlink=y|archive=web.archive.org/web/20200728061211/http://www.nintendo.com/consumer/downloads/manual-WiiU-Yoshis_Woolly_World_fr.pdf|title=''Yoshi's Woolly World'' instruction booklet|page=12|publisher=Nintendo|date=2015}}</ref><ref>[https://imgur.com/a/tUPMj9z ''Mario Party 3'' Minigames] Game Rules Section (here [[Coconut Conk]])</ref>
|Fre3=Atterir lourdement<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190804085327/http://mariobroswii.com/fr/adventure|title=New Super Mario Bros. Wii|publisher=Nintendo of America|language=fr-ca|accessdate=June 6, 2024}}</ref>
|Fre4=Saut-pillon<ref>{{cite|url=archive.org/details/NM6401/mode/2up?view=theater|title=Nintendo official French magazine N1|page=90}}</ref>
|Fre5=Coup de fesse devastateur<ref>[[Thudley]] introduction text in ''Super Paper Mario''</ref>
|Fre6=Pétiner le sol<ref>{{cite|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_SuperMario64_FR.pdf|format=PDF|title=''Super Mario 64 Instruction booklet|language=fr|page=54|date=1997|publisher=Nintendo of Europe}}</ref>
|Fre7=Bond<ref>[https://imgur.com/a/Sk7Nzf1 ''Mario Party'' Minigames] Controls Section (here [[Hammer Drop]])</ref>
|Fre8=Rodéo<ref>[https://imgur.com/a/9h0YrgT ''Mario Party 2'' Minigames] Controls Section (Here [[Totem Pole Pound]])</ref>
|Fre9=Méga projection au sol<ref>{{cite|url=drive.google.com/file/d/1jgDdSeCTpwwETMeyp9fTy81AevTW1tF2/view|title=''Wario Land: Super Mario Land 3'' instruction booklet|page=11|language=fr|publisher=Nintendo}}</ref>
|Fre10=Saut rebond
|Fre10N=''Paper Mario: The Thousand-Year Door'' Yoshi move
|FreM=Ground charge
|Fre2M=Rodeo attack
|Fre3M=Land heavily
|Fre4M=Leap Jump
|Fre5M=Devastating butt hit
|Fre6M=Trample on the ground
|Fre7M=Bounce
|Fre8M=Rodeo
|Fre9M=Mega ground projection
|Fre10M=Bounce Jump
|Dut=Stampsprong
|Dut2=Pletsprong
|Dut2N=''Paper Mario: The Thousand-Year Door'' Yoshi move
|DutM=Stomp jump
|Dut2M=Flatten Jump
|Ger=Stampfattacke
|Ger=Stampfattacke
|Ger2=Freifall-Attacke<ref name=WarioLand4DE/>
|GerM=Stomp attack
|GerM=Stomp attack
|Dut=Stampsprong
|Ger2M=Freefall attack
|DutM=Stomp jump
|Ita=Colpisci il suolo<ref>{{cite|title=''[[Super Mario 64]]'' European manual|page=35|date=2005|publisher=Nintendo of Europe|language=it}}</ref>
|Por=Salto Bomba
|Ita2=Schianto a terra<ref>{{cite|title=''[[Super Mario Sunshine]]'' Italian manual|page=16}}</ref><ref>{{cite|title=''[[Yoshi's Island: Super Mario Advance 3]]'' European manual|page=107}}</ref><ref>{{cite|title=''[[New Super Mario Bros.]]'' European manual|page=90|publisher=Nintendo of Europe|language=it|date=2006}}</ref><ref>{{cite|date=2005|publisher=Nintendo of Europe|title=''[[Super Mario 64 DS]]'' European manual|page=85|language=it}}</ref><ref>{{cite|title=''[[Super Mario Galaxy]]'' Italian manual|page=15}}</ref><ref>{{cite|title=''[[Yoshi's Island DS]]'' European manual|page=59|language=it|publisher=Nintendo of Europe|date=2006}}</ref><ref>{{cite|title=''[[New Super Mario Bros. Wii]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[Super Mario Galaxy 2]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[Super Mario 3D Land]]'' Italian e-manual|page=8}}</ref><ref>{{cite|title=''[[New Super Mario Bros. 2]]'' Italian e-manual|page=7}}</ref><ref>{{cite|title=''[[New Super Mario Bros. U]]'' Italian e-manual|page=15}}</ref><ref>{{cite|title=''[[Super Mario 3D World]]'' Italian e-manual|page=17}}</ref>
|PorM=Bomb Jump}}
|Ita3=Salto a schianto
|ItaM=Ground slam
|Ita2M=Crushing jump
|PorA=Salto bomba<ref>alanzoka (October 18, 2024). [https://www.youtube.com/watch?v=60BP7rh0HT8 MARIO PARTY VOLTOU! - MARIO PARTY: JAMBOREE COM OS INIMIGOS]. ''Youtube''. Retrieved October 20, 2024.</ref>
|PorA2=Pisada
|PorAM=Bomb Jump
|PorA2M=Stomp
|PorE=Salto Bomba
|PorEM=Bomb Jump
|Rus=Удар о землю
|RusR=Udar o zemlyu
|RusM=Attack on the ground
|Kor=엉덩이 찍기
|KorR=Eongdeong'i Jjikgi
|KorM=Butt Bashing
|Chi=撞地<ref>{{cite|language=zh-hans|title=iQue|publisher=[[iQue]]|url=www.ique.com/games/G_yoshi_metroidrh.htm|accessdate=June 6, 2024}}</ref><ref>{{cite|language=zh-hans|url=www.ique.com/games/mariods/action/kyotsu.htm|title=神游马力欧DS的动作|publisher=iQue|accessdate=June 6, 2024}}</ref><ref>{{cite|language=zh-hans|url=www.ique.com/games/Mariobros/newmario.htm|title=New 超级马力欧兄弟|publisher=iQue|accessdate=June 6, 2024}}</ref><ref>{{cite|format=PDF|url=www.ique.com/3ds/arej/jrec.pdf|title=超级马力欧 3D乐园 (''Chāojí Mǎlìōu 3D Lèyuán'') digital manual|language=zh-hans|accessdate=June 6, 2024}}{{page needed}}</ref>
|ChiN=iQue
|ChiR=Zhuàng Dì
|Chi2=臀部撞地
|Chi2N=Nintendo
|Chi2R=Túnbù Zhuàng Dì
|ChiM=Hit the ground
|Chi2M=Hip hit the ground
}}
 
