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{{image}}
{{about|the object|the minigame in [[Mario & Luigi: Superstar Saga]]|[[Barrel (minigame)]]}}
{{LLQuote|What's more fun than a barrel full of monkeys? How about Diddy and Dixie in a barrel?|''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 18}}
{{item infobox
{{item-infobox
|image=[[File:DKCRHD Barrel.png|200x200px]]<br>Artwork from ''[[Donkey Kong Country Returns HD]]''
|name=Barrel
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|image=[[File:BarrelDKCR.png|175px]]
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|description=A barrel used mainly throughout the [[Donkey Kong (series)|''Donkey Kong'' series]].
|variants=''[[#Types of barrels|See below]]''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of Mario games by date#1981|1981]])
|latest_appearance=''[[Mario Party 10]]'' ([[List of games by date#2015|2015]])
}}
}}
'''Barrels''' are weapons that [[Cranky Kong|Donkey Kong]] used against [[Mario]] in the [[Donkey Kong (game)|''Donkey Kong'' arcade game]]. Since then, barrels have shown up in many other ''Donkey Kong'', ''Mario'', and miscellaneous games of the universe. Regular barrels can usually be heaved and used to attack enemies or destroy thin and not so strong walls and surfaces. However, this is not the only role played by barrels; they can also be found in other stances: as immovable obstacles or mere platforms. Their physical appearance might change slightly from game to game (e.g. the number of hoops rimming the barrels, their tints and colorition, their size), but these are mostly aesthetic and do not modify the gameplay.
'''Barrels''' (also called '''Plain Barrels''',<ref>{{cite|title=''Donkey Kong Land 2'' instruction booklet|page=15|date=1996|language=American English|publisher=Nintendo of America}}</ref> '''Wooden Barrels''',<ref>{{cite|title=''Donkey Kong Country'' Game Boy Advance instruction booklet|page=16|language=American English|date=2003|publisher=Nintendo of America}}</ref> '''Normal Barrels''',<ref>{{cite|title=''DK: King of Swing'' instruction booklet|publisher=Nintendo of America|page=16|language=American English|date=2005}}</ref><ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf|title=''Donkey Kong Country: Tropical Freeze'' instruction manual Section 16|format=PDF}}</ref> or '''Regular Barrels'''<ref>{{cite|title=''Donkey Kong Country Returns'' instruction booklet|page=18|language=American English|date=2010|publisher=Nintendo of America}}</ref><ref>{{cite|title=''Donkey Kong Country'' [[Nintendo Power]] Player's Guide|language=American English|date=1994|publisher=Nintendo of America|page={{file link|DKC Guide 20-21.jpg|21}}}}</ref>) in the [[Super Mario (franchise)|''Super Mario'' franchise]] are objects most commonly used as projectiles for attacking other characters. In their original appearance, ''[[Donkey Kong (game)|Donkey Kong]]'', Barrels were used as such by the titular [[Donkey Kong]] against [[Mario]], with the mechanic returning in ''[[Donkey Kong Country]]'' and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, since in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly between appearances, such as the number of hoops rimming the barrels, their tints and coloration, and their size.
 
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. However, most of the article's body centers on the regular type of barrel, comprising as less information as possible about the other types, leaving them described within other articles.


==Appearance==
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has often been associated with Donkey Kong in his appearances, much like [[banana]]s.
In the ''Mario'' universe, barrels do not differentiate at all from those in the [[Earth|Real World]]. A barrel is made of several vertical convex staves (fourteen in the latest appearances) bound to form a pseudo-cylindrical vase, which is the barrel itself. Four gray steel hoops (only three in the ''New Super Mario Bros.'' games, and two in ''Wario Land 3'') circle the staves<ref>It is confirmed in the ''Donkey Kong Country'' instruction manual, at page 16, that regular barrels have hoops made of steel: ''"Steel rimmed barrels roll over enemies until they hit a wall."''</ref>: two of them are each placed at one of the barrel's base, while the other are donned on the barrel's bigger circumferences. Usually, barrels do not contain anything, as they do not leave anything when broken.


==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong'' franchise===
====''Donkey Kong''====
====''Donkey Kong''====
[[File:Donkey Kong-Barrel Artwork.png|thumb|180px|Artwork of a Barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:Barrel.png|frame|left]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
In ''[[Donkey Kong (game)|Donkey Kong]]'', the first threat [[Mario]] ever faces is from a blue barrel that [[Cranky Kong|Donkey Kong]] tosses in level [[25m]]. When this blue barrel rolls into the [[Oil Drum]] at the start, it will spawn a [[Fire|Fireball]]. Donkey Kong mostly throws brown barrels at Mario which the hero could jump over - once successfully passed over, a barrel will roll further and it won't represent a peril for Mario anymore (also, with every dodge, the player is granted 100 points). With the aid of a [[hammer]], the chubby carpenter can smash the barrels, and this is going to award him 500 points.
[[File:DK Arcade Barrel Sprite.png|frame|left]]
Barrels in ''[[Donkey Kong (game)|Donkey Kong]]'' are obstacles encountered only in the first level, [[25m]]. The first obstacle faced by [[Mario]] is a blue barrel thrown by [[Donkey Kong]]. When blue barrels roll into the [[oil drum]], they spawn [[Fireball (Donkey Kong)|Fireballs]]. If there are five Fireballs onscreen at the same time, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. Donkey Kong mostly rolls brown barrels at Mario which he can then [[jump]] over. By jumping over a barrel, Mario is granted 100 points. However, barrels can sometimes roll down [[ladder]]s. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several [[girder]]s. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. By using a [[hammer]], he can smash the barrels, awarding him 300 points for brown ones. Smashing blue barrels gives a random score of either 300, 500, or 800 points. If Mario comes in contact with a barrel, he loses a life.
 
Barrels in the [[Donkey Kong (Game & Watch)|Game & Watch]] version and its remakes within the [[Game & Watch Gallery (series)|''Game & Watch Gallery'' series]] are thrown by Donkey Kong like before, but Mario cannot destroy them like before.


Barrels are set as obstacles for the player yet again in the [[Donkey Kong (Game & Watch)|Game & Watch port of the original ''Donkey Kong'']]. It is safe to be specified that barrels reappear in later games where this version of ''Donkey Kong'' is remade. These include ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4|4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by the infamous ape like before, this time around, there is no mean to destroy one.
[[File:Barrel DKGB.png|frame|left]]
Barrels in the [[Donkey Kong (Game Boy)|Game Boy version]] are nearly an exact imitation of their appearance in the original arcade game, meaning that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over.


====''Donkey Kong Circus''====
====''Donkey Kong Circus''====
In ''[[Donkey Kong Circus]]'', Donkey Kong is forced by Mario to balance on a barrel that acts as a circus ball. He has to dodge [[Fire|Fireballs]] that fall from the Oil Drums above, and juggle [[pineapple]]s, all while riding the barrel.
A barrel in ''[[Donkey Kong Circus]]'' has to be balanced on by Donkey Kong in the manner of a circus ball while being watched by Mario. Donkey Kong has to dodge [[Fireball (Donkey Kong)|fireball]]s that fall from the oil drums above, and juggle [[pineapple]]s, all while riding the barrel.
 
====''Donkey Kong Country'' and ''Donkey Kong Land'' series====
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.


====''Donkey Kong '94''====
Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.
[[File:Barrel DKGB.jpg|frame|left]]
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' is an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. The ape foe whom Mario pursues throws them and tries to hinder the plumber. When he jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''; later in its Game Boy remake, when the adventure of Mario starts to take a more extended shape, Donkey Kong still uses barrels occasionally, so as to down the hero. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel will then land upright, and can be picked up and put to good use - Mario has to hurl the barrel back at Donkey Kong in order to harm him. Barrels can only be picked up when they are standing, otherwise Mario cannot stand one. Sometimes, it is not necessary for the plumber to do the aforementioned procedure, whereas barrels can stop automatically. But in certain battles, such as in the final one with the overgrown Kong, barrels slip from platforms and fall off the screen, and Mario has to handstand beneath the barrels to stop them.


====''Donkey Kong Country'' and ''Donkey Kong Land'' series====
[[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
[[File:DK throwing a barrel.png|thumb|right|Artwork of Donkey Kong getting set to hurl a barrel.]]
After ''Donkey Kong Country'', barrels retain the same functions they had in the aforementioned game. Despite being common in ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', the first ''[[Donkey Kong Land]]'' features only three barrels, each in [[Jungle Jaunt]], [[Freezing Fun]], and [[Tricky Temple]]. In this game, barrels are smaller and take the form of wooden kegs.
The game ''[[Donkey Kong Country]]'' introduces '''Regular Barrels'''<ref>Called as such in the ''Donkey Kong Country'' instruction booklet, at page 16.</ref> - and also some other types - as weapons used by [[Donkey Kong]] in combat with enemies. They appear frequently in many levels throughout the game. When Donkey Kong picks up a barrel, he lifts it above his head by using his powerful arms. This can be done if the player presses {{button|snes|A}} on the [[Super Nintendo Entertainment System|SNES]] controller when the ape hero is next to the barrel. However, [[Diddy Kong]], the second hero, is not as strong to lift the barrel up, and only carries it in front of his body; nevertheless, this is a good technique used to protect himself from hazards. The barrel can then be hurled by releasing the {{button|snes|A}} button. Regular barrels are necessary to destroy tough or well protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed when having to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. In the battles where the enumerated bosses are present, there are certain methods of acquiring barrels, shown in the enumeration's respect: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini Necky]], or falling from the ceiling after the player pulls some pipes.


The mechanic of a barrel is simple: after it gets picked up and thrown, it will start to roll on the ground until it hits a wall, and it breaks afterwards; every enemy who withstands this mighty weapon will be overthrown and downed by it. Later in the game, Donkey and Diddy Kong encounter abominable orangutan-looking foes called [[Manky Kong]]s, which, much like Donkey Kong in the original ''Donkey Kong'', toss dangerous barrels at the heroes. These barrels only break when they hit a wall, and oddly enough, when [[Rambi the Rhino|Rambi]] bumps into a barrel thrown by a Manky Kong, the wooden weapon will not shatter its staves, but instead will simply fall off-screen.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' and ''Donkey Kong Country 3'', [[Dixie Kong]] can lift barrels over her head with her ponytail. In ''Donkey Kong Country 3'', [[Kiddy Kong]]'s method of holding barrels is the same as Diddy Kong's.


[[File:Diddy comedy.png|thumb|left|[[Diddy Kong]] and a [[Krusha]], standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
[[File:Barrel Drop Bounce.png|thumb|[[Kiddy Kong|Kiddy]] bouncing on some barrels that drop down a waterfall]]
After ''Donkey Kong Country'', throughout the other many adventures of the [[Kong]]s, barrels still have the same function as they had in the aforementioned game. ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'''s barrels do not sport any apparent change, and so they remained in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', ''[[Donkey Kong Country Returns]]'' and [[Donkey Kong Country Returns 3D|its remake]], and ''[[Donkey Kong Country: Tropical Freeze]]''. Apart from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, barrels also make appearances in the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' games, and retain the exact same function. While ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land 3]]'' are full of barrels, the first ''[[Donkey Kong Land]]'' features a very small amount of normal barrels, three to be more precise, each in the following levels: [[Jungle Jaunt]], [[Freezing Fun]] and [[Tricky Temple]]. In this game, barrels are smaller and take the form of wooden kegs.
Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. [[Kannon]]s from ''Donkey Kong Country 2'' shoot barrels that can be destroyed with a jump attack or by hitting a wall. [[Klobber]]s, also from ''Donkey Kong Country 2'', hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In ''Donkey Kong Country 3'', very similar foes called [[Knocka]]s use barrels in the same manner, only that now these are painted green with a grin. [[Belcha]], the first boss of ''Donkey Kong Country 3'', is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow [[Knik-Knak]]s will come out.


In ''Donkey Kong Country 2'' and ''Donkey Kong Country 3'', [[Dixie Kong]] can lift barrels over her head with her ponytail. Also, exclusively in ''Donkey Kong Country 3'', [[Kiddy Kong]]'s method of holding barrels is the same as Diddy Kong's.
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.


There are some barrels in the first ''Donkey Kong Country'' which do not display steel hoops, but instead weaker-looking, greenish ones. These are named '''Vine Barrels'''<ref>Also stated in the ''Donkey Kong Country'' instruction booklet, at page 16.</ref>, and their "hoops" are of vegetal origins, hence the name. When these are thrown, they will roll on the ground just like common barrels, yet they are so fragile they will break when hitting an enemy. Barrels in ''Donkey Kong Country 3'' function the same, although these do not sport any change in appearance from generic barrels.
Barrels reappear in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS version]]. While using barrels as items are about the same as the previous games, it does not retain the ability to kill enemies while holding the barrel; rather the Kong holding the barrel will drop it when taking damage. Also, instead of throwing it overhead, the Kong holding it will throw it straight forward. ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]] keeps these changes, but brings back the throwing barrel animation to an overhead throw.


[[File:Barrel Drop Bounce.png|thumb|right|[[Kiddy Kong|Kiddy]] bouncing on some barrels that drop down a waterfall.]]
====''Donkey Kong Country: Rumble in the Jungle''====
Not only the ape heroes use barrels, but also other enemies are shown to possess or find the helpfulness of these objects. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the player. [[Kannon]]s from ''Donkey Kong Country 2'' wield small bombards that shoot barrels, obviously serving as projectiles here, and can be destroyed by a stomp or by hitting a wall. [[Klobber]]s, also from ''Donkey Kong Country 2'', hide inside barrels and can be easily mistaken for normal barrels; however, these enemies prevail and start ramming into the player once he or she approaches them. Therefore, Klobbers use barrels as shields against the player, and also as outfit to improve comical effect. Just one stomp and it can be picked up like a regular barrel, or perish from an Animal Buddy attack. In ''Donkey Kong Country 3'', very similar foes called [[Knocka]]s use barrels in the same manner, only that now these are painted green with an obnoxious smile, and they feature a slit above this smile to allow the enemy inside to see outside. Thus, the Knockas' barrels can be distinguished from regular barrels with no difficulty. [[Belcha]], the first boss of ''Donkey Kong Country 3'', is itself a large, animated barrel. It "spits" barrels from a hole that serves as a mouth. These barrels contain yellow [[Knik-Knak]]s, that will only reveal when the player jumps on the barrels and breaks them.
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|left|Illustration showing [[Diddy Kong]] lodging a barrel inside the mouth of a [[Klaptrap|Klap Trap]].]]
Barrels in ''[[Donkey Kong Country: Rumble in the Jungle]]'' are used by the novel's characters on several occasions. Before the [[Kong]]s leave their [[DK's Tree House|treehouse]] to travel to [[Big Ape City]], [[Donkey Kong]] fills his backpack with "miniature barrels", including some that "could even explode" (referring to [[TNT Barrel|TNT barrels]]). In [[Tree Top Town]], the [[Kremling]]s use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing [[Funky Kong]] from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.


[[File:7-Barrel.png|thumb|left|A Barrel next to a "7" number in the [[Game Boy Color]] version of ''[[Donkey Kong Country]].]]
Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on [[Donkey Kong Island]] within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of [[Klaptrap|Klap Trap]], which allows time for Diddy to retrieve a spare [[Jumbo Barrel|plane]] part for Funky Kong. Within [[King K. Rool]]'s zeppelin, Donkey Kong and Diddy confront several Kremling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where tuns stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and the carriable objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels will come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage, [[Barrel Drop Bounce]], many barrels fall down the cascade here. The cause of their appearance is not shown, but they break for sure upon hitting ground. While they are still falling down the cascade, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on with care in order to reach further platforms.


