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'''Dizzy''' is a status ailment found in almost every Mario RPG game to date. This status ailment has also made other appearances in other [[Mario (series)|games]].  
{{about|the status ailment appearing in most ''[[Super Mario (franchise)|Super Mario]]'' RPG games|the cyan [[Virus]] named Dizzy appearing in ''[[Dr. Luigi]]''|[[Virus]]}}
[[File:Dizzy PMTTYD icon.png|frame|Icon in ''The Thousand-Year Door'']]
'''Dizzy''' is a status ailment found in almost every ''[[Super Mario (franchise)|Super Mario]]'' role-playing game. Under its effect, victims either have a chance to miss attacks or are unable to attack at all.


==''[[Paper Mario]]''==
==History==
A small blue spiral will appear over [[Mario|Mario's]] head, preventing him from moving for a few turns. [[Dark Koopa]]s and [[Groove Guy]]s are some enemies that can cause dizziness. [[Kooper]] has an attack that can make enemies dizzy.
===''Paper Mario'' series===
====''Paper Mario''====
[[File:PM Dizzy Battle Icon.gif|thumb|left]]
[[File:Paper Mario Dizzy.png|thumb]]
Dizziness in ''[[Paper Mario]]'' can affect [[Mario|Mario]] and his enemies alike, including bosses. Mario can inflict this status ailment on enemies with the [[Dizzy Dial]] item, [[Kooper]]'s [[Dizzy Shell]], or the [[Dizzy Stomp]] [[badge]]. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than a common [[Shy Guy]] affected by the same attack.
The only enemies that can cause dizziness are [[Dark Koopa]]s and [[Groove Guy]]s.
{{br}}


The [[Dizzy Dial]] can be used to inflict this status ailment.
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[Flower Point|FP]]-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. [[Ms. Mowz]] has a [[Tease]] attack that can make enemies dizzy, the [[Dizzy Dial]] item can inflict the ailment on all of the user's foes, and a falling stage prop can also suddenly cause it on any participant of the battle. There are no enemies in this game who can inflict it without items.


==''[[Paper Mario: The Thousand-Year Door]]''==
====''Super Paper Mario''====
Again, dizziness is indicated by the blue spiral, and the Dizzy Dial returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[FP]]-powered moves, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP if they should miss. [[Ms. Mowz]] has an [[Tease|attack]] that will make the enemy dizzy.
In ''[[Super Paper Mario]]'', the player can use [[Fleep]] to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating [[Boomer (Super Paper Mario)|Boomer]] will cause any type of [[Boomboxer]] currently onscreen to become dazed and unable to attack.


==''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]''==
Mario and Co. can become dizzy (known here as '''Flipped''') upon touching a [[Reversya Cursya]], as well as using a [[Love Pudding]]. When inflicted, the controls will be reversed for a short time. Using [[Piccolo]], however, will instantly cure it.
Dizziness in this game is represented by two stars above the victim's head. The status ailment serves the same purpose it did in ''Paper Mario''.


The Advanced [[Cyclone Bros.]] attack of [[Luigi|Luigi's]] can cause dizziness to enemies. However, the affliction is far more common in ''Mario & Luigi: Partners in Time''.
====''Paper Mario: Sticker Star''====
{{quote|Attacks might miss!|Battle text|[[Paper Mario: Sticker Star]]}}
[[File:PMSS Dizzy Icon.png|frame|left]]
Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The [[Slaphammer]] [[sticker]], [[Lightbulb]] [[Thing]] or lightning from a [[Battle Spin]] can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from [[Fire Flower]]s or [[Ice Flower]]s have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the [[Spike Helmet]], the [[Frog Suit]], the [[Super Boot]], the [[Tail]], the [[Leaf (Paper Mario: Sticker Star)|Leaf]] or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, [[Goomba]]s will roll over if their attack misses.


==''[[Super Mario Galaxy]]''==
====''Paper Mario: Color Splash''====
If Mario performs the [[Star Spin]] near an enemy, the enemy most likely, will be dizzy for a while. While the enemy is dizzy, the enemy will just stand in one area. During this short time, Mario has the chance to attack the enemy.
Dizzy reappears in ''[[Paper Mario: Color Splash]]'' under the name "Blinded", serving the same function as ''Paper Mario: The Thousand-Year Door'' and ''Paper Mario: Sticker Star''. When Mario or an [[Enemy Card]] ally gets hit by [[Shy Bandit]]'s [[paint]], they will be blinded and their attacks will miss. The same can happen to a summoned Enemy Card ally if the attack hits them. On the [[Sunset Express]], [[Larry]] can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack.


