List of Mario & Luigi: Brothership story summaries
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In Mario & Luigi: Brothership, a list of summaries of the game's story are listed in the Adventure Log of the main menu, under Main Story. Within the Main Story section are a listing of different quests listing its summary and objective, and whether it has been cleared or not, marked by a checkmark. Unlike in previous Mario & Luigi games, the present quest does not supersede previous ones.
List of entries[edit]
Quest | Recommended Level | Our Story So Far | Next Step |
---|---|---|---|
A Sudden Island Arrival | 1 | After traveling through a light vortex, Mario awakens on an unfamiliar isle where our adventure begins! | Where has Mario found himself? Explore the isle as you go in search of Luigi, who has disappeared. |
The Split-Apart Land | 1 | After Mario & Luigi reunite on Shipshape Island, they join up with Snoutlet to help Concordia! | Explore Shipshape Island with Luigi. Follow Snoutlet's guidance. |
An Island of Crafty Folks | 1 | After traveling by cannon, Mario and Luigi reach the drifting island Rumbla. What adventures lie ahead? | Head to the island's lighthouse. Speak with the locals to learn more about this unusual place. |
The First Island Link! | 1 | After reaching Rumbla's lighthouse with Willma's help, Mario and Luigi link Rumbla with Shipshape! | Speak with Rumbla's locals, and explore Shipshape Island. |
In Search of Billdit and Maykit | 1 | A capsule washes up on Shipshape that contains a captive. A hammer might be the only way to open it. | Go to Raynforst Island or Twistee Island in your search for Billdit and Maykit. |
If Billdit is found first | |||
---|---|---|---|
Quest | Recommended Level | Our Story So Far | Next Step |
Eager Billdit on Raynforst | 3 | Using the Ocean Map that popped out of the capsule, Mario and Luigi go to Raynforst in search of Billdit. | Explore the island as you look for Billdit, who is likely somewhere in the sprawling jungle. |
Mystery Mushroom, Flower Gate | 3 | As Mario and Luigi explore the jungle island Raynforst, they find Willma's extremely eager son, Billdit. | Light up the lamps at the flower gate, and learn more about the walking, talking mushroom. |
Billdit Arrives! | 4 | After seeing that the weird mushroom was a Toad, Mario and Luigi link Raynforst to Shipshape Island. | The ever-eager Billdit has come to Shipshape Island. Ask him to craft hammers for you! |
Who's Inside the Capsule? | 4 | After arriving on Shipshape, Billdit puts his fiery best into making the ultimate hammer! | Head to the plaza on Shipshape, and hear what Arc has to say. |
A Visit with Maykit | 4 | Arc revealed that someone's seized the Great Lighthouse Island. For now, Mario and Luigi head to Twistee. | Sail the currents to reach Twistee, and then meet with Maykit on the island. |
Lyrical Maykit on Twistee | 4 | Mario and Luigi visit Twistee, a wildly lush island with a stage, as they go in search of Willma's daughter, Maykit. | Meet with Maykit, who is somewhere on Twistee. Explore the island. |
Maykit at the Lighthouse | 4 | Willma's daughter, Maykit, is up at Twistee's lighthouse. She got stuck when the Twistee Sprout shrunk. | Find a way to the upper area where the lighthouse is. Help stranded Maykit get down from up there. |
Groovemaster off His Groove | 4 | Groovemaster Dyode has lost his groove on the stage in the center of town. He needs hair wax. | The Groovemaster feels off his game when his hairstyle isn't in top shape. Help him with his hair crisis. |
Wax Maker in the Woods | 4 | MaxGlam Wax is out of stock. Mario and Luigi must go to Squashmoshie Forest to find Spiralia, who makes it. | Spiralia seems to be famous for her top-quality hair wax. Find her somewhere in the woods. |
Spiralia's Bug Disgust | 4 | Spiralia can't get past the bugs in the forest. Help her return to her workshop so she can make more wax. | Spiralia despises bugs. Carry her to her shop, but avoid touching any creepy-crawlies along the way. |
Groovemaster Grooves! | 4 | Mario and Luigi carried Spiralia through the forest, avoiding bugs, and got her safely to her workshop! | Deliver the wax to Dyode. He'll get his hairstyle in top shape with it, and then he'll have his groove back! |
A Revived Twisten Sprout | 4 | After Dyode got his groove back with MaxGlam Wax, Mario and Luigi did a dance, reviving the Twisten Sprout! | Climb the Twisten Sprout, and then meet Maykit at the lighthouse. |
Billdit and Maykit Reunite | 5 | At the lighthouse, Maykit says she worries about her family. She'll sing onstage and then go to Shipshape. | Visit with Billdit and Maykit. Speak with friends on Shipshape. |
If Maykit is found first | |||
---|---|---|---|
Quest | Recommended Level | Our Story So Far | Next Step |
Lyrical Maykit on Twistee | 3 | Mario and Luigi visit Twistee, a wildly lush island with a stage, as they go in search of Willma's daughter, Maykit. | Meet with Maykit, who is somewhere on Twistee. Explore the island. |
