Heart (item): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Paper Mario series: Reference isn't needed anymore)
 
(26 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{more images|need screenshots for ''Yoshi'' and most ''Wario'' games}}
{{image|more=yes|need screenshots for ''Yoshi'' and most ''Wario'' games}}
{{about|the recurring heart items in the [[Super Mario (franchise)|''Super Mario'' franchise]]|the health-restoring level object from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]|[[Spinning Heart]]|the collectible [[point]]s in ''[[Yoshi's Story]]''|[[♥]]|other hearts|[[:Category:Hearts]]}}
{{about|the recurring heart items in the [[Super Mario (franchise)|''Super Mario'' franchise]]|other uses|[[Heart]]}}
{{item infobox
{{item infobox
|image=[[File:Heart_SMO_unused_shop_icon.png]]<br>Unused in-game artwork of a Heart from ''[[Super Mario Odyssey]]''
|image=[[File:Heart_SMO_unused_shop_icon.png]]<br>Unused in-game artwork of a Heart from ''[[Super Mario Odyssey]]''
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise, [[small heart]])
|latest_appearance=''[[Princess Peach: Showtime!]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
}}
}}
'''Hearts''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items that can usually be collected to acquire more hit points or chances.
'''Hearts''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items that can usually be collected to acquire more hit points or chances.
==History==
==History==
===''Yume Kōjō: Doki Doki Panic''===
===''Super Mario'' series===
====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2'' / ''Super Mario USA''====
[[File:DDP Heart.png|frame|right]]
[[File:DDP Heart.png|frame|right]]
In ''[[Yume Kōjō: Doki Doki Panic]]'', up to two hearts are located in each stage, and they are found only in specific [[Subspace]] locations within the stage. They add an additional mark or heart to the [[Health Meter|life meter]], up to four. The meter then resets to two marks at the start of the following stage. Hearts were replaced by [[Mushroom]]s in the altered Mario version of the game, ''[[Super Mario Bros. 2]]''.
Hearts appear in ''[[Yume Kōjō: Doki Doki Panic]]'' as items, though were replaced with [[Mushroom]]s in ''[[Super Mario Bros. 2]]''. There are up to two hearts in every stage, all appearing in certain [[Subspace]] locations only, and they add an additional mark or heart to the [[Health Meter|life meter]], up to four. The meter then resets to two marks at the start of the following stage.


A [[small heart|small version]] also appears in this game, which is retained in subsequent versions.
A [[small heart|small version]] also appears in this game, which is retained in ''[[Super Mario Bros. 2]]'' and ''[[Super Mario Advance]]''.
 
====''Super Mario Odyssey''====
{{multiframe
|[[File:SMO Artwork Heart.png|40px]] [[File:SMO 8bit Heart.gif|40px]]
|align=left
}}
[[File:SMO-Heart.jpg|thumb]]
Hearts appear in ''[[Super Mario Odyssey]]'' as items. They are red with black eyes, and each heart restores a wedge of Mario's health. Hearts give 5 coins when collected while being at full health. Another item known as the [[Life-Up Heart]], which works like the [[Life Mushroom]] does in the [[Super Mario Galaxy|''Super Mario'']] [[Super Mario Galaxy 2|''Galaxy'' games]], also appears.
{{br}}


===''Paper Mario'' series===
===''Paper Mario'' series===
[[File:PMCS heart.png|thumb|A heart in ''[[Paper Mario: Color Splash]]'']]
[[File:PMCS heart.png|thumb|A heart in ''[[Paper Mario: Color Splash]]'']]
In ''[[Paper Mario]]'', after defeating [[List of enemies|enemies]] in battle, [[Mario]] and his [[partner]]s may find Hearts left behind in the overworld. Each Heart found restores one [[Heart Point|HP]] to Mario. It returns with the same purpose in ''[[Paper Mario: The Thousand-Year Door]]'', with the addition of healing the partner that is currently out as well.
Hearts are items in ''[[Paper Mario]]''. Each Heart restores one [[Heart Point|HP]] to Mario, and they may appear in the overworld after an enemy is defeated in battle. Hearts in ''[[Paper Mario: The Thousand-Year Door]]'' have the same purpose, but they now heal a [[partner]], in addition to Mario.


In ''[[Paper Mario: Sticker Star]]'', they are made of cardboard and replenish 5 HP of Mario's health, and are found in other places such as behind bushes. In ''[[Paper Mario: Color Splash]]'', each regular heart restores 40 HP. One heart is also found at the [[Prisma Fountain]] for every [[Big Paint Star]] retrieved; when they are all returned, the fountain they fill heals Mario instead. Hearts (now called Healing Hearts) reappear in ''[[Paper Mario: The Origami King]]'', where their size and appearance dictate the amount of HP they refill. The small red ones heal 30 HP, while the medium ones heal 50 HP, and the large ones with white accents heal 100 HP.
Hearts in ''[[Paper Mario: Sticker Star]]'' are made of cardboard and replenish 5 HP of Mario's health, and are found in other places such as behind bushes. In ''[[Paper Mario: Color Splash]]'', each regular heart restores 40 HP. One heart is also found at the [[Prisma Fountain]] for every [[Big Paint Star]] retrieved; when they are all returned, the fountain they fill heals Mario instead. Hearts (now called Healing Hearts) reappear in ''[[Paper Mario: The Origami King]]'', where their size and appearance dictate the amount of HP they refill. The small red ones heal 30 HP, while the medium ones heal 50 HP, and the large ones with white accents heal 100 HP.


===''Mario Bros.'' (Game Boy Advance)===
===''Mario Bros.'' (Game Boy Advance)===
[[File:SMA MB Battle Heart.png|left]]
[[File:SMA MB Battle Heart.png|left]]
Hearts appear in the [[Mario Bros. (Game Boy Advance)|GBA version of ''Mario Bros.'']] included with the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and ''[[Mario & Luigi: Superstar Saga]]''. They are one of three items that can appear from an [[Egg]] in a [[Bin|garbage can]], which is exclusive to 2-Player Battle mode; if found, they work as they do in ''Super Mario Bros. 2'', turning [[Small Mario]] into [[Super Mario (form)|Super Mario]].
Hearts in the [[Mario Bros. (Game Boy Advance)|GBA version of ''Mario Bros.'']] are one of three items that can appear from an [[Egg]] in a [[Trash Can|garbage can]], which is exclusive to 2-Player Battle mode; if found, they work as they do in ''Super Mario Bros. 2'', turning [[Small Mario]] into [[Super Mario (form)|Super Mario]].


