Fire (element): Difference between revisions
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{{quote| | {{quote|No '''fire''', please. I don't want to be fried.|King Calamari|Super Mario RPG (Nintendo Switch)}} | ||
'''Fire''' is an element given to various attacks, items, and enemies in RPGs. It usually is strong against enemies associated with the [[Ice (element)|Ice element]] and can inflict the [[Burn]] status effect in some games. | '''Fire''' is an element given to various attacks, items, and enemies in RPGs. It usually is strong against enemies associated with the [[Ice (element)|Ice element]] and can inflict the [[Burn]] status effect in some games. | ||
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In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], fire is one of the four elements assigned to Special attacks, alongside [[Jump#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Ice (element)|Ice]], and [[Lightning (element)|Lightning]]. [[Fire Bomb]] and [[Mario]]'s [[Fireball#Super Mario RPG: Legend of the Seven Stars|Fireball]], [[Super Fireball]] and [[Ultra Fireball]] are designated with the fire element. Attacking enemies or bosses weak to fire will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead. | In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], fire is one of the four elements assigned to Special attacks, alongside [[Jump#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Ice (element)|Ice]], and [[Lightning (element)|Lightning]]. [[Fire Bomb]] and [[Mario]]'s [[Fireball#Super Mario RPG: Legend of the Seven Stars|Fireball]], [[Super Fireball]] and [[Ultra Fireball]] are designated with the fire element. Attacking enemies or bosses weak to fire will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead. | ||
Some enemy attacks are also affiliated with the fire element ([[Flare|Corona/Flare]], [[Hot Shot|Drain/Hot Shot]], [[Flame (move)|Flame]], [[Flame Stone]], [[Flame Wall]], and [[Fire Saber|Mega Drain/Fire Saber]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including fire. | Some enemy attacks are also affiliated with the fire element ([[Flare|Corona/Flare]], [[Hot Shot|Drain/Hot Shot]], [[Flame (move)|Flame]], [[Flame Stone]], [[Flame Wall]], and [[Fire Saber|Mega Drain/Fire Saber]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including fire. The [[Clown Car Barrage]] [[Triple Move]] deals additional damage to enemies that are weak to either fire, ice, or lightning, ignoring any resistance that they could also possess to these elements. | ||
Enemies who are only affected by fire in the original are indicated in ''italic'', while enemies who are only affected by fire in the remake are indicated in '''bold'''. | Enemies who are only affected by fire in the original are indicated in ''italic'', while enemies who are only affected by fire in the remake are indicated in '''bold'''. | ||
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*[[Bowser Clone]] | *[[Bowser Clone]] | ||
*[[Jagger]] | *[[Jagger]] | ||
*[[Jinx|Jinx (Testing Capabilities)]] | *[[Jinx|Jinx (Testing Capabilities)]] | ||
*[[Jinx|Jinx (You Asked for It)]] | *[[Jinx|Jinx (You Asked for It)]] | ||
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*[[Jinx|Jinx (Sensei in Action)]] | *[[Jinx|Jinx (Sensei in Action)]] | ||
*[[Fire Crystal]] | *[[Fire Crystal]] | ||
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*[[Urspike|Oerlikon/Urspike]] | *[[Urspike|Oerlikon/Urspike]] | ||
*[[Stompillar|Corkpedite/Stompillar]] | *[[Stompillar|Corkpedite/Stompillar]] | ||
*[[Stompillar|Body]] | *[[Stompillar|Body]] | ||
*[[Stumpet]] | *[[Stumpet]] | ||
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*[[Helio (Super Mario RPG)|Helio]] | *[[Helio (Super Mario RPG)|Helio]] | ||
*[[Zombone]] | *[[Zombone]] | ||
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*[[Axem Red]] | *[[Axem Red]] | ||
*[[Terra Cotta]] | *[[Terra Cotta]] | ||
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*[[Smithy|Smithy (Casket)]] | *[[Smithy|Smithy (Casket)]] | ||
*[[Smithy|Smithy (Wizard)]] | *[[Smithy|Smithy (Wizard)]] | ||
*'''[[Mario Clone|Strong Mario Clone]]''' | |||
*'''[[Bowser Clone|Strong Bowser Clone]]''' | |||
*'''[[Torte|Exhausted Torte]]''' | |||
*'''[[Bundt|Extra-Fancy Bundt]]''' | |||
*'''[[Raspberry|Extra-Fancy Raspberry]]''' | |||
*'''[[Jinx|Mario-Style Jinx]]''' | |||
*'''[[Fire Crystal|Fire Crystal 3D]]''' | *'''[[Fire Crystal|Fire Crystal 3D]]''' | ||
|} | |} | ||
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*[[Dry Bones]] (+10) | *[[Dry Bones]] (+10) | ||
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'''Immune to | '''Immune to fire:''' | ||
*[[Cleft]] | *[[Cleft]] | ||
*[[Buzzy Beetle]] (standing) | *[[Buzzy Beetle]] (standing) | ||
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====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
The way fire is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Fire Shield]] badge has been removed, with its effect being fused with the [[Ice Power]] badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. [[Buzzy Beetle]]s and their variants are now immune to fire in all circumstances, even after being flipped. | The way fire is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Fire Shield]] badge has been removed, with its effect being fused with the [[Ice Power]] badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. [[Buzzy Beetle]]s and their variants are now immune to fire in all circumstances, even after being flipped. In the remake, attacking enemies that are immune to fire with this element displays a special icon denoting their immunity. Invincible enemies, such as [[The Iron Adonis Twins]], [[Grodus]] with a [[Grodus X|shield]], or the [[Shadow Queen]] at the start of her second phase, are also redundantly immune to fire. | ||
Attacks with the fire element in this game include the [[Fire Flower]] item, [[Vivian]]'s [[Fiery Jinx]], and Mario's [[Fire Drive]] if the associated badge is equipped. The game also introduces the [[burn]] status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 [[Piercing attack|piercing]] fire damage to them at the end of each turn for a set number of turns; if the target is [[frozen]], the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's [[Shade Fist]], which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down. | Attacks with the fire element in this game include the [[Fire Flower]] item, [[Vivian]]'s [[Fiery Jinx]], and Mario's [[Fire Drive]] if the associated badge is equipped. The game also introduces the [[burn]] status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 [[Piercing attack|piercing]] fire damage to them at the end of each turn for a set number of turns; if the target is [[frozen]], the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's [[Shade Fist]], which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down. | ||
