Donut Block: Difference between revisions

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(Donut lifts are in SSBB, in Rainbow Cruise.)
(→‎Names in other languages: Citations and reorganized Japanese names. Prioritized most recurring name for the object in Japan, which is "Chikuwa Block")
 
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[[Image:Doughnut_lifts.PNG|thumb|A [[Purple Yoshi]] in the level [[Hop! Hop! Donut Lifts]] in ''[[Super Mario World 2: Yoshi's Island]]''.]]
{{distinguish|doughnut block|falling block}}
'''Donut Lifts''' (also known as '''Donut Blocks''') are a kind of platform first appearing in ''[[Super Mario Bros. 3]]''. They get their name from the fact that they are round (except for the top) with a hole in the middle. If the player stands on one for more than a second, it drops below. For this reason, [[Mario]] and [[Luigi]] should avoid touching the ground by jumping as much as possible when crossing Donut Lifts. In ''[[Super Mario Bros. 3#Remakes and Ports|Super Mario Advance 4: Super Mario Bros. 3]]''<ref>[http://www.youtube.com/watch?v=cRmv5bkZeKY SMA4, World e-27 (Hidden Koopa Castle) [かくしクッパじょう] - YouTube]</ref> there are spiky variants only available on the e-Reader levels.
{{item infobox
|image=[[File:SMM3DS Art - Donut Block.png|150px]]<br>Artwork from ''[[Super Mario Maker for Nintendo 3DS]]''<br>(''[[New Super Mario Bros. U]]'' style)
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
{{quote|As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.|Tips|[[Super Smash Bros. for Nintendo 3DS]]}}
'''Donut Blocks'''<ref>{{cite|title=''Super Mario RPG: Legend of the Seven Stars'' instruction booklet|page=17|date=1996|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U'' PRIMA Official Game Guide|page=27|publisher=Prima Games|language=en-us|date=November 18, 2012|isbn=978-0-307-89690-2}}</ref> (also known as '''Donut Lifts''',<ref>{{cite|title=''Super Mario Bros. 3'' instruction booklet|page=19|language=en-us|publisher=Nintendo of America|date=1990}}</ref> '''Falling Blocks''',<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=120 and 122|date=1996|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U'' PRIMA Official Game Guide|page=127|publisher=Prima Games|language=en-us|date=November 18, 2012|isbn=978-0-307-89690-2}}</ref> or '''donut platforms'''<ref>{{cite|title=''Yoshi's Island DS''|quote=These donut platforms will fall down if you stand on them for too long. So don't loiter on them for too long.|author=Message block in [[Donuts and Eggs]]}}</ref>) are a kind of [[platform]] first appearing in ''[[Super Mario Bros. 3]]''. They get their name from the fact that they are round (except for the top) with a hole in the middle. If the player stands on one for more than a second, it drops below. Due to this, the player should constantly [[jump]] when crossing Donut Blocks to prevent them from dropping.
==History==
===''Super Mario'' series===
====''Super Mario Bros. 3''====
Donut Lifts debut in ''[[Super Mario Bros. 3]]''. They shake when Mario stands on them and fall soon afterwards. They will not regenerate after falling. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', there are spiky variants only seen in [[Bowser's Last Stand]].<ref>{{cite|url=www.youtube.com/watch?v=cRmv5bkZeKY|title= SMA4, World e-27 (Hidden Koopa Castle) <nowiki>[かくしクッパじょう]</nowiki>|publisher=YouTube|language=ja|accessdate=June 5, 2024|date=February 11, 2008}}</ref>
 
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:SM64 Asset Model Donut Block.png|thumb|100px|A Falling Block in ''[[Super Mario 64]]'']]
Falling Blocks appear in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. These platforms resemble their two-dimensional counterparts, but are shown to be rather long (whereas ''Super Mario RPG'' previously showed "three-dimensional" Donut Blocks to be more square-shaped than rectangular). In [[Rainbow Ride]], most have to be [[jump]]ed over during the [[magic carpet]] ride and some serve as bridges to other parts of the level. Unlike in ''Super Mario Bros. 3'', Mario will have to distance himself from the Falling Block for them to regenerate.
 