===Ground Pound Jump===
{{foreign names
|Kor=엉덩이 찍기 점프
|KorR=Eongdeong'i Jjikgi Jeompeu
|KorM=Butt Bashing Jump
|Ita=Salto schianto a terra
|ItaM=Ground pound jump
|Fre=Saut de charge au sol<ref>''Super Mario Odyssey'' Action Guide, French version</ref>
|FreM=Jump of ground charge
|FreN=''Super Mario Odyssey''}}
 
===Body Slam===
{{foreign names
|Jap=ボディプレス<ref>{{cite|date=1995|publisher=Nintendo|language=ja|title=''Virtual Boy Wario Land: Awazon no Hihō'' instruction booklet|page=17}}</ref>
|JapR=Bodi Puresu
|JapM=Body Press
}}
 
===Smash Attack===
{{foreign names
|Jap=ヒップアタック<ref>{{cite|language=ja|title=''Wario Land 3: Fushigi na Orgel'' instruction booklet|page=19|date=2000|publisher=Nintendo}}</ref><ref name=WarioLandAdvance>{{cite|date=2001|language=ja|publisher=Nintendo|title=''Wario Land Advance: Yōki no Otakara'' instruction booklet|page=10}}</ref>
|JapR=Hippu Atakku
|JapM=Butt Attack
|Spa=Ataque destructor<ref>{{cite|title=''Wario Land 4'' 3DS Ambassador Program electronic manual|page=3}}</ref>
|SpaM=Destructive Attack
|Fre=Attaque Foudroyante<ref name=WarioLand4FR/>
|FreM=Devastating attack
|Ita=Attacco frantumatutto<ref name=WarioLand4IT>{{cite|title=''[[Wario Land 4]]'' European manual|page=107}}</ref>
|ItaM=All-shattering attack
}}
 
===Super Smash Attack===
{{foreign names
|Jap=スーパーヒップアタック<ref name=WarioLandAdvance/>
|JapR=Sūpā Hippu Atakku
|JapM=Super Butt Attack
|Spa=Súper ataque destructor<ref name=WarioLand4ES>{{cite|date=2001|language=es-es|title=''Wario Land 4'' European instruction booklet|page=87|publisher=Nintendo of Europe}}</ref>
|SpaM=Super destructive attack
|Fre=Super Attaque Foudroyante<ref name=WarioLand4FR>{{cite|date=2001|language=fr|title=''Wario Land 4'' European instruction booklet|page=47|publisher=Nintendo of Europe}}</ref>
|FreM=Super Devastating Attack
|Ger=Super-Freifall-Attacke<ref name=WarioLand4DE>{{cite|date=2001|language=de|title=''Wario Land 4'' European instruction booklet|page=27|publisher=Nintendo of Europe}}</ref>
|GerM=Super freefall attack
|Ita=super-attacco frantumatutto<ref name=WarioLandIT>{{cite|date=2001|language=it|title=''Wario Land 4'' European instruction booklet|page=107|publisher=Nintendo of Europe}}</ref>
|ItaM=Super all-shattering attack
}}
 
===Spin Jump===
{{foreign names
|Jap=クルリンジャンプ
|JapR=Kururin Janpu
|JapM=Spinning Jump
|Chi=旋转跳<ref>{{cite|title=纸片马力欧 (''Zhǐpiàn Mǎlì'ōu'') instruction booklet|language=zh-hans|publisher=iQue|date=2004|page=30}}</ref>
|ChiR=Xuánzhuǎn Tiào
|ChiM=Rotational Jump
|Fre=Saut-Toupie<ref>{{cite|language-fr|publisher=Nintendo of Europe|date=2001|title=''Paper Mario'' instruction booklet|page=59}}</ref>
|FreM=Top Jump, as in a [[Wikipedia:Top|spinning top]]
|Ita=Salto Flip
|ItaM=Flip Jump
|SpaA=Salto con giro
|SpaAM=Spin jump
|SpaE=Salto Giro
|SpaEN=''Paper Mario''
|SpaE2=Doble Salto
|SpaE2N=''The Thousand-Year Door''
|SpaE3=Doble salto
|SpaE3N=''The Thousand-Year Door'' remake
|SpaEM=Spin Jump
|SpaE2M=Double Jump
|SpaE3M=Double jump
}}


==References==
==References==
<references/>
<references/>


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Latest revision as of 21:02, October 31, 2024

Split-arrows.svg It has been suggested that this page be split into the following: Ground Pound, Ground Pound Jump, Homing Ground Pound. (discuss)
This article is about the technique. For the minigame from Mario Party, see Ground Pound (minigame). For Donkey Kong's move that is also called "Ground Pound", see Hand Slap.
"Smash" redirects here. For the series of games, see Super Smash Bros. (series).
Mario Ground Pounding
Mario hitting a ? Block with a Ground Pound
“Yoshi will "Pound The Ground." This has many uses, and it rocks!”
Message Block, Super Mario World 2: Yoshi's Island

The Ground Pound, also known as the Hip Drop,[1] Body Slam,[2] Pound the Ground attack, Bounce,[3] Butt-Bash,[4] Jump Smash,[5] Smash Attack,[6] and Butt Stomp (formatted as ground-pound in Super Mario 64 DS, Super Mario Galaxy, and Super Mario Galaxy 2; also formatted as ground pound[7] and also known as the Spin Jump in Paper Mario and Paper Mario: The Thousand-Year Door), is a recurring technique in the Super Mario franchise, first usable by Mario in Super Mario 64 and having become a common move used by him and many other characters since then, along with moves such as the Wall Jump and Spin Jump. It involves the user falling more quickly and slamming into the ground with their rear, often to apply more force than an average stomp but with less mobility. It can have multiple effects, primarily either to attack or to break or activate blocks and other objects from above; using it is the only way to complete certain tasks, such as destroying Chain Chomps' stakes or pressing a Ground-Pound Switch. In certain games (first in Super Mario Galaxy), objects with a unique effect when Ground Pounded are marked with a symbol resembling an explosion. The move is usually executed by pressing the crouch button in midair, but it is sometimes instead used by pressing the jump button twice (especially in minigames of the Mario Party series).

