Wild Sting Fling
Level | |
---|---|
Wild Sting Fling | |
Level code | 1-10 |
World | Gangplank Galleon Ahoy! |
Game | Donkey Kong Land |
Boss | Wild Sting |
Music track | Boss |
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Wild Sting Fling[1] is the boss level of Gangplank Galleon Ahoy!, the first world of Donkey Kong Land. The Kongs must defeat the titular stingray, Wild Sting, to progress to Kremlantis.
Layout[edit]
Although Wild Sting is a stingray, the fight takes place in a single-screen area, which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no Buddy Barrel is broken on-screen, both Donkey Kong and Diddy Kong are available to the player from the start of the fight, regardless of their previous status.
In the battle, Wild Sting flies in from a top corner of the screen and swoops down in smooth arcs. The Kong can attack Wild Sting by jumping on it, causing Wild Sting to bounce off-screen and reemerge from a top corner again. Wild Sting is unaffected by a barrel roll or cartwheel.
After each hit, it moves around faster horizontally, meaning it takes a wider and shallower arc every time, often turning off-screen.
Once seven hits have been landed, Wild Sting is defeated, and three Banana Bunches fall from the sky for the Kongs to optionally catch.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワイルド・スティング Wairudo Sutingu Arawareru!! |
Wild Sting Appears!! | |
Italian | Wild Sting Fling[3] | - |
References[edit]
- ^ 1995. Donkey Kong Land instruction booklet. Nintendo of America (American English). Page 16.
- ^ Super Donkey Kong GB Keibunsha guidebook. Page 30.
- ^ Donkey Kong Land Italian booklet. Page 16.