====''New Super Mario Bros.''====
[[File:NewDonutLifts.png|thumb|left]]
Donut Blocks reappear in ''[[New Super Mario Bros.]]'' In this game, they turn red before falling. Like in ''Super Mario Bros 3'', once they fall, they never regenerate. The [[Mini Mario (form)|Mini]] form allows the player to traverse across Donut Blocks without affecting them.
 
====''New Super Mario Bros. Wii''====
[[File:NSMBW Ice Snake Block Screenshot.png|thumb]]
Donut Blocks reappear in ''[[New Super Mario Bros. Wii]]''. Unlike in the previous games, they now regenerate a few seconds after falling. There are also yellow bars with grooves on their ends. When Mario walks over or hangs on them, they behave the same as Donut Blocks, turning red for a second before falling down. This variety appears only in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]]. Donut Blocks also appear during the boss battle in [[World 5-Castle (New Super Mario Bros. Wii)|World 5-Castle]].
 
====''Super Mario 3D Land''====
Donut Blocks reappear in ''[[Super Mario 3D Land]]''. However, in this game, once landed on, they immediately fall down slowly and disappear below the stage, then reappear briefly afterwards. A rock variation exists, and it has the same effect.
 
====''New Super Mario Bros. 2''====
The Donut Blocks make an appearance in ''[[New Super Mario Bros. 2]]''. Glacial versions of the Donut Blocks also appear in the snow world ([[World 4 (New Super Mario Bros. 2)|World 4]]). These Donut Blocks are slippery and can be differentiated from the ordinary Donut Blocks by their light blue color. Other than being light blue and slippery, they share every characteristic of the normal Donut Blocks.
 
====''New Super Mario Bros. U''====
Donut Blocks also appear in ''[[New Super Mario Bros. U]]'' with the same functions as in the other games. [[Kamek|Magikoopa]] also uses them in his battle by firing spells at the solid floor Mario can stand on. These Donut Blocks can be triggered by Mario in any form, even as [[Mini Mario (form)|Mini Mario]]. This same behavior reappears in ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]''.
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW World3-2.png|thumb|left]]
Donut Blocks appear in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]] with the same design and behavior from ''Super Mario 3D Land''. They now turn red when stepped on, same as their appearance in the ''New Super Mario Bros.'' games.
 
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
Donut Blocks reappear in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'' and ''[[Super Mario Maker 2]]'', with the same functions as in the other games. In the ''Super Mario 3D World'' style, Donut Blocks are completely solid and cannot be jumped through, as well as taking on a more square appearance than the original game the style is based on. Thwomps can trigger Donut Blocks.
 
Additionally, as Donut Blocks are absent in ''[[Super Mario Bros.]]'' and ''[[Super Mario World]]'', they have been given new sprites for those styles. Their ''Super Mario Bros. 3'' sprites have been updated, sporting a lighter color scheme.
{{br}}
 
====''Super Mario Bros. Wonder''====
Donut Blocks return in ''[[Super Mario Bros. Wonder]]'', with the same behavior as before. Wider versions with various widths also appear, all behaving the same as the standard block.
 
===''Yoshi's Island'' series===
[[File:Doughnut_lifts.PNG|frame|left|[[Yoshi (species)|Purple Yoshi]] in the level [[Hop! Hop! Donut Lifts]] in ''[[Super Mario World 2: Yoshi's Island]]'']]
''[[Super Mario World 2: Yoshi's Island]]'' and its remake ''[[Yoshi's Island: Super Mario Advance 3]]'', as well as the sequels ''[[Yoshi's Island DS]]'' and ''[[Yoshi's New Island]]'', also contained Donut Blocks. In ''Yoshi's New Island'', a variation that is four times the normal size appears.
 