History[edit]

Super Mario series[edit]

Super Mario Bros. 3[edit]

Bowser does a ground pound in Super Mario Bros. 3.
Bowser ground-pounding in the Super Mario All-Stars remake of Super Mario Bros. 3

The move was introduced in Super Mario Bros. 3 by Bowser. Unlike in later versions of the move (where the player always faces forwards), Bowser faces the screen when he ground-pounds. If Mario is not in Fire form or Hammer form, he must trick Bowser into ground-pounding the brick floor in the same lateral position three times to make him fall through it, defeating him.

Super Mario Land 2: 6 Golden Coins[edit]

Wario uses a ground pound as one of his attacks in Super Mario Land 2: 6 Golden Coins. If Mario is on the ground, the attack will briefly stun him.

Super Mario 64 / Super Mario 64 DS[edit]

Artwork of Mario Pounding the Ground from Super Mario 64
Artwork of Mario ground-pounding from Super Mario 64

Super Mario 64 is the first game Mario can ground-pound in, and the move returns in Super Mario 64 DS. The move is activated by pressing the crouch button while in midair. Ground-pounding can activate Blue Coin Blocks, reduce damage taken from falling from high above, and defeat enemies. In the Bob-omb Battlefield mission Behind Chain Chomp's Gate, one crucial step to obtaining the Power Star is by pounding the stump holding the Chain Chomp's leash in place until it has sunken into the ground entirely. Using the attack is required to defeat the Whomp King in Whomp's Fortress, by doing it a total of three times, each time after he slams onto the ground. In the Hazy Maze Cave, the player character can pound Dorrie's back to make his head go down. Two brick pillars in the basement of the Mushroom Castle have to be pounded to drain the moat and get access to Vanish Cap Under the Moat. In Super Mario 64 DS, the Pound the Ground attack can be used when Mario uses the Power Flower to become Balloon Mario by using the crouch button to cancel the effect. Wario's Pound the Ground attack lets him smash objects with twice the strength of others, while Yoshi's lets him smash only stumps and Blue Coin Blocks.

Super Mario Sunshine[edit]

Ground Pounding is a move in Super Mario Sunshine. One of its main uses involves using it to flip small circular Manhole covers that appear in both Delfino Plaza and Ricco Harbor. This allows Mario to access secret underground tunnels, which often have Blue Coins or 1-Up Mushrooms hidden within them. Ground-pounding is required to collect certain Shine Sprites, such as the one obtained from a small stone wheel located on top of the lighthouse in Delfino Plaza (provided that he uses the Rocket Nozzle first so that the move can be strong enough to break the stone wheel). The Ground Pound can also be used to break apart large square watermelons or pound large nails into the ground. Ground Pounding can prevent Mario from taking damage if he falls from a great height and uses it shortly before hitting the ground. In Episode 2 and Episode 5 of Bianco Hills, a Ground Pound is used to damage Petey Piranha after he falls on the ground. Similarly, in Episode 3 of Gelato Beach, certain parts of Wiggler's body have to be ground-pounded while it is flipped over to damage it. In Episode 2, which comes directly before, ground-pounding is used it to fling the Plungelos off the large mirrors near the Shine Tower. In Corona Mountain, during the final battle, Mario has to ground-pound five separate ends of the large slime-filled hot tub Bowser is sitting in, each time after using the Rocket Nozzle to propel himself into the air, eventually resulting in the entire hot tub tipping over and Bowser being defeated.

New Super Mario Bros.[edit]

Screenshot from New Super Mario Bros.

The Ground Pound is a move in New Super Mario Bros. It can be performed by pressing down on the +Control Pad while in midair, though this can be canceled out mid-ground pound by pressing up on the +Control Pad. A Ground Pound can be held down for as long as desired, unlike other appearances. Ground Pounds can be used to break bricks or repeatedly earn coins from Coin Blocks (if continuing to hold down on the +Control Pad), but Small Mario cannot break them or earn the coins repeatedly (Mario must keep doing Ground Pounds instead of holding down). A Sledge Bro can Ground Pound, which stuns Mario or Luigi if he is not in midair by the time the Sledge Bro lands onto the ground. Petey Piranha, a boss fought in World 5-Castle, will perform an angled Ground Pound after flying in the air for a few seconds. Once Petey Piranha touches the ground, he will become dizzy and fall down, giving Mario or Luigi a chance to stomp him. The damage value of a Ground Pound is twice the amount of other basic attacks, such as jumping, though Ground Pounds from Mini Mario inflict average damage. A Ground Pound can immediately send Koopa Troopas in their shells and start sliding quickly, or to make Snailicorns slide across the ice.

Super Mario Galaxy[edit]

Mecha Bowser's stack of blocks.
The stone wheel antenna found at the top of Mecha-Bowser in the Toy Time Galaxy in Super Mario Galaxy.

In Super Mario Galaxy, the Ground Pound is mainly used to activate Ground-Pound Switches, large switches emblazoned with the Ground Pound logo. These switches appear in almost every galaxy, and can perform any number of functions when pounded, from making Star Bits appear to causing an entire section of a wall to fall down.

In addition to this, beetle-like creatures called Mandibugs make their appearance in this game, and they have the Ground Pound symbol right on the back of their shell, indicating that Mario must defeat them using a Ground Pound. The boss Bugaboom fought later in the game is also defeated in a similar fashion, though he must be Ground Pounded three times.

The Ground Pound is also used to pound stumps into the ground. An example of this is in the mission "The Dirty Tricks of Major Burrows" in the Gusty Garden Galaxy, where Mario must Ground Pound stumps sticking out of three large apple-shaped planetoids in order to send the large worm inside burrowing through to the next one.