[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any fire attack or burn status effect will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. [[Dry Bones]] and their [[Red Bones]] and [[Dark Bones]] variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect. Non-fire enemies with fire attacks include [[Fire Bro]] and [[ | [[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any fire attack or burn status effect will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. [[Dry Bones]] and their [[Red Bones]] and [[Dark Bones]] variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect. Non-fire enemies with fire attacks include [[Fire Bro]] and [[Grodus]], though the former is still weak to the ice element. Other enemies such as [[Hooktail]], [[Bowser]], and Vivian as a member of the [[Three Shadows]], have attacks that are cosmetically fire-related, but cannot inflict the burn status. | ||
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*[[Bulky Bob-omb]] (KO) | *[[Bulky Bob-omb]] (KO) | ||
*[[Bob-ulk]] (KO) | *[[Bob-ulk]] (KO) | ||
'''Heal with fire:''' | |||
*[[Ember]] | |||
*[[Lava Bubble]] | |||
*[[Phantom Ember]] | |||
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'''Immune to fire:''' | '''Immune to fire:''' | ||
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*[[Hyper Bald Cleft|H. Bald Cleft]] | *[[Hyper Bald Cleft|H. Bald Cleft]] | ||
*[[Cleft]] | *[[Cleft]] | ||
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*[[Iron Cleft]] | *[[Iron Cleft]] | ||
*[[Hyper Cleft]] | *[[Hyper Cleft]] | ||
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*[[Chain Chomp|Chain-Chomp]] | *[[Chain Chomp|Chain-Chomp]] | ||
*[[Red Chomp]] | *[[Red Chomp]] | ||
*[[Grodus]] ([[Grodus X|shielded]]) | |||
*[[Shadow Queen]] (phase 2, first 3 turns) | |||
*[[Shadow Queen|Left/Right Hand]] (first 3 turns) | |||
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])''' | *'''[[Prince Mush]] (except after [[Superguard|superguarded]])''' | ||
|} | |||
====''Super Paper Mario''==== | |||
Certain enemies in ''[[Super Paper Mario]]'' possess a higher defense against specifically fire attacks, in this game the [[Fire Burst]] item and [[Bowser]]'s [[Fire Breath]]. | |||
Like in the previous game, fire can be used to permanently defeat [[Dry Bones]], [[Dull Bones]], and [[Dark Dull Bones]]. In addition, several [[Tattle]] descriptions will suggest fire as a way to circumvent an enemy's protection. Fire is also used in the puzzle to get the [[Fire Tablet]]. | |||
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'''Strong against fire:''' | |||
*[[PatrolMeow]] (-2) | |||
*[[AirMeow]] (-2) | |||
*[[Brobot]] (-6) | |||
*[[Brobot L-type]] (-8) | |||
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''' | '''Immune to fire:''' | ||
*[[ | *[[Bald Cleft]] | ||
*[[Buzzy Beetle]] | |||
*[[Bill Blaster]] | |||
*[[Chain Chomp]] | |||
*[[Stone Buzzy]] | |||
*[[Moon Cleft]] | |||
*[[Spike Top]] | |||
*[[Lava Bubble]] | *[[Lava Bubble]] | ||
*[[ | |width=33% style="vertical-align:top;"| | ||
*[[Underchomp|The Underchomp]] | |||
*[[Parabuzzy]] | |||
*[[Spiky Parabuzzy]] | |||
*[[Red Chomp]] | |||
*[[Dark Spike Top]] | |||
*[[Dark Stone Buzzy]] | |||
*[[Dark Cleft]] | |||
*[[Dark Chomp]] | |||
|} | |} | ||
====''Paper Mario: The Origami King''==== | ====''Paper Mario: The Origami King''==== | ||
In ''[[Paper Mario: The Origami King]]'', attacks with the fire element will deal 50% bonus damage against | In ''[[Paper Mario: The Origami King]]'', attacks with the fire element will deal 50% bonus damage against | ||
[[Ice (element)|ice]]-themed and plant-themed [[Folded Soldiers]]. Conversely, attacking a fire-themed enemy with a fire attack will only deal them half of the normal damage. In addition, [[Buzzy Beetle]]s are immune to the fire element. | [[Ice (element)|ice]]-themed and [[Wood (element)|plant]]-themed [[Folded Soldiers]]. Conversely, attacking a fire-themed enemy with a fire attack will only deal them half of the normal damage. In addition, [[Buzzy Beetle]]s are immune to the fire element. | ||
Fire attacks include the [[Fire Hammer]] and the [[Fire Flower]] and its [[Shiny Fire Flower|Shiny]] variant, which target a nearby 2x2 zone and a straight line respectively, as well as [[Bowser]]'s [[Fire Breath]] when he is available as a [[Party member|partner]]. The [[Fire Vellumental]] does not deal fire damage and is not weak against ice attacks. | Fire attacks include the [[Fire Hammer]] and the [[Fire Flower]] and its [[Shiny Fire Flower|Shiny]] variant, which target a nearby 2x2 zone and a straight line respectively, as well as [[Bowser]]'s [[Fire Breath]] when he is available as a [[Party member|partner]]. The [[Fire Vellumental]] does not deal fire damage and is not weak against ice attacks. | ||
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{{see also|Firebrand}} | {{see also|Firebrand}} | ||
[[File:MLSSDX FireBros.png|thumb|right|Mario using [[Fire Bros. (move)|Fire Bros.]] in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''.]] | [[File:MLSSDX FireBros.png|thumb|right|Mario using [[Fire Bros. (move)|Fire Bros.]] in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''.]] | ||
In ''[[Mario & Luigi: Superstar Saga]]'', fire is one of the game's main | In ''[[Mario & Luigi: Superstar Saga]]'', fire is one of the game's main elements, here called [[Firebrand]], alongside the [[Lightning (element)|lightning element]], here called [[Thunderhand]]. It is the [[Hand Power]] associated with Mario, which allows him to perform a [[Dash (Mario & Luigi: Superstar Saga)|Dash]] in the overworld and the [[Fire Bros. (move)|Fire Bros.]] [[Bros. Attack]] as well as its [[Super Attack|Advanced version]] in battle. | ||
Some enemies can be weak to fire, which deals more damage to them as a Critical hit, or be immune to it and absorb the attacks to heal themselves. Others can be resistant to Hand Powers, turning any fire attack into a flat 1 damage. This is independent from the Critical and Heal effects and can be added to them, effectively dealing 2 damage and healing 1 HP respectively. This is changed in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which only reduces the attacks' power instead, is not cumulative with other effectivenesses, and is applied to each element separately rather than both. | Some enemies can be weak to fire, which deals more damage to them as a Critical hit, or be immune to it and absorb the attacks to heal themselves. Others can be resistant to Hand Powers, turning any fire attack into a flat 1 damage. This is independent from the Critical and Heal effects and can be added to them, effectively dealing 2 damage and healing 1 HP respectively. This is changed in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which only reduces the attacks' power instead, is not cumulative with other effectivenesses, and is applied to each element separately rather than both. | ||
