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{{species infobox
{{species infobox
|image=[[File:Bandit Artwork - Yoshi's New Island.png|150px]]<br>A Bandit in ''[[Yoshi's New Island]]''
|image=[[File:Bandit Artwork - Yoshi's New Island.png|150px]]<br>Artwork from ''[[Yoshi's New Island]]''
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variant_of=[[Shy Guy]]
|variant_of=[[Shy Guy]]
|variants=[[Badge Bandit]]<br>[[Big Bandit]]<br>[[Green Glove]]<br>[[Grunt (Yoshi's Island series)|Grunt]]<br>[[Slugger]]<br>[[Spooky (enemy)|Spooky]]<br>[[Zeus Guy]]
|variants=[[Badge Bandit]]<br>[[Big Bandit]]<br>[[Green Glove]]<br>[[Grunt (Yoshi's Island series)|Grunt]]<br>[[Slugger]]<br>[[Spooky (enemy)|Spooky]]<br>[[Zeus Guy]]
|notable=[[Bandy Andy]]<br>[[Eddy the Mask]]<br>[[Hand-It-Overs]]<br>[[Larson]]<br>[[Swindell]]
|notable=[[Bandy Andy]]<br>[[Eddy the Mask]]<br>[[Larson]]<br>[[Swindell]]<br>[[The Hand-It-Overs]]
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
}}
}}
{{quote|See ya 'round the block, buddy!|Bandit|Mario Party 8}}
{{quote|See ya 'round the block, buddy!|Bandit|Mario Party 8}}
'''Bandits''' are the tall, larcenous relatives of [[Shy Guy]]s. Bandits originated from the [[Yoshi (franchise)|''Yoshi'' franchise]], although they have gone on to appear in the ''[[Paper Mario]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'' and ''[[Mario Party]]'' series as well. As their name implies, their common trait throughout the games is to steal from the player, whether it be [[coin]]s or [[Baby Mario]].
'''Bandits''' are tall, larcenous relatives of [[Shy Guy]]s. They originally appeared in ''[[Super Mario World 2: Yoshi's Island]]'' and have since commonly appeared in the ''[[Paper Mario (series)|Paper Mario]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'' and ''[[Mario Party (series)|Mario Party]]'' series. As their name implies, Bandits' main trait is to steal from the player, whether it be [[coin]]s or [[Baby Mario]].
==History==
==History==
===[[Yoshi's Island (series)|''Yoshi's Island'' series]]===
===[[Yoshi's Island (series)|''Yoshi's Island'' series]]===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
{{multiframe
{{multiframe|[[File:Bandit-SMW2.png]][[File:Coin Bandit.png]][[File:BanditYoshiMask-SMW2.png]]|Three Bandits, with one of them wearing a Yoshi mask.|align=left|size=100}}
|[[File:Bandit-SMW2.png]][[File:Coin Bandit.png]][[File:BanditYoshiMask-SMW2.png]]
|Three Bandits, with one of them wearing a Yoshi mask.
|align=left
|size=100
}}
[[File:The Cave Of The Bandits.png||thumb|Both colors of Bandits in [[The Cave of the Bandits]]]]
[[File:The Cave Of The Bandits.png||thumb|Both colors of Bandits in [[The Cave of the Bandits]]]]
Bandits, along with [[Shy Guy|Shy-Guy]]s, are some of the most common enemies in ''[[Super Mario World 2: Yoshi's Island]]'', where they come in two colors. The blue ones wander around until they spot [[Yoshi]] and [[Baby Mario]], then give chase. If a Bandit successfully catches Yoshi, it takes Baby Mario and runs away. They can run very fast and jump on top of small ledges, making them a versatile foe. It takes six [[egg]]s (or [[watermelon]] seeds), three stomps, or a [[Ground Pound]] to dispatch them. The first three times a Bandit is hit with an egg, it drops a coin; the next three hits give [[extra life|extra lives]]. Yoshi can also use his tongue to push them back, but he cannot eat them. Sometimes they hide behind rocks, mushrooms, or cave walls, only coming out to steal Baby Mario if Yoshi gets damaged nearby or uses his tongue on one while it is hiding. Additionally, there are [[Winged Cloud]]s that uncommonly contain a Bandit. In two levels, they summon [[Itsunomanika Heihō]] to replace Baby Mario while the Bandit takes off. However, that can be foiled if the Itsunomanika Heihō is eaten or egged first. In one instance, they even parachute from [[Item Balloon|Baron von Zeppelin]]s.
Bandits, along with [[Shy Guy|Shy-Guy]]s, are some of the most common enemies in ''[[Super Mario World 2: Yoshi's Island]]'', where they come in two colors. The blue ones wander around until they spot [[Yoshi]] and [[Baby Mario]], then give chase. If a Bandit successfully catches Yoshi, it takes Baby Mario and runs away. They can run very fast and jump on top of small ledges, making them a versatile foe. It takes six [[egg]]s (or [[watermelon]] seeds), three stomps, or a [[Ground Pound]] to dispatch them. The first three times a Bandit is hit with an egg, it drops a coin; the next three hits give [[extra life|extra lives]]. Yoshi can also use his tongue to push them back, but he cannot eat them. Sometimes they hide behind rocks, mushrooms, or cave walls, only coming out to steal Baby Mario if Yoshi gets damaged nearby or uses his tongue on one while it is hiding. Additionally, there are [[Winged Cloud]]s that uncommonly contain a Bandit. In two levels, they summon [[Itsunomanika Heihō]] to replace Baby Mario while the Bandit takes off. However, that can be foiled if the Itsunomanika Heihō is eaten or egged first. In one instance, they even parachute from [[Item Balloon|Baron von Zeppelin]]s.


A less-common pink variant, also known as '''Coin Bandit''',<ref name=guide>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. [[Media:SMW2 Guide 126.jpg|Page 126]].</ref> is always seen carrying [[Red Coin|red coin]]s. The Coin Bandit usually flees from the Yoshis, but if the Yoshis manage to snatch the coin and/or use their tongue or [[Watermelon (Yoshi's Island series)|Green Watermelon]] seeds on the Bandit, it will start to chase them like a normal Bandit. However, if Yoshi grabs the coin without touching the Bandit, it will continue to act as though it is holding it. Other relatives of Bandits originate from this game, including [[Green Glove]]s, [[Grunt (Yoshi's Island series)|Grunt]]s, [[Slugger]]s and [[Zeus Guy]]s.
A less-common pink variant, also known as '''Coin Bandit''',<ref name=guide>{{cite|date=1995|author=Miller, Kent and Terry Munson|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|publisher=[[Nintendo Power]]|page={{file link|SMW2 Guide 126.jpg|126}}|language=en-us}}</ref> is always seen carrying [[Red Coin|red coin]]s. The Coin Bandit usually flees from the Yoshis, but if the Yoshis manage to snatch the coin and/or use their tongue or [[Watermelon (Yoshi's Island series)|Green Watermelon]] seeds on the Bandit, it will start to chase them like a normal Bandit. However, if Yoshi grabs the coin without touching the Bandit, it will continue to act as though it is holding it. Other relatives of Bandits originate from this game, including [[Green Glove]]s, [[Grunt (Yoshi's Island series)|Grunt]]s, [[Slugger]]s and [[Zeus Guy]]s.