Many stone wheels with the Ground Pound symbol on them also appear in this game, and are usually found stacked on top of one another. Mario must simply Ground Pound over the entire stack to obliterate them all. This is seen in the Toy Time Galaxy in the mission "Heavy Metal Mecha-Bowser," where Mario must Ground Pound the stack of stone wheels on the head of the Mecha-Bowser in order to defeat it.

Undergrunt Gunners are also defeated through the use of the Ground Pound, as the glass case covering the cockpit of their large cannons must be Ground Pounded three times in order to break it and defeat them.

There are orange Springboards in certain galaxies with the Ground Pound symbol on them. When the player Ground Pounds them, they will be flung into the air, allowing them to reach certain ? Blocks or platforms that they would not normally be able to reach.

Performing a Ground Pound while underwater instead has Mario briefly dive downwards.

Also, quickly after a spin in midair, Mario or Luigi can do a Homing Ground Pound, which will cause him to come crashing down directly on a nearby enemy or object without needing to aim first. This move is not mentioned in the game's instruction booklet.

New Super Mario Bros. Wii[edit]

Ground Pounding is a move in New Super Mario Bros. Wii. It is used similarly as in New Super Mario Bros., though Ground Pounding a Koopa Troopa or a Buzzy Beetle defeats it instantly, and it no longer deals twice the damage to bosses than a regular jump. Roy Koopa and Morton Koopa Jr. can Ground Pound in their respective battles. Exclusively in multiplayer is a variation of the move, Simultaneous Ground Pound.

Super Mario Galaxy 2[edit]

Mario Ground Pounding after spinning.

The Ground Pound can also be used in Super Mario Galaxy 2, and serves the same purpose as in its predecessor, though with a few minor differences. For example, meteorites with the Ground Pound symbol on them appear out of the ground in every Bowser level, which the player must Ground Pound in exactly the right place to send them flying into large stone locks blocking the way through the door to the next area.

Meteorites also appear during every Bowser battle, and therefore serve as the player's main means of dealing damage to Bowser in his giant form (however, many of them also release damaging shock waves when they hit the ground, so they are somewhat of a double-edged sword in this regard). The player must Ground Pound several of these meteorites into Bowser during the battle, hitting him a total of four times to defeat him (with the exception of the final battle, in which Bowser will return after being defeated and the player must Ground Pound four more planetoids into him), for a grand total of sixteen times over the course of all three Bowser battles in the game.

Both Glamdozer and her Pupdozer underlings also feature the Ground Pound symbol emblazoned in white (purple in Glamdozer's case) directly on their stomachs, which is positioned as such to clue the player in to their weakness, indicating that they must be Ground Pounded in order to be defeated. However, unlike the majority of other Super Mario enemies, these particular adversaries must always be Ground Pounded when they are positioned under a flipping cage, as Mario cannot access their weak spot otherwise.

Bugaboom reappears in this game in the Puzzle Plank Galaxy, and is defeated in the same way as in Super Mario Galaxy.

The Whomp King also makes a reappearance in this game in the Throwback Galaxy, and must be defeated in exactly the same way as in Super Mario 64 (by Ground Pounding his back three times when he slams to the ground).

Finally, the Ground Pound also plays a key role in the defeat of Bowser Jr.'s Boomsday Machine in Bowser Jr.'s Boom Bunker, as Mario must Ground Pound the glass case covering the cockpit of the machine (in much the same way as when he dealt with Undergrunt Gunners in the first game).

The Homing Ground Pound move can also be used in this game, and is activated in the same way: by spinning and Ground Pounding at the same time.

Super Mario 3D Land[edit]

Mario performing a Ground Pound
Mario Ground Pounding in Super Mario 3D Land.
Goombas with Mario Ground Pounding
Mario defeating a stack of Goombas with a ground pound.

As in previous games, Mario can ground pound in Super Mario 3D Land, this time by pressing L Button or R Button in mid-air. This allows Mario to hit/defeat enemies and destroy blocks and crates. Mario can also now use this move underwater as well (replacing the Super Mario Galaxy games' downward dive), although it will end after a shorter period. If Mario uses a Statue Leaf to become Tanooki Mario, however, this move will be replaced by the form's statue transformation.

New Super Mario Bros. 2[edit]

As in previous games, Mario can ground pound in New Super Mario Bros. 2, in the same way he could do it in New Super Mario Bros. and New Super Mario Bros. Wii. This time, the Ground Pound can hurt enemies that fall on Mario's head.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

The Ground Pound returns in New Super Mario Bros. U, New Super Luigi U and New Super Mario Bros. U Deluxe, working as it did in previous New Super Mario Bros. games.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

The Ground Pound returns in Super Mario 3D World, with similar properties to New Super Mario Bros. U and Super Mario 3D Land (although with a Lucky Bell being used to turn into Lucky Cat Mario, instead of a Statue Leaf), but it now also reveals invisible objects temporarily. Players can also perform a high jump after executing a Ground Pound, by pressing the jump button a bit after landing from the move (upon landing in the Switch port). This move is called a Ground Pound Jump.[8] The Simultaneous Ground Pound also returns.

If a character Ground Pounds another one under the effects of a Double Cherry, the Ground Pounded clone will become that of the Ground Pounder.

In the Bowser's Fury campaign in the Nintendo Switch port, the Ground Pound is an essential move to defeat Fury Bowser, but can only be done once he has his shell flipped over. Fury Bowser himself also uses a similar move which involves him tucking into his shell, jumping into the air and slamming his shell on the ground, creating a ring of fire. Additionally, the Ground-Pound Switch reappears in Bowser's Fury, which may reveal an obstacle course for Mario to cross or a battle arena full of enemies that must be defeated to obtain a Cat Shine.

Super Mario Odyssey[edit]

In Super Mario Odyssey, the Ground Pound and Ground Pound Jump return, working as they did in Super Mario 3D World, though the Ground Pound Jump can be done immediately after a Ground Pound. Pressing Y Button during the move's startup makes Mario do a dive instead, and doing so underwater makes Mario perform a Quick Swim forwards. The in-game brochure for the Lost Kingdom also implies that the starburst symbol used to denote areas vulnerable to a ground pound originated there.[9] Bowser uses this move after Mario and Cappy take away his hat from him, and when he does, he creates a ring of fire, although in some cases, it can be three.

