List of Donkey Kong Country: Tropical Freeze media

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This is a list of media files for the game Donkey Kong Country: Tropical Freeze.

Music[edit]

Lost Mangroves[edit]

Icon of an audio speaker. Mangrove Cove - Plays in Mangrove Cove.
File infoMedia:DKCTF MangroveCove.oga
Icon of an audio speaker. Mangrove Cove Underwater - Plays in the underwater sections of Mangrove Cove. An arrangement of "Aquatic Ambience" from Donkey Kong Country.
File infoMedia:DKCTF MangroveCoveUnderwater.oga
Icon of an audio speaker. Shipwreck Shore - Plays in Shipwreck Shore.
File infoMedia:ShipwreckShore.oga
Icon of an audio speaker. Shipwreck Shore Underwater - Plays in the underwater sections of Shipwreck Shore.
File infoMedia:DKCTF ShipwreckShoreUnderwater.oga
Icon of an audio speaker. Mangrove Swing - Plays in Canopy Chaos and Sea Stack Attack.
File infoMedia:DKCTF MangroveSwing.oga
Icon of an audio speaker. Trunk Twister - Plays while on the minecart in Trunk Twister.
File infoMedia:DKCTF TrunkTwister.oga
Icon of an audio speaker. Trunk Twister Start - Plays at the beginning and checkpoint sections of Trunk Twister.
File infoMedia:DKCTF TrunkTwisterStart.oga
Icon of an audio speaker. Trunk Twister Underwater - Plays in the underwater section of Trunk Twister.
File infoMedia:DKCTF TwisterUnderwater.oga
Icon of an audio speaker. Zip-Line Shrine - Plays in Zip-Line Shrine.
File infoMedia:DKCTF Zip-Line Shrine.oga
Icon of an audio speaker. Busted Bayou - Plays in Busted Bayou.
File infoMedia:DKCTF BustedBayou.oga
Icon of an audio speaker. Big Top Bop - Plays while battling Pompy.
File infoMedia:DKCTF BigTopBop.oga
Help:MediaHaving trouble playing?

Autumn Heights[edit]

Icon of an audio speaker. Windmill Hills - Plays in Windmill Hills.
File infoMedia:DKCTF WindmillHills.oga
Icon of an audio speaker. Mountain Mania - Plays in Mountain Mania.
File infoMedia:DKCTF MountainMania.oga
Icon of an audio speaker. Horn Top Hop - Plays in Horn Top Hop.
File infoMedia:DKCTF HornTopHop.oga
Icon of an audio speaker. Horn Top Hop Leaves - Plays while on top of the falling leaves in Horn Top Hop.
File infoMedia:DKCTF HornTopLeaves.oga
Icon of an audio speaker. Horn Top Hop Finish - Plays while inside the gigantic brass instrument in Horn Top Hop.
File infoMedia:DKCTF GiantHornTopHop.oga
Icon of an audio speaker. Sawmill Thrill Start - Plays at the beginning of Sawmill Thrill.
File infoMedia:DKCTF SawmillStart.oga
Icon of an audio speaker. Sawmill Thrill - Plays while on the minecart in Sawmill Thrill.
File infoMedia:DKCTF SawmillThrill.oga
Icon of an audio speaker. Sawmill Thrill Checkpoint - Plays at the second checkpoint of Sawmill Thrill.
File infoMedia:DKCTF SawmillThrillCheckpoint.oga
Icon of an audio speaker. Alpine Incline Part 1 - Plays in the foreground section of Alpine Incline.
File infoMedia:DKCTF AlpineIncline1.oga
Icon of an audio speaker. Alpine Incline Part 2 - Plays in the background section of Alpine Incline.
File infoMedia:DKCTF AlpineIncline2.oga
Icon of an audio speaker. Alpine Incline - Plays in the sky section of Alpine Incline.
File infoMedia:DKCTF AlpineIncline.oga
Icon of an audio speaker. Wing Ding - Plays in Wing Ding.
File infoMedia:DKCTF WingDing.oga
Icon of an audio speaker. Wing Ding Zip-Line - Plays while on a Zip-Line Vine in Wing Ding.
File infoMedia:DKCTF WingDong.oga
Icon of an audio speaker. Cave Dweller Concert Returns (sample 1) - Plays in Crumble Cavern and at the beginning of Rodent Ruckus, Amiss Abyss, and Blurry Flurry. An arrangement of "Cave Dweller Concert" from Donkey Kong Country.
File infoMedia:DKCTF CaveConcertReturns.oga
Icon of an audio speaker. Cave Dweller Concert Returns (sample 2) - Plays in Crumble Cavern and at the beginning of Rodent Ruckus, Amiss Abyss, and Blurry Flurry. An arrangement of "Cave Dweller Concert" from Donkey Kong Country.
File infoMedia:DKCTF CaveConcertReturns1.oga
Icon of an audio speaker. Cave Dweller Concert Returns (sample 3) - Plays in Crumble Cavern and at the beginning of Rodent Ruckus, Amiss Abyss, and Blurry Flurry. An arrangement of "Cave Dweller Concert" from Donkey Kong Country.
File infoMedia:DKCTF CaveConcertReturns2.oga
Icon of an audio speaker. Rodent Ruckus - Plays while riding the Rocket Barrel in Rodent Ruckus.
File infoMedia:DKCTF Rodent Ruckus.oga
Icon of an audio speaker. Mountaintop Tussle - Plays while battling Skowl.
File infoMedia:DKCTF MountaintopTussle.oga
Icon of an audio speaker. Mountaintop Tussle Transition - Plays during transitions in the battle against Skowl.
File infoMedia:DKCTF SkowlTransition.oga
Help:MediaHaving trouble playing?