In [[Mini Battle]]s, such as [[Gather Coins]] and [[Watermelon Seed Spitting Contest]], Yoshi has to face off against a Bandit to win items. If the player uses a secret minigame code, a second player can use the second controller to play as the Bandit. In addition, the Watermelon Seed Spitting Contest's Bandit wears a cross-eyed Yoshi mask.
In [[Mini Battle]]s, such as [[Gather Coins]] and [[Watermelon Seed Spitting Contest]], Yoshi has to face off against a Bandit to win items. If the player uses a secret minigame code, a second player can use the second controller to play as the Bandit. In addition, the Watermelon Seed Spitting Contest's Bandit wears a cross-eyed Yoshi mask.
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====''Yoshi's New Island''====
====''Yoshi's New Island''====
[[File:Bandit Valley.png|thumb]]
[[File:Bandit Valley.png|thumb|Bandits are the main feature of Bandit Valley in ''Yoshi's New Island'']]
Bandits reappear in ''[[Yoshi's New Island]]'', acting the same as in previous appearances. They appear in blue and red, with the latter being analogous to the pink type from before. If they are stuck below Yoshi, they will continuously jump. They are also featured abundantly in a level named after them, called [[Bandit Valley]].
Bandits reappear in ''[[Yoshi's New Island]]'', acting the same as in previous appearances. They appear in blue and red, with the latter being analogous to the pink type from before. If they are stuck below Yoshi, they will continuously jump. They are also featured abundantly in a level named after them, called [[Bandit Valley]].
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{{br}}


===''Super Mario: Yoshi's Island'' (manga)===
===''Super Mario: Yossy Island'' (manga)===
[[File:BanditManga.png|thumb|A Bandit as seen in the ''Super Mario: Yoshi's Island'' manga.]]
[[File:BanditManga.png|thumb|A Bandit as seen in the ''Super Mario: Yossy Island'' manga.]]
Bandits appear in the manga based on ''Super Mario World 2: Yoshi's Island''.
Bandits appear in the manga based on ''Super Mario World 2: Yoshi's Island''.


===''Super Mario-kun''===
===''Super Mario-kun''===
[[File:BanditSuperMarioKun.png|thumb|left|Bandit, as seen in ''[[Super Mario-kun]]'']]
[[File:BanditSuperMarioKun.png|thumb|left|Bandit, as seen in ''Super Mario-kun'']]
A Bandit appears in the Japanese manga series ''[[Super Mario-kun]]''. Bandits' first appearance is in [[Super Mario-kun Volume 14|volume 14]], which is based on ''Super Mario World 2: Yoshi's Island''.
A Bandit appears in the Japanese manga series ''[[Super Mario-kun]]''. Bandits' first appearance is in [[Super Mario-kun Volume 14|volume 14]], which is based on ''Super Mario World 2: Yoshi's Island''.


===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
Pink Bandits are common enemies found in [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]] in ''[[Paper Mario]]''. They sometimes fight alongside [[Pokey]]s or others of their kind and mostly come in packs. They can dash very quickly toward [[Mario]], trying to steal his [[coin]]s and hurt him in the process. If Mario fails to perform the defensive [[Action Command]], the Bandit steals a certain amount of coins from Mario and [[Flee|runs away from battle]] as soon as possible. However, if Mario defends himself, the Bandit will get no coins and will have an embarrassed face. Mario can recollect his coins by damaging or defeating the Bandit(s) who stole them.
Pink Bandits are common enemies found in [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]] in ''[[Paper Mario]]''. They can spot Mario from a decent distance compared to other enemies and, upon doing so, will dash at him in a straight line.
 
In battle, Bandits often appear in gangs of multiple other bandits, though some occasionally accompany [[Pokey]]s. Their primary means of attack is to charge into [[Mario]] to steal his [[coin]]s and hurt him in the process. If Mario fails to perform the defensive [[Action Command]], the Bandit will steal a certain amount of coins from Mario and [[Flee|run away from battle]] as soon as possible. However, if Mario defends himself, the Bandit will get no coins and will have an embarrassed face while making the same pouting noise as a blocked [[Shy Guy]]. Mario can recollect his coins by damaging or defeating the Bandit(s) who stole them.


Blue Bandits do not appear in the final game, though graphics for them are [[List of Paper Mario pre-release and unused content|unused]] in the data.
Blue Bandits do not appear in the final game, though graphics for them are [[List of Paper Mario pre-release and unused content|unused]] in the data.
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
[[File:PMTTYD Bandit Rushing Mario.png|thumb|left|A bandit rushing Mario.]]
[[File:PMTTYD Mario Confronting Bandit.png|thumb|Mario confronting the bandit in ''Paper Mario: The Thousand-Year Door'']]
[[File:PMTTYD Mario Confronting Bandit.png|thumb|Mario confronting the bandit.]]
Blue Bandits commonly appear in [[Rogueport]] in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]]. During Mario's first foray into the town in search of [[Professor Frankly]], a Bandit zooms by Mario, stealing half of his coins and leaving him dizzy. Mario is able to track the Bandit down to a house near the market and retrieve his coins. Several other Bandits live in Rogueport, namely [[Larson]], [[Swindell]] and [[Eddy the Mask]].
Blue Bandits commonly appear in [[Rogueport]] in ''[[Paper Mario: The Thousand-Year Door]]''. During Mario's first foray into the town in search of [[Professor Frankly]], a Bandit zooms by Mario, stealing half of his coins and leaving him dizzy. Mario is able to track the Bandit down to a house near the market and retrieve his coins. Several other Bandits live in Rogueport, namely [[Larson]], [[Swindell]] and [[Eddy the Mask]].


Pink Bandits make rare appearances as enemies. They do not move as quickly as those in the previous game. They now get a disappointed frown if Mario or his partner defends themselves with the Action Command, or if a successful attack does not steal any coins (which can occur rarely). A team of Bandits known as the [[Hand-It-Overs]], consisting of two Bandits and two [[Big Bandit]]s, are fighters in the [[Glitz Pit]]. One of the Big Bandits, [[Bandy Andy]], is very interested in rumors about the Glitz Pit, and is eventually caught by [[Grubba]], leading to the Hand-It-Overs team disappearing from the roster along with the [[KP Koopas]]. They are replaced by the [[Wings of Night]] and the [[Destructors]] for the rest of Chapter 3. Bandits also appear in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in the [[Rogueport Sewers]], along with [[Badge Bandit]]s.
Pink Bandits make rare appearances as enemies. They do not move as quickly as those in the previous game. They now quietly get a disappointed frown if Mario or his partner defends themselves with the Action Command, or if a successful attack does not steal any coins (which can occur rarely). A team of Bandits known as [[The Hand-It-Overs]], consisting of two Bandits and two [[Big Bandit]]s, are fighters in the [[Glitz Pit]]. One of the Big Bandits, [[Bandy Andy]], is very interested in rumors about the Glitz Pit, and is eventually caught by [[Grubba]], leading to The Hand-It-Overs team disappearing from the roster along with [[The KP Koopas]]. They are replaced by [[Wings of Night]] and [[The Destructors]] for the rest of Chapter 3. Bandits also appear in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in [[Rogueport Underground]], along with [[Badge Bandit]]s.
{{br}}


