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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
In the [[Mario & Luigi: Superstar Saga|first]] [[Mario & Luigi: Partners in Time|two installments]] of the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, Save Blocks are replaced by [[Save Album]]s; however, Save Blocks are present in most of the locations of ''[[Mario & Luigi: Bowser's Inside Story]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', as well as in the form of yellow [[Emoglobin]]s in ''Bowser's Inside Story'' and its remake. In all three games, Mario and [[Luigi]] have to hit the blocks from below similar to how it is done in the ''Paper Mario'' games, while in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', [[Bowser]] has to hit the blocks by punching them. In ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', Save Blocks are dark blue blocks that have rainbow-colored linings and "S" labels, though in ''Mario & Luigi: Dream Team'' and ''[[Mario & Luigi: Brothership]]'', they are blue-colored blocks with golden linings and a white-colored "S" label. Save Blocks and Save Albums are completely absent in ''[[Mario & Luigi: Paper Jam]]''; as such, the player must save from the menu. Save Blocks return with a new design in ''[[Mario & Luigi: Brothership]]''.  
In the [[Mario & Luigi: Superstar Saga|first]] [[Mario & Luigi: Partners in Time|two installments]] of the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, Save Blocks are replaced by [[Save Album]]s; however, Save Blocks are present in most of the locations of ''[[Mario & Luigi: Bowser's Inside Story]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', and ''[[Mario & Luigi: Brothership]]'' as well as in the form of yellow [[Emoglobin]]s in ''Bowser's Inside Story'' and its remake. In all four games, Mario and [[Luigi]] have to hit the blocks from below similar to how it is done in the ''Paper Mario'' games, while in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', [[Bowser]] has to hit the blocks by punching them. In ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', Save Blocks are dark blue blocks that have rainbow-colored linings and "S" labels, though in ''Mario & Luigi: Dream Team'' and ''Mario & Luigi: Brothership'', they are blue-colored blocks with golden linings and a white-colored "S" label. Save Blocks and Save Albums are completely absent in ''[[Mario & Luigi: Paper Jam]]''; as such, the player must save from the menu.
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Latest revision as of 20:16, November 10, 2024

Save Block
Artwork of a Save Block from Super Mario RPG: Legend of the Seven Stars
Artwork of a Save Block from Super Mario RPG: Legend of the Seven Stars
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Mario & Luigi: Brothership (2024)
Effect Allows the player to save their game progress when activated
You look a bit green, so 'ave a wee bit of advice, on me—hit that Save Block to save. 'Cause the thing about life is, ya never know when you're gonna kick the ol' bucket.”
Bob-omb in Rogueport, Paper Mario: The Thousand Year Door (Nintendo Switch)

A Save Block (or save block) is a block in the role-playing games that enables the player to save their game progress.

History[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

Save Blocks first appear in Super Mario RPG: Legend of the Seven Stars and are seen again in its Nintendo Switch remake, being golden-colored blocks with a rainbow "S" label and a star on top of them. When Mario jumps on one, the block takes him to the save screen, allowing the player to save their game. Additionally, Save Blocks can always be found inside inns. The Save Block's letter S's appear in serif format in the official artwork, but they use the sans-serif format in the Save Block's in-game sprite.

Paper Mario series[edit]

A Save Block from Paper Mario: Color Splash.
Artwork of a Save Block from Paper Mario: Color Splash

Save Blocks are seen again in the Paper Mario series. This time, instead of jumping on top, they need to be hit from underneath like regular blocks. They also have a vastly different appearance, being rainbow-colored blocks labeled with a white "S" with a star inside rather than the Super Mario Bros.-style blocks with a star on top seen in Super Mario RPG: Legend of the Seven Stars. At the end of Paper Mario, after Mario defeats Bowser, the Save Block near the Toad House and the Post Office in Toad Town will be removed with its position blocked by Bruce the Bob-omb and an unnamed Koopa Troopa. In Paper Mario: Color Splash, the "S" label scrolls sideways like how ? Blocks in Super Mario Bros. 3 do. Save Blocks are also commonly found near Recovery Blocks. In Paper Mario: The Origami King, Save Blocks resemble their appearance from Paper Mario: Color Splash, as they are rainbow-colored with a scrolling "S" label.

In the Spanish translations of Paper Mario, Paper Mario: Sticker Star, Paper Mario: Color Splash, Paper Mario: The Origami King and the Nintendo Switch remake of Paper Mario: The Thousand-Year Door, the letter on the Save Blocks is changed to "G" for guardar ("to save"). Likewise, in the Dutch versions of Paper Mario: Color Splash, Paper Mario: The Origami King and the Paper Mario: The Thousand-Year Door remake, the letter of the Save Blocks is changed to "O" for opslaan ("to save").

Mario & Luigi series[edit]

In the first two installments of the Mario & Luigi series, Save Blocks are replaced by Save Albums; however, Save Blocks are present in most of the locations of Mario & Luigi: Bowser's Inside Story, Mario & Luigi: Dream Team, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, and Mario & Luigi: Brothership as well as in the form of yellow Emoglobins in Bowser's Inside Story and its remake. In all four games, Mario and Luigi have to hit the blocks from below similar to how it is done in the Paper Mario games, while in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Bowser has to hit the blocks by punching them. In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Save Blocks are dark blue blocks that have rainbow-colored linings and "S" labels, though in Mario & Luigi: Dream Team and Mario & Luigi: Brothership, they are blue-colored blocks with golden linings and a white-colored "S" label. Save Blocks and Save Albums are completely absent in Mario & Luigi: Paper Jam; as such, the player must save from the menu.