Finally, there are barrels that only deck the levels in the ''Donkey Kong Country'' series, meaning that the player cannot interact with them, as they are either foreground or background elements. Situations like these can be found in: the swamp-themed levels of ''Donkey Kong Country 2'', where many barrels stand disorderly alongside vegetation, right before the camera; the tree-themed stages from ''Donkey Kong Country 3'', where they are sticked to the background wall and can be easily confused with carriable barrels due to their proximity; beach or ship levels in ''Donkey Kong Country Returns'' and ''Tropical Freeze'', where big-sized barrels are stacked on each other alongside other wooden objects, such as crates.
Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.
<br clear=all>


====''Donkey Kong 64''====
====''Donkey Kong 64''====
In ''[[Donkey Kong 64]]'', regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. [[Cranky's Lab]] has the shape of a large barrel, so does the slot machine in the [[Batty Barrel Bandit]] minigame). [[Klobber]]s return from a [[Donkey Kong Country 2: Diddy's Kong Quest|past game]], along with their clothing composed of barrels. This time, the enemies can straightfowardly harm the [[Kong]]s by bumping into them with the barrels they wear. Otherwise, they behave the same as before.
Barrels in ''[[Donkey Kong 64]]'' have a few purposes. One of them is being a design patterns for many constructions, such as [[Cranky's Lab]] and the slot machine of the [[Batty Barrel Bandit!]]. Barrels are still worn by [[Klobber]]s, which return as enemies. Although a Barrel is in the main menu, being lifted by Donkey Kong while he waits for the player to select an option, Barrels are seldomly used as objects during the main game itself. Barrels are first used in one of [[Cranky Kong]]'s training minigames, then much later on in Diddy Kong's igloo from [[Crystal Caves]], and lastly by [[Lanky Kong]] in the final boss fight against [[King K. Rool]]. The barrels in the boss fight each depict a small banana peel on the side and must be thrown by Lanky onto the ground to reveal a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]], depending on where K. Rool is at. Least notably, relatively big barrels serve only for decorative purposes inside the main sunken ship of [[Gloomy Galleon]] and inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]].


Inside the main sunken ship of [[Gloomy Galleon]], and also inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]], one can find barrels. These are relatively big, and only fulfil decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that ''can'' be grabbed and thrown just like in the past ''Donkey Kong'' games are rather uncommon here. These are small, and the player's character can take one in his arms if button {{button|n64|b}} on the controller is pressed. Pressing this button again will make the character throw the barrel, which will roll continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of [[Cranky Kong]]'s training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from [[Crystal Caves]], which can be accessed much later in the game.
====''Donkey Kong Jungle Beat''====
[[File:Massive Canyon.png|thumb|left|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
Barrels in ''[[Donkey Kong Jungle Beat]]'' are used to transport [[Donkey Kong]] to different kingdoms. These barrels all have a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.


In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape will throw the barrel and destroy it.
A large barrel is also the heads-up display at the upper left corner of the screen, displaying the number of [[banana]]s that Donkey Kong has collected in the level he is currently in. This very barrel is used by Donkey Kong to transport the bananas.


Additionally, Donkey Kong's [[bongo]]s are objects that look like regular barrels. He plays them whenever the player presses {{button|n64|Z}} and then {{button|n64|Cup}} on the controller. Upon playing the barrel bongos, Donkey Kong releases a powerful sound wave which knocks out every enemy that stays in a certain attack radius from the place where the bongos have been played. This is the essential idea behind the [[Bongo Blast]] attack.
====''DK: King of Swing'' / ''DK: Jungle Climber''====
Barrels in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'' are merely harmless obstacles appearing in most levels, and can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground. In ''DK: King of Swing'' only, the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.


[[File:DonkeyKonga.jpg|thumb|left|The Kongs playing music on [[bongo]]s that have the shape of barrels.]]
====''Donkey Kong Barrel Blast''====
Barrels in ''[[Donkey Kong Barrel Blast]]'' appear as obstacles. If a character flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses.


====''Donkey Konga'' series====
===''Super Mario'' series===
The first game of the series, ''[[Donkey Konga]]'', reveals a story that shows how [[Donkey Kong]] and [[Diddy Kong]] found a lone pair of small barrels while strolling on the beach. Later on, when asked by the two what these barrels are supposed to be - supposing they are meant to be a cunning trap from [[King K. Rool|K. Rool]] -, [[Cranky Kong]] explains they are magic [[bongo]]s that can be played on.
====''Super Mario Bros. Special''====
[[File:Barrel SMBS.png|frame|left]]
Barrels in ''[[Super Mario Bros. Special]]'' are uncommon obstacles credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Tarusars retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy Tarusars with a [[stomp]] or fireballs, but he can use a [[Hammer|Hummer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].
 
====''Super Mario Sunshine''====
Barrels, referred to as "'''Water Barrels'''" in the [[Prima Games]] guidebook,<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine: Prima's Official Strategy Guide''|publisher=[[Prima Games]]|page=23|date=September 3, 2002|isbn=0-7615-3961-1}}</ref> are throwable items in ''[[Super Mario Sunshine]]'' that are filled with [[water]]. They break when the collide with the ground, causing them to release large amounts of water that damages nearby enemies and washes away [[goop]]. Using barrels to wash away goop is significantly faster than it would be with [[F.L.U.D.D.|FLUDD]]. Barrels can also be [[Ground Pound|ground-pounded]] to refill FLUDD's tank. These barrels are especially useful in [[Scrubbing Sirena Beach|Episode 6]] of [[Sirena Beach]], where Mario must clean goop covering a large portion of the beach very quickly. In [[Chain Chomp's Bath|Episode 4]] of [[Pianta Village]], a single barrel can be used to cool down the overheated [[Chain Chomp]] instantly.
 
====''New Super Mario Bros.''====
Barrels in ''[[New Super Mario Bros.]]'' appear as platforms buoying on water in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]], but sink while Mario or Luigi stand on them, unless either brother is in his [[Mini Mario (form)|Mini form]].


All three games from the series are centered on playing the barrel bongos in the rhythm of several musical compositions. A set of such bongos even comes bundled with the game in real life, which serves as the controller for the game, and the player has to physically strike them in order to make Donkey Kong do the same thing behind the screen.
====''Super Mario Galaxy''====
Barrels in ''[[Super Mario Galaxy]]'' are inhabited by [[Rocto]]s, which shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by [[spin]]ning onto one of their projectiles to send it back.


====''Donkey Kong Jungle Beat''====
====''New Super Mario Bros. Wii''====
[[File:Massive Canyon.PNG|thumb|right|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 42 bananas.]]
[[File:BarrelNSMBW.png|frame]]
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.
Barrels in ''[[New Super Mario Bros. Wii]]'' appear as objects that can be picked up and thrown, and the buoy-like barrels from ''New Super Mario Bros.'' reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]], functioning identically as before. As projectiles, upon touching the ground, barrels will start rolling continuously in a direction until they crash into a wall or a [[Spike Ball|spiked ball]], and can be used to attack enemies or even other players. Barrels in {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}} can be punched by [[Broozer]]s to start rolling toward the player.
 
====''Super Mario Galaxy 2''====
Barrels in ''[[Super Mario Galaxy 2]]'' have the same role as in ''Super Mario Galaxy'', acting as cover for Roctos. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.


The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of [[banana]]s Donkey Kong has collected in the level he is currently in. As a matter of fact, the ape hero uses this barrel to transport the bananas.
====''Super Mario 3D Land''====
[[File:SM3DL Final Bowser Part 1 W8.png|thumb|200px|left|Bowser throws barrels in a similar manner to Donkey Kong]]
Barrels in ''[[Super Mario 3D Land]]'' appear at one point during the final boss battle with [[Bowser]], who throws large barrels at Mario or Luigi, possibly in reference to the original ''Donkey Kong'' arcade game. The only way to destroy these barrels is by having the characters touch them in [[White Tanooki Mario|White Tanooki]] form.


====''DK'' series====
====''New Super Mario Bros. 2''====
In ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', barrels are mere harmless obstacles the [[Kong]]s can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground.
Barrels in ''[[New Super Mario Bros. 2]]'' appear as sinkable platforms in the water of [[World 3-1 (New Super Mario Bros. 2)|World 3-1]], functioning identically as in the predecessors.


Likewise, only in ''King of Swing'', the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty banans left afterwards, the barrel will disappear and make room for four or less bunches of ten bananas.
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Barrels in ''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its Nintendo Switch port]] return as projectiles in [[Ghost House]]s with [[Broozer]]s. Barrels in ''[[New Super Luigi U]]'' appear only in the level [[Broozers and Barrels]].


====''Donkey Kong Barrel Blast''====
====''Super Mario Odyssey''====
[[File:BongoSize.jpg|thumb|Size comparison chart of the characters from ''Donkey Kong Barrel Blast''. Note the varying barrel jets.]]
[[File:Barrel SMO.jpg|thumb|Mario encountering Barrels in ''Super Mario Odyssey'']]
Normal barrels play the role of both obstacles and thrust jets used by players in the [[Wii]] racing game, ''[[Donkey Kong Barrel Blast]]''. The barrels in the first category are encountered in strings on the racetracks. One can avoid these hindrances by hopping over them, and if one were to crash into a barrel, he or she would break it and severely decelerate. Nonetheless, players can charge with a [[Wild Move]] into barrels and destroy them successfully without slowing down; if done correctly, they will be awarded five [[banana]]s for each performance. A while after a barrel got destroyed, another one will spawn and take its place. Along with normal barrels, [[Steel Keg]]s can be found throughout the course.
Barrels in ''[[Super Mario Odyssey]]'' are encountered as obstacles in 8-bit segments of [[Metro Kingdom]] and the [[Darker Side]], taking on their sprite design from ''Donkey Kong''. Most of the time, they come out of [[Girder]]s and roll on the ground until they fall into an [[oil drum]]. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter. Stationary, harmless barrels appear as platforms in some areas of the Metro Kingdom and the [[Seaside Kingdom]], outside the 8-bit sections, and while they cannot be destroyed, hitting one with [[Cappy]] or with a [[Ground Pound]] grants one [[coin]].


The barrels in the second category are bongos that characters wear. They are, in fact, small jets which propel the characters forward, and are therefore the main way of locomotion in the game. A character wears two such rocket bongos, one on each side of his or her body - the only exception being [[King K. Rool]], who rides a single cockpit barrel. The barrel bongos' color, pattern, and size vary from character to character. For instance, [[Diddy Kong]] drives on two small, brown barrels, and [[Kip]]'s barrels are the same size and color, with the only difference being the spiky hoops around the barrels. On the other hand, [[Kritter]] has gray bongos, and so on. Despite the bongos appearing in this game, the real life bongo controllers are not supported here, unlike in ''Donkey Konga'' for the [[GameCube]] (see the section [[Barrel#Donkey Konga series|above]]).
===''Mario & Wario''===
[[File:Barrel M&W.png|frame]]
A barrel in ''[[Mario & Wario]]'' is used by [[Wario]] to cover Mario's sight in [[Kumotori Yama]].


Additionally, the windmills in the [[DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]] course have long, flattened barrels for blades.
===''Wario Land'' series===
Large barrels in ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'' are present as platforms in mostly maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].


===''Mario vs. Donkey Kong'' series===
[[File:WL3 Barrel.png|frame]]
[[File:Barrel_MvsDK.png|frame|left]]
Barrels in ''[[Wario Land 3]]'' have a small, keg-like shape and can be carried by [[Wario]]. They are functionally similar to [[Ice Block|ice block]]s from ''Wario Land II'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]].
[[File:DK_MvsDK.jpg|thumb|right|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
Just like in the Game Boy remake of ''Donkey Kong'', barrels can be used by Mario as improvised artillery against [[Donkey Kong]] in ''[[Mario vs. Donkey Kong]]''. They are relatively common, and most of them can be found lying on the ground in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put convenably to serve as helpful platforms for Mario to reach very high knolls. Likewise, they can be placed on [[Spike (obstacle)|spikes]]. The only boss battles where Donkey Kong uses the common wooden objects against Mario are [[Fire Mountain#3-DK|3-DK]] and [[Fire Mountain Plus#3-DK+|3-DK+]]. They can be deflected with a [[handstand]].


The last battle with Donkey Kong before accessing the "Plus" worlds, the one where Mario needs to free the [[Toad (species)|Toads]], has the ape roll a spiky "variety" of barrels towards the plumber, which damage him easily. They cannot be stopped - not even with a handstand. Big tuns, labeled "DK" on the side facing the player, are also thrown by Donkey Kong, and cannot be braked either, unless Mario liberates all three Toads. Once these large barrels take off the screen, the Toads quickly appear with them back, transpoting and placing them safely in the center of the bottom platform. The "DK" tuns are the only weapon against the main foe in this fight. Whilst this fight has no normal barrel, the very last battle of the game contains them. They are plummeting from the sky, along with other potentially dangerous objects, once Donkey Kong, who controls a large mecha robot, pounds its fist on the ground.
===''Super Mario RPG: Legend of the Seven Stars''===
Barrels in ''[[Super Mario RPG: Legend of the Seven Stars]]'' are grouped into piles in the [[Sunken Ship]], usually functioning as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some [[coin]]s in the process.


===''Mario'' series===
===''Super Smash Bros.'' series===
====''Super Mario'' series====
[[File:Barrel Brawl artwork.jpg|thumb|150x150px|Artwork of a wooden barrel from ''[[Super Smash Bros. Brawl]]'']]
=====''Super Mario Bros. Special''=====
Barrels in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series are container items in every installment. They contain one to four items and can roll along inclines, similarly to [[crate]]s. They also sometimes explode when broken. Starting with ''[[Super Smash Bros. Brawl]]'', barrels have three different appearances, being either wooden, futuristic and made of stone, or wrapped like a present, with the one used depending on the [[stage]] in which they appear; they all function identically, however.
[[File:Barrel SMBS.png|frame|left]]
''[[Super Mario Bros. Special]]'' marks the second time barrels are used in the ''Mario'' series. In this game, barrels are not called as such, but rather credited as '''Tarusar'''. They are introduced in World 3-4 and continue to appear occasionally throughout the game. These obstacles did not change since their latter and first appearance in ''[[Donkey Kong]]''; they just roll continously towards the hero, either on castle stairs or on steep mushroomy platforms. Here, barrels apparently spawn and plummet from high areas, and their source is nowhere to be seen. [[Mario]]'s simple stomps cannot destroy the wooden hazards, although the game features the [[hammer]], whose head can crush everything, not to except barrels.


=====''New Super Mario Bros.''=====
In their [[Trophy (Super Smash Bros. series)|trophy]] descriptions throughout the series, Barrels are associated with the ''Super Smash Bros.'' series, not the [[Super Mario (franchise)|''Super Mario'' franchise]]. This distinction is further present from the ''Super Smash Bros.'' logo on top of the barrel.
In ''[[New Super Mario Bros.]]'', large, horizontal barrels can be found buoying above the surface of water. Mario or Luigi can use them as platforms to skip over [[Skeeter]]s and, eventually, avoid swimming. However, these barrels cannot float on the water and sustain the respective hero at the same time, and so they will sink continuously until he liberates them from the pressure. Under the effects of a [[Mini Mushroom]], the hero can prevent the tuns from going down when stepping on them, and thus staying afloat they act as normal platforms. The barrels can be found in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8 (New Super Mario Bros.)|World 8-2]].


=====''Super Mario Galaxy''=====
Barrels can be picked up by pressing {{button|n64|b}} on the [[nwiki:Nintendo 64 Controller|Nintendo 64 Controller]] and thrown by pressing the same button again, upon which the barrel rolls continuously until hitting a wall.
Some [[Octopus (Super Mario Galaxy)|Octopuses]], which are [[Octoomba]] foes from ''[[Super Mario Galaxy]]'', prefer to stay inside barrels and shoot their projectiles from there, making those barrels act as warfare trenches. Besides this aesthetic purpose, barrels do not serve any other function.