===''Luigi's Mansion'' series===
===''Luigi's Mansion'' series===
====''Luigi's Mansion''====
[[File:LM Heart.png|thumb|A heart in ''Luigi's Mansion'']]
[[File:LM Heart.png|thumb|A heart in ''Luigi's Mansion'']]
In ''[[Luigi's Mansion]]'', hearts come in three sizes. '''Small Hearts'''<ref name=Brady>Bogenn, Tim. BradyGAMES ''Luigi's Mansion'' Official Strategy Guide. Page 11.</ref> restore 10 HP and '''Medium Hearts'''<ref name=Brady/> restore 50 HP. Medium Hearts can be upgraded to '''Large Hearts'''<ref name=Brady/> that restore 20 HP after fulfilling certain conditions. In the PAL version of the [[Hidden Mansion]], hearts are quite rarer.
Hearts appear in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]] as items in every installmment. In ''[[Luigi's Mansion]]'', they appear in three variations: '''Small Hearts''',<ref name=Brady>{{cite|author=Bogenn, Tim|publisher=BradyGAMES|language=en-us|date=November 21, 2001|isbn=0-7440-0119-6|title=''Luigi's Mansion'' Official Strategy Guide|page=11}}</ref> which restore 10 HP, '''Medium Hearts''',<ref name=Brady/> which restore 20 HP, and '''Large Hearts''',<ref name=Brady/> which restore 50 HP after fulfilling certain conditions. Hearts are less common in the PAL version of the [[Hidden Mansion]]. In ''[[Luigi's Mansion: Dark Moon]]'', hearts  restore 25 HP at a time only, but vacuuming it up with the [[Poltergust 5000]] restores 50 HP instead. In ''[[Luigi's Mansion 3]]'', they restore 20 HP.
 
====''Luigi's Mansion: Dark Moon''====
Hearts appear again in ''[[Luigi's Mansion: Dark Moon]]'' where they function similarly to in the original game, however they now only restore 25 HP at a time.
 
====''Luigi's Mansion 3''====
Hearts reappear in ''[[Luigi's Mansion 3]]'', functioning as they did in ''Luigi's Mansion: Dark Moon'', except they heal 20 HP.


===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:DoubleDash PinkCoach.png|thumb|left|The Heart item in action in ''Mario Kart: Double Dash!!'']]
[[File:DoubleDash PinkCoach.png|thumb|left|The Heart item in action in ''Mario Kart: Double Dash!!'']]
In ''[[Mario Kart: Double Dash!!]]'', the Heart appears as the [[Special Item (Mario Kart series)|special items]] of [[Princess Peach|Peach]] and [[Princess Daisy|Daisy]], but [[Petey Piranha]] and [[King Boo]] can also use the item due to them being able to use any special item in the game. When used, two small pink hearts appear and circle around the [[kart]]. These hearts protect the kart from up to two obstacles or weapons on the course. The racer can then use the new item as they please. However, [[Spiny Shell (blue)|Spiny Shell]]s, [[Chain Chomp]]s, and [[Bob-omb]] explosions penetrate the hearts. [[Lightning]] attacks and falling off the course destroy both circling hearts. Also, any [[fireball]]s received do not multiply by five when thrown. If a green fireball hits a heart, the icon for the green fireball received is a red fireball.
The Hearts appear in ''[[Mario Kart: Double Dash!!]]'' as the [[Special Item (Mario Kart series)|special items]] of [[Princess Peach|Peach]] and [[Princess Daisy|Daisy]], but [[Petey Piranha]] and [[King Boo]] can also use the item due to them being able to use any special item in the game. When used, two small pink hearts appear and circle around the [[kart]]. These hearts protect the kart from up to two obstacles or weapons on the course. The racer can then use the new item as they please. However, [[Spiny Shell (blue)|Spiny Shell]]s, [[Chain Chomp]]s, and [[Bob-omb]] explosions penetrate the hearts. [[Lightning]] attacks and falling off the course destroy both circling hearts. Also, any [[fireball]]s received do not multiply by five when thrown. If a green fireball hits a heart, the icon for the green fireball received is a red fireball.


When an item hits the player's heart barrier, a sound similar to that of the [[Spinning Heart]] from ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' can be heard. If a character activates a heart after being shrunken by Lightning, the hearts circling the kart remain small even after the kart reverts to normal size.
When an item hits the player's heart barrier, a sound similar to that of the [[Spinning Heart]] from ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' can be heard. If a character activates a Heart after being shrunken by Lightning, the hearts circling the kart remain small even after the kart reverts to normal size.
 
Discounting color swaps, the Heart is the only special item not used in its respective team's group art, as {{file link|PeachDaisyDoubleDash.png|the Peach and Daisy artwork}} instead shows a [[Dash Mushroom|Mushroom]].


