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# | {{about|the environmental feature|the move from the [[Super Smash Bros. (series)|Super Smash Bros. series]]|[[List of fighters debuting in Super Smash Bros. Brawl#Pokémon Trainer|List of fighters debuting in Super Smash Bros. Brawl § Pokémon Trainer]]}} | ||
{{item infobox | |||
|image=[[File:SMG2 Screenshot Waterfall.png|200x200px]]<br>Screenshot from ''[[Super Mario Galaxy 2]]'' | |||
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], [[Super Mario (franchise)|''Super Mario'' franchise]]) | |||
|latest_appearance=''[[Donkey Kong Country Returns HD]]'' ([[List of games by date#2025|2025]]) | |||
|related=[[Downpour Cloud]] | |||
}} | |||
'''Waterfalls'''<ref>{{cite|author=Sather, Pam, Howard Phillips, and Dan Owsen, editors|date=1990|title=''Super Mario Bros. 3 Strategy Guide''|location=Redmond|publisher=Tokuma Shoten and Nintendo of America|page=37}}</ref><ref name=smg>In-game name for "[[Wall Jumping up Waterfalls]]."</ref> are recurring elements of underwater, beach, and forest-themed areas in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. While often ambiet background elements that cannot be interacted with, they sometimes are ascendable platforms like in ''[[Super Mario Bros. 3]]'' or ''[[Super Mario Galaxy]]''. In some games like ''[[Super Mario Sunshine]]'' and ''[[Super Mario Odyssey]]'', the rapids from waterfalls pull the player character towards [[pit]]s as they try to [[swim]]. | |||
==History== | |||
===''Super Mario'' series=== | |||
====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''==== | |||
[[File:Supmario2-40.png|thumb]] | |||
In ''[[Super Mario Bros. 2]]'' and its unlocalized origin ''[[Yume Kōjō: Doki Doki Panic]]'', waterfalls primarily appear as background scenery. However, they often carry logs that gradually appear at the top before descending down, and these logs can be used as platforms; desert stages have a similar system with certain patches of [[quicksand]] with bones traveling down them. Additionally, [[Trouter]]s often appear jumping from waterfalls. In ''Yume Kōjō: Doki Doki Panic'', waterfalls have a two-frame animation; in ''Super Mario Bros. 2'', they have a seven-frame animation (with an eighth frame not appearing due to a programming error); and in all remakes of ''Super Mario Bros. 2'', they have an eight-frame animation. | |||
[[Category: | ====''Super Mario Bros. 3''==== | ||
[[Category:Super Smash Bros. Brawl | In ''[[Super Mario Bros. 3]]'', waterfalls appear mainly as downward [[current]]s: they can be swam in like normal [[water]], but constantly push down on [[Mario]] or [[Luigi]] as they swim, which is signified by a spray effect over their heads. | ||
[[Category:Super Smash Bros. Ultimate | |||
====''Super Mario 64''==== | |||
[[File:Cavern of the Metal Cap.png|thumb|left]] | |||
In ''[[Super Mario 64]]'', waterfalls appear in a few places, notably outside of [[Peach's Castle|Mushroom Castle]], in the [[Behind the Waterfall|Cavern of the Metal Cap]], and on [[Tall, Tall Mountain]]. They once again mainly act as downward currents, though [[Breathtaking View from the Bridge|one mission]] has Mario go through one to a cave on the other side. | |||
====''Super Mario Sunshine''==== | |||
In ''[[Super Mario Sunshine]]'', a waterfall appears as a central feature of [[Noki Bay]], and the area's [[Uncork the Waterfall|first mission]] involves restoring it after it is plugged by a giant [[cork]]. Its water cuts through the layer of [[Poison (obstacle)|pollution]] on the bay's surface and can push Mario into the old Noki city in the abyss beneath the bay. | |||
====''Super Mario Galaxy''==== | |||
[[File:WallkickIceMario.png|thumb]] | |||
In ''[[Super Mario Galaxy]]'', waterfalls make an important appearance in [[Wall Jumping up Waterfalls|the secret mission]] of the [[Beach Bowl Galaxy]], where [[Ice Mario (Super Mario Galaxy)|Ice Mario]] must use his freezing touch to [[Wall Jump]] up them as though they were solid walls. | |||