Enemies hit with a fire attack can receive the [[burn]] status effect. Only enemies can be affected by it. In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Super Attack|Advanced version]] of [[Fire Bros. (move)|Fire Bros.]] can inflict "[[char]]" on the enemies, a more harmful status previously introduced in ''[[Mario & Luigi: Dream Team]]'', instead. | |||
The ''[[Minion Quest: The Search for Bowser]]'' campaign does not have a universal fire element attached to all its fire attacks and characters. However, [[Fuzzbush]]es and [[Pokey]]s are described as "flammable" and are weak to [[Fire Bro]]s. and [[Fire Stalking Piranha Plant]]s specifically, while Fire Bros. are themselves weak to [[Ice Bro]]s. | |||
Enemies who are only affected by fire in the original are indicated in ''italic'', while enemies who are only affected by fire in the remake are indicated in '''bold'''. Some enemies have differences in the Japanese and international releases of the original game, denoted here by ''[J]'' and ''[I]'' respectively. Additionally, several bosses, namely [[Bowser]], [[Dragohoho]], and [[Rookie]], have fire healing but cannot be fought before Mario acquires Firebrand. | Enemies who are only affected by fire in the original are indicated in ''italic'', while enemies who are only affected by fire in the remake are indicated in '''bold'''. Some enemies have differences in the Japanese and international releases of the original game, denoted here by ''[J]'' and ''[I]'' respectively. Additionally, several bosses, namely [[Bowser]], [[Dragohoho]], and [[Rookie]], have fire healing but cannot be fought before Mario acquires Firebrand. | ||
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*[[Cackletta|Heart]] | *[[Cackletta|Heart]] | ||
|} | |} | ||
====''Mario & Luigi: Partners in Time''==== | |||
Mario does not have access to [[Firebrand]] anymore in ''[[Mario & Luigi: Partners in Time]]''. Instead, the fire element is given to the [[Fire Flower|Bro Flower]] and [[Mix Flower]] [[Bros. Item]]s, that any of the brothers can initiate, while [[Lightning (element)|thunder]] is replaced by [[Ice (element)|ice]] as the game's second elemental power. Similarly to Firebrand, it will deal Critical damage to some enemies, while others are resistant to it and will receive 1 flat damage from the entire attack instead. Enemies can once again be [[burn]]ed by these attacks, but this time the Bros. themselves can also be inflicted with this status effect from a few enemies. Unlike the previous game, no enemies are healed from receiving a specific elemental attack. | |||
[[Bob-omb]]s hit with the fire element will immediately lit up and counterattack with a self-destructing explosion, similarly to when they normally lose 2/3 of their HP and like [[Lethal Bob-omb]]s. Hitting a [[Snifaro]] with at least 3 [[Fireball]]s during a Bro Flower attack or a Mix Flower attack of any size will heat up the sarcophagus and make the bottom [[Snifit]] inside destroy it and run away, leaving the weaker head Snifit to fight alone. | |||
[[Shroob-omb]]s and [[Elder Princess Shroob]]'s head with an activated crown are resistant to all attack types, including fire, [[Ice (element)|ice]], [[jump]]s, and [[hammer]]/contondant. [[Pokey]]s' and [[Skellokey]]s' heads cannot be reached with Bro Flowers, even with the babies' aerial throws, as long as they have at least one body segment, but can still be inflicted with the burn status effect. Mix Flowers can hit a Pokey's head directly no matter how many segments it still has; Skellokeys are never fought with all four brothers and can never be attacked with Mix Flowers. | |||
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'''Weak to fire:''' | |||
*[[Boo Guy]] | |||
*[[Sunnycide]] (back) | |||
*[[Elite Boom Guy]] | |||
*[[Petey Piranha]] | |||
*[[Tanoomba]] | |||
*[[Love Bubble]] | |||
*[[Wonder Thwack]] (blue) | |||
*[[Handfake]] | |||
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'''Strong against fire:''' | |||
*[[Elasto-Piranha]] | |||
*[[Bob-omb]] | |||
*[[Dark Boo]] | |||
*[[Wonder Thwack]] (red) | |||
*[[Support Shroob]] | |||
*[[Shroob-omb]] | |||
*[[Lethal Bob-omb]] | |||
*[[Elder Princess Shroob]] (while crown is active) | |||
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'''Immune to fire:''' | |||
*[[Pokey]] (body) | |||
*[[Skellokey]] (body) | |||
|} | |||
====''Mario & Luigi: Bowser's Inside Story''==== | |||
With the removal of [[Ice (element)|ice]], fire is the only element left in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]]. It is applied to the returning Bro Flower, now simply called [[Fire Flower]] and turned into a [[Bros. Attack|Special/Bros. Attack]] for Mario and Luigi rather than a consumable item, and Bowser's [[Fire Breath]], which is one if his regular attacks. It is also used in several of Bowser's [[Brawl Attack|Special/Brawl Attacks]], namely [[Goomba Storm]] and [[Magikoopa Mob]]. | |||
Contrarily to previous games in the series, enemies that are resistant to fire will take half damage from the attack rather than a flat 1 damage. Other enemies can be weak to fire and receive increased damage instead, and each enemy has a fixed chance to receive the [[burn]] status from the attack that is separate from their resistance to the element itself. The Fire Gloves and Red-Hot Fangs equipments increase the fire attacks of one Bro and Bowser respectively by 20%. | |||
In the original game, [[Coalbit]]s are the only enemies immune to fire entirely; this was changed in the remake, in which they only are strong against it. In the remake, the [[Sea Pipe Statue]] and [[Calorite]]s are the only enemies that gained the ability to be healed by fire attacks, similarly to how it works in ''[[Mario & Luigi: Superstar Saga]]''. Calorites and [[Bowser]] are the only two enemies with fire attacks that can inflict the burn status on Mario and Luigi. | |||
In the ''[[Bowser Jr.'s Journey]]'' campaign, fire is a more consistent element compared to the [[Minion Quest: The Search for Bowser|previous campaign]]. It is attributed to [[Larry]], [[Fire Bro]]s. and [[Fire Stalking Piranha Plant|Fire Stalking P. Plant]]s, and is strong against all [[Wood (element)|plant]] enemies ([[Pokey]]s [[Sockop]]s, [[Borp]]s, [[Treevil]]s, [[Beehoss]]es, and Fire Stalking P. Plants, who are incidentally weak to themselves). Fire Bros. are still the only fire allies to be weak to the [[Ice Bro]]s. | |||