Super Mario Bros. Wonder[edit]

Ground Pounding returns in Super Mario Bros. Wonder working as it did previously. Ground Pounding as Drill Mario causes the user to drill downward for a more powerful attack that can break jewel blocks. New to this entry, a Ground Pound causes a drum roll to play when activated, followed by a crash cymbal sound when the attack lands.

Wario Land series[edit]

In Wario Land: Super Mario Land 3, Wario is able to do the move as Bull Wario. In Wario Land II and Wario Land 4, he can do this without any ability of any kind. In Wario Land 3, one of the various treasures that Wario collects will enable him to Ground Pound, while a second treasure makes it more powerful. If Wario performs this move from a great height, it becomes a block-breaking Super Smash Attack.[6] In Wario Land: Shake It!, Wario can perform a similar move called the Earthshake Punch.

In Virtual Boy Wario Land, Wario can perform a weaker version of the Ground Pound that resembles a belly flop in both his normal and Eagle forms. This Ground Pound is capable of defeating enemies, but not destroying blocks or shaking the ground. Bull Wario and King Dragon Wario can perform a more traditional Ground Pound, with the added effect of being able to trigger ? Blocks from above.

Yoshi franchise[edit]

Artwork of Yoshi ground pounding in Yoshi's Island DS
Yoshi doing a Ground Pound while Baby Mario flies off from his back.
Artwork of Light-Blue Yoshi from Yoshi's Story.
Light Blue Yoshi from Yoshi's Story Ground Pounding.

The Ground Pound (originally called Pounding The Ground or Pounding the Ground)[10] can also be used by Yoshi in some games of the Yoshi franchise. Ground Pounding was first used in Super Mario World 2: Yoshi's Island. This move can be used to stomp on posts, break crates and defeat enemies. The Ground Pound has been referred to as "Yoshi's proudest move".[11] Baby Bowser also uses the Ground Pound in the first phase of his battle with Yoshi, and is capable of creating shockwaves that can hurt Yoshi and Baby Mario. The Bandit also uses this move in the Popping Balloons Mini Battle. This strategy can be used by Yoshi in return. The move returns in Yoshi's Story, Yoshi's Island DS, Yoshi's New Island and Yoshi's Crafted World. In Yoshi's Woolly World, Yoshi becomes a hammer when he ground pounds, except for when he is in his Mega Yoshi form.

Mario Party series[edit]

Toad and Yoshi playing Fungi Frenzy
Toad and Yoshi performing Ground Pounds in the minigame Fungi Frenzy in Mario Party 9

The move appears in many Mario Party games, commonly to win minigames, activate panels, and flatten opponents, which stuns them for a few seconds. In Mario Party, Mario Party 2, and Mario Party 3, ground-pounding is performed by pressing A Button and then Z Button. In Mario Party and Mario Party 2, the move was called the Hip Drop ("hip" being wasei-eigo for the buttocks). Since Mario Party 4, ground-pounding is performed by pressing the jump button while in the air.

In Mario Party 8, the move is only used in Frozen Assets.

Donkey Kong 64[edit]

See also: Simian Slam

The Simian Slam move in Donkey Kong 64 is functionally derived from Mario's Ground Pound in Super Mario 64. It can be upgraded to Super Simian Slam, which allows the Kongs to activate blue Kong Switches, then it upgrades to Super Duper Simian Slam, which grants the Kongs the ability to slam red switches. A ground pound attack is used during the first and fourth rounds of the final battle against King Krusha K. Rool.

Paper Mario series[edit]

Paper Mario[edit]

The wooden panel and wooden box that Mario can break with a Spin Jump
The wooden panel and wooden box that Mario can break with a Spin Jump
The wooden panel and wooden box that Mario can break with a Spin Jump

The Ground Pound in Paper Mario is referred to as a Spin Jump, and is first granted by the Super Boots found in Boo's Mansion. In the field, it is performed by pressing A Button in midair, and allows Mario to break boarded-up holes and wooden boxes, as well as to reveal the contents of hidden panels, which is required in order to obtain some of the collectible Star Pieces found in the game. Once Mario finds the Ultra Boots in the Toad Town Tunnels, he will lose the Super Boots and the Spin Jump ability will be replaced with the Tornado Jump.

While Mario has the Super Boots, his Jump attacks that hit two or more times become Spin Jumps when he successfully performs the Action Command; this effect is purely visual, though it affects the timing of the consecutive hits of Multibounce and Power Bounce (lengthening the time between each bounce). If Mario performs a Spin Jump in the overworld to make the First Strike against an enemy, his Jump’s base damage will be doubled to 4, though like all First Strikes in Paper Mario, the Action Command cannot be performed.

Paper Mario: The Thousand-Year Door[edit]

Paper Mario: The Thousand-Year Door move
Spin Jump
PMTTYD The Great Tree First Ground Pound.png
Mastered by Mario
FP cost 2
Effect A two-hit jump attack that deals greater damage on the second hit
Target Any non-ceiling enemy
Attack Power 2 + 4 (with Super Boots)
3 + 5 (with Ultra Boots)
Paper Mario: The Thousand-Year Door move
Ground Pound
Image showing a partner move in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Mastered by Yoshi
Rank Base Rank
Effect Bounces on an enemy multiple times, dealing damage
Target Any non-ceiling enemy
Attack Power 1x4 Base Rank
1x5 Super Rank
1x6 Ultra Rank
Description Attack by first stomping, then Spin Jumping on enemies.

