Donkey Kong Country 2: Diddy's Kong Quest
- This article is about the original SNES game. For the Game Boy Advance remake, see Donkey Kong Country 2 (Game Boy Advance).
Donkey Kong Country 2: Diddy's Kong Quest | |||||||||||||
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For alternate box art, see the game's gallery. | |||||||||||||
Developer | Rareware | ||||||||||||
Publisher | Nintendo | ||||||||||||
Platform(s) | Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online | ||||||||||||
Release date | SNES: November 21, 1995[?] December 4, 1995[1] December 14, 1995[2][better source needed] 1995[3] Virtual Console (Wii): May 16, 2007[?] May 16, 2007[?] May 21, 2007[?] October 23, 2007[?] November 25, 2008[?] Virtual Console (Wii U): October 23, 2014[?] October 24, 2014[?] November 26, 2014[?] February 26, 2015[?] Virtual Console (New 3DS): March 24, 2016[?] March 25, 2016[?] April 6, 2016[4] April 14, 2016[?] Super Nintendo Entertainment System - Nintendo Switch Online: September 23, 2020[5] September 23, 2020[6] September 23, 2020[7] September 23, 2020[8] September 23, 2020[9] September 23, 2020[10] | ||||||||||||
Language(s) | English (United States) French (France) German Japanese | ||||||||||||
Genre | Platformer, adventure | ||||||||||||
Rating(s) | Original release:
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Mode(s) | Single player, multiplayer | ||||||||||||
Format | Super NES: Game Pak Wii: Digital download Wii U: Digital download Nintendo Switch: Digital download Nintendo 3DS: Digital download
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Input | Super NES: Wii: Wii U: Nintendo Switch: Joy-Con (horizontal) Nintendo 3DS:
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Serial code(s) | SHVC-ADNJ-JPN |
Donkey Kong Country 2: Diddy's Kong Quest (also shortened to Donkey Kong Country 2,[11] and Diddy's Kong Quest on the title screen) is a 1995 platform game that was developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. It is the second installment in the Donkey Kong Country series. It is a sequel and direct follow-up to Donkey Kong Country. The last two words in the subtitle is a portmanteau of "Kong" and "conquest." The game stars Diddy Kong, as he and his girlfriend, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the clutches of the Kremling Krew. A sequel and direct follow-up to Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble!, was released in 1996.
In 2004, a remake of the game was made for the Game Boy Advance. It omits the Diddy's Kong Quest subtitle, making it simply known as Donkey Kong Country 2, and has more minigames, some photographs, among other differences.
In 2007, the original version was rereleased on the Wii's Virtual Console. On November 25, 2012, for unknown reasons, Donkey Kong Country 2 and the other two original Donkey Kong Country games were delisted from the Wii Virtual Console,[12] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 2: Diddy's Kong Quest was ported exclusively to the New Nintendo 3DS's Virtual Console in March/April 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on September 23, 2020.
Donkey Kong Country 2: Diddy's Kong Quest is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar Game Boy title was released a year later, in 1996, Donkey Kong Land 2.
This game's soundtrack was released on Nintendo Music on November 4, 2024.
Story[edit]
- “Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!”
- —Cranky Kong
Some time after the events of Donkey Kong Country, Donkey Kong is relaxing at a beach, sitting on a chair while drinking a banana milkshake. Funky Kong is busy surfing waves among the seagulls. Cranky Kong walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "whisking off maidens and throwing barrels seven days a week". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.
At night, Diddy Kong and his girlfriend, Dixie Kong, are worried because Donkey Kong has not returned. They go to the beach to investigate, and the Kongs find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
- Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the bananas, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.
The two Kongs go to Crocodile Isle and explore it while defeating various Kremlings and other enemies along the way. The pair eventually board The Flying Krock, where Donkey Kong is held, and battle Kaptain K. Rool, the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by Cranky Kong for their success and are integrated in the Video Game Heroes Hall of Fame.