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 7''====
====''Mario Party 7''====
[[File:Bandit MP7.png|thumb|200px|A Bandit seen in ''Mario Party 7''.]]
One Bandit is a character in ''[[Mario Party 7]]''. It appears in [[Pyramid Park]], in Solo Cruise mode only. It stole a [[Star (Mario Party series)|Star]] from the [[Bowser Sphinx]], and the player's goal is to get the Star back from the Bandit with a [[Chain Chomp]] and return it to the Bowser Sphinx. There is also a [[Bandit Orb]] that is exclusive to the board [[Windmillville]]; whoever lands on a space it is applied to will have their money taken out of their windmill and given to the character who owns the space.
A Bandit appears in [[Pyramid Park]] of ''[[Mario Party 7]]'', but only in Solo Cruise. It stole a [[Star]] from the Bowser Sphinx, and the player's goal is to get the Star back from the Bandit with a [[Chain Chomp]] and return it to the Bowser Sphinx. There is also a [[Bandit Orb]] that is exclusive to the board [[Windmillville]]; whoever lands on a space it is applied to will have their money taken out of their windmill and given to the character who owns the space.


====''Mario Party 8''====
====''Mario Party 8''====
[[File:Bandit MP8.png|200px|left|thumb|A Bandit seen in ''Mario Party 8''.]]
[[File:Bandit MP8.png|left|thumb|A Bandit seen in ''Mario Party 8''.]]
In ''[[Mario Party 8]]'', a Bandit appear in [[Shy Guy's Perplex Express]], walking around one of the train wagons. When a character lands on a [[Green Space]] above the train, a Shy Guy will appear, revealing that a Bandit (or [[Mowz]]) has robbed [[Holly Koopa]]'s [[Candy (Mario Party 8)|Candy]].  
One Bandit is a character in ''[[Mario Party 8]]''. It appears in [[Shy Guy's Perplex Express]], walking around one of the train wagons. When a character lands on a [[Green Space]] above the train, a Shy Guy will appear, revealing that a Bandit (or [[Mowz]]) has robbed [[Holly Koopa]]'s [[Candy (Mario Party 8)|Candy]]. The character must now remember which wagon the Bandit/Mowz was in. If the character remembers correctly, the Bandit/Mowz will return the candy and the character will receive 20 [[Coin|coins]] (10 in Duel Mode). A Bandit also appears in [[Koopa's Tycoon Town]]. If a certain ? Space is landed on, a Bandit will appear in an alley and steal coins from an opponent's investment in the nearest hotel. If enough is stolen, the hotel will be forced to downsize, causing the owner to lose a star.
 
The character must now remember which wagon the Bandit/Mowz was in. If the character remembers correctly, the Bandit/Mowz will return the candy and the character will receive 20 [[Coin|coins]] (10 in Duel Mode).
 
A Bandit also appears in [[Koopa's Tycoon Town]]. If a certain ? Space is landed on, a Bandit will appear in an alley and steal coins from an opponent's investment in the nearest hotel. If enough is stolen, the hotel will be forced to downsize, causing the owner to lose a star.


Bandit is also one of the competitors in [[Moped Mayhem]].
A Bandit is one of the competitors in [[Moped Mayhem]].
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Bandits reappear in ''[[Mario & Luigi: Dream Team]]'' as enemies. They are regular enemies on the path to the [[Dozing Mattress]] in [[Dozing Sands]]. In the field, Bandits throw bandaged smoke bombs at Mario and [[Luigi]] upon spotting them, and then chase them briefly. In battle, a Bandit may throw two smoke bombs, one that is closer to the enemy side of the battlefield, and one that is closer to Mario and Luigi. The Bandit and all other ones (if any) will then, one by one, sneak through the smoke and come out the second smoke cloud to charge at a brother.
Bandits reappear in ''[[Mario & Luigi: Dream Team]]'' as enemies. They are regular enemies on the path to the [[Dozing Mattress]] in [[Dozing Sands]]. In the field, Bandits throw bandaged smoke bombs at Mario and [[Luigi]] upon spotting them, and then chase them briefly. In battle, a Bandit may throw two smoke bombs, one that is closer to the enemy side of the battlefield, and one that is closer to Mario and Luigi. The Bandit and all other ones (if any) will then, one by one, sneak through the smoke and come out the second smoke cloud to charge at a brother.


If the Bandit is looking at the background when it is momentarily visible while moving between smoke clouds, it will attack Mario; if it is looking at the foreground, it will attack Luigi. If a Bandit hits either Mario or Luigi with this attack, they will steal a maximum of 100 coins and could give the bros. the [[trip]] status effect. At the end of the attack, the Bandits will line up in the middle of the screen and show whether they got any coins or not. They will then all jump high into the air to shuffle themselves amongst each other before falling back into position, forcing the Bros. to guess which Bandit to target to get their coins back. A Bandit will [[flee]] on the next turn if carrying 100 coins unless the player defeats it to reclaim the coins.
If the Bandit is looking at the background when it is momentarily visible while moving between smoke clouds, it will attack Mario; if it is looking at the foreground, it will attack Luigi. If a Bandit hits either Mario or Luigi with this attack, they will steal a maximum of 100 coins and could give the bros. the [[trip]] status effect. At the end of the attack, the Bandits will line up in the middle of the screen and show whether they got any coins or not. They will then all jump high into the air to shuffle themselves amongst each other before falling back into position, forcing the Bros. to guess which Bandit to target to get their coins back. A Bandit will [[flee]] on the next turn if carrying 100 coins unless the player defeats it to reclaim the coins. A Bandit carrying the coins will not burst immediately if defeated, instead entering a "taken damage" sprite a second after the attack while dropping the coins before it bursts. If a Bandit performs this attack, any Bandits who have not gone yet will lose their next turn.


Bandits may also attack individually by approaching a brother, pulling out a smoke bomb, and throwing it where they stand. It will then either run out of the smoke in order to tackle the targeted brother, or will send out a cardboard Bandit on a string with a bomb tied behind it. Mario or Luigi must smack the real Bandit when it comes out; hitting the cardboard copy will result in the bomb exploding, damaging the target and possibly leaving them [[dizzy]].
Bandits may also attack individually by approaching a brother, pulling out a smoke bomb, and throwing it where they stand. The attacking Bandit will then either run out of the smoke in order to tackle the targeted brother, or will send out a cardboard Bandit on a string with a bomb tied behind it. Mario or Luigi must smack the real Bandit when it comes out; hitting the cardboard copy will result in the bomb exploding, damaging the target and possibly leaving them [[dizzy]].