Enemies who are only affected by fire in the original are indicated in ''italic'', while enemies who are only affected by fire in the remake are indicated in '''bold'''. | |||
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'''Weak to fire:''' | |||
*[[Borp]] | |||
*'''[[Dried Blooper]]''' | |||
*[[Protobatter]] | |||
*[[Treevil]] | |||
*[[Leaf Guy]] | |||
*[[Biffidus]] | |||
*[[Flifit]] | |||
*'''[[Beehoss]]''' | |||
*[[Napse]] | |||
*[[Piranha Plorp]] | |||
*[[Pwallop]] | |||
*[[Sockop]] | |||
*[[Snawful]] | |||
*[[Stonk]] | |||
*[[Biffidus X]] | |||
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'''Strong against fire:''' | |||
*[[Chain Chawful]] | |||
*''[[Calorite]]'' | |||
*'''[[Alpha Kretin]]''' | |||
*'''[[Beta Kretin]]''' | |||
*[[Choomba]] | |||
*'''[[Coalbit]]''' | |||
*[[Crawful]] | |||
*[[Jailgoon]] | |||
*[[Sniffle Thwomp]] | |||
*[[Pendril]] | |||
*[[Metal Mawful Mole]] | |||
*[[Mechawful]] | |||
*[[Dark Mechawful]] | |||
*[[Dark Mechawful.5]] | |||
*[[Air Cannon]] | |||
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'''Immune to fire:''' | |||
*''[[Coalbit]]'' | |||
'''Heal with fire:''' | |||
*'''[[Sea Pipe Statue]]''' | |||
*'''[[Calorite]]''' | |||
|} | |||
====''Mario & Luigi: Dream Team''==== | |||
In ''[[Mario & Luigi: Dream Team]]'', the fire element is given to the returning [[Fire Flower]] [[Bros. Attack]], this time exclusive to the real world Luigi, and [[Luiginary Flame]], a [[Luiginary Attack]] exclusive to Mario in the Dream World. | |||
Ennemies with fire attacks that can inflict the [[burn]] status on the brothers include [[Magmad]]s, [[Flaming Antasmaton]]s, and [[Fire Bro]]s. The game also introduces the "[[char]]" status effect, a more severe version of burn. | |||
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'''Weak to fire:''' | |||
*[[Dreamcap]] | |||
*[[Dreamcap Captain]] | |||
*[[Caccac]] | |||
*[[Cocoknight]] | |||
*[[Icead]] | |||
*[[Piranha Plant]] | |||
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*[[Dreamcap R]] | |||
*[[Dreamcap Captain R]] | |||
*[[Virus]] (all colors) | |||
*[[Cocoknight R]] | |||
*[[Beehoss]] | |||
*[[Spritzbloom]] | |||
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'''Immune to fire:''' | |||
*[[Gold Beanie]] | |||
|} | |||
====''Mario & Luigi: Paper Jam''==== | |||
In ''[[Mario & Luigi: Paper Jam]]'', fire is the weakness of nearly all paper enemies, along with [[Paper Mario (character)|Paper Mario]]. It is given to several [[Bros. Attack]]s: Luigi's [[Fire Flower]] and Mario's [[Rocket Blast]], [[Bomb Derby]], and [[Toad Trail]] if an Excellent is achieved. | |||
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'''Weak to fire (other than paper):''' | |||
*[[Petey Piranha]] | |||
*[[Big Pokey]] | |||
*[[Fire Piranha Plant]] | |||
*[[Pokey]] | |||
|} | |||
===''Puzzle & Dragons: Super Mario Bros. Edition''=== | |||
{{main|Orb (Puzzle & Dragons: Super Mario Bros. Edition)}} | |||
[[File:P&DSMBE OrbRed.png|thumb|right|A Fire [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orb]] in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''.]] | |||
In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', Fire is one of the five attributes that are given to all the characters and enemies in the game. It is strong against the [[Wood (element)|Wood]] attribute, dealing 150% damage, and weak against the [[Water (element)|Water]] attribute, dealing 50% damage; it does not affect and is not affected by the [[Light (element)|Light]] and [[Dark (element)|Dark]] attributes. | |||
Several characters possess skills that directly impact the Fire attribute, for example, by boosting the power of all Fire team characters or by turning non-Fire [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] into Fire Orbs to create more opportunities for matching and creating combos. Nearly all Mario variants have the Fire attribute, as well as [[Fire Mario|Fire Luigi]] and [[Bee Mario|Bee Luigi]]. | |||
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|-style="background: #f04546" | |||
!colspan=2|Fire attribute teammates | |||
|-style="background: #f39798" | |||
!width=20%|Attribute(s) | |||
!Teammate(s) | |||
|- | |||
|[[File:PDSMBE-FireOrb.png|25px]]Fire | |||
|[[File:PDSMBE-SmallMarioCard.png|Small Mario|link=Small Mario]] [[File:PDSMBE-RedToadCard.png|Red Toad|link=Toad (species)]] [[File:PDSMBE-RedYoshiCard.png|Red Yoshi|link=Yoshi (species)]] [[File:PDSMBE-RedKoopaTroopaCard.png|Red Koopa Troopa|link=Koopa Troopa]] [[File:PDSMBE-FireBroCard.png|Fire Bro|link=Fire Bro]] [[File:PDSMBE-SpinyCard.png|Spiny|link=Spiny]] [[File:PDSMBE-FlameChompCard.png|Flame Chomp|link=Flame Chomp]] [[File:PDSMBE-RedCoinCofferCard.png|Red Coin Coffer|link=Red Coin Coffer]] [[File:PDSMBE-WhompCard.png|Whomp|link=Whomp]] [[File:PDSMBE-RedMagikoopaCard.png|Red Magikoopa|link=Red Magikoopa]] [[File:PDSMBE-MortonCard.png|Morton|link= Morton Koopa Jr.]] [[File:PDSMBE-LudwigCard.png|Ludwig|link=Ludwig von Koopa]] | |||
|- | |||
|[[File:PDSMBE-FireOrb.png|25px]]Fire / [[File:PDSMBE-FireOrb.png|25px]]Fire | |||
|[[File:PDSMBE-FireMarioCard.png|Fire Mario|link=Fire Mario]] [[File:PDSMBE-BeeMarioCard.png|Bee Mario|link=Bee Mario]] [[File:PDSMBE-KingRedCoinCofferCard.png|King Red Coin Coffer|link=King Red Coin Coffer]] [[File:PDSMBE-DoubleMarioCard.png|Double Mario|link=Double Mario]] [[File:PDSMBE-RedMagikoopasCard.png|Red Magikoopas|link=Red Magikoopa]] [[File:PDSMBE-MortonSpiniesCard.png|Morton & Spinies|link=Morton Koopa Jr.]] [[File:PDSMBE-LudwigDryBonesCard.png|Ludwig & Dry Bones|link=Ludwig von Koopa]] | |||
|- | |||
|[[File:PDSMBE-FireOrb.png|25px]]Fire / [[File:PDSMBE-WaterOrb.png|25px]]Water | |||
|N/A | |||
|- | |||
|[[File:PDSMBE-FireOrb.png|25px]]Fire / [[File:PDSMBE-WoodOrb.png|25px]]Wood | |||
|[[File:PDSMBE-FireLuigiCard.png|Fire Luigi|link=Fire Luigi]] [[File:PDSMBE-BeeLuigiCard.png|Bee Luigi|link=Bee Luigi]] [[File:PDSMBE-WingedRedYoshiCard.png|Red Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-WigglerFlameChompCard.png|Wiggler & Flame Chomp|link=Wiggler]] [[File:PDSMBE-RedGreenMagikoopasCard.png|Red/Green Magikoopas|link=Red Magikoopa]] [[File:PDSMBE-MortonParagoombasCard.png|Morton & Paragoombas|link=Morton Koopa Jr.]] | |||
|- | |||
|[[File:PDSMBE-FireOrb.png|25px]]Fire / [[File:PDSMBE-LightOrb.png|25px]]Light | |||
|[[File:PDSMBE-RedKoopaParatroopaCard.png|Red Koopa Paratroopa|link=Koopa Paratroopa]] [[File:PDSMBE-SuperWhompCard.png|Big Whomp|link=Big Whomp]] [[File:PDSMBE-FlutterFlameChompCard.png|Flutter & Flame Chomp|link=Flutter]] [[File:PDSMBE-LudwigYellowKoopaParatroopaCard.png|Ludwig & Yellow Koopa Paratroopa|link=Ludwig von Koopa]] | |||
|- | |||
|[[File:PDSMBE-FireOrb.png|25px]]Fire / [[File:PDSMBE-DarkOrb.png|25px]]Dark | |||