====''Super Mario Galaxy 2''==== | |||
A pair of waterfalls are the basis of the "[[Twin Falls Hideaway]]" mission in the [[Cosmic Cove Galaxy]] in ''[[Super Mario Galaxy 2]]''. In this galaxy, a pair of waterfalls extending from overhanging platforms pool into the sea. Pressing the [[Ground-Pound Switch]] on a nearby causes the sea to [[ice|freeze]] over, allowing [[Mario]] (or [[Luigi]]) to [[Wall Jump|Wall Jump]] up between them and reach the [[Crystal (Super Mario Galaxy)|crystalized]] [[Power Star]]. This mission invokes the abilities of Ice Mario in the previous game, but without the power-up returning. Enormous waterfalls also surround and give part of the name to the [[Hightail Falls Galaxy]], though these cannot be interacted with. | |||
===''Virtual Boy Wario Land''=== | |||
[[File:VBWL Shot - Waterfall Climber.png|thumb|left]] | |||
In ''[[Virtual Boy Wario Land]]'', waterfalls can be swam in. However, they are inhabited by [[Waterfall Climber|tadpole-like enemies]] that emerge occasionally. | |||
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''=== | |||
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', a few levels take place beside a waterfall and feature the characters going in front and behind it. [[Squirt (boss)|Squirt]] hides in the waterfall and can only be attacked when he shows his eyes from it. [[Ellie]] can also suck up water from the falls and launch it from her trunk. | |||
===''Super Smash Bros. Melee''=== | |||
In ''[[Super Smash Bros. Melee]]'', the waterfalls from ''Super Mario Bros. 2'' appear with their logs in [[Mushroom Kingdom II]], acting the same as in that game. Additionally, [[Kongo Falls|Kongo Jungle]] has a similar waterfall in its background, though the logs that travel down it are purely for scenery. However, on rare occasions, a [[Klaptrap]] travelling over the falls will end up in the [[Barrel Cannon]] below. Both courses appear again in later games in the series. | |||
===''Paper Mario'' series=== | |||
====''Paper Mario: The Thousand-Year Door''==== | |||
In ''[[Paper Mario: The Thousand-Year Door]]'', a few waterfalls appear throughout [[Pirate's Grotto]]. Mario can ride down them if he is in [[Boat Mode]]. | |||
====''Paper Mario: Sticker Star''==== | |||
[[File:PM3DS25.png|thumb]] | |||
In ''[[Paper Mario: Sticker Star]]'', [[Warm Fuzzy Plains]] has a waterfall that leads into a stream with a bridge across it. [[Water's Edge Way]] takes place beside a large waterfall. | |||
[[Long Fall Falls]] ends with Mario's raft falling over the edge of a giant waterfall. The following level, [[Chomp Ruins]], has waterfalls visible in the background. [[Bomp]]s come in and out of the waterfalls and can push Mario off a bridge. | |||
====''Paper Mario: Color Splash''==== | |||
Different waterfalls appear throughout ''[[Paper Mario: Color Splash]]''. There is one that powers the waterwheel in [[Port Prisma]], and when Mario repaints it, he gets washed down the canal. | |||
[[Indigo Underground]] contains a few waterfalls. One of the [[Rescue Squad]] Toads is behind one and needs to be freed with [[Cutout]]. | |||
At [[Plum Park]], there is a waterfall of [[poison (obstacle)|poison]]. It is purified once the [[Teapot (Paper Mario: Color Splash)|Teapot]] is collected. | |||
On [[Lighthouse Island]], a waterfall has treasure behind it. Mario can stop it by pulling a [[vine]]. He must visit the site of the waterfall multiple times between the regular and [[parallel world]]s. | |||
The hot springs in [[Redpepper Crater]] have waterfalls in them. Going behind one takes Mario to a secret spring with Bowser's minions and a [[Mini Paint Star]]. | |||
====''Paper Mario: The Origami King''==== | |||