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:Donut Block SMRPG art.jpg|thumb|120px|Artwork from ''Super Mario RPG: Legend of the Seven Stars'']]
''[[Super Mario RPG: Legend of the Seven Stars]]'' additionally features them, accurately adapting their platforming concept into its isometric field gameplay.
{{br|left}}
 
===''Super Smash Bros.'' series===
Donut Blocks are a recurring stage element in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. They first appear in ''[[Super Smash Bros. Melee]]'', in the stage [[Rainbow Cruise]], where Donut Blocks use their ''Super Mario 64'' design, except they were made smaller in size compared to Mario. Unlike in both ''Super Mario Bros. 3'' and ''Super Mario 64'', Donut Blocks regenerate instantly after falling and breaking. In ''[[Super Smash Bros. Brawl]]'', Donut Blocks retain their role in the Rainbow Cruise stage, and they have a similar counterpart named [[smashwiki:Block#Drop Blocks|Drop Blocks]] that are used in [[smashwiki:Stage Builder|Stage Builder]] and certain stages of [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]]. Later on, Donut Blocks also appear in the [[3D Land]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''Super Smash Bros. Ultimate'', and they also appear in the downloadable [[Super Mario Maker (stage)|Super Mario Maker stage]].
 
===''Mario & Luigi'' series===
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a few Donut Blocks can be found in [[Guffawha Ruins]]. In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Donut Blocks only appear in the [[Flab Zone]], which are suspended over in the mucus. Luigi steps on these blocks, and they fall down into the mucus, causing him to fall into it as well, where he is rescued by [[Princess Lipid]]. ''[[Mario & Luigi: Dream Team]]'', Donut Blocks appear in area B of [[Dreamy Neo Bowser Castle]]. They retain their colors from the ''New Super Mario Bros.'' games, but are much thinner, more stretched and rounder this time around. They function similarly to ''Super Mario 3D Land'', where, once they are stepped on, they turn red and fall after a short time.
 
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong''====
Donut Blocks appear in ''[[Mario vs. Donkey Kong]]'', functioning identically as in other ''[[Super Mario (franchise)|Super Mario]]'' platformers.


[[Image:SMRPG_DonutBlock.png|thumb|120px|left|Concept art from ''[[Super Mario RPG: Legend of the Seven Stars]]''.]]
====''Mario vs. Donkey Kong 2: March of the Minis''====
''[[Super Mario World 2: Yoshi's Island]]'' and its remake ''[[Yoshi's Island: Super Mario Advance 3]]'', as well as the sequel ''[[Yoshi's Island DS]]'', also contained Donut Lifts. ''[[Super Mario RPG: Legend of the Seven Stars]]'' additionally featured them, accurately adapting their platforming concept into its isometric field gameplay. They also appear in ''[[Super Princess Peach]]'', ''[[New Super Mario Bros.]]'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', and ''[[New Super Mario Bros. Wii]]'' where they do the same thing. ''Super Princess Peach'' in particular also had blue versions, that, if stood on, drop almost immediately, so fast that [[Princess Peach|Peach]] needed to use [[Gloom]] to make it over.
Donuts Blocks are also in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', debuting in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]. They do not turn red when a [[Mini]] walks over them, and regenerate shortly after falling. To keep a Mini on a Donut Block, the player must either stop the Mini or quickly and continuously move the Mini left and right. Donut Blocks allow a Mini to traverse [[Spike Trap|Spike]]s and pits, as well as descend from heights that would destroy the Mini if it simply fell down.


Donut Lift-like platforms appear in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''; these possible Donut Lifts resemble their two-dimensional counterparts, but are shown to be rather long (whereas ''Super Mario RPG'' previously showed confirmed "three-dimensional" Donut Lifts to more square-shaped than rectangular). In [[Hazy Maze Cave]] there are lifts to help the player get [[Hazy Maze Cave|Elevate for 8 Red Coins]] (choose the direction) and [[Underground Switch Star]] (In Underground Switch Star, the Donut Lifts are not require). In [[Lethal Lava Land]]'s volcano, they appear near the top, along with the moving platforms. In [[Rainbow Ride]], most had to be [[jump]]ed over during the [[Magic Carpet|magic carpet]] ride and some served as bridges to other parts of the level. Long Donut Lifts of this style are also seen in ''[[Mario & Luigi: Superstar Saga]]'', but only in [[Guffawha Ruins]]. In ''[[Mario & Luigi: Bowser's Inside Story]]'' they appeared once when Luigi accidentally steps on one in the [[Flab Zone]], making him fall into a mucus pit and summoning [[Princess Lipid]].
===''Super Princess Peach''===
[[File:Ladida Plains 1-3.png|thumb]]
Donut Blocks reappear in ''[[Super Princess Peach]]'', where they also have blue variants. If [[Princess Peach|Peach]] stands on these blue Donut Blocks, they will fall immediately, so Peach needs to use her [[Gloom]] [[Vibe]] to quickly move across them.