Bandits also appear as a background enemy in [[Somnom Woods]] — however, in this appearance, they carry a [[Golden Egg]]. Due to running away when hit with a [[Taunt Ball]], they cannot be defeated, but they do drop the Golden Egg they are carrying, which can be brought into the battlefield if Mario or Luigi hit it with their hammers as it bounces by.
Bandits also appear as a background enemy in [[Somnom Woods]] — however, in this appearance, they carry a [[Golden Egg]]. Due to running away when hit with a [[Taunt Ball]], they cannot be defeated, but they do drop the Golden Egg they are carrying, which can be brought into the battlefield if Mario or Luigi hit it with their hammers as it bounces by. If the Bros. take too long to destroy the egg, the Bandits will reclaim it.


A [[Shy Guy Airtub]] may assist the Dozing Sands Bandits in battle by appearing as a background enemy.
A [[Shy Guy Airtub]] may assist the Dozing Sands Bandits in battle by appearing as a background enemy.
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====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
[[File:MLSSBMBandit.png|thumb]]
[[File:MLSSBMBandit.png|thumb]]
Bandits appear in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', where they are enemies and recruitable allies found in ''[[Minion Quest: The Search for Bowser]]''. They are ranged troopers, and attack by throwing explosive cardboard Bandits, similar to the ones from ''Mario & Luigi: Dream Team'' via their Throw the Fight skill. Bandits are fast, but have low power.
Bandits appear in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', where they are enemies and recruitable allies found in ''[[Minion Quest: The Search for Bowser]]''. They are ranged troopers. They attack by throwing explosive cardboard Bandits, similar to the ones from ''Mario & Luigi: Dream Team'' via their [[Special Skill (Mario & Luigi series)|Special Skill]] Throw the Fight. Bandits are fast, but have low power.


====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
A Bandit appears in ''[[Super Smash Bros. Ultimate]]'' as a [[Spirit (Super Smash Bros. Ultimate)|spirit]], using its artwork from ''[[Yoshi's New Island]]''.
A [[Spirit (Super Smash Bros. Ultimate)|spirit]] of a Bandit depicted with its artwork from ''[[Yoshi's New Island]]'' appears in ''[[Super Smash Bros. Ultimate]]''.


==Profiles and statistics==
==Profiles and statistics==
===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
====''Super Mario World 2: Yoshi's Island''====
*'''Shogakukan guide:''' 近づくとダッシュで赤ちゃんをさらいにくる。3回踏むか、ヒップドロップで倒そう。<ref>「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (''Super Mario: Yossy Island Nintendo Kōshiki Guidebook''), [[media:Super Mario Yossy Island Shogakukan P6.jpg|page 6]].</ref> (''When you approach it, it will dash to snatch your baby; step on it three times or use a Hip Drop to take it down.'')
*'''Shogakukan guide:''' 近づくとダッシュで赤ちゃんをさらいにくる。3回踏むか、ヒップドロップで倒そう。<ref>{{cite|title=「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (''Super Mario: Yossy Island Nintendo Kōshiki Guidebook'')|page= {{file link|Super Mario Yossy Island Shogakukan P6.jpg|6}}|publisher=[[Shogakukan]]|language=Japanese}}</ref> (''When you approach it, it will dash to snatch your baby; step on it three times or use a Hip Drop to take it down.'')
*'''[[Player's Guide]] (Coin Bandit):''' ''Beware of Bandits bearing gifts! This one would like to trade a red coin for Baby Mario.''<ref name=guide/>
*'''[[Player's Guide]] (Coin Bandit):''' ''Beware of Bandits bearing gifts! This one would like to trade a red coin for Baby Mario.''<ref name=guide/>


====''Yoshi's Island: Super Mario Advance 3''====
====''Yoshi's Island: Super Mario Advance 3''====
*'''Shogakukan guide:''' 近づくと赤ちゃんをさらいに来るので、3回ふむか、ヒップドロップで倒そう。タマゴを連続で当てれば3回め以降1UPがもらえる。計6回当てると倒せる。<ref>「スーパーマリオアドバンス3任天堂公式ガイドブック」 (''Super Mario Advance 3 Nintendo Kōshiki Guidebook''), [[media:Advance 3 Shogakukan P23.png|page 23]].</ref> (''When you get close, they will try to kidnap your baby, so you need to defeat them by stomping it three times or Hip Dropping it. If you continuously hit them with eggs, you will receive a 1-Up from the third time onward. You can defeat it by hitting it a total of six times.'')
*'''Shogakukan guide:''' 近づくと赤ちゃんをさらいに来るので、3回ふむか、ヒップドロップで倒そう。タマゴを連続で当てれば3回め以降1UPがもらえる。計6回当てると倒せる。<ref>{{cite|title=「スーパーマリオアドバンス3任天堂公式ガイドブック」 (''Super Mario Advance 3 Nintendo Kōshiki Guidebook'')|page={{file link|Advance 3 Shogakukan P23.png|23}}|publisher=Shogakukan|language=Japanese}}</ref> (''When you get close, they will try to kidnap your baby, so you need to defeat them by stomping it three times or Hip Dropping it. If you continuously hit them with eggs, you will receive a 1-Up from the third time onward. You can defeat it by hitting it a total of six times.'')


====''Yoshi's New Island''====
====''Yoshi's New Island''====
*'''Shogakukan guide:''' べビィマリオをさらおうとして、しつこく追ってくる。一度踏んで足止めし、そのあとヒップドロップを当てて倒そう。赤コインを持った赤いボロドーもいる。<ref name=YNI>「ヨッシー New アイランド 任天堂公式ガイドブック」 (''Yoshi's New Island Nintendo Kōshiki Guidebook''), {{media link|Yoshi New Island Shogakukan P25.jpg|page 25}}.</ref>(''It will persistently chase after Baby Mario in an attempt to kidnap him. Stamp on it once to stop it, and then hit it with a Hip Drop to defeat it. Red Bandits carrying a Red Coin also exist.'')
*'''Shogakukan guide:''' べビィマリオをさらおうとして、しつこく追ってくる。一度踏んで足止めし、そのあとヒップドロップを当てて倒そう。赤コインを持った赤いボロドーもいる。<ref name=YNI>{{cite|title=「ヨッシー New アイランド 任天堂公式ガイドブック」 (''Yoshi's New Island Nintendo Kōshiki Guidebook'')|page={{file link|Yoshi New Island Shogakukan P25.jpg|25}}|publisher=[[Shogakukan]]|language=Japanese}}</ref>(''It will persistently chase after Baby Mario in an attempt to kidnap him. Stamp on it once to stop it, and then hit it with a Hip Drop to defeat it. Red Bandits carrying a Red Coin also exist.'')