During their adventures, the pair can also reach Crocodile Isle's Lost World by paying its guard, Klubba, with Kremkoins scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, Krocodile Kore, and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
Gameplay[edit]
Abilities[edit]
Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The playable characters are Diddy Kong and Dixie Kong. order to travel through each level of the game and complete each of the game's many Bonus Levels, the Kongs have to use their basic and special abilities. Both Kongs have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if Diddy cartwheels or Dixie spins off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's Helicopter Spin can defeat several enemies, but not all. Dixie can use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both characters can climb up ropes quickly to access high areas, with Diddy having the ability to climb slightly faster than Dixie, let alone on land and underwater in general. The swimming mechanic is similar to earlier platforming games of the Super Mario series: The player must hit , the jump button, to advance upwards into the water, as not pressing the button causes the Kongs slowly sink to the bottom. Pressing enables them to swim quicker, and and controls their ascent and descent.
Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a DK Barrel, the two Kongs are able to use the new Team-up move, in which one Kong holds the other one on their shoulders and can throw them upward. The Kong riding the other one's shoulders can be thrown at enemies to defeat them or upward to reach items and access certain areas.
Modes[edit]
Characters[edit]
Kong Klan[edit]
Sprite | Kong | Summary | New |
---|---|---|---|
Playable | |||
Diddy Kong | Diddy Kong makes his return to the Donkey Kong Country series, but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool. | ||
Dixie Kong | Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances. | ||
Supporting | |||
Cranky Kong | Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his Monkey Museum, where he gives advice to the two about Bonus Areas. | ||
Donkey Kong | The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of Stronghold Showdown, where he ultimately assists them in defeating Kaptain K. Rool. | ||
Funky Kong | Funky Kong returns from Donkey Kong Country, although this time to run Funky's Flights II, where he rents out Jumbo Barrel to the Kongs, allowing them to travel back to other worlds which they have completed. | ||
Swanky Kong | One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts Swanky's Bonus Bonanza, where he rewards the Kongs with Extra Life Balloons for correctly answering his queries. | ||
Wrinkly Kong | Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs Kong Kollege and, like her husband, advises the Kongs, but also can save the game. |
Animal Buddies[edit]
Animal Buddies are partners who help Diddy and Dixie find Bonus Barrels, DK Coins, Banana Coins, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to Yoshi in Super Mario World. Most of the buddies from Donkey Kong Country return in Diddy's Kong Quest, but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
Sprite | Animal Friend | Summary | Stages | New | |
---|---|---|---|---|---|
First | Last | ||||
Clapper | Clapper is able to cool down water when jumped on. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, he freezes water, allowing the Kongs to cross and avoid the hungry Snapjaws below. | Lava Lagoon | Clapper's Cavern | ||
Enguarde | Returning from Donkey Kong Country, Enguarde can knock enemies out with his sharp nose, and charge his Superstab to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land. | Lockjaw's Locker | Animal Antics | ||
Glimmer | Glimmer has a role very similar to Squawks in the first Donkey Kong Country. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all. | Glimmer's Galleon | Glimmer's Galleon | ||
Rambi | First appearing in the original Donkey Kong Country, Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his Supercharge which makes him move at high speed, and able to break through walls and crush enemies. | Pirate Panic | Animal Antics | ||
Rattly | Rattly takes the role of Winky from Donkey Kong Country. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a Superjump: an extra high jump. | Topsail Trouble | Animal Antics | ||
Squawks | Unlike Donkey Kong Country, where Squawks only lit dark areas in Torchlight Trouble, Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down. | Squawks's Shaft | Animal Antics | ||
Squitter | The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs. | Hot-Head Hop | Animal Antics |
Cranky's Video Game Heroes[edit]
The Cranky's Video Game Heroes ceremony features three cameos of other Nintendo game protagonists, each with their own amount of Hero Coins collected.
Sprite | Name | Origin | Information |
---|---|---|---|
Mario | Super Mario | Mario is the default champion, with 39 of the 40 coins. | |
Yoshi | Super Mario | Yoshi is the default runner-up, with 29 coins. | |
Link | The Legend of Zelda | Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears. |
Enemies[edit]
- “How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!”
- —Cranky Kong[13]
The game features many enemies to attack the player, some that are Kremlings and some that are not. All underwater enemies hurt the Kongs if swum into.