Bright Savannah[edit]

Icon of an audio speaker. Grassland Groove Part 1 - Plays in the first section of Grassland Groove.
File infoMedia:DKCTF GrasslandGroove.oga
Icon of an audio speaker. Grassland Groove Part 2 - Plays in the second section of Grassland Groove.
File infoMedia:DKCTF GrasslandGroove Part 2.oga
Icon of an audio speaker. Grassland Groove Part 3 - Plays in the third section of Grassland Groove.
File infoMedia:DKCTF GrasslandGroove Part 3.oga
Icon of an audio speaker. Grassland Groove Finish - Plays in the final section of Grassland Groove.
File infoMedia:DKCTF GrasslandGroove Part 4.oga
Icon of an audio speaker. Baobab Bonanza - Plays in Baobab Bonanza.
File infoMedia:DKCTF BaobabBonanza.oga
Icon of an audio speaker. Frantic Fields - Plays in Frantic Fields. Contains cues from "Run, Rambi! Run!" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF FranticFields.oga
Icon of an audio speaker. Scorch 'n' Torch - Plays in Scorch 'n' Torch.
File infoMedia:DKCTF ScorchTorch.oga
Icon of an audio speaker. Stickerbush Symphony Returns - Plays at the beginning and final sections of Twilight Terror. An arrangement of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF StickerbushSymphony.oga
Icon of an audio speaker. Twilight Terror - Plays while riding the Rocket Barrel in Twilight Terror.
File infoMedia:DKCTF TwilightTerror.oga
Icon of an audio speaker. Savannah Pop - Plays in Cannon Canyon, Rickety Rafters, and Bramble Scramble.
File infoMedia:DKCTF SavannahPop.oga
Icon of an audio speaker. Triple Trouble - Plays while battling Ba-Boom.
File infoMedia:DKCTF TripleTrouble.oga
Help:MediaHaving trouble playing?

Sea Breeze Cove[edit]

