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This effect returns in ''[[Mario & Luigi: Brothership]]''. Provided the player applies the appropriate Battle Plug, Mario and Luigi can burn enemies by scoring an "EXCELLENT" rating with a [[Jump]] or [[Hammer]] attack.<ref>https://www.nintendo.com/jp/switch/a8e6a/battle/index.html</ref>
This effect returns in ''[[Mario & Luigi: Brothership]]''. Provided the player applies the appropriate Battle Plug, Mario and Luigi can burn enemies by scoring an "EXCELLENT" rating with a [[Jump]] or [[Hammer]] attack.<ref>https://www.nintendo.com/jp/switch/a8e6a/battle/index.html</ref>
Some enemies can also inflict Mario and Luigi with this status effect.
Contrary to its iteration in previous games in the series, burn will only deal damage over time but will not prevent attacking and dodging.


===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===

Revision as of 15:20, November 16, 2024

“Burned! The fire will steadily do damage!”
Battle text, Paper Mario: The Thousand-Year Door
Burn
Icon in The Thousand-Year Door

Burn is a status ailment in the Mario & Luigi series, Paper Mario: The Thousand-Year Door and its Nintendo Switch remake, and the Mario + Rabbids series. In the case of the latter three, if a frozen character is burned, both status ailments are negated.

History

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Screenshot of Popple taking damage from the Burn status in Mario & Luigi: Superstar Saga
Popple taking damage from the Burn status effect during the third battle with him in Mario & Luigi: Superstar Saga
Screenshot of Mario using the Firebrand as a First Strike method in Mario & Luigi: Superstar Saga + Bowser's Minions
Mario burning two Paratroopeas with the Firebrand First Strike in Mario & Luigi: Superstar Saga + Bowser's Minions

Burn first appears in Mario & Luigi: Superstar Saga. Using the regular or advanced versions of the Fire Bros. Bros. Attack, Mario can sometimes burn enemies, making them lose some HP every turn, similar to Poison. A miniature flame appears to be floating above the enemy, indicating the condition. In Mario & Luigi: Superstar Saga + Bowser's Minions, the status effect acts similarly to its incarnations in recent Mario & Luigi games, and Mario can burn enemies by landing a First Strike on an enemy using the Firebrand. The more dangerous variation of Burn, "Char", also appears, and can be inflicted on enemies as well using the "Super Fire Bros." Super Attack.

In the remake, sprites exist for Mario and Luigi being inflicted with a Burn, though they are unused.

Mario & Luigi: Partners in Time

Burned Mario in the game Mario & Luigi: Partners in Time.

The Burn status ailment returns in Mario & Luigi: Partners in Time with a change: if a character is burned, that character loses 8 HP every turn and will not be able to attack or dodge, much as a combination of the Poison and Dizzy status ailment. Burn is indicated with the character visibly on fire. The three ways to cure a burn are using a Refreshing Herb, waiting until it wears off, or ending the battle by defeating the enemies with the unaffected character. The Elasto-Piranhas, Shrooboid Brat, Blazing Shroobs, Bowser, Baby Bowser, Skellokeys, Elder Shrooboid and Shroob Rexes are the only enemies to give the Mario Bros. this status effect. Bro Flowers and Mix Flowers can randomly inflict this status ailment on enemies.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mario under the "Burn" status effect.
Screenshot of Mario burned in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario burned in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

The Burn status returns in Mario & Luigi: Bowser's Inside Story with the same effect as in Mario & Luigi: Partners in Time. However, only two enemies can cause the Burn status: Calorite and Bowser. Bowser can also cause the Burn status ailment to enemies by using his fiery breath, and it can be inflicted with the Fire Flower Special Attack. When any enemies (or bosses) are on fire, their idle animation goes much faster. In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the status retains the same function it had in the original game.

Mario & Luigi: Dream Team

Char DreamTeam.png

The Burn status returns once again in Mario & Luigi: Dream Team with the same effect as in Mario & Luigi: Partners in Time. Some fire-breathing enemies may cause this status to Mario and Luigi, like the Magmads and the Flaming Antasmatons. There is also a more harmful "burn" status effect called "Char". The victim of "burn" takes 10 damage at a time and the victim of "char" takes 30 damage at a time. There is also a hammer item called the Flame Hammer that can burn enemies when used.

Mario & Luigi: Paper Jam

The Burn status returns once again in Mario & Luigi: Paper Jam from with the same effect in the past three games. However the victim of "burn" will take 10 damage (20 damage on an enemy) and the victim of "char" will take 30 damage, just like in Mario & Luigi: Dream Team.