In ''[[Paper Mario: The Origami King]]'', [[Eddy River]] ends with a giant waterfall, featuring coins for Mario to collect by jumping. | |||
==Gallery== | |||
<gallery> | |||
SMB3 Sprite Waterfall.png|''Super Mario Bros. 3'' (giant) | |||
SMB3 Waterfall giant.gif|''Super Mario Bros. 3'' (giant) | |||
SMB3 Waterfall cave green.png|''Super Mario Bros. 3'' (cave) | |||
SMB3 Waterfall cave green.gif|''Super Mario Bros. 3'' (cave) | |||
SMB3 Waterfall cloud.png|''Super Mario Bros. 3'' (cloud) | |||
SMB3 Waterfall cloud.gif|''Super Mario Bros. 3'' (cloud) | |||
SMB3 Unused Waterfall sewer.png|''Super Mario Bros. 3'' (sewer - unused) | |||
SMB3 Unused Waterfall sewer.gif|''Super Mario Bros. 3'' (sewer - unused) | |||
SMB3 Spray 1.gif|''Super Mario Bros. 3'' (spray effect 1){{class|graybg}} | |||
SMB3 Spray 2 normal.gif|''Super Mario Bros. 3'' (spray effect 2){{class|graybg}} | |||
SMB3 Spray 2 Statue.gif|''Super Mario Bros. 3'' (spray effect 2 - [[Statue Mario]]){{class|graybg}} | |||
SMB3 Spray 2 Hammer.gif|''Super Mario Bros. 3'' (spray effect 2 - [[Hammer Mario]]){{class|graybg}} | |||
SMB3 Spray 3.gif|''Super Mario Bros. 3'' (spray effect 3){{class|graybg}} | |||
SMB3 Spray 4 normal.gif|''Super Mario Bros. 3'' (spray effect 4){{class|graybg}} | |||
SMB3 Spray 4 Statue.gif|''Super Mario Bros. 3'' (spray effect 4 - Statue Mario){{class|graybg}} | |||
SMB3 Spray 4 Hammer.gif|''Super Mario Bros. 3'' (spray effect 4 - Hammer Mario){{class|graybg}} | |||
SM64 Tall, Tall Mountain.png|Screenshot from ''[[Super Mario 64]]'' | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jpn={{ruby|滝|たき}} | |||
|JpnR=Taki | |||
|JpnM=Waterfall | |||
|JpnC=<ref>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario Bros. 3" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=[[Shogakukan]]|language=ja|isbn=978-4-09-106569-8|page=41}} Kanji.</ref><ref name=smo>[[List of Power Moon names in other languages by kingdom (A–K)#Cascade Kingdom|List of Power Moon names in other languages by kingdom (A–K) § Cascade Kingdom]]</ref> | |||
|Chi=瀑布<ref name=smg/><ref name=smo/> | |||
|ChiR=Pùbù | |||
|ChiM=Waterfall | |||
|Dut=waterval<ref name=smo/> | |||
|DutM=waterfall | |||
|Fre=cascade<ref name=smo/> | |||
|FreM=waterfall | |||
|Ger=Wasserfall<ref name=smo/> | |||
|GerM=Waterfall | |||
|Ita=cascate<ref name=smo/> | |||
|ItaM=waterfall | |||
|Kor=폭포<ref name=smo/> | |||
|KorR=Pokpo | |||
|KorM=Waterfall | |||
|Rus=водопаде<ref name=smo/> | |||
|RusR=vodopade | |||
|RusM=waterfall | |||
|Spa=catarata<ref name=smo/> | |||
|SpaM=waterfall | |||
}} | |||
==References== | |||
{{wikipedia|waterfall|waterfalls}} | |||
<references/> | |||
{{navboxes| | |||
{{SMB2}} | |||
{{SMB3}} | |||
{{VBWL}} | |||
{{SM64}} | |||
{{DKC3}} | |||
{{SSBM}} | |||
{{Super Mario Sunshine}} | |||
{{PMTTYD}} | |||
{{SMG}} | |||
{{SMG2}} | |||
{{SSBB}} | |||
{{PMSS}} | |||
{{PMCS}} | |||
{{SSBU}} | |||
{{PMTOK}} | |||
}} | |||
[[Category:Hazardous objects]] | |||
[[Category:Platforms]] | |||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! objects]] | |||
[[Category:Paper Mario: Color Splash objects]] | |||
[[Category:Paper Mario: Sticker Star objects]] | |||
[[Category:Paper Mario: The Thousand-Year Door objects]] | |||
[[Category:Paper Mario: The Origami King objects]] | |||
[[Category:Super Mario 64 objects]] | |||
[[Category:Super Mario Bros. 2 objects]] | |||
[[Category:Super Mario Bros. 3 objects]] | |||
[[Category:Super Mario Galaxy objects]] | |||
[[Category:Super Mario Galaxy 2 objects]] | |||
[[Category:Super Mario Sunshine objects]] | |||
[[Category:Super Smash Bros. Brawl]] | |||
[[Category:Super Smash Bros. Melee]] | |||
[[Category:Super Smash Bros. Ultimate]] | |||
[[Category:Virtual Boy Wario Land objects]] |
Latest revision as of 22:32, April 3, 2025
- This article is about the environmental feature. For the move from the Super Smash Bros. series, see List of fighters debuting in Super Smash Bros. Brawl § Pokémon Trainer.