There are also a yellow bars with grooves on their ends. When Mario walks over or hangs on them, they will behave similarly to Donut Lifts, turning red for a second before falling down. This variety appears only in World 4-2 of ''[[New Super Mario Bros. Wii]].
===''Mario & Sonic at the Sochi 2014 Olympic Winter Games''===
Donut Blocks make a small appearance in [[Mario's Figure Skating Spectacular]] in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', where they retain their design and function from ''Super Mario 3D Land''.


Donut Lifts reappear in the [[Nintendo 3DS]] game, ''[[Super Mario 3D Land]]''. However, in this game, when being stomped on, they immediately fall down slowly and disappear below the stage. A rock variation exists, and it has the same effect.
===''Captain Toad: Treasure Tracker''===
Donut Blocks appear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]], where they are identical to their appearance in ''Super Mario 3D World''.


The Donut Blocks make an appearance in the game, ''[[New Super Mario Bros. 2]]''. Glacial versions of the Donut Lifts also appear in ''New Super Mario Bros. 2''. These can be found mainly in the snow world ([[World 4 (New Super Mario Bros. 2)|World 4]]). These Donut Lifts are slippery and can be differentiated from the ordinary Donut Lifts by it's light blue colour. They, other than being light blue and slippery, share every characteristic of the normal Donut Lifts.
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
In ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', Donut Blocks appear, retaining their function from the ''Yoshi's Island'' series. In this game, they appear to be made of sand, and disintegrate and fall when stepped on. Unlike previous installments, they do not turn red when falling.


Donut Lifts are also in ''[[New Super Mario Bros. U]]'' with the same functions as in the another games.
===''The Super Mario Bros. Movie''===
Donut Blocks appear in a scene in ''[[The Super Mario Bros. Movie]]'', where groups of them form parts of [[Princess Peach]]'s [[Training Course]], behaving the same way as they do in the games, turning red moments before falling.
 
==Profiles==
===''Super Mario Bros. 3''===
*'''3DS Virtual Console Manual Bio:''' "''More of a drop than a lift. When you step on this, it will shake and drop.''"


==Gallery==
==Gallery==
<center><gallery>
{{Main-gallery}}
File:Spiky Lifts.png| Some {{conjecturaltext|Spiky Lifts}} on the Japanese-only e-Reader level "Hidden Koopa Castle" of ''[[Super Mario Bros. 3#Remakes and Ports|Super Mario Advance 4: Super Mario Bros. 3]]''.
<gallery>
File:MvsDK DonutLift.png|A Donut Lift from ''Mario vs. Donkey Kong''.
SMB3 Donut Lift.png|''[[Super Mario Bros. 3]]''
File:NewDonutLifts.png|Donut Lifts from ''New Super Mario Bros.''.
SMW2 Donut Lift giant.png|''[[Super Mario World 2: Yoshi's Island]]''
File:Donut Lift.png|A Donut Lift sprite from ''New Super Mario Bros. Wii.''
NewDonutLifts.png|''[[New Super Mario Bros.]]''
File:Donut Block SM3DL.png|Donut Lifts in ''Super Mario 3D Land''.
NSMBW Donut Block Sprite.png|''[[New Super Mario Bros. Wii]]''
File:SSB4 Mario donuts.jpg|Donut Lifts in a ''Super Mario 3D Land'' stage in ''Super Smash Bros. for Nintendo 3DS''.
Donut Block SM3DW Prima.jpg|''[[Super Mario 3D World]]''
</gallery></center>
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ちくわブロック<ref>{{cite|language=ja|date=1996|publisher=Nintendo|title=''Super Mario RPG'' instruction booklet|page=17}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=118, 150, 185, 200, 216, 233|isbn=978-4-09-106569-8}}</ref>
|JapR=Chikuwa Burokku
|JapM={{wp|Chikuwa}} [[Block]]