==''[[Super Smash Bros. (series|Super Smash Bros. series]]''==
Blinded can also be inflicted on enemies by using the [[Lemon (Thing)|Lemon]], [[Lightbulb]], and [[Salt and Pepper]] Things. Blinded enemies will miss their attacks for several turns, mostly using the same animations from ''Sticker Star'' when they do so. Another variant of Blinded is caused by certain Enemy Card attacks. While not mentioned ingame, this variant gives enemies a chance to miss their turn, similarly to the status in the original ''Paper Mario'', and if they are jumped on in this state, they become [[crumpled]].
In the ''Smash Bros.'' series, if the [[player]] holds the [[shield]] up for too long, the shield will break, causing the player to fly up in the air and come back down. When the player gets up again, he or she will be dizzy. During this state, the character won't be able to move, and will jyst stand in one area, shaking his or her head back and forth while moaning. In ''[[Super Smash Bros. Brawl]]'', [[Luigi]]'s [[Negative Zone]] [[Final Smash]] has many effects. One of them is "Dizziness".


[[Category: Status effects]]
===''Mario & Luigi'' series===
Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose (for the brothers except [[Paper Mario (character)|Paper Mario]] prior to ''[[Mario & Luigi: Brothership]]'') or their "damaged" sprite (for Paper Mario and enemies prior to ''Brothership''). The status ailment serves the same purpose it did in ''Paper Mario''; the affected character is unable to do anything until it wears off. For the purposes of Special Attacks, the dizzy character is considered to have [[Downed|fallen in combat]] until cured.
 
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
[[File:MLSSLuigiDazed.png|thumb|Luigi with the dizzy status effect in ''Mario & Luigi: Superstar Saga'']]
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Advanced Command|Advanced]] [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. [[Hammer]] and [[Thunderhand]] [[First Strike]]s also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using [[Dunk Hammer]] underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle.
 
An [[Oucher Glass]]'s sand ball attack, [[Popple]]'s hammer attack, a [[Hammer Bro.]]'s hammer throw attack, a [[Bob-omb]]'s explosion, or [[Bowletta]]'s star attack can get Mario and Luigi dizzy.
 
====''Mario & Luigi: Partners in Time''====
[[File:M&LPiT Luigi Dizzy Sprite.gif|thumb|left]]
[[File:DizzyBabL.gif|thumb|left]]
The affliction is far more common in ''[[Mario & Luigi: Partners in Time]]'', as [[hammer]] attacks and some Bros. Items such as the [[Smash Egg]] and the [[Trampoline]] can cause dizziness to enemies. Many enemies' attacks can cause the brothers to become dizzy as well, with examples being [[Shroid]]s' spiked ball attack, [[Shroobsworth]]s' dark meteor, and [[Elder Princess Shroob]]'s meteor.
{{br|left}}
 
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
{{multiple image
|align=right
|direction=horizontal
|width=185
|image1=Dizzystatbis.png
|caption1=Bowser inflicted with the dizzy effect in ''Mario & Luigi: Bowser's Inside Story''
|image2=MLBISDX Dizzy.png
|caption2=Mario inflicting the dizzy effect on a [[Protobatter]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
}}
[[File:Bowsers Inside Story Dizzy.png|frame|left]]
The Dizzy status effect returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' with the same functions from ''Mario & Luigi: Partners in Time''. Mario's and Luigi's solo [[Hammer]] attacks, the [[Bros. Attack]]s [[Super Bouncer]], [[Spin Pipe]], and [[Magic Window]], alongside the [[Brawl Attack]]s [[Bob-omb Blitz]] and [[Broggy Bonker]], all have a chance to inflict this effect on enemies. Enemy attacks such as [[Midbus]]'s iron ball, and the [[Thwomp]]s thrown by [[Junker]] and [[Junker X]] can cause this status effect.
{{br|left}}
 
====''Mario & Luigi: Dream Team''====
The Dizzy effect returns again in ''[[Mario & Luigi: Dream Team]]'', having the same effect as the previous games.  Some enemies like [[Bandit]]s, [[Grumbell]]s and [[Lob-omb]]s can make Mario and Luigi dizzy. Items like the [[Shock Bomb]] can be used to inflict it on most enemies. Equipping a [[List of clothing in Mario & Luigi: Dream Team#Spin_Hammer|Spin Hammer]] grants a chance to make targets dizzy when using hammer-based attacks.
 