===''Paper Mario'' series===
===''Paper Mario'' series===
Line 113: Line 104:


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
=====GameCube=====
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Bandit|align=horizontal|image=[[File:Red Bandit.png]]}}
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Bandit|align=horizontal|image=[[File:Red Bandit.png]]}}
=====Nintendo Switch=====
{{:Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary|transcludesection=Bandit|align=horizontal}}


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Bandit (1)|align=horizontal|image=[[File:MLDTBanditIdle.gif]]}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Bandit (1)|align=horizontal|image=[[File:MLDTBanditIdle.gif]]}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Bandit (2)|align=horizontal|image=[[File:MLDTBanditIdle.gif]]}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Bandit (2)|align=horizontal|image=[[File:Bandit 2 sprite MLDT.gif]]}}


====''Mario & Luigi: Superstar Saga + Bowser's Minions'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Superstar Saga + Bowser's Minions'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
*'''''Minion Quest: The Search for Bowser'' / ''Bowser Jr.'s Journey'' profile:''' ''Their constant movement masks their lack of power. Just who are those mischievous eyes targeting?!''
*'''''Minion Quest: The Search for Bowser'' / ''Bowser Jr.'s Journey'' profile:''' ''Their constant movement masks their lack of power. Just who are those mischievous eyes targeting?!''


===''Super Smash Bros. Ultimate'' spirit===
===''Super Smash Bros. Ultimate''===
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
{{Spirit
|-
|no=306
!rowspan=2 width=8%|Name
|name=Bandit
!rowspan=2 class=unsortable width=10%|Image
|image=[[File:Bandit_Artwork_-_Yoshi's_New_Island.png|100px]]
!rowspan=2 width=8%|Series / game
|series=''[[Yoshi (franchise)|Yoshi]]'' Series
!rowspan=2 width=5%|Type
|type={{iw|smashwiki|Support spirit|Support}}
!rowspan=2 width=5%|Class
|slots=1
!rowspan=2 width=8%|Strength / effect(s)
|class=Advanced
!rowspan=2 width=13%|How to obtain
|effects=Item Gravitation
!colspan=4 width=40%|Spirit battle
|obtain={{iw|smashwiki|Spirit Board}}
|-
|opponents={{iw|smashwiki|Meta Knight (SSBU)|Meta Knight}} ×3
!width=7%|Opponent(s)
|conditions=The enemy favors {{iw|smashwiki|grab}}s and {{iw|smashwiki|throw}}s
!class=unsortable width=19%|Battle conditions
|stage=[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
!width=7%|Stage
|song=Obstacle Course - Yoshi's Island
!width=7%|Song
}}
|-
!Bandit
|[[File:Bandit_Artwork_-_Yoshi's_New_Island.png|100px]]
|''[[Yoshi (franchise)|Yoshi]]'' Series
|Support (1)
|Advanced
|Item Gravitation
|Spirit Board
|[[Meta Knight]] ×3
|
*The enemy favors grabs and throws
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|Obstacle Course - Yoshi's Island
|}


==Gallery==
==Gallery==
Line 161: Line 141:
SMW2 Bandit hide.png|''Super Mario World 2: Yoshi's Island''
SMW2 Bandit hide.png|''Super Mario World 2: Yoshi's Island''
SMW2 Itsy and the Bandit.png|''Super Mario World 2: Yoshi's Island''
SMW2 Itsy and the Bandit.png|''Super Mario World 2: Yoshi's Island''
SMW2 - World 4 (icon).png|''Super Mario World 2: Yoshi's Island''
Icon SMW2-YI - The Cave Of The Bandits.png|''Super Mario World 2: Yoshi's Island''
Icon SMW2-YI - The Cave Of The Bandits.png|''Super Mario World 2: Yoshi's Island''
SMW2-ThrowingBalloonsIcon.png|''Super Mario World 2: Yoshi's Island''
SMW2-ThrowingBalloons4Icon.png|''Super Mario World 2: Yoshi's Island''
SMW2-ThrowingBalloons6Icon.png|''Super Mario World 2: Yoshi's Island''
SMW2-SeedSpitIcon.png|''Super Mario World 2: Yoshi's Island''
SMGPB4 Bandits and Baby Mario.png|''[[Super Mario Game Picture Book 4]]: Hang in There, Yoshi''
SMGPB4 Bandits and Baby Mario.png|''[[Super Mario Game Picture Book 4]]: Hang in There, Yoshi''
Blue Bandit.png|''[[Paper Mario]]'' ([[List of Paper Mario pre-release and unused content|unused]])
Blue Bandit.png|''[[Paper Mario]]'' ([[list of Paper Mario pre-release and unused content|unused]])
SMA3-Bandit.png|''[[Yoshi's Island: Super Mario Advance 3]]''
SMA3-CoinBandit.png|''Yoshi's Island: Super Mario Advance 3''
SMA3-World4Icon.png|''Yoshi's Island: Super Mario Advance 3''
PMTTYD Blue Bandit Sprite.png|''[[Paper Mario: The Thousand-Year Door]]''
PMTTYD Blue Bandit Sprite.png|''[[Paper Mario: The Thousand-Year Door]]''
MP7BanditModel.png|''[[Mario Party 7]]''
MP7BanditModel.png|''[[Mario Party 7]]''
Line 187: Line 159:
|Jap=ボロドー
|Jap=ボロドー
|JapR=Borodō
|JapR=Borodō
|JapM=Anagram of「泥棒」(''dorobō'', thief)
|JapM=Anagram of「泥棒」(''dorobō'', "thief")
|Fre=Bandit{{ref needed}}<br>Brigand <small>(''Super Smash Bros. Ultimate'')</small>
|Fre=Bandit<br>Brigand
|FreM=-
|FreN=''Super Smash Bros. Ultimate''
|Ger=Bandit<br>Jason (''Yoshi's Island'')
|Ger=Bandit
|GerM=-<br>Probably based on "{{wp|Jason Voorhees}}" (referring to their masks)
|Ger2=Jason
|Ger2N=''Yoshi's Island''
|Ger2M=Probably based on "{{wp|Jason Voorhees}}" (referring to their masks)
|Spa=Bandido
|Spa=Bandido
|SpaM=Bandit
|SpaM=Bandit
|Ita=Furfo
|Ita=Furfo
|ItaM=From "furfante" (rascal) and/or possibly "furto" (theft)
|ItaM=From ''furfante'' ("rascal") and/or possibly ''furto'' ("theft")
|PorE=Bandido
|PorE=Bandido
|PorEM=Bandit
|PorEM=Bandit
|Chi=盗贼 (''Paper Mario'')<br>''Dàozéi''<br>小贼 (''Yoshi'' series)<br>''Xiǎo Zéi''
|ChiS=盗贼
|ChiM=Bandit<br><br>Little Thief
|ChiSN=''Paper Mario''
|ChiSR=Dàozéi
|ChiSM=Bandit
|ChiS2=小贼
|ChiS2R=Xiǎo Zéi
|ChiS2M=Little Thief
|ChiT=小賊
|ChiTR=Xiǎo Zéi
|ChiTM=Bandit
|Kor=도두기
|Kor=도두기
|KorR=Dodugi
|KorR=Dodugi
|KorM=From "도둑" (''doduk'', thief) and possibly "~이" (''-i'', Korean noun-forming suffix)
|KorM=From "도둑" (''doduk'', "thief") and possibly "~이" (''-i'', Korean noun-forming suffix)
|Rus=Бандит
|Rus=Бандит
|RusR=Bandit
|RusR=Bandit
|RusM=Bandit
|RusM=Bandit
|Dut=Bandit
|Dut=Bandit
|DutM=-
}}
}}