==Names in Other Languages==
|Jap2=チクワリフト<ref>{{cite|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|page=17|date=1988|publisher=Nintendo|language=ja}}</ref><ref>{{cite|author=----|title="Super Mario Bros. 3" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=41|isbn=978-4-09-106569-8}}</ref><ref>{{cite|url=themushroomkingdom.net/smw2_j-e.shtml#level|title=''Super Mario World 2: Yoshi's Island'': From Japanese to English|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref>
{{Foreignname
|Jap2R=Chikuwa Rifuto
|Jap=ちくわゆか、ちくわブロック<br />''Chikuwa Yuka''''Chikuwa Block''
|Jap2M=Chikuwa [[Lift]]
|JapM=[[wikipedia:Chikuwa|Chikuwa]] Floor, refers to a type of Japanese fish cake shaped like a tube<ref>[http://themushroomkingdom.net/smw2_j-e.shtml#level The Mushroom Kingdom] (Accessed on 5-30-08)</ref>
|Jap2N=''Super Mario Bros. 3'', ''Super Mario World 2: Yoshi's Island''
|Jap3=ちくわ床<ref>{{cite|author=----|title="Super Mario 64" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=92|isbn=978-4-09-106569-8}}</ref>
|Jap3R=Chikuwa Yuka
|Jap3M=Chikuwa Floor
|Jap3N=''Super Mario 64''
|Jap4=ちくわ{{ruby|床|ゆか}}<ref>{{cite|url=i.imgur.com/sorysju.jpg|title=''Yoshi's Island DS'' Nintendo Dream Book|page=11}}</ref>
|Jap4R=Chikuwa Yuka
|Jap4M=Chikuwa Floor
|Jap4N=''Yoshi's Island DS''
|Spa=Bloque Rosquilla
|Spa2=Plataforma Hundible<ref>{{cite|url=www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html|title=Official ''Mario vs. Donkey Kong'' website|publisher=Guías Nintendo|language=es-es|accessdate=June 5, 2024}}</ref>
|SpaM=Doughnut Block
|Spa2M=Sinkable Platform
|FreA=Bloc beigne
|FreAM=Donut Block
|FreE=Ascenseur donut
|FreE2=Ascenseur beignet
|FreE3=Bloc beignet
|FreEM=Donut Lift
|FreE2M=Donut Lift
|FreE3M=Donut Block
|Dut=Donutblok
|DutM=Donut Block
|Ger=Donut-Block
|Ger=Donut-Block
|GerM=Donut Block
|GerM=Donut Block
|Ita=Ascensore a ciambella<ref>{{cite|title=''Super Mario Bros. 3'', Italian booklet|page=19}}</ref>
|Ita2=Piattaforma ciambella<ref>{{cite|title=''Super Mario Bros. 3'' (3DS - Virtual Console) Italian e-manual|page=15}}</ref>
|Ita3=Blocco ciambella
|Ita4=Blocco Ciambella<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=41}}</ref>
|ItaM=Donut-shaped lift
|Ita2M=Donut platform
|Ita3M=Donut Block
|Ita4M=Donut block
|Por=Bloco de Donut
|Por=Bloco de Donut
|PorM=Donut Block
|PorM=Donut Block
|Rus=Блок-бублик
|RusR=Blok-bublik
|RusM=Bagel Block
|Kor=도넛블록
|KorR=Doneot Beullok
|KorM=Donut Block
|ChiS=竹轮砖块<ref>{{cite|publisher=[[iQue]]|language=zh-hans|url=www.ique.com/3ds/arej/movie/index.html|title=超级马力欧 3D乐园:视频|accessdate=June 5, 2024}}</ref>
|ChiSR=Zhúlún Zhuānkuài
|ChiS2=甜圈平台
|ChiS2N=''Yoshi's Island: Super Mario Advance 3''
|ChiS2R=Tiánquān Píngtái
|ChiSM=Chikuwa Block
|ChiS2M=Donut Platform
|ChiT=竹輪磚塊
|ChiTR=Zhúlún Zhuānkuài
|ChiTM=Chikuwa Block
}}
}}