====''Mario Kart Tour''====
====''Mario Kart Tour''====
[[File:MKT Icon Heart.png|thumb]]
[[File:MKT Icon Heart.png|thumb]]
The Heart reappears in ''[[Mario Kart Tour]]'' as the [[Special skill (Mario Kart Tour)|special skill]] of [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Wendy O. Koopa|Wendy]], [[Yoshi (species)|Pink Yoshi]], [[Toad (species)|Pink Toad (Pit Crew)]], [[Shy Guy|Pink Shy Guy]], [[Baby Peach|Baby Peach (Cherub)]], [[Princess Daisy|Daisy (Fairy)]], [[Baby Mario|Baby Mario (Koala)]], and the [[Mii|Peach, Pink and Wendy Mii Racing Suits]]. They look similar to the hearts from ''Super Mario Odyssey'', except they are colored pink like the Heart in ''Mario Kart: Double Dash!!''. They merely block opponents' items in this game, including [[Lightning]], rather than enabling drivers to snatch and use these items. In addition, up to five hearts can be used at once. Activating a Heart grants players points. Unlike in ''Mario Kart: Double Dash!!'', the Heart has a set time limit for use of 20 seconds, and when the timer exceeds, the Heart disappears. When Heart+ is active, a second Heart appears alongside, much like in ''Mario Kart: Double Dash!!'', except the extra Heart disappears more quickly.
The Heart appears in ''[[Mario Kart Tour]]'' as the [[Special skill (Mario Kart Tour)|special skill]] of [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Wendy]], [[Yoshi (species)|Pink Yoshi]], [[Toad (species)|Pink Toad (Pit Crew)]], [[Shy Guy|Pink Shy Guy]], [[Baby Peach|Baby Peach (Cherub)]], [[Princess Daisy|Daisy (Fairy)]], [[Baby Mario|Baby Mario (Koala)]], and the [[Mii|Peach, Pink and Wendy Mii Racing Suits]]. They look similar to the hearts from ''Super Mario Odyssey'', except they are colored pink like the Heart in ''Mario Kart: Double Dash!!''. They merely block opponents' items in this game, including [[Lightning]], rather than enabling drivers to snatch and use these items. In addition, up to five hearts can be used at once. Activating a Heart grants players points. Unlike in ''Mario Kart: Double Dash!!'', the Heart has a set time limit for use of 20 seconds, and when the timer exceeds, the Heart disappears. When Heart+ is active, a second Heart appears alongside, much like in ''Mario Kart: Double Dash!!'', except the extra Heart disappears more quickly.


Hearts, along with other items, are also depicted on various flags hanging on strings in [[GCN Daisy Cruiser]].
Hearts, along with other items, are also depicted on various flags hanging on strings in [[GCN Daisy Cruiser]].


====''Mario Kart 8 Deluxe''====
====''Mario Kart 8 Deluxe''====
In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'' DLC, hearts with their ''Mario Kart Tour'' appearance can once again be seen on the bunting of <small>GCN</small> Daisy Cruiser.<ref>任天堂ホームページ (July 6, 2023). [https://youtu.be/U5X1txZSPyg GC デイジークルーザー]. ''YouTube''. Retrieved July 6, 2023.</ref>
In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'' DLC, hearts with their ''Mario Kart Tour'' appearance can once again be seen on the bunting of {{classic|GCN|Daisy Cruiser}}.<ref>{{cite|language=ja|author=任天堂ホームページ|date=July 6, 2023|url=youtu.be/U5X1txZSPyg|title=GC デイジークルーザー|publisher=YouTube|accessdate=July 6, 2023}}</ref>


===''Yoshi'' franchise===
===''Yoshi'' franchise===
Small hearts are present in ''[[Yoshi Topsy-Turvy]]'' where they restore one point of [[Yoshi]]'s [[Health Meter|Smile Meter]] when swallowed. There is a rare variation of these hearts called [[big heart]], which restores all of the health back.
Small hearts appear in ''[[Yoshi Topsy-Turvy]]'' as items, and they restore one point of [[Yoshi]]'s [[Health Meter|Smile Meter]] when swallowed. There is a rare variation of these hearts called [[big heart]], which restores all of the health back.


Small hearts with eyes and feet appear in ''[[Yoshi's Woolly World]]'', [[Poochy & Yoshi's Woolly World|its Nintendo 3DS version]], and ''[[Yoshi's Crafted World]]'', in a role similar to [[Star (Yoshi's Island series)|Stars]] in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' games. They help restore lost energy and can be collected by touching or eating them. They often come out of [[Winged Cloud]]s in groups of three or five. In addition, any enemy that is caught on-screen when [[Yoshi (species)|Yoshi]] reaches a checkpoint turns into a heart. Once they land on the ground, hearts begin hopping in a certain direction, falling off ledges and turning the other way if they meet a wall. They start flickering and eventually disappear if Yoshi does not collect them in time. Unlike Stars, hearts do not appear as [[coin]]s when Yoshi's energy bar is full.
Small hearts with eyes and feet appear in ''[[Yoshi's Woolly World]]'', [[Poochy & Yoshi's Woolly World|its Nintendo 3DS version]], and ''[[Yoshi's Crafted World]]'', in a role similar to [[Star (Yoshi's Island series)|Stars]] in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' games. They help restore lost energy and can be collected by touching or eating them. They often come out of [[Winged Cloud]]s in groups of three or five. In addition, any enemy that is caught on-screen when [[Yoshi (species)|Yoshi]] reaches a checkpoint turns into a heart. Once they land on the ground, hearts begin hopping in a certain direction, falling off ledges and turning the other way if they meet a wall. They start flickering and eventually disappear if Yoshi does not collect them in time. Unlike Stars, hearts do not appear as [[coin]]s when Yoshi's energy bar is full.
Line 63: Line 67:


====''Wario: Master of Disguise''====
====''Wario: Master of Disguise''====
In ''[[Wario: Master of Disguise]]'', hearts return as Wario's health as well as items used to restore it. As items, hearts are occasionally dropped by enemies when they are defeated. They can also be created by [[Arty Wario]] after he receives the Arty [[Mastery Gem]] upgrade, if the player draws the shape of a heart on the screen. Hearts dropped by enemies start blinking and eventually disappear if they are left uncollected, while hearts made by Arty Wario remain indefinitely (until Wario leaves the current room).
Hearts in ''[[Wario: Master of Disguise]]'' not only represent Wario's health but are also items that restore it. Hearts are occasionally dropped by enemies when they are defeated. They can also be created by [[Arty Wario]] after he receives the Arty [[Mastery Gem]] upgrade, if the player draws the shape of a heart on the screen. Hearts dropped by enemies start blinking and eventually disappear if they are left uncollected, while hearts made by Arty Wario remain indefinitely (until Wario leaves the current room).