|[[File:PDSMBE-DryBonesCard.png|Dry Bones|Dry Bones]] [[File:PDSMBE-ChainChompFlameChompCard.png|Chain Chomp & Flame Chomp|link=Chain Chomp]] [[File:PDSMBE-ChainChompFlameChompsCard.png|Chain Chomp & Flame Chomps|link=Chain Chomp]] [[File:PDSMBE-RedPurpleMagikoopasCard.png|Red/Purple Magikoopas|link=Red Magikoopa]] | |||
|} | |||
{|width=45% class="mw-collapsible mw-collapsed" border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto" | |||
|-style="background: #f04546" | |||
!colspan=2|Fire Skills | |||
|-style="background: #f39798" | |||
!colspan=2|Skills that create Fire Orbs | |||
|- | |||
!width=35%|Diagrams | |||
!Teammate(s) | |||
|- | |||
|[[File:PDSMBE-WaterOrb.png|25px]] → [[File:PDSMBE-FireOrb.png|25px]] | |||
|[[File:PDSMBE-RedKoopaTroopaCard.png|Red Koopa Troopa|link=Koopa Troopa]] [[File:PDSMBE-RedKoopaParatroopaCard.png|Red Koopa Paratroopa|link=Koopa Paratroopa]] [[File:PDSMBE-MortonCard.png|Morton|link= Morton Koopa Jr.]] [[File:PDSMBE-MortonSpiniesCard.png|Morton & Spinies|link=Morton Koopa Jr.]] [[File:PDSMBE-MortonParagoombasCard.png|Morton & Paragoombas|link=Morton Koopa Jr.]] | |||
|- | |||
|[[File:PDSMBE-WoodOrb.png|25px]] → [[File:PDSMBE-FireOrb.png|25px]] | |||
|[[File:PDSMBE-FireBroCard.png|Fire Bro|link=Fire Bro]] [[File:PDSMBE-WhompCard.png|Whomp|link=Whomp]] | |||
|- | |||
|[[File:PDSMBE-LightOrb.png|25px]] → [[File:PDSMBE-FireOrb.png|25px]] | |||
|[[File:PDSMBE-BeeMarioCard.png|Bee Mario|link=Bee Mario]] | |||
|- | |||
|[[File:PDSMBE-HeartOrb.png|25px]] → [[File:PDSMBE-FireOrb.png|25px]] | |||
|[[File:PDSMBE-BeeLuigiCard.png|Bee Luigi|link=Bee Luigi]] [[File:PDSMBE-LarryCard.png|Larry|link=Larry Koopa]] [[File:PDSMBE-LemmyCard.png|Lemmy|link=Lemmy Koopa]] [[File:PDSMBE-LarryRedKoopaTroopaCard.png|Larry & Red Koopa Troopa|link=Larry Koopa]] [[File:PDSMBE-LarryGoombasCard.png|Larry & Goombas|link=Larry Koopa]] [[File:PDSMBE-LemmyRedKoopaParatroopaCard.png|Lemmy & Red Koopa Paratroopa|link=Lemmy Koopa]] [[File:PDSMBE-LemmyBuzzyBeetlesCard.png|Lemmy & Buzzy Beetles|link=Lemmy Koopa]] | |||
|- | |||
|[[File:PDSMBE-WaterOrb.png|25px]][[File:PDSMBE-HeartOrb.png|25px]] → [[File:PDSMBE-FireOrb.png|25px]] | |||
|[[File:PDSMBE-RedMagikoopaCard.png|Red Magikoopa|link=Red Magikoopa]] [[File:PDSMBE-RedMagikoopasCard.png|Red Magikoopas|link=Red Magikoopa]] [[File:PDSMBE-RedGreenMagikoopasCard.png|Red/Green Magikoopas|link=Red Magikoopa]] [[File:PDSMBE-RedPurpleMagikoopasCard.png|Red/Purple Magikoopas|link=Red Magikoopa]] | |||
|- | |||
|[[File:PDSMBE-WaterOrb.png|25px]][[File:PDSMBE-WoodOrb.png|25px]] → [[File:PDSMBE-FireOrb.png|25px]] | |||
|[[File:PDSMBE-DryBonesCard.png|Dry Bones|link=Dry Bones]] | |||
|- | |||
|[[File:PDSMBE-LightOrb.png|25px]][[File:PDSMBE-HeartOrb.png|25px]] → [[File:PDSMBE-FireOrb.png|25px]] | |||
|[[File:PDSMBE-DoubleMarioCard.png|Double Mario|link=Double Mario]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]] | |||
|[[File:PDSMBE-LudwigCard.png|Ludwig|link=Ludwig von Koopa]] [[File:PDSMBE-LudwigDryBonesCard.png|Ludwig & Dry Bones|link=Ludwig von Koopa]] [[File:PDSMBE-LudwigYellowKoopaParatroopaCard.png|Ludwig & Yellow Koopa Paratroopa|link=Ludwig von Koopa]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-LightOrb.png|25px]] | |||
|[[File:PDSMBE-SuperWhompCard.png|Big Whomp|link=Big Whomp]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-WaterOrb.png|25px]][[File:PDSMBE-DarkOrb.png|25px]] | |||
|[[File:PDSMBE-PurpleYoshiCard.png|Purple Yoshi|link=Yoshi (species)]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-WaterOrb.png|25px]][[File:PDSMBE-HeartOrb.png|25px]] | |||
|[[File:PDSMBE-DryBonesCheepCheepCard.png|Dry Bones & Cheep Cheep|link=Dry Bones]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-WoodOrb.png|25px]][[File:PDSMBE-LightOrb.png|25px]] | |||
|[[File:PDSMBE-RedYoshiCard.png|Red Yoshi|link=Yoshi (species)]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-WoodOrb.png|25px]][[File:PDSMBE-DarkOrb.png|25px]] | |||
|[[File:PDSMBE-BooMarioCard.png|Boo Mario|link=Boo Mario]] [[File:PDSMBE-GreenYoshiCard.png|Green Yoshi|link=Yoshi (species)]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-WoodOrb.png|25px]][[File:PDSMBE-HeartOrb.png|25px]] | |||
|[[File:PDSMBE-PeteyPiranhaCard.png|Petey Piranha|link=Petey Piranha]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-WaterOrb.png|25px]][[File:PDSMBE-WoodOrb.png|25px]][[File:PDSMBE-LightOrb.png|25px]] | |||
|[[File:PDSMBE-WingedYellowYoshiCard.png|Yellow Winged Yoshi|link=Winged Yoshi]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-WaterOrb.png|25px]][[File:PDSMBE-WoodOrb.png|25px]][[File:PDSMBE-DarkOrb.png|25px]] | |||
|[[File:PDSMBE-WingedGreenYoshiCard.png|Green Winged Yoshi|link=Winged Yoshi]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-WaterOrb.png|25px]][[File:PDSMBE-LightOrb.png|25px]][[File:PDSMBE-DarkOrb.png|25px]] | |||
|[[File:PDSMBE-WingedPurpleYoshiCard.png|Purple Winged Yoshi|link=Winged Yoshi]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-WoodOrb.png|25px]][[File:PDSMBE-LightOrb.png|25px]][[File:PDSMBE-DarkOrb.png|25px]] | |||
|[[File:PDSMBE-WingedRedYoshiCard.png|Red Winged Yoshi|link=Winged Yoshi]] | |||
|- | |||
|All → [[File:PDSMBE-FireOrb.png|25px]][[File:PDSMBE-WaterOrb.png|25px]][[File:PDSMBE-WoodOrb.png|25px]][[File:PDSMBE-LightOrb.png|25px]][[File:PDSMBE-DarkOrb.png|25px]] | |||
|[[File:PDSMBE-SuperRosalinaCard.png|Super Rosalina|link=Rosalina]] | |||
|-style="background: #ffb0b1" | |||
!colspan=2|Skills that raise ATK for Fire teammates | |||
|- | |||
!Intensity and duration | |||
!Teammate(s) | |||
|- | |||
|1.3X, 5 turns | |||
|[[File:PDSMBE-FlameChompCard.png|Flame Chomp|link=Flame Chomp]] | |||
|- | |||
|1.5X, 1 turn | |||
|[[File:PDSMBE-FireMarioCard.png|Fire Mario|link=Fire Mario]] [[File:PDSMBE-WigglerFlameChompCard.png|Wiggler & Flame Chomp|link=Wiggler]] | |||
|- | |||
|2X, 1 turn | |||
|[[File:PDSMBE-FlutterFlameChompCard.png|Flutter & Flame Chomp|link=Flutter]] | |||
|-style="background: #ffb0b1" | |||
!colspan=2|Skills that nullify enemy Fire damage | |||
|- | |||
!Duration | |||
!Teammate(s) | |||
|- | |||
|1 turn | |||
|[[File:PDSMBE-FoxLuigiCard.png|Fox Luigi|link=Fox Luigi]] | |||
|} | |||
===''Mario + Rabbids Sparks of Hope''=== | |||
While ''[[Mario + Rabbids Kingdom Battle]]'' only featured the [[Burn]] Super Effect, its sequel ''[[Mario + Rabbids Sparks of Hope]]'' adds fire elemental property to the effect. In this game, some enemies are weak to Burn-inflicting attacks and will receive additional damage from them, while others are resistant and will receive less damage instead, on top of being immune to the status effect. | |||