=====''New Super Mario Bros. Wii''=====
===''Mario Party'' series===
[[File:BarrelNSMBW.png|frame]]
[[File:MP2 Roll Out the Barrels.png|thumb|Barrels in the [[Roll Out the Barrels]] minigame from ''[[Mario Party 2]]'']]
Barrels are placed throughout deserts and haunted mansions in ''[[New Super Mario Bros. Wii]]'', this time as handy items. They can be toted and thrown by the player in order to defeat certain enemies, just like in ''Donkey Kong Country''. However, they can also harm other players if they get hit by one. [[Broozer]]s can punch barrels to make them roll and use them as obstacles against the player. As seen in [[World 2-2 (New Super Mario Bros. Wii)|World 2-2]], barrels can easily break when in contact with a [[Spiked Ball|spiked ball]], whether they roll into them or stand still.
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
Barrels in the ''[[Mario Party (series)|Mario Party]]'' series appear mostly in [[minigame]]s. In ''[[Mario Party 2]]'', they are used to hide items in a {{wp|shell game}}, [[Roll Out the Barrels]]. A barrel in ''[[Mario Party 3]]'' is the object that the solo player is stuck inside of during the minigame [[Coconut Conk]], and if they are hit by a [[coconut]] dropped by one of the other three characters, they lose. Barrels in ''[[Mario Party 5]]'' have to be punched by players to collect bananas during the [[Banana Punch]] minigame. Barrels in ''[[Mario Party 6]]'' are among the objects drawn toward a giant [[Blooper]] by a [[whirlpool]] in the minigame [[Blooper Scooper]], and will break from crashing into the Blooper or the players; if a player is hit by a barrel, they will be knocked towards the Blooper. A barrel in ''[[Mario Party Advance]]'' is worn by the playable character during the minigame [[Barrel Peril]], and they can hide inside the barrel to protect themselves from [[Chain Chomp]]s guarding the area. Barrels in ''[[Mario Party 7]]'' are obstacles that roll down the slopes in the minigame [[Jump, Man]], slowing either the player or Donkey Kong if they are hit. Barrels in ''[[Mario Party 8]]'' appear in the minigame [[Blazing Lassos]], where the player must lasso barrels with point values marked on each one while spinning on a wheel. Barrels in ''[[Mario Party: The Top 100]]'' appear only in the returning minigame Jump, Man, and ''[[Mario Party Superstars]]'' similarly only includes Barrels in two returning minigames: Roll Out the Barrels from ''Mario Party 2'' (herein unnamed) and Coconut Conk from ''Mario Party 3''.


Along with the barrels that can be carried, the game features the tun-sized variety from ''New Super Mario Bros.'', which float on the water and sit horizontally. They respect the same physics as in the mentioned game, and appear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]].
Barrels in ''Mario Party 8'' also appear on a board, [[DK's Treetop Temple]], where they are involved in two [[Event Space|Green Space]]s: one of the Green Spaces involves three [[Ukiki]]s chasing characters away by rolling on barrels, also referred to as '''Monkey Barrels''',<ref>{{cite|author=Black, Fletcher|title=''Mario Party 8'' PRIMA Official Game Guide|page=21|date=May 25, 2007|publisher=[[Prima Games]]|language=American English|isbn=0-7615-5618-4}}</ref> while the other involves the [[Barrel Cannon|DK Barrel Cannon]].


=====''Super Mario Galaxy 2''=====
===''WarioWare'' series===
With the return of Octopuses from ''Super Mario Galaxy'', barrels reappear in the [[Super Mario Galaxy 2|successor]] of this game. They are used in the same manner as in the previous game. Octopuses inside barrels can be seen in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. Likewise, in the game, there is a boss character named [[Prince Pikante]] who drives a small tank, whose body is composed of an armored barrel.
Barrels in the [[WarioWare (series)|''WarioWare'' series]] appear in the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] microgame of ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]'', where Barrels are being rolled down at Mario from Donkey Kong, and the former must jump over them. Barrels in ''[[WarioWare: D.I.Y. Showcase]]'' and ''[[WarioWare Gold]]'' appear in a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|similar microgame]] where the player must destroy barrels that come towards Mario as he moves automatically on the beams.


=====''Super Mario 3D Land''=====
===''Wario World''===
Barrels appear in ''[[Super Mario 3D Land]]''. In the final boss battle with [[Bowser]], there is a point in the battle where Bowser throws barrels at [[Mario|the hero]], a reference to the original ''Donkey Kong'' arcade game.
Barrels in ''[[Wario World]]'' are throwable objects that sometimes contain [[coin]]s or [[garlic]]. They appear during the battle with [[Captain Skull]], and can be destroyed from either being thrown or any of [[Wario]] and Captain Skull's attacks. Barrels can knock out Captain Skull if thrown at him, and either a barrel or Captain Skull's bombs must be thrown at him during second half of the battle, when he becomes immune to Wario's [[punch]]es.


=====''New Super Mario Bros. 2''=====
===''Mario Golf'' series===
The barrels that buoy on waters, whose first appearance was in ''New Super Mario Bros.'', make another appearance in ''[[New Super Mario Bros. 2]]'', with no change overall to their physical behavior when in contact with the player. They are only present in [[World 3-1 (New Super Mario Bros. 2)|World 3-1]].
Barrels in the [[Mario Golf (series)|''Mario Golf'' series]] make a minor appearance as tee markers in [[Congo Canopy]] of ''[[Mario Golf: Toadstool Tour]]'' and in [[DK Jungle (golf course)|DK Jungle]] of ''[[Mario Golf: World Tour]]''. A Barrel in ''Mario Golf: Toadstool Tour'' is also used by Donkey Kong during his animation for getting a [[Double Bogey]] or lower, where he throws a barrel angrily, then he pounds his arms up and down.


=====''New Super Mario Bros. U'' / ''New Super Luigi U''=====
===''Mario Kart'' series===
Barrels reappear in ''[[New Super Mario Bros. U]]'', and act just as in ''[[New Super Mario Bros. Wii]]''. In this game they are less common, only appearing in some [[Ghost House]]s with [[Broozer]]s. Barrels return in ''[[New Super Luigi U]]'' as rare items, only found in the level [[Broozers and Barrels]].
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]
====''Mario Kart: Double Dash!!''====
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.


====''Mario Kart'' series====
====''Mario Kart Arcade GP'' subseries====
[[File:Banana Trophy.png|thumb|300px|The [[Banana Cup]] from the ''Mario Kart'' games is often depicted as a smiling [[Banana|banana peel]] standing atop a miniature '''barrel'''. In this promotional picture from [[Club Nintendo (rewards program)|Club Nintendo]] is a stance of a real life banana trophy made after the one from ''[[Mario Kart 7]]''.]]
A Barrel in ''[[Mario Kart Arcade GP]]'', ''[[Mario Kart Arcade GP 2]]'', and ''[[Mario Kart Arcade GP DX]]'' is one of Donkey Kong's special items, and it can be sent rolling forward or backward to attack opponents.
In the ''[[Mario Kart (series)|Mario Kart]]'' series, barrels first show up in ''[[Mario Kart Arcade GP]]'' as items that can be used only by [[Donkey Kong]]. He can acquire one by chance if he passes through an [[Item Box]]. The barrel can then be sent rolling forward or backward, depending on the player's choice, and it can represent a hazardous obstacle for other players. These barrel items return in ''[[Mario Kart Arcade GP DX]]'', functioning in the same way as they did in the predecessor named above.


In the latter ''Mario Kart'' games, barrels are scattered around various courses; should a player bump into one of these with his/her [[kart|vehicle]], the barrel will break and free an aleatory item, which can help or hinder the player. In these games, the general appearance of barrels is much more realistic - appearance that was also approached in the ''Donkey Kong'' series - than that from the ''New Super Mario Bros.'' games.
====''Mario Kart 7''====
Barrels in ''[[Mario Kart 7]]'' appear as obstacles in [[3DS Wario Shipyard|Wario Shipyard]], greatly slowing down any character who crashes into them. However, Barrels will also break and potentially drop an object such as a [[Dash Mushroom|Mushroom]] or a [[Banana|Banana Peel]] in regular races. In [[3DS DK Jungle|DK Jungle]], there are [[DK Barrel]]s for obstacles, but they function identically to Barrels. Barrels in [[Mario Kart (series)#Time Trial|Time Trial]] are shielded by metallic bars, so they cannot be destroyed.


Regular barrels and [[DK Barrel]]s, the latter functioning the same as the former, are scattered respectively in [[Wario Shipyard]] and [[DK Jungle]], two racetracks from ''[[Mario Kart 7]]''. The players can interact with them the way described above - however, unless they wear the power of a [[Super Star]] or use external forces, such as [[fireball]]s or [[Bob-omb]]s, their kart will decelerate significantly upon bumping into a barrel, which makes it risky to destroy such object just for the sake of the items found inside. With the return of DK Jungle in ''[[Mario Kart 8]]'', DK Barrels reappear. Regular barrels are found on the [[airship]] section of [[Cloudtop Cruise]], and also on the boardwalk part of [[Wild Woods]]. [[Toad Harbor]] features barrels decorated with flowers, which are found on both the actual racetrack and among the audience, along with large, wooden boxes. Despite their slightly changed appearance, they are, technically, the same as common barrels. Additionally, in [[Bone-Dry Dunes]], some decorative barrels are stacked up together and placed under the tents surrounding the finish line.
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Barrels in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' appear as obstacles and as noninteractive background elements. As obstacles, barrels appear on the [[airship]] section of [[Cloudtop Cruise]], the boardwalk part of [[Wild Woods]], in [[Toad Harbor]], and on the main route in {{classic-link|N64|Yoshi Valley}}. As background elements, barrels that are decorated with flowers appear on the sidelines, but the Barrel obstacles of Toad Harbor also have this design, and [[Bone-Dry Dunes]] has some barrels stacked up together and placed under the tents surrounding the [[Finish line (object)|finish line]].


[[File:Protected Barrel.jpg|thumb|right|[[Wario]] next to a barrel that is protected by bars.]]
====''Mario Kart Tour''====
[[Vase]]s and [[crate]]s from the ''Mario Kart'' games can be technically compared to barrels, as they reveal secrets upon crashing into them. In ''Mario Kart 7'', barrels, as well as vases, are more much more solid and cannot be destroyed ''while playing on [[Mario Kart (series)#Time Trial|Time Trial]]''. Here, they are shown to be shielded by metallic bars that surround their bodies vertically and horizontally. This feature was eliminated in ''Mario Kart 8''.
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
Barrels in ''[[Mario Kart Tour]]'' are obstacles on [[London Loop]], [[London Loop|London Loop 2]], [[London Loop|London Loop 3]], [[Singapore Speedway|Singapore Speedway 3]], [[Rome Avanti|Rome Avanti 2]], {{classic-link|DS|Airship Fortress}}, {{classic-link|3DS|Cheep Cheep Lagoon}}'s [[Break Item Boxes]] challenge, and {{classic-link|3DS|Wario Shipyard}}, functioning like they do in previous games.


A [[kart]] that appears in both ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart 7]]'', the [[Barrel Train]], has an elongated barrel as the main aesthetic component.
====''Mario Kart Live: Home Circuit''====
[[File:MKLHC Barrel Temple Course Icon.jpg|thumb|A barrel and a golden barrel in Barrel Temple's course icon]]
Barrels in the [[Mario Kart Live: Home Circuit#Ver. 1.1.0|version 1.1.0 update]] for ''[[Mario Kart Live: Home Circuit]]'' appear in the course [[Barrel Temple]], being thrown in various areas. Regular barrels block the player's kart while a golden variety yields rewards.


{{multiple image
===''Mario & Luigi'' series===
| align = left
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
| width = 200
Barrels in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]] have a few minor roles. They are part of [[Bink]]'s [[Barrel (minigame)|identically named minigame]], where the player has to arrange rows of barrels of the same color. In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath after going underground with [[Dunk Hammer|Luigi Dunk]] to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to the original ''Donkey Kong'' game. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry]], and must bounce a fireball back at Larry a number of times before he can continue.
| footer = <center>'''Screenshots of several racetracks from ''Mario Kart'' games, taken in places with barrels.'''</center>
| image1 = Blue Shell and Crabs.jpg|200px
| caption1 = <center>[[Wario Shipyard]]</center>
| image2 = Baby Rosalina on Airship.jpg|200px
| caption2 = <center>[[Cloudtop Cruise]]</center>
| image3 = Decorated barrels.jpg|200px
| caption3 = <center>[[Toad Harbor]]</center>
| image4 = Tree Top Town.jpg|200px
| caption4 = <center>[[Wild Woods]]</center>
}}
<br clear=all>
====''Mario Party'' series====
=====''Mario Party''=====
Barrels are decorative elements on the [[DK's Jungle Adventure]] board in ''[[Mario Party]]''. They can be mostly seen lying amongst ruins.


=====''Mario Party 2''=====
====''Mario & Luigi: Paper Jam''====
[[File:MP2 RollOuttheBarrels.JPG|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
Barrels in ''[[Mario & Luigi: Paper Jam]]'' appear only in battles. They are dropped by [[Bowser Jr.]] and [[Paper Bowser Jr.]] at the trio, forcing the brothers to run while the bosses shoot fireballs at them. Barrels are also utilized by [[Broozer]]s and [[Paper Broozer]]s to attack, by dropping a barrel in front of themselves and ramming it into the trio, and the resulting effect depends on which type of barrel was hit by which type of Broozer.
In ''[[Mario Party 2]]'', the board [[Pirate Land]] has barrels placed on its surface amongst other props, or buoying on water, in order to enhance the pirate ship atmosphere. However, they gain a more significant role in a minigame called [[Roll Out the Barrels]], which is specific to Pirate Land. The minigame is a [[wikipedia:Shell game|shell game]] where items are placed beneath barrels, which are swapped quickly. The player is then left to decide under which barrel is hiding his or her prefered item.


=====''Mario Party 4''=====
==== ''Mario & Luigi: Brothership'' ====
There is not much to say about the appearance of barrels in ''[[Mario Party 4]]'', apart from the fact that many of them are spread negligently inside the sea water on the [[Koopa's Seaside Soiree]] board.
A monster named Sharpcask who serves [[Zokket]] is shown to wield barrels as a weapon in artwork for ''[[Mario & Luigi: Brothership]]''. It also resembles a barrel in design.


=====''Mario Party 5''=====
There are also segments where [[Luigi]] can stuff himself in a barrel with his [[Luigi Logic]] skill. This can be used as cover for [[Mario]] as well as to distract enemies.
Two boards from ''[[Mario Party 5]]'', namely [[Pirate Dream]] and [[Undersea Dream]], feature ornamental barrels that support their themes.


=====''Mario Party 6''=====
===''Mario vs. Donkey Kong'' series===
A [[minigame]] in ''[[Mario Party 6]]'', titled [[Blooper Scooper]], has the characters trying to avoid getting pulled by an oversized [[Blooper]] into a water vortex. They are surrounded by many objects from their shipwreck, which they have to dodge (otherwise, they will be brought closer to the giant creature). Some of these objects are barrels that reveal nothing when getting broken, even though they have mysterious stars textured on their lids.
====''Mario vs. Donkey Kong''====
[[File:DK MvsDK.jpg|thumb|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
Barrels in ''[[Mario vs. Donkey Kong]]'' are relatively common objects, especially in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]], that be picked up and thrown by Mario, like in the Game Boy remake of ''Donkey Kong''. A barrel can be carried by Mario to any accessible place and either tossed at enemies, or placed as a platform for Mario to reach higher places. Barrels can similarly be placed on [[Spike Trap|spikes]] to get across them. The only boss battles where Donkey Kong uses barrels against Mario are [[Level 3-DK]], [[Level 3-DK+]], and [[Donkey Kong Plus]], the final battle. Barrels thrown by Donkey Kong can be deflected with a [[handstand]] and then used as normal. A giant barrel is brought by the three [[Toad (species)|Toad]]s in the [[Donkey Kong (level)|Donkey Kong boss level]] to knock Donkey Kong down a floor with each hit. There is also a variant that only appears in the final battle (and, in the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], in the [[Merry Mini-Land]] and [[Slippery Summit]] fights against Donkey Kong) that has spikes covering it, hurting Mario on contact regardless of whether it was blocked with a handstand or not.


=====''Mario Party Advance''=====
====''Mario vs. Donkey Kong 2: March of the Minis''====
In the minigame [[Barrel Peril]] of [[Mario Party Advance|this game]], the player has to pass a long alley sentried with [[Chain Chomp]]s while wearing a barrel. The barrel protects the player from the enemies' hasty attacks, but only if he or she hides completely inside the object. Other than being a shield to perils, the barrel does not serve any other function inside the minigame.
Barrels in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' are obstacles that fall from above, amongst other debris, when Donkey Kong shakes the screen in the boss level of [[Mushroom Mayhem]]. A barrel can destroy a Mini on contact.


=====''Mario Party 8''=====
====''Mario vs. Donkey Kong: Minis March Again!''====
In ''[[Mario Party 8]]'', some barrels are scattered through the market located near the starting point of [[Goomba's Booty Boardwalk]]. More of them can be found sticked together in small groups on the same board, either next to other wooden objects (such as crates and chests), or near the pier that leads to the end of the board, or in the vicinity of [[DK Space]]s.
Barrels in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are obstacles functionally identical to the previous game. They appear in [[Floor G Donkey Kong]], which plays out almost identically to the Mushroom Mayhem boss battle from ''Mario vs. Donkey Kong 2: March of the Minis''.