The Ground Pound in Paper Mario: The Thousand-Year Door is referred to as the Spin Jump as in Paper Mario, also performed by pressing A Button in midair and is first granted after Mario finds the Super Boots in The Great Tree in Boggly Woods. The Spin Jump is no longer automatically used when Mario makes Jump attacks. However, the Spin Jump can now be used in battle as a separate move for 2 FP, or for free if Mario Spin Jumps on an enemy to make the First Strike. It does 6 base damage (two jumps that deal 2 damage for the first one, and 4 damage for the second). When Mario obtains the Ultra Boots, he retains the ability to use the Spin Jump, and its attack Power increases to 9 (3 for the first hit, and 6 for the second). Unlike other Jump attacks, a second Action Command must be performed when Mario lands the second hit on an enemy to deal the attack’s full damage. When Bowser is playable in his Super Mario Bros.-style mini-stages, he can perform a Spin Jump the same way. Once Mario has obtained the Ultra Boots from the Riverside Station, he loses the Super Boots, but retains the Spin Jump move while also learning the new Spring Jump move.

Furthermore, Yoshi also has a default attack called Ground Pound. This move only deals 1 damage at base strength, but the amount of hits can be increased by executing the Action Command. The player must rapidly tap R Button during the allocated time to fill a gauge. The further this gauge is filled, the more bounces will be performed, resulting in up to six bounces at Ultra Rank. Yoshi can also perform two Stylish moves during the attack. For the first, the player must press A Button as Yoshi is first lined up with the enemy from above, and for the second, the player must press A Button as Yoshi hits the ground after the attack.

As a jump-type move, although this attack can target any non-ceiling enemies, it will be canceled by certain enemies who deal contact damage from above. Also similarly to Power Bounce, if Yoshi's attack is increased, only the first hit will be affected by the power buffs, and each consecutive hit will simply do one damage less than the last, down to 1 damage.

Super Paper Mario[edit]

Thudley
Thudley, the ground pound Pixl in Super Paper Mario.

In Super Paper Mario, a Pixl named Thudley grants the hero the Ground Pound ability. This move can be used to stomp on yellow posts, which activates certain things, and to deal double damage to enemies. Also, O'Chunks can perform ground pounds in his boss battles.

Super Smash Bros. series[edit]

Bowser's Ground Pound move from Super Mario Bros. 3 is used in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate, this time named the Bowser Bomb. Bowser either faces the screen or has his back to the screen when he uses his Ground Pound, similar to his Ground Pound in Super Mario Bros. 3.

Yoshi also comes with his own Ground Pound known as the Yoshi Bomb in the Super Smash Bros. series, based on his Ground Pound move from Yoshi's Story. Additionally, a standard Ground Pound appears in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate as Luigi's new down throw, effectively replacing his body slam. Wario's down throw is also reminiscent of the Ground Pound from the Wario Land games.

Princess Peach's down throw (from Super Smash Bros. Melee to Super Smash Bros. for Nintendo 3DS / Wii U) can be considered as a Ground Pound, since it involves her jumping in the air and slamming her opponents by sitting.

Wario World[edit]

Wario about to Ground Pound a closed Swirly Slab in Beanstalk Way.
Wario about to Ground Pound a closed Swirly Slab in Beanstalk Way.

In Wario World, a Ground Pound can be performed by pressing the R Button button while jumping. It has many uses, such as attacking enemies, destroying Rock Blocks, bouncing off Bunny Springs. It is also used to open trapdoors that lead to sub-levels where red diamonds can be found, as well as goal trapdoors that lead to boss battles. However, steel trapdoors cannot be opened with ordinary Ground Pound. Instead, Wario must use a Piledriver, which is executed the same way, but requires Wario to be holding an enemy or object beforehand.

Mario & Luigi series[edit]

Mario & Luigi: Dream Team[edit]

In Mario & Luigi: Dream Team, the Luiginoids from the Luiginoid Formation can use a Ground Pound while in the shape of a stack. It is used by pressing B Button after jumping, and allows all the Luiginoids to destroy blocks and boxes below them.

Mario & Luigi: Brothership[edit]

Mario and Luigi can strengthen their counterattacks by applying the appropriate Battle Plug in Mario & Luigi: Brothership; when this happens, jump counters can chain into a Ground Pound.[12]

Mario + Rabbids Kingdom Battle[edit]

In Mario + Rabbids Kingdom Battle, Yoshi can perform a Ground Pound when landing from a Team Jump, causing a shockwave that harms all characters in the vicinity, whether they are Yoshi's teammates or enemies. It can also be used by Valkyries, Bwario, and the Lava Queen, the latter of which also inflicts Burn.

WarioWare: Get It Together![edit]

In WarioWare: Get It Together!, Lulu can perform a Ground Pound by tilting Left Stick down, causing her to quickly drop downwards. Her Ground Pound can be used to hit or push objects in microgames.

The Super Mario Bros. Movie[edit]

In The Super Mario Bros. Movie, Super Mario performs a Ground Pound from a great height and landing in the middle of three Koopa soldiers. The impact of it is shown to be enough to cause the Koopas to retreat into their shells.

Profiles[edit]

Super Mario Sunshine[edit]

  • Instruction booklet description:
    • English:
      Press L Button in mid-jump to come crashing down onto enemies and crates, causing major damage.
    • NOTE! When falling from high places, try doing a Ground Pound right before landing.

Super Mario 3D Land[edit]

  • Website description:
    • English (American):
      Send Mario down with extra force, and crush some poor Goomba's hopes and dreams.
    • English (British):
      Press the L Button (or the R Button) in mid-air to perform a Ground Pound. A powered-up Mario can smash blocks and other objects using a Ground Pound.

New Super Mario Bros. 2[edit]

  • Website description:
    • English (British):
      To perform a powerful Ground Pound, press the down direction on the +Control Pad or Circle Pad while you're in mid-air. Boom!

Super Mario Maker for Nintendo 3DS[edit]

  • Electronic manual description:
    • English:
      +Control Pad down in midair

Gallery[edit]

For this subject's image gallery, see Gallery:Ground Pound.