Several [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can be assigned to playable characters to give them Burn related Powers. [[Pyrostar]]'s [[Burn Attack]] can give the Burn Super Effect to its ally's weapon for a single turn, and [[Pyrogeddon]]'s [[Skyrain Burn]] attacks all enemies within a 9 meters radius with Burn damage. Both Sparks also give the [[Burn Protector]] Bonus ability to their ally, granting them immunity to the Burn status effect. | |||
Bowser's [[Rabbid Mechakoopas]] Technique can be upgraded to [[Fire Rabbid Mechakoopa]]s, which adds the Burn Super Effect to them. [[Rayman]]'s Rocket Ride can also be upgraded to Rocket Ride Burn Effect in the [[Rayman in the Phantom Show]] DLC campaign. | |||
{|width=100% | |||
|width=33% style="vertical-align:top;"| | |||
[[File:Burn Weakness icon MRSOH.png|25px]] '''Weak against Burn:''' | |||
*[[Goomba]] | |||
*[[Scoper]] | |||
*[[Deep Freeze]] | |||
*[[Lone Wolf]] | |||
|width=33% style="vertical-align:top;"| | |||
[[File:Burn Resistance icon MRSOH.png|25px]] '''Resistant to Burn:''' | |||
*[[Wildclaw]] | |||
*[[Giant Wildclaw]] | |||
*[[Flamin' Stooge]] | |||
*[[Bedrock]] | |||
*[[Magikoopa]] | |||
*[[Giant Goomba]] | |||
*[[Giant Squashette]] | |||
*[[Giant Depleter]] | |||
*[[Giant Magikoopa]] | |||
|width=33% style="vertical-align:top;"| | |||
*[[Giant Magnafowl]] | |||
*[[Darkmess Bowser]] | |||
*[[Darkmess Edge]] | |||
*[[Flamin' Golem]] | |||
*[[Fieldbreaker]] | |||
*[[Proto Mecha King Bob-omb]] | |||
*[[Mecha King Bob-omb]] | |||
*[[Giant Flamin' Stooge]] | |||
*[[Phantom (boss)|Phantom]] | |||
|} | |||
===''Super Smash Bros.'' series=== | |||
Flame is an effect given to several attacks, items, and hazards in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, such as Mario and Luigi's [[Fireball]]s, Bowser's [[Fire Breath]], Yoshi's [[Super Dragon]], as well as [[Fire Bar]]s, [[Fire Flower]]s, and [[Hothead]]s. It immediately detonates explosive items; [[Explosion (element)|explosion]]-type attacks usually possess the flame effect as well. Red Pikmin are immune to attacks with the flame effect, and in ''[[Super Smash Bros. Brawl]]'' they deal more knockback to [[Wood (element)|Grass]]-type Ivysaur and less knockback to [[Water (element)|Water]]-type Squirtle. Characters that are [[frozen]] are instantaneously freed when hit with a flame attack except in ''[[Super Smash Bros. Ultimate]]'', and Hotheads will grow larger and stronger when hit with flame and [[Lightning (element)|electric]] moves. | |||
In ''[[Super Smash Bros. Brawl]]'', flame attacks can be altered in The Subspace Emissary with [[Sticker (Super Smash Bros. Brawl)|stickers]]. Some can enhance their associated character's flame attacks (such as [[Banana]], [[Baby Mario]], [[Capsule]], [[Virus|Red Virus]], [[Red Fire]], and [[Peach]] from ''[[Mario Strikers Charged]]'') and others can improve the character's resistance to the flame effect (such as [[Count Bleck]], [[Tippi]], [[Mario & Luigi: Superstar Saga|Mario & Luigi]], [[Hooktail]], and [[Donkey Kong]] from ''[[Mario Kart DS]]''). Members of the [[Subspace Army]] can have a weakness or resistance to the flame effect, which is cumulated with their resistance to direct and indirect attacks. [[Petey Piranha]] is strong against everything but the flame effect, effectively making it its weakness by default. | |||
'''Weak against flame:''' | |||
{|width=100% | |||
|width=33% style="vertical-align:top;"| | |||
*Autolance (light) (×1.5) | |||
*Bombed (head) (×2.0) | |||
*[[Koopa Troopa]] (×1.3) | |||
*[[Koopa Paratroopa]] (×1.3) | |||
|width=33% style="vertical-align:top;"| | |||
*Floow (×2.5) | |||
*Glice (×2.0) | |||
*Greap (head) (×1.2) | |||
*Shaydas (vulnerable) (×2.0) | |||
|width=33% style="vertical-align:top;"| | |||
*Shellpod (shell-less) (×4.0) | |||
*Spaak (battery) (×1.8) | |||
|} | |||
'''Strong against flame:''' | |||
{|width=100% | |||
|width=33% style="vertical-align:top;"| | |||
*Armank (×0.01) | |||
*Armank (blob) (×0.6) | |||
*Autolance (×0.08) | |||
*Bombed (×0.4) | |||
*Buckot (×0.7) | |||
*Bullet Bill (×0.7) | |||
*Fire Primid (×0.02) | |||
|width=33% style="vertical-align:top;"| | |||
*Galleom (×0.75) | |||
*Glire (×0.2) | |||
*Greap (×0.1) | |||
*Meta Ridley (×0.7) | |||
*Mite (red) (×0.02) | |||
*Rayquaza (×0.5) | |||
*Ridley (×0.7) | |||
|width=33% style="vertical-align:top;"| | |||
*Roturret (×0.7) | |||
*Shaydas (×0.05) | |||
*Shellpod (×0.4) | |||
*Spaak (×0.9) | |||
*Trowlon (×0.8) | |||
|} | |||
In ''[[Super Smash Bros. Ultimate]]'', [[Spirit (Super Smash Bros. Ultimate)|spirits]] serve a similar role to stickers, altering their associated character's attributes. In that game, flame and [[Dark (element)|darkness]] attacks are affected by the same spirits. The [[Dry Bowser]], [[Don Bongo]], and [[Fury Bowser]] spirits enhance the character's fire attacks, while [[Papercraft|Papercraft Mario]] and [[Tiki Tak Tribe]] increase the damage received from fire attacks. | |||
==Names in other languages== | ==Names in other languages== | ||
Line 353: | Line 727: | ||
==See also== | ==See also== | ||
*[[Element medal]] | *[[Element medal]] | ||
{{navboxes| | |||
{{SMRPG}} | {{SMRPG}} | ||
{{PM}} | {{PM}} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
{{SPM}} | |||
{{PMTOK}} | {{PMTOK}} | ||
{{M&LSS}} | {{M&LSS}} | ||
{{M&LPIT}} | |||
{{M&LBIS}} | |||
{{M&LDT}} | |||
{{M&LPJ}} | |||
{{P&DSMBE}} | |||
{{M+RSOH}} | |||
{{SSB}} | |||
{{SSBM}} | |||
{{SSBB}} | |||
{{SSB4}} | |||
{{SSBU}}}} | |||
[[Category:Elements]] | |||
[[Category:Super Mario RPG: Legend of the Seven Stars]] | [[Category:Super Mario RPG: Legend of the Seven Stars]] | ||
[[Category:Paper Mario | [[Category:Paper Mario]] | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door]] | ||
[[Category:Paper Mario: The Origami King | [[Category:Super Paper Mario]] | ||
[[Category:Mario & Luigi: Superstar Saga | [[Category:Paper Mario: The Origami King]] | ||
[[Category:Mario & Luigi: Superstar Saga]] | |||
[[Category:Mario & Luigi: Partners in Time]] | |||
[[Category:Mario & Luigi: Bowser's Inside Story]] | |||
[[Category:Mario & Luigi: Dream Team]] | |||
[[Category:Mario & Luigi: Paper Jam]] | |||
[[Category:Puzzle & Dragons: Super Mario Bros. Edition]] | |||
[[Category:Mario + Rabbids Sparks of Hope]] | |||
[[Category:Super Smash Bros.]] | |||
[[Category:Super Smash Bros. Melee]] | |||
[[Category:Super Smash Bros. Brawl]] | |||
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]] | |||
[[Category:Super Smash Bros. Ultimate]] |
Latest revision as of 22:12, September 25, 2024
- “No fire, please. I don't want to be fried.”
- —King Calamari, Super Mario RPG (Nintendo Switch)
Fire is an element given to various attacks, items, and enemies in RPGs. It usually is strong against enemies associated with the Ice element and can inflict the Burn status effect in some games.