Icon of an audio speaker. Deep Keep - Plays at the beginning of Deep Keep.
File infoMedia:DKCTF DeepKeep.oga
Icon of an audio speaker. Funky Waters - Plays in the beginning underwater section of Deep Keep and the entire underwater section of Amiss Abyss.
File infoMedia:DKCTF FunkyWaters.oga
Icon of an audio speaker. Aquatic Ambience Returns - Plays in the deeper underwater section of Deep Keep, the entire underwater section of Current Capers, and the entirety of Shoal Atoll.
File infoMedia:DKCTF AquaticAmbianceReturns.oga
Icon of an audio speaker. High Tide Ride - Plays in High Tide Ride. The beginning is a variation of the title theme.
File infoMedia:DKCTF HighTideRide.oga
Icon of an audio speaker. Irate Eight Start - Plays at the beginning of Irate Eight and Current Capers.
File infoMedia:DKCTF AquaticSaga.oga
Icon of an audio speaker. Irate Eight Underwater (sample 1) - Plays in the underwater sections of Irate Eight and Rockin' Relics. An arrangement of "Aquatic Ambience" from Donkey Kong Country and "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF LockjawAmbiance.oga
Icon of an audio speaker. Irate Eight Underwater (sample 2) - Plays in the underwater sections of Irate Eight and Rockin' Relics. An arrangement of "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF LockjawAmbiance2.oga
Icon of an audio speaker. Lockjaw's Saga Returns - Plays between the two Squiddicus chase sequences in Irate Eight. An arrangement of "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest. A slight variation of this plays in the on-land sections of Rockin' Relics.
File infoMedia:DKCTF LockjawSagaTension.oga
Icon of an audio speaker. Irate Eight (sample 1) - Plays in the Squiddicus chase sequences in Irate Eight.
File infoMedia:DKCTF IrateEight.oga
Icon of an audio speaker. Irate Eight (sample 2) - Plays in the Squiddicus chase sequences in Irate Eight. An arrangement of "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF IrateEight2.oga
Icon of an audio speaker. Fugu Face-Off - Plays while battling Fugu.
File infoMedia:DKCTF FuguFaceOff.oga
Help:MediaHaving trouble playing?

Juicy Jungle[edit]

Icon of an audio speaker. Swing Juice - Plays in Harvest Hazards and Panicky Paddles and at the beginning of Reckless Ride.
File infoMedia:DKCTF SwingJuice.oga
Icon of an audio speaker. Reckless Ride - Plays while riding the Rocket Barrel in Reckless Ride.
File infoMedia:DKCTF RecklessRide.oga
Icon of an audio speaker. Juicy Groove - Plays in Fruity Factory.
File infoMedia:DKCTF JuicyGroove.oga
Icon of an audio speaker. Swing Juice Underwater - Plays in the underwater sections of Panicky Paddles. An arrangement of "Aquatic Ambience" from Donkey Kong Country.
File infoMedia:DKCTF SwingJuiceUnderwater.oga
Icon of an audio speaker. Fruit Bounce - Plays in Jelly Jamboree and Beehive Brawl.
File infoMedia:DKCTF FruitBounce.oga
Icon of an audio speaker. Frosty Fruits - Plays in Frosty Fruits. An arrangement of "In a Snow-Bound Land" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF FrostyFruits.oga
Icon of an audio speaker. Jammin' Jams - Plays in Jammin' Jams.
File infoMedia:DKCTF JamminJams.oga
Icon of an audio speaker. Punch Bowl - Plays while battling Bashmaster.
File infoMedia:DKCTF PunchBowl.oga
Help:MediaHaving trouble playing?

Donkey Kong Island[edit]

Icon of an audio speaker. Snowmads Theme - Plays in Homecoming Hijinxs, Cliffside Slide, and Meltdown Mayhem.
File infoMedia:DKCTF SnowmadsTheme.oga
Icon of an audio speaker. Seashore War - Plays in Seashore War.
File infoMedia:DKCTF SeashoreWar.oga
Icon of an audio speaker. Aqueduct Assault - Plays in Aqueduct Assault.
File infoMedia:DKCTF AqueductAssault.oga
Icon of an audio speaker. Blurry Flurry - Plays while riding the Rocket Barrel in Blurry Flurry.
File infoMedia:DKCTF BlurryFlurry.oga
Icon of an audio speaker. Freezie Breezie (sample 1) - Plays in Forest Folly.
File infoMedia:DKCTF FreezieBreezie.oga
Icon of an audio speaker. Freezie Breezie (sample 2) - Plays in Forest Folly. An arrangement of "Snowmads Theme".
File infoMedia:DKCTF FreezieBreezie2.oga
Icon of an audio speaker. Frozen Frenzy - Plays in Frozen Frenzy. An arrangement of "Fear Factory" from Donkey Kong Country.
File infoMedia:DKCTF FrozenFrenzy.oga
Icon of an audio speaker. Dynamite Dash - Plays in Dynamite Dash. A variation of "Frantic Fields".
File infoMedia:DKCTF DynamiteDash.oga
Icon of an audio speaker. Volcano Dome - Plays while battling Lord Fredrik.
File infoMedia:DKCTF VolcanoDome.oga
Help:MediaHaving trouble playing?