Names in other languages[edit]

Ground Pound[edit]

Language Name Meaning Notes
Japanese ヒップドロップ[?]
Hippu Doroppu
Butt Drop
ヒップアタック (Wario World and Wario Land Shake)[13]
Hippu Atakku
Butt Attack
下にコウゲキ[?]
Shita ni Kōgeki
Downward Attack Wario World
Chinese 撞地[61][62][63][64]
Zhuàng Dì
Hit the ground iQue
臀部撞地[?]
Túnbù Zhuàng Dì
Hip hit the ground Nintendo
Dutch Stampsprong[?] Stomp jump
Pletsprong[?] Flatten Jump Paper Mario: The Thousand-Year Door Yoshi move
French Charge au sol[15][16][17][18][19][20][21][22][23][24][25][26][27][28][29] Ground charge
Attaque rodéo[30][31][32][33][34][35][36][37][38] Rodeo attack
Atterir lourdement[39] Land heavily
Saut-pillon[40] Leap Jump
Coup de fesse devastateur[41] Devastating butt hit
Pétiner le sol[42] Trample on the ground
Bond[43] Bounce
Rodéo[44] Rodeo
Méga projection au sol[45] Mega ground projection
Saut rebond[?] Bounce Jump Paper Mario: The Thousand-Year Door Yoshi move
German Stampfattacke[?] Stomp attack
Freifall-Attacke[46] Freefall attack
Italian Colpisci il suolo[47] Ground slam
Schianto a terra[48][49][50][51][52][53][54][55][56][57][58][59] Crushing jump
Salto a schianto[?] -
Korean 엉덩이 찍기[?]
Eongdeong'i Jjikgi
Butt Bashing
Portuguese (NOA) Salto bomba[60] Bomb Jump
Pisada[?] Stomp
Portuguese (NOE) Salto Bomba[?] Bomb Jump
Russian Удар о землю[?]
Udar o zemlyu
Attack on the ground
Spanish (NOA) Salto Bomba[?] Bomb Jump
Azotón[?] Pound
Dar un pisotón[?] To stomp
Golpe Cadera[?] Hip Strike Paper Mario: The Thousand-Year Door Yoshi move
Spanish (NOE) Salto Bomba[?] Bomb Jump
Ataque destructor[14] Destructive Attack
Golpe Cadera[?] Hip Strike Paper Mario: The Thousand-Year Door Yoshi move

Ground Pound Jump[edit]

Language Name Meaning Notes
French Saut de charge au sol[65] Jump of ground charge Super Mario Odyssey
Italian Salto schianto a terra[?] Ground pound jump
Korean 엉덩이 찍기 점프[?]
Eongdeong'i Jjikgi Jeompeu
Butt Bashing Jump

Body Slam[edit]

Language Name Meaning Notes
Japanese ボディプレス[66]
Bodi Puresu
Body Press

Smash Attack[edit]

Language Name Meaning Notes
Japanese ヒップアタック[67][68]
Hippu Atakku
Butt Attack
French Attaque Foudroyante[70] Devastating attack
Italian Attacco frantumatutto[71] All-shattering attack
Spanish Ataque destructor[69] Destructive Attack

Super Smash Attack[edit]

Language Name Meaning Notes
Japanese スーパーヒップアタック[68]
Sūpā Hippu Atakku
Super Butt Attack
French Super Attaque Foudroyante[70] Super Devastating Attack
German Super-Freifall-Attacke[46] Super freefall attack
Italian super-attacco frantumatutto[72] Super all-shattering attack
Spanish Súper ataque destructor[14] Super destructive attack

Spin Jump[edit]

Language Name Meaning Notes
Japanese クルリンジャンプ[?]
Kururin Janpu
Spinning Jump
Chinese 旋转跳[73]
Xuánzhuǎn Tiào
Rotational Jump
French Saut-Toupie[74] Top Jump, as in a spinning top
Italian Salto Flip[?] Flip Jump
Spanish (NOA) Salto con giro[?] Spin jump
Spanish (NOE) Salto Giro[?] Spin Jump Paper Mario
Doble Salto[?] Double Jump The Thousand-Year Door
Doble salto[?] Double jump The Thousand-Year Door remake

References[edit]