History[edit]
Super Mario RPG: Legend of the Seven Stars[edit]
In Super Mario RPG: Legend of the Seven Stars and its remake, fire is one of the four elements assigned to Special attacks, alongside Jump, Ice, and Lightning. Fire Bomb and Mario's Fireball, Super Fireball and Ultra Fireball are designated with the fire element. Attacking enemies or bosses weak to fire will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead.
Some enemy attacks are also affiliated with the fire element (Corona/Flare, Drain/Hot Shot, Flame, Flame Stone, Flame Wall, and Mega Drain/Fire Saber), and can be negated with the Lazy Shell or Super Suit. In the remake, using Mallow's Thought Peek will reveal the targeted enemy's weaknesses, including fire. The Clown Car Barrage Triple Move deals additional damage to enemies that are weak to either fire, ice, or lightning, ignoring any resistance that they could also possess to these elements.
Enemies who are only affected by fire in the original are indicated in italic, while enemies who are only affected by fire in the remake are indicated in bold.
Weak against fire: |
Resistant to fire: |
Paper Mario series[edit]
Paper Mario[edit]
In Paper Mario, fire is an element given to the Fire Flower item and Kooper's Fire Shell. Some enemies are weak to fire, meaning that they will receive flat additional damage on top of the attack, or immune, which will negate the attack entirely and inflict 0 damage instead. Other enemies, like Bob-ombs, will be instantaneously defeated if attacked with the fire element.
Some enemies are associated with the fire element, visually represented by them being engulfed with flames. Attacking these enemies with Mario's Jump attacks or partner attacks that make direct contact with the enemy (minus Kooper's attacks and Parakarry's Shell Shot) will be negated, and the attacker will receive 1 damage instead. These enemies are weak against ice and water attacks, and in some cases (Lava Piranha and its Lava Buds' second phase) will momentarily be extinguished by them and lose their fire element. They also include Pyro Guys, Lava Bubbles, Petit Piranhas, and Embers.
The Ice Power badge increases Mario's attacks by 2 against fire enemies, while the Fire Shield badge reduces damage received from fire-based attacks by 1. In addition, both badges allow Mario to ignore an enemy's fire defense and jump on them normally, including from a jump-based First Strike.
Weak against fire:
|
Immune to fire:
|
|
Paper Mario: The Thousand-Year Door[edit]
The way fire is handled is changed in Paper Mario: The Thousand-Year Door and its remake in several ways. The Fire Shield badge has been removed, with its effect being fused with the Ice Power badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based enemies, namely Embers, Lava Bubbles, and Phantom Embers, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. Buzzy Beetles and their variants are now immune to fire in all circumstances, even after being flipped. In the remake, attacking enemies that are immune to fire with this element displays a special icon denoting their immunity. Invincible enemies, such as The Iron Adonis Twins, Grodus with a shield, or the Shadow Queen at the start of her second phase, are also redundantly immune to fire.
Attacks with the fire element in this game include the Fire Flower item, Vivian's Fiery Jinx, and Mario's Fire Drive if the associated badge is equipped. The game also introduces the burn status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 piercing fire damage to them at the end of each turn for a set number of turns; if the target is frozen, the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's Shade Fist, which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the stage as one of its random effect if they are knocked down.
Bulky Bob-ombs and Bob-ulks hit with any fire attack or burn status effect will immediately detonate, dealing explosion damage to all characters on the stage, enemies and allies alike. Dry Bones and their Red Bones and Dark Bones variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect. Non-fire enemies with fire attacks include Fire Bro and Grodus, though the former is still weak to the ice element. Other enemies such as Hooktail, Bowser, and Vivian as a member of the Three Shadows, have attacks that are cosmetically fire-related, but cannot inflict the burn status.
Weak against fire:
Heal with fire: |
Immune to fire: |
|
Super Paper Mario[edit]
Certain enemies in Super Paper Mario possess a higher defense against specifically fire attacks, in this game the Fire Burst item and Bowser's Fire Breath.
Like in the previous game, fire can be used to permanently defeat Dry Bones, Dull Bones, and Dark Dull Bones. In addition, several Tattle descriptions will suggest fire as a way to circumvent an enemy's protection. Fire is also used in the puzzle to get the Fire Tablet.
Strong against fire:
|
Immune to fire: |
Paper Mario: The Origami King[edit]
In Paper Mario: The Origami King, attacks with the fire element will deal 50% bonus damage against ice-themed and plant-themed Folded Soldiers. Conversely, attacking a fire-themed enemy with a fire attack will only deal them half of the normal damage. In addition, Buzzy Beetles are immune to the fire element.
Fire attacks include the Fire Hammer and the Fire Flower and its Shiny variant, which target a nearby 2x2 zone and a straight line respectively, as well as Bowser's Fire Breath when he is available as a partner. The Fire Vellumental does not deal fire damage and is not weak against ice attacks.
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Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga[edit]
- See also: Firebrand
In Mario & Luigi: Superstar Saga, fire is one of the game's main elements, here called Firebrand, alongside the lightning element, here called Thunderhand. It is the Hand Power associated with Mario, which allows him to perform a Dash in the overworld and the Fire Bros. Bros. Attack as well as its Advanced version in battle.
Some enemies can be weak to fire, which deals more damage to them as a Critical hit, or be immune to it and absorb the attacks to heal themselves. Others can be resistant to Hand Powers, turning any fire attack into a flat 1 damage. This is independent from the Critical and Heal effects and can be added to them, effectively dealing 2 damage and healing 1 HP respectively. This is changed in Mario & Luigi: Superstar Saga + Bowser's Minions, which only reduces the attacks' power instead, is not cumulative with other effectivenesses, and is applied to each element separately rather than both.
Enemies hit with a fire attack can receive the burn status effect. Only enemies can be affected by it. In Mario & Luigi: Superstar Saga + Bowser's Minions, the Advanced version of Fire Bros. can inflict "char" on the enemies, a more harmful status previously introduced in Mario & Luigi: Dream Team, instead.
The Minion Quest: The Search for Bowser campaign does not have a universal fire element attached to all its fire attacks and characters. However, Fuzzbushes and Pokeys are described as "flammable" and are weak to Fire Bros. and Fire Stalking Piranha Plants specifically, while Fire Bros. are themselves weak to Ice Bros.
Enemies who are only affected by fire in the original are indicated in italic, while enemies who are only affected by fire in the remake are indicated in bold. Some enemies have differences in the Japanese and international releases of the original game, denoted here by [J] and [I] respectively. Additionally, several bosses, namely Bowser, Dragohoho, and Rookie, have fire healing but cannot be fought before Mario acquires Firebrand.
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Mario & Luigi: Partners in Time[edit]
Mario does not have access to Firebrand anymore in Mario & Luigi: Partners in Time. Instead, the fire element is given to the Bro Flower and Mix Flower Bros. Items, that any of the brothers can initiate, while thunder is replaced by ice as the game's second elemental power. Similarly to Firebrand, it will deal Critical damage to some enemies, while others are resistant to it and will receive 1 flat damage from the entire attack instead. Enemies can once again be burned by these attacks, but this time the Bros. themselves can also be inflicted with this status effect from a few enemies. Unlike the previous game, no enemies are healed from receiving a specific elemental attack.
Bob-ombs hit with the fire element will immediately lit up and counterattack with a self-destructing explosion, similarly to when they normally lose 2/3 of their HP and like Lethal Bob-ombs. Hitting a Snifaro with at least 3 Fireballs during a Bro Flower attack or a Mix Flower attack of any size will heat up the sarcophagus and make the bottom Snifit inside destroy it and run away, leaving the weaker head Snifit to fight alone.