Secret Seclusion, Hidden Kong Temple and other tracks[edit]

Icon of an audio speaker. Secret Seclusion - Plays in all three levels of Secret Seclusion. An arrangement of the title theme from Donkey Kong Jr.
File infoMedia:DKCTF SecretSeclusion.oga
Icon of an audio speaker. Hidden Kong Temple - Plays in Swinger Flinger, Precarious Pendulums, and Platform Problems. An arrangement of "DK Island Swing" from Donkey Kong Country.
File infoMedia:DKCTF HiddenKongTemple1.oga
Icon of an audio speaker. Swinger Flinger* - Plays in Bopopolis, Spinning Spines, and Slippy Spikes. An arrangement of "DK Island Swing" from Donkey Kong Country.
File infoMedia:DKCTF HiddenKongTemple2.oga
Icon of an audio speaker. Title - Plays on the title screen.
File infoMedia:DKCTFTitleMusic.oga
Icon of an audio speaker. Bonus Room - Plays in bonus rooms.
File infoMedia:DKCTF BonusTime.oga
Icon of an audio speaker. Bonus Room (Sped Up) - Plays in bonus rooms when there are 10 seconds left on the timer.
File infoMedia:DKCTF BonusTimeHurry.oga
Icon of an audio speaker. Bonus Room Victory - Plays after winning in a bonus room. An arrangement of the same tune from Donkey Kong Country.
File infoMedia:DKCTF BonusWin.oga
Icon of an audio speaker. Bonus Room Failure - Plays after failing in a bonus room. An arrangement of the same tune from Donkey Kong Country.
File infoMedia:DKCTF BonusLose.oga
Icon of an audio speaker. Lost a Life - Plays upon losing a life. An arrangement of the same tune from Donkey Kong Country.
File infoMedia:DKCTF LoseLife.oga
Icon of an audio speaker. Game Over - Plays upon receiving a Game Over.
File infoMedia:DKCTF GameOver.oga
Icon of an audio speaker. New Level Unlocked - Plays upon unlocking a new level.
File infoMedia:DKCTF StageUnlock.oga
Icon of an audio speaker. World Clear - Plays upon clearing a world.
File infoMedia:DKCTF IslandClear.oga
Icon of an audio speaker. Hidden Kong Temple Results - Plays upon clearing a Hidden Kong Temple. Taken from Donkey Kong Country Returns.
File infoMedia:DKCTF TempleResults.oga
Icon of an audio speaker. Time Attack Failure - Plays after failing a Time Attack trial.
File infoMedia:DKCTF TimeAttackFail.oga
Icon of an audio speaker. Hard Mode Unlocked - Plays upon unlocking Hard Mode.
File infoMedia:DKCTF HardMode.oga
Icon of an audio speaker. 200% Completion - Plays upon completing the game 200%.
File infoMedia:DKCTF 200percent.oga
Icon of an audio speaker. Loading Screen - Plays on the level loading screen.
File infoMedia:DKCTF Loading.oga
Icon of an audio speaker. Funky's Fly 'n' Buy - Plays at Funky's Fly 'n' Buy. An arrangement of the title theme from Donkey Kong Country.
File infoMedia:DKCTF FunkyFlyBuy.oga
Icon of an audio speaker. Credits (sample 1) - Plays during the staff credits. Contains arrangements of "DK Island Swing" from Donkey Kong Country and "Wing Ding".
File infoMedia:DKCTF Credits.oga
Icon of an audio speaker. Credits (sample 2) - Plays during the staff credits in the Wii U version and the Nintendo Switch version's Original Mode. An arrangement of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF Credits2.oga
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* - Although the song does not play in Swinger Flinger, it was erroneously given this title in the English versions of Super Smash Bros. for Wii U and Super Smash Bros. Ultimate