Maykit at the Lighthouse | 3 | Willma's daughter, Maykit, is up at Twistee's lighthouse. She got stuck when the Twistee Sprout shrunk. | Find a way to the upper area where the lighthouse is. Help stranded Maykit get down from up there. |
Groovemaster off His Groove | 3 | Groovemaster Dyode has lost his groove on the stage in the center of town. He needs hair wax. | The Groovemaster feels off his game when his hairstyle isn't in top shape. Help him with his hair crisis. |
Wax Maker in the Woods | 3 | MaxGlam Wax is out of stock. Mario and Luigi must go to Squashmoshie Forest to find Spiralia, who makes it. | Spiralia seems to be famous for her top-quality hair wax. Find her somewhere in the woods. |
Spiralia's Bug Disgust | 3 | Spiralia can't get past the bugs in the forest. Help her return to her workshop so she can make more wax. | Spiralia despises bugs. Carry her to her shop, but avoid touching any creepy-crawlies along the way. |
Groovemaster Grooves! | 3 | Mario and Luigi carried Spiralia through the forest, avoiding bugs, and got her safely to her workshop! | Deliver the wax to Dyode. He'll get his hairstyle in top shape with it, and then he'll have his groove back! |
A Revived Twisten Sprout | 3 | After Dyode got his groove back with MaxGlam Wax, Mario and Luigi did a dance, reviving the Twisten Sprout! | Climb the Twisten Sprout, and then meet Maykit at the lighthouse. |
Maykit Arrives! | 4 | At the lighthouse, Maykit says making hammers is her calling. She'll sing onstage and then go to Shipshape. | The lyrical Maykit has come to Shipshape Island. Ask her to craft hammers for you. |
Who's Inside the Capsule? | 4 | After arriving on Shipshape, Maykit puts her lyrical style into making the ultimate hammer! | Head to the plaza on Shipshape, and hear what Arc has to say. |
A Visit with Billdit | 4 | Arc revealed that someone's seized the Great Lighthouse Island. For now, Mario and Luigi head to Raynforst. | Sail the currents to reach Raynforst Island. Find Billdit on the island. |
Eager Billdit on Raynforst | 4 | Using Arc's Ocean Map, Mario and Luigi go to Raynforst in search of Billdit, who's deep in the jungle. | Explore the island as you look for Billdit, who is likely somewhere in the sprawling jungle. |
Mystery Mushroom, Flower Gate | 4 | As Mario and Luigi explore the jungle island Raynforst, they find Willma's extremely eager son, Billdit. | Light up the lamps at the flower gate, and learn more about the walking, talking mushroom. |
Billdit and Maykit Reunite | 5 | After seeing that the weird mushroom was a Toad, Mario and Luigi link Raynforst to Shipshape Island. | Visit with Billdit and Maykit. Speak with friends on Shipshape. |
Quest | Recommended Level | Our Story So Far | Next Step |
---|---|---|---|
Save Rumbla Island! | 6 | Siblings Billdit and Maykit are alarmed to hear that their home, Rumbla, is under attack! | Head to Rumbla Island. Prepare for battle. |
Oh No—Gorumbla! | 7 | Rumbla is in big trouble, as enemies are running amok on the island, destroying its work of art. | Find out where the big monster is located, and defeat it! |
Uni-Tree's Burst of Light | 7 | Mario and Luigi beat Gorumbla. Willma has long known him and gives the brute a stern scolding. | Sail the sea currents, link islands, and search for the Great Lighthouse Island. |
Flowers on Florall Island | 8 | The Uni-Tree's burst of light opens new sea currents. Why did the tree light up? Not even Connie knows. | Use the Bouncy Blooms to reach the path to the lighthouse. |
Connie Wanders Off | 8 | After seeing a Bouncy Bloom, Mario and Luigi learned UFO Spin! They got to the lighthouse via tricky terrain. | It seems like Connie has wandered off to an island somewhere. Go check up on her. |
To the Great Lighthouse Island! | 10 | On Florall, Connie recalls a memory and is determined to go with Mario and Luigi to Great Lighthouse Island. | After you're fully prepared, head to Great Lighthouse Island and find out who's behind its capture. |
Great Lighthouse Mystery | 12 | Connie joins Mario and Luigi to bring light to the Great Lighthouse. Who's behind the takeover of this place? | Make your way to the top floor of the Great Lighthouse Island. Use the Bros. Move where needed. |
Color-Full Sea Revealed! | 13 | Shipshape can move beyond the Lushgreen Sea into new waters. This adventure has only just begun! | Find an island in this new sea. Try revisiting the islands you've already linked, as well. |
The Second Great Lighthouse | 13 | Who are the foes using Spite Bulbs? Mario and Luigi defeat Gobblick and light Lushgreen's Great Lighthouse. | Find an island in this new sea. Look for a way to reach the Great Lighthouse Island. |
The Monster Bird Appears | 13 | The Great Lighthouse Island of the Color-Full Sea has a high wall around it. Mario and crew must find a way to get past it. | Find the lighthouse and head there. Follow those suspicious birds. |