==References==
==References==
{{NIWA|SmashWiki=Block#Donut Blocks}}
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Latest revision as of 14:49, October 6, 2024

Not to be confused with doughnut block or falling block.
Donut Block
Artwork from a Donut Block, from Super Mario Maker for Nintendo 3DS.
Artwork from Super Mario Maker for Nintendo 3DS
(New Super Mario Bros. U style)
First appearance Super Mario Bros. 3 (1988)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)
“As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.”
Tips, Super Smash Bros. for Nintendo 3DS

Donut Blocks[1][2] (also known as Donut Lifts,[3] Falling Blocks,[4][5] or donut platforms[6]) are a kind of platform first appearing in Super Mario Bros. 3. They get their name from the fact that they are round (except for the top) with a hole in the middle. If the player stands on one for more than a second, it drops below. Due to this, the player should constantly jump when crossing Donut Blocks to prevent them from dropping.

History[edit]

Super Mario series[edit]

Super Mario Bros. 3[edit]

Donut Lifts debut in Super Mario Bros. 3. They shake when Mario stands on them and fall soon afterwards. They will not regenerate after falling. In Super Mario Advance 4: Super Mario Bros. 3, there are spiky variants only seen in Bowser's Last Stand.[7]

Super Mario 64 / Super Mario 64 DS[edit]

Model of a Falling Block from Super Mario 64.
A Falling Block in Super Mario 64

Falling Blocks appear in Super Mario 64 and its remake, Super Mario 64 DS. These platforms resemble their two-dimensional counterparts, but are shown to be rather long (whereas Super Mario RPG previously showed "three-dimensional" Donut Blocks to be more square-shaped than rectangular). In Rainbow Ride, most have to be jumped over during the magic carpet ride and some serve as bridges to other parts of the level. Unlike in Super Mario Bros. 3, Mario will have to distance himself from the Falling Block for them to regenerate.

New Super Mario Bros.[edit]

A Donut Block

Donut Blocks reappear in New Super Mario Bros. In this game, they turn red before falling. Like in Super Mario Bros 3, once they fall, they never regenerate. The Mini form allows the player to traverse across Donut Blocks without affecting them.

New Super Mario Bros. Wii[edit]

NSMBW Ice Snake Block Screenshot.png

Donut Blocks reappear in New Super Mario Bros. Wii. Unlike in the previous games, they now regenerate a few seconds after falling. There are also yellow bars with grooves on their ends. When Mario walks over or hangs on them, they behave the same as Donut Blocks, turning red for a second before falling down. This variety appears only in World 4-2. Donut Blocks also appear during the boss battle in World 5-Castle.

Super Mario 3D Land[edit]

Donut Blocks reappear in Super Mario 3D Land. However, in this game, once landed on, they immediately fall down slowly and disappear below the stage, then reappear briefly afterwards. A rock variation exists, and it has the same effect.

New Super Mario Bros. 2[edit]

The Donut Blocks make an appearance in New Super Mario Bros. 2. Glacial versions of the Donut Blocks also appear in the snow world (World 4). These Donut Blocks are slippery and can be differentiated from the ordinary Donut Blocks by their light blue color. Other than being light blue and slippery, they share every characteristic of the normal Donut Blocks.

New Super Mario Bros. U[edit]

Donut Blocks also appear in New Super Mario Bros. U with the same functions as in the other games. Magikoopa also uses them in his battle by firing spells at the solid floor Mario can stand on. These Donut Blocks can be triggered by Mario in any form, even as Mini Mario. This same behavior reappears in New Super Luigi U and New Super Mario Bros. U Deluxe.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

SM3DW World3-2.png

Donut Blocks appear in Super Mario 3D World and its port with the same design and behavior from Super Mario 3D Land. They now turn red when stepped on, same as their appearance in the New Super Mario Bros. games.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]

Donut Blocks reappear in Super Mario Maker, Super Mario Maker for Nintendo 3DS and Super Mario Maker 2, with the same functions as in the other games. In the Super Mario 3D World style, Donut Blocks are completely solid and cannot be jumped through, as well as taking on a more square appearance than the original game the style is based on. Thwomps can trigger Donut Blocks.