Sprite | Enemy | Summary | Stages | New | |
---|---|---|---|---|---|
First | Last | ||||
Lazy Landlubbers | |||||
Cat O' 9 Tails | A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards. | Mudhole Marsh | Fiery Furnace | ||
Click-Clack | Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it. | Mainbrace Mayhem | Clapper's Cavern | ||
Flitter | A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses. | Topsail Trouble | Animal Antics | ||
Mini-Necky | A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from Donkey Kong Country. | Kannon's Klaim | Animal Antics | ||
Neek | Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump. | Pirate Panic | Animal Antics | ||
Screech | K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint. | Screech's Sprint | |||
Spiny | Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack. | Glimmer's Galleon | Fiery Furnace | ||
Zinger | Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a TNT Barrel or an Invincibility Barrel, and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object. | Gangplank Galley | Animal Antics | ||
Submerged Seadogs | |||||
Flotsam | Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times. | Lockjaw's Locker | Animal Antics | ||
Lockjaw | Very fast moving piranha fish that try to bite the Kongs. | Lockjaw's Locker | Animal Antics | ||
Puftup | They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding. | Lava Lagoon | Animal Antics | ||
Shuri | Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them. | Lockjaw's Locker | Animal Antics | ||
Snapjaw | An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly. | Slime Climb | Clapper's Cavern | ||
Kremling Kuthroats | |||||
Kaboing | Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them. | Gangplank Galley | Animal Antics | ||
Kaboom | Similar to Klobbers except they wear TNT Barrels. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side. | Ghostly Grove | Klobber Karnage | ||
Kackle | Kackles are large, skeletal Kremlings. They appear only in Haunted Hall and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels. | Haunted Hall | |||
Kannon | A Klump dressed as a pirate. Kannons wield cannons in order to shoot kannonballs at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps. | Kannon's Klaim | Animal Antics | ||
Klampon | Klampons are four-legged crocodiles similar to Klaptraps from Donkey Kong Country. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies. | Hot-Head Hop | Animal Antics | ||
Klank | Kutlass-like enemies that ride Roller Coasters. They throw barrels at the Kongs to attack. In Rickety Race, players must race several Klanks to the finish. | Target Terror | Rickety Race | ||
Klinger | Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down. | Mainbrace Mayhem | Screech's Sprint | ||
Kloak | A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles. | Barrel Bayou | Screech's Sprint | ||
Klobber | A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything. | Pirate Panic | Klobber Karnage | ||
Klomp | Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method. | Pirate Panic | Ghostly Grove | ||
Klubba | A large, buff Kremling who operates a tollbooth in every world, guarding the Lost World, though Diddy and Dixie can pay 15 Kremkoins to unlock one of the levels. | Klubba's Kiosk | |||
Krockhead | Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward. | Hot-Head Hop | Mudhole Marsh | ||
Krook | They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them. | Squawks's Shaft | Fiery Furnace | ||
Kruncha | Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in Castle Crush and Clapper's Cavern. | Gangplank Galley | Clapper's Cavern | ||
Kutlass | Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly. | Krockhead Klamber | Fiery Furnace |
Barnacled Bosses[edit]
Sprite | Boss | Summary | Stages | |
---|---|---|---|---|
First | Last | |||
Krow | Krow is the first boss and is a large vulture who appears at the end of Gangplank Galleon. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, Krow's ghost appears as the fifth boss and is battled at the end of Gloomy Gulch. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again. | Krow's Nest | Kreepy Krow | |
Kleever | Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against Kerozene to attack the Kongs. | Kleever's Kiln | Kleever's Kiln | |
Kudgel | A buff Kremling with a very similar appearance to Klubba, but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw TNT Barrels at Kudgel to damage him, with six hits being required to defeat him. | Kudgel's Kontest | Kudgel's Kontest | |
King Zing | King Zing is the fourth boss. An enormous Zinger, he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good. | Rambi Rumble | King Zing Sting | |
Kaptain K. Rool | The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in Krocodile Kore, where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time. | K. Rool Duel | Krocodile Kore |
Items[edit]
- “I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!”