Enter...IDLE! | 13 | Desolatt Island is warm and relaxing, except for the weird birds that keep abducting the residents. | Find the scattered members of IDLE! (Be sure to check inside buildings for them as well.) |
Schemes and Schemers | 13 | The IDLE Group has challenged Mario and friends to a game of hide-and-seek. Find them all to reach the lighthouse. | Head to the lighthouse—it looked like that's where the monster birds were headed. |
IDLE on Shipshape Island | 14 | The Extension Corps was behind the abductions, and the crew fought Ten, the "brains" of the operation. What are they up to? | Talk to Connie about Desolatt Island. What are the Extension Corps's plans with those Snaptors? |
Reunited with an Old Friend | 14 | IDLE is aboard! They're planning to chase down the Extension Corps. Also, a star has fallen on Shipshape Island? | Check up on everyone on Shipshape. Look into what's going on at the beach. |
The Search for Peach | 14 | Starlow is here in this world too! She got separated along with Peach. Mario and crew will now head to Merrygo Island. | Starlow has gotten separated from Peach. Maybe you should check Merrygo Island? |
The Princess, A-Mazed | 14 | Merrygo Island is famous for its huge maze. Peach is supposedly in there somewhere, so the crew decide to explore it. | Find Peach and escape the maze. It may help to climb to the high platform and get a look at the entire maze. |
The Inventor and the Princess | 14 | You went to Merrygo Island to find Peach. You escaped the big maze and met the island's protector, the genius inventor Technikki. | Head back to Shipshape Island with Technikki and Peach. Go to the lighthouse and link the island. |
See Where the Snaptors Go! | 14 | You finally found Peach by the lighthouse! Everyone is thrilled to be reunited. What's more, Technikki has joined the crew on Shipshape Island. | Why are Snaptors abducting people? Make a plan with your allies in the plaza on Shipshape Island. |
Operation: Decoy | 14 | Peach had an idea to solve the mystery around the Snaptor abductions, but it's a dangerous decoy operation. | Choose whether Peach or Luigi will head the investigation. |
If Luigi is chosen | |||
---|---|---|---|
Quest | Recommended Level | Our Story So Far | Next Step |
Luigi the Decoy | 15 | Peach and Luigi both volunteered to be the decoy. Mario chose Luigi. | Observe Luigi at Merrygo Island, and see if the decoy operation is successful. |
Tracking the Decoy | 15 | Fearlessly napping through the plan, Luigi "agrees" to be the decoy. Mario has faith that Luigi will not be able to avoid getting the job done. | Follow the abducted Luigi. Sail the currents and find Lottacoins Island. |
Big-City Island | 15 | Luigi was taken to a big city on Lottacoins Island. Is he safe? | Search the island and find Luigi. Check inside the big buildings as well. |
Infiltrate Duplex Towers | 15 | You arrived at the gleaming spires of Lottacoins Island. Luigi managed to reach you on a communicator. It seems he is in Duplex Towers. | Explore Duplex Towers and reunite the bros. |
The Mysterious Duplex Towers | 15 | Luigi and Snoutlet learned of an evil plot to force people to make Glohm on a Great Lighthouse Island. Hurry and save the islanders! | Help the abducted islanders. Solve the mysteries of Duplex Towers. |
Ellow SOS | 15 | With the help of the IDLE Group, you solved the riddles of Duplex Towers and saved Luigi and the others. | Ellow has been captured by the Extension Corps! Get to the roof and help him. |
If Peach is chosen | |||
---|---|---|---|
Quest | Recommended Level | Our Story So Far | Next Step |
Peach the Decoy | 15 | Peach and Luigi both volunteered to be the decoy. Mario chose Peach. | Observe Peach at Merrygo Island, and see if the decoy operation is successful. |
Tracking the Decoy | 15 | To solve the mystery of the Snaptor abductions, Peach has bravely made herself a decoy. Follow her! | Follow the abducted Peach. Sail the currents and find Lottacoins Island. |
Big-City Island | 15 | Peach was taken to a big city on Lottacoins Island. Is she safe? | Search the island and find Peach. Check inside the big buildings as well. |
Infiltrate Duplex Towers | 15 | You arrived at the gleaming spires of Lottacoins Island. Peach managed to reach you on a communicator. It seems she is in Duplex Towers. | Find Peach, who is somewhere in Duplex Towers. Solve whatever puzzles or obstacles are in your way. |
Ellow SOS | 15 | With the help of the IDLE Group, you solved the riddles of Duplex Towers and saved Peach and the others. | Ellow has been captured by the Extension Corps! Get to the roof and help him. |
Quest | Recommended Level | Our Story So Far | Next Step |
---|---|---|---|
Plots and Lighthouses | 16 | You saved Ellow from Mega Snaptor, but the Extension Corps has another scheme. Go to the Great Lighthouse Island to learn about their plan. | What is the Extension Corps plotting? Talk to your friends on Shipshape Island. |