==Trivia==
==Trivia==
*In prototype assets of ''[[Super Mario World 2: Yoshi's Island]]'', Bandit is shown to have several early designs, including one based on [[zeldawiki:Pikku|Pick]] from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' that was possibly a placeholder, as well as animations for group-swinging behavior that would go to [[Ukiki|Grinder]]s in the final game.<ref>[[tcrf:Development:Super Mario World 2: Yoshi's Island/Sprites#Bandit|Development:Super Mario World 2: Yoshi's Island/Sprites § Bandit]]. ''The Cutting Room Floor''. Retrieved October 30, 2021.</ref> Additionally, prototype minigames list it with the early name "DoRoBō" instead of its final Japanese name.<ref>[[tcrf:Proto:Super Mario World 2: Yoshi's Island/ys romX 0/Mini Battles|Proto:Super Mario World 2: Yoshi's Island/ys romX 0/Mini Battles]]. ''The Cutting Room Floor''. Retrieved October 30, 2021.</ref>
*In prototype assets of ''[[Super Mario World 2: Yoshi's Island]]'', Bandit is shown to have several early designs, including one based on {{iw|zeldawiki|Pikku|Pick}} from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'' that was possibly a placeholder, as well as animations for group-swinging behavior that would go to [[Ukiki|Grinder]]s in the final game.<ref>{{cite|title={{iw|tcrf|Development:Super Mario World 2: Yoshi's Island/Sprites#Bandit|Development:Super Mario World 2: Yoshi's Island/Sprites § Bandit}}|publisher=The Cutting Room Floor|accessdate=October 30, 2021}}</ref> Additionally, prototype minigames list it with the early name "DoRoBō" instead of its final Japanese name.<ref>{{cite|title={{iw|tcrf|Proto:Super Mario World 2: Yoshi's Island/ys romX 0/Mini Battles}}|language=en|publisher=The Cutting Room Floor|accessdate=October 30, 2021}}</ref>


==References==
==References==
<references/>
<references/>


{{nav templates|
{{navboxes|
{{Bandits}}
{{Bandits}}
{{Shy Guys}}
{{Shy Guys}}

Latest revision as of 06:16, November 18, 2024

Bandit
Artwork of a Bandit, from Yoshi's New Island.
Artwork from Yoshi's New Island
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Variant of Shy Guy
Variants
Notable members
“See ya 'round the block, buddy!”
Bandit, Mario Party 8

Bandits are tall, larcenous relatives of Shy Guys. They originally appeared in Super Mario World 2: Yoshi's Island and have since commonly appeared in the Paper Mario, Mario & Luigi and Mario Party series. As their name implies, Bandits' main trait is to steal from the player, whether it be coins or Baby Mario.

History[edit]

Yoshi's Island series[edit]

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]

Two Bandits.Coin Bandit.pngA Bandit, wearing a Yoshi mask.
Three Bandits, with one of them wearing a Yoshi mask.
Both colors of Bandits in The Cave of the Bandits

Bandits, along with Shy-Guys, are some of the most common enemies in Super Mario World 2: Yoshi's Island, where they come in two colors. The blue ones wander around until they spot Yoshi and Baby Mario, then give chase. If a Bandit successfully catches Yoshi, it takes Baby Mario and runs away. They can run very fast and jump on top of small ledges, making them a versatile foe. It takes six eggs (or watermelon seeds), three stomps, or a Ground Pound to dispatch them. The first three times a Bandit is hit with an egg, it drops a coin; the next three hits give extra lives. Yoshi can also use his tongue to push them back, but he cannot eat them. Sometimes they hide behind rocks, mushrooms, or cave walls, only coming out to steal Baby Mario if Yoshi gets damaged nearby or uses his tongue on one while it is hiding. Additionally, there are Winged Clouds that uncommonly contain a Bandit. In two levels, they summon Itsunomanika Heihō to replace Baby Mario while the Bandit takes off. However, that can be foiled if the Itsunomanika Heihō is eaten or egged first. In one instance, they even parachute from Baron von Zeppelins.

A less-common pink variant, also known as Coin Bandit,[1] is always seen carrying red coins. The Coin Bandit usually flees from the Yoshis, but if the Yoshis manage to snatch the coin and/or use their tongue or Green Watermelon seeds on the Bandit, it will start to chase them like a normal Bandit. However, if Yoshi grabs the coin without touching the Bandit, it will continue to act as though it is holding it. Other relatives of Bandits originate from this game, including Green Gloves, Grunts, Sluggers and Zeus Guys.

In Mini Battles, such as Gather Coins and Watermelon Seed Spitting Contest, Yoshi has to face off against a Bandit to win items. If the player uses a secret minigame code, a second player can use the second controller to play as the Bandit. In addition, the Watermelon Seed Spitting Contest's Bandit wears a cross-eyed Yoshi mask.

Yoshi's Island DS[edit]

In Yoshi's Island DS, Bandits only appear on land, and are the only enemies to take off with the babies. Bandits will jump very high when they notice a Yoshi, but they will not jump when they reach a ledge. Bandits can be viewed in the Land Enemies exhibit in the Island Museum.

Yoshi's New Island[edit]

Bandits are the main feature of Bandit Valley in Yoshi's New Island

Bandits reappear in Yoshi's New Island, acting the same as in previous appearances. They appear in blue and red, with the latter being analogous to the pink type from before. If they are stuck below Yoshi, they will continuously jump. They are also featured abundantly in a level named after them, called Bandit Valley.

Super Mario: Yossy Island (manga)[edit]

A Bandit seen in the Super Mario: Yossy Island Kodansha manga.
A Bandit as seen in the Super Mario: Yossy Island manga.

Bandits appear in the manga based on Super Mario World 2: Yoshi's Island.

Super Mario-kun[edit]

A Bandit in Super Mario-kun.
Bandit, as seen in Super Mario-kun

A Bandit appears in the Japanese manga series Super Mario-kun. Bandits' first appearance is in volume 14, which is based on Super Mario World 2: Yoshi's Island.

Paper Mario series[edit]

Paper Mario[edit]

Pink Bandits are common enemies found in Dry Dry Desert in Paper Mario. They can spot Mario from a decent distance compared to other enemies and, upon doing so, will dash at him in a straight line.

In battle, Bandits often appear in gangs of multiple other bandits, though some occasionally accompany Pokeys. Their primary means of attack is to charge into Mario to steal his coins and hurt him in the process. If Mario fails to perform the defensive Action Command, the Bandit will steal a certain amount of coins from Mario and run away from battle as soon as possible. However, if Mario defends himself, the Bandit will get no coins and will have an embarrassed face while making the same pouting noise as a blocked Shy Guy. Mario can recollect his coins by damaging or defeating the Bandit(s) who stole them.