- —Cranky Kong[14]
Sprite | Item | Summary | New |
---|---|---|---|
Bananas | Bananas are exactly like coins from the Super Mario series, since collecting 100 of them earns the player an extra life. A trail of bananas may sometimes lead to a hidden item. | ||
Banana Bunches | They are worth ten bananas when collected, comparable to [[ but do not appear as commonly. | ||
Banana Coins | They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them. | ||
Cranky's Video Game Hero Coins | Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest. | ||
Extra Life Balloons | Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives. | ||
KONG Letters | A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life. | ||
Kremkoins | Kremkoins are the reward for completing Bonus Areas and boss levels. Kremkoins can be used only to enter the Lost World from Klubba's Kiosk. | ||
Letter | Kaptain K. Rool's ransom note, obtainable from his cabin once at the beginning of Pirate Panic. | ||
Stars | Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin. |
Objects[edit]
Mechanisms[edit]
Sprite | Mechanism | Summary |
---|---|---|
Animal crates | Contains the depicted Animal Friend, who can be freed by jumping on the crate. | |
Brambles | Huge, thorny vines that hurt the Kongs when touched. | |
Crates | Crates are very similar to Barrels, but they break as soon as making contact with an enemy or the ground. | |
Eggs | Projectiles used by Squawks and Krow, as well as against the latter. | |
End of Level Target | A High striker-like mechanism appearing at the end of every level. If the target is landed on hard enough, the barrel breaks, giving the Kongs the prize depicted, usually Bananas, Banana Bunches, Banana Coins, or an Extra Life Balloon. The letter G or a DK Coin appear on a few End of Level Targets. There are usually nearby Barrel Cannons that the Kongs can shoot from to land on the pad. | |
Fireballs | Burning spheres launched by Kleever. | |
Honey | A sticky substance that prevents the Kongs, but when against the walls, they can climb higher. | |
Hook | Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by Krooks. | |
Hot Air Balloon | Floating platforms that lift when caught in steam jets. | |
Kannons | An object that launches the Kongs to a Bonus Level when a Kannonball is loaded inside. | |
Kannonballs | Kannonballs have to be carried to their corresponding kannon nearby to activate it. If a kannonball falls into a pit, it cannot be recovered. | |
No Animal Signs | An Animal Buddy disappears upon crossing, but the player could be rewarded an item if the animal reaches the sign. | |
Roller Coasters | Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track. | |
Ropes | Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other). Their design differs between environments, with their appearances that include normal ropes, giant typha plants, vines, and chains. A notable type are the phantom ropes who repeatedly vanish and reappear. | |
Smoke | Multicolored, skull-patterned gases shot from Kaptain K. Rool's blunderbuss, with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls. | |
Spike Balls | Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss. | |
Spike Traps | Clusters of wooden spikes found in the jungles of the Lost World. | |
Stinger | Spikes shot in several directions at once by exploding Puftups as well as the large King Zing three times after every second successful attack against him. | |
Tires | Enormous rolling objects that can be bounced on. | |
Treasure chests | They can be picked up and thrown at enemies, revealing a collectible, such as a Banana Coin. Some require more than one hit to open. | |
Webs | Squitter can create these as temporary platforms or projectiles. | |
Wind | Pushes the player in various directions. |
Barrels[edit]
Throwable barrels | ||
---|---|---|
Sprite | Barrel | Summary |
Barrels | Normal Barrels are very common objects that can be used to attack enemies, especially Zingers, which have only limited methods of being defeated, but break upon contact. | |
