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==History==
==History==
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Sleep is one of the more common status ailments that the player can have. A physical attack will wake a character from Sleep, but a magical attack will not. While sleeping, a character is completely immobile and helpless. Additionally, [[Princess Peach|Princess Toadstool]] is able to afflict this condition on enemies. The [[Wake Up Pin]] and some other accessories will prevent this condition.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Sleep is one of the more common status ailments that the player can have. A physical attack will wake a character from Sleep, but a magical attack will not. While sleeping, a character is completely immobile and helpless. Additionally, [[Princess Peach|Princess Toadstool]] is able to inflict this condition on enemies with her [[Sleepy Time]] spell. The [[Wake Up Pin]] and some other accessories will prevent this condition.


====Attacks that cause Sleep====
====Attacks that cause Sleep====
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;Spells
;Spells
*[[Sleepy Time]]
*Sleepy Time
*[[Aurora Flash]]*/**
*[[Aurora Flash]]*/**
*[[Light Beam]]*/**
*[[Light Beam]]*/**
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===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
[[File:Anti-Guy Asleep PM64.png|150px|thumb|right|An [[Anti Guy]], asleep]]
When a character is asleep, they cannot do anything for a few turns. Unlike in ''Super Mario RPG: Legend of the Seven Stars'', the character cannot be woken up until the effect wears off. [[Mario]] can inflict Sleep on enemies by using the [[Sleepy Sheep]] item, [[Mamar]]'s [[Lullaby]], or equipping the [[Sleepy Stomp]] Badge. Much like with [[Dizzy|dizziness]], certain enemies are more vulnerable than others. [[Clubba]]s, often found sleeping, will be affected for four turns of the battle (alongside [[White Clubba]]s, all plant-type enemies, and [[Kent C. Koopa]]), where most other enemies will be down for three. Only [[Crazee Dayzee]]s and [[Amazy Dayzee]]s can inflict sleep on Mario; their song attacks can put him to sleep for three turns, but have a low chance of doing so (20% for Crazee Dayzees, 15% for Amazy Dayzees). Enemies hit with a successful sleep attack have a blue "splash" effect accompanied by low-pitched lullaby tones.
When a character is asleep, they cannot do anything for a few turns. Unlike in ''Super Mario RPG: Legend of the Seven Stars'', the character cannot be woken up until the effect wears off. [[Mario]] can inflict Sleep on enemies by using the [[Sleepy Sheep]] item, [[Mamar]]'s [[Lullaby]], or equipping the [[Sleepy Stomp]] Badge. Much like with [[Dizzy|dizziness]], certain enemies are more vulnerable than others. [[Clubba]]s, often found sleeping, will be affected for four turns of the battle (alongside [[White Clubba]]s, all plant-type enemies, and [[Kent C. Koopa]]), where most other enemies will be down for three. Only [[Crazee Dayzee]]s and [[Amazy Dayzee]]s can inflict sleep on Mario; their song attacks can put him to sleep for three turns, but have a low chance of doing so (20% for Crazee Dayzees, 15% for Amazy Dayzees). Enemies hit with a successful sleep attack have a blue "splash" effect accompanied by low-pitched lullaby tones.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
[[File:Sleeping.png|frame|left|Icon]]
[[File:Sleeping.png|frame|left|Icon]]
[[File:Mario Goombella Asleep TTYD.png|thumb|120px|Mario and [[Goombella]] asleep]]
[[File:Mario Goombella Asleep TTYD.png|120px|thumb|right|Mario and [[Goombella]], asleep]]
The sleep status ailment is indicated by multiple hovering "Z"s and a [[Sleepy Sheep]] icon above the afflicted character. The number by the Sleepy Sheep indicates how many turns the character will remain asleep if undisturbed. In this game, when sleeping characters are attacked, there is a chance that they will wake. This is signified by a small exclamation point over the character when they are attacked. If the player is inflicted with the sleep effect, they can still use [[Action Command]]s such as [[Guard]] and [[Superguard]]. The timing windows for these actions will be reduced while sleep is in effect. Crazee Dayzees, Amazy Dayzees, and [[Bonetail]] can all inflict the sleep status, and Mario can inflict it on foes by using the Sleepy Sheep item or through the Sleepy Stomp badge.
The sleep status ailment is indicated by multiple hovering "Z"s and a [[Sleepy Sheep]] icon above the afflicted character. The number by the Sleepy Sheep indicates how many turns the character will remain asleep if undisturbed. In this game, when sleeping characters are attacked, there is a chance that they will wake. This is signified by a small exclamation point over the character when they are attacked. If the player is inflicted with the sleep effect, they can still use [[Action Command]]s such as [[Guard]] and [[Superguard]]. The timing windows for these actions will be reduced while sleep is in effect. Crazee Dayzees, Amazy Dayzees, and [[Bonetail]] can all inflict the sleep status, and Mario can inflict it on foes by using the Sleepy Sheep item or through the Sleepy Stomp badge.
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====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', if the character is attacked by a [[Cherbil]], a [[Crazee Dayzee]], or an [[Amazy Dayzee]], they will fall asleep and must be awakened by shaking the [[Wii#Wii Remote|Wii Remote]] until the on-screen meter is filled up, unless the player gets attacked by an enemy. Also, the player can make enemies fall asleep by using a Sleepy Sheep. In the [[Underchomp]] battle, the player can use [[Piccolo]] to temporarily make the Underchomp fall asleep (this is based on [[wikipedia:Cerberus|Cerberus]]' weakness of falling asleep when music is played in Greek mythology). Mario and co. will also sleep after a prolonged period of inactivity [[Tippi]] will perch herself atop the head of the character currently onscreen, and any character traveling with the heroes (such as [[Squirps]] or [[Luvbi]]) fall asleep as well.
In ''[[Super Paper Mario]]'', if the character is attacked by a [[Cherbil]], a [[Crazee Dayzee]], or an [[Amazy Dayzee]], they will fall asleep and must be awakened by shaking the [[Wii#Wii Remote|Wii Remote]] until the on-screen meter is filled up, unless the player gets attacked by an enemy. Also, the player can make enemies fall asleep by using a Sleepy Sheep. In the [[Underchomp]] battle, the player can use [[Piccolo]] to temporarily make all of its heads fall asleep (this is based on [[wikipedia:Cerberus|Cerberus]]' weakness of falling asleep when music is played in Greek mythology). Also, Mario and co. (including any character traveling with the heroes, such as [[Squirps]] or [[Luvbi]]) will sleep as an idle animation (that is, after a prolonged period of inactivity), and [[Tippi]] will perch herself atop the head of the hero currently onscreen.