===''Super Princess Peach''===
===''Super Princess Peach''===
Line 75: Line 79:
|footer=Hearts as seen on Peach's health bar.
|footer=Hearts as seen on Peach's health bar.
}}
}}
In ''[[Super Princess Peach]]'', hearts can be found by breaking blocks or occasionally by defeating enemies; they restore one HP. A rare bigger version may also appear, which restores two HP rather than one.
Hearts appear in ''[[Super Princess Peach]]'' as items. They can be found by breaking blocks or occasionally by defeating enemies; they restore one HP. There is a rare larger version that restores two HP instead of one.


===''Donkey Kong'' franchise===
===''Donkey Kong'' franchise===
====''New Play Control! Donkey Kong Jungle Beat''====
====''New Play Control! Donkey Kong Jungle Beat''====
In ''[[New Play Control! Donkey Kong Jungle Beat]]'', [[Donkey Kong]]'s health is measured with three hearts, a change from the [[Donkey Kong Jungle Beat|original game]] where he simply loses bananas when damaged. Hearts can be found sitting still in certain locations and also appear after 200 or any multiple of 500 [[banana]]s are collected, provided he is missing one; otherwise, he obtains a [[DK Coin|1-Up Coin]].
Hearts in ''[[New Play Control! Donkey Kong Jungle Beat]]'' are measurements of [[Donkey Kong]]'s health, which is represented by three hearts; this is a change from the [[Donkey Kong Jungle Beat|original game]], where Donkey Kong loses bananas when damaged. Hearts appear in certain locations and also appear after 200 or any multiple of 500 [[banana]]s are collected, provided he is missing one; otherwise, he obtains a [[DK Coin|1-Up Coin]].


====''Donkey Kong Country'' series====
====''Donkey Kong Country'' series====
[[File:Health bar DKCTF.png|thumb|Donkey Kong's and Diddy Kong's hearts in ''Donkey Kong Country: Tropical Freeze'']]
[[File:Health bar DKCTF.png|thumb|Donkey Kong's and Diddy Kong's hearts in ''Donkey Kong Country: Tropical Freeze'']]
In ''[[Donkey Kong Country Returns]]'', its [[Nintendo 3DS]] [[Donkey Kong Country Returns|port]], ''[[Donkey Kong Country: Tropical Freeze]]'', and its [[Nintendo Switch]] [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]], each Kong has two heart points. In single-player, if a Kong is currently assisting Donkey Kong, the Kong assistant is the first to lose their heart points upon touching harmful objects, followed by Donkey Kong; in multi-player, Donkey Kong and the assistant lose hearts alternately. When the partner Kong loses both hearts, they fall off-screen, and Donkey Kong loses that Kong's assistance. Heart points can be restored by collecting heart items, encountered commonly in levels, usually floating in mid-air. Some hearts can be obtained from certain [[item container]]s and [[Item Handle]]s, or released by bosses when hit, provided the Kongs are missing heart points in their health meter; if the Kongs already have a filled health meter, they might obtain a [[banana]] in either situation instead. An alternative way to regain health is by breaking a [[DK Barrel]]. Heart items are completely absent from levels during [[Donkey Kong Country Returns#Mirror Mode|Mirror Mode]] in ''Returns'' and [[Donkey Kong Country: Tropical Freeze#Hard Mode|Hard Mode]] in ''Tropical Freeze'', and the Kongs have only a single health point each.
Hearts in ''[[Donkey Kong Country Returns]]'', its [[Nintendo 3DS]] [[Donkey Kong Country Returns|port]], ''[[Donkey Kong Country: Tropical Freeze]]'', and its [[Nintendo Switch]] [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]] represent the Kong's health points, with each Kong having two of them. In single-player, if a Kong is currently assisting Donkey Kong, the Kong assistant is the first to lose their heart points upon touching harmful objects, followed by Donkey Kong; in multi-player, Donkey Kong and the assistant lose hearts alternately. When the partner Kong loses both hearts, they fall off-screen, and Donkey Kong loses that Kong's assistance. Heart points can be restored by collecting heart items, encountered commonly in levels, usually floating in mid-air. Some hearts can be obtained from certain [[item container]]s and [[Item Handle]]s, or released by bosses when hit, provided the Kongs are missing heart points in their health meter; if the Kongs already have a filled health meter, they might obtain a [[banana]] in either situation instead. An alternative way to regain health is by breaking a [[DK Barrel]]. Heart items are completely absent from levels during [[Donkey Kong Country Returns#Mirror Mode|Mirror Mode]] in ''Returns'' and [[Donkey Kong Country: Tropical Freeze#Hard Mode|Hard Mode]] in ''Tropical Freeze'', and the Kongs have only a single health point each.


During Funky Mode in the [[Nintendo Switch]] version of ''Donkey Kong Country: Tropical Freeze'', all Kongs receive an extra heart (bringing the total to three), whereas [[Funky Kong]] has five hearts.
During Funky Mode in the [[Nintendo Switch]] version of ''Donkey Kong Country: Tropical Freeze'', all Kongs receive an extra heart (bringing the total to three), whereas [[Funky Kong]] has five hearts.


===''Mario & Sonic at the Olympic Winter Games''===
===''Mario & Sonic at the Olympic Winter Games''===
Hearts appear as an item in the [[Blazing Bobsleigh]] [[Dream Event]] in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. In this event, hearts appear scattered throughout the course, and partially refill the player's HP meter when collected. They also appear in [[Snow Machine Fight]], where they restore half of the total health when collected.
Hearts appear as items in the [[Blazing Bobsleigh]] and [[Snow Machine Fight]] events in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. Hearts in Blazing Bobsleigh refill the player's HP meter partially when collected, and hearts in Snow Machine Fight restore half of the player character's total health when collected.