DK Barrels | DK Barrels appear several times in every level, and can be broken to free a lost Kong. If both Kongs are present, the DK Barrel acts no differently from a normal barrel. | |
TNT Barrels | Explosive barrels that can be thrown at walls to blast them away, creating an opening. TNT Barrels can also defeat red Zingers and other powerful enemies in one hit. | |
Enterable barrels | ||
Animal Barrel | When an Animal Barrel is entered, the Kongs are transformed into the depicted Animal Friend, whether it is Enguarde, Rambi, Rattly, Squawks, or Squitter. | |
Arrow Barrels | Blasts the Kongs in the direction depicted | |
Barrel Kannons | Barrel Cannons are very common barrels that can blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction. | |
Biplane Barrel | The Biplane Barrel is a vehicle that can be rented from Funky's Flights II, acting as the succesor of the Funky Barrel in Donkey Kong Country. The Kongs must pay two Banana Coins to use it, unless it is their first visit, in which case using it is free of charge. The Biplane Barrel can take the Kongs around the many areas of Crocodile Isle. | |
Blast Barrels | Blast Barrels automatically blast the Kongs in a direction not specified before launching. | |
Bonus Barrels | Bonus Barrels lead the Kongs into a Bonus Level if entered. There are one, two, or rarely three Bonus Barrels in a level. | |
Diddy & Dixie Barrels | Diddy & Dixie Barrels are uncommon barrels that is usable only by either Diddy or Dixie, depending on whose face is shown. | |
Golden Barrel | The Golden Barrel can only be found in Klubba's Kiosk. After the Kongs pay Klubba 15 Kremkoins per world, he allows them to use this barrel. If the Kongs enter it, they are taken into the Lost World. | |
Rotatable Barrels | Rotatable Barrels can be rotated to aim in the Kongs' desired directions. However, like Steerable Barrels, they have time limits, which shoots the Kongs out of the object when time runs out. | |
Steerable Barrels | Steerable Barrels appear only in Fiery Furnace. There, they can be controlled when the Kongs are inside it. They can move the barrel in any direction, but only for a limited time. Once the countdown reaches zero, the Kongs are automatically blasted out. | |
Warp Barrels | Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage. | |
Triggerable barrels | ||
Check and X Barrels | Only appearing in Target Terror, the Check and X Barrels control whether the roller coaster's gates are passable. | |
Exclamation Point Barrels | When touched, the Kongs become temporarily invincible, giving these the exact function of Super Stars from the Super Mario series. While invincible, the Kongs can defeat enemies just from touching them and walk over sharp spikes. | |
Krockhead Barrels | These appear only in Krem Quay. When hit, they summon Krockheads from the swampy water to be used as platforms. | |
Plus and Minus Barrels | Plus and Minus Barrels appear only in Haunted Hall, where they increase and decrease the amount of time the Kongs have before being hit, respectively. If this timer runs out, a Kackle attacks them. The Plus Barrel also appears in Rickety Race, where it will speed up the Roller Coaster for the Kongs, as well as make it go backwards in one of the bonus areas. | |
Star Barrels | Star Barrels, when hit, mark the level's halfway point, so if the Kongs are defeated, they can start the level over where the Star Barrel was. |
Supporting locations[edit]
Image | Title | Owner | Summary |
---|---|---|---|
Funky's Flights II | Funky Kong | The Kongs can go here to revisit previous worlds using the Biplane Barrel. | |
Swanky's Bonus Bonanza | Swanky Kong | An optional minigame of a quiz about various trivia relating to the game, and winning earns the player Extra Life Balloons. When a quiz is completed, it cannot be played again. | |
Kong Kollege | Wrinkly Kong | A place where Wrinkly teaches a class of Kremlings, unseen during gameplay. Its main purpose is to save the game (free at first but later costing two Banana Coins), though Wrinkly can also give some hints, like how Cranky does in the Monkey Museum. | |