Additionally, as Donut Blocks are absent in Super Mario Bros. and Super Mario World, they have been given new sprites for those styles. Their Super Mario Bros. 3 sprites have been updated, sporting a lighter color scheme.

Super Mario Bros. Wonder[edit]

Donut Blocks return in Super Mario Bros. Wonder, with the same behavior as before. Wider versions with various widths also appear, all behaving the same as the standard block.

Yoshi's Island series[edit]

Super Mario World 2: Yoshi's Island and its remake Yoshi's Island: Super Mario Advance 3, as well as the sequels Yoshi's Island DS and Yoshi's New Island, also contained Donut Blocks. In Yoshi's New Island, a variation that is four times the normal size appears.

Super Mario RPG: Legend of the Seven Stars[edit]

Artwork of a Donut Block from Super Mario RPG: Legend of the Seven Stars
Artwork from Super Mario RPG: Legend of the Seven Stars

Super Mario RPG: Legend of the Seven Stars additionally features them, accurately adapting their platforming concept into its isometric field gameplay.

Super Smash Bros. series[edit]

Donut Blocks are a recurring stage element in the Super Smash Bros. series. They first appear in Super Smash Bros. Melee, in the stage Rainbow Cruise, where Donut Blocks use their Super Mario 64 design, except they were made smaller in size compared to Mario. Unlike in both Super Mario Bros. 3 and Super Mario 64, Donut Blocks regenerate instantly after falling and breaking. In Super Smash Bros. Brawl, Donut Blocks retain their role in the Rainbow Cruise stage, and they have a similar counterpart named Drop Blocks that are used in Stage Builder and certain stages of The Subspace Emissary. Later on, Donut Blocks also appear in the 3D Land stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, and they also appear in the downloadable Super Mario Maker stage.

Mario & Luigi series[edit]

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, a few Donut Blocks can be found in Guffawha Ruins. In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Donut Blocks only appear in the Flab Zone, which are suspended over in the mucus. Luigi steps on these blocks, and they fall down into the mucus, causing him to fall into it as well, where he is rescued by Princess Lipid. Mario & Luigi: Dream Team, Donut Blocks appear in area B of Dreamy Neo Bowser Castle. They retain their colors from the New Super Mario Bros. games, but are much thinner, more stretched and rounder this time around. They function similarly to Super Mario 3D Land, where, once they are stepped on, they turn red and fall after a short time.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

Donut Blocks appear in Mario vs. Donkey Kong, functioning identically as in other Super Mario platformers.

Mario vs. Donkey Kong 2: March of the Minis[edit]

Donuts Blocks are also in Mario vs. Donkey Kong 2: March of the Minis, debuting in Magnet Mania. They do not turn red when a Mini walks over them, and regenerate shortly after falling. To keep a Mini on a Donut Block, the player must either stop the Mini or quickly and continuously move the Mini left and right. Donut Blocks allow a Mini to traverse Spikes and pits, as well as descend from heights that would destroy the Mini if it simply fell down.

Super Princess Peach[edit]

Ladida Plains 1-3

Donut Blocks reappear in Super Princess Peach, where they also have blue variants. If Peach stands on these blue Donut Blocks, they will fall immediately, so Peach needs to use her Gloom Vibe to quickly move across them.

Mario & Sonic at the Sochi 2014 Olympic Winter Games[edit]

Donut Blocks make a small appearance in Mario's Figure Skating Spectacular in Mario & Sonic at the Sochi 2014 Olympic Winter Games, where they retain their design and function from Super Mario 3D Land.

Captain Toad: Treasure Tracker[edit]

Donut Blocks appear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports, where they are identical to their appearance in Super Mario 3D World.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World[edit]

In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, Donut Blocks appear, retaining their function from the Yoshi's Island series. In this game, they appear to be made of sand, and disintegrate and fall when stepped on. Unlike previous installments, they do not turn red when falling.