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====

Revision as of 16:15, June 10, 2023

Template:More images Template:Quote2 Sleep is a status ailment in the Super Mario role-playing games and in the Super Smash Bros. series.

History

Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, Sleep is one of the more common status ailments that the player can have. A physical attack will wake a character from Sleep, but a magical attack will not. While sleeping, a character is completely immobile and helpless. Additionally, Princess Toadstool is able to inflict this condition on enemies with her Sleepy Time spell. The Wake Up Pin and some other accessories will prevent this condition.

Attacks that cause Sleep

Attacks marked with an asterisk (*) also cause damage, while attacks marked with double asterisks affect the entire opposition.

Items
Spells
Special attacks

Paper Mario series

Paper Mario

An Anti Guy, asleep

When a character is asleep, they cannot do anything for a few turns. Unlike in Super Mario RPG: Legend of the Seven Stars, the character cannot be woken up until the effect wears off. Mario can inflict Sleep on enemies by using the Sleepy Sheep item, Mamar's Lullaby, or equipping the Sleepy Stomp Badge. Much like with dizziness, certain enemies are more vulnerable than others. Clubbas, often found sleeping, will be affected for four turns of the battle (alongside White Clubbas, all plant-type enemies, and Kent C. Koopa), where most other enemies will be down for three. Only Crazee Dayzees and Amazy Dayzees can inflict sleep on Mario; their song attacks can put him to sleep for three turns, but have a low chance of doing so (20% for Crazee Dayzees, 15% for Amazy Dayzees). Enemies hit with a successful sleep attack have a blue "splash" effect accompanied by low-pitched lullaby tones.

Paper Mario: The Thousand-Year Door

Sleeping status effect from Paper Mario: The Thousand-Year Door.
Icon
Mario and Goombella under the effects of the Sleep status ailment.
Mario and Goombella, asleep

The sleep status ailment is indicated by multiple hovering "Z"s and a Sleepy Sheep icon above the afflicted character. The number by the Sleepy Sheep indicates how many turns the character will remain asleep if undisturbed. In this game, when sleeping characters are attacked, there is a chance that they will wake. This is signified by a small exclamation point over the character when they are attacked. If the player is inflicted with the sleep effect, they can still use Action Commands such as Guard and Superguard. The timing windows for these actions will be reduced while sleep is in effect. Crazee Dayzees, Amazy Dayzees, and Bonetail can all inflict the sleep status, and Mario can inflict it on foes by using the Sleepy Sheep item or through the Sleepy Stomp badge.