In Search of Stickem Oil | 16 | To get over the wall on the Great Lighthouse Island, you decided on a rocket, per Technikki's advice. You are, however, short on rocket oil. | Find the island that's the source of the rocket oil. Maybe in a desert? |
Sharkbone Desert | 16 | To complete Technikki's rocket, you have arrived at Allsand Island in search of oil. Pass through the dangerous quicksand with Bro Ball. | Find the oil and watch out for quicksand. If Sharkbones get near, be sure to run away. |
Stickem Oil Acquired | 16 | Luigi had a bold plan inspired by the resident clinging to a palm tree. You have obtained the Stickem Oil. | Bring the Stickem Oil back to Shipshape, and give it to Technikki. |
Destroy the Wall! | 16 | With the Stickem Oil, the rocket is nearly ready. It's time to break through the wall and reach the Great Lighthouse Island. | Give Technikki the oil and complete the rocket. |
Connie's Memories | 17 | The secret to the Extension Corps's scheme must be at the Great Lighthouse Island. What could be beyond the walls? | Find Connie, who apparently had business on Allsand Island. |
Storm the Great Lighthouse! | 17 | Connie has set out for Allsand Island. She apparently has memories there of her mentor. Where could her mentor have gone? | Head to the Color-Full Sea Great Lighthouse Island, and prepare for battle. |
The Mysterious Factory | 17 | The IDLE Group demonstrates their... courage charging the wall with the rocket. There's now a hole for Mario and company to get through. | Explore the Great Lighthouse Island and discover the secret of how to stop the Extension Corps's evil plan. |
To the Brrrning Sea! | 19 | The people were taken to Color-Full Great Lighthouse to make the sinister Glohm. Light the Great Lighthouse, and head to the Brrrning Sea. | Sail the currents, and head to the next island. Listen to what your crew has to say on Shipshape Island. |
IDLE: Reborn and Ready | 19 | Joined by Peach and Starlow, the IDLE Group is feeling bold and ready. They hopped onto Dorrie and set off to investigate! | Find the next island in the Brrrning Sea. Go back to the islands you already linked. |
Mysterious Island of Darkness | 20 | The dark clouds over Bulbfish Island feel ominous. With Zokket out there planning evil, how long until something happens? | Head to the lighthouse at Bulbfish Island, and talk to the local residents. |
The Egg Thief | 20 | To escape their parents' disapproval, Burnadette and Chilliam quietly ran away and went on a trip. They seem VERY in love. | Important eggs have been stolen. Talk to Leyden, the local leader. |
Detectives Mario & Luigi | 20 | The peace of the island has been shattered by crime! Someone has stolen Bulbfish eggs, a local delicacy. | Find the thief who stole the Bulbfish eggs. Explore the island to get more information. |
Security Questions | 20 | Hot on the case, Mario and Luigi learn of a secret in the basement. But the way is blocked by an overzealous security guard. | Answer the security guard's quiz to get permission to go underground. You'll have to look for hints. |
Underground Secrets | 20 | Asking about the underground area paid off, and our heroes earned the approval of the zealous security guard. Time to head underground. | There's likely evidence of the crime underground. Be thorough and look for clues everywhere. |
Time for Some Deducing! | 20 | Our heroes found a diary in the basement. It seems to belong to Leyden's assistant. The author has a lot of grievances with Leyden. | Rest and think in the empty house. Who seems the most suspicious at this point in your investigation? |
Couple Caught—Case Closed? | 20 | Taking a moment to think in a vacant house, Mario and co. tried to puzzle through their info. While they worked on it, there was a ruckus outside. | The star-crossed lovers were arrested! Visit them in the underground area. |
Jail/Love Birds | 20 | The happy couple has been arrested! They claim to be innocent, which would mean the true culprit could be anywhere. | Rescue the jailed lovebirds, Burnadette and Chilliam. Go find the security guard. |
Prove the Couple's Innocence | 20 | The happy couple, still affectionate even in jail, mentioned that the security guard has an important key. | Beat the security guard's final challenge. Try to find his younger brother. |
Find the Assistant Underground | 20 | The crew seemed to get back in the security guard's good graces, but then he started acting strangely. What is going on here? | Find a way past the locked door, and confront the assistant underground. |
Truth at the Top of a Cliff | 20 | In the underground area, our heroes ran into Ecks! Also, the assistant ran away again. Could he be connected to all this? | Follow the assistant! He seemed to run away upstairs? |
Father and Son on an Island | 20 | The Bulbfish-egg thief was actually Leyden's son...who was also his assistant! After a brief family squabble, the matter was resolved. | Link Bulbfish Island. Be sure to talk to the residents too. |
Royal Couple on Shipshape | 21 | Bulbfish Island was linked without incident. As you spoke with Connie, Burnadette and Chilliam arrive on Shipshape. | Meet with Burnadette and Chilliam. Prepare for your next island adventure. |