  1. ^ September 1995. Nintendo Magazine System (AU) Issue #30. Page 14.
  2. ^ 1995. Virtual Boy Wario Land instruction booklet. Nintendo of America (American English). Page 21.
  3. ^ September 1996. Nintendo Magazine System (AU) Issue #42. Page 18.
  4. ^ March 1997. UK Nintendo Magazine #54. Page 21.
  5. ^ June 2000. Nintendo Power Volume 133. Nintendo of America (American English). Page 59.
  6. ^ a b 2001. Wario Land 4 American instruction booklet. Nintendo of America (American English). Page 10.
  7. ^ Screenshot. Imgur.
  8. ^ Tparris (October 12, 2017). Super Mario Odyssey - Action Guide (0:30). YouTube. Retrieved June 6, 2024.
  9. ^ Lost Kingdom article
  10. ^ "Some of the Shy Guys roaming around carry those treasured melons. You can snatch the fruit right out of their hands with Yoshi’s agile tongue or dispose of the Shy Guys first. Before gobbling them up or eliminating them with an egg toss, remember to Pound the Ground and change them to Yoshi’s favorite color to maximize your score." – Prima Bath (April 7, 1999). Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2103-8. Page 100.
  11. ^ 1998. Yoshi's Story instruction booklet. Nintendo of America (American English). Page 11.
  12. ^ https://www.youtube.com/watch?v=ujjV-IivW7Q
  13. ^ 2008. Wario Land Shake instruction booklet. Nintendo (Japanese). Page 19, 24 and 25.
  14. ^ a b 2001. Wario Land 4 European instruction booklet. Nintendo of Europe (European Spanish). Page 87.
  15. ^ Super Mario Galaxy instruction booklet, French segment[page number needed]
  16. ^ Super Mario Galaxy 2 move pamphlet, French side
  17. ^ Super Mario Sunshine French instruction booklet. Page 17.
  18. ^ Super Mario Odyssey. Actions Menu
  19. ^ Super Mario 3D All-Stars. actions menu (Super Mario Sunshine. and Super Mario Galaxy.)
  20. ^ New Super Mario Bros. Wii French instruction booklet. Page 17.
  21. ^ 2011. Super Mario 3D Land instruction booklet (PDF). Nintendo of America (Canadian French). Page 8. Archived April 4, 2019, 22:12:28 UTC from the original via Wayback Machine.
  22. ^ 2011. Super Mario 3D Land, French Quick Start Guide (PDF). Nintendo of America (Canadian French). Archived January 12, 2012, 17:42:38 UTC from the original via Wayback Machine.
  23. ^ 2012. New Super Mario Bros. 2 instruction booklet (PDF). Nintendo of America (Canadian French). Page 7. Archived April 2, 2019, 12:22:05 UTC from the original via Wayback Machine.
  24. ^ 2013. New Super Mario Bros. U + New Super Luigi U instruction booklet (PDF). Nintendo of America (Canadian French). Page 15. Archived January 31, 2020, 00:04:32 UTC from the original via Wayback Machine.
  25. ^ Mario Party 4 Minigames Controls Section (here The Great Deflate)
  26. ^ Mario Party 5 Minigames Control Section (here Ground Pound Down)
  27. ^ Mario Party 6 Minigames Rules Section (here Smashdance)
  28. ^ Mario Party 7 Minigames Controls Section (here Cardinal Rule)
  29. ^ Mario Party Superstar Minigames Controls Section (here Coconut Conk)
  30. ^ 2005. Super Mario 64 DS instruction booklet (PDF). Nintendo of Europe (French). Page 47.
  31. ^ 2006. New Super Mario Bros. Instruction booklet (PDF). Nintendo of Europe (French). Page 56.
  32. ^ Super Mario 3D All-Stars. actions menu (Super Mario 64)
  33. ^ 1998. Yoshi's Story Instruction booklet, French segment (PDF). Nintendo of Europe (French). Page 55.
  34. ^ Super Mario World 2: Yoshi's Island Instruction booklet. Nintendo (French). Page 8.
  35. ^ 2006. Yoshi's Island DS Instruction booklet. Nintendo (French). Page 35.
  36. ^ 2014. Yoshi's New Island (PDF). Nintendo of America (Canadian French). Page 7. Archived April 4, 2019, 22:18:38 UTC from the original via Wayback Machine.
  37. ^ 2015. Yoshi's Woolly World instruction booklet (PDF). Nintendo (French). Page 12. Archived July 28, 2020, 06:12:11 UTC from the original via Wayback Machine.
  38. ^ Mario Party 3 Minigames Game Rules Section (here Coconut Conk)
  39. ^ New Super Mario Bros. Wii. Nintendo of America (Canadian French). Archived August 4, 2019, 08:53:27 UTC from the original via Wayback Machine. Retrieved June 6, 2024.
  40. ^ Nintendo official French magazine N1. Page 90.
  41. ^ Thudley introduction text in Super Paper Mario
  42. ^ 1997. Super Mario 64 Instruction booklet (PDF). Nintendo of Europe (French). Page 54.
  43. ^ Mario Party Minigames Controls Section (here Hammer Drop)
  44. ^ Mario Party 2 Minigames Controls Section (Here Totem Pole Pound)
  45. ^ Wario Land: Super Mario Land 3 instruction booklet. Nintendo (French). Page 11.
  46. ^ a b 2001. Wario Land 4 European instruction booklet. Nintendo of Europe (German). Page 27.
  47. ^ 2005. Super Mario 64 European manual. Nintendo of Europe (Italian). Page 35.
  48. ^ Super Mario Sunshine Italian manual. Page 16.
  49. ^ Yoshi's Island: Super Mario Advance 3 European manual. Page 107.
  50. ^ 2006. New Super Mario Bros. European manual. Nintendo of Europe (Italian). Page 90.
  51. ^ 2005. Super Mario 64 DS European manual. Nintendo of Europe (Italian). Page 85.
  52. ^ Super Mario Galaxy Italian manual. Page 15.
  53. ^ 2006. Yoshi's Island DS European manual. Nintendo of Europe (Italian). Page 59.
  54. ^ New Super Mario Bros. Wii Italian manual. Page 17.
  55. ^ Super Mario Galaxy 2 Italian manual. Page 17.
  56. ^ Super Mario 3D Land Italian e-manual. Page 8.
  57. ^ New Super Mario Bros. 2 Italian e-manual. Page 7.
  58. ^ New Super Mario Bros. U Italian e-manual. Page 15.
  59. ^ Super Mario 3D World Italian e-manual. Page 17.
  60. ^ alanzoka (October 18, 2024). MARIO PARTY VOLTOU! - MARIO PARTY: JAMBOREE COM OS INIMIGOS. Youtube. Retrieved October 20, 2024.
  61. ^ iQue. iQue (Simplified Chinese). Retrieved June 6, 2024.
  62. ^ 神游马力欧DS的动作. iQue (Simplified Chinese). Retrieved June 6, 2024.
  63. ^ New 超级马力欧兄弟. iQue (Simplified Chinese). Retrieved June 6, 2024.
  64. ^ 超级马力欧 3D乐园 (Chāojí Mǎlìōu 3D Lèyuán) digital manual (PDF). Retrieved June 6, 2024.[page number needed]
  65. ^ Super Mario Odyssey Action Guide, French version
  66. ^ 1995. Virtual Boy Wario Land: Awazon no Hihō instruction booklet. Nintendo (Japanese). Page 17.
  67. ^ 2000. Wario Land 3: Fushigi na Orgel instruction booklet. Nintendo (Japanese). Page 19.
  68. ^ a b 2001. Wario Land Advance: Yōki no Otakara instruction booklet. Nintendo (Japanese). Page 10.
  69. ^ Wario Land 4 3DS Ambassador Program electronic manual. Page 3.
  70. ^ a b 2001. Wario Land 4 European instruction booklet. Nintendo of Europe (French). Page 47.
  71. ^ Wario Land 4 European manual. Page 107.
  72. ^ 2001. Wario Land 4 European instruction booklet. Nintendo of Europe (Italian). Page 107.
  73. ^ 2004. 纸片马力欧 (Zhǐpiàn Mǎlì'ōu) instruction booklet. iQue (Simplified Chinese). Page 30.
  74. ^ 2001. Paper Mario instruction booklet. Nintendo of Europe. Page 59.

Interwiki links[edit]