The Super Mario Bros. Movie[edit]

Donut Blocks appear in a scene in The Super Mario Bros. Movie, where groups of them form parts of Princess Peach's Training Course, behaving the same way as they do in the games, turning red moments before falling.

Profiles[edit]

Super Mario Bros. 3[edit]

  • 3DS Virtual Console Manual Bio: "More of a drop than a lift. When you step on this, it will shake and drop."

Gallery[edit]

For this subject's image gallery, see Gallery:Donut Block.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ちくわブロック[8][9]
Chikuwa Burokku
Chikuwa Block
チクワリフト[10][11][12]
Chikuwa Rifuto
Chikuwa Lift Super Mario Bros. 3, Super Mario World 2: Yoshi's Island
ちくわ床[13]
Chikuwa Yuka
Chikuwa Floor Super Mario 64
ちくわゆか[14]
Chikuwa Yuka
Yoshi's Island DS
Chinese (simplified) 竹轮砖块[19]
Zhúlún Zhuānkuài
Chikuwa Block
甜圈平台[?]
Tiánquān Píngtái
Donut Platform Yoshi's Island: Super Mario Advance 3
Chinese (traditional) 竹輪磚塊[?]
Zhúlún Zhuānkuài
Chikuwa Block
Dutch Donutblok[?] Donut Block
French (NOA) Bloc beigne[?] Donut Block
French (NOE) Ascenseur donut[?] Donut Lift
Ascenseur beignet[?]
Bloc beignet[?] Donut Block
German Donut-Block[?] Donut Block
Italian Ascensore a ciambella[16] Donut-shaped lift
Piattaforma ciambella[17] Donut platform
Blocco ciambella[?] Donut Block
Blocco Ciambella[18] Donut block
Korean 도넛블록[?]
Doneot Beullok
Donut Block
Portuguese Bloco de Donut[?] Donut Block
Russian Блок-бублик[?]
Blok-bublik
Bagel Block
Spanish Bloque Rosquilla[?] Doughnut Block
Plataforma Hundible[15] Sinkable Platform

References[edit]

  1. ^ 1996. Super Mario RPG: Legend of the Seven Stars instruction booklet. Nintendo of America (American English). Page 17.
  2. ^ Stratton, Steve (November 18, 2012). New Super Mario Bros. U PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89690-2. Page 27.
  3. ^ 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (American English). Page 19.
  4. ^ Pelland, Scott and Dan Owsen (1996). Super Mario 64 Player's Guide. Nintendo of America (American English). Page 120 and 122.
  5. ^ Stratton, Steve (November 18, 2012). New Super Mario Bros. U PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89690-2. Page 127.
  6. ^ "These donut platforms will fall down if you stand on them for too long. So don't loiter on them for too long." – Message block in Donuts and Eggs. Yoshi's Island DS.
  7. ^ February 11, 2008. SMA4, World e-27 (Hidden Koopa Castle) [かくしクッパじょう]. YouTube (Japanese). Retrieved June 5, 2024.
  8. ^ 1996. Super Mario RPG instruction booklet. Nintendo (Japanese). Page 17.
  9. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 118, 150, 185, 200, 216, 233.
  10. ^ 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 17.
  11. ^ ---- (2015). "Super Mario Bros. 3" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 41.
  12. ^ Super Mario World 2: Yoshi's Island: From Japanese to English. The Mushroom Kingdom (English). Retrieved June 5, 2024.
  13. ^ ---- (2015). "Super Mario 64" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 92.
  14. ^ Yoshi's Island DS Nintendo Dream Book. Page 11.
  15. ^ Official Mario vs. Donkey Kong website. Guías Nintendo (European Spanish). Retrieved June 5, 2024.
  16. ^ Super Mario Bros. 3, Italian booklet. Page 19.
  17. ^ Super Mario Bros. 3 (3DS - Virtual Console) Italian e-manual. Page 15.
  18. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 41.
  19. ^ 超级马力欧 3D乐园:视频. iQue (Simplified Chinese). Retrieved June 5, 2024.