Locations[edit]

Paper Mario  
Goomba Village In the back area where Mario lands
Outside the Goomba house
Goomba Road At the midpoint between the village and the Goomba King's Fortress
Toad Town Outside the Toad House and Toad Town Post Office (inaccessible during the epilogue)
Outside Club 64
By the exit leading to Forever Forest
Toad Town Tunnels In the Area east of the entrance
Koopa Village In front of the house with a blue roof
Koopa Bros. Fortress Outside the front entrance
Outside the rear entrance
Outside of Bowser???'s chamber
Mt. Rugged At the train station
Near the waterfalls
Dry Dry Desert At the entrance to the desert
Dry Dry Outpost In front of the shop
Dry Dry Ruins Inside the entrance
In the antechamber leading to Tutankoopa's chamber
Boo's Mansion Outside the entrance
Gusty Gulch In the area to the right of Windy Mill
Tubba Blubba's Castle Outside the entrance
In the antechamber leading to Tubba Blubba's room
Shy Guy's Toy Box At each of the four colored train stations
Yoshi's Village Outside Yoshi's Cabana
Mt. Lavalava Inside the main cavern
In the cavern leading to Lava Piranha's chamber
Flower Fields In front of the Wise Wisterwood
Shiver City Between the Toad House and Shiver Shop
Starborn Valley Outside the Toad House
Shiver Mountain At the base of the mountain
Crystal Palace In the room below the entrance hall
In the antechamber leading to the Crystal King
Star Haven Near the Toad House
Bowser's Castle In the garage
Exterior, near a prison cell
In each of the first and second central chambers
In the second central chambers
Peach's Castle Outside the entrance
At the base of the central tower
Paper Mario: The Thousand-Year Door  
Rogueport At Rogueport Harbor
Outside the inn in Rogueport Plaza
At Rogueport Station
Rogueport Sewers In the eastern entrance room
In the western entrance room
In the Thousand-Year Door room (moved to the Pit of 100 Trials entrance room in the Nintendo Switch version)
Petal Meadows Next to the Warp Pipe
Petalburg Near the shop
Shhwonk Fortress Inside the entrance
Hooktail Castle Inside the entrance
At the bottom of the grand stairwell, near the door to the prison
Outside Hooktail's chamber
Boggly Woods Near the Warp Pipe in the first area (moved to the second section of the woods in the Nintendo Switch version)
Inside Flurrie's House
The Great Tree Inside the entrance
Lower level of the Pider room, near the shop entrance
Outside the lowest chamber
Glitzville Outside the Glitz Pit
Glitz Pit Red team side of the backstage corridor
In front of the champion's room
Twilight Town Outside the inn
Twilight Trail To the right of the fallen tree (Nintendo Switch version only)
Creepy Steeple Outside the entrance
Upper level of the main hall (moved to spiral stairway room in Nintendo Switch version)
In the underground connecting chamber beneath the well and the steeple.
Keelhaul Key Outside the shantytown inn
Pirate's Grotto Inside the entrance
In the cavern to the right of the sluice gate controls
Outside the shipwreck containing the Black chest (Nintendo Switch version only)
In front of the Black Skull (disappears after Chapter 5 is completed)
Excess Express To the left of room 005
Inside the engineer's car
Riverside Station Outside the entrance
Poshley Heights In front of the train station
Fahr Outpost Outside the inn
Moon Near Mario's landing site
X-Naut Fortress Inside the entrance
East of the elevator on Sublevel 2 (Nintendo Switch version only)
Lower level of the X-Naut factory
Palace of Shadow On the large bridge over a lake
Outside the Palace of Shadow Tower
Outside Gloomtail's chamber
In the middle of the deep underground section
In the ante-chamber leading to the throne room
At the bottom of the stairwell leading to the crypt

Gallery[edit]

Sprites[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese セーブブロック[?]
Sēbu Burokku
Save Block
Chinese (simplified) 保存砖块[3]
Bǎocún Zhuānkuài
Save Block
Chinese (traditional) 儲存磚塊[?]
Chúcún Zhuānkuài
Storage Block
Dutch opslagblok[?] save-block
French Bloc sauvegarde[?] Save block
French (NOA) Bloc de sauvegarde[?] Save block Super Mario RPG
French (NOE) bloc de sauvegarde[?] save block Super Mario RPG
German Speicher-Block[?] Storage Block
Speicherblöcke[?] Storage-block Super Mario RPG
Italian Blocco di salvataggio[1][2] Block of saving Super Mario RPG: Legend of the Seven Stars and Super Mario RPG
Blocco Salvataggio[?] Save Block Paper Mario: The Thousand Year Door, Mario & Luigi: Bowser Inside Story
Blocco salvataggio[?] Save block recent games
Korean 저장블록[?]
Jeojang Beullok
Save Block
Portuguese Bloco de gravação[?] Saving Block
Spanish bloque de guardado[?] save Block

Trivia[edit]

References[edit]

  1. ^ Super Mario RPG: Legend of the Seven Stars, Italian e-manual. Page 13.
  2. ^ Super Mario RPG (Nintendo Switch), Italian in-game help section, saves
  3. ^ iQue (2004). 纸片马力欧 (Zhǐpiàn Mǎlì'ōu) instruction booklet. iQue (Simplified Chinese). Page 9.