Blue Bandits do not appear in the final game, though graphics for them are unused in the data.

Paper Mario: The Thousand-Year Door[edit]

Mario confronting the bandit in Paper Mario: The Thousand-Year Door

Blue Bandits commonly appear in Rogueport in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake. During Mario's first foray into the town in search of Professor Frankly, a Bandit zooms by Mario, stealing half of his coins and leaving him dizzy. Mario is able to track the Bandit down to a house near the market and retrieve his coins. Several other Bandits live in Rogueport, namely Larson, Swindell and Eddy the Mask.

Pink Bandits make rare appearances as enemies. They do not move as quickly as those in the previous game. They now quietly get a disappointed frown if Mario or his partner defends themselves with the Action Command, or if a successful attack does not steal any coins (which can occur rarely). A team of Bandits known as The Hand-It-Overs, consisting of two Bandits and two Big Bandits, are fighters in the Glitz Pit. One of the Big Bandits, Bandy Andy, is very interested in rumors about the Glitz Pit, and is eventually caught by Grubba, leading to The Hand-It-Overs team disappearing from the roster along with The KP Koopas. They are replaced by Wings of Night and The Destructors for the rest of Chapter 3. Bandits also appear in the Pit of 100 Trials in Rogueport Underground, along with Badge Bandits.

Mario Party series[edit]

Mario Party 7[edit]

One Bandit is a character in Mario Party 7. It appears in Pyramid Park, in Solo Cruise mode only. It stole a Star from the Bowser Sphinx, and the player's goal is to get the Star back from the Bandit with a Chain Chomp and return it to the Bowser Sphinx. There is also a Bandit Orb that is exclusive to the board Windmillville; whoever lands on a space it is applied to will have their money taken out of their windmill and given to the character who owns the space.

Mario Party 8[edit]

Bandit
A Bandit seen in Mario Party 8.

One Bandit is a character in Mario Party 8. It appears in Shy Guy's Perplex Express, walking around one of the train wagons. When a character lands on a Green Space above the train, a Shy Guy will appear, revealing that a Bandit (or Mowz) has robbed Holly Koopa's Candy. The character must now remember which wagon the Bandit/Mowz was in. If the character remembers correctly, the Bandit/Mowz will return the candy and the character will receive 20 coins (10 in Duel Mode). A Bandit also appears in Koopa's Tycoon Town. If a certain ? Space is landed on, a Bandit will appear in an alley and steal coins from an opponent's investment in the nearest hotel. If enough is stolen, the hotel will be forced to downsize, causing the owner to lose a star.

A Bandit is one of the competitors in Moped Mayhem.

Mario & Luigi series[edit]

Mario & Luigi: Dream Team[edit]

Bandits reappear in Mario & Luigi: Dream Team as enemies. They are regular enemies on the path to the Dozing Mattress in Dozing Sands. In the field, Bandits throw bandaged smoke bombs at Mario and Luigi upon spotting them, and then chase them briefly. In battle, a Bandit may throw two smoke bombs, one that is closer to the enemy side of the battlefield, and one that is closer to Mario and Luigi. The Bandit and all other ones (if any) will then, one by one, sneak through the smoke and come out the second smoke cloud to charge at a brother.

If the Bandit is looking at the background when it is momentarily visible while moving between smoke clouds, it will attack Mario; if it is looking at the foreground, it will attack Luigi. If a Bandit hits either Mario or Luigi with this attack, they will steal a maximum of 100 coins and could give the bros. the trip status effect. At the end of the attack, the Bandits will line up in the middle of the screen and show whether they got any coins or not. They will then all jump high into the air to shuffle themselves amongst each other before falling back into position, forcing the Bros. to guess which Bandit to target to get their coins back. A Bandit will flee on the next turn if carrying 100 coins unless the player defeats it to reclaim the coins. A Bandit carrying the coins will not burst immediately if defeated, instead entering a "taken damage" sprite a second after the attack while dropping the coins before it bursts. If a Bandit performs this attack, any Bandits who have not gone yet will lose their next turn.

Bandits may also attack individually by approaching a brother, pulling out a smoke bomb, and throwing it where they stand. The attacking Bandit will then either run out of the smoke in order to tackle the targeted brother, or will send out a cardboard Bandit on a string with a bomb tied behind it. Mario or Luigi must smack the real Bandit when it comes out; hitting the cardboard copy will result in the bomb exploding, damaging the target and possibly leaving them dizzy.

Bandits also appear as a background enemy in Somnom Woods — however, in this appearance, they carry a Golden Egg. Due to running away when hit with a Taunt Ball, they cannot be defeated, but they do drop the Golden Egg they are carrying, which can be brought into the battlefield if Mario or Luigi hit it with their hammers as it bounces by. If the Bros. take too long to destroy the egg, the Bandits will reclaim it.

A Shy Guy Airtub may assist the Dozing Sands Bandits in battle by appearing as a background enemy.

Mario & Luigi: Paper Jam[edit]

Even though Bandits do not appear physically in Mario & Luigi: Paper Jam, their name sometimes appears as a wrong answer for identifying a certain enemy in the Toad quizzes.

Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Sprite of a Bandit from Mario & Luigi: Superstar Saga + Bowser's Minions

Bandits appear in Mario & Luigi: Superstar Saga + Bowser's Minions, where they are enemies and recruitable allies found in Minion Quest: The Search for Bowser. They are ranged troopers. They attack by throwing explosive cardboard Bandits, similar to the ones from Mario & Luigi: Dream Team via their Special Skill Throw the Fight. Bandits are fast, but have low power.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Bandits reappear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where they are enemies and recruitable allies found in the Bowser Jr.'s Journey mode. They behave the same way as in Minion Quest: The Search for Bowser. If there are more than one of them, their Throw the Fight skill will have a giant explosive cardboard Bandit. They are weak against Purple Para-Biddybuds.

Super Smash Bros. Ultimate[edit]

A spirit of a Bandit depicted with its artwork from Yoshi's New Island appears in Super Smash Bros. Ultimate.

Profiles and statistics[edit]

Yoshi's Island series[edit]

Super Mario World 2: Yoshi's Island[edit]

  • Shogakukan guide: 近づくとダッシュで赤ちゃんをさらいにくる。3回踏むか、ヒップドロップで倒そう。[2] (When you approach it, it will dash to snatch your baby; step on it three times or use a Hip Drop to take it down.)
  • Player's Guide (Coin Bandit): Beware of Bandits bearing gifts! This one would like to trade a red coin for Baby Mario.[1]

Yoshi's Island: Super Mario Advance 3[edit]

  • Shogakukan guide: 近づくと赤ちゃんをさらいに来るので、3回ふむか、ヒップドロップで倒そう。タマゴを連続で当てれば3回め以降1UPがもらえる。計6回当てると倒せる。[3] (When you get close, they will try to kidnap your baby, so you need to defeat them by stomping it three times or Hip Dropping it. If you continuously hit them with eggs, you will receive a 1-Up from the third time onward. You can defeat it by hitting it a total of six times.)