=====''Mario Party 10''=====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
Slot machines that take the form of barrels appear in ''[[Mario Party 10]]'', on [[Donkey Kong Board|Donkey Kong's amiibo board]]. Here, apart from being miniatural, barrels have golden hoops. There are three [[Event Space]]s on the board from where the player can access these barrel slot machines, and there are three of these corresponding to each space. The only jackpot one can earn from a barrel slot machine is composed of coins that come in different amounts. Once the player's [[amiibo]] hits every barrel, the number of coins won from each one will sum up with the others and the prize for the player shall be the total amount of coins.
Barrels in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' are frequently used by Donkey Kong in his battles to attack the [[Mini]]s, where he often slams his fists on the ground, causing a barrel to drop from the pile. Like before, a barrel can destroy a Mini upon contact. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.


====''Mario Baseball'' series====
===''Mario Baseball'' series===
[[File:BarrelBatters.PNG|thumb|[[Barrel Batter]]]]
[[File:BarrelBatters.png|thumb|Barrels are the focus of the minigame [[Barrel Batter]] in ''Mario Superstar Baseball'']]
Each of the games from this series, ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', contains a stadium that represents a homage to the ''Donkey Kong'' games. The stadiums are [[Donkey Kong Jungle (stadium)|Donkey Kong Jungle]] and [[DK Jungle (stadium)|DK Jungle]]. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they will crumble and de-spawn.
Barrels in both games of the [[Mario Baseball (series)|''Mario Baseball'' series]], ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', appear mainly in a stadium that represents a homage to the ''Donkey Kong'' games: [[Donkey Kong Jungle (baseball stadium)|Donkey Kong Jungle]] and [[DK Jungle (baseball stadium)|DK Jungle]] respectively. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.


In the ''Mario Superstar Baseball'' version of the stadium, a minigame called [[Barrel Batter]] takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.
In the ''Mario Superstar Baseball'' version of the stadium, a minigame called [[Barrel Batter]] takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.


The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-ombs]]) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, leaving him or her exposed to other dangerous barrels. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels.
The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-omb]]s) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, breaking the player's combo streak, and leaving them exposed to other dangerous barrel. It takes three barrels, but one Bob-omb to break part of the shield. If the player gets hit, the game does the same animation as when hit by the ball in-game, and regardless of the player's score, they instantly lose the minigame. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. There is also a red giant barrel in the special level. If the player does not break the barrel completely before it reaches the barrier, the entire shield will be destroyed and the minigame will automatically end.


====Other appearances in the ''Mario'' series====
===''Paper Mario'' series===
====''Paper Mario: Sticker Star''====
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]]
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]]
[[File:Barrel M&W.png|frame|right]]
Barrels in ''[[Paper Mario: Sticker Star]]'' appear as rare [[sticker]]s, two of which may appear if the player defeats the [[Broozer]]s on [[Bowser Jr.'s Flotilla]]. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points. The Barrel may also be placed into the [[Sticker Museum]] as #90, alongside other enemy-based stickers.
Among the many objects [[Wario]] puts on Mario's head to cover his sight in the Japan-exclusive game, ''[[Mario & Wario]]'', there is also a barrel. Since every object is changed depending on the theme of each world in the game, the barrel whom Mario wears is seen in [[Kumotori Yama]], the third world.


In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the [[Sunken Ship]] contains large piles of barrels. They help maintaining the old ship scenery, but also help [[Mario]] climb high walls, as they are grouped and formed in stairs. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] had the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs, whom the hero must dodge; this is a homage to the classic ''Donkey Kong''.
====''Paper Mario: Color Splash''====
{{rewrite-expand|section=yes|Explain the bigger barrels}}
[[File:PMCS barrel.png|thumb|A barrel in ''Paper Mario: Color Splash'']]
Barrels in ''[[Paper Mario: Color Splash]]'' are environmental objects that can broken from Mario's [[hammer]] to release paint, similarly to [[crate]]s. Barrels appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]]'s takes place inside of a horizontal barrel.


''[[Super Mario Sunshine]]'' included items known as [[Water Barrel]]s, which can be broken open and used to refresh [[F.L.U.D.D.]]'s water supply, clear large patches of [[Graffiti]], or to instantly cool things down.
====''Paper Mario: The Origami King''====
Barrels in ''[[Paper Mario: The Origami King]]'' are objects that can be broken by Mario's hammer, like in the previous game. Barrels now usually contain coins or [[confetti]], but they occasionally trap Toads needing to be rescued. There is a Toad trapped inside a large barrel on [[Spade Island]]. Mario must locate the four other Toads on the island, who wedge themselves into the barrel to burst it open, freeing their friend.


[[Bink]] challenges Mario and [[Luigi]] to a [[Barrel (minigame)|minigame]] in ''[[Mario & Luigi: Superstar Saga]]''. In this minigame, the objective is to arrange rows of barrels of the same color.
===''NES Remix'' series===
Barrels in ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'' are obstacles in many challenges taking place in [[25m]] of ''Donkey Kong'', and most of these challenges require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of them. Like in ''Donkey Kong'', 100 points are earned once Mario jumps over a barrel.


Rare barrel [[Sticker (Paper Mario: Sticker Star)|stickers]] can be found in ''[[Paper Mario: Sticker Star]]''. Two of them may appear if the player defeats the [[Broozer]]s in [[Bowser Jr.]]'s [[Airship]]. The barrel stickers provide actual wooden barrels, whom Mario can use to defeat one enemy at a time, with an attack power of three to five points.
===''Mario Tennis Aces''===
[[File:MTA Barrels.jpg|thumb|Stacks of barrels in ''Mario Tennis Aces'']]
Barrels in ''[[Mario Tennis Aces]]'' are objects that can be destroyed for three [[coin]]s in the [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] challenge, requiring two hits with a regular ball or one hit with a ball under the effect of a [[Super Mushroom]] or a [[Bob-omb]]. When a barrel is hit with a regular ball the first time, it will appear chipped.


There are many barrel chalk drawings on the blackboard that serves as background for [[Donkey Kong's Crash Course]], an attraction in ''[[Nintendo Land]]''.
===''Dr. Mario World''===
[[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']]
Barrels in ''[[Dr. Mario World]]'' appear as stage objects, starting from [[World 11 (Dr. Mario World)|World 11]]. A barrel takes up to two hits to be destroyed such as making a [[capsule]] match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. [[Lemmy Koopa|Dr. Lemmy]]'s skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.


===''Super Smash Bros.'' series===
===''The Super Mario Bros. Movie''===
[[Image:BrawlBarrels.jpg|thumb|Distinct varieties of Barrels that appear in ''[[Super Smash Bros. Brawl]]''.]]
Barrels in ''[[The Super Mario Bros. Movie]]'' appear in the scene where Mario and Donkey Kong duel in the [[Great Ring of Kong]], serving as a reference to the game ''Donkey Kong''. Donkey Kong also holds one in his {{file link|TSMBM poster DK.jpg|character poster}}.
Barrels also appear as items in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, alongside [[Crate]]s. In these games, barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the [[Yoshi's Island (place)|Yoshi's Island]] stage; though the effect of the barrels remains unchanged.


===''Wario'' series===
[[File:PPS Cowgirl in the Wilderness normal barrel.png|right|80px|thumb|In ''Princess Peach: Showtime!'']]
====''Wario Land'' series====
===''Princess Peach: Showtime!''===
{{LLQuote|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
Barrels in ''[[Princess Peach: Showtime!]]'' are objects appearing only in the [[Cowgirl Peach]] stages, where Peach can lasso them up and toss them at enemies and objects. She can also free [[Theet]]s trapped inside barrels.
Rather small, keg-like barrels are featured as carriable objects in ''[[Wario Land 3]]''. They can be picked up easily and hurled at enemies, as well as fragile or hard blocks, in order to destroy them. They can also be stood on, serving as platforms. Barrels break instantly after hitting solid ground, but they respawn in their default location after Wario departs from it and returns afterwards. They are also weak to [[Ground Pound|ground pound]] attacks and shoulder charges. Most of these descriptions make them functionally similar to [[Glass Block]]s from ''[[Wario Land II]]''. Examples of stages where the player can find barrels are [[The Big Bridge]] and [[The East Crater]].


Additionally, in both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', big-sized barrels are present as handy platforms, and they are always staying vertically. They can be mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].
===''Skylanders'' series===
[[File:Donkey Kong - SkylandersSuperChargers.jpg|thumb|left|130px|Turbo Charge Donkey Kong holding a Barrel]]
Though barrels have generally been featured throughout the ''Skylanders'' series as destructible objects to gain treasure from, the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'' feature [[Donkey Kong|Turbo Charge Donkey Kong]] and his dark variant using a plethora of different barrels from the ''Donkey Kong Country'' series as their primary weapons of choice. Before upgrading, it is a generic tan wooden barrel with silver metal hoops. Purchasing the Bongo Barrel upgrade will allow Donkey Kong to utilize a barrel as a bongo drum that causes harming shockwaves to enemies, while purchasing the Barrels of Fun upgrade will allow him to use [[Barrel Cannon]]s to practically teleport around the arena. After purchasing the Super Donkey Kong upgrade, Donkey Kong uses two halves of a barrel on both hands as boxing gloves, while also being able to perform a barrel roll in a giant barrel. After purchasing the first upgrade on the Pointy Preparations path, Spikey Barrels, the aforementioned barrels used (aside from the Barrels of Fun) will turn into [[Spiked Barrel]]s. However, when purchasing upgrades from the Powder Keg Power path, the barrels thrown and used as bongos turn into [[TNT Barrel]]s.


====''WarioWare'' series====
{{multiple image
Barrels briefly showed up in a [[microgame]] from [[WarioWare, Inc.: Mega Microgame$!]], called [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]]. This microgame is based upon [[25m]], the very first level of ''Donkey Kong'' for the arcade. The microgame has Donkey Kong constantly tossing barrels at [[Mario|Jumpman]]; the character needs to dodge them while he stands still. Likewise, in [[WarioWare: D.I.Y. Showcase]], barrels are featured in an extremely similar microgame, again named [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]], in which the player must protect Jumpman - who continuously walks on the girders and clambers ladders - from the barrels thrown by the simian foe.
|align=right
|direction=horizontal
|footer=The Barrel Blaster and Dark Barrel Blaster in ''Skylanders: SuperChargers''.
|image1=Skylanders BarrelBlaster.jpg
|width1=100
|image2=Dark Barrel Blaster.JPG
|width2=100
}}
Along with his regular attacks, Donkey Kong's signature vehicle is the Barrel Blaster, a Tech elemental vehicle made from gears and large barrels. While two red barrels act as the wheels, two orange, yellow, and white halves of a barrel act as the chassis, with the back part having red DK initials. It also possesses a little Barrel Cannon sidecar that's used for attacking vehicle-bound enemies, which when the vehicle is supercharged by either version of Donkey Kong, [[Diddy Kong]] sits in the sidecar alongside him. The ammunition used for the Barrel Blaster, when not using Villain Traps, are also barrels. One attack simply fires barrels, while another attack uses a circular shield of spiked barrels. Like its owner, it also possesses a dark variant called the Dark Barrel Blaster, with most previous colors used being changed to black and dark blue.


====''Wario World''====
===Unused appearances===
Barrels appear during the battle with [[Captain Skull]] in ''[[Wario World]]''. They can be destroyed by being thrown or by any of [[Wario]] and Captain Skull's various attacks, and may contain Coins, [[Garlic]], or nothing at all. They can also be used as weapons against Captain Skull, as they will knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's [[Wario Punch|punches]].
====''Wario Land: Shake It!''====
Barrels were intended to appear in ''[[Wario Land: Shake It!]]'', but went [[List of Wario Land: Shake It! pre-release and unused content|unused]].


===''NES Remix'' series===
==Types of barrels==
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', barrels represent obstacles for the player in many challenges that are based on the level [[25m]] of the arcade ''Donkey Kong''. They follow the same physical rules just as in their original appearance in the ''Mario'' games - they are thrown by DK and roll down the inclined beams. Jumpman still earns 100 points from hopping over the barrels, and these points are added up to an actual score, since the said challenges are actually sequences from the original game, which is merely emulated and screened. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of unconsequent barrels.
Many games of the [[Super Mario (franchise)|''Super Mario'' franchise]] feature a handful of variations derived from generic barrels. Each fulfills a unique function that may or may not help the heroes. In the ''Donkey Kong Country'' series, [[DK Barrel]]s, [[Blast Barrel]]s, and [[Barrel Cannon]]s are encountered more often than regular barrels. The different barrels in the ''Super Mario'' franchise are listed in a table below.