Heated Issues | 22 | Ask Burnadette and Chilliam about Heatfreeze Island, a place that's very important to them. Something troubling is going on there. | Look for Heatfreeze Island. It holds memories for the couple. |
A Land of Contrasts | 22 | The heroes arrive at a place that holds special memories for Chilliam and Burnadette. Here lies the source of the couple's issue. | Look for the lighthouse. Also, there's some kind of commotion in the plaza? |
Freezin Village vs. Boilin Village | 22 | The always-contentious Skorcheen and Slippenglide peoples share Heatfreeze Island. Their latest conflict is over specialty dishes... | Check out the signature dishes of Freezin Village and Boilin Village. Only then will you be able to reach the lighthouse. |
Specialty-Dish Duel | 22 | After a delightful sampling of both village's dishes, the battle ended in a delicious draw. Thankfully, the actual fighting has also settled down. | Find the path, and reach the lighthouse at the top of the mountain. |
The Cave by the Volcano | 22 | Zokket and his minions are up to some nefarious scheme here too. They fired a strange beam at the residents and caused chaos! | Get through the cave and head toward the peak. Beware the lava and snow hazards. |
Beyond the Lava | 22 | The crew climbs a mountain, passes through a cave of talking statues, and exits in a region of lava! Just a bit further to the Heatfreeze lighthouse! | Use good timing to get past the overflowing lava and reach the top of the mountain. |
Stowaways on Shipshape Island | 22 | After much travail, Heatfreeze Island is finally linked. On Shipshape, Mario and Luigi try to learn what will happen to the island, but then... | Find out what's happening in the plaza. Report what happened on Heatfreeze Island. |
Cold Chilliam, Sad Burnadette | 22 | The Extension Corps just showed up on Shipshape Island! And they've Glohmed Chilliam, who suddenly seems standoffish with Burnadette! | Go hear what Arc has to say. Who is this knowledgeable doctor on Skorcheen Island? |
The Glohming Begins | 22 | Your next destinations are Skorcheen and Slippenglide. But which problem will you take on first: save Chilliam or search for the Extension Corps? | Go see Dr. Vulko on Skorcheen Island. Follow the Extension Corps to Slippenglide Island. |
If Slippenglide Island is visited first | |||
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Quest | Recommended Level | Our Story So Far | Next Step |
Reveal the Slippenglide Villain | 23 | The IDLE Group spotted and tailed the Extension Corps all the way to the frozen Slippenglide Island. Something seems odd about the residents... | Look for clues about the Extension Corps. Watch out for cracks in the thin ice. |
Through the Snowy Cave | 23 | Slippenglide Island has fallen prey to Glohm, changing the residents' personalities. But apparently Ten is working on something in a secret lab. | Try moving ice blocks as needed. Go through the cave to reach the lighthouse. |
On to Skorcheen Island | 23 | Bowser and his minions have also appeared in Concordia, surveying Slippenglide Island. After a battle, the crew managed to link the island. | Sail the currents, and talk to Dr. Vulko on Skorcheen Island. |
Paging Dr. Vulko | 24 | The crew arrived at the superheated Skorcheen Island, Burnadette's home. Supposedly you'll also find Dr. Vulko here somewhere. | Find Dr. Vulko's house and talk to the locals. |
Climb the Volcano | 24 | Burnadette's father told the crew about Dr. Vulko, who lives in a volcano. He says he'll come to Shipshape once his island is linked. | Climb the volcano to link the island. Make use of the Bomb Buds as needed. |
If Skorcheen Island is visited first | |||
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Quest | Recommended Level | Our Story So Far | Next Step |
Paging Dr. Vulko | 23 | The crew arrived at the superheated Skorcheen Island, Burnadette's home. Supposedly you'll also find Dr. Vulko here somewhere. | Find Dr. Vulko's house and talk to the locals. |
Climb the Volcano | 23 | Burnadette's father told the crew about Dr. Vulko, who lives in a volcano. He says he'll come to Shipshape once his island is linked. | Climb the volcano to link the island. Make use of the Bomb Buds as needed. |
On to Slippenglide Island | 23 | Dr. Vulko is on Shipshape. He says he should be able to heal Chilliam. What do you suppose is going on with the IDLE group on Slippenglide? | Sail the currents, and find the Extension Corps on Slippenglide Island. |
Reveal the Slippenglide Villain | 24 | The IDLE Group spotted and tailed the Extension Corps all the way to the frozen Slippenglide Island. Something seems odd about the residents... | Look for clues about the Extension Corps. Watch out for cracks in the thin ice. |
Through the Snowy Cave | 24 | Slippenglide Island has fallen prey to Glohm, changing the residents' personalities. But apparently Ten is working on something in a secret lab. | Try moving ice blocks as needed. Go through the cave to reach the lighthouse. |