===''Mario Party 10''===
===''Mario Party'' series===
Hearts appear in ''[[Mario Party 10]]'' exclusively to the [[Mario Party 10#Bowser Party|Bowser Party]] and Bowser Challenge modes. In this game, the characters start off with six hearts, which are lost when taking damage in a Bowser [[Minigame]]. The characters can gain extra hearts from various events and locations around the board, however they can also lose hearts from Bowser spin wheels and other events. If a character loses all of their hearts (only possible during a Bowser minigame), they leaves the vehicle and are no longer able to roll [[Dice Block]]s. While players are eliminated, they can get Special Dice Blocks for the remaining teammates in the vehicle. In Bowser challenge mode, the player plays through all of the Bowser Minigames as Bowser, and aim to obtain as many hearts as possible from the other characters. The final score is given as the number of hearts that the player managed to collect in total at the end of all ten minigames.
====''Mario Party 10''====
[[File:MP10 Heart.png|thumb]]
Hearts appear in ''[[Mario Party 10]]'' in the [[Mario Party 10#Bowser Party|Bowser Party]], [[Mario Party 10#Bowser Challenge|Bowser Challenge]], and [[Mario Party 10#amiibo Party|amiibo Party]] modes. In Bowser Party, the characters start off with six hearts, which are lost when taking damage in a Bowser [[Minigame]]. The characters can gain extra hearts from various events and locations around the board, however they can also lose hearts from Bowser spin wheels and other events. If a character loses all of their hearts (only possible during a Bowser minigame), they leaves the vehicle and are no longer able to roll [[Dice Block]]s. While players are eliminated, they can get Special Dice Blocks for the remaining teammates in the vehicle. In Bowser Challenge mode, the player plays through all of the Bowser Minigames as Bowser, and aim to obtain as many hearts as possible from the other characters. The final score is given as the number of hearts that the player managed to collect in total at the end of all ten minigames. In amiibo Party mode, Bowser Minigames are played if Bowser is one of the characters being used. The remaining players have a set number of hearts per minigame, with Bowser winning if all hearts are depleted and the other players winning if any hearts are remaining.


===''Super Mario Odyssey''===
====''Super Mario Party Jamboree''====
{{multiframe
Hearts appear in ''[[Super Mario Party Jamboree]]'' as items in Bowser Kaboom Squad. When used, a player in a [[Bubble]] can touch the heart to be revived after getting knocked out. Hearts only last for one use. A stronger variant, known as the [[Super Heart]], lasts for one round and can be used indefinitely.
|[[File:SMO Artwork Heart.png|40px]] [[File:SMO 8bit Heart.gif|40px]]
|align=left
}}
[[File:SMO-Heart.jpg|thumb]]
Hearts make their first appearance in the [[Super Mario (series)|''Super Mario'' series]] in ''[[Super Mario Odyssey]]'', where they are red with black eyes. Each heart restores a wedge of Mario's health. Hearts give 5 coins when collected while being at full health. Another item known as the [[Life-Up Heart]], which works like the [[Life Mushroom]] does in the [[Super Mario Galaxy|''Super Mario'']] [[Super Mario Galaxy 2|''Galaxy'' games]], also appears.
{{br}}


===''Dr. Mario World''===
===''Dr. Mario World''===
Line 108: Line 108:


===''Mario Golf: Super Rush''===
===''Mario Golf: Super Rush''===
In ''[[Mario Golf: Super Rush]]'', hearts replenish half of their stamina gauge. They only appear in the [[Mario Golf: Super Rush#Speed Golf|Speed Golf]] and [[Mario Golf: Super Rush#Battle Golf|Battle Golf]] modes.
Hearts in ''[[Mario Golf: Super Rush]]'' replenish half of a player charcacter's stamina in the [[Mario Golf: Super Rush#Speed Golf|Speed Golf]] and [[Mario Golf: Super Rush#Battle Golf|Battle Golf]] modes only.


===''Princess Peach: Showtime!''===
===''Princess Peach: Showtime!''===
{{new subject|section=y}}
Hearts appear in ''[[Princess Peach: Showtime!]]'' as items that restore one of Peach's hearts when collected. If Peach has full HP, hearts instead give 10 coins.
Hearts appear in ''[[Princess Peach: Showtime!]]'' In this game, they restore one of Peach's hearts when collected. If Peach has full HP, hearts instead give 10 coins.


==Profiles==
==Profiles==
===''Luigi's Mansion'' series===
===''Luigi's Mansion'' series===
====''Luigi's Mansion: Dark Moon''====
====''Luigi's Mansion: Dark Moon''====
*'''Instruction manual bio:''' ''Hearts recover a bit of Luigi's health.''
{{Multilang profile
|type=manual
|Eng=Hearts recover a bit of Luigi's health.{{page needed}}}}


====''Luigi's Mansion'' (Nintendo 3DS)====
====''Luigi's Mansion'' (Nintendo 3DS)====
*'''Instruction manual bio:''' ''Restore Luigi's health. The larger they are, the more health they restore.''
{{Multilang profile
|type=manual
|Eng=Restore Luigi's health. The larger they are, the more health they restore.{{page needed}}}}


===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
*'''Instruction manual bio:''' ''Restore your health.''
{{Multilang profile
|type=manual
|Eng=Restore your health.}}


===''Yoshi's Crafted World''===
===''Yoshi's Crafted World''===
*'''North American website bio:''' ''Running low on energy? Hearts help restore health! You can collect Hearts by touching or eating them.''
{{Multilang profile
|type=website
|EngA=Running low on energy? Hearts help restore health! You can collect Hearts by touching or eating them.}}