==Types of barrels==
{|class="wikitable"width=75%
In many of the games of the ''[[Mario (series)|Mario]]'' universe, mostly in the ones from the ''[[Donkey Kong (series)|Donkey Kong]]'' series, a handful of barrel variations, derivated from the classic barrel, appear. Each fulfils a unique function that may or may not help the heroes. Oddly enough, [[DK Barrel]]s, [[Auto Fire Barrel]]s and [[Barrel Cannon]]s are actually more oftenly found by players, than regular barrels. Below is a list with all types of barrels:
!width=20%|Barrel
{|
!width=20%|First appearance
!width=60%|Description
|-
|align=center|[[File:SquawksBarrel DKC2.png|x100px]]<br>[[Animal Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|A barrel containing an [[Animal Friend]]. Jumping into one will transform the [[Kong]] into the animal shown on the barrel.
|-
|align=center|[[File:DKBB BackwardBarrel.png|x100px]]<br>[[Backward Barrel]]
|''[[Donkey Kong Barrel Blast]]''
|A barrel that can be placed as an obstacle for the other racers.
|-
|align=center|[[File:MKT Icon Banana Barrels.png|x100px]]<br>[[Banana Barrels]]
|''[[Mario Kart Tour]]''
|[[Diddy Kong]] and [[Funky Kong]]'s [[Special Item (Mario Kart series)|special item]]; they function as cannons that spread [[Banana|banana peels]] on the track.
|-
|align=center|[[File:MKT BarrelBomb.png|x100px]]<br>[[Barrel Bomb]]
|''[[Mario Kart Tour]]''
|A barrel with [[Bowser]]'s emblem on it that explodes upon collision, which can be used to defeat [[Goomba]]s around it.
|-
|align=center|[[File:Barrel Cannon - Donkey Kong Country Tropical Freeze.png|x100px]]<br>[[Barrel Cannon]]
|''[[Donkey Kong Country]]''
|A barrel that will send the Kongs flying in the direction of the arrow with the press of a button.
|-
|align=center|[[File:Barrel Shield art.png|x100px]]<br>[[Barrel Shield]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|A rare type of barrel that moves up and down on one side of [[rope]]s. They are used to protect the Kongs from enemy attacks.
|-
|align=center|[[File:MKT Icon BarrelTrain.png|x100px]]<br>[[Barrel Train]]
|''[[Mario Kart: Double Dash!!]]''
|[[Diddy Kong]]'s [[kart]] in ''Mario Kart: Double Dash!!'', a kart piece in ''[[Mario Kart 7]]'' and a selectable kart in ''Mario Kart Tour''.
|-
|align=center|[[File:Belcha.png|x100px]]<br>[[Belcha]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|A living barrel that acts as the boss of [[Lake Orangatanga]].
|-
|align=center|[[File:FunkyBarrel DKC2.png|x100px]]<br>[[Biplane Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|[[Funky Kong]]'s vehicle the Kongs use to fly around [[Crocodile Isle]].
|-
|align=center|[[File:Auto-FireBarrel DKC.png|x100px]]<br>[[Blast Barrel]]
|''[[Donkey Kong Country]]''
|A barrel that will launch the Kongs in a set direction automatically.
|-
|align=center|[[File:PPS Cowgirl Rehearsal bomb barrel.png|x100px]]<br>{{Conjectural|Bomb barrel}}
|''[[Princess Peach: Showtime!]]''
|Explodes on impact if [[Cowgirl Peach]] throws her lasso at it and damages her, ending the [[Cowgirl Rehearsal]] run early
|-
|align=center|[[File:BonusBarrel DKC.png|x100px]]<br>[[Bonus Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|A special barrel that will send the Kongs into a [[Bonus Area]] to play a minigame.
|-
|align=center|[[File:DKC3 GhostBarrel.jpg|x100px]]<br>[[Boo Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Rare barrels that act like Barrel Cannons, but repeatedly appear and disappear.
|-
|align=center|[[File:Booster Barrel Artwork.png|x100px]]<br>[[Booster Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|A barrel that will launch into the air before firing out the Kongs when they enter it.
|-
|align=center|[[File:Button Barrel Blast.png]]<br>[[Button Barrel]]
|''[[Donkey Kong Land]]''
|Blast Barrels that can have their direction changed by pressing a nearby button.
|-
|align=center|[[File:Check and X Barrels.png|x100px]]<br>[[Check and X Barrels]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrels that act as switches in certain levels. The Check Barrel helps the Kongs whereas the X Barrel will hinder them.
|-
|align=center|[[File:Barrel donkey.jpg|x100px]]<br>[[Cranky's Kong Barrel]]
|''[[Donkey Kong 64]]''
|Special barrels that give a power-up unique to the pictured Kong when entered.
|-
|align=center|[[File:Dance Barrel.png|x100px]]<br>[[Dance Barrel]]
|''[[Donkey Kong Country]]'' ([[Game Boy Advance|GBA]] port)
|A special barrel that shows up in [[Candy's Dance Studio]]. When entered, it will take the Kongs to Candy's dancing minigame.
|-
|align=center|[[File:Diddy and Dixie Barrels.png|x100px]]<br>[[Diddy & Dixie Barrels]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrels that only allow the specified Kong to use it. If the other Kong tries to use it, they will pass right through it.
|-
|align=center|[[File:DKBarrelDKCR.png|x100px]]<br>[[DK Barrel]]
|''[[Donkey Kong Country]]''
|Common barrels that give out the Kong with their initials printed on the barrel. As of ''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)]]'', there are five different types of DK Barrels, one for each Kong.
|-
|align=center|[[File:DumbDrum.png|x100px]]<br>[[Dumb Drum]]
|''[[Donkey Kong Country]]''
|An animated [[black drum]] that acts as the boss of [[Kremkroc Industries, Inc.]]
|-
|align=center|[[File:Fishing Barrel.png|x100px]]<br>[[Fishing Barrel]]
|''[[Donkey Kong Country]]'' (GBA port)
|A special barrel that will let the Kongs play [[Funky's Fishing]] if the barrel is entered in [[Funky's Flights]].
|-
|align=center|[[File:Fuel Barrel 3 dots DKC.png|x100px]]<br>[[Fuel Drum]]
|''[[Donkey Kong Country]]''
|Rare barrels that are meant to power certain level-specific events.
|-
|align=center|[[File:Golden Barrel.png|x100px]]<br>[[Golden Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Special barrels that will allow the Kongs to reach the [[Lost World]] if they are entered in [[Klubba's Kiosk]].
|-
|align=center|[[File:IgnitionBarrel.png|x100px]]<br>[[Ignition Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|A single barrel that helps the Kongs finish the [[Rocket Rush (level)|Rocket Rush]] level.
|-
|align=center|[[File:InvincibilityBarrel DKC2.png|x100px]]<br>[[Invincibility Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Rare barrels that make the Kongs invincible and able to defeat enemies by touching them.
|-
|align=center|[[File:SteelBarrel DKC.png|x100px]]<br>[[Iron Barrel]]
|''[[Donkey Kong Country]]''
|Heavy steel kegs that can be used as a thrown unbreakable projectile.
|-
|align=center|[[File:Jumbo Barrel DKC.png|x100px]]<br>[[Jumbo Barrel]]
|''[[Donkey Kong Country]]''
|[[Funky Kong]]'s airplane that the Kongs can use to get around [[Donkey Kong Island]].
|-
|align=center|[[File:Krockhead Barrel.png|x100px]]<br>[[Krockhead Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrels that will summon several [[Krockhead]]s when touched, which can help the Kongs get across gaps.
|-
|align=center|[[File:DKBBMegaTNT.png]]<br>[[Mega TNT Barrel]]
|''[[Donkey Kong Barrel Blast]]''
|A large [[TNT Barrel]] that can cause racers to have their controls reversed and be unable to use items and [[Wild Move]]s.
|-
|align=center|[[File:Merfle Barrel.png|x100px]]<br>[[Merfle Barrel]]
|''[[Wario Land: Shake It!]]''
|A cage the [[Shake King]] uses to trap the [[Merfle]]s.
|-
|align=center|[[File:DKJC Oil Barrel.png|x100px]]<br>[[Oil barrel]]
|''[[DK: Jungle Climber]]''
|Barrels that act as fuel for Funky Kong's airplane.
|-
|align=center|[[File:DKCOilDrum.png|x100px]]<br>[[Oil drum]]
|''[[Donkey Kong (game)|Donkey Kong]]''
|A flaming oil barrel that acts as an obstacle.
|-
|align=center|[[File:Off Barrel.png]][[File:On Barrel.png]]<br>[[On & Off Barrel]]
|''[[Donkey Kong Country]]''
|Barrels that determine whether a level's lights are on or off.
|-
|align=center|[[File:PlusandMinusBarrels DKC2.png|x100px]]<br>[[Plus and Minus Barrels]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrels that add or decrease the amount of time remaining in the level [[Haunted Hall]].
|-
|align=center|[[File:DKKOSQuestionBarrel.png|x100px]]<br>[[Question Barrel]]
|''[[DK: King of Swing]]''
|Special barrels that will reveal new pegs to use when touched.
|-
|align=center|[[File:RocketBarrel.png|x100px]]<br>[[Rocket Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Uncommon fragile barrels that the Kongs can ride in/on to progress through levels.
|-
|align=center|[[File:Shortfuse.png|x100px]]<br>[[Shortfuse]]
|''[[Wario Land: Shake It!]]''
|A barrel-shaped enemy that shoots spiked balls at Wario.
|-
|align=center|[[File:WLSI Shrinkbarrel.png|x100px]]<br>[[Shrinkbarrel]]
|''[[Wario Land: Shake It!]]''
|A barrel that can transform [[Wario]] into [[Tiny Wario|Mini Wario]] and vice versa.
|-
|align=center|[[File:Slot Machine Barrel.png|x100px]]<br>[[Slot Machine Barrel]]
|''[[Donkey Kong Country Returns]]''
|Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
|-
|align=center|[[File:MvDK-Spiked Barrel.png|x100px]]<br>[[Spiked Barrel]]
|''[[Mario vs. Donkey Kong]]''
|Barrels with spiked rims that hurt Mario on contact regardless of whether it was blocked with a handstand or not.
|-
|align=center|[[File:Spinner Barrel.png|x100px]]<br>[[Spinner Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrel Cannons that can be manually rotated before firing.
|-
|align=center|[[File:StarBarrel DKC.png|x100px]]<br>[[Star Barrel]]
|''[[Donkey Kong Country]]''
|Barrels that act as level checkpoints, which will be activated when the Kongs jump at one.
|-
|align=center|[[File:SteerableBarrel DKC2.png|x100px]]<br>[[Steerable Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrel Cannons only found in [[Fiery Furnace]] that can be moved manually for a set period of time.
|-
|align=center|[[File:Stop Barrel.png]][[File:Go Barrel.png]]<br>[[Stop & Go Barrel]]
|''[[Donkey Kong Country]]''
|Barrels in the [[Stop & Go Station]] level that determines when the [[Rock Kroc]] enemies can move.
|-
|-
|
|align=center|[[File:DK Jungle waterfall DKBB.png|x100px]]<br>[[Style Barrel]]
*[[Animal Barrel]]
|''[[Donkey Kong Barrel Blast]]''
**[[Ellie Barrel]]
|Special barrels that allow the racers to play a short game in order to win [[Banana]]s.
**[[Enguarde Barrel]]
**[[Rambi Barrel]]
**[[Rattly Barrel]]
**[[Squawks Barrel]]
**[[Squitter Barrel]]
|
*[[Auto-Fire Barrel]]
*[[Barrel Cannon]]
*[[Bonus Barrel]]
*[[Booster Barrel]]
*[[DK Barrel]]
*[[Funky Barrel]]
*[[Invincibility Barrel]]
|
*[[Jumbo Barrel]]
*[[On and Off Barrel]]s
*[[Plus and Minus Barrels]]
*[[Rotatable Barrel]]
*[[Star Barrel]]
*[[Steel Keg|Steel Barrel]]
*[[Steerable Barrel]]
|
*[[Stop and Go Barrel]]
*[[Tag Barrel]]
*[[TNT Barrel]]
*[[Tracker Barrel]]
*[[Warp Barrel]]
*[[Water Barrel]]
*[[Trigger Barrel]]
|}
 
==Official profiles and statistics==
===Trophy information===
====''Super Smash Bros. Melee''====
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
|align=center|[[File:Switch Barrel.png|x100px]]<br>[[Switch Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Rare barrels that will change other barrels into a different type of barrel when touched.
|-
|-
!Barrel
|align=center|[[File:Tag Barrel.png|x100px]]<br>[[Tag Barrel]]
|[[Image:Trophy116.PNG|100px]]
|''[[Donkey Kong 64]]''
|align=center|''Super Smash Bros.''<br>04/99
|Common barrels that can be used to switch between the Kongs.
|''Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
|-
|-
|}
|align=center|[[File:TNT Barrel DKC artwork.png|x100px]]<br>[[TNT Barrel]]
 
|''[[Donkey Kong Country]]''
====''Super Smash Bros. Brawl''====
|Explosive barrels that can be used to find secret passages or defeat enemies.
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
!width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description
|align=center|[[File:TrackerBarrel DKC3.png|x100px]]<br>[[Tracker Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Special barrels that launch the Kongs into the air and then follow them laterally as they move back down.
|-
|-
!rowspan=2|Barrels
|align=center|[[File:DK64 Training Barrel.gif]]<br>[[Training Barrel]]
|rowspan=2|[[File:BrawlTrophy532.png|100px]]
|''[[Donkey Kong 64]]''
|align=center|'''N64''' ''Super Smash Bros.''
|A type of barrel with [[Cranky Kong]]'s face on it that will send Donkey Kong to a Training Area.
|rowspan=2|''Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too.''
|-
|-
|align=center|'''Wii''' ''Super Smash Bros. Brawl''
|align=center|[[File:Trigger Barrel.png|x100px]]<br>[[Trigger Barrel]]
|[[Donkey Kong Country (television series)|''Donkey Kong Country'' (television series)]]
|A type of barrel use to activate traps outside of [[Cranky's Cabin]].
|-
|-
|}
|align=center|[[File:Vine Barrel DKC.png|x100px]]<br>[[Vine Barrel]]
 
|''[[Donkey Kong Country]]''
====''Super Smash Bros. for Nintendo 3DS / Wii U''====
|Fragile barrels that break on contact with anything once thrown.
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
!width="10%"|Name
|align=center|[[File:Warp Barrel.png|x100px]]<br>[[Warp Barrel]]
!Image
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
!width="20%"|Appears in<br>(Wii U version only)
|Rare and hidden barrels that will send the Kongs to the level's end goal.
!Description
|-
|-
!Barrels
|align=center|[[File:Yoo Who Cannon Sprite.png|x100px]]<br>[[Yoo Who Cannon]]
|[[File:BarrelTrophy3DS.png|100px]]
|''[[Mario & Luigi: Bowser's Inside Story]]''
|align=center|'''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U
|A [[Bros. Attack]] that fires several [[Mario]]s and [[Luigi]]s at their enemies.
|''These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here&ndash;attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted.''
|}
|}
==Profiles and statistics==
===''Donkey Kong Country''===
{{Multilang profile
|type=manual
|EngA=These common barrels make a great projectile weapon against enemies.<ref>{{cite|title=''[[Donkey Kong Country]]'' instruction booklet|page=16|url=www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAALE.pdf|publisher=Nintendo of America|date=1994|language=American English}}</ref>
}}
===''Wario Land 3''===
{{Multilang profile
|type=website
|EngA=Tote those barrels and heave 'em through the hard pink blocks.<ref>{{cite|archive=web.archive.org/web/20010501131520fw_/http://www.warioland3.com/strategy/body.asp?key_id=E6_SILVER&land_id=E6|title=Wario Land 3 Official Site|language=American English|publisher=Nintendo of America|archivedate=January 5th, 2001}}</ref>
}}
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
{{SSBM trophy
|name=Barrel
|image=[[File:Trophy116.png|100px]]
|game=''Super Smash Bros.''<br>04/99
|unlock=Randomly obtainable in one of the single-player modes or the {{iw|smashwiki|Lottery}}
|desc=Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
}}
====''Super Smash Bros. Brawl''====
{{SSBB trophy
|name=Barrels
|image=[[File:BrawlTrophy532.png|100px]]
|appears_in='''N64''' ''Super Smash Bros.''<br>'''Wii''' ''Super Smash Bros. Brawl''
|unlock=Random
|desc=Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too
}}
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
{{SSB4 trophy
|name=Barrels
|image='''3DS:''' [[File:BarrelTrophy3DS.png|120px]]<br>'''Wii U:'''<br>[[File:BarrelTrophyWiiU.png|120px]]
|games=Both
|category=Item
|appears_in='''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U
|trophy_box=4: Items and Rewards
|unlock='''3DS:''' Random<br>'''Wii U:''' Exclusively obtained in {{iw|smashwiki|Trophy Rush}}
|desc=These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted!
|desc2=Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying off the stage!
}}
===''Mario Party 9''===
{{constellation
|image=[[File:MP9 Barrel Constellation.png|200px]]
|description=A constellation that calls to mind a mysterious barrel. Some say barrels shoot people into the sky. Others say barrels store things. Could be both.
}}
===''Paper Mario: Sticker Star''===
*'''Item description:''' "''Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe.''"
*'''Sticker Museum description:''' "''A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.''"


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<center><gallery>
<gallery>
Image:DKGameBoy.png|The mean ape Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]]
DKGameBoy.png|The original Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]]
Image:Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2''
Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2''
Image:Kiddy&Barrel DKC3.png|[[Kiddy Kong]] tosses a barrel. Artwork for ''Donkey Kong Country 3''
Diddy Kong DKBB artwork.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast''
Image:Normal diddy.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast''
BarrelDKCR.png|Artwork of a barrel from ''Donkey Kong Country Returns''
Image:MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]''
MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]''
</gallery></center>
BarrelTSMBM.png|Donkey Kong holding two barrels in ''[[The Super Mario Bros. Movie]]''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname|float=1
{{foreign names
|Jap=樽
|Jap=樽
|JapR=Taru
|JapR=Taru
|JapM=Barrel
|JapM=Barrel
|Spa=Barril
|Jap2=タル<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section|page=105|isbn=978-4-09-106569-8}}</ref>
|SpaM=Barrel
|Jap2R=Taru
|Por=Barril
|Jap2M=Barrel
|PorM=Barrel
|Jap3={{ruby|普通|ふつう}}のタル
|Ita=Botte
|Jap3R=Futsū no Taru
|ItaM=Barrel
|Jap3M=Normal Barrel
|Fra=Tonneau
|Chi=
|FraM=Barrel
|ChiR=Tǒng
|Chi2=木桶
|Chi2N=''WarioWare, Inc.: Mega Microgame$!'' and ''Super Smash Bros. Ultimate''
|Chi2R=Mùtǒng
|ChiM=Barrel
|Chi2M=Wooden Barrel
|Fre=Tonneau<ref>[http://oscar.latine.chez-alice.fr/mamedata/coleco/scans/manuals/donkeykong-manual-2L2082.pdf Donkey Kong (ColecoVision) European instruction booklet], page 13</ref>
|Fre2=Baril<ref>[https://drive.google.com/file/d/1yeEiViNkWcIFxW03HXoly2bllU8eNy_R/view Donkey Kong (Atari) European instruction booklet], page 2</ref>
|FreM=Barrel
|Fre2M=Barrel
|Ger=Fass
|Ger=Fass
|GerM=Barrel
|GerM=Barrel
|Ita=Barile<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=105}}</ref>
|Ita2=Barile comune<ref>{{cite|title=''[[Donkey Kong Country]]'' Italian booklet|page=16}}</ref>
|Ita3=Barile di legno<ref>{{cite|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (GBC) European booklet|page=11|language=Italian|publisher=Nintendo of Europe}}</ref><ref>{{cite|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA) European booklet|language=Italian|page=102|publisher=Nintendo of Europe}}</ref>
|ItaM=Barrel
|Ita2M=Common barrel
|Ita3M=Wooden barrel
|Kor=원통
|Kor=원통
|KorR=Wontong
|KorR=Wontong
|KorM=Barrel
|Kor2=나무통
|Chi=
|Kor2N=''Mario Kart Tour''
|ChiR=Tǒng
|Kor2R=Namutong
|ChiM=Barrel}}
|KorM=Cylinder
<br clear=all>
|Kor2M=Wooden barrel
|Por=Barril
|PorM=Barrel
|Rus=Бочка
|RusR=Bochka
|RusM=Barrel
|Spa=Barril
|Spa2=Gran Barril<ref>{{cite|quote=Una vez liberados los 3 Toads, espera a que Donkey lance un '''Gran Barril''', el cual irá descendiendo por las plataformas del nivel hasta el final.|url=www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html|title=Guía, trucos y ayuda de Mario vs. Donkey Kong|publisher=Guías Nintendo|accessdate=June 12, 2018|archive=web.archive.org/web/20061108022430/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html}}</ref> <small>(''Mario vs. Donkey Kong'', level [[Donkey Kong (level)|BOSS]])</small>
|SpaM=Barrel
|Spa2M=Grand Barrel
}}
 