Mario & Luigi: Brothership

This section is referring to a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this section may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

This effect returns in Mario & Luigi: Brothership. Provided the player applies the appropriate Battle Plug, Mario and Luigi can burn enemies by scoring an "EXCELLENT" rating with a Jump or Hammer attack.[1] Some enemies can also inflict Mario and Luigi with this status effect. Contrary to its iteration in previous games in the series, burn will only deal damage over time but will not prevent attacking and dodging.

Paper Mario: The Thousand-Year Door

A Putrid Piranha under the effect of the Burn status, as seen in Paper Mario: The Thousand-Year Door (Nintendo Switch).
A Burned Putrid Piranha, as seen in the Thousand-Year Door remake

In Paper Mario: The Thousand-Year Door and its Nintendo Switch remake, Burns behave much the same way as Poison, that is, the afflicted character will lose 1 HP every turn for a number of turns. However, Burn usually won't last as long. Burn is indicated by a small flame at the afflicted's back. It can be cured by some random stage effects that involve water, an attack that inflicts the Freeze ailment, or simply waiting for a few turns. Fiery foes, such as Lava Bubbles, are immune.

Vivian is capable of inflicting a burn on her enemies using her Shade Fist and Fiery Jinx moves, and Mario can do so as well with the Fire Drive badge. Additionally, it can be caused by the following foes: Fire Bros, Lava Bubbles, Embers, X-Naut PhDs, Phantom Embers, and Grodus, and by the flame-throwing nozzles onstage.

Mario + Rabbids series

Mario + Rabbids Kingdom Battle

The Burn status returns in Mario + Rabbids Kingdom Battle. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the inflicted character stops moving, it is immediately cured. Inflicted characters are also vulnerable to reaction shots.

The following enemies can inflict Burn with their weapons:

Burn is one of the three status effects that cause movement, with the other two being Push and Bounce.

Mario + Rabbids Sparks of Hope

Burn Super Effect icon from Mario + Rabbids Sparks of Hope

In Mario + Rabbids Sparks of Hope, Burn works similarly to how it does in Mario + Rabbids Kingdom Battle, although the burned character also continues taking damage as they run around.

List of sources that cause Burn

The Burn Protector Spark Bonus provides a Hero resistance to the Burn Super Effect.

Enemy weaknesses and resistances

Profiles

Mario & Luigi series

Mario & Luigi: Dream Team

  • Instruction manual description: Makes Mario/Luigi unable to perform any actions, and makes them intermittently take damage.

Mario & Luigi: Paper Jam

  • Instruction manual description: The character is unable to move and takes damage at regular intervals.

Mario + Rabbids Sparks of Hope

  • Description: Burn Super Effect icon from Mario + Rabbids Sparks of Hope Burn Super Effect sets targets aflame so they scatter and take damage over time. Flames spread to other targets on contact.

Names in other languages

Language Name Meaning Notes
Japanese ほのお[?]
Honō
Flames Paper Mario: The Thousand-Year Door
やけど[?]
Yakedo
Burn Mario & Luigi series
ファイア[?]
Faia
Fire Mario + Rabbids Sparks of Hope
French Brulé[2] Burnt
Brûlure[3][4] Burn
En feu[5] In fire
German Verbrennung[?] Burn
Italian Scottatura[?] Burn
Bruciante[?] Burning Mario + Rabbids Sparks of Hope
Korean 화상[?]
Hwasang
Burn
Portuguese (NOE) Queimadura[?] Burn
Spanish (NOA) En llamas (Paper Mario: The Thousand-Year Door remake)[6] On fire
Spanish (NOE) Ardiendo[?] Burning Paper Mario: The Thousand-Year Door
En llamas (Paper Mario: The Thousand-Year Door remake)[7] On fire
Quemadura[?] Burn Mario + Rabbids Sparks of Hope

References

  1. ^ https://www.nintendo.com/jp/switch/a8e6a/battle/index.html
  2. ^ 2016. Mario & Luigi: Paper Jam Bros. French instruction booklet (PDF). Nintendo of Europe (French). Page 47.
  3. ^ 2005. Mario & Luigi: Les Frères du temps instruction booklet (PDF). Nintendo of Europe (French). Page 89.
  4. ^ 2009. Mario & Luigi: Voyage au centre de Bowser instruction booklet (PDF). Nintendo of America (French). Page 69.
  5. ^ 2016. Mario & Luigi: Paper Jam Bros. French instruction booklet (PDF). Nintendo of Europe (French). Page 47.
  6. ^ Efowzeff (May 28, 2024). Acto 5 I Paper Mario: The Thousand Year Door (11:48). YouTube (Latin American Spanish). Retrieved July 7, 2024.
  7. ^ Freidan (May 23, 2024). Paper Mario: La Puerta Milenaria - Juego Completo (10:30:08). YouTube (European Spanish). Retrieved July 7, 2024.