Quest | Recommended Level | Our Story So Far | Next Step |
---|---|---|---|
Sudden Marriage Proposal! | 25 | Chilliam is back to his old, romantic self, and he and Burnadette abruptly announced that they're getting married! So much to do! | The cake is either at Slippenglide or Lottacoins Island. The flower crown should be at Florall or Raynforst. |
Wedding on Heatfreeze Island | 25 | With the cake and flower crown ready, the wedding is ready to begin! Go and wish the happy couple well. | The wedding is getting started on Heatfreeze Island. Go celebrate Burnadette and Chilliam! |
A Royal Union | 25 | With Heatfreeze Island linked, quite a few guests made it to the wedding. The cake and flower crown really help make the moment wonderful! | Talk to the wedding guests, and enjoy the party! |
Connie at Heatfreeze Island | 25 | Thanks to the wedding ceremony, the Skorcheen and Slippenglide people have made up. And now it seems that Connie has gone somewhere again... | Check on Connie. She seems to have gone to Heatfreeze Island. |
Connie's Warm Mittens | 26 | Heatfreeze holds memories for Connie. Cozette warmed her hands with mittens there. Burnadette and Chilliam have a mitten memory too. | Head to the Great Lighthouse Island, and prepare for battle. |
Light the Third Great Lighthouse | 26 | The Brrrning Sea Great Lighthouse is close. Before heading into a difficult battle, Connie made mittens like the ones she remembers. | Relight the Great Lighthouse, and investigate the mystery surrounding Glohm. |
Sneak Out of the Underground | 26 | Just when it seemed like the crew had gotten into the Great Lighthouse with no issues, they were hit by a surprise attack and separated from Connie. | Help Connie! Sneak past the guards and escape. |
Mysterious Research | 27 | Weird research is happening on the Brrrning Sea Great Lighthouse Island, and it's something to do with Glohm. Put a stop to Zokket's schemes! | Look for a way to get to the top of the Great Lighthouse. Watch out for Zokket's soldiers. |
At Last, the Gulchrock Sea | 27 | Zokket states his desire is the true end of Concordia. But what does he mean by saying he'll control the world with solitude? | To stop Zokket's evil plan, find Gulchrock Sea and link the islands there. |
Exploring the Ruins | 28 | Bowser's minions have arrived. Even Shipshape Island gets entangled in the battle with Zokket, and Mario and Luigi are blown away. | Figure out how to get back to Shipshape Island. Seems like folks are avoiding Mario and Luigi... |
Escape the Ambush | 28 | Having been blown off of Shipshape Island by Bowser's attack, the crew wash up on an island under Bowser's control and meet a young man named Buddy. | Avoid Bowser's minions, and explore the ruins on the way to the lighthouse. |
Link the Separated Islands | 28 | With Buddy's help, everyone got away from Bowser's minions and linked Offandon Island. But on returning to Shipshape, a new problem appeared. | Relink the two islands that were separated by Bowser's attack. |
Zokket Causes Confusion | 29 | The crew hurries to Twistee Island, which has somehow unlinked from Shipshape! Stop Zokket from ruining everything. | Defeat the Glohmed enemies, and get Zokket's minions off Twistee Island. |
The Growdacious Groove | 29 | After chasing away Zokket's flunkies and monsters, the crew gets back to reviving the Twisten Sprout and relinking the island. | Perform the new Bros. Step successfully to make the Twisten Sprout grow again. |
Twistee Island Relinked | 29 | Mario and Luigi light up the stage with their performance of the steps that Dyode taught them. | Climb the renewed Twisten Sprout, and head to the lighthouse to relink the island. |
Save Heatfreeze Island! | 29 | Mario and Luigi relinked the disconnected Twistee Island. But Bowser's minions have caused a new problem on Heatfreeze. | Find and relink Heatfreeze Island, and prepare for battle. |
Bowser's Minions Run Amok | 29 | Heatfreeze Island got separated from Shipshape. Bowser's minions are opportunistically taking advantage. | Save Heatfreeze Island from Bowser's minions. Head to the lighthouse and relink the island. |
Bob-omb's Hidden Passage | 29 | Mario and Luigi protected the islanders from Bowser's assault. They head back to the cave to relink the island but find a new problem. | Make your way through the hidden path in the cave. Watch out for attacks by Bowser's minions. |
Gained Fire & Ice Power | 29 | On their way to the lighthouse, Mario and Luigi met some talking statues that congratulated them for their heroism and they learned Fire & Ice. | Use fire and ice to find a path and relink Heatfreeze Island. |
Ampberry Advice | 29 | Heatfreeze was freed of Bowser's influence, and the two disconnected islands were relinked. Mario and Luigi have averted a crisis, but now... | Let everyone on Shipshape Island know about reconnecting the islands. Check in with Dr. Vulko. |