Yoshi's New Island[edit]

  • Shogakukan guide: べビィマリオをさらおうとして、しつこく追ってくる。一度踏んで足止めし、そのあとヒップドロップを当てて倒そう。赤コインを持った赤いボロドーもいる。[4](It will persistently chase after Baby Mario in an attempt to kidnap him. Stamp on it once to stop it, and then hit it with a Hip Drop to defeat it. Red Bandits carrying a Red Coin also exist.)

Paper Mario series[edit]

Paper Mario[edit]

Paper Mario enemy
Bandit
Battle idle animation of a Bandit from Paper Mario Max HP 5 Attack 2 Defense 0
Role Common Type Ground Level 9
Strong None Weak None Moves Thief Bump (2), Flee (Runs from Battle if holding coins)
Sleep? 70%, 0 Dizzy? 90%, 0 Shock? 100%, 1
Shrink? 90%, 0 Stop? 100%, 0 Fright? 90%
Air Lift? 90% Hurricane? 90% Coins 1 + 1-3
Items Honey Syrup, Tasty Tonic Run 18 Location(s) Dry Dry Desert
Tattle This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!

Paper Mario: The Thousand-Year Door[edit]

GameCube[edit]
Paper Mario: The Thousand-Year Door enemy
Bandit
Red Bandit.png Max HP 5 Attack 2 Defense 0
Location(s) Glitz Pit, Pit of 100 Trials (Levels 21, 22, 25-27) Role Common Level 11
Sleep? 100% Dizzy? 70% Confuse? 100%
Tiny? 95% Stop? 90% Soft? 100%
Burn? 100% Freeze? 70% Fright? 95%
Gale Force? 80% KO? 95% Moves Coin Dash (2), Run off (leaves battle)
Exp. points 0 Coins 1 - 3 Items Sleepy Sheep, Ice Storm
Tattle Log #:
44
Log A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing!
Tattle That's a Bandit. This scumbag tries to bump you and grab coins. Jerk! Max HP is 5, Attack is 2, and Defense is 0. If you time your guard well when he attacks, he won't be able to steal anything. Plus, the look on a Bandit's face when you guard successfully is priceless. If a Bandit steals coins from you, defeat him before he flees to get your coins back.
Nintendo Switch[edit]
Paper Mario: The Thousand-Year Door enemy
Bandit
A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 5 Attack 2 Defense 0
Location(s) Glitz Pit, Pit of 100 Trials (Levels 21, 22, 25-27) Role Common Level 11
Sleep? 100% Dizzy? 70% Confuse? 100%
Tiny? 95% Stop? 90% Soft? 100%
Burn? 100% Freeze? 70% Fright? 95%
Gale Force? 80% KO? 95% Moves Coin Dash (2), Run off (leaves battle)
Exp. points 0 Coins 1 - 3 Items Sleepy Sheep, Ice Storm
Tattle Log #:
46
Log A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing!
Tattle That's a Bandit. This scumbag tries to bump you and grab coins. Jerk! Max HP is 5, Attack is 2, and Defense is 0. If you time your guard well when he attacks, he won't be able to steal anything. Plus, the look on a Bandit's face when you guard successfully is priceless. If a Bandit steals coins from you, defeat him before he flees to get your coins back.

Mario & Luigi series[edit]

Mario & Luigi: Dream Team[edit]

Mario & Luigi: Dream Team enemy
Bandit (1)
Bandit's Idle HP 111 Role Common Level 25 Location(s) Dozing Sands
Power 135 Position Normal No Hitter 42
Defense 122 World Real Weakness None Item drop Taunt Ball (10%)
Gift Glove DX (2%)
Speed 125 Experience 110 (132) Coins 20 (100%)
Mario & Luigi: Dream Team enemy
Bandit (2)
Bandit with Gold Egg HP 123 Role Common Level 27 Location(s) Somnom Woods
Power 158 Position Background No Hitter 42
Defense 133 World Real Weakness None Item drop None (0%)
None (0%)
Speed 138 Experience 100 (120) Coins 0 (100%)

Mario & Luigi: Superstar Saga + Bowser's Minions / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

  • Minion Quest: The Search for Bowser / Bowser Jr.'s Journey profile: Their constant movement masks their lack of power. Just who are those mischievous eyes targeting?!

Super Smash Bros. Ultimate[edit]

Spirit
#306 Bandit
Artwork of a Bandit, from Yoshi's New Island. Series/game Yoshi Series
Type Support
Slots 1
Class Advanced
Strength / effect(s) Item Gravitation
How to obtain Spirit Board
Spirit battle Opponent(s) Meta Knight ×3
Conditions

The enemy favors grabs and throws

Stage Yoshi's Island
Song Obstacle Course - Yoshi's Island

Gallery[edit]

For this subject's image gallery, see Gallery:Bandit.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ボロドー[?]
Borodō
Anagram of「泥棒」(dorobō, "thief")
Chinese (simplified) 盗贼[?]
Dàozéi
Bandit Paper Mario
小贼[?]
Xiǎo Zéi
Little Thief
Chinese (traditional) 小賊[?]
Xiǎo Zéi
Bandit
Dutch Bandit[?] -
French Bandit
Brigand
[?]
- Super Smash Bros. Ultimate
German Bandit[?] -
Jason[?] Probably based on "Jason Voorhees" (referring to their masks) Yoshi's Island
Italian Furfo[?] From furfante ("rascal") and/or possibly furto ("theft")
Korean 도두기[?]
Dodugi
From "도둑" (doduk, "thief") and possibly "~이" (-i, Korean noun-forming suffix)
Portuguese (NOE) Bandido[?] Bandit
Russian Бандит[?]
Bandit
Bandit
Spanish Bandido[?] Bandit

Trivia[edit]

References[edit]

  1. ^ a b Miller, Kent and Terry Munson (1995). Super Mario World 2: Yoshi's Island Player's Guide. Nintendo Power (American English). Page 126Media:SMW2 Guide 126.jpg.
  2. ^ 「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (Super Mario: Yossy Island Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 6Media:Super Mario Yossy Island Shogakukan P6.jpg.
  3. ^ 「スーパーマリオアドバンス3任天堂公式ガイドブック」 (Super Mario Advance 3 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 23Media:Advance 3 Shogakukan P23.png.
  4. ^ 「ヨッシー New アイランド 任天堂公式ガイドブック」 (Yoshi's New Island Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 25Media:Yoshi New Island Shogakukan P25.jpg.
  5. ^ Development:Super Mario World 2: Yoshi's Island/Sprites § Bandit. The Cutting Room Floor. Retrieved October 30, 2021.
  6. ^ Proto:Super Mario World 2: Yoshi's Island/ys romX 0/Mini Battles. The Cutting Room Floor (English). Retrieved October 30, 2021.