Waterfall | |||
---|---|---|---|
![]() Screenshot from Super Mario Galaxy 2 | |||
First appearance | Yume Kōjō: Doki Doki Panic (1987, overall) Super Mario Bros. 2 (1988, Super Mario franchise) | ||
Latest appearance | Donkey Kong Country Returns HD (2025) | ||
|
Waterfalls[1][2] are recurring elements of underwater, beach, and forest-themed areas in the Super Mario franchise. While often ambiet background elements that cannot be interacted with, they sometimes are ascendable platforms like in Super Mario Bros. 3 or Super Mario Galaxy. In some games like Super Mario Sunshine and Super Mario Odyssey, the rapids from waterfalls pull the player character towards pits as they try to swim.
History[edit]
Super Mario series[edit]
Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2[edit]
In Super Mario Bros. 2 and its unlocalized origin Yume Kōjō: Doki Doki Panic, waterfalls primarily appear as background scenery. However, they often carry logs that gradually appear at the top before descending down, and these logs can be used as platforms; desert stages have a similar system with certain patches of quicksand with bones traveling down them. Additionally, Trouters often appear jumping from waterfalls. In Yume Kōjō: Doki Doki Panic, waterfalls have a two-frame animation; in Super Mario Bros. 2, they have a seven-frame animation (with an eighth frame not appearing due to a programming error); and in all remakes of Super Mario Bros. 2, they have an eight-frame animation.
Super Mario Bros. 3[edit]
In Super Mario Bros. 3, waterfalls appear mainly as downward currents: they can be swam in like normal water, but constantly push down on Mario or Luigi as they swim, which is signified by a spray effect over their heads.
Super Mario 64[edit]
In Super Mario 64, waterfalls appear in a few places, notably outside of Mushroom Castle, in the Cavern of the Metal Cap, and on Tall, Tall Mountain. They once again mainly act as downward currents, though one mission has Mario go through one to a cave on the other side.
Super Mario Sunshine[edit]
In Super Mario Sunshine, a waterfall appears as a central feature of Noki Bay, and the area's first mission involves restoring it after it is plugged by a giant cork. Its water cuts through the layer of pollution on the bay's surface and can push Mario into the old Noki city in the abyss beneath the bay.
Super Mario Galaxy[edit]
In Super Mario Galaxy, waterfalls make an important appearance in the secret mission of the Beach Bowl Galaxy, where Ice Mario must use his freezing touch to Wall Jump up them as though they were solid walls.
Super Mario Galaxy 2[edit]
A pair of waterfalls are the basis of the "Twin Falls Hideaway" mission in the Cosmic Cove Galaxy in Super Mario Galaxy 2. In this galaxy, a pair of waterfalls extending from overhanging platforms pool into the sea. Pressing the Ground-Pound Switch on a nearby causes the sea to freeze over, allowing Mario (or Luigi) to Wall Jump up between them and reach the crystalized Power Star. This mission invokes the abilities of Ice Mario in the previous game, but without the power-up returning. Enormous waterfalls also surround and give part of the name to the Hightail Falls Galaxy, though these cannot be interacted with.
Virtual Boy Wario Land[edit]
In Virtual Boy Wario Land, waterfalls can be swam in. However, they are inhabited by tadpole-like enemies that emerge occasionally.
Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]
In Donkey Kong Country 3: Dixie Kong's Double Trouble!, a few levels take place beside a waterfall and feature the characters going in front and behind it. Squirt hides in the waterfall and can only be attacked when he shows his eyes from it. Ellie can also suck up water from the falls and launch it from her trunk.
Super Smash Bros. Melee[edit]
In Super Smash Bros. Melee, the waterfalls from Super Mario Bros. 2 appear with their logs in Mushroom Kingdom II, acting the same as in that game. Additionally, Kongo Jungle has a similar waterfall in its background, though the logs that travel down it are purely for scenery. However, on rare occasions, a Klaptrap travelling over the falls will end up in the Barrel Cannon below. Both courses appear again in later games in the series.
Paper Mario series[edit]
Paper Mario: The Thousand-Year Door[edit]
In Paper Mario: The Thousand-Year Door, a few waterfalls appear throughout Pirate's Grotto. Mario can ride down them if he is in Boat Mode.
Paper Mario: Sticker Star[edit]
In Paper Mario: Sticker Star, Warm Fuzzy Plains has a waterfall that leads into a stream with a bridge across it. Water's Edge Way takes place beside a large waterfall.
Long Fall Falls ends with Mario's raft falling over the edge of a giant waterfall. The following level, Chomp Ruins, has waterfalls visible in the background. Bomps come in and out of the waterfalls and can push Mario off a bridge.
Paper Mario: Color Splash[edit]
Different waterfalls appear throughout Paper Mario: Color Splash. There is one that powers the waterwheel in Port Prisma, and when Mario repaints it, he gets washed down the canal.
Indigo Underground contains a few waterfalls. One of the Rescue Squad Toads is behind one and needs to be freed with Cutout.
At Plum Park, there is a waterfall of poison. It is purified once the Teapot is collected.
On Lighthouse Island, a waterfall has treasure behind it. Mario can stop it by pulling a vine. He must visit the site of the waterfall multiple times between the regular and parallel worlds.
The hot springs in Redpepper Crater have waterfalls in them. Going behind one takes Mario to a secret spring with Bowser's minions and a Mini Paint Star.
Paper Mario: The Origami King[edit]
In Paper Mario: The Origami King, Eddy River ends with a giant waterfall, featuring coins for Mario to collect by jumping.
Gallery[edit]
Super Mario Bros. 3 (spray effect 2 - Statue Mario)
Super Mario Bros. 3 (spray effect 2 - Hammer Mario)
Screenshot from Super Mario 64
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Taki |
Waterfall | |
Chinese | 瀑布[2][4] Pùbù |
Waterfall | |
Dutch | waterval[4] | waterfall | |
French | cascade[4] | waterfall | |
German | Wasserfall[4] | Waterfall | |
Italian | cascate[4] | waterfall | |
Korean | 폭포[4] Pokpo |
Waterfall | |
Russian | водопаде[4] vodopade |
waterfall | |
Spanish | catarata[4] | waterfall |
References[edit]
- ^ Sather, Pam, Howard Phillips, and Dan Owsen, editors (1990). Super Mario Bros. 3 Strategy Guide. Redmond: Tokuma Shoten and Nintendo of America. Page 37.
- ^ a b In-game name for "Wall Jumping up Waterfalls."
- ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario Bros. 3" in 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 41. Kanji.
- ^ a b c d e f g h i List of Power Moon names in other languages by kingdom (A–K) § Cascade Kingdom
- Hazardous objects
- Platforms
- Donkey Kong Country 3: Dixie Kong's Double Trouble! objects
- Paper Mario: Color Splash objects
- Paper Mario: Sticker Star objects
- Paper Mario: The Thousand-Year Door objects
- Paper Mario: The Origami King objects
- Super Mario 64 objects
- Super Mario Bros. 2 objects
- Super Mario Bros. 3 objects
- Super Mario Galaxy objects
- Super Mario Galaxy 2 objects
- Super Mario Sunshine objects
- Super Smash Bros. Brawl
- Super Smash Bros. Melee
- Super Smash Bros. Ultimate
- Virtual Boy Wario Land objects