Shroob-ombs and Elder Princess Shroob's head with an activated crown are resistant to all attack types, including fire, ice, jumps, and hammer/contondant. Pokeys' and Skellokeys' heads cannot be reached with Bro Flowers, even with the babies' aerial throws, as long as they have at least one body segment, but can still be inflicted with the burn status effect. Mix Flowers can hit a Pokey's head directly no matter how many segments it still has; Skellokeys are never fought with all four brothers and can never be attacked with Mix Flowers.
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Mario & Luigi: Bowser's Inside Story[edit]
With the removal of ice, fire is the only element left in Mario & Luigi: Bowser's Inside Story and its remake. It is applied to the returning Bro Flower, now simply called Fire Flower and turned into a Special/Bros. Attack for Mario and Luigi rather than a consumable item, and Bowser's Fire Breath, which is one if his regular attacks. It is also used in several of Bowser's Special/Brawl Attacks, namely Goomba Storm and Magikoopa Mob.
Contrarily to previous games in the series, enemies that are resistant to fire will take half damage from the attack rather than a flat 1 damage. Other enemies can be weak to fire and receive increased damage instead, and each enemy has a fixed chance to receive the burn status from the attack that is separate from their resistance to the element itself. The Fire Gloves and Red-Hot Fangs equipments increase the fire attacks of one Bro and Bowser respectively by 20%.
In the original game, Coalbits are the only enemies immune to fire entirely; this was changed in the remake, in which they only are strong against it. In the remake, the Sea Pipe Statue and Calorites are the only enemies that gained the ability to be healed by fire attacks, similarly to how it works in Mario & Luigi: Superstar Saga. Calorites and Bowser are the only two enemies with fire attacks that can inflict the burn status on Mario and Luigi.
In the Bowser Jr.'s Journey campaign, fire is a more consistent element compared to the previous campaign. It is attributed to Larry, Fire Bros. and Fire Stalking P. Plants, and is strong against all plant enemies (Pokeys Sockops, Borps, Treevils, Beehosses, and Fire Stalking P. Plants, who are incidentally weak to themselves). Fire Bros. are still the only fire allies to be weak to the Ice Bros.
Enemies who are only affected by fire in the original are indicated in italic, while enemies who are only affected by fire in the remake are indicated in bold.
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Mario & Luigi: Dream Team[edit]
In Mario & Luigi: Dream Team, the fire element is given to the returning Fire Flower Bros. Attack, this time exclusive to the real world Luigi, and Luiginary Flame, a Luiginary Attack exclusive to Mario in the Dream World.
Ennemies with fire attacks that can inflict the burn status on the brothers include Magmads, Flaming Antasmatons, and Fire Bros. The game also introduces the "char" status effect, a more severe version of burn.
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Mario & Luigi: Paper Jam[edit]
In Mario & Luigi: Paper Jam, fire is the weakness of nearly all paper enemies, along with Paper Mario. It is given to several Bros. Attacks: Luigi's Fire Flower and Mario's Rocket Blast, Bomb Derby, and Toad Trail if an Excellent is achieved.
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Puzzle & Dragons: Super Mario Bros. Edition[edit]
- Main article: Orb (Puzzle & Dragons: Super Mario Bros. Edition)
In Puzzle & Dragons: Super Mario Bros. Edition, Fire is one of the five attributes that are given to all the characters and enemies in the game. It is strong against the Wood attribute, dealing 150% damage, and weak against the Water attribute, dealing 50% damage; it does not affect and is not affected by the Light and Dark attributes.
Several characters possess skills that directly impact the Fire attribute, for example, by boosting the power of all Fire team characters or by turning non-Fire Orbs into Fire Orbs to create more opportunities for matching and creating combos. Nearly all Mario variants have the Fire attribute, as well as Fire Luigi and Bee Luigi.
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Attribute(s) | Teammate(s) |
Fire | |
Fire / Fire | |
Fire / Water | N/A |
Fire / Wood | |
Fire / Light | |
Fire / Dark |
Mario + Rabbids Sparks of Hope[edit]
While Mario + Rabbids Kingdom Battle only featured the Burn Super Effect, its sequel Mario + Rabbids Sparks of Hope adds fire elemental property to the effect. In this game, some enemies are weak to Burn-inflicting attacks and will receive additional damage from them, while others are resistant and will receive less damage instead, on top of being immune to the status effect.
Several Sparks can be assigned to playable characters to give them Burn related Powers. Pyrostar's Burn Attack can give the Burn Super Effect to its ally's weapon for a single turn, and Pyrogeddon's Skyrain Burn attacks all enemies within a 9 meters radius with Burn damage. Both Sparks also give the Burn Protector Bonus ability to their ally, granting them immunity to the Burn status effect.
Bowser's Rabbid Mechakoopas Technique can be upgraded to Fire Rabbid Mechakoopas, which adds the Burn Super Effect to them. Rayman's Rocket Ride can also be upgraded to Rocket Ride Burn Effect in the Rayman in the Phantom Show DLC campaign.
Super Smash Bros. series[edit]
Flame is an effect given to several attacks, items, and hazards in the Super Smash Bros. series, such as Mario and Luigi's Fireballs, Bowser's Fire Breath, Yoshi's Super Dragon, as well as Fire Bars, Fire Flowers, and Hotheads. It immediately detonates explosive items; explosion-type attacks usually possess the flame effect as well. Red Pikmin are immune to attacks with the flame effect, and in Super Smash Bros. Brawl they deal more knockback to Grass-type Ivysaur and less knockback to Water-type Squirtle. Characters that are frozen are instantaneously freed when hit with a flame attack except in Super Smash Bros. Ultimate, and Hotheads will grow larger and stronger when hit with flame and electric moves.
In Super Smash Bros. Brawl, flame attacks can be altered in The Subspace Emissary with stickers. Some can enhance their associated character's flame attacks (such as Banana, Baby Mario, Capsule, Red Virus, Red Fire, and Peach from Mario Strikers Charged) and others can improve the character's resistance to the flame effect (such as Count Bleck, Tippi, Mario & Luigi, Hooktail, and Donkey Kong from Mario Kart DS). Members of the Subspace Army can have a weakness or resistance to the flame effect, which is cumulated with their resistance to direct and indirect attacks. Petey Piranha is strong against everything but the flame effect, effectively making it its weakness by default.
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In Super Smash Bros. Ultimate, spirits serve a similar role to stickers, altering their associated character's attributes. In that game, flame and darkness attacks are affected by the same spirits. The Dry Bowser, Don Bongo, and Fury Bowser spirits enhance the character's fire attacks, while Papercraft Mario and Tiki Tak Tribe increase the damage received from fire attacks.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ひ[?] hi |
fire | |
Chinese | 火[?] huǒ |
fire | |
Dutch | vuur[?] | fire | |
French | feu[?] | fire | |
German | Feuer[?] | fire | |
Italian | fuoco[?] | fire | |
Korean | 불꽃[?] bulkkoch |
flame | |
Spanish | fuego[?] | fire |
See also[edit]
- Elements
- Super Mario RPG: Legend of the Seven Stars
- Paper Mario
- Paper Mario: The Thousand-Year Door
- Super Paper Mario
- Paper Mario: The Origami King
- Mario & Luigi: Superstar Saga
- Mario & Luigi: Partners in Time
- Mario & Luigi: Bowser's Inside Story
- Mario & Luigi: Dream Team
- Mario & Luigi: Paper Jam
- Puzzle & Dragons: Super Mario Bros. Edition
- Mario + Rabbids Sparks of Hope
- Super Smash Bros.
- Super Smash Bros. Melee
- Super Smash Bros. Brawl
- Super Smash Bros. for Nintendo 3DS / Wii U
- Super Smash Bros. Ultimate