User talk:Salmancer
Green Toad[edit]
While I think your Green Toad article does violate our policy, I want some clarification on some things. What makes this Toad any different from the other Toads in the game? Most of the Toads have some sort of advice to give, so I don't see how what this particular Green Toad says is anything special. 16:18, July 2, 2020 (EDT)
- I think that the Toad in question is distinct because of the fact they change their dialogue multiple times over the course of the game, even when performing actions that have no relation to the Toad. Many of the other Toads either don't change their dialogue or only change it when something of importance happens at their location. An example of the latter would be the Toads at the Surfshine Harbor docks, which have a set of dialogue before Big Cheep Cheep appears, a set of dialogue while Big Cheep Cheep is in the area, and a set of dialogue after Big Cheep Cheep is defeated, and disappear at some point or after Worlds 4 or 5, presumably moving to the Sticker Fest grounds. The only exceptions in terms of characters who don't already have articles to this as far as I recall are:
- A red Toad in Surfshine Harbor, who has a dialogue change based on if Mario has interacted with the Decalburg Fountain, and disappears at some point (although I don't recall this one perfectly)
- A red Toad in Decalburg who changes dialogue based on if the Fan is in Bouquet Gardens or not, who disappears at some point
- Another red Toad in Decalburg who hides from Bowser in the prologue, hides from Goombas until World 1 is cleared, and then disappears.
- A third red Toad in Decalburg inside the blue house who remarks that they don't want to write a headline about the Sticker Fest, then disappears once any Luigi is found and newspaper articles about Luigi appear in its place.
- A fourth red Toad outside the Decalburg shop, who mentions the shops Whammino Mountain and Outlook Point once they can be accessed.
- The green Toad in Outlook Point, who changes dialogue multiple times based on progression in World 3, and then has one more change based on events outside of World 3 (Gate Cliff in this case) and doesn't disappear.
- If I had to argue this, I would say that the difference would be that out of all of the Toads in the list, the green Toad is the only one that is green, is in a level that has a World and level identifier, is one of two who doesn't disappear, has a distinct speech style, is in the credits parade, and has a distinct appearance. All of which aren't very convincing outside of the credits, style of speech, and distinct appearance bit, but it's what I have. Salmancer (talk) 16:51, July 2, 2020 (EDT)
- There is also the fact that the green Toad has to be interacted with to mark Outlook Point as complete (according to the wiki), but that may not be a relevant factor when some other Toads are similar in that they must be interacted with in the process of reaching the level goal. Salmancer (talk) 17:04, July 2, 2020 (EDT)
- A character's dialogue changing based on occurrence is not really something that can solidify an article. Neither does him being green. However, him being necessary to complete the level might just end up keeping it. I'll discuss that with the others and see what they have to say.
- I wish we got unique named characters back, that would make article titles much less clunky... 18:18, July 2, 2020 (EDT)
- So the second appearance in the credits doesn't count or should instead go in the Sticker Fest article? Also, does this mean that the only way to make an article is to find particularly obscure information or acquire and play through a new game quickly? Salmancer (talk) 18:50, July 2, 2020 (EDT)
- Not really. The problem here is, unlike the characters in the first three games, this is just a Toad who says stuff. No name and no real importance, just being the end of the level isn't enough, the information can just go into that one level's page. If he had a name and/or appeared as the goal for multiple levels, then he would be able to have an article. 18:55, July 2, 2020 (EDT)
- So the second appearance in the credits doesn't count or should instead go in the Sticker Fest article? Also, does this mean that the only way to make an article is to find particularly obscure information or acquire and play through a new game quickly? Salmancer (talk) 18:50, July 2, 2020 (EDT)
RE:Procedure for Page Splits[edit]
Page splitting is just moving off what relevant information there is from one page onto another page. So, for Double Jump, you'd move either the information you want off for (grounded) or (airborne) onto "Double Jump (x)", duplicating any relevant categories and templates, while leaving the rest of the information where it's at, and then moving the original page to the remaining identifier. The redirect can then become a disambiguation. Be sure to fix all the links so they point to the proper location.
So uh in steps:
- Cut (airborne) information and paste to a page called "Double Jump (airborne)", with relevant categories and templates.
- Move the original page to "Double Jump (grounded)".
- Change redirect to a disambiguation.
- Correct any links to point to the right place.
Dr. Mario World uploads[edit]
Your recent contribution regarding those Skill Summit pictures is much appreciated. Thank you! -- KOOPA CON CARNE 07:17, October 31, 2021 (EDT)
Super Mario Odyssey objects[edit]
Hi, Salmancer. I have noticed your contributions and revisions to Super Mario Odyssey information on the wiki. Nice work! I wanted to direct you to this to-do list I drafted for objects in the mainline Super Mario games that have yet to receive dedicated articles. A number of them are exclusive to Odyssey. (If you are interested, you are welcomed to take a crack at them. If you do take any of them on, you should know that the names I employed in the to-do list are sourced from the in-game brochures and script, Prima guidebook, and The Art of Super Mario Odyssey, so I would stick to them for article titles. I can provide citations later.)
Keep up the good work! — Nintendo101 (talk) 12:53, August 18, 2024 (EDT)
Moving images[edit]
Hi! I've moved the image to File:Creating Luiginoid Formation Stack Action Icons Air.png as you've requested. If you want to rename a file, you can do so my selecting the "Move" option from the "Page tools" drop-down. From there you can move the image to a proper name. I'm just telling you so that you know! Anybody can move files, not just staff members! Sparks (talk) 17:16, October 18, 2024 (EDT)
"gauge"[edit]
Don't worry, that word is the bane of my existence, I hate it so much. Doc von Schmeltwick (talk) 16:49, November 3, 2024 (EST)
Coverage[edit]
The reason why the Nintendo Classics "frustrate" the coverage is because this would create a slippery slope where we cover entire portions of games or media that aren't Super Mario. That's why The Legend of Zelda TV show page was merged. It's redundant if we have Zelda wiki, and our wiki has the benefit of describing only how it connects to Super Mario. And there's probably going to be catch-all pages like for The Legend of Zelda or Metroid that would provide that service further and do a perfect job of refining the scope of this wiki.