==References==
==References==
{{NIWA|SmashWiki=1|StarfyWiki=1|WiKirby=Container|ZeldaWiki=1}}
<references/>
<references/>
{{NIWA
 
|SmashWiki=1
{{navboxes|
|DKWiki=1}}
{{BoxTop}}
{{navtemplate|
{{Barrels}}
{{Barrels}}
{{DK}}
{{DK}}
{{SS (DK)}}
{{SMBS}}
{{DKGB}}
{{DKC}}
{{DKC}}
{{DKL}}
{{DKL}}
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{{DK64}}
{{DK64}}
{{SSBM}}
{{SSBM}}
{{Wario World}}
{{DKKOS}}
{{MKAGP}}
{{MKAGP2}}
{{MKAGP2}}
{{MK}}
{{SSBB}}
{{SSBB}}
{{NSMBW}}
{{MVDKMLM}}
{{DKCR}}
{{DKCR}}
{{NSMBW}}
{{M&SATLOG}}
{{SSB4}}}}
{{MK7}}
{{PMSS stickers}}
{{MKAGPDX}}
{{MK8}}
{{SSB4}}
{{PMCS}}
{{SMO}}
{{SSBU}}
{{MKT}}
{{TSMBM}}
{{PPS}}}}
[[Category:Barrels|*]]
[[Category:Barrels|*]]
[[Category:Items]]
[[Category:Equipment]]
[[Category:Donkey Kong (game)]]
[[Category:Items]]
[[Category:Donkey Kong Items]]
[[Category:Objects]]
[[Category:Donkey Kong Objects]]
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Super Smash Bros. Trophies]]
[[Category:Hazardous objects]]
[[Category:Donkey Kong Country]]
[[Category:Projectiles]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Land]]
[[Category:Donkey Kong Land 2]]
[[Category:Donkey Kong Land III]]
[[Category:Donkey Kong 64]]
[[Category:DK: King of Swing]]
[[Category:DK: King of Swing]]
[[Category:DK: Jungle Climber]]
[[Category:DK: Jungle Climber]]
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong 64 objects]]
[[Category:Donkey Kong Barrel Blast]]
[[Category:Donkey Kong Barrel Blast]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country objects]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! objects]]
[[Category:Donkey Kong Country Barrel Maze]]
[[Category:Donkey Kong Country Returns objects]]
[[Category:Donkey Kong Country: Tropical Freeze objects]]
[[Category:Donkey Kong Land objects]]
[[Category:Donkey Kong Land 2 objects]]
[[Category:Donkey Kong Land III objects]]
[[Category:Donkey Kong objects]]
[[Category:LEGO Super Mario objects]]
[[Category:Mario & Wario]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart Arcade GP items]]
[[Category:Mario Kart Arcade GP 2 items]]
[[Category:Mario Kart Arcade GP DX items]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. 2 objects]]
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:Paper Mario: Color Splash objects]]
[[Category:Paper Mario: Sticker Star items]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars objects]]
[[Category:New Super Mario Bros.]]
[[Category:Super Mario 3D Land objects]]
[[Category:New Super Mario Bros. Wii]]
[[Category:Super Mario Odyssey objects]]
[[Category:New Super Mario Bros. 2]]
[[Category:Super Smash Bros. items]]
[[Category:New Super Mario Bros. U]]
[[Category:Super Smash Bros. Brawl items]]
[[Category:Mario Kart Arcade GP]]
[[Category:Super Smash Bros. Brawl trophies]]
[[Category:Mario Kart Arcade GP DX]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U items]]
[[Category:Mario Kart 7]]
[[Category:Super Smash Bros. for Nintendo 3DS trophies]]
[[Category:Mario Kart 8]]
[[Category:Super Smash Bros. for Wii U trophies]]
[[Category:Mario & Wario]]
[[Category:Super Smash Bros. Melee items]]
[[Category:Wario Land 3]]
[[Category:Super Smash Bros. Melee trophies]]
[[Category:Wario World]]
[[Category:Super Smash Bros. Ultimate items]]
[[Category:Super Smash Bros. Items]]
[[Category:The Super Mario Bros. Movie objects]]
[[Category:Super Smash Bros.]]
[[Category:Wario Land 3 objects]]
[[Category:Super Smash Bros. Melee]]
[[Category:Wario World objects]]
[[Category:Super Smash Bros. Brawl]]
[[de:Fass]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[it:Barile]]

Latest revision as of 05:43, December 22, 2024

This article is about the object. For the minigame in Mario & Luigi: Superstar Saga, see Barrel (minigame).
Barrel
Artwork of a Barrel from Donkey Kong Country Returns HD
Artwork from Donkey Kong Country Returns HD
First appearance Donkey Kong (1981)
Latest appearance Nintendo World Championships: NES Edition (2024)
Variants

Barrels (also called Plain Barrels,[1] Wooden Barrels,[2] Normal Barrels,[3][4] or Regular Barrels[5][6]) in the Super Mario franchise are objects most commonly used as projectiles for attacking other characters. In their original appearance, Donkey Kong, Barrels were used as such by the titular Donkey Kong against Mario, with the mechanic returning in Donkey Kong Country and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, since in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly between appearances, such as the number of hoops rimming the barrels, their tints and coloration, and their size.

Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found below. Largely due to its iconic role in the original arcade game and its use in the Donkey Kong Country series, the barrel has often been associated with Donkey Kong in his appearances, much like bananas.

History[edit]

Donkey Kong franchise[edit]

Donkey Kong[edit]

Artwork of a Barrel
Artwork of a barrel from Donkey Kong.
Sprite of a blue barrel from Donkey Kong
Sprite of a Barrel from Donkey Kong (Arcade)

Barrels in Donkey Kong are obstacles encountered only in the first level, 25m. The first obstacle faced by Mario is a blue barrel thrown by Donkey Kong. When blue barrels roll into the oil drum, they spawn Fireballs. If there are five Fireballs onscreen at the same time, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. Donkey Kong mostly rolls brown barrels at Mario which he can then jump over. By jumping over a barrel, Mario is granted 100 points. However, barrels can sometimes roll down ladders. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several girders. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. By using a hammer, he can smash the barrels, awarding him 300 points for brown ones. Smashing blue barrels gives a random score of either 300, 500, or 800 points. If Mario comes in contact with a barrel, he loses a life.

Barrels in the Game & Watch version and its remakes within the Game & Watch Gallery series are thrown by Donkey Kong like before, but Mario cannot destroy them like before.

Sprite of a barrel

Barrels in the Game Boy version are nearly an exact imitation of their appearance in the original arcade game, meaning that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade Donkey Kong. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a handstand right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over.

Donkey Kong Circus[edit]

A barrel in Donkey Kong Circus has to be balanced on by Donkey Kong in the manner of a circus ball while being watched by Mario. Donkey Kong has to dodge fireballs that fall from the oil drums above, and juggle pineapples, all while riding the barrel.

Donkey Kong Country and Donkey Kong Land series[edit]

Artwork of Donkey Kong about to throw a barrel in Donkey Kong Country
Artwork of Donkey Kong getting set to throw a barrel

Donkey Kong Country introduces several types of barrels that the Kongs can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the Y Button button on the SNES controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while Diddy Kong carries it in front of his body. The barrel can then be tossed by releasing the Y Button button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including Zingers and Krushas, and are sometimes needed to take down bosses, such as Queen B., Kreepy Krow or Baron K. Roolenstein. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living Mini-Necky, or fall from the ceiling after the player pulls some pipes.

Some enemies also use barrels themselves. Manky Kongs toss them at the Kongs, similar to Donkey Kong in the original arcade game. When Rambi bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.

Diddy and a Krusha surround a barrel.
Diddy Kong and a Krusha standing next to a lone barrel in Donkey Kong Land.

After Donkey Kong Country, barrels retain the same functions they had in the aforementioned game. Despite being common in Donkey Kong Land 2 and Donkey Kong Land III, the first Donkey Kong Land features only three barrels, each in Jungle Jaunt, Freezing Fun, and Tricky Temple. In this game, barrels are smaller and take the form of wooden kegs.

In Donkey Kong Country 2 and Donkey Kong Country 3, Dixie Kong can lift barrels over her head with her ponytail. In Donkey Kong Country 3, Kiddy Kong's method of holding barrels is the same as Diddy Kong's.

Kiddy Kong scales a waterfall at Barrel Drop Bounce.
Kiddy bouncing on some barrels that drop down a waterfall

Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. Kannons from Donkey Kong Country 2 shoot barrels that can be destroyed with a jump attack or by hitting a wall. Klobbers, also from Donkey Kong Country 2, hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In Donkey Kong Country 3, very similar foes called Knockas use barrels in the same manner, only that now these are painted green with a grin. Belcha, the first boss of Donkey Kong Country 3, is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow Knik-Knaks will come out.

In some instances, barrels also act as platforms. This is shown in Donkey Kong Country 2 and Donkey Kong Land 2, where they stay either aligned or stacked on top of each other on the ship deck levels, such as Gangplank Galley and Rattle Battle. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in Donkey Kong Country 3. Ellie the Elephant is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by Nibblas. This can be seen in Bobbing Barrel Brawl. In the stage Barrel Drop Bounce, many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.

Barrels reappear in Donkey Kong Country Returns and its Nintendo 3DS version. While using barrels as items are about the same as the previous games, it does not retain the ability to kill enemies while holding the barrel; rather the Kong holding the barrel will drop it when taking damage. Also, instead of throwing it overhead, the Kong holding it will throw it straight forward. Donkey Kong Country: Tropical Freeze and its Nintendo Switch port keeps these changes, but brings back the throwing barrel animation to an overhead throw.

Donkey Kong Country: Rumble in the Jungle[edit]

Illustration showing Diddy Kong with a Klap Trap.
Illustration showing Diddy Kong lodging a barrel inside the mouth of a Klap Trap.

Barrels in Donkey Kong Country: Rumble in the Jungle are used by the novel's characters on several occasions. Before the Kongs leave their treehouse to travel to Big Ape City, Donkey Kong fills his backpack with "miniature barrels", including some that "could even explode" (referring to TNT barrels). In Tree Top Town, the Kremlings use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing Funky Kong from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.

Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on Donkey Kong Island within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of Klap Trap, which allows time for Diddy to retrieve a spare plane part for Funky Kong. Within King K. Rool's zeppelin, Donkey Kong and Diddy confront several Kremling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.

Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.

Donkey Kong 64[edit]

Barrels in Donkey Kong 64 have a few purposes. One of them is being a design patterns for many constructions, such as Cranky's Lab and the slot machine of the Batty Barrel Bandit!. Barrels are still worn by Klobbers, which return as enemies. Although a Barrel is in the main menu, being lifted by Donkey Kong while he waits for the player to select an option, Barrels are seldomly used as objects during the main game itself. Barrels are first used in one of Cranky Kong's training minigames, then much later on in Diddy Kong's igloo from Crystal Caves, and lastly by Lanky Kong in the final boss fight against King K. Rool. The barrels in the boss fight each depict a small banana peel on the side and must be thrown by Lanky onto the ground to reveal a large banana peel, which Lanky can trick K. Rool into running on by playing Trombone Tremor, depending on where K. Rool is at. Least notably, relatively big barrels serve only for decorative purposes inside the main sunken ship of Gloomy Galleon and inside the barn with the club-wielding Kosha in Fungi Forest.

Donkey Kong Jungle Beat[edit]

Sequence of a level in Donkey Kong Jungle Beat. Notice the barrel at the upper left of the screen, which already contains 66 bananas.

Barrels in Donkey Kong Jungle Beat are used to transport Donkey Kong to different kingdoms. These barrels all have a letter in front of them, with each letter spelling out the initials of Donkey Kong Jungle Beat. The D Barrel links to the Banana Kingdom, Orange Kingdom, Watermelon Kingdom, and Apple Kingdom. The K Barrel warps the player to the Strawberry Kingdom, Pineapple Kingdom, Lemon Kingdom, and Grape Kingdom. The J Barrel goes to the Cherry Kingdom, Peach Kingdom, Melon Kingdom, and Durian Kingdom. The B Barrel introduces the player into the Pear Kingdom, Lychee Kingdom, Chili Pepper Kingdom, and Star Fruit Kingdom. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.

A large barrel is also the heads-up display at the upper left corner of the screen, displaying the number of bananas that Donkey Kong has collected in the level he is currently in. This very barrel is used by Donkey Kong to transport the bananas.

DK: King of Swing / DK: Jungle Climber[edit]

Barrels in DK: King of Swing and DK: Jungle Climber are merely harmless obstacles appearing in most levels, and can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as bananas and medals. Before getting destroyed, barrels can be stood on, just like on ground. In DK: King of Swing only, the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.

Donkey Kong Barrel Blast[edit]

Barrels in Donkey Kong Barrel Blast appear as obstacles. If a character flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a Wild Move and destroy them successfully without slowing down; breaking a barrel this way awards the player five bananas. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, Iron Barrels can be found throughout the courses.

Super Mario series[edit]

Super Mario Bros. Special[edit]

Tarusar

Barrels in Super Mario Bros. Special are uncommon obstacles credited as Tarusar. They are introduced in World 3-4 and continue to appear occasionally throughout the game. Tarusars retain their physics from Donkey Kong, in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. Mario cannot destroy Tarusars with a stomp or fireballs, but he can use a Hummer to destroy them in World 3-4. They can also be beaten by punching them from beneath a brick.

Super Mario Sunshine[edit]

Barrels, referred to as "Water Barrels" in the Prima Games guidebook,[7] are throwable items in Super Mario Sunshine that are filled with water. They break when the collide with the ground, causing them to release large amounts of water that damages nearby enemies and washes away goop. Using barrels to wash away goop is significantly faster than it would be with FLUDD. Barrels can also be ground-pounded to refill FLUDD's tank. These barrels are especially useful in Episode 6 of Sirena Beach, where Mario must clean goop covering a large portion of the beach very quickly. In Episode 4 of Pianta Village, a single barrel can be used to cool down the overheated Chain Chomp instantly.

New Super Mario Bros.[edit]

Barrels in New Super Mario Bros. appear as platforms buoying on water in World 3-A and World 8-2, but sink while Mario or Luigi stand on them, unless either brother is in his Mini form.

Super Mario Galaxy[edit]

Barrels in Super Mario Galaxy are inhabited by Roctos, which shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by spinning onto one of their projectiles to send it back.

New Super Mario Bros. Wii[edit]

BarrelNSMBW.png

Barrels in New Super Mario Bros. Wii appear as objects that can be picked up and thrown, and the buoy-like barrels from New Super Mario Bros. reappear in World 4-2, functioning identically as before. As projectiles, upon touching the ground, barrels will start rolling continuously in a direction until they crash into a wall or a spiked ball, and can be used to attack enemies or even other players. Barrels in World 7-Ghost House can be punched by Broozers to start rolling toward the player.