===''Mario Kart Tour''===
===''Mario Kart Tour''===
*'''Tips & Tricks:''' ''This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. It will vanish upon taking damage. You can stack up to five at once.''
*'''Tips & Tricks:''' ''This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. It will vanish upon taking damage. You can stack up to five at once.''
*'''''Mario Kart Tour'' Twitter:''' ''Got a Red Shell on your tail? About to cross paths with a Bob-omb? Is a Lightning storm brewing? Then you need the Heart item - A special item usable by princesses! Each heart protects you from one dangerous attack.''<ref>mariokarttourEN (September 28, 2019). [https://twitter.com/mariokarttourEN/status/1177779964076314625 ''Twitter'']. September 28, 2019.</ref>
*'''''Mario Kart Tour'' Twitter:''' ''Got a Red Shell on your tail? About to cross paths with a Bob-omb? Is a Lightning storm brewing? Then you need the Heart item - A special item usable by princesses! Each heart protects you from one dangerous attack.''<ref>{{cite|language=en|author=mariokarttourEN|date=September 28, 2019|url=x.com/mariokarttourEN/status/1177779964076314625|title=Post|publisher=Twitter|accessdate=September 28, 2019}}</ref>
*'''Driver info:''' ''This Heart is overflowing with kindness! It will protect you from opponents' attacks.''
*'''Driver info:''' ''This Heart is overflowing with kindness! It will protect you from opponents' attacks.''
*'''Driver info (Heart+):''' ''You get 1 additional Heart! The additional Heart runs out quickly so make it count!''
*'''Driver info (Heart+):''' ''You get 1 additional Heart! The additional Heart runs out quickly so make it count!''
Line 158: Line 165:
|file1=<tt>Game/Assets/Items/Heartkun</tt>
|file1=<tt>Game/Assets/Items/Heartkun</tt>
|name1=Heartkun
|name1=Heartkun
|meaning1=Heart-{{wp|Japanese honorifics#kun|kun}} (hopping variety); compare [[Heart Coin]]
|meaning1=Heart-{{wp|Japanese honorifics#kun|kun}} (hopping variety); compare [[Coin (hopping)]]
}}
}}


===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=ハート<ref>''Yume Kōjō: Doki Doki Panic'' instruction booklet. Page 25.</ref>
|Jap=ハート<ref>{{cite|language=ja|date=1987|publisher=Nintendo|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=25}}</ref>
|JapR=Hāto
|JapR=Hāto
|JapM=Heart
|JapM=Heart
Line 190: Line 197:
<references/>
<references/>


{{nav templates|
{{navboxes|
{{PM items}}
{{PM items}}
{{MB}}
{{MB}}
Line 221: Line 228:
[[Category:Mario Kart Tour items]]
[[Category:Mario Kart Tour items]]
[[Category:New Play Control! Donkey Kong Jungle Beat]]
[[Category:New Play Control! Donkey Kong Jungle Beat]]
[[Category:Paper Mario]]
[[Category:Paper Mario items]]
[[Category:Paper Mario: Color Splash]]
[[Category:Paper Mario: Color Splash items]]
[[Category:Paper Mario: Sticker Star]]
[[Category:Paper Mario: Sticker Star items]]
[[Category:Paper Mario: The Origami King]]
[[Category:Paper Mario: The Origami King items]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door items]]
[[Category:Princess Peach: Showtime! items]]
[[Category:Princess Peach: Showtime! items]]
[[Category:Super Mario Odyssey items]]
[[Category:Super Mario Odyssey items]]

Latest revision as of 18:06, December 6, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): need screenshots for Yoshi and most Wario games

This article is about the recurring heart items in the Super Mario franchise. For other uses, see Heart.
Heart
Heart SMO unused shop icon.png
Unused in-game artwork of a Heart from Super Mario Odyssey
First appearance Yume Kōjō: Doki Doki Panic (1987, overall)
Super Mario Bros. 2 (1988, Super Mario franchise, small heart)
Latest appearance Super Mario Party Jamboree (2024)

Hearts in the Super Mario franchise are items that can usually be collected to acquire more hit points or chances.

History[edit]

Super Mario series[edit]

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2 / Super Mario USA[edit]

A Heart from Yume Kōjō: Doki Doki Panic

Hearts appear in Yume Kōjō: Doki Doki Panic as items, though were replaced with Mushrooms in Super Mario Bros. 2. There are up to two hearts in every stage, all appearing in certain Subspace locations only, and they add an additional mark or heart to the life meter, up to four. The meter then resets to two marks at the start of the following stage.

A small version also appears in this game, which is retained in Super Mario Bros. 2 and Super Mario Advance.

Super Mario Odyssey[edit]

Artwork of a Heart from Super Mario Odyssey. 8-Bit Heart in Super Mario Odyssey
A Heart in Super Mario Odyssey

Hearts appear in Super Mario Odyssey as items. They are red with black eyes, and each heart restores a wedge of Mario's health. Hearts give 5 coins when collected while being at full health. Another item known as the Life-Up Heart, which works like the Life Mushroom does in the Super Mario Galaxy games, also appears.

Paper Mario series[edit]

Hearts are items in Paper Mario. Each Heart restores one HP to Mario, and they may appear in the overworld after an enemy is defeated in battle. Hearts in Paper Mario: The Thousand-Year Door have the same purpose, but they now heal a partner, in addition to Mario.

Hearts in Paper Mario: Sticker Star are made of cardboard and replenish 5 HP of Mario's health, and are found in other places such as behind bushes. In Paper Mario: Color Splash, each regular heart restores 40 HP. One heart is also found at the Prisma Fountain for every Big Paint Star retrieved; when they are all returned, the fountain they fill heals Mario instead. Hearts (now called Healing Hearts) reappear in Paper Mario: The Origami King, where their size and appearance dictate the amount of HP they refill. The small red ones heal 30 HP, while the medium ones heal 50 HP, and the large ones with white accents heal 100 HP.

Mario Bros. (Game Boy Advance)[edit]

Heart that hatches from the egg in Mario Bros. (Game Boy Advance) Battle mode (2-players)

Hearts in the GBA version of Mario Bros. are one of three items that can appear from an Egg in a garbage can, which is exclusive to 2-Player Battle mode; if found, they work as they do in Super Mario Bros. 2, turning Small Mario into Super Mario.

Luigi's Mansion series[edit]

Heart in the game Luigi's Mansion.
A heart in Luigi's Mansion

Hearts appear in the Luigi's Mansion series as items in every installmment. In Luigi's Mansion, they appear in three variations: Small Hearts,[1] which restore 10 HP, Medium Hearts,[1] which restore 20 HP, and Large Hearts,[1] which restore 50 HP after fulfilling certain conditions. Hearts are less common in the PAL version of the Hidden Mansion. In Luigi's Mansion: Dark Moon, hearts restore 25 HP at a time only, but vacuuming it up with the Poltergust 5000 restores 50 HP instead. In Luigi's Mansion 3, they restore 20 HP.