====''Mario & Luigi: Paper Jam''====
The Dizzy effect returns once again in ''[[Mario & Luigi: Paper Jam]]'', functioning nearly the same as it did in previous games. Alternatively, the variation [[Crumpled]], introduced in ''Paper Mario: Sticker Star'', affects only paper characters.
 
====''Mario & Luigi: Brothership''====
{{new subject|section=y}}
In ''[[Mario & Luigi: Brothership]]'', [[Mario]] and [[Luigi]] can potentially stun their enemies with the Dizzifying Attack Battle Plug if they score an Excellent! rating with a [[Jump]] or [[Hammer]] attack. Additionally, enemies that get stunned will no longer get stuck in their "damaged" sprite, instead getting their own disoriented idle poses.{{ref needed}}
 
Certain bosses can also be stunned by [[Luigi Logic]] exploiting something in or around their arena. If the Bros. are successful in stunning the boss, the enemy in question will get stunned and also [[DEF-Down|take higher damage than normal]]. Examples include dislodging a boulder and throwing it toward [[Gorumbla]] who repels it only for the Bros. to send it back at him with a hammer strike, throwing [[Gobblick]] into the vents to the north of the arena using the monster's tongue, and positioning Sharpcask under some falling crates after it withdraws into its shell.
 
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Stun}}
Dizziness in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (known here as being '''stunned''') occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly.
 
If executed correctly, [[Mewtwo]]'s [[Mewtwo#Disable|Disable]] will inflict dizziness on opponents. Other causes of dizziness include being in the field of Luigi's [[Final Smash]] "[[Negative Zone]]" in ''[[Super Smash Bros. Brawl]]'', [[King K. Rool]]'s self-infliction upon shattering his belly armor in ''[[Super Smash Bros. Ultimate]]'', and being hit by a [[Deku Nut]].
 
==Profiles==
===''Mario & Luigi: Dream Team''===
*'''Instruction manual description:''' ''Makes Mario/Luigi dizzy and unable to perform any actions.''
===''Mario & Luigi: Paper Jam''===
*'''Instruction manual description:''' ''A dizzy character cannot perform any actions.''
 
==Names in other languages==
{{foreign names
|Jap=グルグル<br>''Guruguru''<br>{{hover|目回|めまわ}}し<br>''Memawashi''
|JapM=Onomatopoeia for spinning<br><br> Roughly means "eye-turner"
|Ita=Stordimento
|ItaM=Dazing
|SpaE=Aturdido
|SpaEN=''Paper Mario'' and ''Thousand-Year Door''
|SpaEM=Dazed
|Fre=Étourdi<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 69].</ref><ref>''Mario & Luigi: Voyage au centre de Bowser'' Instruction booklet, French side [https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Luigi_IS_FR.pdf page 69].</ref><ref>''Mario & Luigi: Dream Team Bros.'' French instruction booklet, [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__dream_team_bros_/ElectronicManual_Nintendo3DS_MarioLuigiDreamTeamBros_fr.pdf page 29].</ref><ref>''Mario & Luigi. Paper Jam Bros.'' French instruction booklet [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__paper_jam_bros_/ElectronicManual_Nintendo3DS_MarioAndLuigiPaperJamBros_FR.pdf page 48].</ref><br>Vertiges (''Mario & Luigi: Partners in Time'')<ref>''Mario & Luigi: Les Frères du temps'' Instruction booklet, French side [https://web.archive.org/web/20210313131028/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf page 39].</ref>
|FreM=Dazed<br>Dizziness<br>Knocked out
|Kor=어질어질
|KorR=Eojil-eojil
|KorM=Dizzy
|Ger=Schwindelig
|GerM=Dizzy
|Por=Tontura
|PorM=Dizziness
}}
 
==References==
<references/>
 
{{PM}}
{{M&LSS}}
{{PMTTYD}}
{{M&LPIT}}
{{SPM}}
{{M&LBIS}}
{{PMSS}}
{{M&LPJ}}
{{PMCS}}
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Mario & Luigi: Dream Team status effects]]
[[Category:Mario & Luigi: Paper Jam status effects]]
[[Category:Mario & Luigi: Partners in Time status effects]]
[[Category:Mario & Luigi: Superstar Saga status effects]]
[[Category:Paper Mario status effects]]
[[Category:Paper Mario: Color Splash status effects]]
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[Category:Super Paper Mario status effects]]
[[de:Verwirrung]]
[[it:Stordimento]]

Latest revision as of 23:25, November 8, 2024

This article is about the status ailment appearing in most Super Mario RPG games. For the cyan Virus named Dizzy appearing in Dr. Luigi, see Virus.
Icon in The Thousand-Year Door

Dizzy is a status ailment found in almost every Super Mario role-playing game. Under its effect, victims either have a chance to miss attacks or are unable to attack at all.

