Kumotori Yama

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The title of this article is official, but it comes from a non-English source. If an acceptable English name is found, then the article should be moved to the new title.

Kumotori Yama
Kumotori Yama button.
Game Mario & Wario
Level(s) 10
<< List of worlds >>

Kumotori Yama is the third stage found in Mario & Wario. It is an area with the eponymous smiling green mountain close in the background and a Super Koopa sitting on a cloud. Wario throws a barrel onto the character's head during the stage intro.

Levels[edit]

Level Image Description Enemies and obstacles
Level 3-1 Level 3-1 map in the game Mario & Wario. The beginning of this course introduces the player to Timer Blocks, which differ from Flip-Flop Blocks in that they flop by themselves after a short time once activated. Once the player gets the timing right, Wanda's character is allowed to proceed to the part of the course with spikes as a consequence. Luigi is in the bottom right. Spikes
Level 3-2 Level 3-2 map in the game Mario & Wario. Wanda must guide her character to the elevator on the left by activating Timer Blocks over the pit of spikes at the right time. There is more of this at the top, along with some Rock Blocks. A Star rests atop one of the Rock Blocks, and it falls through the deactivated Timer Blocks if the player isn't careful, showing that the object in this game have weight. Spikes
Level 3-3 Level 3-3 map in the game Mario & Wario. This course has more Rock Blocks and reintroduces the Dodorigesu Jr. enemies. At the top lies a stairway of Timer Blocks over spikes, which requires timing as the character begins to fall. Spikes, Dodorigesu Jr.
Level 3-4 Level 3-4 map in the game Mario & Wario. This course reacquaints the player with Jump Blocks, with Timer Blocks above them. The path is otherwise mostly linear. Spikes, Dodorigesu Jr.
Level 3-5 Level 3-5 map in the game Mario & Wario. There are elevators, spikes, and Timer Blocks in the first half of this course. The character must reach the top flooring and make their way to the right section, which is lined with Rock Blocks, spikes, and Coin Blocks. Spikes
Level 3-6 Level 3-6 map in the game Mario & Wario. The character starts at the top left and must make their way over to the bottom right. There is a suggested path of Timer Blocks, but the player can make a shortcut by falling and activating a lower one at the right moment. Spikes
Level 3-7 Level 3-7 map in the game Mario & Wario. There are several rows of blocks the character must traverse while avoiding the spiked pit. The bottom row is a row of large Timer Blocks, the next row is an alternating row of large and tiny Timer Blocks, the next is an optional row of tiny Rock Blocks which hold some Stars, and the last is an obstacle course of elevators and tiny Timer Blocks. Spikes
Level 3-8 Level 3-8 map in the game Mario & Wario. This next course has very little danger, with small Jump Blocks, tiny Timer Blocks and Flip-Flop Blocks. The player must approach Luigi from below, as he is surrounded by Jump Blocks. Gathering the Stars is out of the way. N/A
Level 3-9 Level 3-9 map in the game Mario & Wario. This course contains more Jump and Timer Blocks. Luigi is in the top left and must be reached from a Jump Block to a Coin Block, then to a Timer Block. N/A
Level 3-10 Level 3-10 map in the game Mario & Wario. This course looks intimidating with its many Timer Blocks, but way becomes simple once the Jump Blocks starting from the bottom left are reached. N/A

Media[edit]

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Names in other languages[edit]

Language Name Meaning Notes
Japanese くもとりやま[1]
Kumotori Yama
Cloud-Catching Mountain; shared with an actual mountain in Japan.

References[edit]

  1. ^ 1993. Mario & Wario instruction booklet. Nintendo (Japanese). Page 12.