Mario Kart series[edit]

Mario Kart: Double Dash!![edit]

Mario and Luigi riding the Heart Coach in Mushroom City from Mario Kart: Double Dash!!. They are taking a shortcut.
The Heart item in action in Mario Kart: Double Dash!!

The Hearts appear in Mario Kart: Double Dash!! as the special items of Peach and Daisy, but Petey Piranha and King Boo can also use the item due to them being able to use any special item in the game. When used, two small pink hearts appear and circle around the kart. These hearts protect the kart from up to two obstacles or weapons on the course. The racer can then use the new item as they please. However, Spiny Shells, Chain Chomps, and Bob-omb explosions penetrate the hearts. Lightning attacks and falling off the course destroy both circling hearts. Also, any fireballs received do not multiply by five when thrown. If a green fireball hits a heart, the icon for the green fireball received is a red fireball.

When an item hits the player's heart barrier, a sound similar to that of the Spinning Heart from Super Mario 64 and Super Mario 64 DS can be heard. If a character activates a Heart after being shrunken by Lightning, the hearts circling the kart remain small even after the kart reverts to normal size.

Discounting color swaps, the Heart is the only special item not used in its respective team's group art, as the Peach and Daisy artworkMedia:PeachDaisyDoubleDash.png instead shows a Mushroom.

Mario Kart Tour[edit]

Heart from Mario Kart Tour

The Heart appears in Mario Kart Tour as the special skill of Peach, Daisy, Wendy, Pink Yoshi, Pink Toad (Pit Crew), Pink Shy Guy, Baby Peach (Cherub), Daisy (Fairy), Baby Mario (Koala), and the Peach, Pink and Wendy Mii Racing Suits. They look similar to the hearts from Super Mario Odyssey, except they are colored pink like the Heart in Mario Kart: Double Dash!!. They merely block opponents' items in this game, including Lightning, rather than enabling drivers to snatch and use these items. In addition, up to five hearts can be used at once. Activating a Heart grants players points. Unlike in Mario Kart: Double Dash!!, the Heart has a set time limit for use of 20 seconds, and when the timer exceeds, the Heart disappears. When Heart+ is active, a second Heart appears alongside, much like in Mario Kart: Double Dash!!, except the extra Heart disappears more quickly.

Hearts, along with other items, are also depicted on various flags hanging on strings in GCN Daisy Cruiser.

Mario Kart 8 Deluxe[edit]

In the Mario Kart 8 Deluxe – Booster Course Pass DLC, hearts with their Mario Kart Tour appearance can once again be seen on the bunting of GCN Daisy Cruiser.[2]

Yoshi franchise[edit]

Small hearts appear in Yoshi Topsy-Turvy as items, and they restore one point of Yoshi's Smile Meter when swallowed. There is a rare variation of these hearts called big heart, which restores all of the health back.

Small hearts with eyes and feet appear in Yoshi's Woolly World, its Nintendo 3DS version, and Yoshi's Crafted World, in a role similar to Stars in the Yoshi's Island games. They help restore lost energy and can be collected by touching or eating them. They often come out of Winged Clouds in groups of three or five. In addition, any enemy that is caught on-screen when Yoshi reaches a checkpoint turns into a heart. Once they land on the ground, hearts begin hopping in a certain direction, falling off ledges and turning the other way if they meet a wall. They start flickering and eventually disappear if Yoshi does not collect them in time. Unlike Stars, hearts do not appear as coins when Yoshi's energy bar is full.

Wario franchise[edit]

Wario Land series[edit]

Heart

While hearts appear in the Wario Land series, they do not serve their traditional purpose in the first three games. In Wario Land 4, Wario's health is represented by hearts. He can have a maximum of eight hearts at any moment, and there are three different types of hearts that can be collected: "regular" hearts, which replenish one unit of health and can be found in set positions within levels, "big" hearts, which fully heal Wario and can only be obtained from Full Health Item pickups, and little hearts, which appear as red dots that most enemies drop when defeated. Collecting eight little hearts replenishes one unit of Wario's Heart Meter. Hearts are also used to represent Wario's health in Wario Land: Shake It!, with garlic being the item used to replenish them.

Wario: Master of Disguise[edit]

Hearts in Wario: Master of Disguise not only represent Wario's health but are also items that restore it. Hearts are occasionally dropped by enemies when they are defeated. They can also be created by Arty Wario after he receives the Arty Mastery Gem upgrade, if the player draws the shape of a heart on the screen. Hearts dropped by enemies start blinking and eventually disappear if they are left uncollected, while hearts made by Arty Wario remain indefinitely (until Wario leaves the current room).

Super Princess Peach[edit]

Hearts as seen on Peach's health bar.
Hearts as seen on Peach's health bar.
Hearts as seen on Peach's health bar.
Hearts as seen on Peach's health bar.

Hearts appear in Super Princess Peach as items. They can be found by breaking blocks or occasionally by defeating enemies; they restore one HP. There is a rare larger version that restores two HP instead of one.

Donkey Kong franchise[edit]

New Play Control! Donkey Kong Jungle Beat[edit]

Hearts in New Play Control! Donkey Kong Jungle Beat are measurements of Donkey Kong's health, which is represented by three hearts; this is a change from the original game, where Donkey Kong loses bananas when damaged. Hearts appear in certain locations and also appear after 200 or any multiple of 500 bananas are collected, provided he is missing one; otherwise, he obtains a 1-Up Coin.