The Perfect Disguise | 29 | Apparently Bowser's stashed a lot of Ampberries at his base on Wayaway Island. Head to Offandon to find out how to get there. | Wear disguises and infiltrate Offandon Island to find clues about Wayaway Island. |
Elude Bowser's Minions | 29 | In order to secure the valuable Ampberries, the crew visits Offandon Island in disguise to search for information. | Get in your disguises, and chat with the residents of Offandon Island. |
The Secret of Wayaway Island | 29 | Bowser gave a powerful, impassioned speech. Mario and Luigi are wanted here, but they got good intel with their disguises. | Bring your info back to Shipshape, then head to the islet that will bring you to Wayaway Island. |
Escape the Underground Jail | 31 | Having learned the route to Wayaway Island, the crew try to return to Shipshape but wind up in jail after their cover is blown. | Escape from the underground jail. Investigate inside the cell. |
On the Lam on Bowser's Turf | 31 | Buddy helped Mario and Luigi break out of their cell, but they're not safe. They need to escape this island, fast! | Watch out for Bowser's minions and the guards. Find and use the pipe to get to safety! |
The Secret Islet | 31 | The crew narrowly escaped from Bowser's basement jail! Apparently there's a path to Wayaway Island on one of the islets Bowser controls... | Sail the currents to find the islet with three trees. |
Hidden Islet Pipe | 31 | The route to Wayaway Island is a hidden pipe on an islet with three trees. The crew needs an Ampberry supply, fast! | Find the islet with three trees, and then make your way to Wayaway Island from there. |
Bowser's Isolated Castle | 32 | Bowser has built a castle on Wayaway Island! The Extension Corps's plotting something, as well. Mario and Luigi courageously sail into danger. | Find the Ampberry stash inside Bowser's Castle. Use the balloon elevator to look for it. |
Bowser Jr. Abducted! | 32 | Bowser is, as usual, inclined to fight more than listen. But as he leaps into battle, Bowser Jr. is in danger! | Bowser Jr. was captured by the Extension Corps. Chase them down. |
The Tears of Friendship | 32 | The Extension Corps abducted Bowser Jr. and exposed Buddy to Glohm! And then, like cowards, they ran away. | Buddy got Glohmed. You want to help him, but how? |
A Mountain of Ampberries | 32 | An Ampberry helps Buddy return to normal, but he's upset to hear about his best friend's abduction. | Go to the warehouse in Bowser's Castle that a Goomba accidentally told you about. |
De-Glohming | 32 | The warehouse had a huge stash of Ampberries! If the crew can get these out, they'll be a big help restoring everyone to normal. | Use the pipes outside to bring the Ampberries back to Shipshape Island. |
The Fortress in the Air | 33 | At last, Fortress Zokket is in sight! Why doesn't Zokket seem more worried? | Reach the Great Lighthouse in the Gulchrock Sea, and then find a way into the fortress. |
Gulchrock Great Lighthouse | 34 | The crew finally found the Gulchrock Sea Great Lighthouse. It's eerily silent, with only the sounds of rain... | Head to the top to relight the Great Lighthouse. Be careful though—anything might be waiting up there. |
The Darkness of Gulchrock Sea | 34 | After a fierce battle, light returned to the Gulchrock Sea, revealing the path to a new sea. But Fortress Zokket stands in the way! | Prepare for battle, then hurry to the fortress and stop Zokket. |
Storm the Fortress! | 34 | The final battle draws near as Mario and Luigi head to Fortress Zokket. Will they defeat the evil Zokket and restore peace to the world?! | Prepare yourself for battle before heading into Zokket's base. |
Battle at Fortress Zokket | 35 | The crew makes their way through Fortress Zokket. But...shouldn't Bowser be here, trying to rescue Bowser Jr.? | Defeat the soldiers guarding the fortress, and stop Zokket's plans. |
Small Island—Big Secret | 36 | A Glohmed Bowser, and then the Quad-Ray—Mario and Luigi had no choice but to flee the scene. | Where are you? Find your way back to Shipshape Island. |
Under the Mask | 36 | After escaping from Fortress Zokket, the crew washed up on a remote-but-familiar island. They finally meet the Great Conductor and learn the truth. | Link the island and return to Shipshape. Then prepare to head back to Fortress Zokket. |
Find the Genius Inventor | 36 | Head for Fortress Zokket once again! But the fortress causes quakes and is surrounded by a strong barrier! | Is there a way to cross the barrier at Fortress Zokket? Find Adaphne on Jellyfish Island. |
Jellyfish Island, Paradise | 36 | Fortress Zokket is protected by a barrier. To bypass it, the crew needs the help of a genius inventor currently on Jellyfish Island. | Explore Jellyfish Island and find Adaphne. |
Ultimate Dance Step | 36 | Jellyfish Island is owned by Dyode. Mario and Luigi will need to learn the ultimate dance step to earn the tickets they need! | Dance on the stage with Dyode for tickets to get into the hall. |