History[edit]

Paper Mario series[edit]

Paper Mario[edit]

Dizzy effect icon
Dizzy

Dizziness in Paper Mario can affect Mario and his enemies alike, including bosses. Mario can inflict this status ailment on enemies with the Dizzy Dial item, Kooper's Dizzy Shell, or the Dizzy Stomp badge. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, Medi Guys will remain dizzy for a full turn longer than a common Shy Guy affected by the same attack. The only enemies that can cause dizziness are Dark Koopas and Groove Guys.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of FP-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. Ms. Mowz has a Tease attack that can make enemies dizzy, the Dizzy Dial item can inflict the ailment on all of the user's foes, and a falling stage prop can also suddenly cause it on any participant of the battle. There are no enemies in this game who can inflict it without items.

Super Paper Mario[edit]

In Super Paper Mario, the player can use Fleep to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating Boomer will cause any type of Boomboxer currently onscreen to become dazed and unable to attack.

Mario and Co. can become dizzy (known here as Flipped) upon touching a Reversya Cursya, as well as using a Love Pudding. When inflicted, the controls will be reversed for a short time. Using Piccolo, however, will instantly cure it.

Paper Mario: Sticker Star[edit]

“Attacks might miss!”
Battle text, Paper Mario: Sticker Star
The icon for the Dizzy status effect in Paper Mario: Sticker Star

Dizzy returns in Paper Mario: Sticker Star with the same effect as Paper Mario: The Thousand-Year Door. The Slaphammer sticker, Lightbulb Thing or lightning from a Battle Spin can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from Fire Flowers or Ice Flowers have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the Spike Helmet, the Frog Suit, the Super Boot, the Tail, the Leaf or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, Goombas will roll over if their attack misses.

Paper Mario: Color Splash[edit]

Dizzy reappears in Paper Mario: Color Splash under the name "Blinded", serving the same function as Paper Mario: The Thousand-Year Door and Paper Mario: Sticker Star. When Mario or an Enemy Card ally gets hit by Shy Bandit's paint, they will be blinded and their attacks will miss. The same can happen to a summoned Enemy Card ally if the attack hits them. On the Sunset Express, Larry can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack.

Blinded can also be inflicted on enemies by using the Lemon, Lightbulb, and Salt and Pepper Things. Blinded enemies will miss their attacks for several turns, mostly using the same animations from Sticker Star when they do so. Another variant of Blinded is caused by certain Enemy Card attacks. While not mentioned ingame, this variant gives enemies a chance to miss their turn, similarly to the status in the original Paper Mario, and if they are jumped on in this state, they become crumpled.

Mario & Luigi series[edit]

Dizziness in the Mario & Luigi series is represented by two stars above the victim's head and their disoriented idle pose (for the brothers except Paper Mario prior to Mario & Luigi: Brothership) or their "damaged" sprite (for Paper Mario and enemies prior to Brothership). The status ailment serves the same purpose it did in Paper Mario; the affected character is unable to do anything until it wears off. For the purposes of Special Attacks, the dizzy character is considered to have fallen in combat until cured.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Screenshot of Luigi inflicted with the dizzy status in Mario & Luigi: Superstar Saga
Luigi with the dizzy status effect in Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Advanced Cyclone Bros. attack of Luigi's can cause dizziness to enemies. Hammer and Thunderhand First Strikes also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using Dunk Hammer underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle.

An Oucher Glass's sand ball attack, Popple's hammer attack, a Hammer Bro.'s hammer throw attack, a Bob-omb's explosion, or Bowletta's star attack can get Mario and Luigi dizzy.