Monkey Museum | Cranky Kong | Cranky gives vague advice on how to find secrets hidden within levels, with some hints being free and some costing Banana Coins. | |
Klubba's Kiosk | Klubba | A tollbooth to the Lost World. The Kongs can unlock and access a level of the Lost World if they pay 15 Kremkoins to Klubba. |
Levels[edit]
Levels and Bonus Areas | ||||
---|---|---|---|---|
Gangplank Galleon | ||||
# | Level | Bonus Areas | Type of level | Music theme |
1 | Pirate Panic | 2 | Ship deck | Klomp's Romp |
2 | Mainbrace Mayhem | 3 | Ship mast | Jib Jig |
3 | Gangplank Galley | 2 | Ship deck | Klomp's Romp |
4 | Lockjaw's Locker | 1 | Ship hold | Lockjaw's Saga |
5 | Topsail Trouble | 2 | Ship mast | Jib Jig |
6 | BOSS LEVEL: Krow's Nest | 0 | Ship mast | Boss Bossanova |
Crocodile Cauldron | ||||
# | Level | Bonus Areas | Type of level | Music theme |
7 | Hot-Head Hop | 3 | Lava | Hot Head Bop |
8 | Kannon's Klaim | 3 | Mines | Kannon's Klaim |
9 | Lava Lagoon | 1 | Ship hold | Lockjaw's Saga |
10 | Red-Hot Ride | 2 | Lava | Hot Head Bop |
11 | Squawks's Shaft | 3 | Mines | Kannon's Klaim |
12 | BOSS LEVEL: Kleever's Kiln | 0 | Lava | Boss Bossanova |
Krem Quay | ||||
# | Level | Bonus Areas | Type of level | Music theme |
13 | Barrel Bayou | 2 | Swamp | Bayou Boogie |
14 | Glimmer's Galleon | 2 | Ship hold | Lockjaw's Saga |
Ship deck | Snakey Chantey Klomp's Romp (GBA version) | |||
15 | Krockhead Klamber | 1 | Swamp | Bayou Boogie |
16 | Rattle Battle | 3 | Ship deck | Snakey Chantey |
17 | Slime Climb | 2 | Ship mast | Jib Jig |
18 | Bramble Blast | 2 | Brambles | Stickerbush Symphony |
19 | BOSS LEVEL: Kudgel's Kontest | 0 | Swamp | Boss Bossanova |
Krazy Kremland | ||||
# | Level | Bonus Areas | Type of level | Music theme |
20 | Hornet Hole | 3 | Hive | Flight Of The Zinger |
21 | Target Terror | 2 | Roller coaster | Disco Train |
22 | Bramble Scramble | 1 | Brambles | Stickerbush Symphony |
23 | Rickety Race | 1 | Roller coaster | Disco Train |
24 | Mudhole Marsh | 2 | Swamp | Bayou Boogie |
25 | Rambi Rumble | 2 | Hive | Flight Of The Zinger Run, Rambi! Run! |
26 | BOSS LEVEL: King Zing Sting | 0 | Hive | Boss Bossanova |
Gloomy Gulch | ||||
# | Level | Bonus Areas | Type of level | Music theme |
27 | Ghostly Grove | 2 | Forest | Forest Interlude |
28 | Haunted Hall | 3 | Roller coaster | Haunted Chase |
29 | Gusty Glade | 2 | Forest | Forest Interlude |
30 | Parrot Chute Panic | 2 | Hive | Flight Of The Zinger |
31 | Web Woods | 2 | Forest | Forest Interlude |
32 | BOSS LEVEL: Kreepy Krow | 0 | Ship mast | Boss Bossanova |
K. Rool's Keep | ||||
# | Level | Bonus Areas | Type of level | Music theme |
33 | Arctic Abyss | 2 | Ice | In A Snow-bound Land |
34 | Windy Well | 2 | Mines | Kannon's Klaim |
35 | Castle Crush | 2 | Castle | Krook's March |
36 | Clapper's Cavern | 2 | Ice | In A Snow-bound Land |
37 | Chain Link Chamber | 2 | Castle | Krook's March |
38 | Toxic Tower | 1 | Castle | Krook's March |
39 | BOSS LEVEL: Stronghold Showdown | 0 | Castle | False Triumph? |
The Flying Krock | ||||
# | Level | Bonus Areas | Type of level | Music theme |
40 | Screech's Sprint | 1 | Brambles | Stickerbush Symphony Bad Bird Rag |
41 | BOSS LEVEL: K. Rool Duel | 0 | Gunship | Crocodile Cacophony |
Lost World | ||||
# | Level | Bonus Areas | Type of level | Music theme |
42 | Jungle Jinx | 1 | Jungle | Primal Rave |
43 | Black Ice Battle | 1 | Ice | In A Snow-bound Land |
44 | Klobber Karnage | 1 | Jungle | Primal Rave |
45 | Fiery Furnace | 1 | Lava | Hot Head Bop |
46 | Animal Antics | 1 | Jungle | Primal Rave |
Ice | In A Snow-bound Land | |||
Jungle | Primal Rave | |||
Brambles | Stickerbush Symphony | |||
Jungle | Primal Rave | |||
47 | BOSS LEVEL: Krocodile Kore | 0 | Altar | Crocodile Cacophony |
Cheats[edit]
In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two cheats:
- One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
- One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down
Differences in other versions[edit]
In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:
- V1.1
- Jungle Jinx and Klobber Karnage both have their bonus areas' color schemes swapped from the previous version.