The Neon Glitz of Club Dyode | 36 | The crew completed Dyode's dance challenge, but Dyode has suddenly set out on another journey. At least you got tickets for dance-hall entry! | Find Adaphne somewhere in the hall, but also be sure to enjoy Club Dyode! |
Adaphne Appears | 36 | The crew finally found Adaphne lounging in the VIP pool. What kind of thoughts does a respected genius inventor think about? | Head to the bottom floor of the club, and hear what Adaphne has to say. |
Delicious Jellyfish Pizza | 36 | Adaphne won't help the crew unless they make her a famous local dish called a Jellyfish Pizza. Can our heroes satisfy her exacting palate? | Ask the staff how to make Jellyfish Pizza. |
A Deal with Adaphne | 36 | The brothers made pizza in perfect harmony, and Adaphne was thrilled with the results! She also seems to have a bit of a crush on Luigi... | Connect Jellyfish Island to Shipshape, and then speak to Adaphne and your friends on Shipshape. |
Two Geniuses, One Engine | 36 | On returning to Shipshape, a fight breaks out between Adaphne's cohorts and IDLE. Which inventor will be tasked with modifying Shipshape? | Upgrade Shipshape Island to bypass the barrier. Help one of the genius inventors with building an engine. |
If Technikki's plan is chosen | |||
---|---|---|---|
Quest | Recommended Level | Our Story So Far | Next Step |
Stop Zokket's Plans! | 38 | The crew reached Fortress Zokket by flying through the air. They now head into battle to end this and to save Cozette from corruption. | Defeat Zokket, but watch out for traps and ambushes. |
If Adaphne's plan is chosen | |||
---|---|---|---|
Quest | Recommended Level | Our Story So Far | Next Step |
Stop Zokket's Plans! | 38 | The crew reached Fortress Zokket by going underwater. They now head into battle to end this and to save Cozette from corruption. | Defeat Zokket, but watch out for traps and ambushes. |
Quest | Recommended Level | Our Story So Far | Next Step |
---|---|---|---|
The Extension Corps's Plan | 38 | After a series of failures forced their hand, the Extension Corps decides to separate the brothers! Will Mario and Luigi reunite safely? | Find a way to reunite the bros. Foil the traps to face the Extension Corps. |
Final Showdown with Zokket | 38 | After defeating their weird rivals, the Extension Corps, the crew gets ready for a final conflict with Zokket to save Concordia from his evil plot! | Prepare for battle, then settle things with Zokket once and for all. |
The Birth of Reclusa | 39 | After a fierce battle, Zokket was defeated and Cozette returned to normal. And then Reclusa, the mastermind behind it all, appeared! | Speak with Cozette, and investigate what's happening across the islands. |
The Bond of Love | 40 | The only way to fight Reclusa World is the power of strong Bonds. First, ask Burnadette and Chilliam about their Bond. | Look for Burnadette and Chilliam. You might find them on an island that they both find important. |
Gather the Bonds | 40 | Reclusa's barrier can be broken by the power of Concordia's strong Bonds. Folks you met on your journey must have some within them. | Combine the power of all the Bonds you can get. Where are all of the folks you've met on your adventure? |
Stronghold of Loneliness | 43 | Having armed themselves with the power of Bonds from everyone in Concordia, the crew can now fight the final battle at the Soli-Tree. | Remember everything you've done, and stay focused on the goal. Be sure to recover and save often. |
A Peaceful Place | 43 | After going up in the elevator, Cozette collapses from her wounds. Connie stays to watch over her while Mario and Luigi move forward... | Head through the forest, and talk to anyone you meet. |
Peach's Castle Challenge | 43 | Mario and Luigi returned home without realizing it. Peach and the Toads welcome them with a party that will go on forever and ever. | Take on Princess Peach's challenge. Hit blocks and gather coins. |
Mushroom Dreams | 43 | Wait―is this actually the Mushroom Kingdom? Something seems really off. Could it be one of Reclusa's tricks? | Use the camera to figure out the weird spots. Find the hidden Reclusa. |
Wake from This Nightmare! | 43 | This Mushroom Kingdom turned out to be an illusory realm. Reclusa is clearly doing everything he can to trap Mario and Luigi forever! | Don't give up! Try to escape! Chase after Reclusa, and do your best to catch up! |
The Light of Brothership | 44 | Reclusa's army of monsters, nearly victorious, was stymied by Bowser coming to the rescue! Mario and Luigi head to the final battle. | Defeat Reclusa, and save Concordia from eternal isolation! |
Endings in the Land of Bonds | 44 | After a fierce fight, Reclusa was defeated and Concordia restored. As this adventure draws to a close, farewells can't be far away... | Restore Concordia to its former glory. Speak to the friends you made on your adventure once more. |
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Spanish | Historia[?] | Story |