Donkey Kong Country series[edit]

Donkey Kong's and Diddy Kong's health bar, with a filled banana gauge
Donkey Kong's and Diddy Kong's hearts in Donkey Kong Country: Tropical Freeze

Hearts in Donkey Kong Country Returns, its Nintendo 3DS port, Donkey Kong Country: Tropical Freeze, and its Nintendo Switch port represent the Kong's health points, with each Kong having two of them. In single-player, if a Kong is currently assisting Donkey Kong, the Kong assistant is the first to lose their heart points upon touching harmful objects, followed by Donkey Kong; in multi-player, Donkey Kong and the assistant lose hearts alternately. When the partner Kong loses both hearts, they fall off-screen, and Donkey Kong loses that Kong's assistance. Heart points can be restored by collecting heart items, encountered commonly in levels, usually floating in mid-air. Some hearts can be obtained from certain item containers and Item Handles, or released by bosses when hit, provided the Kongs are missing heart points in their health meter; if the Kongs already have a filled health meter, they might obtain a banana in either situation instead. An alternative way to regain health is by breaking a DK Barrel. Heart items are completely absent from levels during Mirror Mode in Returns and Hard Mode in Tropical Freeze, and the Kongs have only a single health point each.

During Funky Mode in the Nintendo Switch version of Donkey Kong Country: Tropical Freeze, all Kongs receive an extra heart (bringing the total to three), whereas Funky Kong has five hearts.

Mario & Sonic at the Olympic Winter Games[edit]

Hearts appear as items in the Blazing Bobsleigh and Snow Machine Fight events in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games. Hearts in Blazing Bobsleigh refill the player's HP meter partially when collected, and hearts in Snow Machine Fight restore half of the player character's total health when collected.

Mario Party series[edit]

Mario Party 10[edit]

Heart from Mario Party 10

Hearts appear in Mario Party 10 in the Bowser Party, Bowser Challenge, and amiibo Party modes. In Bowser Party, the characters start off with six hearts, which are lost when taking damage in a Bowser Minigame. The characters can gain extra hearts from various events and locations around the board, however they can also lose hearts from Bowser spin wheels and other events. If a character loses all of their hearts (only possible during a Bowser minigame), they leaves the vehicle and are no longer able to roll Dice Blocks. While players are eliminated, they can get Special Dice Blocks for the remaining teammates in the vehicle. In Bowser Challenge mode, the player plays through all of the Bowser Minigames as Bowser, and aim to obtain as many hearts as possible from the other characters. The final score is given as the number of hearts that the player managed to collect in total at the end of all ten minigames. In amiibo Party mode, Bowser Minigames are played if Bowser is one of the characters being used. The remaining players have a set number of hearts per minigame, with Bowser winning if all hearts are depleted and the other players winning if any hearts are remaining.

Super Mario Party Jamboree[edit]

Hearts appear in Super Mario Party Jamboree as items in Bowser Kaboom Squad. When used, a player in a Bubble can touch the heart to be revived after getting knocked out. Hearts only last for one use. A stronger variant, known as the Super Heart, lasts for one round and can be used indefinitely.

Dr. Mario World[edit]

Heart item from Dr. Mario World

Hearts in Dr. Mario World are used as a stamina counter. As long as the player has at least one heart, they can play a level, and players earn a heart if they clear a stage (prior to version 2.3.0, they are rewarded from stage clears only for the first time). Hearts are gained automatically as time passes until it reaches the maximum of 10 hearts (5 prior to version 2.3.0), but can also be purchased with Diamonds. Players can gain 5 additional hearts for 10 diamonds, while players can gain 60 minutes of infinite hearts for 30 diamonds. Players can receive up to 20 hearts from friends per day (10 prior to version 2.1.0), and players can earn hearts in battle boxes. Since version 2.4.0, if the user made in-game purchases prior to the update (this update removed all in-game purchases), they have unlimited hearts.

Mario Golf: Super Rush[edit]

Hearts in Mario Golf: Super Rush replenish half of a player charcacter's stamina in the Speed Golf and Battle Golf modes only.

Princess Peach: Showtime![edit]

Hearts appear in Princess Peach: Showtime! as items that restore one of Peach's hearts when collected. If Peach has full HP, hearts instead give 10 coins.

Profiles[edit]

Luigi's Mansion series[edit]

Luigi's Mansion: Dark Moon[edit]

  • Instruction booklet description:

Luigi's Mansion (Nintendo 3DS)[edit]

  • Instruction booklet description:
    • English:
      Restore Luigi's health. The larger they are, the more health they restore.[page number needed]

Yoshi's Woolly World / Poochy & Yoshi's Woolly World[edit]

  • Instruction booklet description:
    • English:
      Restore your health.

Yoshi's Crafted World[edit]

  • Website description:
    • English (American):
      Running low on energy? Hearts help restore health! You can collect Hearts by touching or eating them.

Mario Kart Tour[edit]

  • Tips & Tricks: This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. It will vanish upon taking damage. You can stack up to five at once.
  • Mario Kart Tour Twitter: Got a Red Shell on your tail? About to cross paths with a Bob-omb? Is a Lightning storm brewing? Then you need the Heart item - A special item usable by princesses! Each heart protects you from one dangerous attack.[3]
  • Driver info: This Heart is overflowing with kindness! It will protect you from opponents' attacks.
  • Driver info (Heart+): You get 1 additional Heart! The additional Heart runs out quickly so make it count!

Paper Mario: The Origami King[edit]

Healing Hearts
  • Collectible Treasure No. 82: These hearts restore Mario's HP. The bigger they are, the more love they contain.

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Yoshi's Crafted World Game/Assets/Items/Heartkun Heartkun Heart-kun (hopping variety); compare Coin (hopping)

Names in other languages[edit]

Language Name Meaning Notes
Japanese ハート[4]
Hāto
Heart
Chinese (simplified) 爱心[?]
Àixīn
Heart
Chinese (traditional) 愛心[?]
Àixīn
Heart
French Cœur[?] Heart
German Herz[?] Heart
Italian Cuore[?] Heart
Korean 하트[?]
Hateu
Heart
Portuguese Coração[?] Heart
Spanish Corazón[?] Heart

References[edit]

  1. ^ a b c Bogenn, Tim (November 21, 2001). Luigi's Mansion Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0119-6. Page 11.
  2. ^ 任天堂ホームページ (July 6, 2023). GC デイジークルーザー. YouTube (Japanese). Retrieved July 6, 2023.
  3. ^ mariokarttourEN (September 28, 2019). Post. Twitter (English). Retrieved September 28, 2019.
  4. ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Nintendo (Japanese). Page 25.