Super Mario Galaxy 2[edit]

Barrels in Super Mario Galaxy 2 have the same role as in Super Mario Galaxy, acting as cover for Roctos. They are encountered in Shiverburn Galaxy and Grandmaster Galaxy. A boss character named Prince Pikante also drives a small tank which is composed of an armored barrel.

Super Mario 3D Land[edit]

Mario fighting Bowser throwing a barrel.
Bowser throws barrels in a similar manner to Donkey Kong

Barrels in Super Mario 3D Land appear at one point during the final boss battle with Bowser, who throws large barrels at Mario or Luigi, possibly in reference to the original Donkey Kong arcade game. The only way to destroy these barrels is by having the characters touch them in White Tanooki form.

New Super Mario Bros. 2[edit]

Barrels in New Super Mario Bros. 2 appear as sinkable platforms in the water of World 3-1, functioning identically as in the predecessors.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

Barrels in New Super Mario Bros. U and its Nintendo Switch port return as projectiles in Ghost Houses with Broozers. Barrels in New Super Luigi U appear only in the level Broozers and Barrels.

Super Mario Odyssey[edit]

Barrels in Super Mario Odyssey
Mario encountering Barrels in Super Mario Odyssey

Barrels in Super Mario Odyssey are encountered as obstacles in 8-bit segments of Metro Kingdom and the Darker Side, taking on their sprite design from Donkey Kong. Most of the time, they come out of Girders and roll on the ground until they fall into an oil drum. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter. Stationary, harmless barrels appear as platforms in some areas of the Metro Kingdom and the Seaside Kingdom, outside the 8-bit sections, and while they cannot be destroyed, hitting one with Cappy or with a Ground Pound grants one coin.

Mario & Wario[edit]

Sprite of a barrel

A barrel in Mario & Wario is used by Wario to cover Mario's sight in Kumotori Yama.

Wario Land series[edit]

Large barrels in Wario Land: Super Mario Land 3 and Wario Land II are present as platforms in mostly maritime areas, like the Rice Beach or the SS Tea Cup.

Barrel from Wario Land 3.

Barrels in Wario Land 3 have a small, keg-like shape and can be carried by Wario. They are functionally similar to ice blocks from Wario Land II in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a Smash Attack or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in Desert Ruins, The Volcano's Base, The West Crater, The Grasslands, The Big Bridge, The Warped Void, and The East Crater.

Super Mario RPG: Legend of the Seven Stars[edit]

Barrels in Super Mario RPG: Legend of the Seven Stars are grouped into piles in the Sunken Ship, usually functioning as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by Dr. Topper inside Bowser's Keep has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a Chained Kong that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some coins in the process.

Super Smash Bros. series[edit]

Artwork of a Barrel from Super Smash Bros. Brawl.
Artwork of a wooden barrel from Super Smash Bros. Brawl

Barrels in the Super Smash Bros. series are container items in every installment. They contain one to four items and can roll along inclines, similarly to crates. They also sometimes explode when broken. Starting with Super Smash Bros. Brawl, barrels have three different appearances, being either wooden, futuristic and made of stone, or wrapped like a present, with the one used depending on the stage in which they appear; they all function identically, however.

In their trophy descriptions throughout the series, Barrels are associated with the Super Smash Bros. series, not the Super Mario franchise. This distinction is further present from the Super Smash Bros. logo on top of the barrel.

Barrels can be picked up by pressing B Button on the Nintendo 64 Controller and thrown by pressing the same button again, upon which the barrel rolls continuously until hitting a wall.

Mario Party series[edit]

Roll Out the Barrels
Barrels in the Roll Out the Barrels minigame from Mario Party 2
Jump, Man from Mario Party: The Top 100
Barrels in the Mario Party: The Top 100 version of Jump, Man

Barrels in the Mario Party series appear mostly in minigames. In Mario Party 2, they are used to hide items in a shell game, Roll Out the Barrels. A barrel in Mario Party 3 is the object that the solo player is stuck inside of during the minigame Coconut Conk, and if they are hit by a coconut dropped by one of the other three characters, they lose. Barrels in Mario Party 5 have to be punched by players to collect bananas during the Banana Punch minigame. Barrels in Mario Party 6 are among the objects drawn toward a giant Blooper by a whirlpool in the minigame Blooper Scooper, and will break from crashing into the Blooper or the players; if a player is hit by a barrel, they will be knocked towards the Blooper. A barrel in Mario Party Advance is worn by the playable character during the minigame Barrel Peril, and they can hide inside the barrel to protect themselves from Chain Chomps guarding the area. Barrels in Mario Party 7 are obstacles that roll down the slopes in the minigame Jump, Man, slowing either the player or Donkey Kong if they are hit. Barrels in Mario Party 8 appear in the minigame Blazing Lassos, where the player must lasso barrels with point values marked on each one while spinning on a wheel. Barrels in Mario Party: The Top 100 appear only in the returning minigame Jump, Man, and Mario Party Superstars similarly only includes Barrels in two returning minigames: Roll Out the Barrels from Mario Party 2 (herein unnamed) and Coconut Conk from Mario Party 3.

Barrels in Mario Party 8 also appear on a board, DK's Treetop Temple, where they are involved in two Green Spaces: one of the Green Spaces involves three Ukikis chasing characters away by rolling on barrels, also referred to as Monkey Barrels,[8] while the other involves the DK Barrel Cannon.

WarioWare series[edit]

Barrels in the WarioWare series appear in the Donkey Kong microgame of WarioWare, Inc.: Mega Microgame$! and WarioWare, Inc.: Mega Party Game$!, where Barrels are being rolled down at Mario from Donkey Kong, and the former must jump over them. Barrels in WarioWare: D.I.Y. Showcase and WarioWare Gold appear in a similar microgame where the player must destroy barrels that come towards Mario as he moves automatically on the beams.

Wario World[edit]

Barrels in Wario World are throwable objects that sometimes contain coins or garlic. They appear during the battle with Captain Skull, and can be destroyed from either being thrown or any of Wario and Captain Skull's attacks. Barrels can knock out Captain Skull if thrown at him, and either a barrel or Captain Skull's bombs must be thrown at him during second half of the battle, when he becomes immune to Wario's punches.

Mario Golf series[edit]

Barrels in the Mario Golf series make a minor appearance as tee markers in Congo Canopy of Mario Golf: Toadstool Tour and in DK Jungle of Mario Golf: World Tour. A Barrel in Mario Golf: Toadstool Tour is also used by Donkey Kong during his animation for getting a Double Bogey or lower, where he throws a barrel angrily, then he pounds his arms up and down.

Mario Kart series[edit]

Banana Cup trophy
A trophy for the Banana Cup depicting a banana peel atop a miniature barrel

Mario Kart: Double Dash!![edit]

Although barrels do not appear in Mario Kart: Double Dash!!, the Barrel Train kart is designed after a barrel.

Mario Kart Arcade GP subseries[edit]

A Barrel in Mario Kart Arcade GP, Mario Kart Arcade GP 2, and Mario Kart Arcade GP DX is one of Donkey Kong's special items, and it can be sent rolling forward or backward to attack opponents.

Mario Kart 7[edit]

Barrels in Mario Kart 7 appear as obstacles in Wario Shipyard, greatly slowing down any character who crashes into them. However, Barrels will also break and potentially drop an object such as a Mushroom or a Banana Peel in regular races. In DK Jungle, there are DK Barrels for obstacles, but they function identically to Barrels. Barrels in Time Trial are shielded by metallic bars, so they cannot be destroyed.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Barrels in Mario Kart 8 and Mario Kart 8 Deluxe appear as obstacles and as noninteractive background elements. As obstacles, barrels appear on the airship section of Cloudtop Cruise, the boardwalk part of Wild Woods, in Toad Harbor, and on the main route in N64 Yoshi Valley. As background elements, barrels that are decorated with flowers appear on the sidelines, but the Barrel obstacles of Toad Harbor also have this design, and Bone-Dry Dunes has some barrels stacked up together and placed under the tents surrounding the finish line.

Mario Kart Tour[edit]

Barrel
A barrel in Mario Kart Tour

Barrels in Mario Kart Tour are obstacles on London Loop, London Loop 2, London Loop 3, Singapore Speedway 3, Rome Avanti 2, DS Airship Fortress, 3DS Cheep Cheep Lagoon's Break Item Boxes challenge, and 3DS Wario Shipyard, functioning like they do in previous games.

Mario Kart Live: Home Circuit[edit]

Barrel Temple course icon from Mario Kart Live: Home Circuit
A barrel and a golden barrel in Barrel Temple's course icon

Barrels in the version 1.1.0 update for Mario Kart Live: Home Circuit appear in the course Barrel Temple, being thrown in various areas. Regular barrels block the player's kart while a golden variety yields rewards.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Barrels in Mario & Luigi: Superstar Saga and its remake have a few minor roles. They are part of Bink's identically named minigame, where the player has to arrange rows of barrels of the same color. In several locations, such as Chucklehuck Woods and Woohoo Hooniversity, there are barrels that Luigi can enter from underneath after going underground with Luigi Dunk to solve puzzles. In the latter location, there is a segment where Mario has to jump over rolling barrels in a similar manner to the original Donkey Kong game. In Bowser's Castle, Luigi is trapped inside a barrel by Larry, and must bounce a fireball back at Larry a number of times before he can continue.

Mario & Luigi: Paper Jam[edit]

Barrels in Mario & Luigi: Paper Jam appear only in battles. They are dropped by Bowser Jr. and Paper Bowser Jr. at the trio, forcing the brothers to run while the bosses shoot fireballs at them. Barrels are also utilized by Broozers and Paper Broozers to attack, by dropping a barrel in front of themselves and ramming it into the trio, and the resulting effect depends on which type of barrel was hit by which type of Broozer.

Mario & Luigi: Brothership[edit]

A monster named Sharpcask who serves Zokket is shown to wield barrels as a weapon in artwork for Mario & Luigi: Brothership. It also resembles a barrel in design.

There are also segments where Luigi can stuff himself in a barrel with his Luigi Logic skill. This can be used as cover for Mario as well as to distract enemies.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

Artwork of Donkey Kong holding a Barrel in Mario vs. Donkey Kong. This artwork was reused for the sequel, Mario vs. Donkey Kong 2: March of the Minis
Donkey Kong carries a barrel, in an artwork for Mario vs. Donkey Kong.

Barrels in Mario vs. Donkey Kong are relatively common objects, especially in Donkey Kong Jungle, that be picked up and thrown by Mario, like in the Game Boy remake of Donkey Kong. A barrel can be carried by Mario to any accessible place and either tossed at enemies, or placed as a platform for Mario to reach higher places. Barrels can similarly be placed on spikes to get across them. The only boss battles where Donkey Kong uses barrels against Mario are Level 3-DK, Level 3-DK+, and Donkey Kong Plus, the final battle. Barrels thrown by Donkey Kong can be deflected with a handstand and then used as normal. A giant barrel is brought by the three Toads in the Donkey Kong boss level to knock Donkey Kong down a floor with each hit. There is also a variant that only appears in the final battle (and, in the remake, in the Merry Mini-Land and Slippery Summit fights against Donkey Kong) that has spikes covering it, hurting Mario on contact regardless of whether it was blocked with a handstand or not.

Mario vs. Donkey Kong 2: March of the Minis[edit]

Barrels in Mario vs. Donkey Kong 2: March of the Minis are obstacles that fall from above, amongst other debris, when Donkey Kong shakes the screen in the boss level of Mushroom Mayhem. A barrel can destroy a Mini on contact.

Mario vs. Donkey Kong: Minis March Again![edit]

Barrels in Mario vs. Donkey Kong: Minis March Again! are obstacles functionally identical to the previous game. They appear in Floor G Donkey Kong, which plays out almost identically to the Mushroom Mayhem boss battle from Mario vs. Donkey Kong 2: March of the Minis.

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

Barrels in Mario vs. Donkey Kong: Mini-Land Mayhem! are frequently used by Donkey Kong in his battles to attack the Minis, where he often slams his fists on the ground, causing a barrel to drop from the pile. Like before, a barrel can destroy a Mini upon contact. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.

Mario Baseball series[edit]

Mario Superstar Baseball
Barrels are the focus of the minigame Barrel Batter in Mario Superstar Baseball

Barrels in both games of the Mario Baseball series, Mario Superstar Baseball and Mario Super Sluggers, appear mainly in a stadium that represents a homage to the Donkey Kong games: Donkey Kong Jungle and DK Jungle respectively. Both feature Barrel Cannons out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.

In the Mario Superstar Baseball version of the stadium, a minigame called Barrel Batter takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.

The Mario Super Sluggers version of the stadium hosts another minigame, titled Barrel Basher. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful Bob-ombs) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, breaking the player's combo streak, and leaving them exposed to other dangerous barrel. It takes three barrels, but one Bob-omb to break part of the shield. If the player gets hit, the game does the same animation as when hit by the ball in-game, and regardless of the player's score, they instantly lose the minigame. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. There is also a red giant barrel in the special level. If the player does not break the barrel completely before it reaches the barrier, the entire shield will be destroyed and the minigame will automatically end.

Paper Mario series[edit]

Paper Mario: Sticker Star[edit]

A barrel sticker from Paper Mario: Sticker Star.

Barrels in Paper Mario: Sticker Star appear as rare stickers, two of which may appear if the player defeats the Broozers on Bowser Jr.'s Flotilla. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points. The Barrel may also be placed into the Sticker Museum as #90, alongside other enemy-based stickers.

Paper Mario: Color Splash[edit]

It has been requested that this section be rewritten and expanded to include more information. Reason: Explain the bigger barrels

A barrel in Port Prisma in Paper Mario: Color Splash
A barrel in Paper Mario: Color Splash

Barrels in Paper Mario: Color Splash are environmental objects that can broken from Mario's hammer to release paint, similarly to crates. Barrels appear in areas such as Port Prisma. Bigger, unbreakable barrels also appear. The Wringer's takes place inside of a horizontal barrel.

Paper Mario: The Origami King[edit]

Barrels in Paper Mario: The Origami King are objects that can be broken by Mario's hammer, like in the previous game. Barrels now usually contain coins or confetti, but they occasionally trap Toads needing to be rescued. There is a Toad trapped inside a large barrel on Spade Island. Mario must locate the four other Toads on the island, who wedge themselves into the barrel to burst it open, freeing their friend.

NES Remix series[edit]

Barrels in NES Remix and Ultimate NES Remix are obstacles in many challenges taking place in 25m of Donkey Kong, and most of these challenges require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of them. Like in Donkey Kong, 100 points are earned once Mario jumps over a barrel.

Mario Tennis Aces[edit]

Stacks of barrels in Shy Guy Train Tussle
Stacks of barrels in Mario Tennis Aces

Barrels in Mario Tennis Aces are objects that can be destroyed for three coins in the Shy Guy Train Tussle challenge, requiring two hits with a regular ball or one hit with a ball under the effect of a Super Mushroom or a Bob-omb. When a barrel is hit with a regular ball the first time, it will appear chipped.

Dr. Mario World[edit]

Barrel from Dr. Mario World
A barrel in Dr. Mario World

Barrels in Dr. Mario World appear as stage objects, starting from World 11. A barrel takes up to two hits to be destroyed such as making a capsule match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. Dr. Lemmy's skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.

The Super Mario Bros. Movie[edit]

Barrels in The Super Mario Bros. Movie appear in the scene where Mario and Donkey Kong duel in the Great Ring of Kong, serving as a reference to the game Donkey Kong. Donkey Kong also holds one in his character posterMedia:TSMBM poster DK.jpg.

A barrel in Cowgirl in the Wilderness in Princess Peach: Showtime!
In Princess Peach: Showtime!

Princess Peach: Showtime![edit]

Barrels in Princess Peach: Showtime! are objects appearing only in the Cowgirl Peach stages, where Peach can lasso them up and toss them at enemies and objects. She can also free Theets trapped inside barrels.