Mario & Luigi: Partners in Time[edit]

Luigi's dizzy sprite
Dizzy Baby Luigi from Mario & Luigi: Partners in Time

The affliction is far more common in Mario & Luigi: Partners in Time, as hammer attacks and some Bros. Items such as the Smash Egg and the Trampoline can cause dizziness to enemies. Many enemies' attacks can cause the brothers to become dizzy as well, with examples being Shroids' spiked ball attack, Shroobsworths' dark meteor, and Elder Princess Shroob's meteor.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Bowser dizzy during the battle against Midbus in Fawful Theater
Bowser inflicted with the dizzy effect in Mario & Luigi: Bowser's Inside Story
Screenshot of Mario inflicting dizzy on a Protobatter from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario inflicting the dizzy effect on a Protobatter in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Luigi under the "Dizzy" status ailment.

The Dizzy status effect returns in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey with the same functions from Mario & Luigi: Partners in Time. Mario's and Luigi's solo Hammer attacks, the Bros. Attacks Super Bouncer, Spin Pipe, and Magic Window, alongside the Brawl Attacks Bob-omb Blitz and Broggy Bonker, all have a chance to inflict this effect on enemies. Enemy attacks such as Midbus's iron ball, and the Thwomps thrown by Junker and Junker X can cause this status effect.

Mario & Luigi: Dream Team[edit]

The Dizzy effect returns again in Mario & Luigi: Dream Team, having the same effect as the previous games. Some enemies like Bandits, Grumbells and Lob-ombs can make Mario and Luigi dizzy. Items like the Shock Bomb can be used to inflict it on most enemies. Equipping a Spin Hammer grants a chance to make targets dizzy when using hammer-based attacks.

Mario & Luigi: Paper Jam[edit]

The Dizzy effect returns once again in Mario & Luigi: Paper Jam, functioning nearly the same as it did in previous games. Alternatively, the variation Crumpled, introduced in Paper Mario: Sticker Star, affects only paper characters.

Mario & Luigi: Brothership[edit]

This section is referring to a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this section may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

In Mario & Luigi: Brothership, Mario and Luigi can potentially stun their enemies with the Dizzifying Attack Battle Plug if they score an Excellent! rating with a Jump or Hammer attack. Additionally, enemies that get stunned will no longer get stuck in their "damaged" sprite, instead getting their own disoriented idle poses.[citation needed]

Certain bosses can also be stunned by Luigi Logic exploiting something in or around their arena. If the Bros. are successful in stunning the boss, the enemy in question will get stunned and also take higher damage than normal. Examples include dislodging a boulder and throwing it toward Gorumbla who repels it only for the Bros. to send it back at him with a hammer strike, throwing Gobblick into the vents to the north of the arena using the monster's tongue, and positioning Sharpcask under some falling crates after it withdraws into its shell.

Super Smash Bros. series[edit]

SmashWiki article: Stun

Dizziness in the Super Smash Bros. series (known here as being stunned) occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly.

If executed correctly, Mewtwo's Disable will inflict dizziness on opponents. Other causes of dizziness include being in the field of Luigi's Final Smash "Negative Zone" in Super Smash Bros. Brawl, King K. Rool's self-infliction upon shattering his belly armor in Super Smash Bros. Ultimate, and being hit by a Deku Nut.

Profiles[edit]

Mario & Luigi: Dream Team[edit]

  • Instruction manual description: Makes Mario/Luigi dizzy and unable to perform any actions.

Mario & Luigi: Paper Jam[edit]

  • Instruction manual description: A dizzy character cannot perform any actions.

Names in other languages[edit]

Language Name Meaning Notes
Japanese グルグル
Guruguru
目回
Memawashi
[?]
Onomatopoeia for spinning

Roughly means "eye-turner"
French Étourdi[1][2][3][4]
Vertiges (Mario & Luigi: Partners in Time)[5]
Dazed
Dizziness
Knocked out
German Schwindelig[?] Dizzy
Italian Stordimento[?] Dazing
Korean 어질어질[?]
Eojil-eojil
Dizzy
Portuguese Tontura[?] Dizziness
Spanish (NOE) Aturdido[?] Dazed Paper Mario and Thousand-Year Door

References[edit]

  1. ^ Paper Mario Instruction booklet, French side page 69.
  2. ^ Mario & Luigi: Voyage au centre de Bowser Instruction booklet, French side page 69.
  3. ^ Mario & Luigi: Dream Team Bros. French instruction booklet, page 29.
  4. ^ Mario & Luigi. Paper Jam Bros. French instruction booklet page 48.
  5. ^ Mario & Luigi: Les Frères du temps Instruction booklet, French side page 39.