- King Zing moves faster during King Zing Sting.
- Infinite throwing jump glitch fixed.
- Various bugs fixed.
- This section is a stub. You can help the Super Mario Wiki by expanding it.
Glitches[edit]
Castle Crush glitch[edit]
Warning! Performing this action may corrupt your game's save file.
Note: This glitch only works in the SNES, Wii U and Nintendo Switch versions.
To perform this glitch, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.[15] Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby Rambi Barrel. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored Klubba with no hammer, which stands in place, or a fully-black Kleever, which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.
Quotes[edit]
- "All those Kremlings want to do is learn how to fight and squash monkeys!"
- "Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"
- "When you see Kaptain K. Rool, can you ask him if he has done his homework?"
- "Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"
- "You're looking a little weary dear. Would you like to save your game?"
- "Good luck, children."
- "Be careful now, Kongs."
- "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
- "Goodbye, dearies."
- "Don't be a stranger now."
- "Well! Just look at all those sums those Kremlings have done. Disgraceful!"
- "I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."
References to other games[edit]
- Donkey Kong - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
- Super Mario Bros. - The instruction booklet's description of the Minus Barrel jokingly states that it will send the player to the Minus World.
- Super Mario franchise - Mario makes an appearance as a video game hero as first place or second place depending on the number of Cranky's Video Game Hero Coins obtained. Yoshi also appears in second or third place depending on the number of coins obtained.
- The Legend of Zelda series - At Cranky's Video Game Heroes, Link can be seen in third place or ranked out.
- Sonic the Hedgehog series - Sonic the Hedgehog's discarded shoes is seen among the "No Hopers" pile in the original SNES game.
- Killer Instinct - A Killer Instinct arcade cabinet and a poster of Chief Thunder can be seen in Cranky's Monkey Museum.
- Earthworm Jim series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
References in later games[edit]
- Donkey Kong 64 - Paintings of Kaptain K. Rool hang in sunken ships in this game.
- DK: Jungle Climber - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
- WarioWare: D.I.Y. Showcase - The microgame DK Country is based on the game.
- Donkey Kong Country: Tropical Freeze - A bramble level returns, and is named Bramble Scramble after the one in Donkey Kong Country 2.
- Super Smash Bros. Ultimate - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a spirit in this game, using his artwork from Donkey Kong Country 2: Diddy's Kong Quest. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in Donkey Kong Country 2 (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
Development[edit]
Even before the first Donkey Kong Country turned out to be a blockbuster success, the game's development team already had plans for a sequel.[16] The team focused first on the game's environments; the game's setting was informed by Gregg Mayles' life-long obsession with pirates and the fact that the first Donkey Kong Country had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in Donkey Kong Country 2 were brand new.[16] Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.[16]
Speaking of the game's level design, Mayles explained that Donkey Kong Country 2 went with a more exploration-based structure as "If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it" and to make the game more different from its predecessor.[16] Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. Nintendo was less involved in Donkey Kong Country 2's development, which Gregg Mayles chalked up to the success of the first game.[16]
Pre-release and unused content[edit]
The subtitle was originally Diddy Kong's Quest,[17] but it was later changed to Diddy's Kong Quest.
Rare Witch Project preview and German strategy guide[edit]
The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy Kackle, a ghostly Kremling that appears in the level Haunted Hall and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
Reception[edit]
Donkey Kong Country 2: Diddy's Kong Quest received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Wii | Mark Birnbaum, IGN | 8.8/10 | "If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the SNES or GBA so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person." |
Wii | Frank Provo, GameSpot | 9/10 | "If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 Wii points that you'll need to fork over to download it to your Wii." |
Wii | Damien McFerran, Nintendo Life | 9/10 | "Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the Virtual Console. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's[sic] NTSC counterpart." |
Aggregators | |||
Compiler | Platform / Score | ||
GameRankings | 89.81% |
Nintendo eShop description[edit]
Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?
Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.
Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!
All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.
Staff[edit]
- Main article: List of Donkey Kong Country 2: Diddy's Kong Quest staff
- Head Programmer
- C. Sutherland
- Assistant Head Programmer
- M. Wilson
- Technical Programmer
- B. Gunn
- Programmer
- T. Attwood
- Characters / Animation
- S. Mayles
- Objects and Additional Characters / Backgrounds
- M. Stevenson
- Backgrounds
- C. Gage
- J. Nash
- A. Smith
Gallery[edit]
- For this subject's image gallery, see Gallery:Donkey Kong Country 2: Diddy's Kong Quest.
Diddy Kong and Dixie Kong
Media[edit]
- For a complete list of media for this subject, see List of Donkey Kong Country 2: Diddy's Kong Quest media.
Snakey Chantey | File info |
Stickerbush Symphony | File info |
Bad Bird Rag | File info |
Crocodile Cacophony | File info |
School House Harmony | File info |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパードンキーコング2 ディクシー&ディディー[?] Sūpā Donkī Kongu Tsū Dikushī ando Didī |
Super Donkey Kong 2: Dixie & Diddy |
Trivia[edit]
- The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[page number needed]
- This is the only game in the original Donkey Kong Country trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
- The game over screen is also used in error and anti-piracy screens in-game. This also occurs in Donkey Kong Country 3: Dixie Kong's Double Trouble!
- An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of Donkey Kong Country 2: Diddy's Kong Quest called Swanky no Bonus Slot (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.[18]
References[edit]
- ^ December 1995. Electronic Gaming Monthly Number 77 store advertisement.
- ^ Donkey Kong Country 2: Diddy's Kong Quest. Polygon. Retrieved May 10, 2023.
- ^ Dentifritz. Super Donkey Kong 2 (KOR). Scanlines16.com (French). Retrieved June 6, 2024. (Archived June 6, 2024, 19:50:12 UTC via archive.today.)
- ^ April 6, 2016. スーパードンキーコング2 ディクシー&ディディー. Nintendo (Japanese). Retrieved June 5, 2024.
- ^ Nintendo 公式チャンネル (September 16, 2020). ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル [2020年9月]. YouTube (Japanese). Retrieved June 5, 2024.
- ^ Nintendo of America (September 16, 2020). NES & Super NES - September Game Updates - Nintendo Switch Online. YouTube (American English). Retrieved June 5, 2024.
- ^ @NintendoEurope (September 16, 2020). #DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!. X (British English). Retrieved June 5, 2024.
- ^ @NintendoAUNZ (September 19, 2020). #DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!. X (Australian English). Retrieved June 5, 2024.
- ^ Family Computer & Super Famicom - Nintendo Switch Online. Nintendo HK (Traditional Chinese). Retrieved June 5, 2024.
- ^ NES & Super NES - Nintendo Switch Online (Shown in Copyrights). Nintendo Korea (Korean). Retrieved June 5, 2024.
- ^ Rarewhere. Rareware (British English). (Archived July 5, 1998, 00:18:44 UTC via Wayback Machine.)
- ^ Femmel, Kevin (November 16, 2012). Nintendo removing all Donkey Kong Country games from Virtual Console. Gimme Gimme Games (English). Archived December 6, 2015, 04:44:00 UTC from the original via Wayback Machine. Retrieved June 5, 2024.
- ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 31.
- ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest manual. Nintendo of America (American English). Page 17.
- ^ Crash Catalogue (March 7, 2021). Castle Crush Glitch on Switch compilation. YouTube (English). Retrieved June 5, 2024.
- ^ a b c d e Milne, Rory (July 2018). "The Making Of Donkey Kong Country 2" - Retro Gamer Magazine Issue 181. Page 65 to 68. Retrieved May 17, 2018.
- ^ July 1995. Nintendo Power #74. Nintendo of America (American English). Page 108.
- ^ kodomoyo (December 29, 2012). 【メダルゲーム】―スワンキーのボーナススロット ①―【すゎ~ん】. Niconico Video. Retrieved June 5, 2024.