Skylanders series[edit]

Donkey Kong
Turbo Charge Donkey Kong holding a Barrel

Though barrels have generally been featured throughout the Skylanders series as destructible objects to gain treasure from, the Nintendo versions of Skylanders: SuperChargers and Skylanders: Imaginators feature Turbo Charge Donkey Kong and his dark variant using a plethora of different barrels from the Donkey Kong Country series as their primary weapons of choice. Before upgrading, it is a generic tan wooden barrel with silver metal hoops. Purchasing the Bongo Barrel upgrade will allow Donkey Kong to utilize a barrel as a bongo drum that causes harming shockwaves to enemies, while purchasing the Barrels of Fun upgrade will allow him to use Barrel Cannons to practically teleport around the arena. After purchasing the Super Donkey Kong upgrade, Donkey Kong uses two halves of a barrel on both hands as boxing gloves, while also being able to perform a barrel roll in a giant barrel. After purchasing the first upgrade on the Pointy Preparations path, Spikey Barrels, the aforementioned barrels used (aside from the Barrels of Fun) will turn into Spiked Barrels. However, when purchasing upgrades from the Powder Keg Power path, the barrels thrown and used as bongos turn into TNT Barrels.

The Barrel Blaster and Dark Barrel Blaster in Skylanders: SuperChargers.
The Barrel Blaster and Dark Barrel Blaster in Skylanders: SuperChargers.
The Barrel Blaster and Dark Barrel Blaster in Skylanders: SuperChargers.

Along with his regular attacks, Donkey Kong's signature vehicle is the Barrel Blaster, a Tech elemental vehicle made from gears and large barrels. While two red barrels act as the wheels, two orange, yellow, and white halves of a barrel act as the chassis, with the back part having red DK initials. It also possesses a little Barrel Cannon sidecar that's used for attacking vehicle-bound enemies, which when the vehicle is supercharged by either version of Donkey Kong, Diddy Kong sits in the sidecar alongside him. The ammunition used for the Barrel Blaster, when not using Villain Traps, are also barrels. One attack simply fires barrels, while another attack uses a circular shield of spiked barrels. Like its owner, it also possesses a dark variant called the Dark Barrel Blaster, with most previous colors used being changed to black and dark blue.

Unused appearances[edit]

Wario Land: Shake It![edit]

Barrels were intended to appear in Wario Land: Shake It!, but went unused.

Types of barrels[edit]

Many games of the Super Mario franchise feature a handful of variations derived from generic barrels. Each fulfills a unique function that may or may not help the heroes. In the Donkey Kong Country series, DK Barrels, Blast Barrels, and Barrel Cannons are encountered more often than regular barrels. The different barrels in the Super Mario franchise are listed in a table below.

Barrel First appearance Description
SquawksBarrel DKC2.png
Animal Barrel
Donkey Kong Country 2: Diddy's Kong Quest A barrel containing an Animal Friend. Jumping into one will transform the Kong into the animal shown on the barrel.
Icon of a Backward Barrel from Donkey Kong Barrel Blast
Backward Barrel
Donkey Kong Barrel Blast A barrel that can be placed as an obstacle for the other racers.
Banana Barrels from Mario Kart Tour
Banana Barrels
Mario Kart Tour Diddy Kong and Funky Kong's special item; they function as cannons that spread banana peels on the track.
Rendered model of a Barrel Bomb in Mario Kart Tour.
Barrel Bomb
Mario Kart Tour A barrel with Bowser's emblem on it that explodes upon collision, which can be used to defeat Goombas around it.
Artwork of a Barrel Cannon from Donkey Kong Country: Tropical Freeze.
Barrel Cannon
Donkey Kong Country A barrel that will send the Kongs flying in the direction of the arrow with the press of a button.
Artwork of a Barrel Shield
Barrel Shield
Donkey Kong Country 3: Dixie Kong's Double Trouble! A rare type of barrel that moves up and down on one side of ropes. They are used to protect the Kongs from enemy attacks.
Barrel Train from Mario Kart Tour
Barrel Train
Mario Kart: Double Dash!! Diddy Kong's kart in Mario Kart: Double Dash!!, a kart piece in Mario Kart 7 and a selectable kart in Mario Kart Tour.
Belcha
Belcha
Donkey Kong Country 3: Dixie Kong's Double Trouble! A living barrel that acts as the boss of Lake Orangatanga.
Biplane Barrel
Biplane Barrel
Donkey Kong Country 2: Diddy's Kong Quest Funky Kong's vehicle the Kongs use to fly around Crocodile Isle.
Artwork of a Blast Barrel from Donkey Kong Country
Blast Barrel
Donkey Kong Country A barrel that will launch the Kongs in a set direction automatically.
A bomb barrel in Cowgirl Rehearsal in Princess Peach: Showtime!
Bomb barrel
Princess Peach: Showtime! Explodes on impact if Cowgirl Peach throws her lasso at it and damages her, ending the Cowgirl Rehearsal run early
Artwork of a Bonus Barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bonus Barrel
Donkey Kong Country 2: Diddy's Kong Quest A special barrel that will send the Kongs into a Bonus Area to play a minigame.
Artwork of a Boo Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Boo Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Rare barrels that act like Barrel Cannons, but repeatedly appear and disappear.
Artwork of a Booster Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Booster Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! A barrel that will launch into the air before firing out the Kongs when they enter it.
Button Barrel Blast.png
Button Barrel
Donkey Kong Land Blast Barrels that can have their direction changed by pressing a nearby button.
Artwork of Check and X Barrels.
Check and X Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that act as switches in certain levels. The Check Barrel helps the Kongs whereas the X Barrel will hinder them.
Artwork of Cranky's Kong Barrel.
Cranky's Kong Barrel
Donkey Kong 64 Special barrels that give a power-up unique to the pictured Kong when entered.
Dance Barrel.png
Dance Barrel
Donkey Kong Country (GBA port) A special barrel that shows up in Candy's Dance Studio. When entered, it will take the Kongs to Candy's dancing minigame.
Artwork of Diddy & Dixie Barrels.
Diddy & Dixie Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that only allow the specified Kong to use it. If the other Kong tries to use it, they will pass right through it.
A DK Barrel
DK Barrel
Donkey Kong Country Common barrels that give out the Kong with their initials printed on the barrel. As of Donkey Kong Country: Tropical Freeze (Nintendo Switch), there are five different types of DK Barrels, one for each Kong.
Artwork of Dumb Drum from Donkey Kong Country.
Dumb Drum
Donkey Kong Country An animated black drum that acts as the boss of Kremkroc Industries, Inc.
Fishing Barrel.png
Fishing Barrel
Donkey Kong Country (GBA port) A special barrel that will let the Kongs play Funky's Fishing if the barrel is entered in Funky's Flights.
A three-dotted fuel canister in Donkey Kong Country.
Fuel Drum
Donkey Kong Country Rare barrels that are meant to power certain level-specific events.
Golden Barrel
Golden Barrel
Donkey Kong Country 2: Diddy's Kong Quest Special barrels that will allow the Kongs to reach the Lost World if they are entered in Klubba's Kiosk.
Ignition Barrel
Ignition Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! A single barrel that helps the Kongs finish the Rocket Rush level.
Artwork of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest, also used for Donkey Kong Country 3: Dixie Kong's Double Trouble!
Invincibility Barrel
Donkey Kong Country 2: Diddy's Kong Quest Rare barrels that make the Kongs invincible and able to defeat enemies by touching them.
A steel keg
Iron Barrel
Donkey Kong Country Heavy steel kegs that can be used as a thrown unbreakable projectile.
Sprite of the Jumbo Barrel in Donkey Kong Country.
Jumbo Barrel
Donkey Kong Country Funky Kong's airplane that the Kongs can use to get around Donkey Kong Island.
Krockhead Barrel
Krockhead Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrels that will summon several Krockheads when touched, which can help the Kongs get across gaps.
Icon of a Mega TNT Barrel from Donkey Kong Barrel Blast
Mega TNT Barrel
Donkey Kong Barrel Blast A large TNT Barrel that can cause racers to have their controls reversed and be unable to use items and Wild Moves.
Merfle Barrel.png
Merfle Barrel
Wario Land: Shake It! A cage the Shake King uses to trap the Merfles.
DKJC Oil Barrel.png
Oil barrel
DK: Jungle Climber Barrels that act as fuel for Funky Kong's airplane.
Oil drum
Oil drum
Donkey Kong A flaming oil barrel that acts as an obstacle.
Sprite of an off ON/OFF Barrel in Donkey Kong Country.Sprite of an on ON/OFF Barrel in Donkey Kong Country.
On & Off Barrel
Donkey Kong Country Barrels that determine whether a level's lights are on or off.
Artwork of Plus and Minus Barrels from Donkey Kong Country 2: Diddy's Kong Quest
Plus and Minus Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that add or decrease the amount of time remaining in the level Haunted Hall.
A Question Barrel in DK: King of Swing.
Question Barrel
DK: King of Swing Special barrels that will reveal new pegs to use when touched.
Rocket Barrel
Rocket Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Uncommon fragile barrels that the Kongs can ride in/on to progress through levels.
A Shortfuse in Wario Land: Shake It!
Shortfuse
Wario Land: Shake It! A barrel-shaped enemy that shoots spiked balls at Wario.
A Shrinkbarrel from Wario Land: Shake It!
Shrinkbarrel
Wario Land: Shake It! A barrel that can transform Wario into Mini Wario and vice versa.
Slot Machine Barrel.png
Slot Machine Barrel
Donkey Kong Country Returns Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
A Spiked Barrel in Mario vs. Donkey Kong (Nintendo Switch)
Spiked Barrel
Mario vs. Donkey Kong Barrels with spiked rims that hurt Mario on contact regardless of whether it was blocked with a handstand or not.
Spinner Barrel artwork in Donkey Kong Country 2: Diddy's Kong Quest.
Spinner Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrel Cannons that can be manually rotated before firing.
Star Barrel
Star Barrel
Donkey Kong Country Barrels that act as level checkpoints, which will be activated when the Kongs jump at one.
A Steerable Barrel
Steerable Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrel Cannons only found in Fiery Furnace that can be moved manually for a set period of time.
Sprite of a stopped Stop & Go Barrel in Donkey Kong Country.Sprite of a going Stop & Go Barrel in Donkey Kong Country.
Stop & Go Barrel
Donkey Kong Country Barrels in the Stop & Go Station level that determines when the Rock Kroc enemies can move.
Donkey Kong races to a Barrel Cannon in the DK Jungle stage of Donkey Kong Barrel Blast.
Style Barrel
Donkey Kong Barrel Blast Special barrels that allow the racers to play a short game in order to win Bananas.
Artwork of a Switch Barrel on the barrel setting from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Switch Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Rare barrels that will change other barrels into a different type of barrel when touched.
Artwork of a Tag Barrel from Donkey Kong 64.
Tag Barrel
Donkey Kong 64 Common barrels that can be used to switch between the Kongs.
TNT Barrel DKC artwork.png
TNT Barrel
Donkey Kong Country Explosive barrels that can be used to find secret passages or defeat enemies.
Artwork of a Tracker Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Tracker Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Special barrels that launch the Kongs into the air and then follow them laterally as they move back down.
A Training Barrel from Donkey Kong 64.
Training Barrel
Donkey Kong 64 A type of barrel with Cranky Kong's face on it that will send Donkey Kong to a Training Area.
A Trigger Barrel from the Donkey Kong Country TV Series.
Trigger Barrel
Donkey Kong Country (television series) A type of barrel use to activate traps outside of Cranky's Cabin.
A Vine Barrel as it appears in Donkey Kong Country
Vine Barrel
Donkey Kong Country Fragile barrels that break on contact with anything once thrown.
Artwork of a Warp Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Warp Barrel
Donkey Kong Country 2: Diddy's Kong Quest Rare and hidden barrels that will send the Kongs to the level's end goal.
Sprite of the Yoo Who Cannon Special Attack from Mario & Luigi: Bowser's Inside Story.
Yoo Who Cannon
Mario & Luigi: Bowser's Inside Story A Bros. Attack that fires several Marios and Luigis at their enemies.

Profiles and statistics[edit]

Donkey Kong Country[edit]

  • Instruction booklet description:
    • English (American):
      These common barrels make a great projectile weapon against enemies.[9]

Wario Land 3[edit]

  • Website description:
    • English (American):
      Tote those barrels and heave 'em through the hard pink blocks.[10]

Super Smash Bros. series[edit]

Super Smash Bros. Melee[edit]

Trophy
Barrel
Barrel
Game/move:
Super Smash Bros.
04/99
How to unlock: Randomly obtainable in one of the single-player modes or the Lottery
Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.

Super Smash Bros. Brawl[edit]

Trophy
Barrels
BrawlTrophy532.png
Appears in:
N64 Super Smash Bros.
Wii Super Smash Bros. Brawl
How to unlock: Random
Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

Trophy
Barrels
3DS: BarrelTrophy3DS.png
Wii U:
BarrelTrophyWiiU.png
Game(s): Both
Category: Item
(Applies only to the Wii U version) Appears in:
N64 Super Smash Bros. (04/1999)
Wii U Super Smash Bros. for Wii U
(Applies only to the Wii U version) Trophy Box: 4: Items and Rewards
How to unlock:
3DS: Random
Wii U: Exclusively obtained in Trophy Rush
These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted! (American English)
Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying off the stage! (British English)

Mario Party 9[edit]

Barrel
Barrel
Barrel's constellation in the game Mario Party 9. A constellation that calls to mind a mysterious barrel. Some say barrels shoot people into the sky. Others say barrels store things. Could be both.

Paper Mario: Sticker Star[edit]

  • Item description: "Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe."
  • Sticker Museum description: "A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it."

Gallery[edit]

For this subject's image gallery, see Gallery:Barrel.

Names in other languages[edit]

Language Name Meaning Notes
Japanese [?]
Taru
Barrel
タル[11]
Taru
普通ふつうのタル[?]
Futsū no Taru
Normal Barrel
Chinese [?]
Tǒng
Barrel
木桶[?]
Mùtǒng
Wooden Barrel WarioWare, Inc.: Mega Microgame$! and Super Smash Bros. Ultimate
French Tonneau[12] Barrel
Baril[13]
German Fass[?] Barrel
Italian Barile[14] Barrel
Barile comune[15] Common barrel
Barile di legno[16][17] Wooden barrel
Korean 원통[?]
Wontong
Cylinder
나무통[?]
Namutong
Wooden barrel Mario Kart Tour
Portuguese Barril[?] Barrel
Russian Бочка[?]
Bochka
Barrel
Spanish Barril[?] Barrel
Gran Barril[18] (Mario vs. Donkey Kong, level BOSS) Grand Barrel

References[edit]

  1. ^ 1996. Donkey Kong Land 2 instruction booklet. Nintendo of America (American English). Page 15.
  2. ^ 2003. Donkey Kong Country Game Boy Advance instruction booklet. Nintendo of America (American English). Page 16.
  3. ^ 2005. DK: King of Swing instruction booklet. Nintendo of America (American English). Page 16.
  4. ^ Donkey Kong Country: Tropical Freeze instruction manual Section 16 (PDF).
  5. ^ 2010. Donkey Kong Country Returns instruction booklet. Nintendo of America (American English). Page 18.
  6. ^ 1994. Donkey Kong Country Nintendo Power Player's Guide. Nintendo of America (American English). Page 21Media:DKC Guide 20-21.jpg.
  7. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002). Super Mario Sunshine: Prima's Official Strategy Guide. Prima Games. ISBN 0-7615-3961-1. Page 23.
  8. ^ Black, Fletcher (May 25, 2007). Mario Party 8 PRIMA Official Game Guide. Prima Games (American English). ISBN 0-7615-5618-4. Page 21.
  9. ^ 1994. Donkey Kong Country instruction booklet. Nintendo of America (American English). Page 16.
  10. ^ Wario Land 3 Official Site. Nintendo of America (American English). (Archived January 5th, 2001 via Wayback Machine.)
  11. ^ October 19, 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Sunshine section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 105.
  12. ^ Donkey Kong (ColecoVision) European instruction booklet, page 13
  13. ^ Donkey Kong (Atari) European instruction booklet, page 2
  14. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 105.
  15. ^ Donkey Kong Country Italian booklet. Page 16.
  16. ^ Donkey Kong Country (GBC) European booklet. Nintendo of Europe (Italian). Page 11.
  17. ^ Donkey Kong Country (GBA) European booklet. Nintendo of Europe (Italian). Page 102.
  18. ^ "Una vez liberados los 3 Toads, espera a que Donkey lance un Gran Barril, el cual irá descendiendo por las plataformas del nivel hasta el final." – Guía, trucos y ayuda de Mario vs. Donkey Kong. Guías Nintendo. Retrieved June 12, 2018. (Archived November 8, 2006, 02:24:30 UTC via Wayback Machine.)