Super Paper Mario

In Super Paper Mario, if the character is attacked by a Cherbil, a Crazee Dayzee, or an Amazy Dayzee, they will fall asleep and must be awakened by shaking the Wii Remote until the on-screen meter is filled up, unless the player gets attacked by an enemy. Also, the player can make enemies fall asleep by using a Sleepy Sheep. In the Underchomp battle, the player can use Piccolo to temporarily make all of its heads fall asleep (this is based on Cerberus' weakness of falling asleep when music is played in Greek mythology). Also, Mario and co. (including any character traveling with the heroes, such as Squirps or Luvbi) will sleep as an idle animation (that is, after a prolonged period of inactivity), and Tippi will perch herself atop the head of the hero currently onscreen.

Paper Mario: Sticker Star

The icon for the Sleep status effect in Paper Mario: Sticker Star

Inflicted by a Baahammer, the Sleep status ailment acts like the Mushroom status ailment from Super Mario RPG: Legend of the Seven Stars: unable to attack, though slightly heals every turn. The sleep status also can be caused by using the Pillow, Bed, and Luxurious Bed Things. Mario can also become asleep from the Things with sleep properties unless the player mashes A Button repeatedly. Kamek's purple spell can also put Mario to sleep too.

Mario & Luigi series

While the status ailment does not exist in the traditional sense, Snoozorbs in Mario & Luigi: Partners in Time start battles asleep, not acting until the player wakes them with an attack. In Mario & Luigi: Dream Team, the Sleep condition is unique to the final battle against Antasma. Each of his attacks have a chance to put Mario to sleep, which triggers a unique sequence where Antasma attacks him with nightmares. When the nightmare is successfully escaped, the Sleep condition ends.

Super Smash Bros. series

Jigglypuff uses Sing
Jigglypuff putting other fighters to sleep with her Sing move in Super Smash Bros. Brawl.

Template:Main-external

Characters can go to sleep (the status effect here known as Asleep) in the Super Smash Bros. games by Jigglypuff's Sing attack, Luigi (in Super Smash Bros. Brawl) and Peach's Final Smashes (Negative Zone and Peach Blossom, respectively), Hero's Snooze spell (used with Command Selection), Darkrai's Dark Void, and Bellossom's Sweet Scent. This leaves them vulnerable for opponents to attack them. Players that move the control stick and mash buttons will wake faster.

In Super Smash Bros., characters with lower damage percentages sleep for longer, while in Super Smash Bros. Melee onward characters at higher percents sleep longer. In addition, characters in the air cannot be put to sleep. Attacking a sleeping opponent automatically wakes them up. With the exception of Sing, which does not affect airborne opponents, characters struck with the ailment in the air will fall to the ground helplessly until they land, where they enact the full sleeping animation.

In Super Smash Bros., when characters are put to sleep, the animation is simply the character's dizzy animation with music notes appearing from that character (as Sing is the only way to put opponents to sleep). In Super Smash Bros. Melee onward, each character has a proper sleeping animation.

Mario + Rabbids series

Mario + Rabbids Kingdom Battle

The sleep status effect appears in the Donkey Kong Adventure DLC of Mario + Rabbids Kingdom Battle, where Rabbid Cranky can use his Long Story technique to put nearby enemies to sleep for one turn. If enemies are attacked while they are asleep, they will wake up instantly.

Mario + Rabbids Sparks of Hope

Sleep, referred to as Stasis, returns in Mario + Rabbids Sparks of Hope, this time triggered by Rabbid Rosalina's Ennui technique and functions the same way as in Mario + Rabbids Kingdom Battle. When an enemy is under the effects of Stasis, their body turns completely dark blue and has a padlock around them. Rabbid Rosalina can also unlock Ennui Dash via the skill tree which causes her dash attack to inflict enemies with Stasis.

Names in other languages

Language Name Meaning Notes
Japanese ねむり[?]
Nemuri
Sleep
Spanish (NOE) Dormido (Paper Mario 64 and Thousand-Year Door)[6]
[7]
Asleep

References

  1. ^ Paper Mario Instruction booklet, French side page 69.
  2. ^ Paper Mario: La porte millénaire. French Instruction booklet, page 18
  3. ^ Super Paper Mario. Instruction booklet, French side page 18.
  4. ^ French Smash Bros DOJO website
  5. ^ "[...] Les ennemis Paralysés subissent 30% de dégâts supplémentaires" description of the Ennui technique
  6. ^ "#35 LLEGAMOS A CAMPOS FLORIDOS!".
  7. ^ "Paper Mario: La Puerta Milenaria (GC)".