From what I know, this wiki wants to encourage others to help our affiliates where necessary, which the Super Smash Bros. proposals have done a great job at doing in recent years to SmashWiki, for instance. And recent proposal agreed to keep images namely since SmashWiki doesn't offer that.
A microgame where Link has to defeat enemies? The only relevance and distinction Super Mario to it is the microgame, while the rest is carrying over elements from The Legend of Zelda, which are covered in full on our partner Zelda Wiki. If there's Super Mario differences, that can just be mentioned on the microgame, which is the Super Mario subject.
Edit: Another point is that let's take Octoroks on a Super Mario wiki, for example. It's more or less tantamount to learning about what cake, pineapples, or other generic subjects are on the wiki. The average reader is coming here for information on Super Mario, including the Nintendo Classics microgames that can be seen as "catch-all" like Adventure Mode: The Subspace Emissary (it's still a bit too much information, but I digress) not what Octoroks look like, what they do, and a general summary of them. Even Link, who has made several Super Mario appearances, the opening paragraph of his page aims to summarize his role in Super Mario media.
@Mario may know more about this than I do, though, since she's in charge of the wiki, and @Nintendo101 is working on some catch-all articles. If there's enough Pushmo material in Super Mario besides the microgame, perhaps that would become a catch-all page too. You never know.
Super Mario RPG (talk) 10:43, January 13, 2025 (EST)
- The headache is coming from how Pushmo ends up being such a long article for one microgame, which is kind of inexplicable compared to what's around it. Like Super Mario Bros. (WarioWare: Twisted!) falls back on Super Mario Bros., and Yoshi's Island (microgame) falls back on Super Mario World 2: Yoshi's Island and Flutter Jump. Which lets them match other microgames despite the extra complexity. Whereas Pushmo is three paragraphs and its not even a boss. Which is because it's "a full level of the game" but there's no way to distinguish the "full level" microgames from "segment of gameplay from a game" microgames with adding subjectivity.
- Also, having the sentence "Contiguous blocks of one color appear as one object, though the nuances of this are irrelevant to this microgame". is kind of funky, but MarioWiki:Coverage kind of enforces it. (The nuance is that because of how the editor works, every block is really a separate block. Pushing or pulling a block of one color affects all contiguous blocks of that color, which is why they appear while playing stages as one object.) It could be solved by not using the word "block", but the source material uses "block". Salmancer (talk) 11:23, January 13, 2025 (EST)
- The other option is sticking exclusively to the "what the player has to do" and not the "why the player has to do it". Which would bring the article back in line to normal microgames, with the caveat that Pushmo is a puzzle game. The "why", as in determining why moving this way does not work so that you can then determine "how" to solve the puzzle, is the point. Salmancer (talk) 11:28, January 13, 2025 (EST)
- They have those pages to fall back on because those are of the Super Mario franchise. Just like Zelda II: The Adventure of Link has a page on the Zelda Wiki. I'm sure our fellow affiliate NintendoWiki wouldn't mind Pushmo pages, but you'd need to ask them first. You don't need to rely on this wiki for everything remotely connected to Super Mario.
- To quote NIWA: "Together with our affiliates, we collaborate and support one another in our mission." This wiki is part of NIWA. Though the communities don't always agree, we're still part of the same team. It would be redundant and a disservice to them if we're to make pages on things like Energy Tanks, Metroids, or even detail the gameplay mechanics of games that aren't Super Mario. It's not going to happen, and most of community would know that it's totally out of line.
- You listed Super Mario Bros. and Super Mario World 2: Yoshi's Island as examples, which are actual games. Are you suggesting that we create pages for a majority of mainline The Legend of Zelda pages, a few Animal Crossing pages, Metroid, and even Excitebike and Ice Climber? It wouldn't work, and it would clutter Category:Games and other categories where there's already lenience to crossover games like Super Smash Bros.
- Of interest to you, though, there is an ongoing proposal involving the Pushmo pages. Super Mario RPG (talk) 12:27, January 13, 2025 (EST)
guide to mainline subjects that still need articles[edit]
Hi, Salmancer. Over the past few weeks, I have been working to put together a large guide to subjects in the mainline series that still need articles on the wiki. It includes a brief description of each subject, an attested English name, and their Japanese name. My hope is that other users can use this as a launching point to research and make these articles themselves, and to directly copy and paste the name citations. I thought this guide may interest you, so please feel try to check it out right here on Mario Boards. - Nintendo101 (talk) 04:42, January 14, 2025 (EST)
RE: Big Yarn Ball[edit]
Priority is first and foremost assigned based on how likely something is searched, not if it's important to the story. I see the item being searched by more people considering it's a frequent game mechanic and more users will want to know how they function, how they're obtained etc. (and is the basis of the Craft Island object/location), whereas the location is a part of the main hub that players can't even interact with (and likely won't even care about) for most of the game. I also don't think it's too important to the story to warrant equal priority since its main role is serving as the location for the bonus level in the postgame, and its serving as a brief hiding spot for the Yoshis being less important. Mario JC 21:03, January 20, 2025 (EST)
- That's exactly it, it's an easy name to guess. They've appeared in both versions of the game (so has the location but it's only named and interactable in one) and I stand firm on giving the item priority just because of how much more significant it is in gameplay. Mario JC 20:26, January 21, 2025 (EST)